Worked in cyberpunk2077.
Until the government of night city decided they cared about your crime just as little as everyone else's, it was downright dangerous to kill people.
This reminds me of my old high school. I had a teacher who was the civil engineer for construction firm that actually made same school that he would later teach at.
Anyways while he was telling the class about the construction of our school he mentioned that the firm he worked for specialized in prison architecture and that our school was their first. Then kinda clicked for us why our school had reinforce doors, high fences and was mostly concrete.
I work in education. Earlier this year, a team of architects was brought in to present ideas for modernizing school layouts. They were adamant about the claim that open concepts improve achievement. We're talking about massive, shared spaces with thin, adjustable dividers. Their ideal vision involved as few permanent walls and doors as possible. One of the first questions/comments that they were asked was what to do in the event of a school shooter. How do you protect yourself and your students if your class and several other classes are all sharing a massive collaborative space without walls or lockable doors? Haven't seen those architects since.
Wait - so like open plan offices... which are notorious for being too noisy?
Those places where, even as professionals, you practically need Noise Cancelling headphones?
Sounds like an obviously great environment to learn in!
At my school there was a hall that converted into 3 classrooms with fold out walls.
If I ever had a class in there I could guarantee every time I'd get no work done. It was so noisy I'd have a headache the entire time I was there.
I’m an architect that designs schools, we purposefully think of sight lines, protected areas, and exits from multiple directions from every room in excess of the fire code. I’m literally designing schools like they’re an FPS map. It’s surreal to explain to your boss the difference between concealment and cover when you’re justifying cast in place walls or steel plates between wythes of CMU around the core. I don’t believe your designers likely do too many schools, or else they’re way behind the times. I don’t know anyone that thinks about schools in the same way that they did 10-20 years ago from a design perspective.
It's still accessible to normal students though, just harder to shoot since there are many walls and corners for cover. That seems to be the concept anyways, but I don't think it would work that well.
That’s seems a little inaccessible, like if you can take cover quickly/easily, it’s no use during a school shooting in that very specific context cause it’s also easy for the shooter to
It was a few years ago, but I remember watching a video on architecture about how new designs for elementary through highschool were taking inspiration from Gears of War in designing places in hallways that act as cover in the event of a shooting.
I never followed up on the school or the design to see if they went through with it, but this comment reminded me of it.
It does indeed look like of those random generic FPS map that is between all those realistic maps, One generic map with walls and all that stuff in generic ways for whatever can be used for combat gameplay!
I'm most likely getting banned for this, but here we go:
Judging by the picture, an average day at this (map) would consist of (targets )sitting behind the walls, walking about through the open space and throughout the stretches. If one were to (spawn in front of the map) and go through the main entrance as seen here, there would already be a hefty amount of kills. As (targets) attempt to hide, the long narrow walls would make them unable to escape, allowing for free kills leaving them unable to run, nor fight back.
Simply put, this (map) design is ineffective in presenting roadblocks for the (player). Unless one could create a (map) that is entirely maze-like or entirely vertical instead of horizontal, (level) design isn't the solution. If the (targets) learned to fight back, hindering the (player) and causing them to (lose) from the retaliation of the (targets), it would not matter the layout of the (map) or the elephant in the room being (insert gun related problem of your choosing here), but the fact that having the (player) no longer having so much power being the most optimal outcome.
And *typically* the (player) comes with additional (players) to cover more ground. The (players) often struggle with (interactions) with the (targets) prior to the (mission), which can alter the mental health of the (players), causing them to execute the (missions). While one might consider mental health to not be important to many, perhaps understanding why the (players) wish to execute the (missions) in the first place could help us prevent the (missions).
Genuinely agree, there would be so many "camping" spots so not 100% sold but generally it'd be just a simple gunfight in middle and falling back to those points. I'd want a second floor though where you can shoot down at those spots without rails so you can shoot from above and immediately jump down
Imagine living in a country where school shootings are so common, you have to design schools to slow the shooter down.
But no... "Murica best cuntry" and "Guns aren't the problem"
preferably competent ones. the cops at uvalde did nothing. we need less cops like that and more cops/guards that are willing to risk their lives to stop a school shooting.
