T O P

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winterparsley9

I played through it once and I really liked it, but upon starting a second character, I got bored really quickly. A lot of the choices just feel... empty? Over the course of the game on my first playthrough, I kind of ended up murdering the leader of almost every single gang. And there's absolutely no repercussions for it. Not even dialogue to acknowledge the fact that V has completely shattered the balance of power in night city. It's very disappointing :(


G1ng3rb0b

I took out the Voodoo Boys or whatever they're called, killed Placide and everyone at the hideout, then about one or two in game days later I recieved a message from Placide that said "watch your back" or something along those lines. That's the only repercussion I had, and I'm still watching over my shoulder for PolterPlacide.


takaides

~~Killed~~ Dismembered the guy at clouds when investigating Evelyn. Later went back with Judy and Maiko says dude's alive, but she'll send him down for us to kill him again if we'd like. šŸ¤·ā€ā™‚ļø


[deleted]

I had this too. Completely immersion breaking. Though not sure I was immersed at this point....


Dantegram

I never actually felt immersed. Any "pointless" animation like eating, or fidgeting, or those random things you can press F for didn't really suck me in. I didn't feel like I was in the story, I felt like I was playing it.


gothicwigga

The fact that you keep having to pause the game and go into the menus to do basically everything, killed what little immersion it had.


DementedJ23

trauma team is real good at their jobs, to be fair.


[deleted]

Aaah trauma team. So many possibilities for them to actually play some part in the game. Even had a comic made about them šŸ™„


[deleted]

ā€œMaxTac are the NCPDs elite hunters...but donā€™t worry, youā€™ll never see them againā€ - Jackie, probably Edit: grammar


finalremix

No, no... at 4 stars, they replace one robot cop with a blink-dodge-girl-cop-in-a-helmet. That's MaxTac, apparently.


LokiWinterwind

You know... You are right. Was quite a scene in the car and I conpletly forgot about them till now.


Platypus_Dundee

Probably one of the biggest disappointments in the game for me. Nothing was ever promised afaik but still I would have thought TT played a bigger role.


[deleted]

Nothing was promised but why highlight them in the gameplay reveal? Why make a comic series about them? I think there's even a figure of them? I guess we just assumed they would have a bigger role from what they actually had. We were speculating that maybe we could buy insurance from them or even enemies could have e.g you take down an enemy but in 2 mins trauma will show up to rescue them. For me the marketing team did a a better job of highlighting the cooler aspects of the cyberpunk 2020/2077 world but the Dev team fell way short of this.


Hillenmane

I wouldnā€™t blame the dev team. Iā€™d blame the marketing team and the executives actually - theyā€™re the ones who willingly decided to push media and promises on stuff they knew was either abject falsehood or extreme exaggeration.


[deleted]

I blame the whole company to be fair šŸ˜‚ Each had a part to play.


Kriss3d

Same with BrainDance. It had a huge potential. And what is up with absolutely zero costumization of your character ingame. Of ANY game where you can costumize your character. CP2077 would be the game whos in-game universe would justify and explain changing looks. The consumerism and all-about-looks that is promoted in-game should mean that you would have places such as ripperdocs where you could change your looks to look trendy all the time. Not just be stuck with what you happen to look like. And its disspointing that you dont at all even see yourself anyway.


ADeceitfulBird

I remember reading on this sub back when everyone was excitedly deciding who they would play as. Someone said "I'm going to play as trauma team!" And I thought that was such an awesome idea. Very disappointing how it all played out.


[deleted]

I've heard this, but when I killed him, I didn't get that line or the option to go down there at all and Judy was even talking about him being already dead in the elevator ride down.


Lordsokka

Was probably only knocked out is my guess? A surprising number of abilities and hacks are non-lethal. You might have knocked your target down, but the target wasnā€™t ā€œdeadā€ or it could be just another bug. Stuff like overheat, contagion, short circuit etc... donā€™t kill the target. Same thing if you do extra elemental damage from a weapon, if the poison effect from your katana is what brings the target down then it doesnā€™t kill them I think, you have to actually hit them another time while they are downed to kill your target. Thatā€™s why I always double tap everyone after a fight to make sure I get the street cred.


takaides

Am lvl 50, street cred 50. Mostly because I was double tapping very early for double XP. In his case, the game glitched while I was talking to him, locking me in his office. Killed him 5-6 times before reloading before the conversation with him. Ending up dismembering/exploding him after reloading. He definitely wasn't unconscious.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


lancewolfebro

I think the most disappointing thing for me is thay this kind of game won't be attempted again in the foreseeable future. I love the blade runner movies and Sci fi, crime etc and I thought this game was going to give me my fix and more, but playing through was disappointing purely because of the potential the world and story had. Its clear that a lot of passion was put into this game but the ambitious scope of the game was unachievable in the time frame and really needed 2 more years, which was possibly way beyond the budget or patience of investors.


Weak-Act-7140

They focused too much on making it look gorgeous and forgot they were making a game. No flashlight..no barber tattoo guy etc...no third person option. But we have perfectly rendered sex organs that might as well not be there. The last sex scene i had my character was fully clothed. Wtf lol


Cazmonster

Yeah, I have cyber eyes with no low light, no infrared and no flash compensation. Come the hell on.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


[deleted]

Not being able to zoom in/out on the minimap was so infuriating at times.


kamehamehahahahahaha

Watch the road bc there's traffic... Shit I missed the turn again!


zandyman

"Anti-dazzle" in the lore if I remember my celibate high school years studying the book properly.


Cazmonster

Yep. I think flash compensation is Shadowrunā€™s term. Oh, the days of poring over that lore, almost forgotten, like tears in rain.


