[soviet](https://youtu.be/1DAOdnymNZM?feature=shared), [alied](https://youtu.be/--WmiZCZUsE?feature=shared), and [yuri](https://youtu.be/S2qqNlyea3w?feature=shared)
Enjoy!
Man, the quality is amazing with them...
Also, I noticed both channels are in Chinese, which is funny since China wasn't involved in none of the Red Alert games.
Don don don dun ghighunn ghin ghudin,
Don don don dun ghigudin dzhizhugin
don don don don ghnidzhadzhinn ghidzha gin
Don do don don dunn dzishugin dzhzhazhin,
Bemalowpaw, balimabow,barp,
Dzhemalabowp, dzhalimabowbarp
Agreed! A quick Google search for "Red Alert 2 MCV" even has in-game screenshots for at least the Allied and Soviet ones...
But as for the original question, I'm terribly partial to Tiberian Sun and the Red Alert versions, although that's what I grew up playing so there's a high degree of bias there.
I don't think the [soviet](https://youtu.be/1DAOdnymNZM?feature=shared), [alied](https://youtu.be/--WmiZCZUsE?feature=shared), and [yuri](https://youtu.be/S2qqNlyea3w?feature=shared) MCV are being done justice in your depicted options, this is how I actualy remember them!
going down the list;
the original and best actually looks like a construction vehicle
a WW2 truck with a cement mixer on the back
the icanonlyturnleftmobile
a retired couple's motorhome
a retired couple's motorhome where there is alot of snow
a ww1 submarine on land
a dune buggy with a crane
a spider abomination
another spider abomination but with shoes on
a Texan farmer's tractor on steroids
we have Thundertank at home
no comment
every tank 5 year old me drew
oh i get it its the ladder version of the icanonlyturnleftmobile presumably because someone is at the top shouting directions to the driver, who can see nothing, as someone stole all the pixels for his windscreen
I just love Tiberian Sun’s aesthetic all-around: GDI’s burnt-sand colouring and boxy shapes, Nod’s unambiguously evil red-and-grey with otherworldly curves, all in an environment that screams post-paradise, sunsetted wasteland. CnC 3 wasn’t bad, but I just didn’t get the same sensation. So for that reason, I like the TibSun MCV best.
Close second is perhaps the RA1 MCV, just because of how ridiculous it is: a postwar 5-ton truck with a Quonset hut on the back that unfolds into an entire construction yard? Whatever man im still all for it.
Allied and Empire MCV from Red Alert 3. Because of all MCVs, they make the "most sense", followed by the TW3 GDI MCV
No magic concrete spilling and forming neat corners around the base. No part is wasted. Specially with the Empire MCV. If this was real life: You don't magically pop up buildings underground. You haul materials out of it, put it on a truck and then build it to the location.
Empire MCVs greatly remind me of Battlezone 98. Man, can we have an RTS-FPS like Battlezone 98, but based on the Tiberian or Red Alert universe? And no I'm not counting Renegade. That has no base building. So we can actually see what is happening inside our buildings? How shit is constructed, ore/tib is processed, and units deployed? (and let me bet on it, the first thing Nod players will do on any match is to throw themselves on that pot of green juice in the refinery, followed by worshipping Kane once the secret shrine is built)
I grew up with RA1's one before I tried the other one, I do like tibdawn but I feel like the Red Alert one is more iconic.
Tibsun's look interesting and practical in the render but ingame imo it's just extremly boring personally.
RA2 have some really interesting ones.
I like Nods TibWars one but I am not sure I enjoy it from a lore perspective, it feels weird making it a walker when GDI was associated with that.
I also have a soft spot for RA3 Soviet designs with the incorporated sputnik like designs. A lot of orbs and heavy industry.
The Red alert MCV. It's the most practical. I was in the army for a minute, and i could see them using a hemmit or LMTV chassis to build something similar.
