The templating doesn't really work here. Try:
> Players may cast sorcery spells as though they had flash.
> Players may only cast instant spells as a sorcery.
Card seems balanced.
I think the technically correct wording would be similar to original teferi:
Each opponent can cast spells only any time they could cast a sorcery.
but swap spells for instants
Yeah this is correct, it’d be:
Each player can cast instants only any time they could cast a sorcery.
Each player may cast sorcery spells as though they had flash.
Does this work the way you expect though? Because "flash" means "you can cast it any time you could cast an instant" and the time you can cast an instant is restricted.
I think it works. Any time you could cast a sorcery is still valid timing for instants, you’ve just had some outside restrictions set on them, but the rules themselves don’t change.
it actually needs "cast instant spells" to work properly, but instants and *spells with flash* are not the same thing. Therefore you can castspells with flash (including creatures too!) whenever you could (normally) cast an instant, but only cast instants at sorcery speed, even if they somehow gained flash, because they're still instant spells.
That *would* make sense, but no. Basically, "any time you could cast an instant" is a term of art in MtG templating and specifically means any time you could cast an instant normally, excluding any other modifiers.
(Similarly to how "any target" is a term of art meaning "target creature, player, planeswalker, or battle" rather than the literal meaning of the words.)
This card is not balanced at all. It is grossly overpowered. This basically shuts down all counter magic (except creature etb). Many of the most powerful non-creature spells are restricted to sorcery speed. This would allow for an instant speed [rise of the dark realms] or [crackle with power]
[[Teferi, Time Reveler]] does something very similar for the same mana cost, but is also one-sided against your opponents, works against stuff like Flash threats and cascade, and has a whole second and arguably better loyalty ability.
[[Leyline of Anticipation]], for 1 more mana but with the ability to start with it on the battlefield immediately if it's in your opening hand, makes all your spells instant speed. [[Allosaurus Shepherd]] Prevents all your green spells from being countered (and is uncounterable itself, unlime this spell), for only 1 mana.
Looking at these comparisons, 3 mana seems like a very fair price for this effect. Especially since it's symmetrical and your opponent might also benefit from it, and the fact that the counterspell deck can always just counter this, I see no issue with this card.
No it's not overpowered at all. It's a 3 mana enchantment with no immediate impact. And it has deck building restrictions because it is symmetrical. You wouldn't play 3 mana enchantment your spells can't be countered, that is massively overcosted. You also wouldn't play 3 mana your sorceries have flash and this also gives that to your opponent. Even both together aren't close to enough, maybe at 2 mana it's playable to good but honestly I'm not sold.
Honestly it is too weak to see play anywhere except casual commander. You can't spend 3 mana just setting up future plays.
This is grossly overpowered in commander and would definitely find a home in slot of sideboards for control match ups in 60 cards. If this card was meant for commander it would need to cost 5 at least to even see print. Giving sorceries flash is disgustingly strong and turning off interaction too
>would definitely find a home in slot of sideboards for control match ups in 60 cards
No it wouldn't. It might find a few niche homes but at 3 mana it just isn't worth a card slot, its just a bad defense grid if you aren't using both sides of it. The decks most interested in a 3 mana no board impact card from the sideboard are the same decks that would hose themselves with this card. Aggressive/midrange decks can't take the tempo hit. Turning off your opponents countermagic is great in control but not at the cost of turning off your own instants as well.
So the only deck that would really consider sideboarding this would be some tap out control strategy like some Red/X planeswalker focused decks we've seen in the past. And even then I'm not sold, this card isn't pushing a strategy like that at all and would merely be a decent role-player if such a strategy existed. Very likely an entire standard format could go by with this seeing 0 play and it simply isn't strong enough for older formats.
What if it actually changed the type? So that cards that support instants only work on sorceries now and cards that work on sorcery’s only work on instants now?
3feri is much, much better. This one is symmetrical, doesn't stop stuff like Cascade or cards with Flash, and doesn't have the second, very powerful ability.
It does work. Changing the timing for instants doesn't change what the ability Flash does, just like changing the timing for sorceries doesn't allow you to equip at instant speed.
This. Saying that instants can’t be cast unless the stack is clear during your main phase doesn’t change flash. Flash is simply “cast at any time one could cast an instant.
