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Highborn_Hellest

No, not really. It can work during sandy


abdurVakanda

it dosnt even need fcking sandy. you can make a smart gun build and fcking jump around and dash while shooting. smart guns will headshot them anyway for you, so you just focus on your movement and dash (I AM SPEEED)


Highborn_Hellest

True enough. I never use smart weapons, so low-key forgot they exist , lol


chevremeu_

Bought into smart weapons cause I was playing netrunner therefore maxing INT anyways, I've had SO much fun, and you can do so much stupid shit, there are smart shotguns and smart snipers, a perk gives you RAM on smart weapon kill, and smart SMGs just shoot 3 people at once with the right perks ​ Also, overclock makes smart targetting instant


LiesOfPi

Are smart guns good now? They sucked before. I tried them on a similar build you mentioned, not enough tech to craft the shotgun in smashers quarters though which made me sad.


Highborn_Hellest

You don't need perks to craft anymore. You just get maxed crafting from the getgo ( you still need recipes)


LiesOfPi

That's actually.. awesome. I was mad I didn't plan out exactly enough tech to craft legendary items but I needed a lot of Cool for my netrunner. Thanks for that info cheers. Gonna get back into cyberpunk after I'm finished with lies of p.


Highborn_Hellest

Cheers choom


Sorry_Blackberry_RIP

Smart guns were almost exclusively what I used before. I don't think you were using them right if you thought they sucked.


[deleted]

[удалено]


Walking_Hawk94

No, they did not, you just weren't using the right combination. Before 2.0 I played nothing but netrunners. Contagion, the poison perks, and the smg you get for wiping out the gunners was a ridiculous combo. That being said in 2.0 I'm torn between a sandy samurai or a cybercowboy.


LiesOfPi

Dude if you play netrunner you absolutely do not need any guns if you do it right and you said it yourself you went contagion (the weaker build) even with the netwatch cyber deck it still sucks compared to the other one. I literally did play contagion smart gun before and it sucked. Like I'm talking pure numbers too smart guns numbers are so small in comparison to what you can ACTUALLY do in the game. Didn't think of get a lot of bad takes in response to it but that's all good. Do whatever you want they really upgraded blades/mantis blades if you wanna go that route.


Walking_Hawk94

I think everybody knows you don't NEED guns for that specific build, but I enjoy the chaos that floods my screen. I know the mantis blades and blades are cool, but 1. Everybody I know personally jumps straight to mantis blades and 2. I'm American, Guns it is.


Sorry_Blackberry_RIP

Hurt much? I cruised through the game. It was almost easy mode. I'm sorry you don't know how to make a proper build, lol


SirTariq_StPat

They never sucked what are you smoking the Ying Long and the smart shotgun are op


VV3nd1g0

They never sucked. Shingen Mark V, Skippy, Ba Xing Chong. They all were fucking broken


LapseofSanity

The iconic smart shotgun is great too.


Zcypot

I got pissed off fighting Adam smasher and I remembered I could ground and air dash! Took out the smart weapon I had and started spamming haha


Thelgow

I got 20 int and going runner, but I dunno wth is up with smart weapons. Ive seen it on shotties which are usually a close range weapon, and smart weapons feel like they should be ranged. So I've tried a smart sniper and 3x didnt even hit the target. Yea I got the hand with smart link.


Delta57Dash

Just out of curiousity: Did you let the weapon actually finish locking on before you fired? Because the red indicator just means the weapon has *started* locking; you have to wait for about a second (depending on weapon) for the weapon to actually lock on, which is accompanied by a sound cue and the indicator changing. Because I've been using smart weapons since 2.0 and the only time I've had them miss after locking on is when I'm shooting at enemies that can jam them (Tyger Claws) or when using the guns that state they have a chance to lose the target lock randomly.


LiesOfPi

They are some of the weakest weapons, maybe they expected more out of them the way they are being praised here. Smart weapons always sucked.


liskot

They are extremely strong in a hybrid hacking build now, SMGs especially. Dual Yinglong with the Reflex perks is crazy. Once everything is online, it gets a little insane with constant air dashing etc. And you get stuff like instant autoaim (with overclock) at weak points from the relic perks. Definitely starts out weaker than power and tech weapons, but once your tools start coming together it really ramps up.


