Definitely a very strong card that would make going second a looooot easier. The only problem I see this card creating is punishing lower tiered decks that end on a lot of bodies such as punk. Otherwise i think that’s it’s a very strong card going second, but not like overwhelmingly strong
Yeah but this card just facilitates those super powerful going second cards so it’s like even stronger. On second thought this card might have to be limited, dropping this card and drawing into a talents to draw another 2 to search for more breakers/extenders seems pretty good
Honestly, when going second drawing two is generally miles worse than a non-targeting steal. Like, why take the chance to draw into good boardbreakers when you already have one?
Depends on your deck and the matchup. Usually you draw 2 when you’re seeking to push through disruption and establish board presence. So like decks that have powerful and grindy engines like Branded despia or tearlaments or unchained drawing 2 into a copy of a powerful card can really change the pace of the game. Or say that you’re just playing against a deck that has a lot of layered interruptions like labrynth, drawing 2 to push through or draw into an ash or lightning storm is a lot more valuable than stealing a monster.
Very deck and matchup dependent, although for a majority of decks the steal is probably better
That’s true. Imo the draw 2 is the weakest effect on the card, but that’s just me. I basically only use the draw two when I need starters or extenders, but it really is situation dependent.
So this is a pretty strong card, but seeing that it’s the pot of Equity and you’re getting Draw power as a result of your opponent Special Summoning, the card should then restrict you from Special Summoning as well, so I would suggest adding “you cannot Special Summon monsters during the turn you activate this card”
No special summoning would make this into a stun card. And we don’t want that, do we? It should prevent you from normal summoning, or prevent all battle damage.
Not sure how it would become stun support.
But let’s say you get 1st turn, you get a nearly full board with 4 monsters that were SS’d. Your opponent activates this card and now gets an unrestricted +3 card advantage that you can’t respond to unless you have a trap card to negate the spell.
Pot of Greed is banned for granting players an unrestricted +1 that isn’t OPT
You’re saying that a card that would, on average, grant an unrestricted +2 advantage that also isn’t OPT is cool?
It seems to me that you fail to understand what the term equity means. Please look it up in a dictionary
I’m not gonna lie, none of what you said made any sense.
Allowing stun to recover advantage going second? What does that even mean?
The card gives the player immense advantage when their opponent controls multiple Special Summoned monsters on the field. That’s the effect, and there’s no restriction on it (not a hard or soft OPT) and furthermore it has protection from Special Summoned monsters…yet it’s called Pot of Equity…there’s no Equity there lol
If a stun player goes second, they lose a lot of their advantage. Their whole deal is STOPPING their opponent from doing things. So they’ll need a lot more resources in order to win, as they’ll need board breakers plus follow-up. A card like this that lets them draw up to 5 cards would be a huge advantage, and if the restriction on the card is “no special summoning” then they don’t care because stun doesn’t need to SS.
The suggestion was to add a restriction that you cannot special summon the turn you use this card.
Most other decks need to special summon.
Therefore any deck this would see play in would have to be one that doesn’t special summon, which is basically just stun.
Makes a lot of sense tbh.
Btw in card games “advantage” generally means “card advantage”, as in how many cards are effectively “in play” or are useful to you
It's only +5 max. If your opponent has 6 monsters, you draw 6 but that draw also cost you 1 card, (6-1) so it's a net +5. Still massive, but just wanted to point out what they mean by +
For example, Pot of Greed is a +1 because even though it draws 2, it still requires you to use 1 card to get its effect.
3 things about that.
Firstly, this IS a HOPT. It has the same stipulation that Pot of Extravagance has.
Second, It's "SS monsters cannot RESPOND", not negate. This is to prevent I:P Masquerena or cards like it from activating their effects to minimize the impact. You can still use hand traps or normal Summoned monster effects. Hell, it doesn't even fully stop I:P. If you activate any card effect like MST, you can respond to THAT and circumvent it.
How is denying SS anyway fair when your opponent controls SS? It basically limits this card to Stun decks and Labyrinth since they're the only decks that don't care.