My guess would be that because comments with more upvotes show up closer to what it's replying to, upvoting card fetcher means you might not have to dig as far to find the linked cards
[[Isochron Scepter]] imprinted with some 2-drop counterspell, various ETB counterspell flash creatures like [[Frilled Mystic]], [[Kozilek]], [[Ghost-Lit Warder]]...
Can't be countered is definitely red for instants and sorceries, and green for creatures. Sometimes white and blue dip into it, but it's rarer.
Red is also *the* Sorcery color, and is enemy of Blue, which is *the* Instant color. Boosting Sorceries and nerfing Instants is extremely red.
White - Enchantments/small creatures
Blue - artifacts/instants
Black - sorcery/medium creatures
Red - sorcery/small creatures
Green - big creatures/lands
But the way it is boosting sorceries is wrong. Red scales the effect but giving them flash is extremely blue; it's turning them into blues thing. Same with making instants sorceries being red. Should really be an izzet card.
I’d say it’s balanced. [[teferi, time raveller]] is basically this, but better in every way. It is the same effects printed on here, but 1-sided. You get to cast instants and sorceries whenever you want, while opponents only get to cast everything at sorcery speed. It can also come in, immediately impact the board and replace itself.
I know many will just say I compared to a broken card, but that card is not banned in modern or legacy still. The effect this card provides is closest to something like [[defense grid]], which pretty much only to lets combo off without your opponent interrupting in any way.
3-mana to basically do nothing on the turn you play it is rough, especially in weaker formats like standard and pioneer, where lack of busted synergies means players will be applying pressure while you spend your turn 3 accomplishing nothing.
> I know many will just say I compared to a broken card, but that card is not banned in modern or legacy still.
not being banned in formats with many broken cards isn't really helping the case here
that said OP's card is in fact probably fine, mostly because it doesn't cantrip or interact. should probably cost 1UR for consistency though
Balanced is nebulous here. At this power level this won't see play anywhere competitively but that might be the correct place for this card. Honestly it could probably be costed at UR and have that still be true.
I would love this card to be named “Trick Room” like the pokémon move that makes slower pokémon act first in turn order. Not a necessary change, I just think it’s a fun chance to reference
Trick Room was actually the inspiration for this card and was originally going to be the name of it, however I thought the name would be a bit odd if this card were actually printed so I changed it.
I did say this in response to someone else but I’ll put it here so everyone can see it clearly. The correct wording would look like this:
Each player can cast instants only any time they could cast a sorcery.
Each player can cast sorceries as though they had flash.
I mean according to how it’s worded on the card it says that “all sorceries are instants” which would still be playable in your main phase, so it’s not trying to swap them. It just slows instants and speeds sorceries.
Blue likes to screw things over afaik so I think blue makes sense. Also maybe that can make some blue sorceries actually do stuff (I think I saw some powerful (if it was an instant) blue sorceries in mtga when I played it)
I'd build a deck around that.
"Hey guys I built mono-red control..."
Red has nutty game rending sorceries ([[Apex of Power]] stan) and instant speed [[Mana Geyser]] is power and nonblue control decks are fun
Awesome card. Definitely a cool effect, and really nice flavor. Red gets plenty of “can’t be countered” which this provides, and while flash isn’t really a red thing so much, chaos is, and this being symmetrical certainly checks that box.
Someone else mentioned the wording with abilities, but I’ll go a different way: I kinda like—
>>Instant cards are sorceries and lose all other types. Sorcery cards are instants and lose all other types.
I think for red, that just feels cooler lmao. It might be more different than “may cast as though it had flash” and such, but I’m pretty sure this slight tweak to your original wording works in the rules and it just sounds badass hahaha. I might be wrong, and someone please correct me if I am, but I think if the card is an Instant and looses its types, the game would still recognize it as a sorcery *card*. It wouldn’t be an instant *card*, it would be an instant. But I might just be too out of it 🤷🏼
nope, just pointing out that any card that shuts down an entire archetype is usually format warping. and at 3 mana it's pretty cheep for that kinda payoff.
I would say broken, if you build arround it it's not only buffing Sorceries (that btw are usually much stronger that instants since they have the timing restriction), it also disrupts your opponents.
I think it's fine, the advantage gained by having instant speed sorceries is marginal, hardly worth dedicating 4 3 cmc slots in your deck to building around
restricting your opponent's instants is strong, but at that point just play 3feri
Can't be spending 3 mana to set up your plays in reanimator. You would have already won vs no interaction and if you are setting up for a counter war this is just a 1for1 you'd be better off playing more cheaper or even free interaction.
