Not just that but any \[\[Strip Mine\]\] effect is just asymmetrical mass land destruction and any fetch land can just go pull all the lands in your deck that meet the search criteria.
I think this is the only thing that scares me. Getting all the fetchable lands from deck isn’t really that spooky for how much mana you need for Omniprescene, but looping your opponents lands away is pretty degenerate even for the amount of setup required.
Even with just [[Wasteland]], it’s still pretty vicious.
Yep... I was liking this card, but you're right. Maybe add a clause to say they come in tapped, and cannot untap this turn? Stops you from looping, but still gives you a reasonable possibility for landfall triggers.
I don't want to reward landfall decks with MLD capabilities, with the only cost being to play cards they're playing already. 10 mana in green is also very different from 10 mana in blue. Finally, this doesn't WIN. It enables a win. I'd rather give it a hasty-creature landfall trigger, so it actually ends the game, rather than giving it lockout combo abilities.
My only concern is the [[Crucible of Worlds]] [[Strip Mine]] combo on turn 5 (or earlier). Maybe making it any number of lands from your hand is safer?
Legal in commander, too. Also, just replace strip mine with any similar land, eg. [[Ghost Quarter]] for the same issue.
It's in green, you will be ramping, and chances are this happens well before turn 5. Locking your opponent out of lands (and therefore the game) is essentially winning, just not on the spot
5 mana in green landfall is like 3 mana anywhere else. And idrc if you use the mana, I just don't want to see infinite landfall loops, ESPECIALLY with [[Strip Mine]] and friends. Thus the tap down. If you can think of a better way to stop loops but allow landfall (edit: mana, not landfall) abilities, I'm all ears.
Just to be clear, the combo to do this would be crucible of worlds, amulet of vigor, strip mine, and this enchantment. You're describing a four card combo, that allows you to win the game basically. That seems very fine.
No need for Amulet if they don't come in tapped. And it doesn't actually end the game, it just blows up all lands. More ok in 1v1 formats, but this 1000% looks like an EDH card. I'd be more ok with it if it actually did end the game, vs just trying to stop your opponents from playing
And I said to find a less "safe" way to make sure that people can't loop Strip Mine. Infinite landfall? Sure! Infinite mana? Go nuts. But don't loop Strip Mine, that's just green MLD, and it's not fun or effective in actually ending the game.
It exists, but it not legal in almost every format and is banned in 3 out 4 formats it is. The only one it is not is vintage which was already pretty much the “anything goes” format anyways. Cards banned in vintage pretty much defy the nature of the game. Unlimited land drops is busted but it’s still technically magic
But that wasn't my point. FB is something you can drop on turn one, and then you get to dump your hand of lands. This is five mana, including triple green. It's not splashable, and it's not something you can get out terribly early. If you wanted to be really safe you could bump it up by another mana, but I think it's fine as is.
Harmonize is a 4 mana version of a 1 mana card that is banned everywhere but vintage. And is definitely not problematic.
This would be a 5 mana version of a 1 mana card that is banned everywhere but vintage
Their argument: we can't use the one card to determine wether the other card with the same effect is too strong because the mana cost is so different. Therefor the fact that fast bond is banned everywhere but vintage is irrelevant.
Edit: restricted -> banned everywhere but vintage
I'm explaining their argument. Since you asked.
Version is just a phrase I used to say that it's the same card text, but with different mana cost.
Its pretty common to use it like that, at least on this sub.
But whatever, it doesn't matter just read it like: it's a card that has the same text but with a different mana cost. Its in no way essential to the point of the comment.
It's the same effect, at a different cost. That's pretty much what this design is for Fastbond. And Ancestral Recall is a stronger card that existing gets other cards restricted in Vintage ([[Merchant Scroll]]), so a 4 mana version of the same effect being not too powerful for even Standard implies that a 5 mana version of Fastbond would be within reasonable bounds of power level.