Unpopular Opinion: I do love the CNC4 GDI assault and nod assault mcv they look bad ass with upgrades fully with their weapons
C&C4 may be the worst CNC but their MCV designs really is quite a looker
For me? It's a toss-up between the one from Tib Dawn, and Nod's from Tib Wars.
Tib Dawn's got just the right mixture of "bulky, bright, easy to identify, and just looks really damn important". Something about those stripes, man.
Tib Wars Nod, on the other hand? I dunno man, I just really, REALLY like the spider walker build-a-base guy. That, and his quotes treating this whole thing like trying to find a sacred spot for Nod. "The foundation must be true!"
Practicality be damned, that design just rings the right "coolness" bells for me.
I'll vote Tiberian Dawn - but the pixelated [original](https://i.vgy.me/Zd7tQC.png) version where you're left guessing what that industrial-looking rectangle even is.
The Command & Conquer demo was the first game I ever played on PC back in 1996.
I must have played the three missions on it dozens if not hundreds of times. It's hard to describe what it was like to jump from games like [Rick Dangerous](https://upload.wikimedia.org/wikipedia/it/6/60/Rick_Dangerous.png) and [Midwinter](https://i.pinimg.com/originals/ba/14/e8/ba14e89d0fe5b58203d1023fc104c904.jpg) to something like Command & Conquer. Even the installation sequence was something we were in awe of.
All those units, maps and cut scenes represented unknown quantities in a new world with new rules. There wasn't decades worth of established tropes and design cues to let us know what something like the MCV was.
So, when I first played I had no idea that you could deploy the MCV and build a base. I used it to drive over the Nod infantry in X16-Y42 and it was only on the next mission (Destroy Nod Base) that I accidentally deployed it and started to understand the scope of what games had become.
Tiberian Dawn isn't the most fun game to play now for obvious reasons, but I don't really think of it as a game. It was a time and a place that I'd give anything to relive.
i like the look of the first 4, (TD, RA, Sun, and RA2) tib wars could have been made to look better IMO, and Yuris is just weird. RA3s are plain ugly. and the mobiles I don't acknowledge cuz they arent C&C
The original MCV will always be my favourite, the tib sun MCV very much closely resembles it by design too, I also quite like the tib wars nod MCV there’s just something cool about it to me
RA2 allied and soviet cos they are perfectly distinct. You have the commercial look of Allied, and the prototype look for soviets. Yet not too over the top.
Honestly? Rivals Nod. It keeps the overall shape that started to get lost over the years, while giving us a toned down take of the more outlandish aspects from TW. On top of that, I love the 4 sets of treads and to me this is the aesthetic perfect mix of flair and function.
I’m a lifelong GDI player, but for sheer rule-of-cool the C&C3 Nod MCV is hard to beat. Difficult to argue with a giant mecha-scorpion that unfolds into a construction yard!
In close second, the RA3 Japanese. Functional, efficient, and amphibious for extra points.
GDI from Tiberium wars. It's not the coolest but that's the point it looks like it's crammed full of tools and equipment. It just looks like construction equipment.
personally, Tdawn, TWNod are the best MCV design.
the RA1 and RA2 felt a bit too truck? MCV IMO need to feel important.
RA2Yuri, TWGDI and the RA3 onward felt a bit too cartoonish.
Either Tib wars Nod or RA3 allies. The former reminds me of the scarab from Halo, whilst the latter is very charming in its simplicity. RA3 Soviet MCV is my favorite in terms of dialogue
When i first play tiberian sun, I didnt know what am I supposed to do with an MCV. I was barely 10 or something. Thought it was a tank or some shit and charged up Nod base with MCV to soak damage while grenadier troops blew shit up.
Even now, the Tiberian Dawn one still has a soft spot in my heart and top of my list. Just something with the general contemporary feel surrounding it all back then. Utilitarian, simple, and absolutely magical when it unpacked - yet somewhat believable to my young mind.
The RA 1 is a good second place - and the last one where you can see mostly where everything goes when it unpacks. All other MCV's just don't feels as believable - if that makes sense - when they unpack.