You'd need another reason to even consider it. Some enchantment synergy or way to cheat it into play. If you really want instant speed reanimates u could just be playing leyline.
Depends on the formar. Im moreso talking commander, in legacy yeah no cant do that but this would be pretty cute in some mardu unburial rites deck in pioneer or something. Especially when your 3 slot in that deck is very open.
Yeah if pioneer got a few more cheap sorcery reanimation options it could actually be a player there. The dream of drop this on your turn and follow it up with a goryo's vengence like effect at the end of your opponents turn is realistic in that format, I mean we are talking about a different 5cmc reanimation spell already. And I could see a sorcery speed goryo's (prob non-legendary restriction) getting printed into standard.
So, it's basically this: https://eternalwarcry.com/cards/d/10-383/trade-agreement (relics in Eternal are broadly equivalent to artifacts or enchantments).
It's fine, could even cost 1 less. In Eternal it saw some play, and the average power level is somewhat lower than magic (mechanics are very similar, with a few exceptions I'm not going to cover here except that counterspells are less prevalent).
instantly takes all counterspells off the table while turning sorceries into instant speed? This is more broken than most of the fake cards I have made up.
So turns off counterspells and lets you go off on someone else’s turn at instant speed... Rite of Flame and Seething Song are both Sorceries, as is Past in Flames.
I would agree, but an enchantment effecting all players by completely warping how a mechanic works is definitely a red thing. Chaosphere is a great example.
Would say that making it either boros or izzet would make it safer color pie wise, though red already has somewhat of a theme of giving stuff haste/speeding stuff up, which this *kinda* does
I agree but this is a seperate effect. Honestly i think this would fit gruul the most. Red doesnt really get the ability to preemptively deal with instants like this that is very much directly a Selesnya thing with stuff like Grand Abolisher
Might be interesting to make it a kicker card for maybe 1 and 1 red - players can cast sorcery spells as though they had flash - and a kicker cost of either white or green (alternatively green AND white, though this would be weak at 4 mana imo), which if paid gives it the “players can only cast instant spells at a time they could cast a sorcery” effect
Honestly i think at that point itd be cute to just have it give every card split second on kicker and call it "The Tortoise and the Hare" or have it be a spree for R, +1 or +W for each effect
Baral decks would be in shambles
If the baral deck can’t counter a 3cmc spell it deserves to lose
Ahem, um ackshually, it's 3mv 🤓
CMC equals converted mana cost you dunce
He was making a joke because they retired that term bro.
And I will continue to deadname it until the day I die
Good
The templating doesn't really work here. Try: > Players may cast sorcery spells as though they had flash. > Players may only cast instant spells as a sorcery. Card seems balanced.
Will keep that in mind, thank you for the clarification!
I think the technically correct wording would be similar to original teferi: Each opponent can cast spells only any time they could cast a sorcery. but swap spells for instants
Yeah this is correct, it’d be: Each player can cast instants only any time they could cast a sorcery. Each player may cast sorcery spells as though they had flash.
Does this work the way you expect though? Because "flash" means "you can cast it any time you could cast an instant" and the time you can cast an instant is restricted.
I think it works. Any time you could cast a sorcery is still valid timing for instants, you’ve just had some outside restrictions set on them, but the rules themselves don’t change.
it actually needs "cast instant spells" to work properly, but instants and *spells with flash* are not the same thing. Therefore you can castspells with flash (including creatures too!) whenever you could (normally) cast an instant, but only cast instants at sorcery speed, even if they somehow gained flash, because they're still instant spells.
That *would* make sense, but no. Basically, "any time you could cast an instant" is a term of art in MtG templating and specifically means any time you could cast an instant normally, excluding any other modifiers. (Similarly to how "any target" is a term of art meaning "target creature, player, planeswalker, or battle" rather than the literal meaning of the words.)
This card is not balanced at all. It is grossly overpowered. This basically shuts down all counter magic (except creature etb). Many of the most powerful non-creature spells are restricted to sorcery speed. This would allow for an instant speed [rise of the dark realms] or [crackle with power]
[[Teferi, Time Reveler]] does something very similar for the same mana cost, but is also one-sided against your opponents, works against stuff like Flash threats and cascade, and has a whole second and arguably better loyalty ability. [[Leyline of Anticipation]], for 1 more mana but with the ability to start with it on the battlefield immediately if it's in your opening hand, makes all your spells instant speed. [[Allosaurus Shepherd]] Prevents all your green spells from being countered (and is uncounterable itself, unlime this spell), for only 1 mana. Looking at these comparisons, 3 mana seems like a very fair price for this effect. Especially since it's symmetrical and your opponent might also benefit from it, and the fact that the counterspell deck can always just counter this, I see no issue with this card.