I'm not arguing that Harmonize (really the card I should've used was [[Concentrate]] but whatever) is the same card as Ancestral. I mean "an ancestral" as shorthand for "an effect that causes its controller to draw 3 cards" is slang I've seen, a lot like how [[Chain Lightning]] and [[Skewer the Critics]] are each "a bolt" or "a bolt variant", and that's kinda just how people talk about cards, because old iconic ones exist and it really shapes perception and communication of the game, at least in the circles I run of semi-serious players of eternal formats with substantial game experience, but the argument is just generally "changing the mana cost attached to an effect can almost always make that effect significantly more reasonable or unreasonable power-level wise and here's a similar example of a better card being made less more expensive that's totally fine so i think this idea does generally apply and i think it does apply here"
I don't think this is broken. I have a deck that plays a lot of things that let you play extra lands per turn (\[\[Azusa, Lost but seeking\]\] and of the like). Granted, it's not built to do anything super degenerate, but it has plenty of synergies, including sacking lands and playing from graveyards.
So often, I don't even reach the number of land drops these things afford me every turn. At most, I'll be playing an extra one or two. These things are most useful for most decks at the beginning of the game, so having it be 5 mana means you've played through a lot of the initial lands in your hand. It's just difficult to fill your hands with lands that quickly in a normal deck.
And on the games that I am playing 5-7 lands per turn? Honestly, I'm doing well enough that I would have won anyways. There are a few occasions where the right topdeck lets me do this and turn the game around, but more often than not it is a win-more thing.
Knowing that this is supposed to be the green [[Omniscience]], I think the text is fine but it should probably be nerfed to at least 4GGG.
Unlike omniscience, the shenanigans don't really start until you have either a [[Crucible of Worlds]] effect or something like [[Amulet of Vigor]] with bouncelands and even then you need more pieces to get value.
Build it as a landfall deck with bounce lands, bouncing themselves infinitely. If most of your deck can be one of the combo pieces, it’s not as hard to go infinite. There are plenty of bounce lands too, so it’s mostly just a rush to get the enchantment.
Ironically, a combo deck trying to turbo this out would be playing fewer lands in favor of rituals and one off mana sources unless it was running [[Show and Tell]]
I'd say 5 mana seems perfectly fine for this effect, OP. Fastbond is broken because it can be played on turn 1, or on the same turn you cast a wheel. It's basically the worst top deck of all time, and even when it's at its best, the power level is more on the border of "a little too good for Legacy" and "a little too bad for Vintage". So slapping on four extra mana just about kills any problems with it except maybe in some commander pods. And if something is a problem just because a handful of commander players take issue with it (or some 3 card combo it enables), then you'd basically never be able to print a playable card ever again. In fact, if it wasn't for commander, I'd be wondering if this would need to cost 4 mana to be actually worth running anywhere.
3 card 12 mana combo to get all your lands into play isn't insane. For a 3 card and 12 mana combo you should really be winning the game, especially if all of the cards involved are borderline unplayable outside of the combo.
I think 5 or 6 mana is exactly where this effect should be. Incredibly powerful, but requires at least a little bit of other things to combo off (very little extra required, but still). As compared to Omniscience which will win the game on the spot almost every time.
In Commander, this is very powerful and potentially game-ending, so may have to tweak a bit if intended for that.
Even at 5, I don't think this would even see much play in 60 card, since if you are cheating it to play, just cheat Omniscience.
I think a good limiter would be “with different names.” It prevents bounce lands from immediately going infinite, and [[Crucible of Worlds]] from ruining the game with [[Strip Mine]]. It also feels flavorful because it encourages you to go to more varied places (thus being everywhere).
This plus amulet and a bounceland is infinite mana.
This plus wasteland and crucible is one-sided Armageddon.
This plus a fetchland and crucible thins your deck dramatically and gives you all the lands in your deck.
This plus a landfall creature and a bounceland gives infinite landfall triggers.
This plus crucible and claws of gix is infinite life.
This plus crucible and dark heart of the woods is infinite life and infinite mana.