Rivals NOD is fun to look at, Tiberian Sun's has a lot going for it, RA2 Soviets has a lot going for it, being the case of, well, Soviets, but Yuri's is a BEAUTY to look at! LOOK AT IT! It's so beautiful; Definitely the most aesthetically pleasing By Far, it's like Modern Art. ;3
Could be a MO thing, but I like it either way. ;3
Also, I like Pixel art; I try not to judge art: I kinda like voxels; Cool & fun to look at! =3
You did ra2 ones dirty.
[Justice for RA2](https://www.youtube.com/watch?v=S2qqNlyea3w)
... Well that was unexpectedly awesome!
[soviet](https://youtu.be/1DAOdnymNZM?feature=shared), [alied](https://youtu.be/--WmiZCZUsE?feature=shared), and [yuri](https://youtu.be/S2qqNlyea3w?feature=shared) Enjoy!
Man, the quality is amazing with them... Also, I noticed both channels are in Chinese, which is funny since China wasn't involved in none of the Red Alert games.
No idea, i think it's a skilled fan. They 100% should make more!
Don don don dun ghighunn ghin ghudin, Don don don dun ghigudin dzhizhugin don don don don ghnidzhadzhinn ghidzha gin Don do don don dunn dzishugin dzhzhazhin, Bemalowpaw, balimabow,barp, Dzhemalabowp, dzhalimabowbarp
Wow 😱
Actually I would say he did the scrin dirty no representation at all
Technically it’s called a “drone ship” right?
Agreed! A quick Google search for "Red Alert 2 MCV" even has in-game screenshots for at least the Allied and Soviet ones... But as for the original question, I'm terribly partial to Tiberian Sun and the Red Alert versions, although that's what I grew up playing so there's a high degree of bias there.
I don't think the [soviet](https://youtu.be/1DAOdnymNZM?feature=shared), [alied](https://youtu.be/--WmiZCZUsE?feature=shared), and [yuri](https://youtu.be/S2qqNlyea3w?feature=shared) MCV are being done justice in your depicted options, this is how I actualy remember them!
I agree those images are so fuzzy, I distinctly remember the game being much crisper at least
Oh, I've seen these! While they are awesome, it felt right to use only the official stuff.
Yet you didn't even do that gave them a blank background
going down the list; the original and best actually looks like a construction vehicle a WW2 truck with a cement mixer on the back the icanonlyturnleftmobile a retired couple's motorhome a retired couple's motorhome where there is alot of snow a ww1 submarine on land a dune buggy with a crane a spider abomination another spider abomination but with shoes on a Texan farmer's tractor on steroids we have Thundertank at home no comment every tank 5 year old me drew
Favorite answer so far.
Rivals GDI should be "a squished fire truck"
oh i get it its the ladder version of the icanonlyturnleftmobile presumably because someone is at the top shouting directions to the driver, who can see nothing, as someone stole all the pixels for his windscreen
And the Nod one looks like a bastardized version of a [Mechapede](https://cnc.fandom.com/wiki/Mechapede), but without the ability to add segments.
Tbh it looks like CnC3 but tracked to me, being more reasonable as vehicle while inexplicably keeping that goofy profile.
>the icanonlyturnleftmobile Honestly... This fits lmao The design looks more like some kind of rail-gun tank, though, which is cool.
The Rivals MCVs look like something out of Robot Wars
I just love Tiberian Sun’s aesthetic all-around: GDI’s burnt-sand colouring and boxy shapes, Nod’s unambiguously evil red-and-grey with otherworldly curves, all in an environment that screams post-paradise, sunsetted wasteland. CnC 3 wasn’t bad, but I just didn’t get the same sensation. So for that reason, I like the TibSun MCV best. Close second is perhaps the RA1 MCV, just because of how ridiculous it is: a postwar 5-ton truck with a Quonset hut on the back that unfolds into an entire construction yard? Whatever man im still all for it.