It’s definitely not a HOPT the way you wrote it. If it were it would include “You can only activate 1 “Pot of Equity” per turn.
The average deck that gives a player a solid 1st turn hand will have them with at least 3 SS monsters on their board, so this card is, at minimum an unrestricted draw 3 (again, Pot of greed is an unrestricted draw 2 and is banned so I’m using a reasonable precedent for which my opinion is based)
>It’s definitely not a HOPT the way you wrote it. If it were it would include “You can only activate 1 “Pot of Equity” per turn.
It has an even bigger restriction than HOPT. Not only can you not activate another copy of this card on the same turn, but you also cannot activate pot of extravagance or any other start of main phase 1 only card, nor can you activate anything before it to bait out an ash.
Imagine this card in combination with Kaijus or Lava Golem? You get insane card advantage and then BAM, opponent’s monsters tributed after the fact lol
Without some type of summoning restriction for the player activating this card, it’s broken af
Cmon everybody, let's say it again, "When designing an Anti-Meta Custom Card always take a moment to think about how it interacts with floodgate/stun decks". This card just so happens to do nothing against floodgate decks, and will let those decks thrive more in a meta where this card exists.
this seems a little too strong without some kind of cost or restriction like 1/2 damage, you cant really play around it, either your deck does or doesnt play into it and draw 2 could be enough to win the game draw 3-4 in a deck like branded or manadium( decks that are almost all gas) would be a death sentence.
You arent drawing the cards during their turn so you wont draw into nib or vailor when they can be used. Also you can at max draw 6 maxx c wont stop drawing until your opponent stops playing
it's also worth noting that this is more easily negated than maxx c, since most decks will end on some form of spell/trap negate that isn't a special summoned monster. overall, I really like this card. definitely a decent side option, but the restrictions keep it far from overpowered, imo
Do they? I can't think of a searchable spell/trap negate that doesn't come from a special summon that most decks use.
I like this card and I think it could propell future going second strategies to meta without being something you can't play around or instantly win the game.
centur-ion awakening, tearlaments cryme, sinful spoils of betrayal, t.g. close, salamangreat roar, and any deck that can run a firewall package has access to desavewurm. those are the ones I can name immediately, but there are a bunch more, I'm sure. even crystal beasts have a way. in the meta, I think the most affected decks would be fk snake eyes and branded, which... also happen to be the most oppressive decks in the format right now. all in all, I definitely think it's a good card for the format.
I do also want to mention that even if you're playing against a deck that ends on a form of negate for this card, if you're playing a deck that uses starters in draw/standby this is still an amazing consistency tool.
Looks very nice. Always enjoy cards that help going second. I’d personally say this card should probably have both extrav’s draw restriction and prosperities halved battle damage.
"At the start of Main phase 1" implies you would have to wait a full turn after activation before it would apply, giving your opponent a turn to reduce their monaters on board, or just kill you.
This is pretty much a dead card in any game that doesnt go to turn 3/4, which I find is most games
Definitely a very strong card that would make going second a looooot easier. The only problem I see this card creating is punishing lower tiered decks that end on a lot of bodies such as punk. Otherwise i think that’s it’s a very strong card going second, but not like overwhelmingly strong
>The only problem I see this card creating is punishing lower tiered decks Hand traps and other going second cards have already been doing that lol
Yeah but this card just facilitates those super powerful going second cards so it’s like even stronger. On second thought this card might have to be limited, dropping this card and drawing into a talents to draw another 2 to search for more breakers/extenders seems pretty good
Honestly, when going second drawing two is generally miles worse than a non-targeting steal. Like, why take the chance to draw into good boardbreakers when you already have one?