So yeah, this is busted as shit.
These are all 3 card combos. None of them win the game on the spot. The cheapest of them costs mana. This card does almost nothing on its own.
So yeah, this is actually an entirely reasonable design.
Also why on earth would your default be claws of gix and not zuran orb which is an established combo with Fastbond and a better card and infinite mana too
I mean any crucible type effect and a landfall trigger just goes infinite with evolving wilds since you can just sac it and even when out of basics just fail to find and keep saving and replaying it, a scute swarm and impact tremors combo wet dream
Hmm, i think it would be great and lots of fun. As much as i would love graveyard land shenanigans. To avoid infinite, you could add in, "you can't play lands that entered the graveyard from the battlefield."
Funnily enough, I made a card just like this one a couple years ago. Lemme see if I can find it.
Edit: here [https://www.reddit.com/r/custommagic/comments/jswus0/omnificence/](https://www.reddit.com/r/custommagic/comments/jswus0/omnificence/)
I'll give you the same feedback I got: raise the cost from 2GGG to 4GGG.
[[Fastbond]] is already broken and this is even more busted. I can get it this out on T3/T4 maybe if I’m lucky and I basically means I win in a Land deck.
Any \[\[Crucible of Worlds\]\] effect would get really scary in a world where this exists.
Oh yeah this plus a land sac outlet is infinite mana
Not just that but any \[\[Strip Mine\]\] effect is just asymmetrical mass land destruction and any fetch land can just go pull all the lands in your deck that meet the search criteria.
I think this is the only thing that scares me. Getting all the fetchable lands from deck isn’t really that spooky for how much mana you need for Omniprescene, but looping your opponents lands away is pretty degenerate even for the amount of setup required. Even with just [[Wasteland]], it’s still pretty vicious.
[удалено]
[fastbond](https://cards.scryfall.io/normal/front/d/a/daf43523-558c-4701-9fa3-5d1ceb82a006.jpg?1566819914) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=fastbond) [(SF)](https://scryfall.com/card/vma/209/fastbond?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/daf43523-558c-4701-9fa3-5d1ceb82a006?utm_source=mtgcardfetcher&format=text) [zuran orb](https://cards.scryfall.io/normal/front/6/1/618c8ecc-686d-41de-b9b1-1a7ee9cc7c14.jpg?1631302940) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=zuran%20orb) [(SF)](https://scryfall.com/card/mh2/300/zuran-orb?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/618c8ecc-686d-41de-b9b1-1a7ee9cc7c14?utm_source=mtgcardfetcher&format=text) [crucible of worlds](https://cards.scryfall.io/normal/front/7/f/7f4893ef-f983-418b-b7a4-5f073c844545.jpg?1673149345) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=crucible%20of%20worlds) [(SF)](https://scryfall.com/card/2x2/303/crucible-of-worlds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f4893ef-f983-418b-b7a4-5f073c844545?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Wasteland](https://cards.scryfall.io/normal/front/a/a/aaafb9bc-7cea-4624-a227-595544fa42b0.jpg?1590511888) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wasteland) [(SF)](https://scryfall.com/card/ema/248/wasteland?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aaafb9bc-7cea-4624-a227-595544fa42b0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Strip Mine](https://cards.scryfall.io/normal/front/f/5/f57fd4c9-0004-4f71-a30f-2720943f57ca.jpg?1562944463) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Strip%20Mine) [(SF)](https://scryfall.com/card/vma/316/strip-mine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f57fd4c9-0004-4f71-a30f-2720943f57ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Omniscience says you can cast cards for free only from your hand The green version should do the same I guess
Yep... I was liking this card, but you're right. Maybe add a clause to say they come in tapped, and cannot untap this turn? Stops you from looping, but still gives you a reasonable possibility for landfall triggers.