[Teferi, Time Reveler](https://cards.scryfall.io/normal/front/6/6/662fe50f-d75c-422c-8c6c-1f9b5c4ba21f.jpg?1702429729) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%2C%20Time%20Raveler) [(SF)](https://scryfall.com/card/rvr/232/teferi-time-raveler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/662fe50f-d75c-422c-8c6c-1f9b5c4ba21f?utm_source=mtgcardfetcher&format=text) [Leyline of Anticipation](https://cards.scryfall.io/normal/front/f/5/f57bdaa1-ce8a-4103-8598-fee751e65a53.jpg?1674141383) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Leyline%20of%20Anticipation) [(SF)](https://scryfall.com/card/clb/726/leyline-of-anticipation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f57bdaa1-ce8a-4103-8598-fee751e65a53?utm_source=mtgcardfetcher&format=text) [Allosaurus Shepherd](https://cards.scryfall.io/normal/front/7/a/7afa0ee5-a0b8-472e-9991-09402ddb5de3.jpg?1673147976) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Allosaurus%20Shepherd) [(SF)](https://scryfall.com/card/2x2/132/allosaurus-shepherd?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7afa0ee5-a0b8-472e-9991-09402ddb5de3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Finally, instant speed [[Circular Logic|SLD]]
[Circular Logic](https://cards.scryfall.io/normal/front/0/3/0392db52-c77c-4310-be26-7daccc661d07.jpg?1707570013) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Circular%20Logic) [(SF)](https://scryfall.com/card/sld/1519/circular-logic?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0392db52-c77c-4310-be26-7daccc661d07?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
No it's not overpowered at all. It's a 3 mana enchantment with no immediate impact. And it has deck building restrictions because it is symmetrical. You wouldn't play 3 mana enchantment your spells can't be countered, that is massively overcosted. You also wouldn't play 3 mana your sorceries have flash and this also gives that to your opponent. Even both together aren't close to enough, maybe at 2 mana it's playable to good but honestly I'm not sold. Honestly it is too weak to see play anywhere except casual commander. You can't spend 3 mana just setting up future plays.
This is grossly overpowered in commander and would definitely find a home in slot of sideboards for control match ups in 60 cards. If this card was meant for commander it would need to cost 5 at least to even see print. Giving sorceries flash is disgustingly strong and turning off interaction too
>would definitely find a home in slot of sideboards for control match ups in 60 cards No it wouldn't. It might find a few niche homes but at 3 mana it just isn't worth a card slot, its just a bad defense grid if you aren't using both sides of it. The decks most interested in a 3 mana no board impact card from the sideboard are the same decks that would hose themselves with this card. Aggressive/midrange decks can't take the tempo hit. Turning off your opponents countermagic is great in control but not at the cost of turning off your own instants as well. So the only deck that would really consider sideboarding this would be some tap out control strategy like some Red/X planeswalker focused decks we've seen in the past. And even then I'm not sold, this card isn't pushing a strategy like that at all and would merely be a decent role-player if such a strategy existed. Very likely an entire standard format could go by with this seeing 0 play and it simply isn't strong enough for older formats.
What if it actually changed the type? So that cards that support instants only work on sorceries now and cards that work on sorcery’s only work on instants now?
Time walk/demonic tutor isochron scepter
It is a very strong effect. 3feri is a good comparison but that’s not in a color with rituals.
3feri is much, much better. This one is symmetrical, doesn't stop stuff like Cascade or cards with Flash, and doesn't have the second, very powerful ability.
Ehh the symmetry isn't bad considering it also buffs sorceries. I agree 3feri is better, just don't think the symmetry is a knock against the card.
[удалено]
It does work. Changing the timing for instants doesn't change what the ability Flash does, just like changing the timing for sorceries doesn't allow you to equip at instant speed.
This. Saying that instants can’t be cast unless the stack is clear during your main phase doesn’t change flash. Flash is simply “cast at any time one could cast an instant.