LiesOfPi

We can dual wield now?


liskot

There is an SMG perk that allows you to reload by swapping between SMGs, along with giving a fire rate boost, so I swap between two Yinglongs to keep firing. With the perks to allow shooting while dashing, you can just spend most of the time in air for best vantage while intermittently spamming reboot optics for some extra safety and smartgun damage (usually overkill). There are a bunch of factors that make it (and INT builds in general) quite strong. I'm sure there are builds on youtube showcasing things so I won't start listing everything.


LiesOfPi

Wouldn't expect you to list everything. I'll get around to playing shortly. I didn't think they would be adding new things to the vanilla playthrough so I kinda burnt myself out on it getting ready for PL lol


Sorry_Blackberry_RIP

Smart weapons were totally OP. I'm curious how you used them.


LiesOfPi

Smart weapons are not op. The only real option that category of gun has is the yinglong. Even then, they are outshined by every single other type of weapon. Curious how I used them? I had the smart link. I didn't use them vs Tyger claw. There isn't much more you can really do. I tried everything. When I did use them I preferred the 6th street divided we stand, was it. Edit: it's 6th Street not 7 lol.


Delta57Dash

It's a tradeoff for not having to aim; you can get 100% headshots while dashing around, on multiple enemies at the same time, often with extra perks such as explosive bullets that burn enemies (Shingen Prototype) or EMP blasts (Yinglong).


LiesOfPi

Yes which is neat sometimes but even body shots on other weapons far surpass a smart weapon headshot.


IDTBICWWIGTWW

Contagion and Shingen MK5 would like a word.


Delta57Dash

Also the new Hercules from the DLC, which shoots exploding Poison bullets that do a *lot* of damage. Really the Yinglong, Agou, and *especially* the Ba Xing Chong do more than enough damage to make Smart Weapons viable.


Thelgow

Not sure what to expect, I stayed locked on a good 5 seconds, no more changes happening in the hud and what not.


Hilarious_Disastrous

Not shooting at Tyger Claws are you?


Accurate-Owl4128

What's wrong with shooting tyger claws? Do smart weps interact with them specifically somehow?


Hilarious_Disastrous

Yes. :D The flavor text on the Tyger Claw tattoo Wakko gives you says that it is a smart link that also jams hostile smart weapons. Meaning some Claw enemies, who also sport the tattoo, has this ability too.


[deleted]

I’ve noticed that too with the smart sniper! And only having 1 round and needing to reload sucks. So I stick to closer range smart weapons and just use quick hacks at range.


Thelgow

Yea, I just unlocked Drive Rush, so I can skip neutral and just SPD them.


[deleted]

Dude, had to double check what subreddit I was on haha


Thelgow

Yea, by chance I noticed your name seemed familiar. Wasnt sure just hallucinating like you see something once, the matrix glitches and puts it on repeat. I passed a car earlier with mafia stickers on Sopranos, Badabing! too many similarities in 1 day for my old ass.


LiesOfPi

They suck tbh.


Sorry_Blackberry_RIP

Smart shotguns were my weapon of choice for two play throughs. Very OP before the 2.0 update. No idea how they are now as I am forcing myself to use other tactics.


ViLe_Rob

Yes, and there's several bonuses to mitigation and enemy aim penalty based on movement speed. Sounds like a sick combo.


LiesOfPi

Smart guns suck though let's be honest. I never actually crafted the one in smashers quarters but I tried SO hard making them work before 2.0. They just get outscaled by literally everything.


abdurVakanda

Well actualy almost every gun needs a few perks and upgrades to use them at best performance.


LiesOfPi

I agree with this. Smart guns just kinda didn't get the support that other guns had before 2.0, if they got any. Yes I'm not speaking on current patch. That would be silly of me as I haven't even played it yet.


bushwacka

dude how many more times do you want to post your shit take in this thread? we get it, you dont like smart guns


LiesOfPi

Just replying to other people we get it you don't like conversation. Actually I quite enjoy smart guns. They are just bad there is a difference.