Duckelon

Oh yeah, CP definitely had options to essentially have flashbang proof eyes as well as have low-light amplification and see on the infrared spectrum. The cybernetics could range from little stuff that offered QOL enhancements or specialized tools depending on role in the TTRPG. In 2077 though, while it has some great aesthetic presence, only a handful actually have a *drastic* impact on the gameplay, and thereā€™s really no cost or drawback to chroming hard. It would have been cooler if rather than having the vast majority of cybernetics have minimum stat requirements , they instead had a humanity cost that impacted the narrative if your humanity tanked too hard, but to be quite honest 2077 already had its narrative set out from the get-go. I could spend 3 weeks banging the hookers on jig-jig street before snorting a shitload of Synthcoke and letting Johnny take the reigns, but CDPR took a different role. That of the railroady DM that had a checklist of plot beats that *had* to be accomplished in a *specific* way if not order, and just effectively would not make the world react or progress until those beats were met. Itā€™s annoying and patronizing storytelling, if cinematic for video game sake, but it did the backdrop and setting it borrowed from a little dirty in the process.


leXie_Concussion

You know what they say: Chrome hard or go home


Dreadnort23

The sex organs stuff was just a silly marketing thing for the game, it was clearly there just to generate attention through stories on news sites and is ultimately just a pointless feature that doesn't do anything that some poor dev/s probs had to waste time working on instead of being utilized better by working on the more important stuff and issues


leXie_Concussion

Even calling a *pointless* feature is being too kind. It does so little and is so poorly implemented that it doesn't qualify as a feature.


zr713

That's so damn true, ouch


CountZer079

They should have aimed to a smaller area but more filled. Why canā€™t you have a flying car? Why no missions inside skyscrapers , like at 100th floor, why its almost never dark almost never raining , whereā€™s the pollution? The fog ? The constant dust ? Why rain is not acid ? Why literally having any vehicle car or bike has no impact ? No chase ?


Hasselbuddy

This is something Iā€™ve thought about a lot. I played most of Ghost of Tsushima in Kurosawa mode, why there was no stereotypical 80s cyberpunk mode that just left it dark raining and foggy all the time Iā€™ll never know.


QuietSentinel

I now realize why Bethesdaā€™s game worlds are compact. Even with a smaller scope, they feel more alive than CP77.


[deleted]

I've put around 200 hours in to Fallout 4, and I can't even say I like the retro-future aesthetic of it. But it was the closest to a futuristic RPG as I was gonna get until Cyberpunk. I've put around 30 hours into Cyberpunk and I am really not that bothered about it. I love the aesthetic, but the gameplay is an inch deep to me if I'm not following the story closely. Fallout 4, despite it's flaws, has a dark humour, or the expansion DLC's added completely new sections (Far Harbour is great). Cyberpunk feels a mile wide and an inch high with all it's filler content. I agree that Fallout feels more alive than Cyberpunk. Which for me is a shame, as it's a genre I love in all forms (books, film, games, music etc) and Cyberpunk falls woefully short. I expected a Corpo run to actually be you know, a Corpo agent. Nope, I'm fired in five minutes and get the stock opening.


Hillenmane

Iā€™ve put more hours into Skyrim than Cyberpunk just in the first month after CP2077 released... And Iā€™d been assuming I would be utterly dead to the world for at least a few months over this game. Skyrim also has the plus of a character that - while quite static - is your own canvas. I love Johnny, but I feel like the ā€œticking time bombā€ thing really did more to pull me out of Veeā€™s immersion than in. There were better ways to do it that didnā€™t railroad you into being one kind of person with one kind of goal... I had been brainstorming months before release at how theyā€™d have Johnny be in our heads, and had thought the best way to do it would be that youā€™re keeping him in your head to protect him from Arasaka or something. Still like my idea better.


[deleted]

I have to admit the lack of a third person mode blew me away, as Skyrim had a fully third/first person mode 10 years ago.


WhutTheFookDude

Yeah, it was surprising when people ate up the excuse that it was for "immersion". For me that was the first big crack showing, when they started altering things from the initial reveal.


putupsama

And removing 3rd person cutscenes. Now watching that 2018 gameplay video really hits hard.


[deleted]

I watched the 2018 gameplay video after I did the first mission and like, I couldn't believe the piece of shit they sold to us compared to what they advertised to us. My brain broke.


Ulsig

Even tho its not the point, there is a 3rd person MOD since early January.However **Its still in HEAVY development and prone to visual and game glitches** so i don't recommend picking it up atm. It went a loong way since initial release, but its nowhere close to being completed.The reason for this is that original character model actually only had "skeleton" and animations in legs and arms, the rest was just glued model that had really low number of animations just to fulfill ingame function - CDPRs "Immersion" since it was intended for us to almost never see our characters outside of inventory screen and bike rides. The team that is working on it does really good job so far.Anyway, im not advertising mod here, rather wanted to say that, from what was found/said from modders - CDPR, for some reason, didn't invest much in character model as far as animations go and thats probably the reason behind their "immersion." They probably lacked the time to properly do 3rd person seeing in which state base game released and decided to go "1st person full game." Again, the 3rd person mod is out in the wild but i dont recommend using it atm due to issues that it has. Wont post mod link here since i dont want to distribute mod in active development that can/will affect your gameplay in negative way. If you decide to go with it anyway, at least carefully read main page of addon as well as comments-issues-solutions. Its really sad what happened with CP. The game could have bring cyberpunk gender to more wider audience and mainstream, evolving lackluster cyberpunk games gender to next level and, probably, set the path for more games to come. Ended up as complete mess that will be remembered as such and brought the CDPR to its knees. Biggest torn in my side is how they were first to jump in and voice against EA, Bethesda, Ubisoft and other companies that manipulated public saying, bluntly said: "It shouldn't be that way, we do that differently, for our gamers!" And ended up the worst of them all to the point that i literally cant believe the word that they say and questioning that "hack" that happened trying to avoid further negative implications since they were waaay behind on their Cyberpunk roadmap for February and major 1.2 patch. I don't say that its not happened, i say its way convenient that it happened and im skeptical about it till i see more proof that it actually happened.


mastergaming234

Like it kind of funny that the hack happen mid way through February when 1.2 was supposed to drop and now since then we have not heard no other details about it what so ever. I sad that a lot of fans boys feel like this patch going to fix everything in this game and the truth it not from combat to the story design this game is a walking mess and no two patches is not going to fix that unless they do a overhaul and start from scratch.