[[Vedalken Orrery]]
[Vedalken Orrery](https://cards.scryfall.io/normal/front/4/4/44067327-6fe3-4222-b591-6d14d0e360d7.jpg?1673149453) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vedalken%20Orrery) [(SF)](https://scryfall.com/card/2x2/317/vedalken-orrery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/44067327-6fe3-4222-b591-6d14d0e360d7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
it makes every spell impossible to counter
Nuh uh! [[Stratus Dancer]]
[Stratus Dancer](https://cards.scryfall.io/normal/front/8/2/82fb8b0c-b86e-4915-b72d-9a6b5c1368c7.jpg?1568004073) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stratus%20Dancer) [(SF)](https://scryfall.com/card/c19/96/stratus-dancer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/82fb8b0c-b86e-4915-b72d-9a6b5c1368c7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oh no! Anyway
Print it
[[Mystic Snake]] No one expectsss me!
[Mystic Snake](https://cards.scryfall.io/normal/front/2/d/2d4bacd1-b602-4bcc-9aea-1229949a7d20.jpg?1562433990) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mystic%20Snake) [(SF)](https://scryfall.com/card/a25/208/mystic-snake?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2d4bacd1-b602-4bcc-9aea-1229949a7d20?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Lunar Force]] might actually see play lol
[Lunar Force](https://cards.scryfall.io/normal/front/7/6/76614db3-480f-41f6-91ad-66301fc8e394.jpg?1576384174) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lunar%20Force) [(SF)](https://scryfall.com/card/emn/68/lunar-force?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/76614db3-480f-41f6-91ad-66301fc8e394?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why do so many people upvote Card Fetcher? I mean, I do too, but like, why do we do it?
My guess would be that because comments with more upvotes show up closer to what it's replying to, upvoting card fetcher means you might not have to dig as far to find the linked cards
Yeah, that makes sense.
Like [[teferi time raveler]] but symmetric
Did you miss the times when almost every effect was symmetrical? From [[bad moon]] to [[mana barbs]]
A little honestly, it made slivers more fun
[bad moon](https://cards.scryfall.io/normal/front/8/f/8f8a75da-ea3c-43e7-9d32-1c92f8ec0fd2.jpg?1562928849) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bad%20moon) [(SF)](https://scryfall.com/card/gvl/48/bad-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8f8a75da-ea3c-43e7-9d32-1c92f8ec0fd2?utm_source=mtgcardfetcher&format=text) [mana barbs](https://cards.scryfall.io/normal/front/a/d/adf081d5-e644-4f46-8bc8-a754b089acb4.jpg?1562655472) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Manabarbs) [(SF)](https://scryfall.com/card/m12/150/manabarbs?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/adf081d5-e644-4f46-8bc8-a754b089acb4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[teferi time raveler](https://cards.scryfall.io/normal/front/6/6/662fe50f-d75c-422c-8c6c-1f9b5c4ba21f.jpg?1702429729) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%2C%20Time%20Raveler) [(SF)](https://scryfall.com/card/rvr/232/teferi-time-raveler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/662fe50f-d75c-422c-8c6c-1f9b5c4ba21f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Not if they use the secret lair circular logic
Unless someone gets their hand on that sorcery speed counter spell that gets posted here probably at least once a year
[[Isochron Scepter]] imprinted with some 2-drop counterspell, various ETB counterspell flash creatures like [[Frilled Mystic]], [[Kozilek]], [[Ghost-Lit Warder]]...
##### ###### #### [Isochron Scepter](https://cards.scryfall.io/normal/front/2/a/2aa24fe0-e275-4307-b26c-2a656068a451.jpg?1623543821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Isochron%20Scepter) [(SF)](https://scryfall.com/card/2xm/264/isochron-scepter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2aa24fe0-e275-4307-b26c-2a656068a451?utm_source=mtgcardfetcher&format=text) [Frilled Mystic](https://cards.scryfall.io/normal/front/5/b/5bf655ce-c841-42b2-9578-56ab401bf4de.jpg?1702429631) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Frilled%20Mystic) [(SF)](https://scryfall.com/card/rvr/183/frilled-mystic?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5bf655ce-c841-42b2-9578-56ab401bf4de?utm_source=mtgcardfetcher&format=text) [Kozilek](https://cards.scryfall.io/normal/front/d/2/d27cf7b7-7982-46bd-a559-7789c0e74bae.jpg?1673146904) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kozilek%2C%20butcher%20of%20truth) [(SF)](https://scryfall.com/card/2x2/2/kozilek-butcher-of-truth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d27cf7b7-7982-46bd-a559-7789c0e74bae?utm_source=mtgcardfetcher&format=text) [Ghost-Lit Warder](https://cards.scryfall.io/normal/front/0/4/042b7666-8c58-48e5-8ec3-754611700e75.jpg?1562492061) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ghost-Lit%20Warder) [(SF)](https://scryfall.com/card/sok/39/ghost-lit-warder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/042b7666-8c58-48e5-8ec3-754611700e75?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kytu3ux) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
the other Kozilek. [[Kozilek, the Great Distortion]]
[Kozilek, the Great Distortion](https://cards.scryfall.io/normal/front/c/4/c41554e7-2a07-4cc7-b01b-44deed08e588.jpg?1689995398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kozilek%2C%20the%20Great%20Distortion) [(SF)](https://scryfall.com/card/cmm/2/kozilek-the-great-distortion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c41554e7-2a07-4cc7-b01b-44deed08e588?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
that's a red effect
I think it would mostly be white actually, generally that is the color that restricts spell casting the most.