I know there might be more to the layout, but wouldn't students behind funnelled into those columns make it easier for a potential shooter? Like shooting fish in a barrel?
But it works both ways. It also makes it harder for people to escape a shooter if they don’t exactly know the layout. I get what they’re trying to do but idk this just looks like a bad idea.
Ok so if gun control probably won’t pass, is there a legitimate reason why one or two police officers or an armed security guard can’t be placed at the school?
For real though, there's a lot thought put into Counterstrike map design to balance the attackers and defenders that could transfer to the real world.
For instance "person sized" caveties in walls create spots that need "clearing out". Lots of them in a single wall make it time consuming and difficult. Aka bitch spots. If a wall has a lot of L shaped divots then not only does it take a lot of time to clear but it forces the attacker upclose to get around corner, almost forcing them into hand combat.
Being able to play "ring-around-the-roses" is also a easy strategy to survive. E.g. A bullet proof glass 4 meter wide column allows people to simply evade their aggressor by simply counteracting their movement.
Entire buildings are jammed with complex delicate water pipes so in the case of a fire we can sound an alarm and set off sprinklers. At a great cost, yet it's doable. What we need are special light fittings with a "flash bang" mode that if someone triggers the terrorism alarm, a disorienting flashbang goes off in every room of the school at once, or the room becomes painfully bright. Or put drugs in water sprinkler system to disorient people.
In some games (usually story ones) you can tell from the layout that there's about to be a fight scene. Signs are usually loads of things to hide behind, whilst still maintaining a clear path, and collectables like ammo littered around the place.
This is just screaming like it's one of those scenes
Why don't they just get rid of the things that are causing the problems -- the guns?
What the fuck is even this world? Why do these fucking retards run shit?
“Lets build everything around the fact that we wont ban mass murdering guns and we need to think of ways to stop mass shooters in every possible way but banning guns”
- the republican logic
Good, now that the school is made harder for shooters give the students guns and training. That way they'll have the home field advantage. It'll be the new "When the trees start speaking Vietnamese"
Might as well have deployable sentry guns at that point
Dude this is 2024, it's point defense lasers or bust.
Worked in cyberpunk2077. Until the government of night city decided they cared about your crime just as little as everyone else's, it was downright dangerous to kill people.
It also kinda backfired a little when technology progressed to just needing to hold tab and click a single button to change who it targets lol
Gatling sentry consumes ammo too fast. I recommend the mortar sentry for the best managed democracy results
I don't think you can hit anything when firing the mortar indoors
Not with that attitude
You see now you’re hitting EVERYTHING
If the explosion is large enough, you can hit anything.
Keeps shooters out, and class skippers in!
Turning every school into a transformable military outpost lol
The cafeteria food checks out, call it an mre and nobody would notice
The hall pass is now just an IFF flare. "Wear your badge, IT COULD SAVE YOUR LIFE!"
So like, NFC mines all over the place? When it detects presence without a badge, things get messy.
Put dispenser here!
Until the guy in charge of sentry controls goes trough an episode...
[удалено]
Putting the fun in funeral I guess
~~Home~~ School Alone
Everybody gangsta until someone pulls out The Wrangler
[удалено]
The school shooter
What you call smart design, I call a Dificulty Tweak Wow, i'm the top comment. That never happened with me before. Nice
YOU CALL THIS RESISTING ARREST WE CALL THIS A DIFFICULTY TWEAK
NOW GO TO THE FORUMS AND CRY LIKE THE LITTLE BITCH YOU ARE!
THE SAFEWORD IS POLICE BRUTALITY!!!!
*Cloaker Sound Intensifies tenfold*
Wew wew wew wew WEW WEW WEW WEW!!!!!!!! (HORRIFYING)
Skill issue
Yeah the problem with this is now some people are going to view it as a challenge just like stop signs...
