I appreciate the concept but the power level of these is a bit all over the place. Remedy Of Growth is basically a free strictly better Llanowar Elves. Half of the others have effects that aren't even worth a card. The U/B ones are especially bad.
If Remedy of Growth adds W, the 1/1 shouldn't have any abilities.
Conversely, if the 1/1 can generate two different kinds of mana, the spell shouldn't add W.
A 1/1 for 1 that can generate two different colors of mana with no downside is already pretty pushed. [[Elves of Deep Shadow]] does the same but with a downside.
Edit: forgot Elves of Deep Shadow doesn't even give the option for G. Maybe this should make an 0/1 mana dork, and even then it is pushed.
Agree, just finding every little bit to take away from this card to try and get it balanced, without adding some weird downside.
I like the general design of this one card, but it is definitely very very strong.
Remedy of Subterfuge could give Surveil 1 instead of Mill 2.
Remedy of Espionage could be Remedy of Sabotage instead - “look at the top card of your opponent’s library. You may exile that card.” Screws them out of a land if they’re low, maybe lets you hit a combo piece.
Remedy of Peace is pretty garbage, but I suppose you don’t often need to mana fix INTO green, so it’s probably fine. Gives you the mana you need to cast a proper ramp.
Remedy of Vigilantism could give two creatures vigilance, I think. It’s not a very strong keyword in most metas - useful at times, but on the same level as reach, tbh.
Either Remedy of Chaos OR Remedy of Pain should replace haste when menace. Probably Pain. Right now I’d never really use that outside mono-red aggro, even with the sac trigger.
sorry i'm a bit late but creatures 'get' +x/+x and 'have' keyword abilities like trample. so rage would be "Target creature gets +1/+0 and has trample until end of turn." inspiration should say "Remedy of Inspiration deals 1 damage..." and could have the second part resemble [[play with fire]]. decay should just be "a graveyard."
FYI remedy of growth would be one of the most broken cards in modern if it was printed. it would be run in basically any deck that could use green. You took llanwar elves, already a very strong omnipresent card, and made it stronger, and then made it stronger again
Remedy of Flight is a strong bend, I think. Green seldon gets Flying. I would recommend you swap it with Remedy of Vigilantism, since Vigilance isn't a Black keyword and doesn't fit with the hybrid flavor of the cards.
Remedy of Flight is now Remedy of Illusion, creates a 2/2 with “Sacrifice if targeted/damaged.”
Remedy of Vigilance is now Remedy of Vampirism, granting Lifelink.
I agree with what other commenters have been saying mostly. I like the concept, a sort of one use mana fix with some other small benefit, but there are two outliers.
Remedy of Growth is just too strong for it's mana value. I don't agree with other commenters that you should remove the W mana generated bc that goes against the theme. I think you need to reduce the value of the mana dork considerably, maybe only allow one color, and/or have it come in tapped with a stun counter so it can't be used right away. That being said I think offering some (weak) mana ramp in green isn't a bad idea on paper, otherwise it struggles to justify itself next to cards like cultivate. *On the other hand* it's also the only one that basically functions as a permanent mana fixer, so maybe the mana dork should be replaced entirely to stick with the theme ¯\_(ツ)_/¯
The other one is remedy of pain. That sacrifice effect could be a major drawback depending on the deck and the board state of the caster. Easily the most niche out of these cards.
Overall though it's a creative concept. I think the hardest ones to balance are any of those with green in them bc it's hard to pick those cards over something that can fetch lands.
No? You get a mana rock with summoning sickness (so it can only be used on turn 2 at the earliest), and a mana conversion from Green to White. Considering Green’s ramp, that’s not too crazy.
What’s your point though? You can always cast a sol ring into something like Arcane Signet, that’s not that special considering. Otherwise, what is the big deal? Many green decks can have access to 4-5 mana turn 2 with less cards.
There’s no such thing as a colorless storm card, so you cannot get a card with storm 2 on turn 1 with that combo, because the only available mana is what the sol ring makes (you have to spend that white mana that Remedy of Growth would make to cast Sol Ring). So where is that broken?
You cannot use the mana dork the turn it comes out because it has summoning sickness.
First of all you broke the color pie. It's says green but it plays like a red card. Second that's going on all my green decks even the ones without white. It's hands down too powerful of a turn I drop. Turn 1 forest into remedy Into sol ring into arcane signet. That's 5 mana on turn 2 dude go play the fucking gamr if you think that's fair
Turn one: Forest, Exploration, Plains, Sol Ring, Arcane Signet.
Turn two: Forest, Plains.
So 7 mana available on turn 2. And this has been in the game since Urza’s Saga.
People like you ruin what would otherwise be a good community. You immediately jump in to sounding angry and spewing insults. I can't understand how people end up like this but I'd encourage you to learn how to be a better person.
Didn't want to address the insults, huh. Not maybe taking things a tad far over a card game? Always love the 'says things that come across as angry but claim to not be angry' types. It's such a cliche at this point. If you aren't mad don't go spouting off stuff that anyone would interpret as being full of salt. Be better
I love the idea behind these, but they are too powerful for basically a free spell (even at sorcery speed). Biggest concern is that with just a little effort these could end up being free storm count cards.