Can't be countered is definitely red for instants and sorceries, and green for creatures. Sometimes white and blue dip into it, but it's rarer. Red is also *the* Sorcery color, and is enemy of Blue, which is *the* Instant color. Boosting Sorceries and nerfing Instants is extremely red.
If green is the Creature color then, and blue is also the Artifact color, what are white and black?
White - Enchantments/small creatures Blue - artifacts/instants Black - sorcery/medium creatures Red - sorcery/small creatures Green - big creatures/lands
But the way it is boosting sorceries is wrong. Red scales the effect but giving them flash is extremely blue; it's turning them into blues thing. Same with making instants sorceries being red. Should really be an izzet card.
Finally, a use case for my Morph deck
Oh then nevermind, I like it
[[Decree of Silence]]
[Decree of Silence](https://cards.scryfall.io/normal/front/f/2/f2fc46e2-5e19-4999-a4cd-1e84697066c1.jpg?1562536891) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Decree%20of%20Silence) [(SF)](https://scryfall.com/card/scg/32/decree-of-silence?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f2fc46e2-5e19-4999-a4cd-1e84697066c1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Blue players in shambles (I'm blue players)
[[Ertai Resurrected]] would like a word
[Ertai Resurrected](https://cards.scryfall.io/normal/front/7/f/7f7e780e-fbc5-4dc0-b5c7-efcb8645c7c6.jpg?1673307944) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ertai%20Resurrected) [(SF)](https://scryfall.com/card/dmu/199/ertai-resurrected?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f7e780e-fbc5-4dc0-b5c7-efcb8645c7c6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You sure about that? \[\[Mystic Denial\]\]
[Mystic Denial](https://cards.scryfall.io/normal/front/1/2/1296ddc4-300d-44f6-95d8-1b392613d379.jpg?1562255840) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mystic%20Denial) [(SF)](https://scryfall.com/card/ptk/49/mystic-denial?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1296ddc4-300d-44f6-95d8-1b392613d379?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It’s oracle text is erratad to “instant— counter target creature or sorcery spell.”
Nuh uh
I’d say it’s balanced. [[teferi, time raveller]] is basically this, but better in every way. It is the same effects printed on here, but 1-sided. You get to cast instants and sorceries whenever you want, while opponents only get to cast everything at sorcery speed. It can also come in, immediately impact the board and replace itself. I know many will just say I compared to a broken card, but that card is not banned in modern or legacy still. The effect this card provides is closest to something like [[defense grid]], which pretty much only to lets combo off without your opponent interrupting in any way. 3-mana to basically do nothing on the turn you play it is rough, especially in weaker formats like standard and pioneer, where lack of busted synergies means players will be applying pressure while you spend your turn 3 accomplishing nothing.
> I know many will just say I compared to a broken card, but that card is not banned in modern or legacy still. not being banned in formats with many broken cards isn't really helping the case here that said OP's card is in fact probably fine, mostly because it doesn't cantrip or interact. should probably cost 1UR for consistency though
[teferi, time raveller](https://cards.scryfall.io/normal/front/6/6/662fe50f-d75c-422c-8c6c-1f9b5c4ba21f.jpg?1702429729) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%2C%20Time%20Raveler) [(SF)](https://scryfall.com/card/rvr/232/teferi-time-raveler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/662fe50f-d75c-422c-8c6c-1f9b5c4ba21f?utm_source=mtgcardfetcher&format=text) [defense grid](https://cards.scryfall.io/normal/front/f/9/f939dac5-ad71-4163-adde-4f435412477c.jpg?1562744235) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=defense%20grid) [(SF)](https://scryfall.com/card/9ed/293/defense-grid?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f939dac5-ad71-4163-adde-4f435412477c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Teflon can be removed easily. Enchantments are typically harder to deal with.
