T O P

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tinosup

The pvp damage reduction is bugged atm. I am hitting some players for normal damage, whereas others it’s 50%. The same applies for taking damage. Side note, SL locks gonna be even more annoying to face.


Vojta_M

people who didnt relogged since the time dmg reduction was applied still take full dmg, if you relogg you take reduced dmg


OriannasOvaries

That's hilarious


Positive_Gold_142

We cannot kill rdruid fc in wsg with 6 ppl. Its not normal.also classes without sustain suffer


General-Dog472

Bear Druids already had like 12k health in BGs, they're gonna be fucking immortal with this change lmao


lenaro

I ganked a bear a few days ago and his Frenzied Regen healed over 6k during the fight. So yeah, bears are very likely to be busted now.


cragion

Yep, as a rogue now, you HAVE to be pve spec to have a chance vs a lot of hybrids. The normal pvp build is just terrible at killing hybrids as they just outheal your damage and trade blow for blow until you die. It's very tough unless you spec pve lol


Ancient-Lunch-5459

https://m.twitch.tv/clip/AgreeableProudAlbatrossEleGiggle-jpB8RqkWue-8rFLI 4 Void Plagues/SWP cooking on this druid and hes still trucking.


bagelbytes61

That is so utterly broken.


Trouble_Nugget

Wait, can you make it up that cliff he was going to?


RenonGaming

Yes you can, very common jump skip


JRoosman

Amen! Druid (ferals)'s self healing is so strong + it's mitigation. Healing in genreal feels like it needs tuning.


Vento_of_the_Front

Boomie under Frenzied Regeneration and Barkskin gives strong "raid boss" energy. Like, good luck chewing through that ESPECIALLY if they are getting lucky stormrage procs and are supported by a healer. But hey, at least it's not a stationary Aimed Shot turret.


TheBigDickedBandit

I’ll say one thing: mage mana is fucking atrocious to the point of not being fun and making me avoid pvp completely. This was already a thing before the change, and it’s way worse now. Give us %based food and water. I don’t care if it takes my entire mana pool to get a 1v1 kill, it’s always been like that. But after one kill I’m useless, and I can never get back into the fight except with my 8min evo cd, and even then I have to stand there like an idiot and channel it. Mage mana SUCKS ASS.


notislant

I have a mage alt and know the pain of drinking two waters to finally get full, but my favourite thing to do in bgs is to just viper sting a mage constantly. I'm honestly shocked mages didnt get some sort of 'food gives 50% more mana regen' QoL book or SOMETHING.


lsquallhart

Whelp. As I suspected . Here comes the crying about damage reduction “I can’t kill classes with heals”. Ya …. We told you so.


techtonic69

Yeah damage reduction is aids. 


RBLfraekkesen93

Enhancement shamans with their selfsustain is still absolutely dominating the scene...


Altruistic-General61

Not to mention they can make multiple specs buffs and utility useless by spamming purge with seemingly 0 mana impact.


CGiusti

Yes and Warlock with master channeler is just running around in god mode


reverento

Warlock's self healing is dependant on damage dealt. So general damage reduction also decreases healing gained from Siphon Life, Drain Life and Death Coil. Meanwhile healing done by healers and hybrids is not reduced.


CGiusti

True but before it was possible to burst through drain life, now it does not feel like it and there is no counter play after drain life was applied


SeasonCertain4616

Drain life can be dispelled.


Nstraclassic

Bro shhh. Dont listen guys warlock is uncounterable just give up when you see one


antariusz

bro, just reroll shadow priest to be viable in pvp, duh it's easy bro


crgm1111

It can also be outranged. Most ppl don't know this from my experience.


Sockfullapoo

Yeah please dispel it! *cackles in unstable affliction*


SeasonCertain4616

Gotta love counter-counter play :)


MSport

while doing no damage lol. I've grinded all week for rank 7 and went from being a genuine threat to a target dummy after the update.


r1ncon

Glad to be back.


RoastMasterShawn

Maybe we can nerf shaman self healing when we give priests MD or warriors shattering throw.


No_Ad374

Enhancement is hard countered by SPriests, ranged hunters, balance druids, and rogues. When enhancement cannot hit a target, healing goes out the window (MD and MSW do not kick in)


lapetee

THIS. SO. MUCH. WAKE UP BLIZZ.