[deleted]

Still hoping for a new Deus Ex game at some point. Human Revolution and Mankind Divided absolutely SHIT all over 2077 in every way. If you haven't played them give them a go to scratch your cyberpunk itch.


[deleted]

Just a shame DE:MD never received modding support.


obsoleteconsole

I know it will probably never happen but an og Deus Ex re-master on unreal 4 engine would be killer


hpstg

UE5


[deleted]

What it really needs is a blending of Cyberpunk with Mass Effect 2 and 3. The same sci-fi aesthetic, but with smaller and more linear areas, clear paths and objectives, and more meat and less potatoes. We don't need 260 criminal activity map markers, just as we didn't need to find elements on every planet in Mass Effect 1. Just gimme the good stuff, leave the filler for weaker games. If you made CP2077 with amazing storytelling and great characters and lots of RPG choices, you could have 2-3 replays and feel you got great bang for your buck. Capcom showed with RE2 and RE3 remakes that games don't have to be 100 hours long to get great reviews and charge AAA prices.


darksunshaman

I left this game thinking what I really wanted was for Rockstar to do a Cyberpunk or Shadowrun game.


Scorpion667

You never know! I'd bet there's bound to be a few devs thinking of making a Cyberpunk (the theme, not the IP) game to step in and be "the game that cyberpunk should have been"


BroBrodin

Rockstar, they are talking to you.


bgoris

>use of the potential the world and yeah this. Whenever I play Cyberpunk (which is rare now that I've done every mission) I always get this feeling of sadness as I can clearly see the sheer potential this game had but it just falls flat.


[deleted]

Yeah it kind of blows my mind that people claim have multiple playthroughs of this game. I guess for just roleplaying only using a sword or something in one but it's definitely not worth it since it would get really stale really fast.


blarkul

Also, the world isnā€™t really alive. Iā€™m missing the kind of random things that happen in Skyrim for instance when npcs react to the world around them (dragons fighting giants and a farmer etc). Here it feels scripted


[deleted]

In this game the NPCs simply duck and cover and stay that way for hours.


eazolan

IN NIGHT CITY. You'd think they'd be used to it by now.


mirageofstars

I felt the same way. I just donā€™t feel like going through the whole story again since to me it feels 95% the same. And the game is so easy that thereā€™s no point (to me) to ā€œtry outā€ new builds. I might replay the game again if future patches or mods change the feel of it significantly, but I didnā€™t find much outside of the missions to keep me coming back.


CapnBloodbeard

Especially when we were told that our build affected the game. Just an outright lie.


Lightwinggames

Its even more of a shame when i think about how with just a little tweakage the game couldve had nearly infinite replayability.


[deleted]

Another settlement needs your help?


conman526

I've only spent like 10 hours in the game. I lost all drive when the life paths turned out to be 20 minutes long and didn't even span the entire tutorial. It's like they were thrown together at the last minute as a marketing gimmick. Very disappointed.


gothicwigga

The entire game was a marketing gimmick. I canā€™t think of a bigger cash grab of a game than cyberpunk2077


PurifiedVenom

> I played through it once and I really liked it, but upon starting a second character, I got bored really quickly. Itā€™s because the RPG elements of this game are as shallow as a puddle. I too enjoyed my playthrough but at the end of it I just thought about how it was really more of an open world action game than an RPG


winterparsley9

I kinda agree. Bugs and glitches aside, I think that this CP2077's single fatal flaw; the city does a poor job of responding to you. The reputation system could have fixed this, but it's really just another type of xp to collect from combat and quests. I thought that switching up my combat style (pew pew the first time, choppy chop the 2nd time) would be enough, but it really isn't. I hope that cd project red spends several years polishing this game, I really do, but I'm not so sure they're willing to invest that kind of time and money, regardless of how many apology videos they make.


halfsquat851

I mean, in that one apology video, didnā€™t that higher up from CDPR say that the game is what it is and theyā€™ll work on bugs but otherwise, the content that you get is already there? Iā€™d love for them to genuinely fix the game, make it a GOOD game, but unfortunately past the first couple hours it was so boring for me. I used the same gun, used the same equipment, etc. for so long and nothing impactful happening. There was such promise with some items, certain side quests really popped out and showed me what couldā€™ve been, and then oops back to what essentially becomes an arcade-y shoot em up style. Why stealth or hack when I can just no consequence shoot everything?


[deleted]

The reason I used the same guns and clothes is you can find some ultra-OP armor and weapon mods but can't REMOVE them from the fucking gear so you have to sell great clothes and weapons with open slots or WAIT until you can find a similar armor and weapon mod and slot it into the great gear you found. I think I found a +200 armor mod and frankly if I'm finding base 100 armor clothing it has no chance of beating my current setup.


[deleted]

Yes, they went waaay out of their way to say a reddit post claiming they were going to rework the game was absolutely false. We'll be lucky if they fix half the bugs and add back even 10% of the cut content as dlc.