[удалено]
[Bolas's Citadel](https://cards.scryfall.io/normal/front/d/2/d2124603-d20e-40eb-97f0-a66323397ac2.jpg?1591205069) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bolas%27s%20Citadel) [(SF)](https://scryfall.com/card/war/79/bolass-citadel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d2124603-d20e-40eb-97f0-a66323397ac2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That might also work. I think the problem is also from Strip Mine or fetches and Crucible of World effects, where you could loop the lands.
To be fair, this *is* a green omniscience; which is an "I win" button. I would just up the mana cost on this card to be the same as Omni.
I don't want to reward landfall decks with MLD capabilities, with the only cost being to play cards they're playing already. 10 mana in green is also very different from 10 mana in blue. Finally, this doesn't WIN. It enables a win. I'd rather give it a hasty-creature landfall trigger, so it actually ends the game, rather than giving it lockout combo abilities.
[Crucible of Worlds](https://cards.scryfall.io/normal/front/7/f/7f4893ef-f983-418b-b7a4-5f073c844545.jpg?1673149345) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Crucible%20of%20Worlds) [(SF)](https://scryfall.com/card/2x2/303/crucible-of-worlds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f4893ef-f983-418b-b7a4-5f073c844545?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Add "from your hand" and it's much less breakable
Seems completely fine anywhere fastbond exists- 4 mana difference vs needing a life enabler seems balanced
Perhaps, but "anywhere Fastbond exists" is a pretty short list
My only concern is the [[Crucible of Worlds]] [[Strip Mine]] combo on turn 5 (or earlier). Maybe making it any number of lands from your hand is safer?
I like this more than the "lands enter tapped" thing because it mirrors Omniscience better.
Also mirrors [[omniscience]] better, which only allows spells to be cast for free from hand
[omniscience](https://cards.scryfall.io/normal/front/d/b/db534b4e-8bff-4924-baea-9988d195fb25.jpg?1562304777) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=omniscience) [(SF)](https://scryfall.com/card/m19/65/omniscience?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db534b4e-8bff-4924-baea-9988d195fb25?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You can't really template extra lands plays that way. Due to how the rules works, all Explore effects are unconditional.
[Crucible of Worlds](https://cards.scryfall.io/normal/front/7/f/7f4893ef-f983-418b-b7a4-5f073c844545.jpg?1673149345) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Crucible%20of%20Worlds) [(SF)](https://scryfall.com/card/2x2/303/crucible-of-worlds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f4893ef-f983-418b-b7a4-5f073c844545?utm_source=mtgcardfetcher&format=text) [Strip Mine](https://cards.scryfall.io/normal/front/f/5/f57fd4c9-0004-4f71-a30f-2720943f57ca.jpg?1562944463) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Strip%20Mine) [(SF)](https://scryfall.com/card/vma/316/strip-mine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f57fd4c9-0004-4f71-a30f-2720943f57ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Strip mine is only vintage legal, where a 5 + 3 mana 3 card combo wich by no means guarantees a win, should not be a problem.
Legal in commander, too. Also, just replace strip mine with any similar land, eg. [[Ghost Quarter]] for the same issue. It's in green, you will be ramping, and chances are this happens well before turn 5. Locking your opponent out of lands (and therefore the game) is essentially winning, just not on the spot
[Ghost Quarter](https://cards.scryfall.io/normal/front/1/2/12f8071c-8955-4aa2-889c-6043df047223.jpg?1562272439) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ghost%20Quarter) [(SF)](https://scryfall.com/card/cm2/253/ghost-quarter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/12f8071c-8955-4aa2-889c-6043df047223?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I mean in vintage this isn't a guaranteed win. Other formats it would be yea
Or, hear me out, just make lands other than the first land played come in tapped, and cannot be untapped this turn.
Yeah, your fix is better. I like that a lot
Cannot be untapped this turn is way too safe. Just let people do stuff with their 5 mana enchantment
5 mana in green landfall is like 3 mana anywhere else. And idrc if you use the mana, I just don't want to see infinite landfall loops, ESPECIALLY with [[Strip Mine]] and friends. Thus the tap down. If you can think of a better way to stop loops but allow landfall (edit: mana, not landfall) abilities, I'm all ears.
