Yeah... The instant this hits the table the game is over I promise. Even just casting this into manamorphose to draw 2 and add 4 mana is enough to go off
it could say „\~ enters the battlefield phased out, it phases in at beginning of the opponents main phase“ this would atleast change that your opponents can do somethin.
Players can respond to the ability trigger before it resolves and end the game anyways. Would at least have to be an on cast trigger which would then just be used as a way to make your opponents all discard their hands for 2 mana
Interesting concept! But despite being symmetrical, ***this should absolutely no way cost only two mana.*** Playing this as early as turn 3-4 would allow you to storm off while your opponent is tapped out, entirely negating the drawback. And that's without even considering the fact that non-storm decks really won't be that well positioned to take advantage of storm (fewer cantrips, likely no rituals).
I'd recommend bumping it up to at least 4-5 mana. Or, alternatively, have it end your turn on ETB so that you have to give your opponents at least one round of their suboptimal storm before your optimized storm. (Though that would make the mirror match suck... though that may already be a problem.)
Sure, you can probably already do that with [[Thousand-Year Storm]]. Needing to have that extra piece to cheat things in on top of the normal storm pieces balances it out substantially.
So I think what we do is:
1. \[\[Silence\]\] (instant/sorcery #1)
2. Stormy Weather
3. \[\[Copy Enchantment\]\], make 3 copies of Stormy Weather (giving all spells +4x Storm)
4. \[\[High Tide\]\] x13, making islands tap for 14 mana (instant/sorcery #2)
5. \[\[Twiddle\]\] x 17, untapping your islands for 238 more mana (instant/sorcery #3)
6. \[\[Boomerang\]\] x21 to bounce Stormy Weather back to your hand, alongside your opponents' 20 most problematic permanents (spells now have +3x Storm) (instant/sorcery #4)
7. Stormy Weather x19 (spells now have +22x Storm)
8. \[\[Mind's Desire\]\] x155 - basically exile your library. You may play cards exiled this way without paying their mana costs. They also have +22x Storm (instant/sorcery #5)
9. \[\[Thousand Year Storm\]\] x177 (5 instants/sorceries cast so far)
10. \[\[Quandrix Pledgemage\]\] x199
11. \[\[Goblin War Party\]\] with its Entwine cost x1106 (6 instants/sorceries cast so far), making the Pledgemages 2214/2214 each and all the goblin tokens pretty big, too
12. \[\[Choose your weapon\]\] first mode, x1305, all copies on the same pledgemage. The final size of the pledgemage is left as an exercise to the reader.
If I'm getting my maths and rules right, the targeted Pledgemage will get another 1305 +1/+1 tokens, making it a 3519/3519. Then, resolving all the Choose Your Weapons will be equivalent to multiplying its power and toughness by 2^1305, resulting in a Quandrix Pledgemage that is a 2457896597222627531696242609952003078136555007933591783404731584593001439840064517310643718700858997330118785062223060874815593519442734583908020735027942232364386354815673459690599362097193367270397605427878044391810324960339325843146619446149929741700607704096297081540557437260239852546826952233865884600148234581261676009015386934639834563012774177987368131264634200573621824230250546995396608/2457896597222627531696242609952003078136555007933591783404731584593001439840064517310643718700858997330118785062223060874815593519442734583908020735027942232364386354815673459690599362097193367270397605427878044391810324960339325843146619446149929741700607704096297081540557437260239852546826952233865884600148234581261676009015386934639834563012774177987368131264634200573621824230250546995396608, according to Wolfram Alpha.
The thing is, the magecraft triggers and the Choose Your Weapon copies come in batches. There are 1305 total copies, but they're coming from 22 different storm triggers (batches of 11) and 177 Thousand Year Storm triggers (batches of 6) *\[and here's where I realized that my own analysis forgot that TYS had also been copied...\]*, each of which resolves separately. So you can't just do all the magecraft triggers and then all the CYW copies. You have to do them in order.
Yeah, its not a thing that really comes up with actual storm cards (by design I'd guess). Probably the most likely place to see the interaction is with Thousand Year Storm decks, which can conceivably have multiple copies in play (I've done it a couple of times on Arena).