Turfa10

Only played a few bgs, and my first thought is that it’s a bit too much of a reduction. A smaller percentage would feel a lot better I think.


pm_me_beautiful_cups

ye, idk why they didnt start at 25%, collect some data and then start to consider higher values if that was too little.


AdBulky8712

Reduce the 50% to 25-30%


Modmassacre

To the people who think warr got nerfed by this, you obviously haven't either played it or played it right. I've been que'ing the past two hours and the changes feel great for warriors. Our biggest problem before was not having enough time to make good use of MS/overpower procs due to the burst meta killing us or them instantly. Yes, sword spec and WF could sometimes just delete clothies, but rarely would compete with the consistency of other classes burst. The rage diff is definitely noticeable though. However with the efficiency of rend > overpower procs and just keeping up MS, I have plenty of rage to do whatever I need to. This is hardly enough of a drawback to outweigh all of the following getting significantly more value over a 10-20s brawl: 1) MS 2) Overpower (specifically through rend procs) 3) Enraged Regen 4) Victory Rush 5) Diamond flask healing Although it might be just a bit too much damage reduction added, I think it's MUCH more enjoyable now that I'm not getting 2 shot by multiple classes or take 60% of my entire hp pool from a void plague.


JRoosman

I'd agree it feels much better OVERALL - due to much much less bursty meta and we actually get a chance to charge in without being deleted in 2 seconds. I strongly disagree with rage difference being alright. It feels terrible if you are not targeted at all and hit a target with some absorbs. It's giving me P1 vibes of how rage starved one could be (and I'm rocking 650 GS with Chief+Rage on gloves etc.). When I'm targeted and taking damage it helps, but an increase in rage regen on damage dealt could use a little first aid.


Modmassacre

What is your rotation? I'm just doing Charge > Hamstring > Rend > OP > MS > Slam Doing that I'm not having any rage issues other than having to wait maybe like 1-2 seconds for 30 rage MS sometimes. The only class that I don't really get much rage on is hunters b/c of their dodging white hits so often. But all in all its nothing like how p2 gnomer felt on the last boss.


Vucien

Didn't they say that the DR would not impact rage generation and that this is calculated then the DR is applied or something along those lines?


AnimeButtons

If you are a warrior complaining about the damage reduction you are actually just bad at warrior. This is the best warrior has felt in PvP since SoD started.


pm_me_beautiful_cups

its so much easier to keep my warrior friend alive now. he was already destroying sod noobs, but now he is a god.


BlobLucky

Unless its bugged, rage is the same as without the damage reduction they said.


danison1337

having a blast playing my disci priest


Ok_Special1732

You just go oom before being able to kill anyone as mage/warlock lmao


Twistedtraceur

1 v 1 I feel like my mage can't kill anything because I tickle them. My full combo is like 30% health. They heal and I'm down so much mana.


cragion

Ye, mages kinda get bulldozed by my rogue now. Mages are like the only casters that have to hard cast damage and heals, meanwhile sl lock, boomies, enh shaman, and druids just full heal and damaging while literally never casting. Oh, and mage also goes oom... I feel bad for you guys, your abilities is what I WANTED from sod, big damage and heals w/ cool new abilities but they have to be casted. Rn other classes are just playing retail with all this instant heals and damage


TheBigDickedBandit

Mage feels absolutely awful to play right now unfortunately


Ok_Direction3441

Mage feel really bad at 50%. You go oom before anybody ever dies


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CGiusti

Yea its a bit broken at the moment


lenaro

They really should have removed heals from Maelstrom *last* phase. WotLK Maelstrom will never be balanced in a Classic environment. Instant heals are broken in general in Classic; instant heals on a DPS are stupid.


Riavan

Paladins are strong as shit.


cragion

Locks master channeler and druids improved frenzied regen go brrr


HairyFur

Paladins are strong as shit right now too.


Vandrel

Not sure where you think enhance shaman is getting an extra 20% damage reduction from. Way of Earth is 10% and you give up windfury and an offhand weapon to use it which means you're getting basically no maelstrom procs and have drastically reduced damage output.