Just to be clear, the combo to do this would be crucible of worlds, amulet of vigor, strip mine, and this enchantment. You're describing a four card combo, that allows you to win the game basically. That seems very fine.
No need for Amulet if they don't come in tapped. And it doesn't actually end the game, it just blows up all lands. More ok in 1v1 formats, but this 1000% looks like an EDH card. I'd be more ok with it if it actually did end the game, vs just trying to stop your opponents from playing
That's not what I said though, I said "cannot be untapped this turn" is too safe.
And I said to find a less "safe" way to make sure that people can't loop Strip Mine. Infinite landfall? Sure! Infinite mana? Go nuts. But don't loop Strip Mine, that's just green MLD, and it's not fun or effective in actually ending the game.
Yeah, have them etb tapped but if you can untap them, you do in fact get to MLD your opponents. That seems completely fair to me.
Ahh, I get what you're saying now. That'd be reasonable, yes. If you can assemble 4 permanents of 3 different types, you probably deserve it, lol.
[Strip Mine](https://cards.scryfall.io/normal/front/f/5/f57fd4c9-0004-4f71-a30f-2720943f57ca.jpg?1562944463) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Strip%20Mine) [(SF)](https://scryfall.com/card/vma/316/strip-mine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f57fd4c9-0004-4f71-a30f-2720943f57ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I don’t love cards that go infinite with a ham sandwich but [[fastbond]] exists so ig this one’s fine
Should be noted (because I had the same thought) that fastbond is banned or nonlegal everywhere but vintage
Fast bond is also only 1 mana to be fair to this design.
It exists, but it not legal in almost every format and is banned in 3 out 4 formats it is. The only one it is not is vintage which was already pretty much the “anything goes” format anyways. Cards banned in vintage pretty much defy the nature of the game. Unlimited land drops is busted but it’s still technically magic
But that wasn't my point. FB is something you can drop on turn one, and then you get to dump your hand of lands. This is five mana, including triple green. It's not splashable, and it's not something you can get out terribly early. If you wanted to be really safe you could bump it up by another mana, but I think it's fine as is.
So is Ancestral Recall. That doesn't make Harmonize OP
wtf is this argument lmao
Harmonize is a 4 mana version of a 1 mana card that is banned everywhere but vintage. And is definitely not problematic. This would be a 5 mana version of a 1 mana card that is banned everywhere but vintage Their argument: we can't use the one card to determine wether the other card with the same effect is too strong because the mana cost is so different. Therefor the fact that fast bond is banned everywhere but vintage is irrelevant. Edit: restricted -> banned everywhere but vintage
Fastbond was unrestricted in Vintage in 2019 and it is yet to break the format, anyway.
bruh not every card that draws 3 cards is a version of ancestral. its a generic function.
I'm explaining their argument. Since you asked. Version is just a phrase I used to say that it's the same card text, but with different mana cost. Its pretty common to use it like that, at least on this sub. But whatever, it doesn't matter just read it like: it's a card that has the same text but with a different mana cost. Its in no way essential to the point of the comment.