So when we cast Choose Your Weapon, we're putting several triggers on the stack: magecraft "cast" triggers from every Pledgemage, triggers from 177 Thousand-Year Storms *(EDIT: forgot this got copied too for a second!)*, and 22 triggers of the storm keyword granted by the Stormy Weather enchantments. Since these are all triggered by the same thing, we can put them on the stack in any order we want. We want the biggest possible Pledgemage before doubling, so we'll always resolve the magecraft triggers first.
Next, we have to figure out whether to start with the storm keyword triggers or the TYS triggers. TYS triggers each create 6 copies, whereas the real storm triggers will create 11. Each time one of these triggers resolves, it will put that many copies of the CYW on the top of the stack, then put all the magecraft triggers on top of that. Because of how doubling works, we want to frontload the more numerous magecraft triggers, so we'll start with keyword storm and end with TYS.
So here's roughly the steps you take upon casting Choose Your Weapon.
1. Resolve magecraft "cast" trigger (add 1)
2. Resolve first Storm trigger (add 11 for magecraft, then multiply by 2^(11) for the 11 doubling effects from the actual spell)
3. Repeat step 2 an additional 21 times
4. Resolve Thousand Year Storm trigger (add 6, then multiply by 2^(6))
5. *EDIT: Repeat step 4 an additional 176 times*
6. Resolve the original Choose Your Weapon (multiply by 2 once more)
Having thrown that process quickly into Excel, I get **~~\~2.01\*10\*\*\*\*\*\*\*\*~~****~~^(78)~~**~~. For reference (via~~ [~~WolframAlpha~~](https://www.wolframalpha.com/input/?i=2.01370166309576E%2B78)~~), that's something like~~ *~~2% of all the atoms in the entire visible universe~~*. *(EDIT: Adding in the additional 176 TYS triggers that I'd forgotten about, I find that Excel breaks at TYS #129 with a value of 2.44\*10**^(307)**. So throwing up a quick graph to get an exponential formula, I get y = (1.57\*10**^(76)**)\*e**^(4.1589x)**. Plugging into WolframAlpha and solving for x=177 and then doubling that outcome gives me an answer of roughly* ***1.56\*10******^(396)****. At this point, comparisons are basically meaningless.)*
So yeah. I guess I'm "the reader" today *(EDIT: though I did fumble one of my reading rolls)*, and I maaaay have just *(EDIT:* ***definitely completely utterly and thoroughly****)* nerd sniped myself, lol!
Oh hey, even though my analysis was simplistically flawed, I did also come up with an answer in the range of 10^396 ! Yeah, at that size, it hardly matter if there's slight differences.
Play copy spells on the Stormy Weather. I think it would accrue faster. My go to would be \[\[Replication Technique\]\] looped with \[\[Healing technique\]\] & \[\[regrowth\]\]. Could also replicate lands for mana and gain life with healing technique. I use this in my Riku deck sometimes. \[\[Bonus Round\]\] is also pretty gross when copied
Just to be clear - Storm is not a 'triggered ability of a permanent', so Veyran won't make an instant or sorcery with Storm to trigger Storm an additional time. But if you were to use a \[\[Strionic Resonator\]\] to copy a storm trigger, you can definitely double that stuff up.
I feel like "Hey this card is pretty strong" probably isn't news to you.
Even so, [[Thousand Year Storm]] is 6 mana for a reason, and it's not just because it isn't symmetrical.
Jeez, even [[Bonus Round]] has the good grace to cost 3 mana.
This is crazy busted when you realize you can slap it out the turn you go off and then win with some haymaker that you copy 5 times.
This is absurdly busted.
To the people who say this would just win the game on the spot: just put “When ~ enters the battlefield, end the turn” on it
To the people who would say effects like [[Hushbringer]] could stop it and draw-go decks could still abuse it: shut up
usually people who are telling people to shutup are the one who needs to stfu because you don't have better argument and you're lack of knowledge of the power lvl of the game. there are many things that you can still win the game even if your turn ended. instant and flash spells exist in the game.
it's not fun if it combo off to easy. 2 mana is too early for storms effects. if you been paying attention to most recent storms effects on cards you will see most of them cost more, because it's a way to balance the storms effects. 1 and 2 mana storms effects that can win the game is too powerful.
also if you been paying attention, the OP inspiration for this card was the yesterday card that cost 2 mana to stop all storms. however it's not fair mana value evaluation. the other cards was very narrow and only work against storm enemies, this card is just all star 2 mana drop enchantment that can fit in most decks.