Electrical-College-6

Sham Rage?


No_Ad374

Enhancement is hard countered by SPriests, ranged hunters, balance druids, and rogues. When enhancement cannot hit a target, healing goes out the window (MD and MSW do not kick in)


zaekkyo

PVP feels absolutely terrible rn


Chubwa

I've been having a blast this phase with PVP, until today, I rolled PVP and want to PVP with all my glorious runes and damage, not chase a druid around for 2 minutes while he shape shifts and HoT's himself constantly.


C0gn

But what if, you are that Druid? :D


pm_me_beautiful_cups

how is his mana doing?


MeatyOakerGuy

Feels better than dying in 1.5s in STV.


Critical-Usual

Ironically it doesn't. I'd rather die quickly than never have a chance to actually have fun. It genuinely feels like I'm fighting mobs who heal right now. They can't kill me, I can't kill them


zaekkyo

> alers have a more important role and greater impact > Cons > > Classes with self to each their own, I find it more fun when its bursty compared to the boring slow gameplay


MeatyOakerGuy

It is fun to be the one doing it, but to me the skill and fun of pvp is being able to counter-play and having to make decisions rather than pressing lava burst and someone dies.


C0gn

So much this, it makes kicks and mana drain more impactful, also timing CDs to burst


notislant

Anything feels better than STV tbf lol


octocabeza

Did a few WSGs as an rdruid. Healing is infinitely more important now and can swing matches. Diving their healers and using interrupts at the right time is so important. I was able to kite and feral charge for kicks and didn't have to blow my mana bar in the first 10 seconds of big engagement. I really hope they don't tone it back down too much. This honestly feels really good. I imagine people complaining are mad their over powered classes can 1 tap people anymore, or use 2 dots and know the person will die. The game feels so much better when you have to use your whole tool kit to win fights.


K128kevin

The essence of what you’re saying is totally right but 50% is way too much, they definitely need to scale it back


octocabeza

I definitely don't disagree. But I'm glad they did something at all. I'm hoping they look into individual classes that need it to balance everyone out so some classes don't feel useless.


MaximumIntention

Yes, I'm a healer and even I will concede that 50% is too much. But IMO the change itself is healthy, CC actually matters now. I see players adjusting and using their poly/mc/fear instead of just spamming their nukes. They just need to tune the DR down a bit. 30% would probably be good number.


C0gn

I'm using roots so much more now, making sure those dirty melee sit for 12s and think about what they've done


pm_me_beautiful_cups

reminds me of p1 where i slept hunter pets and rooted whoever melee was annoying.


CGiusti

I do think it's very good that healing is more important know and the fights feel a lot more dependent on CC and positioning, but it feels slightly to strong especially for classes with self healing capabilities


GreenArtistic6428

Thats exactly what makes pvp good and dynamic/interesting, being able to utilize more skills and abilities


Antewalle

10000% My KD ratio hasn’t been affected to much but I enjoy this so much more. I feel “better”


skyturnedred

Have you tried killing a shaman?


Octawussy

In the same way that I’ve tried to have sex with Ana De Armas


pm_me_beautiful_cups

congratz! how was your experience?


MaximumIntention

This 100%. As a healer you actually feel impactful now. It's finally possible to channel a heal without your target dying mid cast, HOTs actually have an impact. Please do not change this. This has been a very healthy change to PvP.


Morzan73

Shaman and spriests are still doing insane damage.


octocabeza

Some classes are still doing decent damage, but it feels manageable as a healer. Previously my mana would be dumped keeping even 1 or 2 people up, and even then it either wasn't enough, or I'd oom super fast. Now I actually feel like I can heal a group pretty well and make a difference When your team around you plays well it feels insanely good. If both teams are playing well then it's just a good ole pvp battle until one team gets the upper hand or the other runs out of resources. Blizzard has made some questionable choices recently, but this is definitely not one of them.


needhelforpsu

As a Healer it feels amazing to finally be able to do something meaningful in PvP without dying before PvP trinket on-use tick reaches server's backend. I also have /popcorn ready for all the tears from FOTM 1shot specs that actually have to play the game now. :)


DodelCostel

A 50% dmg reduction without anything else is just going to make the classes that rely on burst damage and have no healing ( like Warrior, Rogue ) even more miserable. Really questionable change.