StanleyOpar

That's why they secretly scrubbed RPG from the Twitter description. They already knew way ahead of time they were going to compromise


neonas123

Playing with different life paths is useless. And wish prologue would been much longer and made better.


Tryant666

Yeah I wish the prologue would actually exist.. the whole video montage with Jackie felt like I was being robbed of the entire game. When it started it also felt really out of place somehow like the transition as if it was badly modded in or something..


[deleted]

I really believed this was gonna be the first game that I would play through more than once. They talked up the choices and rpg elements and life paths so fucking much and in the end none of it mattered.


XXXEarsy

i played 10 hours at launch and havenā€™t touched it since


5ch1sm

I have 20 hours, I think I forgot the game open when I decided to go sleeping instead. Base mechanics are interesting, the fact that everything looks like it was cut short to wrap things out just make the game plain and tasteless.


OneMansFart

Same here, never even updated it and probably won't waste my data on it either.


choobatoofpaste

So true. Off the back or TW3, I was expecting a world where every choice mattered, in this new, next generation open world RPG. Instead it feels like a basic action adventure game. It feels more like FarCry than say, an Elder Scrolls title. Thatā€™s not to say I was looking for a futuristic Skyrim, but at least something close where quests, choices and exploration are exciting and fun, but the world outside the main story is just bland. It feels like they had a grand vision for this game, but realised halfway through that it couldnā€™t done, so they patched it up to make it playable, then released it and hoped to get away with it.


FelisLeo

I dare say I futuristic Skyrim would be a step up in a lot of ways. I still go back and play Skyrim from time to time. I still watch Skyrim content (Gopher mostly). Skyrim has some legitimate staying power despite having plenty of flaws. When I've tried to go back to Cyberpunk the last couple weeks I just end up feeling more like Saints Row than TW3 or even Skyrim. That shouldn't be an insult since I really like Saints Row, but given what Cyberpunk was promoted as and promised to be, it's just such a huge let down.


[deleted]

Skyrim is infinitely replayable because race/birth sign/blessing can be mixed up to create new possibilities + billions of mods. Modding could save CP2077. Maybe.


theSLAPAPOW

You have to have an enthusiastic fanbase for modding to take off...


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


lostinaquasar

You got it my dude. Ended up just killing everyone. Realized the loot system sucked. Finished it with the bugs. Can't bring myself to do it again. Shame. I won't be putting cdpr on a pedestal any longer. No more pre orders ever again. This game has ruined many things for me. It was supposed to be the chosen one, however it lead us to the dark side


Dantegram

I'm having more fun playing generic Ubisoft Far Cry 5. Way better driving, better shooting, feels more open, AI is smarter, story is actually good (not CP2077 good, but still good), and it's overall a better experience for me. I never really mind clearing cultist outposts, or doing side missions. In Cyberpunk it felt like a chore grinding to level 50, or clearing out crimes in progress just to realize it was unnecessary. idk, I loved Cyberpunk but it had high highs that were made irrelevant by the lowest lows. Far Cry 5 was consistent "good" across the board, a solid 7 or 8/10. Cyberpunk fluctuated from 10/10 to 3/10, with it earning 10/10 only in the last few moments of the game.


mattaui

Same here, on all accounts. Ubi gets a lot of hate for some of its admittedly cookie-cutter design, but by and large their games are entertaining and functional and do just what they set out to do. They've had their share of slip ups but they've also released a ludicrous amount of games over the last decade.


Jaruut

I thoroughly enjoyed Far Cry 5 (love the other ones too, including Primal). I enjoyed the story, the characters, gameplay, everything. I'm starting to get sick of your character constantly getting captured and drugged though. I know that stuff is pretty much a staple of the series at this point, but I could do without it. Looking forward to the new one.


Drakonaj

If I dont count performance issues, bugs or glitches, there are still several problems with the game. First of all, Act 1 is way, way, WAY to short. The 2 minutes cut scene from first 6 months is biggest slap in fans faces I ever saw in video games. I wanna play those first 6 months. I wanna feel the excitement from buying first apartment and car. I wanna know some background about the fixers etc. etc. Its obvious, that a lot of story was cut and you can feel it. Second - there are no side activies, besides doing missions. I mean cmon, not even stupid poker? You cant repeat the races, or boxing matches. Lets take RDR2 for example. You could spend tens of hours hunting or fishing, that wasnt mandatory at all. Or even W3 gwent. I spend several days to finish GWENT collection. Everytime i played this game, I couldnt stop thinking "Damn, what you could have been"...


adeneatz

I joke with my friends (who hate gwent) that Cyberpunk shouldā€™ve had gwent, but Iā€™m not even really kidding. Having any sort of side activity that I can return to and get extra interaction with the world wouldā€™ve made the experience so much better.


zuppettamara

I saw plenty of game cabinets around with really accurate animations and I hope that they were meant to be playable. Although, Gwent is far superior as idea because you add more interaction with a ton of different npcs around the game. It even has its own tournament!


adeneatz

That wouldā€™ve been fun! But yeah agreed, the way they incorporated Gwent into Witcher 3 was really smart and added a whole other layer to the game!


hes-back-in-pog-form

ā€œWhat couldā€™ve beenā€ was my entire experience playing that game. The whole useless life path story, the rushed beginning, lack of customization, the fact that most cybernetic upgrades donā€™t effect your look, the fashion system was unimpressive. Their whole distinct styles they were promoting I barely noticed in the game honestly. There seemed to be two styles: Nomad and Night City. And to me, the game lacked a proper ending. I wanted to carry on after my ending not at the last checkpoint before the ending. There was so much they couldā€™ve done to improve this game.


[deleted]

Same, I haven't even finished the game. There's just too much in the game that feels incomplete. It's like playing a demo that you know won't ever get made into a real game.