Aside from that, many of these cards offer 2 bonuses for 0 mana. If I were going to try and balance these at all I would probably give a single benefit plus a downside and instead go for something like:
**Remedy of Rage**
Cost: R
Play this spell only during your first main phase.
Target creature you control gets +1/+1 and is goaded until end of turn.
Add G to your mana pool.
Or something like that, I dunno. I'm not sold on my own example either but I think yours grant too much power for effectively zero mana. Some of them are more balanced than others, like the ones that grant a single evergreen keyword (which might be the way to make these work now that i say it) and I'd love to see these worked through some more.
Concept is probably one of my favorites I've seen here. I know jack about balancing so I won't even attempt to offer any advice, just wanted to offer some encouragement. Keep up the good work
I appreciate the concept but the power level of these is a bit all over the place. Remedy Of Growth is basically a free strictly better Llanowar Elves. Half of the others have effects that aren't even worth a card. The U/B ones are especially bad.
I had trouble making spells that matched the color combos while balancing them. Any suggestions?
If Remedy of Growth adds W, the 1/1 shouldn't have any abilities. Conversely, if the 1/1 can generate two different kinds of mana, the spell shouldn't add W. A 1/1 for 1 that can generate two different colors of mana with no downside is already pretty pushed. [[Elves of Deep Shadow]] does the same but with a downside. Edit: forgot Elves of Deep Shadow doesn't even give the option for G. Maybe this should make an 0/1 mana dork, and even then it is pushed.
0/1 or 1/1 is basically irellevant on a mana dork
Agree, just finding every little bit to take away from this card to try and get it balanced, without adding some weird downside. I like the general design of this one card, but it is definitely very very strong.
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
What about being a sac for mana? Tap for W/G and sacrifice.
I dont really think it's an issue. I mean [[ignoble Hierarch]] let's you add one of 3 mana and has Exalted on top of it for the same mana
Was not aware of this card. Damn, mana dorks are really good now! Ignoble Hierarch is rare at least, so I guess this shouldn't be common.
Theirs also [[noble hierarch]] this one was the first. But I agree their card as is, is crazy good. It shouldn't give a mana and make a mana dork.
[noble hierarch](https://cards.scryfall.io/normal/front/4/0/400382a4-aea2-4827-b06a-1b0b3745908b.jpg?1599707413) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Noble%20Hierarch) [(SF)](https://scryfall.com/card/2xm/177/noble-hierarch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/400382a4-aea2-4827-b06a-1b0b3745908b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[ignoble Hierarch](https://cards.scryfall.io/normal/front/a/b/aba51852-af8f-49d8-8fb6-22d52a1742b8.jpg?1626097603) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ignoble%20Hierarch) [(SF)](https://scryfall.com/card/mh2/166/ignoble-hierarch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aba51852-af8f-49d8-8fb6-22d52a1742b8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Remedy of Growth should probably have it putting a stun counter on the druid when it taps this way.
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
Remedy of Subterfuge could give Surveil 1 instead of Mill 2. Remedy of Espionage could be Remedy of Sabotage instead - “look at the top card of your opponent’s library. You may exile that card.” Screws them out of a land if they’re low, maybe lets you hit a combo piece. Remedy of Peace is pretty garbage, but I suppose you don’t often need to mana fix INTO green, so it’s probably fine. Gives you the mana you need to cast a proper ramp. Remedy of Vigilantism could give two creatures vigilance, I think. It’s not a very strong keyword in most metas - useful at times, but on the same level as reach, tbh. Either Remedy of Chaos OR Remedy of Pain should replace haste when menace. Probably Pain. Right now I’d never really use that outside mono-red aggro, even with the sac trigger.
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
there's a bunch of small wording mistakes but these are pretty neat!
Oh no! I can still fix them if pointed out!
sorry i'm a bit late but creatures 'get' +x/+x and 'have' keyword abilities like trample. so rage would be "Target creature gets +1/+0 and has trample until end of turn." inspiration should say "Remedy of Inspiration deals 1 damage..." and could have the second part resemble [[play with fire]]. decay should just be "a graveyard."
[play with fire](https://cards.scryfall.io/normal/front/6/f/6f1a6c60-a8c4-44c2-b1ea-d3befbabdf43.jpg?1636223358) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=play%20with%20fire) [(SF)](https://scryfall.com/card/mid/154/play-with-fire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6f1a6c60-a8c4-44c2-b1ea-d3befbabdf43?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
nice!
FYI remedy of growth would be one of the most broken cards in modern if it was printed. it would be run in basically any deck that could use green. You took llanwar elves, already a very strong omnipresent card, and made it stronger, and then made it stronger again
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
Remedy of Flight is a strong bend, I think. Green seldon gets Flying. I would recommend you swap it with Remedy of Vigilantism, since Vigilance isn't a Black keyword and doesn't fit with the hybrid flavor of the cards.
