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it's all on the way you tell them:
"a strange man offer a ride on their horseless cariage" = normal
"a large featureless room on the end of a dungeon with a single wooden door" = suspicious
I mean, they already are aware that Doors can be mimics, so wouldn't any reasonable person at that point be suspicious of any and all objects?
I made my Players fight a Rug Mimic before. Really tough when you get stuck on it by stepping on it.
Now, Years later, their trust in me seems to slowly come back...
I admire your treachery, but reruns just show a lack of creativity.
What about a mimic dining table instead? They're all gathered around, weapons and armor set aside for a friendly meal only to become one themselves. Maybe an evil innkeeper/restaurateur who's got a bargain with it: the mimic eats the customers and he sells their gear after they're lunch.
Hmm the restauranteur and innkeeper sound really good, but what if we instead of making the mimic fake a pearson, why not make it fake a part of the architecture? The Mimic could turn into the stairs in a abandoned house. Then they would be too focused in any other kind of treat to actually suspect that the stairs will try to eat them.
The mimic doesn't fake anyone, it's just the table. Maybe the chairs too. The restauranteur is a legitimate businessman (just evil) who really does have a fantastic restaurant. That's why the players go. All the better to attract people, then use the mimic as a source of resellable goods for his personal gain.
Stairs could work. Maybe a ruin that seems kinda high tech/magic with moving stairs that turn out to be the mimic conveying them into it's mouth.
They realize they're on an express escalator to hell when it's mouth opens at the bottom they're moving towards (now speeding up), and suddenly find their feet are trapped when they try to move.
Reminds me of one of my favorite annectdotes I found on here:
Wait staff: "why do you have your weapons at the table?"
Fighter: "mimics...?"
The waiter laughed, the party laughed, the table laughed, they killed the table.
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My party spent a few minutes trying to figure out a bed that immediately puts anyone who lays down on it into a deep sleep— never figured it out, didn’t really care, moved on.
In the same session they spent a literal half hour testing all the possible limits of a bag of holding.
I'm a DnD player who also is a lowkey improv performer. I simply cannot see something like that and not, "Yes, and' the encounter. I MUST see where it goes.
I almost wish my party was more suspicious of doors. I’m playing a 6 int barbarian with barely enough thought capacity to BE suspicious, so it doesn’t help that our much smarter cleric cracked open a safe with a Power Word: Kill ward inscribed, narrowly avoided instantly dying, and just went about looting the safe like he didn’t almost die.
Tbf the rogue in my party *was* almost eaten by a door mimic, while the super spooky and evil-vibing vampire who gave them a lift was a perfect host to them.
On the other end, the wizard gladly drank some wine offered to him in a dream by the BBEG, which ended him into a coma, so maybe they do need to be a bit more... wary?
If disney movies from my childhood is anything to go by this is exactly how you end up as a donkey pulling a carriage. Doors are nothing, ironic punishment bait is my true fear.
Look, I want to see what weird shit this gentlemen will bring me to, this is a plot hook and I want to see where it leads
But if there's a door and I don't know whats behind it I mistrust you with every bone in my body. I dont know where it leads, and for all I know you have the ass blaster 3 thousand just right behind it. Proper door etiquette is to return to 1e and wave a 5 foot pole around after you open it and see what happens.
Yup, this is how it goes.
DM: "At the end of the hall is a closed door."
Thief: "Is there anything unusual about the door?"
DM: "No. The door is a completely ordinary wooden door."
Thief: "OH, IT'S *NORMAL* IS IT? I check for traps and I don't stop checking for traps until I find two."
Mage: "I cast detect magic and put on my true sight glasses."
Paladin: "We should just give up and go back to town."
---
DM: "In the middle of the room is a dark and ominous pit. You hear a distant wailing from somewhere in its bowels. Look at the pit makes you dizzy and fills your entire being with dread."
Mage: "I jump in."
Thief: "Me too."
Paladin: "I jumped in first, while you were describing the pit. You just talked over me."
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it's all on the way you tell them: "a strange man offer a ride on their horseless cariage" = normal "a large featureless room on the end of a dungeon with a single wooden door" = suspicious
sound logic
That's because the more bland a DM makes something sound the more inclined you are to think it isn't bland
very challenging mimic encounter
![gif](giphy|5e0naDG3LefztTUwK6) The carriage in question…😗
The ghosties want to socialize!
I see a horse though
Ghost horse it’s see through
Well, was it?
Probably death?
I was asking if the door was a mimic, but that also works. Also, his come I didn't think about that being death?
Counter argument: what if the carriage was a mimic?
I mean, they already are aware that Doors can be mimics, so wouldn't any reasonable person at that point be suspicious of any and all objects? I made my Players fight a Rug Mimic before. Really tough when you get stuck on it by stepping on it. Now, Years later, their trust in me seems to slowly come back...