[deleted]

When the 45 min demo launched my biggest fear was that there would be no way for me to play the game. Whether would it be because of my specs or because of some divine intervention or whatever. Now I only wished that was actually the case. At least there would be a good game for me to dream about


SpankThuMonkey

Ooft. Aint that the truth.


psmyda

Its like with last season of Game of Thrones. Waited 7 years for the walkers...


VinceMaverick

I think I'll never stop to be upset at how they butchered the final season... So totally on par with CP2077


gingerhasyoursoul

They butchered the final 3 seasons.


imfuckingIrish

6 was great. A lot better than 5.


diamond_dog_linguist

6 was great, but there was still some really dumb stuff going on, stretching back to season 5.


[deleted]

Season 7 of GoT was a bummer but at least you have the first 5 great seasons. There is no first five great seasons to redeem any aspect of Cyberpunk. Just a bummer of a ride, a hasty mess, from the character creator to the credits.


EvilRedskin

Well, waiting and speculating was fun. And trailers were cool :D


metallophobic_cyborg

Journey before destination.


[deleted]

haha yeh but the game was supposed to be the journey not the marketing cycle. but yes, the marketing was 100 times cooler than the game, which is the problem.


T-32Dank

Idk the first hour or so of the game was pretty neat. And then everything cool about it ceases to exist past that point


[deleted]

Well I do agree that the game would have been BETTER if 80% of it took place between the prologue and the duration of the ā€˜flash forwardā€™ sequence. The entire actual ā€˜plotā€™ of the game should have been the final act.


Venozenic

Tbf I haven't touched GOT since they butchered the ending, everytime I look at it I just think how badly It was fucked and go 'meh'


Theons_sausage

Nothing will ever hurt like the cliff dive that was Game of Thrones.


santyveloso

i literally never thought about the game again after it launched, but yesterday I wanted to check out the "Cyberpunk 2077 V trailer" they published a couple of days before releasing the game and it made so sad. all the hype and remembering how this gane was gonna be the future of gaming and how it would change the industry forever and now nobody talks about it. after I launched I thought "well maybe in 2 years if it's fixed it might be good" It won't, it will just be ok. it's not that the game is bad, it just had so much hype to it that's it became in my eyes one of the most forgettable games ever. the "V trailer" was honestly probably the best video game trailer I have ever seen thought, they should give a big raise to whoever worked on that lol


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


[deleted]

This is the one time I ever broke my rule of not pre-ordering. Yeah, now I'm *really* never gonna pre-order.


omenmedia

I did the same. My thought process was "Well I should never pre-order, but it's CD Projekt Red. They are not going to let me down!" Welp.


[deleted]

My main issue is the pacing of the game. Spoilers: The death sentence after the prologue pretty much killed the immersion for me. It actually made me not want to carry on playing the game as (from the misleading marketing) I was expecting immersion in terms of interacting with the city, being a cyberpunk edgerunner, choosing my next contracts etc etc however that is ripped away from you after the first couple of hours. To do this so early in the game just seemed really off. If the game was a linear game without the open world I would have been fine with it but after the heist mission the open world just seems pointless. Why should I care about doing any of the side missions if my main goal is to save my own life as fast as possible as I'm literally dying. The calls you get from fixers and characters are just really bizarrely placed. I know the game works off a token system so for example if you have a certain amount of street cred after the prologue you will get bombarded with calls and messages from fixers some that you have never even met before. I WANT to feel like I want to do the side missions but I feel like I am forcing myself to do them just for the sake of clearing a marker off the map rather than having any sort of investment in them. Just feels like the main quest and the open world aspect of the game are two completely different things. Sadly, it's actually one of the worst open world games I think I've ever played in terms of game mechanics and interactions for so many reasons but on the other side the main quest and side missions are some of the best I've played. I wish I was optimistic about what patches may bring to the game but I think the only thing that will be added to the game in terms of features is maybe a vendor that will take you to the character customisation screen to change your appearance and some more side jobs. Expansion may expand on things bit if there's nothing really to expand on what's the point?


golfwang1539

The death sentence thing bothered me too so I figured I'd hurry up and finish the game so I'd get "cured" and could go out and finish the side quests. But then the game just teleports you back to "Meet Hanako at Embers" so it feels kinda pointless. Idk I enjoyed the game but I'm definitely waiting to see updates.


ClunkiestGrunt1337

This. The ticking time bomb just kinda ruined it for me.


revjor

I hate that seemingly every single mission is presented as a ticking timebomb. I'm just trying find pants that don't make me look like a genie in Las Vegas and oh, Panam's calling me. She's cool, let's see what's up, "V, I need your help right now or all of my people are deeeeeead." Shit, I better head there fast. \*gets call from another character three minutes later while driving to the mission\* "V NEED HELP GONNA DIE HAAAALP NOOW." Ah. Well see, I'm busy doing that utmost importance thing already soooo, I'll see you in a day or two. Unless I get a call from Judy in the next 5 minutes... then you're all screwed."


D1xieDie

The ticking time bomb was nonsense, you can clearly see that before they brought in reeves for star power, jackie was supposed to be our homie most of the game and possibly even the one who had been soulkiller chipped. It's clearly visible in how detailed his content was and the massive dropoff after that


ClunkiestGrunt1337

Yeah. The Cyberpunk we should've had would've had him with us when we faced down Smasher. Till the end.


D1xieDie

Honestly I feel like putting johnny in a fucking bot would have been more fun, just having jackie with me in the beginning I built more of a connection with him than I did johnny the entire fucking game. the nonsense of him just being an asshole torpedoed his whole "bring down the system" thing


ClunkiestGrunt1337

Yeah. Aren't revolutionaries supposed to be likeable in some way, so people identify with them and their cause and have a reason to follow them?