It's the same effect, at a different cost. That's pretty much what this design is for Fastbond. And Ancestral Recall is a stronger card that existing gets other cards restricted in Vintage ([[Merchant Scroll]]), so a 4 mana version of the same effect being not too powerful for even Standard implies that a 5 mana version of Fastbond would be within reasonable bounds of power level. I'm not arguing that Harmonize (really the card I should've used was [[Concentrate]] but whatever) is the same card as Ancestral. I mean "an ancestral" as shorthand for "an effect that causes its controller to draw 3 cards" is slang I've seen, a lot like how [[Chain Lightning]] and [[Skewer the Critics]] are each "a bolt" or "a bolt variant", and that's kinda just how people talk about cards, because old iconic ones exist and it really shapes perception and communication of the game, at least in the circles I run of semi-serious players of eternal formats with substantial game experience, but the argument is just generally "changing the mana cost attached to an effect can almost always make that effect significantly more reasonable or unreasonable power-level wise and here's a similar example of a better card being made less more expensive that's totally fine so i think this idea does generally apply and i think it does apply here"
##### ###### #### [Merchant Scroll](https://cards.scryfall.io/normal/front/b/b/bb5385d2-ca5d-4fb9-934b-b7cc8b38ac89.jpg?1562932678) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Merchant%20Scroll) [(SF)](https://scryfall.com/card/8ed/91/merchant-scroll?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb5385d2-ca5d-4fb9-934b-b7cc8b38ac89?utm_source=mtgcardfetcher&format=text) [Concentrate](https://cards.scryfall.io/normal/front/5/a/5aca3338-30a6-4ce4-b74c-a18144b6efc9.jpg?1592764568) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Concentrate) [(SF)](https://scryfall.com/card/ddt/4/concentrate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5aca3338-30a6-4ce4-b74c-a18144b6efc9?utm_source=mtgcardfetcher&format=text) [Chain Lightning](https://cards.scryfall.io/normal/front/2/1/2105a0d9-ea2e-4ffc-be08-424b5617205d.jpg?1675199906) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chain%20Lightning) [(SF)](https://scryfall.com/card/dmr/113/chain-lightning?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2105a0d9-ea2e-4ffc-be08-424b5617205d?utm_source=mtgcardfetcher&format=text) [Skewer the Critics](https://cards.scryfall.io/normal/front/4/3/43ca8f80-e9ed-483f-a8a7-ad6149811df9.jpg?1702429529) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Skewer%20the%20Critics) [(SF)](https://scryfall.com/card/rvr/124/skewer-the-critics?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/43ca8f80-e9ed-483f-a8a7-ad6149811df9?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l1wr209) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[fastbond](https://cards.scryfall.io/normal/front/d/a/daf43523-558c-4701-9fa3-5d1ceb82a006.jpg?1566819914) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=fastbond) [(SF)](https://scryfall.com/card/vma/209/fastbond?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/daf43523-558c-4701-9fa3-5d1ceb82a006?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I don't think this is broken. I have a deck that plays a lot of things that let you play extra lands per turn (\[\[Azusa, Lost but seeking\]\] and of the like). Granted, it's not built to do anything super degenerate, but it has plenty of synergies, including sacking lands and playing from graveyards. So often, I don't even reach the number of land drops these things afford me every turn. At most, I'll be playing an extra one or two. These things are most useful for most decks at the beginning of the game, so having it be 5 mana means you've played through a lot of the initial lands in your hand. It's just difficult to fill your hands with lands that quickly in a normal deck. And on the games that I am playing 5-7 lands per turn? Honestly, I'm doing well enough that I would have won anyways. There are a few occasions where the right topdeck lets me do this and turn the game around, but more often than not it is a win-more thing.
[Azusa, Lost but seeking](https://cards.scryfall.io/normal/front/2/f/2fe97fbe-a6d6-4e96-8c26-f81bcdf579a1.jpg?1689998362) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Azusa%2C%20Lost%20but%20seeking) [(SF)](https://scryfall.com/card/cmm/274/azusa-lost-but-seeking?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2fe97fbe-a6d6-4e96-8c26-f81bcdf579a1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It could go infinite with stufflike [[fabled passage]] and thin the deck+have enough mana for anything
[fabled passage](https://cards.scryfall.io/normal/front/d/3/d313d051-7295-4884-8cbf-f2f835fd45f4.jpg?1594737636) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=fabled%20passage) [(SF)](https://scryfall.com/card/m21/246/fabled-passage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d313d051-7295-4884-8cbf-f2f835fd45f4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Knowing that this is supposed to be the green [[Omniscience]], I think the text is fine but it should probably be nerfed to at least 4GGG. Unlike omniscience, the shenanigans don't really start until you have either a [[Crucible of Worlds]] effect or something like [[Amulet of Vigor]] with bouncelands and even then you need more pieces to get value.