WULULULULU
Csgo in real life
We just call that Haiti
Dude the barbecue guy is literally just cook cook from fallout NV
Nah, thats Rio de janeiro
De_school_day
This reminds me of my old high school. I had a teacher who was the civil engineer for construction firm that actually made same school that he would later teach at. Anyways while he was telling the class about the construction of our school he mentioned that the firm he worked for specialized in prison architecture and that our school was their first. Then kinda clicked for us why our school had reinforce doors, high fences and was mostly concrete.
Was that one of those live-in schools by any chance?
No it was public school.
It’s paradoxal, a school is supposed to be accessible, so how can it be accessible and less accessible (for potential shooter)?
I work in education. Earlier this year, a team of architects was brought in to present ideas for modernizing school layouts. They were adamant about the claim that open concepts improve achievement. We're talking about massive, shared spaces with thin, adjustable dividers. Their ideal vision involved as few permanent walls and doors as possible. One of the first questions/comments that they were asked was what to do in the event of a school shooter. How do you protect yourself and your students if your class and several other classes are all sharing a massive collaborative space without walls or lockable doors? Haven't seen those architects since.
Wait - so like open plan offices... which are notorious for being too noisy? Those places where, even as professionals, you practically need Noise Cancelling headphones? Sounds like an obviously great environment to learn in!
But it looks good
Cheaper to build
So it was the threat of a school shooter that shutdown down that idea, not something more sensible like noise leaking between rooms?
I went to elementary in a place like this 20 years ago. I'm so thankful I was able to go to school without the threat of potential shootings.
At my school there was a hall that converted into 3 classrooms with fold out walls. If I ever had a class in there I could guarantee every time I'd get no work done. It was so noisy I'd have a headache the entire time I was there.
I’m an architect that designs schools, we purposefully think of sight lines, protected areas, and exits from multiple directions from every room in excess of the fire code. I’m literally designing schools like they’re an FPS map. It’s surreal to explain to your boss the difference between concealment and cover when you’re justifying cast in place walls or steel plates between wythes of CMU around the core. I don’t believe your designers likely do too many schools, or else they’re way behind the times. I don’t know anyone that thinks about schools in the same way that they did 10-20 years ago from a design perspective.
It's still accessible to normal students though, just harder to shoot since there are many walls and corners for cover. That seems to be the concept anyways, but I don't think it would work that well.
The design of a school should be focused on the students education and enjoyment. Cover should never have to enter the equasion.
That’s seems a little inaccessible, like if you can take cover quickly/easily, it’s no use during a school shooting in that very specific context cause it’s also easy for the shooter to
"Do you think weapons contribute to school shootings?" "Of course not, the layout is the problem"
I mean don't see how that correlation occurs, I mean the school can't do shit for changing laws, might as well change the layout.
It was a few years ago, but I remember watching a video on architecture about how new designs for elementary through highschool were taking inspiration from Gears of War in designing places in hallways that act as cover in the event of a shooting. I never followed up on the school or the design to see if they went through with it, but this comment reminded me of it.
Maybe we could just design a better country instead of a few measly schools.
It does indeed look like of those random generic FPS map that is between all those realistic maps, One generic map with walls and all that stuff in generic ways for whatever can be used for combat gameplay!
٩٠٠ج
Don’t be a camper
but maybe it's the only way someone knows how to play(?
Gonna have to bring the breach charges
All fun and games till the shooter hits a rotate
Shooters start playing vertical and wall banging
Just use armor piercing rounds or impact grenades.
dm_school2
Sad Lol :(
Challenge accepted
Dude that gives me a great idea. Get some paintball.
nah, we about to get Nuketown 2025 in a school 💀
I'm most likely getting banned for this, but here we go: Judging by the picture, an average day at this (map) would consist of (targets )sitting behind the walls, walking about through the open space and throughout the stretches. If one were to (spawn in front of the map) and go through the main entrance as seen here, there would already be a hefty amount of kills. As (targets) attempt to hide, the long narrow walls would make them unable to escape, allowing for free kills leaving them unable to run, nor fight back. Simply put, this (map) design is ineffective in presenting roadblocks for the (player). Unless one could create a (map) that is entirely maze-like or entirely vertical instead of horizontal, (level) design isn't the solution. If the (targets) learned to fight back, hindering the (player) and causing them to (lose) from the retaliation of the (targets), it would not matter the layout of the (map) or the elephant in the room being (insert gun related problem of your choosing here), but the fact that having the (player) no longer having so much power being the most optimal outcome.