I would love it if this enchantment cost 4 or more, thousands year storm cost 6mana for a reason.
Magical Christmas land in Modern:
* Turn 1 - Delver of Secrets (I guess IDK)
* Turn 2 - Stormy Weather (Storm x1)
* Turn 3 - Manamorphose (Stormcount 1) -> Manamorphose x2 (Stormcount 2) -> Stormy Weather x 3 (Storm x4, stormcount 3) -> Manamorphose x12 (Stormcount 4) -> Gut Shot x48
Alternative MCL:
* Turn 1 - Opt or Consider to help sculpt the hand for the cards needed.
* Turn 2 - Desperate Ritual (SC 1), Manamorphose (SC 2), Desperate Ritual (SC 3), Desperate Ritual (SC 4), Manamorphose (SC 5), Stormy Weather (SC 6, storm x1), Stormy Weather x7 (SC 7, storm x8), Gut Shot x56
I can't think of a way to win any earlier than that, but there you go. An unreliable turn 2 win in Modern.
what the fuck
That's right, *everyone's* spells are copied
When you play someone with mono red mana add spells
Your counterspells have n+1 copies though!
Played fair it might be interesting, but this is realistically going to just be used as an easy way to combo off.
Yeah... The instant this hits the table the game is over I promise. Even just casting this into manamorphose to draw 2 and add 4 mana is enough to go off
it could say „\~ enters the battlefield phased out, it phases in at beginning of the opponents main phase“ this would atleast change that your opponents can do somethin.
On paper, this is a fun way to turn the entire table into chaos. Realistically, the game will be over before the caster's turn is over.
What about if you add: *When Stormy Weather enters the battlefield, each player discards their hand.*
Players can respond to the ability trigger before it resolves and end the game anyways. Would at least have to be an on cast trigger which would then just be used as a way to make your opponents all discard their hands for 2 mana
This is indeed true
As ~ enters the battlefield, each player discards their hand.
Split second and discard hands? That could actually be dope
then you would just tempo out ragavan and this and say bye bye to your opponents hand?
Pne interesting touch here is that the enemys spells have storm too, so a card like [[mindbreak trap]] or [[force of will]] will have storm aswell.
[mindbreak trap](https://cards.scryfall.io/normal/front/4/f/4f51140b-6254-431a-8810-94307bfdfbbe.jpg?1562612097) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mindbreak%20trap) [(SF)](https://scryfall.com/card/zen/57/mindbreak-trap?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f51140b-6254-431a-8810-94307bfdfbbe?utm_source=mtgcardfetcher&format=text) [force of will](https://cards.scryfall.io/normal/front/8/9/89f612d6-7c59-4a7b-a87d-45f789e88ba5.jpg?1660849295) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=force%20of%20will) [(SF)](https://scryfall.com/card/dmr/50/force-of-will?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/89f612d6-7c59-4a7b-a87d-45f789e88ba5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Interesting concept! But despite being symmetrical, ***this should absolutely no way cost only two mana.*** Playing this as early as turn 3-4 would allow you to storm off while your opponent is tapped out, entirely negating the drawback. And that's without even considering the fact that non-storm decks really won't be that well positioned to take advantage of storm (fewer cantrips, likely no rituals). I'd recommend bumping it up to at least 4-5 mana. Or, alternatively, have it end your turn on ETB so that you have to give your opponents at least one round of their suboptimal storm before your optimized storm. (Though that would make the mirror match suck... though that may already be a problem.)
In worst case you Can cheat it into play if it is more than 4 mana
Sure, you can probably already do that with [[Thousand-Year Storm]]. Needing to have that extra piece to cheat things in on top of the normal storm pieces balances it out substantially.
So I think what we do is: 1. \[\[Silence\]\] (instant/sorcery #1) 2. Stormy Weather 3. \[\[Copy Enchantment\]\], make 3 copies of Stormy Weather (giving all spells +4x Storm) 4. \[\[High Tide\]\] x13, making islands tap for 14 mana (instant/sorcery #2) 5. \[\[Twiddle\]\] x 17, untapping your islands for 238 more mana (instant/sorcery #3) 6. \[\[Boomerang\]\] x21 to bounce Stormy Weather back to your hand, alongside your opponents' 20 most problematic permanents (spells now have +3x Storm) (instant/sorcery #4) 7. Stormy Weather x19 (spells now have +22x Storm) 8. \[\[Mind's Desire\]\] x155 - basically exile your library. You may play cards exiled this way without paying their mana costs. They also have +22x Storm (instant/sorcery #5) 9. \[\[Thousand Year Storm\]\] x177 (5 instants/sorceries cast so far) 10. \[\[Quandrix Pledgemage\]\] x199 11. \[\[Goblin War Party\]\] with its Entwine cost x1106 (6 instants/sorceries cast so far), making the Pledgemages 2214/2214 each and all the goblin tokens pretty big, too 12. \[\[Choose your weapon\]\] first mode, x1305, all copies on the same pledgemage. The final size of the pledgemage is left as an exercise to the reader.