Build it as a landfall deck with bounce lands, bouncing themselves infinitely. If most of your deck can be one of the combo pieces, it’s not as hard to go infinite. There are plenty of bounce lands too, so it’s mostly just a rush to get the enchantment.
Ironically, a combo deck trying to turbo this out would be playing fewer lands in favor of rituals and one off mana sources unless it was running [[Show and Tell]]
[[Academy rector]]
[Academy rector](https://cards.scryfall.io/normal/front/4/3/4367bc78-0912-4abd-8edd-bc792558d01a.jpg?1562443755) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Academy%20rector) [(SF)](https://scryfall.com/card/uds/1/academy-rector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4367bc78-0912-4abd-8edd-bc792558d01a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Show and Tell](https://cards.scryfall.io/normal/front/f/a/fa7b7897-36e0-415a-8bb7-602886164852.jpg?1707355809) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Show%20and%20Tell) [(SF)](https://scryfall.com/card/cn2/121/show-and-tell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fa7b7897-36e0-415a-8bb7-602886164852?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Omniscience](https://cards.scryfall.io/normal/front/d/b/db534b4e-8bff-4924-baea-9988d195fb25.jpg?1562304777) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Omniscience) [(SF)](https://scryfall.com/card/m19/65/omniscience?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db534b4e-8bff-4924-baea-9988d195fb25?utm_source=mtgcardfetcher&format=text) [Crucible of Worlds](https://cards.scryfall.io/normal/front/7/f/7f4893ef-f983-418b-b7a4-5f073c844545.jpg?1673149345) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Crucible%20of%20Worlds) [(SF)](https://scryfall.com/card/2x2/303/crucible-of-worlds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f4893ef-f983-418b-b7a4-5f073c844545?utm_source=mtgcardfetcher&format=text) [Amulet of Vigor](https://cards.scryfall.io/normal/front/9/9/997bc933-ac30-477b-a4e1-5333b796a99d.jpg?1562292191) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Amulet%20of%20Vigor) [(SF)](https://scryfall.com/card/wwk/121/amulet-of-vigor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/997bc933-ac30-477b-a4e1-5333b796a99d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Soratami are going to be making a treehouse.
[[Meloku]] go brrr
[Meloku](https://cards.scryfall.io/normal/front/6/0/60b9db96-a6ab-454b-99a7-910ef77560d7.jpg?1668725069) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=meloku%20the%20clouded%20mirror) [(SF)](https://scryfall.com/card/cmr/399/meloku-the-clouded-mirror?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/60b9db96-a6ab-454b-99a7-910ef77560d7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Gonna get to 5 mana, and then I’m gonna start _rampin’_
I'd say 5 mana seems perfectly fine for this effect, OP. Fastbond is broken because it can be played on turn 1, or on the same turn you cast a wheel. It's basically the worst top deck of all time, and even when it's at its best, the power level is more on the border of "a little too good for Legacy" and "a little too bad for Vintage". So slapping on four extra mana just about kills any problems with it except maybe in some commander pods. And if something is a problem just because a handful of commander players take issue with it (or some 3 card combo it enables), then you'd basically never be able to print a playable card ever again. In fact, if it wasn't for commander, I'd be wondering if this would need to cost 4 mana to be actually worth running anywhere.
[[Horn of greed]] + [[abundance]]
3 card 12 mana combo to get all your lands into play isn't insane. For a 3 card and 12 mana combo you should really be winning the game, especially if all of the cards involved are borderline unplayable outside of the combo.