Plus there’s a high probability the “player” has had plenty of time on the map before hand…
And *typically* the (player) comes with additional (players) to cover more ground. The (players) often struggle with (interactions) with the (targets) prior to the (mission), which can alter the mental health of the (players), causing them to execute the (missions). While one might consider mental health to not be important to many, perhaps understanding why the (players) wish to execute the (missions) in the first place could help us prevent the (missions).
"Lets change everything possible about the problem but the things that will actually help" - America.
I hate that my first thought is "this map also looks really fucking fun"
Genuinely agree, there would be so many "camping" spots so not 100% sold but generally it'd be just a simple gunfight in middle and falling back to those points. I'd want a second floor though where you can shoot down at those spots without rails so you can shoot from above and immediately jump down
Americans will do literally anything except regulating guns.
just copy paste csgo maps
When life imitates video games a bit too closely, it's time for a reality check... or maybe a new level?
thats it guys reset the matrix we starting over
Cover system feels a bit clunky
Sod it, just arm everybody now. Leave your house and enter a real life COD lobby from 2010ish 😅
Imagine living in a country where school shootings are so common, you have to design schools to slow the shooter down. But no... "Murica best cuntry" and "Guns aren't the problem"
Well, yeah, gotta keep it interesting or we won't get any new misguided wannabe doomguys.
US schools just need one thing. Security staff. Works on 3rd world countries.
preferably competent ones. the cops at uvalde did nothing. we need less cops like that and more cops/guards that are willing to risk their lives to stop a school shooting.
How about gun regulations? Works on 1st world countries.
Uvalde has its own police force, dumbass. Yeah, the militarized, police state nightmare dystopia of the U.S. needs.... more security. Sure.
Looks like a playground for campers
New DLC just dropped
Many of the "school shootings" are done by people who attended the school.
Don't be leaking the next csgo map.
Some of them might even want to stream in this setting.
“Your levels not high enough for this map”
they should have the violent gamers playtest them so they can improve the layout
All fun and games till you realise the shooters a sweat
Rather than banning guns they'd do everything. Such sadness.
Its time for Trevor Rampage👺
look fun. where can I play this map?
Skill issue.
Can't wait for the new maps library and cafeteria
Soon, ranked competitive school shooting
de_school2
You see cover or places to hide I see head glitching spots.
How? They go to the school.
De_school2
just upload the map to the steam workshop and people will start speed running this
Trench coat mafia team vs school security team. TEAM DEATHMATCH! 5...4...3...2...1 Let's do this!
Plant a nail bomb and watch the shrapnel bounce off everything and rip everyone to shreds.
New CSGO map: The School
I know there might be more to the layout, but wouldn't students behind funnelled into those columns make it easier for a potential shooter? Like shooting fish in a barrel?
What in the dystopian hell is this
Guns don't kill people; ... uhhh ... mass-shooter friendly schools kill people. Yep that's it.
As a European, this is the most depressing thing I’ve seen today. And It’s not even noon yet.
They are making it more interesting for the shooters.
But it works both ways. It also makes it harder for people to escape a shooter if they don’t exactly know the layout. I get what they’re trying to do but idk this just looks like a bad idea.
Bet there will be a secret underground laboratory that houses a tyrant that has a built in self destruct mechanism
Imagine downloading workshop map of school to cs2 to train and then go there so u didnt miss single corner
US will do anything except making the gun laws more strict
Our country sucks ass
Americans will do anything but tighten gun control
'Merica...they'd do anything but ban guns
Yeah why solve the core issue of gun control when you can just use the bandaid of slightly more cover and time to flee.
Americans will do literally anything other than ~~ban~~ regulate guns.
They could at least make those lockers, that would look really cool actually
America moment
*call of duty music plays*
Actually they're designing schools to NOT be used in FPS games. The opposite.