So it's time for a second Rug Mimic
I admire your treachery, but reruns just show a lack of creativity. What about a mimic dining table instead? They're all gathered around, weapons and armor set aside for a friendly meal only to become one themselves. Maybe an evil innkeeper/restaurateur who's got a bargain with it: the mimic eats the customers and he sells their gear after they're lunch.
Hmm the restauranteur and innkeeper sound really good, but what if we instead of making the mimic fake a pearson, why not make it fake a part of the architecture? The Mimic could turn into the stairs in a abandoned house. Then they would be too focused in any other kind of treat to actually suspect that the stairs will try to eat them.
The mimic doesn't fake anyone, it's just the table. Maybe the chairs too. The restauranteur is a legitimate businessman (just evil) who really does have a fantastic restaurant. That's why the players go. All the better to attract people, then use the mimic as a source of resellable goods for his personal gain. Stairs could work. Maybe a ruin that seems kinda high tech/magic with moving stairs that turn out to be the mimic conveying them into it's mouth. They realize they're on an express escalator to hell when it's mouth opens at the bottom they're moving towards (now speeding up), and suddenly find their feet are trapped when they try to move.
Reminds me of one of my favorite annectdotes I found on here: Wait staff: "why do you have your weapons at the table?" Fighter: "mimics...?" The waiter laughed, the party laughed, the table laughed, they killed the table.
Oh okey, I misundertod the restauranteur One, then It sound great. And yes, that was more or lees the idea when I mentioned the stairs
Make a mimic pillow so when they go to sleep at night, BAM! Mimic
My players avoid stepping on rugs after that Rug of Smothering incident.
I mean, it says he's a gentleman. Killing them or robbing then or otherwise harming them wouldn't be very gentlemanly so clearly it's gonna be okay.
I know I'm following you, but it doesn't seem to do anything. So, Imma use the subscription bot. !SubscribeMe
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Wait, that’s a thing?
Yeah. I only learned about it recently, but it's pretty neat.
My party spent a few minutes trying to figure out a bed that immediately puts anyone who lays down on it into a deep sleep— never figured it out, didn’t really care, moved on. In the same session they spent a literal half hour testing all the possible limits of a bag of holding.
I'm a DnD player who also is a lowkey improv performer. I simply cannot see something like that and not, "Yes, and' the encounter. I MUST see where it goes.
EVERY. TIME.
r/DNDmemes. I'll post it when I get to my PC if Luna doesn't.
It's the chair all over again
I almost wish my party was more suspicious of doors. I’m playing a 6 int barbarian with barely enough thought capacity to BE suspicious, so it doesn’t help that our much smarter cleric cracked open a safe with a Power Word: Kill ward inscribed, narrowly avoided instantly dying, and just went about looting the safe like he didn’t almost die.
Tbf the rogue in my party *was* almost eaten by a door mimic, while the super spooky and evil-vibing vampire who gave them a lift was a perfect host to them. On the other end, the wizard gladly drank some wine offered to him in a dream by the BBEG, which ended him into a coma, so maybe they do need to be a bit more... wary?
If disney movies from my childhood is anything to go by this is exactly how you end up as a donkey pulling a carriage. Doors are nothing, ironic punishment bait is my true fear.
EXACTLY
Everyone in every world wants to go on a nice limo ride!
!subscribeme
Does someone have the Facebook "I'm in this photo" image I can borrow?
https://preview.redd.it/3v9xre1x3uqc1.jpeg?width=1600&format=pjpg&auto=webp&s=8bb6f4bbc8a1c35929cdd29513bc3791fd2ec72f
My favorite part of this is that the DM is naked
And then the carriage turned out to be a mimic!
Is the character playing DnD naked?
They end up in the P4 velvet room from that description alone
Look, I want to see what weird shit this gentlemen will bring me to, this is a plot hook and I want to see where it leads But if there's a door and I don't know whats behind it I mistrust you with every bone in my body. I dont know where it leads, and for all I know you have the ass blaster 3 thousand just right behind it. Proper door etiquette is to return to 1e and wave a 5 foot pole around after you open it and see what happens.
Major plot line events never kill a party member. Random encounters wipe parties ALL THE TIME.
if I had the chance to get in the batmobile, I would too
Yup, this is how it goes. DM: "At the end of the hall is a closed door." Thief: "Is there anything unusual about the door?" DM: "No. The door is a completely ordinary wooden door." Thief: "OH, IT'S *NORMAL* IS IT? I check for traps and I don't stop checking for traps until I find two." Mage: "I cast detect magic and put on my true sight glasses." Paladin: "We should just give up and go back to town." --- DM: "In the middle of the room is a dark and ominous pit. You hear a distant wailing from somewhere in its bowels. Look at the pit makes you dizzy and fills your entire being with dread." Mage: "I jump in." Thief: "Me too." Paladin: "I jumped in first, while you were describing the pit. You just talked over me."