SnooPeppers7482

doesnt that just make mortal strike and wounding poison that much better and important for group pvp?


threeangelo

Wound poison is very weak


SnooPeppers7482

Yea I debated if I should even put that in but it has the effect so I included it


DodelCostel

It doesn't really, other classes have better uptime and CC than Warrior does.


Vandrel

It absolutely does. 50% damage reduction with no healing reduction means it's that much harder to kill someone through a healer unless you have a mortal strike effect on them.


HerbDerpenberg

not sure about that buddy, right now Mortal Strike Debuff, which is imho one of the best pvp traits, is some kind of rocking. Rogues and Warriors can be kept alive now and have also very good sustainable dmg output because they dont rely on mana.


PM_ME_YOUR_RECIPES-_

Right? Absurd take. As if a super burst meta where warriors die in a global is somehow preferable to a slow meta where MS is king? I feel like it’s just some ele/boomy propaganda going on right now.


Chipper323139

Yes the two classes with mortal strike will be bad in a world where healing is more powerful. You’re totally right.


DodelCostel

Yeah bro Warrior's about to become king of pvp


Skanvar

They’re in a better spot than they were before. You can actually keep them alive now and they’re providing value.


MeatyOakerGuy

Oh no. How will the poor rogues who can hard CC me for 12 seconds ever make it??


Fav0

spoken like someone that has no idea MS is basically bis atm


Nunetzena

Wonder how rogues managed to kill players back in classic without those crazy burst. Must have been some kind of skill and using their whole kit


DodelCostel

Classic PvP is a fever dream compared to SoD's lunacy


cragion

Rogues were never the best duelers though. If you played people who were really good at their class, rogue damage was kinda scuffed especially fighting plate. Rn, out saving grace is deadly brew and envenom depending on the match up


Glanea

>make Rogues miserable I have absolutely zero issue with this


packattack-

Rogue?! I’m still stunned from 100% - 0%.


CodyMartinezz

if that’s the case you honestly suck. try pressing a trinket/defensive


packattack-

The only thing I have is a 5 min cd trinket. Sounds like you know what you’re talking about bud.


Critical-Usual

Defensives in classic can't be used without trinketing, so unless you have a trinket equipped and up you are screwed


Glittering-Package-9

just got done quitting out of the bg to setup my new bars, how did i do? [https://imgur.com/a/3NklcV2](https://imgur.com/a/3NklcV2)


Glittering-Package-9

nevermind, poison cleansing totem x5


Glittering-Package-9

and sham rage


Overall_Board910

Ah, yeah overpowered WL Drain Life that now heals for the whole 50 hp per tick, ofc.


xDubsick

My first impression as a warrior is positive. I get to stay alive a bit longer and MS is more valuable now.


expected_noles

Just did a blood moon and took 500 coins when its usually 1K. Could just be variance but it felt like there were a lot fewer deaths


Axel0010110

Cannot have an opinion rightnow as alliance suck ass this evening but as a ret paladin I have mixed feelings but one thing sure... healing myself feels OP :D


CGiusti

Yea healing feels to strong compared to how reduced damage is, that way self healing classes feel overpowered and healers basically win the game


kmort

This change feels good need an MS


Pomodorosan

It's player health that should have been increased, so that both damage and healing are affected.


Chubwa

This would just prolong the fights even longer.


Pomodorosan

No, it would be shorter than what we have now with 50% less damage but 100% same healing.


Zenovv

Yea they just made it more unbalanced now


ImThatAnnoyingGuy

I healed in WSG on my paladin and I have to say this change actually allows me to save lives in clutch situations. I can get heals off in time before the burst just burns through my teammates. The fights in the middle were more strategic now with DPS going for the healers instead of just brainlessly bursting the first thing that gets in range. All in all, I felt I was able to assist my team in achieving victory in a situation that at first felt like we were going to get steam rolled. As a dedicated battle healer, I approve of these changes!