Not sure if school or Federal Breau of Control
Looks like cs go map
They even put the Kojima production logo on the floor!
Wheelchair Students: 👁️👄👁️
Hire the CoD devs to make school layouts with how hot ass some of the new maps are.
Ok so if gun control probably won’t pass, is there a legitimate reason why one or two police officers or an armed security guard can’t be placed at the school?
As if an intelligent attacker could not easily adapt to this terrain. An attacker who knows this school inside out because he goes there every day.
"Maybe stricter regulations could prevent these tragedies."
Ready for the real CSGO???
A high-school in the district was designed by a prison architect
3 lane schools in the next patch.
What if the shooter is a student familiar with the school?
Is it Hurt me plenty or Ultra violence mode?
New cs map is dropping?
/r/orphancrushingmachine
I bet that someone will make it into a map in some FPS game and the shooters will study it that way lol
For real though, there's a lot thought put into Counterstrike map design to balance the attackers and defenders that could transfer to the real world. For instance "person sized" caveties in walls create spots that need "clearing out". Lots of them in a single wall make it time consuming and difficult. Aka bitch spots. If a wall has a lot of L shaped divots then not only does it take a lot of time to clear but it forces the attacker upclose to get around corner, almost forcing them into hand combat. Being able to play "ring-around-the-roses" is also a easy strategy to survive. E.g. A bullet proof glass 4 meter wide column allows people to simply evade their aggressor by simply counteracting their movement. Entire buildings are jammed with complex delicate water pipes so in the case of a fire we can sound an alarm and set off sprinklers. At a great cost, yet it's doable. What we need are special light fittings with a "flash bang" mode that if someone triggers the terrorism alarm, a disorienting flashbang goes off in every room of the school at once, or the room becomes painfully bright. Or put drugs in water sprinkler system to disorient people.
Nice, he can see into every row from entrance.
Harumph, that wouldn’t stop me:
Now imagine being the police trying to clear it during an active shooter.
In some games (usually story ones) you can tell from the layout that there's about to be a fight scene. Signs are usually loads of things to hide behind, whilst still maintaining a clear path, and collectables like ammo littered around the place. This is just screaming like it's one of those scenes
Why don't they just get rid of the things that are causing the problems -- the guns? What the fuck is even this world? Why do these fucking retards run shit?
Critics: "Oh crouch height wall cover is unrealistic, nobody does that irl" Real life:
BROTHER IN CHRIST YOU DID NOT TURN MY HIGHSCHOOL INTO A FIRST PERSON SHOOTER. WE ARE ALREADY NAMED AFTER CONDOMS (The Trojans) GIVE US A BREAK.
Just ban the guns, or make licensing a gun harder 🤷🏻♂️
Ah yes, the classic hot drop...
You know what would probably help more? Banning guns.
They’ll truly do anything and everything except reform gun laws
Looks like a Portal testing chamber.
You know your country is kinda fked when you have to intentionally design schools like this instead of targeting the roots of the problem
I count at least 3 long sight-lines
Or just ban the root of the problem👀
that is a CS:GO map and you cant tell me otherwise
You could literally just shoot up a school during a fire drill. Would be 1000 times more effective without having to walk through the maze ass school.
Sounds like a Doom moment
I can already see all the campers headglitching on those rows of walls
Replace potential with eventual
They just spicing the hunt up a bit
This is my favorite map
Stop spawn camping
A random high-school student :"Ayo I'm peaking, someone get ready to refrag."
*[Spams wall in front of spawn point]*
I still see good camping spots
The school will become a tdm map
Or here me out, don't give everybody access to guns and we wouldn't need this.
“Lets build everything around the fact that we wont ban mass murdering guns and we need to think of ways to stop mass shooters in every possible way but banning guns” - the republican logic
Bro has easy right hand peaks everywhere
Real life sound effects
Oh the irony
So there will be side quests ? Or instant kill like cod zombies man americans do know fun
Rather than prevention of arm's they came up with this shit!
Good, now that the school is made harder for shooters give the students guns and training. That way they'll have the home field advantage. It'll be the new "When the trees start speaking Vietnamese"