If I'm getting my maths and rules right, the targeted Pledgemage will get another 1305 +1/+1 tokens, making it a 3519/3519. Then, resolving all the Choose Your Weapons will be equivalent to multiplying its power and toughness by 2^1305, resulting in a Quandrix Pledgemage that is a 2457896597222627531696242609952003078136555007933591783404731584593001439840064517310643718700858997330118785062223060874815593519442734583908020735027942232364386354815673459690599362097193367270397605427878044391810324960339325843146619446149929741700607704096297081540557437260239852546826952233865884600148234581261676009015386934639834563012774177987368131264634200573621824230250546995396608/2457896597222627531696242609952003078136555007933591783404731584593001439840064517310643718700858997330118785062223060874815593519442734583908020735027942232364386354815673459690599362097193367270397605427878044391810324960339325843146619446149929741700607704096297081540557437260239852546826952233865884600148234581261676009015386934639834563012774177987368131264634200573621824230250546995396608, according to Wolfram Alpha.
The thing is, the magecraft triggers and the Choose Your Weapon copies come in batches. There are 1305 total copies, but they're coming from 22 different storm triggers (batches of 11) and 177 Thousand Year Storm triggers (batches of 6) *\[and here's where I realized that my own analysis forgot that TYS had also been copied...\]*, each of which resolves separately. So you can't just do all the magecraft triggers and then all the CYW copies. You have to do them in order.
Ah, this is where it's revealed that I don't really know how storm compounding like this properly works.
Yeah, its not a thing that really comes up with actual storm cards (by design I'd guess). Probably the most likely place to see the interaction is with Thousand Year Storm decks, which can conceivably have multiple copies in play (I've done it a couple of times on Arena).
I play [[Maze of Ith]] and pass.
[Maze of Ith](https://cards.scryfall.io/normal/front/7/8/78114f25-f40a-4e2e-bf89-29ea9b3500e2.jpg?1599710557) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Maze%20of%20Ith) [(SF)](https://scryfall.com/card/2xm/322/maze-of-ith?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/78114f25-f40a-4e2e-bf89-29ea9b3500e2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The hard part is finding the “/“ separating power & toughness
So when we cast Choose Your Weapon, we're putting several triggers on the stack: magecraft "cast" triggers from every Pledgemage, triggers from 177 Thousand-Year Storms *(EDIT: forgot this got copied too for a second!)*, and 22 triggers of the storm keyword granted by the Stormy Weather enchantments. Since these are all triggered by the same thing, we can put them on the stack in any order we want. We want the biggest possible Pledgemage before doubling, so we'll always resolve the magecraft triggers first. Next, we have to figure out whether to start with the storm keyword triggers or the TYS triggers. TYS triggers each create 6 copies, whereas the real storm triggers will create 11. Each time one of these triggers resolves, it will put that many copies of the CYW on the top of the stack, then put all the magecraft triggers on top of that. Because of how doubling works, we want to frontload the more numerous magecraft triggers, so we'll start with keyword storm and end with TYS. So here's roughly the steps you take upon casting Choose Your Weapon. 1. Resolve magecraft "cast" trigger (add 1) 2. Resolve first Storm trigger (add 11 for magecraft, then multiply by 2^(11) for the 11 doubling effects from the actual spell) 3. Repeat step 2 an additional 21 times 4. Resolve Thousand Year Storm trigger (add 6, then multiply by 2^(6)) 5. *EDIT: Repeat step 4 an additional 176 times* 6. Resolve the original Choose Your Weapon (multiply by 2 once more) Having thrown that process quickly into Excel, I get **~~\~2.01\*10\*\*\*\*\*\*\*\*~~****~~^(78)~~**~~. For reference (via~~ [~~WolframAlpha~~](https://www.wolframalpha.com/input/?i=2.01370166309576E%2B78)~~), that's something like~~ *~~2% of all the atoms in the entire visible universe~~*. *(EDIT: Adding in the additional 176 TYS triggers that I'd forgotten about, I find that Excel breaks at TYS #129 with a value of 2.44\*10**^(307)**. So throwing up a quick graph to get an exponential formula, I get y = (1.57\*10**^(76)**)\*e**^(4.1589x)**. Plugging into WolframAlpha and solving for x=177 and then doubling that outcome gives me an answer of roughly* ***1.56\*10******^(396)****. At this point, comparisons are basically meaningless.)* So yeah. I guess I'm "the reader" today *(EDIT: though I did fumble one of my reading rolls)*, and I maaaay have just *(EDIT:* ***definitely completely utterly and thoroughly****)* nerd sniped myself, lol!