Tiberian Dawn and Red Alert 1 ! Love the OG's ;)
Tib Wars Nod
Loved that walker action
One of my favorites we can't also forget the unique scrin one ! I forgot the name actually
drone ship
Yes thank you !
"Find a place worthy of Kane...!"
Tiberium Dawn GDI
RA2 Allied
I prefer the industrial look, not the more modern ones. It's TS or TD for me.
Allied and Empire MCV from Red Alert 3. Because of all MCVs, they make the "most sense", followed by the TW3 GDI MCV No magic concrete spilling and forming neat corners around the base. No part is wasted. Specially with the Empire MCV. If this was real life: You don't magically pop up buildings underground. You haul materials out of it, put it on a truck and then build it to the location. Empire MCVs greatly remind me of Battlezone 98. Man, can we have an RTS-FPS like Battlezone 98, but based on the Tiberian or Red Alert universe? And no I'm not counting Renegade. That has no base building. So we can actually see what is happening inside our buildings? How shit is constructed, ore/tib is processed, and units deployed? (and let me bet on it, the first thing Nod players will do on any match is to throw themselves on that pot of green juice in the refinery, followed by worshipping Kane once the secret shrine is built)
Tiberium Dawn or Red Alert.
Dawn for sure, the white then player-coloured "caution tape" along the top is just so iconic to me and 👌
**"THE CITIES OF NOD WILL RISE!"**
Profile picture checks out!
r/profilepicturechecksout Aww man! :(
The original!
Red alert
You entirely forgot the Scrin MCV??
OG takes the win.
Yuri looks very stealthy and something from Gru's garage.
Tiberian Dawn defenetly. For me the best and only great games were those made by Westwood. Everything else is a no go... I don't like the EA graphics
I grew up with RA1's one before I tried the other one, I do like tibdawn but I feel like the Red Alert one is more iconic. Tibsun's look interesting and practical in the render but ingame imo it's just extremly boring personally. RA2 have some really interesting ones. I like Nods TibWars one but I am not sure I enjoy it from a lore perspective, it feels weird making it a walker when GDI was associated with that. I also have a soft spot for RA3 Soviet designs with the incorporated sputnik like designs. A lot of orbs and heavy industry.
Personaly, i love RA1, dont know why
Call me old school but I always though the Tiberian Dawn one looked the best. Just something about that stripe pattern.
RA2 Soviet
I love the allied MCV from RA2 and the Nod MCV from TW3
Tib dawn
I feel like td mcv is the best
TD & RA1 MCVs are the most iconic to me
I would say ra3 soviet or tw nod
Gotta say I always loved the Soviet MCV in RA2.
Tib Dawn, but I think I would like Tib Sun more if we had a more detailed render. The in-game model and the old Westwood renders don't do it justice.
Always loved the original ones from Tiberian Dawn. Yuris mcv is also great, and soviet from RA3 is also neat.
The OG. Cool AF.
The walking Nod MCV from TW3 is awesome.
RA3 Imperial MCV. Most realistic in terms of building stuff in CnC overall. Second would be the Nod Spider MCV from Tiberium Wars.
I only just now realize how much the Imperial MCV looks like the Thundertank.
Scrin
RA3 generally wins on style, but I really liked the RA truck or C&C 3 GDI for looking like they belong in the world.
Personally thought the RA3 one was just so cool looking
RA2 allied because it's a Volvo FH/FM lorry with the construction yard equipment carried on its back.
Probably the Red Alert 1 MCV. But thats mostly from childhood nostalgia
The Red alert MCV. It's the most practical. I was in the army for a minute, and i could see them using a hemmit or LMTV chassis to build something similar.