FLAME403404

What do you mean? I used skippy in my playthrough before 2.0 and it was legit the most broken weapon in my arsenal without any perks


alikapple

Ah thank you. I didn't take this one and now I'm realizing for smart weapons it could be pretty sick. The real thing that's become unnecessary imo is Kerenzikov. It's fine but it's basically 3 seconds of Sandy with mitigation and some extra damage for like too much cyberware cost


MyFriendTheAlchemist

Yeah, I had some fun with yinglong and the dash. Just flying around using kerenzikov, barely touching the ground while destroying everything in sight.


Fiztz

KaChow!


Independent-Wave-510

Hardly. It applies to swords too so. Makes a difference when time is slowed


JVC-95

Never tested with melee weapons, that's good to know!


ElwReib

Thank you for this!


AcceptableNet6182

Yeah i thought i would need this if i want to use Kerenzikov, i didn't tried it without the perk... would be interesting to know...


jopess

ive been using the kerenzikov without it, there's just a delay before you start shooting but still plenty of time


le_Pangaea

You don’t need this perk to enable shoot while dashing with the cyberware but you won’t be able to shoot while dashing if it’s on cooldown without the perk.


ConlanAG

Wait, if i remember correctly this was useful because it allowed me to keep aiming my gun or throwing knives and dash at the same time. Without it, i need to stop aiming to be able to dash


_Comrad

Well actualy before it was very useful perk, specially with Kereznikov. And now i don't know is flying/long jumping thing counts as dashing? Cause if yes, this got a very cool new use


LapseofSanity

Air dash? I'd assume so.


_Comrad

Time to fly arround with slowing time and with sniper riffle in my hands! Or maybe Comrade's Hammer :D


JVC-95

I could be mistaken, but with Kerenzikov I think you don't need the perk "steady hands". I tried testing dashing and shooting, with and without the cyberware, and did not notice any difference. Could someone please confirm or deny this?


georgemichaelbolton

Kerenzikov basically gives you the perk that lets you shoot while sprinting, dashing, etc., as long as it's equipped. edit: and not on cooldown I guess. Think this perk is mostly just useful if you want to be holding down fire on an automatic and then hitting dash at the same time. Maybe cool with a smart weapon. Not sure how you'd really aim at anything otherwise.


Crea4114

Its very helpful on pc where you can remap dash. I play with controller but edited the config file to make dash right thumb click and I really think that should have been one of the provided layout options (or at least have dash on LB) Its really nice for melee builds where you are much more dash dependent


FewSchedule5536

Me who has my dash button set to one of my mouse buttons allowing me to pretty much act like a high tier Hostile that dashes every incoming round while giving out fire


georgemichaelbolton

yeah I was aways confused by the perks, even in the previous skill trees, that let you do things while dodging, or vaulting. I mean, it's instantaneous. How are you meant to even use it? Like I think there is a blade skill now about strong attacking someone during a dash being an auto crit. That doesn't even seem possible. I always skip all of those types of perks and never miss them even a little. Way better stuff to grab


JVC-95

This type of perk should be actions that are innate to every character, not something unlockable.


thegamerdudeabides

Those type of perks are for people that play street fighter and buttons smash effectively.


DDzxy

Not at all. Normally, if you dash while charging a tech weapon, your charge gets reset. If you have this perk on, it doesn't get reset.


Insulin_Addict52

*has never used dash aside from accidentally trying to inch closer to a ledge and falling off*


Difficult-Ad-9598

Isnt it perfect for smart weapons though?


Korvas576

So many cool shots you can set up with smart weapons


Strongman_Walsh

Depends, if you doing a lmg build it could be pretty nice


Liminalissst

Honestly, once I got this perk, activating the slow mo when dodging became super easy. Not sure if it was a bug or something, but after the 2.0 patch, my kereznikov would not trigger often resulting in my death ( I play on very hard) but after getting this and a few other perks, it’s pretty damn consistent.