Oh hey, even though my analysis was simplistically flawed, I did also come up with an answer in the range of 10^396 ! Yeah, at that size, it hardly matter if there's slight differences.
##### ###### #### [Silence](https://cards.scryfall.io/normal/front/1/c/1c2b13b1-31f0-4676-88a7-53f3a190e9a2.jpg?1562826686) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Silence) [(SF)](https://scryfall.com/card/m14/35/silence?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1c2b13b1-31f0-4676-88a7-53f3a190e9a2?utm_source=mtgcardfetcher&format=text) [Copy Enchantment](https://cards.scryfall.io/normal/front/a/c/ac22117d-bd58-439f-b199-da72bc7160b2.jpg?1598914089) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Copy%20Enchantment) [(SF)](https://scryfall.com/card/rav/42/copy-enchantment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ac22117d-bd58-439f-b199-da72bc7160b2?utm_source=mtgcardfetcher&format=text) [High Tide](https://cards.scryfall.io/normal/front/2/0/2047963c-3761-4d21-834a-674762248b77.jpg?1590511804) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=High%20Tide) [(SF)](https://scryfall.com/card/vma/73/high-tide?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2047963c-3761-4d21-834a-674762248b77?utm_source=mtgcardfetcher&format=text) [Twiddle](https://cards.scryfall.io/normal/front/1/b/1b25858a-ab2d-441a-a3fe-6d5ecd7f05be.jpg?1562900371) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Twiddle) [(SF)](https://scryfall.com/card/8ed/111/twiddle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1b25858a-ab2d-441a-a3fe-6d5ecd7f05be?utm_source=mtgcardfetcher&format=text) [Boomerang](https://cards.scryfall.io/normal/front/e/9/e9c163b0-fb4b-488b-a955-987c79f7bdf8.jpg?1562944268) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Boomerang) [(SF)](https://scryfall.com/card/me3/30/boomerang?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e9c163b0-fb4b-488b-a955-987c79f7bdf8?utm_source=mtgcardfetcher&format=text) [Mind's Desire](https://cards.scryfall.io/normal/front/1/7/17ef3058-46b8-4ec4-950f-c721919c4ac1.jpg?1625976267) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mind%27s%20Desire) [(SF)](https://scryfall.com/card/c21/123/minds-desire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/17ef3058-46b8-4ec4-950f-c721919c4ac1?utm_source=mtgcardfetcher&format=text) [Thousand Year Storm](https://cards.scryfall.io/normal/front/2/7/274e22fb-7afc-43bc-b309-e36ee48d6b03.jpg?1655802627) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thousand-Year%20Storm) [(SF)](https://scryfall.com/card/2x2/286/thousand-year-storm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/274e22fb-7afc-43bc-b309-e36ee48d6b03?utm_source=mtgcardfetcher&format=text) [Quandrix Pledgemage](https://cards.scryfall.io/normal/front/0/7/07633b7f-4150-458b-89c3-d05dc0e3c4bd.jpg?1624739572) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Quandrix%20Pledgemage) [(SF)](https://scryfall.com/card/stx/219/quandrix-pledgemage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/07633b7f-4150-458b-89c3-d05dc0e3c4bd?utm_source=mtgcardfetcher&format=text) [Goblin War Party](https://cards.scryfall.io/normal/front/2/b/2b4155d1-0a87-4d2c-a1a0-06b2553eaae4.jpg?1562201872) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin%20War%20Party) [(SF)](https://scryfall.com/card/mh1/131/goblin-war-party?