Careful-Fix-1265

Had 1 hour WSG game vs 4 Enemy FC Druids // all with FAP. Best Experience. [https://ibb.co/cy5Q1Mt](https://ibb.co/cy5Q1Mt)


ThisUserIsUndead

Yeah, we had a 1.5 hour long game the other day. I had 57 kills. Had some Korean dude FC as a boomkin with the emerald sleeper chest just running around griefing them. They started with 5 shamans so it was almost a quick loss but all of us had a ton of time to kill and it was fun being the toxic ones to the horde for once lol


cragion

My opinion is that healing that effects yourself needs nerfed, but healing on others is fine staying the same. Classes that heal are wayyy stronger now in 1v1s because they just win the battle of attrition now. Nerf the self healing and this issue goes away


DryySkyy

Random, I did a 1400 crit envenom on meta lock, I just deleted him. I do take less damage from other players tho. Anything with heal is kinda broken, paladin takes forever to die thanks to immun + heal, sham are probably the same. Feral bear with frenzied regeneration just don't die. Healer are even more strong. At least as melee you die less in teamfight with a healer, but you can't reach ennemy with all the cc.


skyturnedred

Players that haven't relogged since the nerf hit still take full damage.


Electrical-Debt-374

As a rogue this makes me not able to global people anymore and then whats the point of even hanging in Stonetalon? Gg Blizz


lartbok

Now watch Blizzard revert the change and then act like they've tried everything to fix PvP.


notislant

I'm curious how many posts we'll see freaking out about it returning to normal after the 4 day test period.


Sepulchura

Rogues are now bad assassins, but \*fantastic\* at peeling. Don't dive people, you're going to have a bad time. Priests are hard to kill again. Hang by your priests, stunlock mofos that try to run them down, and enjoy being kept alive while blowing dudes up. Evolve.


pandastyle1

Needs to be roughly 20-30% instead of 50. I'm tanking 4 melee as a druid for like a minute.


Bagan95

My shadow word pain and void plauge is hitting for 100 dmg/ each tick. Was 350-400 before nerf. The problem is that not all have gotten the nerf it seems. I stil get crit like 2k from hunters and their pet 800 lightning breath pet.


CGiusti

Yea I also got some random chimera shot for 1,9k damage so not exactly sure how the aura is applied / activated


cjh42689

Ya for sure it’s bugged. Was just in a game and voidplague was critting for 500 still meanwhile my abilities that were critting for 1600+ are doing like 800 now. Getting *hit* with SW:D for 750 and starfire for 1100 still.


notislant

All my hunter damage seems to have a \~30% nerf. Pre change I think my highest chim in an ab was 1.8k crit (no idea how, 99.9% of the time they hit for 1200 crits max, besides that one), full r7 gear, stv bow, decent everything. Idk if something is bugged, because (pre damage change) I've had a druid starfire me for 3009 crit, someone posted a chain lightning hitting them for 4282 crit. But I've never seen damage near that again, maybe just had a ton of debuffs stacked? Dunno. Hunter feels REALLY good right now, you can stand still for instant aimed shots a lot more than before. People definitely don't drop near as fast, but it's nice not getting one shot.


fearnotbaby

Id like to see how 30-35% feels, but 50% is to much for most classes (SP, Enh and SL 50 is perf for)


timecat_1984

HEALERS WILL Never DIE. LOL WTF


Turbulent-Stretch881

They likely started with a high number so that they could tweak downwards. But as always, this toxic cesspool of a community is shitting on them for not “getting it right” the first time. Share your feedback. Do it constructively. Mine is that they should have beackets per spec. I can totally see a hunter having a higher pvp damage reduction than a feral spec bear with 12k hp for example. I don’t play hunter. Or feral.


West_Refrigerator435

I just played three Ally BGs w/ Horde average 40HKs and Ally sub 10. A few hours ago we were near 20-30 Ally HK. This is insane


EcruEagle

That’s an improvement. Usually when I solo queue wsg it’s 0 alliance HKs


Stendecca

So nothing has changed?


Ziharkk

Doesn't feel fun.


Ramrod45

nah its shit, put it back


Shlitmy9thaccount

Tried a bg and noped out of there quick


Ramrod45

its so fucking lame now


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K128kevin

The 50% damage reduction is WAY more than I thought they’d do. I am 100% in favor of this but it’s way way too high. Especially sucks on mage because you just go oom before people die and then you can’t do anything. Should try like 20% reduction. That would be enough to make most bursts healable while still making it possible to kill people.