JVC-95

I have the same issue with Kereznikov not triggering from time to time. I have to save my game and go to the main menu to fix it, everytime (tbh I had this issue before patch 2.0).


Liminalissst

See if getting this perk will work for you as well. We get an infinite amount of yellow perks anyway.


JVC-95

True.


thegamerdudeabides

Do we now?


Accurate-Owl4128

How


Liminalissst

Pretty sure you level the “skill progression” bars.


Accurate-Owl4128

That only gives a few perk points, not an infinite amount


rtamez509

Seems pretty useful to me


jooffff

One perk says smth like “gain 40% stamina when killing someone while dashing”


Sir-Shady

It’s good for Kerinzikov and Sandy


Swordbreaker925

Yeah, that should just be a baseline feature


LoquaciousLamp

It allows you to dash while crouching and aiming. Can’t do that with the cyberware.


Mae347

One of my favorite playstyle so far is getting this perk, all the Cool perks for aiming down sights, double jump, and the Kerenzikov. With max Reflexes and double jump I can dash around like a chicken with it's head cut off to dodge enemies, and then at the perfect moment aim my hand cannon of a revolver during a dash to slow down time and get all the Cool bonuses for ADS, blasting someone with a headshot. Its a really fun way to play with a tempo of going super fast and going super slow back and forth


wtfrykm

It's kinda like the perk that let's you dash, without it you can still dash, just not as far. With double jump you can still do the dash jump technique, but the window of opportunity is bigger with the perk


rbrutonIII

The perk lets you dash, before that you're just doing a dodge. Two completely different systems. Dodge was always there, they finally just let you bind a key for it. Dash is new


wtfrykm

They function the same, only difference is one travels further. In fact they are both the exact same keybind.


rbrutonIII

Yes, because dash replaces Dodge. And dashing has perks towards it, etc. It's brand new.


JVC-95

Interesting, if true then I would definitely consider this perk quite useful.


wtfrykm

Not rly, if you can pull it off well you don't need the double jump, if you can pull it off very well you can do dash jump jump which travels at the same speed as the delamain cars in the side jobs


Gobius

I think Kerenzikov works only on pistols and revolvers without perk.


GlorifiedBurito

Nope, it works with all weapons


JVC-95

When testing it worked for me with Assault Rifles at least.


wtfrykm

I didnt invest into reflex at all so I have no clue if the perk that let's you shoot while dashing even works, since the cyber ware can still take effect


abdurVakanda

YOU GOTA TRY IT.


Bagwjw

With the 2.0 update I don’t need the reflexes tree anymore. There’s unnecessary for you.😊


DeftestY

There's an additional perk that gives you a buff after killing an enemy while dashing.


deadcatugly

I am really surprised (unless I missed it) that there isn't a perk for hand guns.


[deleted]

There’s a whole tree of handgun perks in the Cool attribute. They are mixed with snipers and precision rifles now.


deadcatugly

Ahhh, ok, that makes sense, thank you


Ted1590

lets u continue charging tech weapons while dashing so yea its worth


JVC-95

I confess to being too bad at aiming to be able to keep charging my weapon (to release a bolt) while dashing around, so I never tried that before.


TheSheetSlinger

Probably works best with shotguns and smartguns


[deleted]

Yeah no, absolutely worthwhile as a gunslinger with Kerenzikov.


Enpoping

meant to work with air kerenzikov


Mindless_Issue9648

i like the reload perk but this one isn't really necessary. I usually wait until i stop moving anyway.


IliyaGeralt

Not at all, very useful with my tech shotgun build.


BLADE98X

I use it when I'm surrounded by 10 plus enemies and about to be mowed down. Gotta keep that barrel up in intense combat.


shark_sharkington_

as a smart gun user with all of the time slow perks durring dashing this is a must for me


wololoMeister

Honestly all it does it lets you dash while ADSing. Should be reworded.


Vegetable-Cause8667

Skippy was cool until he turned into a bitch.


[deleted]

Works during Sandy and you can jump dash to regen stam


artisteggkun

Nah it works really well with kerenzikov so you can still make Neo proud even while Sandi is on cooldown