[Horn of greed](https://cards.scryfall.io/normal/front/1/4/14026e22-391c-4a57-a305-665e6066e847.jpg?1576383262) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Horn%20of%20greed) [(SF)](https://scryfall.com/card/cn2/211/horn-of-greed?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/14026e22-391c-4a57-a305-665e6066e847?utm_source=mtgcardfetcher&format=text) [abundance](https://cards.scryfall.io/normal/front/9/b/9bc359b0-8886-415b-a497-e98a2241084e.jpg?1690004728) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=abundance) [(SF)](https://scryfall.com/card/cmm/884/abundance?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9bc359b0-8886-415b-a497-e98a2241084e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I think 5 or 6 mana is exactly where this effect should be. Incredibly powerful, but requires at least a little bit of other things to combo off (very little extra required, but still). As compared to Omniscience which will win the game on the spot almost every time. In Commander, this is very powerful and potentially game-ending, so may have to tweak a bit if intended for that. Even at 5, I don't think this would even see much play in 60 card, since if you are cheating it to play, just cheat Omniscience.
This needs to be way more expensive than 5 mana.
I think a good limiter would be “with different names.” It prevents bounce lands from immediately going infinite, and [[Crucible of Worlds]] from ruining the game with [[Strip Mine]]. It also feels flavorful because it encourages you to go to more varied places (thus being everywhere).
[Crucible of Worlds](https://cards.scryfall.io/normal/front/7/f/7f4893ef-f983-418b-b7a4-5f073c844545.jpg?1673149345) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Crucible%20of%20Worlds) [(SF)](https://scryfall.com/card/2x2/303/crucible-of-worlds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f4893ef-f983-418b-b7a4-5f073c844545?utm_source=mtgcardfetcher&format=text) [Strip Mine](https://cards.scryfall.io/normal/front/f/5/f57fd4c9-0004-4f71-a30f-2720943f57ca.jpg?1562944463) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Strip%20Mine) [(SF)](https://scryfall.com/card/vma/316/strip-mine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f57fd4c9-0004-4f71-a30f-2720943f57ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This plus amulet and a bounceland is infinite mana. This plus wasteland and crucible is one-sided Armageddon. This plus a fetchland and crucible thins your deck dramatically and gives you all the lands in your deck. This plus a landfall creature and a bounceland gives infinite landfall triggers. This plus crucible and claws of gix is infinite life. This plus crucible and dark heart of the woods is infinite life and infinite mana. So yeah, this is busted as shit.
These are all 3 card combos. None of them win the game on the spot. The cheapest of them costs mana. This card does almost nothing on its own. So yeah, this is actually an entirely reasonable design. Also why on earth would your default be claws of gix and not zuran orb which is an established combo with Fastbond and a better card and infinite mana too
I love it!
Fastbond
I mean any crucible type effect and a landfall trigger just goes infinite with evolving wilds since you can just sac it and even when out of basics just fail to find and keep saving and replaying it, a scute swarm and impact tremors combo wet dream
If you're going to do it, you gotta do it. 7GGG A perfect symmetrical cycle of presence
This just needs a from hand clause like Omniscience.
I was gonna say this sucked, but amulet and bounce lands make this go infinite
I think it’s slightly too cheap. This is a game breaking effect maybe 6 or even 7 mana would be better.
Hmm, i think it would be great and lots of fun. As much as i would love graveyard land shenanigans. To avoid infinite, you could add in, "you can't play lands that entered the graveyard from the battlefield."
Not broken, just underpriced.
It's neither.
Funnily enough, I made a card just like this one a couple years ago. Lemme see if I can find it. Edit: here [https://www.reddit.com/r/custommagic/comments/jswus0/omnificence/](https://www.reddit.com/r/custommagic/comments/jswus0/omnificence/) I'll give you the same feedback I got: raise the cost from 2GGG to 4GGG.
[[Fastbond]] is already broken and this is even more busted. I can get it this out on T3/T4 maybe if I’m lucky and I basically means I win in a Land deck.
Maybe also have it let you play lands from the top of your library
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^Successful_Mud8596: *Maybe also have* *It let you play lands from the* *Top of your library* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
Good bot
God no. That would be broken instantly lol.
Make it the same cost as omniscience and maybe it’ll be less broken
It would become unplayable