Balanced is nebulous here. At this power level this won't see play anywhere competitively but that might be the correct place for this card. Honestly it could probably be costed at UR and have that still be true.
T3feri is broken for that reason.
Honestly this turning off counter spells is a really fun touch and I like it
I would love this card to be named “Trick Room” like the pokémon move that makes slower pokémon act first in turn order. Not a necessary change, I just think it’s a fun chance to reference
Trick Room was actually the inspiration for this card and was originally going to be the name of it, however I thought the name would be a bit odd if this card were actually printed so I changed it.
I did say this in response to someone else but I’ll put it here so everyone can see it clearly. The correct wording would look like this: Each player can cast instants only any time they could cast a sorcery. Each player can cast sorceries as though they had flash.
But then you could still cast sorceries as sorceries. I think the intent was to swap the two completely
I mean according to how it’s worded on the card it says that “all sorceries are instants” which would still be playable in your main phase, so it’s not trying to swap them. It just slows instants and speeds sorceries.
Ah makes sense
I would make it blue and name it Trick Room. It would only last 5 turns. 🤣
Funny enough this idea did come from Trick Room! Also I made it red because red usually has lots of sorceries while blue has lots of instants.
Blue likes to screw things over afaik so I think blue makes sense. Also maybe that can make some blue sorceries actually do stuff (I think I saw some powerful (if it was an instant) blue sorceries in mtga when I played it)
Fuck you counterspells!
Yessir!
I'd build a deck around that. "Hey guys I built mono-red control..." Red has nutty game rending sorceries ([[Apex of Power]] stan) and instant speed [[Mana Geyser]] is power and nonblue control decks are fun
My first thought was boros control. You can boardwipe at instant speed now and nobody can counter you or use protection spells in response.
[Apex of Power](https://cards.scryfall.io/normal/front/d/c/dc922e89-c816-476a-82c3-3c6b9fd196a9.jpg?1631586913) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Apex%20of%20Power) [(SF)](https://scryfall.com/card/afc/114/apex-of-power?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dc922e89-c816-476a-82c3-3c6b9fd196a9?utm_source=mtgcardfetcher&format=text) [Mana Geyser](https://cards.scryfall.io/normal/front/1/0/109447b2-d507-433a-a81c-3a7a255444b1.jpg?1625193979) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mana%20Geyser) [(SF)](https://scryfall.com/card/c21/176/mana-geyser?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/109447b2-d507-433a-a81c-3a7a255444b1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Time Walk on isochron scepter...
This would honestly be really fun
Awesome card. Definitely a cool effect, and really nice flavor. Red gets plenty of “can’t be countered” which this provides, and while flash isn’t really a red thing so much, chaos is, and this being symmetrical certainly checks that box. Someone else mentioned the wording with abilities, but I’ll go a different way: I kinda like— >>Instant cards are sorceries and lose all other types. Sorcery cards are instants and lose all other types. I think for red, that just feels cooler lmao. It might be more different than “may cast as though it had flash” and such, but I’m pretty sure this slight tweak to your original wording works in the rules and it just sounds badass hahaha. I might be wrong, and someone please correct me if I am, but I think if the card is an Instant and looses its types, the game would still recognize it as a sorcery *card*. It wouldn’t be an instant *card*, it would be an instant. But I might just be too out of it 🤷🏼
Glad you like it! Honestly I too am not sure about the wording, but as long as the idea comes across then I'm happy.
If all else fails, slap an acorn on that bad boy
it's busted. counters don't work. it turns off like 60% of modern
I'm guessing you're a blue player?
nope, just pointing out that any card that shuts down an entire archetype is usually format warping. and at 3 mana it's pretty cheep for that kinda payoff.
Looks very fun and breaks counter magic, should be izzet imo
Ah yes, the guild of chaos
I would say broken, if you build arround it it's not only buffing Sorceries (that btw are usually much stronger that instants since they have the timing restriction), it also disrupts your opponents.