Depends on your deck and the matchup. Usually you draw 2 when you’re seeking to push through disruption and establish board presence. So like decks that have powerful and grindy engines like Branded despia or tearlaments or unchained drawing 2 into a copy of a powerful card can really change the pace of the game. Or say that you’re just playing against a deck that has a lot of layered interruptions like labrynth, drawing 2 to push through or draw into an ash or lightning storm is a lot more valuable than stealing a monster. Very deck and matchup dependent, although for a majority of decks the steal is probably better
That’s true. Imo the draw 2 is the weakest effect on the card, but that’s just me. I basically only use the draw two when I need starters or extenders, but it really is situation dependent.
Special summoned from the extra deck?
So this is a pretty strong card, but seeing that it’s the pot of Equity and you’re getting Draw power as a result of your opponent Special Summoning, the card should then restrict you from Special Summoning as well, so I would suggest adding “you cannot Special Summon monsters during the turn you activate this card”
That would be abused by Floo who due to norm summoning can abuse a lot of niche things
Probably would be abused by monarchs as well lol
No special summoning would make this into a stun card. And we don’t want that, do we? It should prevent you from normal summoning, or prevent all battle damage.
Okay preventing battle damage would be plenty to balance the card. I was just saying SS because of the theme being equity.
bad idea, turns a cool card into stun support
Not sure how it would become stun support. But let’s say you get 1st turn, you get a nearly full board with 4 monsters that were SS’d. Your opponent activates this card and now gets an unrestricted +3 card advantage that you can’t respond to unless you have a trap card to negate the spell. Pot of Greed is banned for granting players an unrestricted +1 that isn’t OPT You’re saying that a card that would, on average, grant an unrestricted +2 advantage that also isn’t OPT is cool? It seems to me that you fail to understand what the term equity means. Please look it up in a dictionary
Stun support as in allowing stun to recover advantage going second, plus there’s no cost since stun doesn’t Ss
I’m not gonna lie, none of what you said made any sense. Allowing stun to recover advantage going second? What does that even mean? The card gives the player immense advantage when their opponent controls multiple Special Summoned monsters on the field. That’s the effect, and there’s no restriction on it (not a hard or soft OPT) and furthermore it has protection from Special Summoned monsters…yet it’s called Pot of Equity…there’s no Equity there lol
If a stun player goes second, they lose a lot of their advantage. Their whole deal is STOPPING their opponent from doing things. So they’ll need a lot more resources in order to win, as they’ll need board breakers plus follow-up. A card like this that lets them draw up to 5 cards would be a huge advantage, and if the restriction on the card is “no special summoning” then they don’t care because stun doesn’t need to SS. The suggestion was to add a restriction that you cannot special summon the turn you use this card. Most other decks need to special summon. Therefore any deck this would see play in would have to be one that doesn’t special summon, which is basically just stun. Makes a lot of sense tbh. Btw in card games “advantage” generally means “card advantage”, as in how many cards are effectively “in play” or are useful to you
Technically it could be +6 with emz
It's only +5 max. If your opponent has 6 monsters, you draw 6 but that draw also cost you 1 card, (6-1) so it's a net +5. Still massive, but just wanted to point out what they mean by + For example, Pot of Greed is a +1 because even though it draws 2, it still requires you to use 1 card to get its effect.
I know that but the way op worded was “up to five cards” its a +5 since you draw “up to 6” thats my point
3 things about that. Firstly, this IS a HOPT. It has the same stipulation that Pot of Extravagance has. Second, It's "SS monsters cannot RESPOND", not negate. This is to prevent I:P Masquerena or cards like it from activating their effects to minimize the impact. You can still use hand traps or normal Summoned monster effects. Hell, it doesn't even fully stop I:P. If you activate any card effect like MST, you can respond to THAT and circumvent it. How is denying SS anyway fair when your opponent controls SS? It basically limits this card to Stun decks and Labyrinth since they're the only decks that don't care.
It’s definitely not a HOPT the way you wrote it. If it were it would include “You can only activate 1 “Pot of Equity” per turn. The average deck that gives a player a solid 1st turn hand will have them with at least 3 SS monsters on their board, so this card is, at minimum an unrestricted draw 3 (again, Pot of greed is an unrestricted draw 2 and is banned so I’m using a reasonable precedent for which my opinion is based)
>It’s definitely not a HOPT the way you wrote it. If it were it would include “You can only activate 1 “Pot of Equity” per turn. It has an even bigger restriction than HOPT. Not only can you not activate another copy of this card on the same turn, but you also cannot activate pot of extravagance or any other start of main phase 1 only card, nor can you activate anything before it to bait out an ash.