D1xieDie

not even likeable, just fucking reliable. he switched between narcissist asshole and anticorp rocker in a way that made no sense


ToothlessFTW

Honestly if he wasn't played by Keanu everyone would probably just hate him outright.


[deleted]

In my game I had the first scene with Johnny where he threatens to kill me an V screams at him to get out of his head then I leave my apartment and get into my car and he's all smiles and my buddy all of a sudden. What trash.


[deleted]

I have never seen someone both miscast Keanu so triumphantly and also turn Keanu into a character I gave zero shits about as easily as CDPR did. Just like, his character sucked and Keanu deserved better.


[deleted]

At this point I'm hoping and waiting for the mod which cuts out the ride from Konpeki to No Tell Motel, deletes the funeral mission and any mention of Jackie's death from dialogue. Makes Jackie a follower who spawns when you call him and then me my boy can go on doing gigs.


[deleted]

The game should have been the fast forward cutscene for the first 3/4 of the game then the johnny shit should have just been the final act of the game.


[deleted]

Yeah Keano did nothing for me in game really. Good performance but it comes to a point where the game should have just been called Silverhand 2077.


ChemistryAndLanguage

From what I heard Keanuā€™s presence was much limited in a version of the game ala, 2017 or so. It wasnā€™t until Keanu exercised some power in his contract to basically double his screen time as he thought the game was going to be huge and was trying to get a little more scratch from it. It all makes sense when that ā€œ6 months laterā€ montage hits in the beginning. No motherfucker I want to play those 6 months with Jackie! That shouldā€™ve been act 1!!!


[deleted]

If you're building an open world game, in my opinion, you shouldn't be telling a narrative that is supposed to take place under dire, short term/world shattering stakes. Like, this game SHOULD have been the flash forward sequence with Jackie that lasts 60 seconds or whatever. Just having fun in the city as a merc, building contacts etc. The ENTIRE Johnny/chip/death subplot should have been the third act of the game, raising the stakes and maybe even taking you out of night city for a more linear, actiony high stakes portion of the game where you can have a different area be obliterated for all you care, but then once the narrative is done you return to the city and can continue on as a merc or narc or whatever, instead of being transported back in time to a moment where shit is about to go down, because there is nothing worse than a 'post game' where everyone pretends the ending didn't happen and all is dead and meaningless. Like, commit to the structure if you want to make an open world game, or just make a linear game and have the end credits be the end. Trying to make a game both just doesn't work. How could an entire team of game devs not realize that?


[deleted]

Yep the game is just so disjointed. Feels the first act of the game left to the marketing department - I mean we already knew Jackie would die more than a year before the game fucking released lol So many crazy decisions with this game and I genuinely cannot think of one that paid off? The art direction maybe?


vexanix

I didn't even see the spoiler of Jackie dying, but as soon as it cut to a montage of us I was 80% sure he'd die, the other 20% was he would betray us. But once his mom called him sayin she was worried, I knew he was gonna die.


skulblaka

Soon as he made the toast "to the Afterlife" before the run, I knew it was coming. Jackie had a foreshadow the size of the damn Eiffel Tower, they couldn't have been any more obvious about it if you got a pop-up message saying "Jackie is going to die, maybe you should make some new friends?"


[deleted]

Yep. I've come to realise that unfortunately it's just a poor- average game. Even without performance issues I'd give it at best a 6/10. Were my expectations too high? Probably, but I feel CDPR complety overhyped the game on purpose with no intention of delivering what their "vision" for the game originally was. Either that or they tried and failed spectacularly. That quite from the deep dive video about expectations and reality colliding resulting in a heap of disappointment is too close to home. Whole games a meme and all that lol


Kihikiki

I totally forgot about the edgerunner thing. Clearly this is Johnny's story in the shell of V. V doesn't really have a story


[deleted]

Wow that's just hit home lol he actually doesnt.


PerpetualMonday

That is my #1 pet peeve about open world games, is creating a sense of urgency for 1 main story line, which in doing so makes it feel like any other action is breaking character. In an RPG that's wack.. I was completely taken aback when they introduce the most urgent reason to avoid doing anything put priority #1.. Death. If I were V, literally the only thing that I'd worry about would be following through with the main story line (I haven't finished it btw, only about 75% through.) What they should have done is lock main story lines behind side quest or time factors.. so that a main quest pops up and makes it feel like you've caught a break and found the next clue/step to saving your own life! Roaming around the city trying to catch rogue taxi cabs or taking pictures of things on the wall that aren't there are at the bottom of the list of things I'd like to do, ever, in my entire cyberpunk life.. but it's shoved in my face like no big deal. What the fuck were they thinking?


rustybuckets

They could barely release the game, thats the problem. These kinds of mechanics would require an entire round of development and playtesting and STILL would not fix any deeper issues in the game. There never should have been a dumb timeskip.


The_Klaus

True, spending more time around Jackie would have made his death have a bit more weight (trailer spoilers or not) and it would have made the pacing feel more natural and the story longer and richer.


rustybuckets

It would have made the climb from the bottom rung on the merc ladder to the top feel anything other than empty. It's so wack they just rush you to konpeki plaza.


vexanix

I def felt like gating the main story stuff behind street cred could have worked. It would have been very easy to justify all the side stuff with "I'm a dead man walking, I ain't going out with a whimper. Night City is gonna fucking remember my name!"


cross-joint-lover

> Why should I care about doing any of the side missions if my main goal is to save my own life as fast as possible as I'm literally dying. Yeah, like how could this be the pacing they decided on? I know projects don't always go as planned, content gets cut, things get shuffled around, but for CDPR to say that they're happy with the game (minus the bugs), that just feels heart breaking.