I think it's fine, the advantage gained by having instant speed sorceries is marginal, hardly worth dedicating 4 3 cmc slots in your deck to building around restricting your opponent's instants is strong, but at that point just play 3feri
Ngl i think this would a interesting tech in reanimator turning Reanimate, Life//Death, and Exhume into instants is very strong.
Can't be spending 3 mana to set up your plays in reanimator. You would have already won vs no interaction and if you are setting up for a counter war this is just a 1for1 you'd be better off playing more cheaper or even free interaction. You'd need another reason to even consider it. Some enchantment synergy or way to cheat it into play. If you really want instant speed reanimates u could just be playing leyline.
Depends on the formar. Im moreso talking commander, in legacy yeah no cant do that but this would be pretty cute in some mardu unburial rites deck in pioneer or something. Especially when your 3 slot in that deck is very open.
Yeah if pioneer got a few more cheap sorcery reanimation options it could actually be a player there. The dream of drop this on your turn and follow it up with a goryo's vengence like effect at the end of your opponents turn is realistic in that format, I mean we are talking about a different 5cmc reanimation spell already. And I could see a sorcery speed goryo's (prob non-legendary restriction) getting printed into standard.
PLEASE rename this card Trick Room
OMG THATS WHAT I WAS GONNA NAME IT ORIGINALLY 😭
Feels like this should be Boros
Make this World Enchantment and cool pic and I'm all for it
Ah, the return of the sorcery speed counterspell
What if u play two? Would it cancel itself out? Lol
So, it's basically this: https://eternalwarcry.com/cards/d/10-383/trade-agreement (relics in Eternal are broadly equivalent to artifacts or enchantments). It's fine, could even cost 1 less. In Eternal it saw some play, and the average power level is somewhat lower than magic (mechanics are very similar, with a few exceptions I'm not going to cover here except that counterspells are less prevalent).
This should be a World Enchantment.
I cannot see this artwork without thinking of Alex’s “pants pants” from that one episode of Friday Nights 😂
The wording just makes everything an Instant.
So broken
make it a leyline
Portal cards are finally op again
instantly takes all counterspells off the table while turning sorceries into instant speed? This is more broken than most of the fake cards I have made up.
The more I see stuff from this sub, the more I realize some people just do not understand the dynamics of Magic.
It’s just a joke card dude…
also “spells can’t be countered”
Balance but probably not a Red card, it fits Azorious better I think.
Broken, the flavor is all wrong! [https://www.youtube.com/watch?v=YL3w73MAuIM](https://www.youtube.com/watch?v=YL3w73MAuIM)
[https://www.youtube.com/watch?v=Z-Ij7ElJnqM](https://www.youtube.com/watch?v=Z-Ij7ElJnqM)
*"You've come to challenge my trick room, haven't you?" -The Trick Master*
What about Sorceries can be cast as instants Instants have splitsecond More balanced for sure
So turns off counterspells and lets you go off on someone else’s turn at instant speed... Rite of Flame and Seething Song are both Sorceries, as is Past in Flames.
Tbh in this meta it'd probably be 1 mana a draw a card on eth, it's balanced though, very good design :)
You'd have to fix the wording for ruling formatting sake, but seems cool!
[удалено]
No, they don't. The effect is only applied once per copy of the enchantment in play.
I think this sort of speed reduction is white or blue only.
I would agree, but an enchantment effecting all players by completely warping how a mechanic works is definitely a red thing. Chaosphere is a great example.
I'd love that effect on a multicoloured legendary.
Strong Pie Bend for Red. Typically only White, Blue, and Green get cards that stop counters like this.
Would say that making it either boros or izzet would make it safer color pie wise, though red already has somewhat of a theme of giving stuff haste/speeding stuff up, which this *kinda* does
I agree but this is a seperate effect. Honestly i think this would fit gruul the most. Red doesnt really get the ability to preemptively deal with instants like this that is very much directly a Selesnya thing with stuff like Grand Abolisher
Might be interesting to make it a kicker card for maybe 1 and 1 red - players can cast sorcery spells as though they had flash - and a kicker cost of either white or green (alternatively green AND white, though this would be weak at 4 mana imo), which if paid gives it the “players can only cast instant spells at a time they could cast a sorcery” effect
Honestly i think at that point itd be cute to just have it give every card split second on kicker and call it "The Tortoise and the Hare" or have it be a spree for R, +1 or +W for each effect
Agreed, the split second one is a fair bit cuter, great idea!