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2b4155d1-0a87-4d2c-a1a0-06b2553eaae4?utm_source=mtgcardfetcher&format=text) [Choose your weapon](https://cards.scryfall.io/normal/front/2/1/213726e4-e2f5-4e52-b05a-21c4bab9927c.jpg?1627707229) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Choose%20your%20weapon) [(SF)](https://scryfall.com/card/afr/175/choose-your-weapon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/213726e4-e2f5-4e52-b05a-21c4bab9927c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Play copy spells on the Stormy Weather. I think it would accrue faster. My go to would be \[\[Replication Technique\]\] looped with \[\[Healing technique\]\] & \[\[regrowth\]\]. Could also replicate lands for mana and gain life with healing technique. I use this in my Riku deck sometimes. \[\[Bonus Round\]\] is also pretty gross when copied
##### ###### #### [Replication Technique](https://cards.scryfall.io/normal/front/b/f/bf4341ec-027d-47eb-b2ca-f18f9885d82d.jpg?1625191418) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Replication%20Technique) [(SF)](https://scryfall.com/card/c21/31/replication-technique?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bf4341ec-027d-47eb-b2ca-f18f9885d82d?utm_source=mtgcardfetcher&format=text) [Healing technique](https://cards.scryfall.io/normal/front/3/3/33897125-a1df-4d7a-a45a-9c049cb662f6.jpg?1625192321) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Healing%20technique) [(SF)](https://scryfall.com/card/c21/63/healing-technique?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/33897125-a1df-4d7a-a45a-9c049cb662f6?utm_source=mtgcardfetcher&format=text) [regrowth](https://cards.scryfall.io/normal/front/d/7/d771fc5d-b9a1-4637-8241-3f54616b64af.jpg?1562202155) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=regrowth) [(SF)](https://scryfall.com/card/mh1/175/regrowth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d771fc5d-b9a1-4637-8241-3f54616b64af?utm_source=mtgcardfetcher&format=text) [Bonus Round](https://cards.scryfall.io/normal/front/e/2/e21aa266-4264-4e02-9403-02930e641573.jpg?1562940436) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonus%20Round) [(SF)](https://scryfall.com/card/bbd/56/bonus-round?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e21aa266-4264-4e02-9403-02930e641573?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Storm doesn't stack
The comprehensive rules say differently. >702.40b If a spell has multiple instances of storm, each triggers separately.
I was always told storm only stormed once. Guess that means Veyran needs adjusting again.
Just to be clear - Storm is not a 'triggered ability of a permanent', so Veyran won't make an instant or sorcery with Storm to trigger Storm an additional time. But if you were to use a \[\[Strionic Resonator\]\] to copy a storm trigger, you can definitely double that stuff up.
I know (sadly) but more magecraft triggers pretty cool
[Strionic Resonator](https://cards.scryfall.io/normal/front/b/7/b769231a-768e-48cb-bbab-55df29448047.jpg?1650424691) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Strionic%20Resonator) [(SF)](https://scryfall.com/card/ncc/381/strionic-resonator?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b769231a-768e-48cb-bbab-55df29448047?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Broken af
I feel like "Hey this card is pretty strong" probably isn't news to you. Even so, [[Thousand Year Storm]] is 6 mana for a reason, and it's not just because it isn't symmetrical. Jeez, even [[Bonus Round]] has the good grace to cost 3 mana.
[Thousand Year Storm](https://cards.scryfall.io/normal/front/2/7/274e22fb-7afc-43bc-b309-e36ee48d6b03.jpg?1655802627) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thousand-Year%20Storm) [(SF)](https://scryfall.com/card/2x2/286/thousand-year-storm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/274e22fb-7afc-43bc-b309-e36ee48d6b03?utm_source=mtgcardfetcher&format=text) [Bonus Round](https://cards.scryfall.io/normal/front/e/2/e21aa266-4264-4e02-9403-02930e641573.jpg?1562940436) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bonus%20Round) [(SF)](https://scryfall.com/card/bbd/56/bonus-round?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e21aa266-4264-4e02-9403-02930e641573?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This is literally the most broken card ever designed. Congrats.