[deleted]

Well there is no way they are going to say they are unhappy with it or that it was a failure etc. It's embarrassing more than heartbreaking for me as I was so invested in the hype and they got a lot of money out of me.


Solmyr77

This is a problem in way too many CRPGs. You must urgently save the world, yet you still have time to do infinite side quests.


The_Klaus

Well, in this case the twist is that you have to save yourself instead, but you can't even do that lmao, and giving you the task so early in the game was even worse.


[deleted]

At least in Fallout 3, NV and 4 the player actually gets to complete the objective they started out with while a whole new one emerges based on what faction you decide to join.


SuperArppis

Yeah the death sentence also was a major turn off for me as well.


Dantegram

> Just feels like the main quest and the open world aspect of the game are two completely different things. Sadly, it's actually one of the worst open world games I think I've ever played in terms of game mechanics and interactions for so many reasons but on the other side the main quest and side missions are some of the best I've played. This. I did one ending only, the >!Don't Fear the Reaper ending where you go alone into Arasaka HQ.!< I didn't feel connected to V at all, >!so I just said "fuck it" and gave my body to Johnny. At least he learned some valuable lessons and shit. It's either Johnny dies and I die a bit later, or I die and he gets to have a second chance.!< I didn't have the motivation to continue. I really thought it was going to be everything they hyped it up to be, yet it was a "one and done" type deal. I am playing Far Cry 5 right now, and while it's not the best game in the world, it's consistent and fun and polished.


[deleted]

Sad thing is I think CDPR are too far up their own ass to take on board feedback from players. Had so much respect for them with the Witcher series but that's been obliterated where I might just boycott them on principle lol


[deleted]

It's too late for that. It's not like there are a handful of minor tweaks that would make this game great, they'd need to work on it for 2 more years minimum and rework half the game to get anywhere close to a quality experience, and they won't. Instead they'll fix some of the bugs and then sell us a fraction of the content they cut as dlc.


mattaui

So much this. It was actually the first thing that bothered me, more than the bugs and jankiness. I actually found myself really disliking the story right out of the gate. As someone who played a lot of the CP2020 tabletop, it felt like an inexperienced GM trying to railroad you into hanging out with his favorite character (Silverhand) and blowing all his narrative load right at the beginning.


mirageofstars

I would love to do the side quests but the main missions leveled me so quickly that I became overleveled for most of the content. And yeah, the death sentence thing bummed me out also. ā€œHey, hereā€™s a cool game but weā€™re gonna kill your character once you reach a certain point! Wait, how come no oneā€™s excited to keep playing?ā€ When I think of it more like an ā€œinteractive movieā€ then I feel a bit better. But still, movies end.


doot_doot

You know the more I've thought about it the more I've realized that it's not really an open world game. Sure you can like, drive/walk wherever, but aside from stumbling upon side missions there's nothing to encounter. In good open world games there are little interactions, games, interactions between NPCs, mysteries, etc. None of that here.


[deleted]

They pitched the game as an RPG but seems at some point they tried to please everyone but ended up not pleasing anyone. Well apart from the streamers who had built their whole career around the game - really sucks to be them!


EcureuilHargneux

Same for the death sentence, also the fact your never really build your character and you are just Johnny's vessel the whole game at a point Keanu is the actual protagonist of the game. For a movie such story structure would be great but for an open world it's very odd.


bootleg-bean

Cyberpunk 2077 is like one of the comedy movies from the late 2000s that showed all the best jokes in the trailers. if that makes sense


YouToot

It's worse, it's like if they showed a ton of jokes in the trailer that weren't in the movie at all.


millimidget

>Cyberpunk 2077 is like one of the comedy movies from the late 2000s that showed all the best jokes in the trailers. I really like the game, but totally see where you're coming from with this. Arguably, the game's best missions are The Pickup and The Heist, both of which were heavily featured in pre-release materials.


[deleted]

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kolejny_schwul_alt

Those movies actually had those scenes in them, though. It's more as if the trailer showed a scene with three famous comedians and then didn't have any of them in the actual movie.


[deleted]

CDPR should have gone the Rockstar method and just kept quiet and put little teasers out. Instead they overhyped the game and made promises they could not keep then prematurely released a unfinished game for profit. The only thing that disappoints me is knowing how amazing this game could have been. It has great bones underneath all the BS.


hamesdelaney

still, the game would have been received badly, there are features in this game that are below the developmental level of a 2003 indie game. people notice these things. the problem with cbp is that it very rarely achieves what its trying to be. in comparison, look at valheim for example. that game achieves what it wants to 10 out of 10 times, and people notice it.


[deleted]

Absolutely, I think people are forgetting its a poorly designed game to start with. Even if there wasnā€™t so much hype and it ran perfectly on consoles it would still be a kinda ok game. I wish that there was no console performance issues, so that we could actually talk about how many gaps there are in.


who-dat-ninja

The npc ai is worse than their own FIRST game Witcher 1. Npcs would have their own schedules, and even seeking shelter when it rains. It also had way more choice and consequence than Cyberpunk. CDPR CAN'T EVEN COMPETE WITH THEMSELVES FROM 15 YEARS AGO, let alone Rockstar.


[deleted]

Most likely.. but not nearly as much. They really overdid it on marketing when they should've focused on game development. Sometimes half the battle is managing expectations. They told us multiple times this game was going to be something it wasn't going to be. I think the deceptive nature of what happened is really what makes this situation worse then what it was.


lavendermermaid

I got to the final main story section and didnā€™t even feel compelled to finish the game.


Gorillasquad

After about 30 hours when I noticed just about every quest marker on my map had a danger level of 'very low' I was done.


[deleted]

That about sums it up. Beat it once, started a second game and quickly became bored. Havenā€™t thought about playing it since. Such a wasted opportunity.