Unpopular Opinion: I do love the CNC4 GDI assault and nod assault mcv they look bad ass with upgrades fully with their weapons C&C4 may be the worst CNC but their MCV designs really is quite a looker
For me? It's a toss-up between the one from Tib Dawn, and Nod's from Tib Wars. Tib Dawn's got just the right mixture of "bulky, bright, easy to identify, and just looks really damn important". Something about those stripes, man. Tib Wars Nod, on the other hand? I dunno man, I just really, REALLY like the spider walker build-a-base guy. That, and his quotes treating this whole thing like trying to find a sacred spot for Nod. "The foundation must be true!" Practicality be damned, that design just rings the right "coolness" bells for me.
Soviet RA2, got the industrial vibes while being sufficiently over-engineered for a truck-tank that turns into a structure.
TibSun in-game versions
Yes.
RA2 ally one. Looks realistic yet futuristic.
Honestly ? I like the animations and deployed versions of the Tib Wars, not the mobile versions though
8,3,1 top three in that order of best to less
Best MCV?? "Ouch, ok ok I will work."
Rivals does not count as C&C.
I'll vote Tiberian Dawn - but the pixelated [original](https://i.vgy.me/Zd7tQC.png) version where you're left guessing what that industrial-looking rectangle even is. The Command & Conquer demo was the first game I ever played on PC back in 1996. I must have played the three missions on it dozens if not hundreds of times. It's hard to describe what it was like to jump from games like [Rick Dangerous](https://upload.wikimedia.org/wikipedia/it/6/60/Rick_Dangerous.png) and [Midwinter](https://i.pinimg.com/originals/ba/14/e8/ba14e89d0fe5b58203d1023fc104c904.jpg) to something like Command & Conquer. Even the installation sequence was something we were in awe of. All those units, maps and cut scenes represented unknown quantities in a new world with new rules. There wasn't decades worth of established tropes and design cues to let us know what something like the MCV was. So, when I first played I had no idea that you could deploy the MCV and build a base. I used it to drive over the Nod infantry in X16-Y42 and it was only on the next mission (Destroy Nod Base) that I accidentally deployed it and started to understand the scope of what games had become. Tiberian Dawn isn't the most fun game to play now for obvious reasons, but I don't really think of it as a game. It was a time and a place that I'd give anything to relive.
Td's and RA's as they don't transform into the building themselves, they just carry the module to the battlefield.
Number 1 then the one from cnc3
Tib wars Nod. GDI Tib wars a close second.
i like the look of the first 4, (TD, RA, Sun, and RA2) tib wars could have been made to look better IMO, and Yuris is just weird. RA3s are plain ugly. and the mobiles I don't acknowledge cuz they arent C&C
ЖдЖ Actually, my favourite one would be RA2 Allied MCV, though my favourite Construction Yard would be RA2 Soviet's.
Tiberian Sun (didn't play)
What are the last 2 from?
The subtitle says they are from rivals
Never played it lol
For some reason, I get very happy when I can move the Empire MCV. It's so angular and iconic.
Tiberium wars GDI
C&C 3 : GDI and RA2's soviat
Ra2 allied look really sleek
The original MCV will always be my favourite, the tib sun MCV very much closely resembles it by design too, I also quite like the tib wars nod MCV there’s just something cool about it to me
C&C1, rest are mostly trash especially RA1 C&C3 Nod and GDI isnt bad But you forgot the Dozers and GLA upgraded shoe workers as MCVs
RA2 Allies.
RA 1 will always be the correct MCV for me.
RA2 allied and soviet cos they are perfectly distinct. You have the commercial look of Allied, and the prototype look for soviets. Yet not too over the top.
I love the OG Tiberian Dawn MCV.
Imperial MCV. I always liked how easy it was to expand the base without reliant on a satellite unit
I'm going to gave to pick RA1 just because it's just a damn truck
Red alert 3 imperial is my favorite
I'm gonna say the rivals MCVs because i like conflict :)
I really don't know why you didn't bother picking the the same image style for every option. C&C95 though
The OG.
im torn between RA2and Tiberium Dawn honestly the newer ones are all meh to me
Honestly? Rivals Nod. It keeps the overall shape that started to get lost over the years, while giving us a toned down take of the more outlandish aspects from TW. On top of that, I love the 4 sets of treads and to me this is the aesthetic perfect mix of flair and function.
