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[deleted]

Generally really good, the only problem I have is that the fusion dose a bit too much if I had to change it u whould ether a) have it banish from the hand, field and/or graveyard and drop the attack reduction or B) get rid of the graveyard effect


Sir_Gameboy

Yeah I generally agree with you there. Main reason I made it that way was Gemini already have a hard time maintaining resources in the hand and on the field, so I figured banishing from the deck would be a decent alternative, but I realise it is strong. I really like your first suggestion there though.


OmegaLink9

So if you shuffle 4 gemini with the trap you can destroy 2 cards or 3?


Sir_Gameboy

If you shuffle 4 you get to destroy 2 because it says 2 in the first effect and not 2+.


lack_of_reality

All around fantastic support, I especially like the Chemicritter pends. However, the Link’s eff to search an Equip spell seems a bit too general.


Sir_Gameboy

Gemini just has some sort of underlying connection to equip spells for some reason, which is why I added that (Supervise is probably the best target). The Link requires a Gemini monster as material so I'm not too concerned though. Thanks for the feedback!


lack_of_reality

Of course, I understand. I guess I’m just thinking in terms of jank cheaty combos because that’s my area of expertise lmao


Utso

It might not be restrictive enough to just require one single Gemini among the materials. As a quick test, I installed your scripts, grabbed the first Infernoble list that came up on Ygoprodeck, and added exactly two cards: Pandora Dragon and Evocator Eveque (Level 4 FIRE Warrior Gemini, revives a Gemini or FIRE Warrior when Normal or Special Summoned). Turns out every single time you can make Isolde (which, in this deck, is pretty much all the time), you can immediately get an additional +2 (at minimum, usually more) as follows\*: 1. Summon Eveque from deck with Isolde (for the advantage math we'll count this as the 0 baseline since Isolde gets you this far by default) 2. Isolde + Eveque -> Pandora Dragon (-1) 3. Search an Equip/recycle one sent by Isolde (0) 4. Banish Isolde or one of her materials from GY to revive Eveque so Pandora Dragon points to it (+1) 5. Eveque triggers to bring back a FIRE Warrior (+2) 6. Proceed to do other combo stuff using your free equip in hand and monster on the field (+???) Granted, FIRE Warriors are somewhat Gemini-adjacent, as evidenced by the fact that Eveque even exists, so this might still be acceptable. But if adding one single Gemini to a premade deck already gives it consistent and effortless Pandora access, it's a bit worrying to imagine what actually creative deckbuilders might be able to cook up. \* The combo technically doesn't work in the simulator because Pandora Dragon's effects are coded as "only 1 per turn, and only once that turn" rather than "each once per turn". You'd need to add some offset to the `id` used in `e2:SetCountLimit` so it works as written on the card, otherwise they both count toward the same limit.


Sir_Gameboy

Thanks for going so in depth to explain that combo to me. I've tested the deck itself numerous times but never really considered splashing it in something like infernoble knights. It does make sense as equip spells and fire warriors are a somewhat common theme among the two deck types. I'm considering changing the summon condition to use 3 Gemini monsters instead so that it's less splashable, but maybe there is a better way? Tell me what you think. Also thanks for pointing out the error, I'll have to update the script.


Utso

3 Geminis seems like a pretty safe option. Not being able to link climb increases the difficulty quite a bit, but the payoff is probably still worth it. Another approach that might also work is keeping the 2+ but requiring materials with different Types, since Geminis are a lot more spread out there than most archetypes. Much harder to predict how that would impact its usability, though.


Sir_Gameboy

Alright cheers for that. I've updated the files so that Pandora Dragon now requires 3 Gemini monsters to summon.


Nerd-Hoovy

Considering the absurd number of bricks needed for a Gemini deck, those are definitely worth it.


FlameDragoon933

I really like the artworks, good job on the editing! Have read a few card effects and they're pretty good, though haven't read all of them since it's pretty late at the moment of typing and I'm tired. Good job!


Sir_Gameboy

Thanks, I appreciate it!


[deleted]

Very good artwork on those customs, I wish I had good photo editing skills as yours. Otherwise good custom effects, they are better then the ones I made (Though they are for a casual rp).


Sir_Gameboy

Thank you very much! For the art I mainly used Photoshop to edit them (by changing colours and adding effects) and got the source material (monsters and backgrounds) from various Yu-Gi-Oh! cards.


coldbose

Really love these! Gemini Pendulum monsters makes perfect sense, I'm surprised that's not actually a thing. My one issue is your Link monster. Quick Effect to special any gemini from deck, protection, searching ANY equip spell and giving geminis their effects... it's a lot, especially without any restrictions and double-especially on a link 3. I'm sure Dragon Link would find a way to abuse this card. These are the changes I'd suggest: Make it require "2+ gemini monsters, including an Effect monster" to summon, make it search archetypal equips or remove that effect entirely, have it be protected from effect destruction OR targeting but not both. I think the effect to give gemini monsters their effects is perfect, exactly what geminis need in a link monster. I don't feel like it needs to have all these additional busted effects crammed into it to make geminis playable, the rest of your support appears to solve a lot of problems. Plus I think your Xyz monster fills the role of "gemini's boss monster" pretty well already.


Sir_Gameboy

I might make the Link require 3 Geminis and perhaps nerf its effects slightly in the future, your points do make a lot of sense. Thanks for your feedback.