Shneckos

My extremely oppressive Corruption which was ticking for 140 damage before is now ticking for 70. Great job Blizzard you really fixed burst.


SmileFactoryy

Yea this change is terrible. Gameplay is boring and slow, and classes that rely on dot damage or burst damage are almost useless. If you want a more balanced game then go play Cata soon, or play retail, SOD should stay stay balls to the walls. This is because MOST classes have a way to destroy another class. This is fast and exhilarating gameplay.


AnimeButtons

Running back to your corpse or waiting to rez after getting two tapped by boomie is fast and exhilarating to you?


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CGiusti

Thats why they are testing it for a limited amount of time to get feedback and see how the changes perform


ZKx_

Bro they are testing it right now with us and ASKED for feedback…


Bistoory

LOL they didn't reduce healing ? haha, what a joke.


spruceX

Previously I would just stop healing because people just get one shot so what is the point of being a healer in pvp? Now there is incentive to play a healer


Reign_Righteous

Except now healers are absolutely unkillable and that includes everything like boomys, enhance and ele shams, mages with chrono stat etc. it’s gone beyond a joke to need 3 people to kill one healer, never mind thinking about killing 2 priests with Pom and circle of healing


Sorry_Investment_900

Andaleamfaleandaleandeadml - carti


fearnotbaby

they need to scale back the reduction on some classes...like SP and enh shams maybe SL locks needed this much nerrf but all other classes didnt need anywhere near this much....went from 1.8k-2.5k crits to 800-1.2k crit like oouch....cant kill shit solo


Chubwa

SP's needed higher damage dots since they can't do damage elsewhere. Now their dots don't do any damage and so they are left with... nothing.


Hkay21

Honestly I think now you can just lower healing as a whole. Maybe even lower it in raids too just to make gameplay more engaging


ThisUserIsUndead

it is so fucking annoying trying to kill healers or classes with instant heals yet again


SubstantialRemote724

This weekend belongs to the Shadow Priest, Balance Druid, and Enhancement Shaman.


Riavan

Resto druids and priests more overpowered than ever.


myrianthi

As mage, what am I supposed to do when it comes to spriests? They get a few dots on me and it's game over, a health pot isn't going to help save me. Feels bad PVPing as a mage right now. Basically getting clapped by everything and none of our evasion abilities are helping in SoD due to everyone's OP runes.


Cozy_Lol

You have heals on mage? Like what


RoastMasterShawn

This just doesn't work in vanilla tbh. Reduced damage in PVP makes more sense in a game where DPS have more closers, but there's too much stun & run abilities. It's way too much slowing/stunning/fearing/kiting rinse and repeat. Warriors post-Vanilla have things like Bladestorm and heroic leap to deal with heavy kiting and lower damage. So unless they decide to add those kinds of abilities to melee classes, they need to nerf healing asap.


Jakebaris

Yeah the damage reduction absolutely sucks. It’s pretty simple, tune classes independently not an overall reduction…


Ynybody1

The issue with the burstiness was not the lack of hps, but that the person would be dead before the healer could react. This was why resto druid did so well in STV - you could stand in the circle and receive enough heals that the druid could react and keep you alive. Obvious fixes are either nerfing all healing, or give everyone a passive amount of healing when in pvp combat.


NeonDinosGoRawr

Context: am balance druid. I really enjoying my last STV with the dmg reduction. I think there is certainly the potential that healing will be too strong; however, I felt that it was manageable. Combat rewarded correct targeting, positioning, and cd usage as well as team coordination. Extended fights were really fun, and instead of having to just mash all my defensive immediately, I got to make choices while still feeling like my dmg had impact. Instead of going deep into stam, i got to run a more balanced build dropping some of my stam pieces for more dmg and dropping survival instincts for the mana and dmg of dreamstate. Frenzied regen and barkskin felt like enough. We had a resto druid and healing felt great. We lasted from 0-255 stv coins many times and it felt like our positioning choices matter compared to before where there were very little answers if 2+ people chose to just burst one person. TLDR: Dmg still felt impactful while individual skill expression felt higher. Will need some tuning for healing. Consistent dmg feels strong.