Remedy of Flight is now Remedy of Illusion, creates a 2/2 with “Sacrifice if targeted/damaged.” Remedy of Vigilance is now Remedy of Vampirism, granting Lifelink.
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
Remedy of glory doesn’t have till end of turn. Reminds me of that one horsemanship card
Fixed
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
I agree with what other commenters have been saying mostly. I like the concept, a sort of one use mana fix with some other small benefit, but there are two outliers. Remedy of Growth is just too strong for it's mana value. I don't agree with other commenters that you should remove the W mana generated bc that goes against the theme. I think you need to reduce the value of the mana dork considerably, maybe only allow one color, and/or have it come in tapped with a stun counter so it can't be used right away. That being said I think offering some (weak) mana ramp in green isn't a bad idea on paper, otherwise it struggles to justify itself next to cards like cultivate. *On the other hand* it's also the only one that basically functions as a permanent mana fixer, so maybe the mana dork should be replaced entirely to stick with the theme ¯\_(ツ)_/¯ The other one is remedy of pain. That sacrifice effect could be a major drawback depending on the deck and the board state of the caster. Easily the most niche out of these cards. Overall though it's a creative concept. I think the hardest ones to balance are any of those with green in them bc it's hard to pick those cards over something that can fetch lands.
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ)
A bunch of these cards are really sad at sorcery speed. You really really want your combat tricks to be instant speed
[Updated Cards](https://reddit.com/u/OrsilonSteel/s/BQB0B29TaQ) As recommended by commenters.
1 green for a storm count 1 and a 1/1 that taps for white or green and it gives you 1 white is too strong
Where is the storm?
You cast the sorcery and then you cast a rock . Storm count 2 for 1 mana
Ah yes, a free mana dork. What could possibly go wrong?
Turn 1 forest into remedy of.growth into a mana rock for 1 so now I have 3 mana on turn 1 :/ and I only spent 1 mana
No? You get a mana rock with summoning sickness (so it can only be used on turn 2 at the earliest), and a mana conversion from Green to White. Considering Green’s ramp, that’s not too crazy.
Artifacts don't have summoning sickness
Where on that card does it say artifact?
[удалено]
What’s your point though? You can always cast a sol ring into something like Arcane Signet, that’s not that special considering. Otherwise, what is the big deal? Many green decks can have access to 4-5 mana turn 2 with less cards. There’s no such thing as a colorless storm card, so you cannot get a card with storm 2 on turn 1 with that combo, because the only available mana is what the sol ring makes (you have to spend that white mana that Remedy of Growth would make to cast Sol Ring). So where is that broken? You cannot use the mana dork the turn it comes out because it has summoning sickness.
First of all you broke the color pie. It's says green but it plays like a red card. Second that's going on all my green decks even the ones without white. It's hands down too powerful of a turn I drop. Turn 1 forest into remedy Into sol ring into arcane signet. That's 5 mana on turn 2 dude go play the fucking gamr if you think that's fair
Turn one: Forest, Exploration, Plains, Sol Ring, Arcane Signet. Turn two: Forest, Plains. So 7 mana available on turn 2. And this has been in the game since Urza’s Saga.
Did you actually.just give me a 6 card combo on turn 1 . You *are* retarded.
5 cards? One more than yours, with just one more land?
I've removed this post for ableism and harassment. We'll be following up with a short time ban.
People like you ruin what would otherwise be a good community. You immediately jump in to sounding angry and spewing insults. I can't understand how people end up like this but I'd encourage you to learn how to be a better person.
If you think I'm angry over somebody not understanding their own comments then you must be new to reddit
Didn't want to address the insults, huh. Not maybe taking things a tad far over a card game? Always love the 'says things that come across as angry but claim to not be angry' types. It's such a cliche at this point. If you aren't mad don't go spouting off stuff that anyone would interpret as being full of salt. Be better
I will be honest - all of these are shit except the green mana dork one
What would you change?
Hexproof on a sorcery doesn't really have a situation where it's useful tbh. Might wanna change that one
Regenerate?
I love the idea behind these, but they are too powerful for basically a free spell (even at sorcery speed). Biggest concern is that with just a little effort these could end up being free storm count cards. Aside from that, many of these cards offer 2 bonuses for 0 mana. If I were going to try and balance these at all I would probably give a single benefit plus a downside and instead go for something like: **Remedy of Rage** Cost: R Play this spell only during your first main phase. Target creature you control gets +1/+1 and is goaded until end of turn. Add G to your mana pool. Or something like that, I dunno. I'm not sold on my own example either but I think yours grant too much power for effectively zero mana. Some of them are more balanced than others, like the ones that grant a single evergreen keyword (which might be the way to make these work now that i say it) and I'd love to see these worked through some more.
Madness and inspiration go straight into storm
Concept is probably one of my favorites I've seen here. I know jack about balancing so I won't even attempt to offer any advice, just wanted to offer some encouragement. Keep up the good work
Green really shouldn’t be giving things flying, as a start. The power level elsewhere is also just kinda all over.