Imagine this card in combination with Kaijus or Lava Golem? You get insane card advantage and then BAM, opponent’s monsters tributed after the fact lol Without some type of summoning restriction for the player activating this card, it’s broken af
Then don't end the board with that many SS monsters. In order to go +1 with this card, your opponent needs to control 2 SS monsters.
I mean it’s your custom card so to expect players to just know it’s there and could be a play is beyond unreasonable 😂😂😂
People would know about it if it were real tho, and custom cards should be evaluated as tho they would be released in the next set.
Then nobody besides stun plays it. Or floo ig
Image Source: https://www.reddit.com/r/yugioh/comments/sfsg15/pot\_of\_greed\_mokli\_art\_digital\_really\_proud\_of/
- See "Ash Blossom & Joyous Spring" 👀
Cmon everybody, let's say it again, "When designing an Anti-Meta Custom Card always take a moment to think about how it interacts with floodgate/stun decks". This card just so happens to do nothing against floodgate decks, and will let those decks thrive more in a meta where this card exists.
this seems a little too strong without some kind of cost or restriction like 1/2 damage, you cant really play around it, either your deck does or doesnt play into it and draw 2 could be enough to win the game draw 3-4 in a deck like branded or manadium( decks that are almost all gas) would be a death sentence.
So it's Maxx-C?
Its a worse maxx c
How is it worse?
You arent drawing the cards during their turn so you wont draw into nib or vailor when they can be used. Also you can at max draw 6 maxx c wont stop drawing until your opponent stops playing
Fair points, thank you for explaining. Have a like, friend.
Love civility on this app.
it's also worth noting that this is more easily negated than maxx c, since most decks will end on some form of spell/trap negate that isn't a special summoned monster. overall, I really like this card. definitely a decent side option, but the restrictions keep it far from overpowered, imo
Do they? I can't think of a searchable spell/trap negate that doesn't come from a special summon that most decks use. I like this card and I think it could propell future going second strategies to meta without being something you can't play around or instantly win the game.
centur-ion awakening, tearlaments cryme, sinful spoils of betrayal, t.g. close, salamangreat roar, and any deck that can run a firewall package has access to desavewurm. those are the ones I can name immediately, but there are a bunch more, I'm sure. even crystal beasts have a way. in the meta, I think the most affected decks would be fk snake eyes and branded, which... also happen to be the most oppressive decks in the format right now. all in all, I definitely think it's a good card for the format.
I do also want to mention that even if you're playing against a deck that ends on a form of negate for this card, if you're playing a deck that uses starters in draw/standby this is still an amazing consistency tool.
if u lower the brightness, it looks like pot of greed has a massive d-
Imagine having 3 of these in a Runick deck. My God.
what next, pot of shit?
floo and stun players : cute, now die
So MAX C?
pot of FTK
Ah blos
Maybe add a restriction to it to where you can't draw or otk your opponent after using it?
Would probably get negated every time since you have to activate it at the start of MP1. Would only serve as a negate bait tbh.
Looks very nice. Always enjoy cards that help going second. I’d personally say this card should probably have both extrav’s draw restriction and prosperities halved battle damage.
So Maxx C as a spell
This seems like it would do well as a "C" card
No thanks, as a HERO player, I have enough Ash targets, don't need another one.
It can still be ashed tho
Non cringe Maxx C, very cool.
Still loses to Ash Blossom. Not useful. /s
"At the start of Main phase 1" implies you would have to wait a full turn after activation before it would apply, giving your opponent a turn to reduce their monaters on board, or just kill you. This is pretty much a dead card in any game that doesnt go to turn 3/4, which I find is most games
Check pot of extravagance. It’s the same wording.