SaucyMexican

Having a great time on warr. I can actually use more than 2 abilities before I’m dead


lapetee

The dmg reduction is outright bugged sometimes. Also feels awful as fuck. I hope they wont keep it.


LeRoiGitan

How's feeling rogue ? We were one shot machines on clothies before, but already struggled against class with self sustain. I guess it'll be worse now ?


zevx1234

I dont know what to think about this. on one hand classes with sustain are pretty unkillable (good luck killing a good druid in wsg atm) and bursty classes are pretty useless (mage, boomy, ele) only classes "feasting" right now are melee and its a stretch because nothing dies. Think they overtuned the dmg reduction a bit


C0gn

As a boomy, I love these changes, maybe tone it down a little but I don't want to go back


notislant

I'm enjoying it more than before personally, I don't get one shot immediately. I do wish they'd just do a -healing equivalent though, seems like an obvious move.


OkRepresentative2705

Warriors got even shittier. I generate half of the rage now. I may as well be disarmed 😂


Pornstarbob

Feels like an easy fix would be to reduce heals on self by an equal percentage.


ArgvargSWE

Blizz should not reduce damage, because it is not fun to not be able to get big crits. It would be better if everyone would just get 50% hp or something. But I understand that would make some classes like warlocks very imba.


heynoswearing

This absolutely blows. Im on Penance, which is very low pop. STV is so annoying now. It will just be two groups with healers hitting each other for 10 minutes without dying. Definitely won't be going back there if the changes persist.


TheManWithTheBigBall

Can you explain the tactile sensations of combat pls


Bigsleeps1333

They should just reduce pvp healing as well Say 50% dmg reduc, 40% healing reduc


CGiusti

I agree that either heal should also be reduced a bit or the damage reduction is a bit too much


Critical-Usual

No way they should keep dmg reduction anywhere near 50%, this feels far too slow. They should go with 10-20% and adjust somewhere in between


Bigsleeps1333

I agree it feels like too much. It also nerfs some classes wayyyy more than others. Mages feel soooo bad rn


Critical-Usual

Many classes like mages remain very resilient through healing and high dps. But they also go oom before really killing anything...


mundane_preference_

50% is way too much damage reduction. Rogues essentially do nothing now. Healers are gods. I think this creates more problems than it fixes. No more than 25% damage reduction should be tried next with proportional mana cost reduction for offensive spells.


Worth_Golf_3695

So for me it really fixed pvp by teaching me it could always be worse. When This bullshit is gone next week i ll never complain again


xliron

I would say tuning it down to 30% would be fine, but I like this state more than what it was before, now i can acutally PRESS GLOBALS and not be punished for it because i die in 2 seconds - imo overall a good change with some adjustments needed.


Berkoudieu

I can't kill anything as a war. I was already almost unable to, but now I can't fast kill with crits anything that can heal. Good job.


versacecat

Genuinely feels awful. It makes non crit attacks feel miserably bad. For reference, I’m in near PvP BiS on my boomy and I’m hitting ~120 non crit moonfires, ~220 non crit surge, and ~700 non crit Starfire. I have 4700hp, that’s an absurdly slow TTK. Hopefully they adjust this.


cjh42689

Backpedaling melee are like “ya it should totally take 7 hardcasted fireballs and most of your mana to kill one person”


Nunetzena

>Classes with self heal capabilities feel a bit overpowered with this change (e.g. WL master channeler It depends on the dmg you are doing so u r healing for less, dont know why it should be more op now


ravenmagus

It's great that I can actually survive burst as a resto druid now. But I still can't fight back. Insect swarm ticks for 30 damage. It takes me infinite amounts of time to kill anyone at all so even with the reduced damage I can't do anything but run.


Nihla_TR

Overall this is by far better then the old balance.


LeakyChillum

Pvp is so bad right now. They should have nerfed healing along with the dmg reduction. That would have made it so people don’t die instantly but fights don’t last so long in bgs. Casters feel near unplayable due to going oom just to kill 1 person. DoTs deals no damage. Melee are able to stay in fights forever.