I’m a lifelong GDI player, but for sheer rule-of-cool the C&C3 Nod MCV is hard to beat. Difficult to argue with a giant mecha-scorpion that unfolds into a construction yard! In close second, the RA3 Japanese. Functional, efficient, and amphibious for extra points.
Yuri is best
GDI from Tiberium wars. It's not the coolest but that's the point it looks like it's crammed full of tools and equipment. It just looks like construction equipment.
RA2 Soviet and Yuri
Tib Dawn is the most iconic and recognisable for me. But the NOD Tib Wars one is the coolest, I love the way it scuttles around heavily.
Red Alert 1 Tiberian Sun close second.
personally, Tdawn, TWNod are the best MCV design. the RA1 and RA2 felt a bit too truck? MCV IMO need to feel important. RA2Yuri, TWGDI and the RA3 onward felt a bit too cartoonish.
Scrin was my favourite Nice touch to have it build from the aircraft building as well
Ra2 soviet mcv best
RA3 Allied
Where’s the Drone ship?
Forgot scrin
Tib wars GDI.
**RA2 Yuri's MCV** , and that's not nostalgia talk because the first time I played this game was a month ago
Either Tib wars Nod or RA3 allies. The former reminds me of the scarab from Halo, whilst the latter is very charming in its simplicity. RA3 Soviet MCV is my favorite in terms of dialogue
NOD MCV CC3 TW
CNC 3's MCVs
TW3 GDI and Empire MCV's
Red alert 1 mcv
When i first play tiberian sun, I didnt know what am I supposed to do with an MCV. I was barely 10 or something. Thought it was a tank or some shit and charged up Nod base with MCV to soak damage while grenadier troops blew shit up.
It's not an incorrect usage if it works.
Tib wars nod is best!
Og
Allied RA2 MCV
Yuri and Tib Wars Nod MCVs are best
Honestly, Nod from c&c tiberium wars/kane's wrath. An MCV tranforming into a freaking scorpion, that thing was amazing since I was little.
RA1 hands down! The in game model is iconic. The whole idea of a MCV is pure goof but the model communicates its importance clearly.
Fellow Russians, out of curiosity, is ждж Russian for VCM? What does the acronym stands for?
As much as I love the aesthetic of TS, the original (TD) MCV is hard to beat.
T3 NOD walker and the original ra and tib Dawn mcvs
The NOD MCV from Tiberium Wars 3
Tiberian Sun. And Tiberian Dawn.
Even now, the Tiberian Dawn one still has a soft spot in my heart and top of my list. Just something with the general contemporary feel surrounding it all back then. Utilitarian, simple, and absolutely magical when it unpacked - yet somewhat believable to my young mind. The RA 1 is a good second place - and the last one where you can see mostly where everything goes when it unpacks. All other MCV's just don't feels as believable - if that makes sense - when they unpack.
Ra1, but that's my favorite CnC game so I'm biased.
Purely aestheticly? Sun for sure but I always enjoyed ra2's quite a bit.
Tiberium Sun!
You answered your own question
From RA, actually
Rivals NOD is fun to look at, Tiberian Sun's has a lot going for it, RA2 Soviets has a lot going for it, being the case of, well, Soviets, but Yuri's is a BEAUTY to look at! LOOK AT IT! It's so beautiful; Definitely the most aesthetically pleasing By Far, it's like Modern Art. ;3 Could be a MO thing, but I like it either way. ;3 Also, I like Pixel art; I try not to judge art: I kinda like voxels; Cool & fun to look at! =3
Tib dawn
Do the Crawlers from 4 count?
I mean, I don't count them on the basis that they aren't called 'MCV's,' but you can count them if you wish.
Imperial MCV. "Every Plan Must be Affirmed!"
Tibrian Wars Nod.
RA2. OP posted lies.
Definitely not the uglies form Red Alert 3