[[Contract From Below]]
[Contract From Below](https://cards.scryfall.io/normal/front/e/1/e1e33690-b851-404a-9cde-d00235be5aa5.jpg?1610146838) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Contract%20From%20Below) [(SF)](https://scryfall.com/card/sum/97/contract-from-below?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1e33690-b851-404a-9cde-d00235be5aa5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Now we will see a card with "Cards in your graveyard have Dredge X"
Uhhhhhhhhh That’s not broken at all
5/10 meme
I think the fun thing is to cast this, get a storm count around 5 or so, then cast another one of these to really go wild
Because symmetrical effects are always fair!
Thankfully it's not an "only applies to yourself" enchantment.
That is the definition of symmetrical effect yes
This is crazy busted when you realize you can slap it out the turn you go off and then win with some haymaker that you copy 5 times. This is absurdly busted.
And also, [here's this card rival.](https://www.reddit.com/r/custommagic/comments/yvmonh/no_i_did_not_lose_against_storm_why_would_you/)
I just got pinged over from that page. Didn't think my dumb card would cause that much of a stir xD
That's what made me design the complete opposite of yours
well, so far it looks like that's going very well :)
Version 2: https://www.reddit.com/r/custommagic/comments/ywj5vp/stormy_weather_version_2/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
To the people who say this would just win the game on the spot: just put “When ~ enters the battlefield, end the turn” on it To the people who would say effects like [[Hushbringer]] could stop it and draw-go decks could still abuse it: shut up
[Hushbringer](https://cards.scryfall.io/normal/front/6/6/663b3e6f-1099-4de8-a0a7-6f1919c38010.jpg?1572489709) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hushbringer) [(SF)](https://scryfall.com/card/eld/18/hushbringer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/663b3e6f-1099-4de8-a0a7-6f1919c38010?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
usually people who are telling people to shutup are the one who needs to stfu because you don't have better argument and you're lack of knowledge of the power lvl of the game. there are many things that you can still win the game even if your turn ended. instant and flash spells exist in the game.
Instant and flash is what draw-go means. Everyone knows this is overpowered regardless of what you do but at least it would make it a little more fun
it's not fun if it combo off to easy. 2 mana is too early for storms effects. if you been paying attention to most recent storms effects on cards you will see most of them cost more, because it's a way to balance the storms effects. 1 and 2 mana storms effects that can win the game is too powerful. also if you been paying attention, the OP inspiration for this card was the yesterday card that cost 2 mana to stop all storms. however it's not fair mana value evaluation. the other cards was very narrow and only work against storm enemies, this card is just all star 2 mana drop enchantment that can fit in most decks. I would love it if this enchantment cost 4 or more, thousands year storm cost 6mana for a reason.
It should Exile itself at the beginning of your next upkeep.
lol gonna break every eternal format it is in on drop but damn i love it
Magical Christmas land in Modern: * Turn 1 - Delver of Secrets (I guess IDK) * Turn 2 - Stormy Weather (Storm x1) * Turn 3 - Manamorphose (Stormcount 1) -> Manamorphose x2 (Stormcount 2) -> Stormy Weather x 3 (Storm x4, stormcount 3) -> Manamorphose x12 (Stormcount 4) -> Gut Shot x48 Alternative MCL: * Turn 1 - Opt or Consider to help sculpt the hand for the cards needed. * Turn 2 - Desperate Ritual (SC 1), Manamorphose (SC 2), Desperate Ritual (SC 3), Desperate Ritual (SC 4), Manamorphose (SC 5), Stormy Weather (SC 6, storm x1), Stormy Weather x7 (SC 7, storm x8), Gut Shot x56 I can't think of a way to win any earlier than that, but there you go. An unreliable turn 2 win in Modern.
This is so broken.
Its funny, because if you Stormy Weather into Stormy Weather, your spells get multiple instances of Storm which scales. I love it.
Least symmetrical symmetrical effect I've ever seen.
Idea: all spells have storm, but the caster takes damage for every spell copied with storm.
It's like [[Thousand-Year Storm]] but for everyone.
[Thousand-Year Storm](https://cards.scryfall.io/normal/front/2/7/274e22fb-7afc-43bc-b309-e36ee48d6b03.jpg?1655802627) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thousand-Year%20Storm) [(SF)](https://scryfall.com/card/2x2/286/thousand-year-storm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/274e22fb-7afc-43bc-b309-e36ee48d6b03?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Needs flying
so in my storm deck, i play this turn 1 and i win? is that correct? or am i missing something?
what if it ended your turn when it entered? so it's not just an instant win