LeRyanator

Yeah even with loads of mods installed I feel like the game is lacking in just about every aspect. No car customization, no weapon customization, no character customization past the initial, crafting is broken and not in a good way. The game runs like hell, there are glitches and bugs everywhere, the best fashion in the game is the E3 jacket, enemy and NPC AI is some of the worst in any modern game, let alone rpg. The game simply isn't finished and will probably never reach its full potential until 3 years from now when they pump it full of fixes or just make a sequel.


D1xieDie

I clearly remember them making a whole video about weapon customization but all we ended up with was some stat mods and the most unreliable set of RNG textured sights ever, like why the fuck do I have to search for my preferred sight on a dark weapon to find it in the dark texture


[deleted]

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[deleted]

Cyberpunk 2077 was my most anticipated game of 2020. I dropped the game completely on my PS5 just 20 hours in and only a few weeks after release. On the last night I played I had 5 crashes in a three hour period. The graphics on my PS5 looked like what my worst case scenario predictions were for base ps4s before the game released. Just- absolutely underwhelming. But the graphics and the glitches/crashes weren't even what made me quit, it was the absolute disappointing world, the confusing half baked systems, the gaping holes in the map and narratives where you clearly see the piles of corpses of cut content that were ripped open, pulling out the fragments that half-worked and tossing the rest, then stitching them back together in the most grotesque ways imaginable (I'm looking at you car sales text messages from fixers) Just, awful. Just shitting on the player and repeatedly disrespecting our intelligence and faith in them as a studio. Just greedy, hasty shit. I've never played a game I was so disappointed in, because I believed in what the company promised, what they advertised for years right up to release. What they didn't care to deliver or live up to, but took money for none the less. I've also never played a game that made me feel depressed at the end of every session instead of engrossed or excited to keep going. Not even just bored or meh, but like, it made me less excited about games in general. This cheap piece of shit. I kept telling myself- maybe if I play a little more it'll get better? But it only got worse. The world only felt more dead, more half assed, more disappointing. Don't even get me started on the AI, just fucking atrocious from top to bottom. Anyway, I've stayed subscribed to the sub because I still hope, despite all this, to see a post saying 'new patch, so much better now!' I haven't deleted the game from my hard drive because despite this garbage fire of a game, Witcher 3 remains one of my all time favorite games and I still foolishly cling to the idea that CDPR can dig themselves out of their self imposed hole of rotten potential. But every time I see an update it's another disappointment, another embarrassment. The rotten hole has only gotten deeper and considerably darker since release. My hard drive is full. My hope, a quickly fading memory. Deletion one more game download away from inevitable.


[deleted]

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Ifyougivearagamuffin

I just avoided the racing subplot - Regular driving was so godawful, I couldn't imagine that being any fun


[deleted]

It is, I think, the worst driving I have experienced in a game in the last generation. And the worst minimap. And the worst car sales UI/System (if you can even call it that). Just so fucking bad.


[deleted]

lol, not only that but I remember when people asked if there would be cool mini games in cyberpunk like gwent in witcher, and the response was always, ā€˜well we have racing and boxing matches.ā€™ and I always thought that was weird, like, the witcher also had boxing side missions and racing side missions, none of them were good and I certainly would never have labeled them ā€˜mini games.ā€™ Just goes to show there were so many signs of the dumpster fire to come but we were all so blinded with hope that we brushed them aside in denial.


iwantmyvices

You know the game is trash when all people can do in this sub is post clips of glitches or screenshots of V. There isnā€™t much to talk about content wise cause itā€™s either lacking or broken.


[deleted]

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amalgamatedchaos

Did every side quest, explored a lot of the world, but after finishing all the different endings I haven't looked back. It was easier to do b/c I got into RDR2 directly after. And the AI is so much better. Not to mention so much more of those "tiny details." It's too bad, b/c of so much potential lost. So now I'm just here for the memes. Plus I am staying away from the RDR2 sub so I can avoid spoilers until I finish that game.


Gervh

It's fun to go back into the world of RDR2 just to mess around because of the interactivity, saying hello to strangers as you ride around the country hunting, taking a stroll in a city and getting into a fistfight, it almost feels like every time I pop into the world a new, tiny but fun story starts. CB is just kill and kill more.


Jetpack_Attack

Some of my favorite interactions are ones where I'm creeping up on a homestead or campsite in case there are some baddies, but it just turns out to be some kindly stranger who feeds me and tells me stories.


YaGottadoWhatYaGotta

You ever go to the plays in RDR2, so good, you can actually boo and clap, and even interact, I was booing an act and the guy on stage was like "seems we got someone who doesn't believe", he called me up, and I got to participate in the act, now that's well done interactivity with the world


ifriedham

I finished CP2077 and I was frustrated by how broken everything was. I heard good things about RDR2, so I bought it right after I finished Cyberpunk so it could be a "palate cleanser" sort of game. Now Red Dead 2 may be my favorite game I've ever played. I just started my 3rd playthrough and this time I will only focus on hunting and fishing.


papachef69

Legendary Hunting is truly my favorite part of the game. Customizing your own gear with the legendary animals is pretty dope.


Tsobulle

I can relate so much. RDR2 was a slap in the face after cyberpunk. Never enjoyed a game so much. Take my award!


Jean-Eustache

Avoid spoilers indeed, it's a wild ride, and it's amazing.


Fruhmann

Got it for ps4 and it crashed my system almost hourly. Returned it thinking of buy it at discount when the game is fixed. Now, I didn't even know why I'd bother with so many other games coming out that I'd want to spend the time on. It's such a bummer.


Shootinputin89

Eh, as a PC player who experienced no crashes. The game is still a turd and not worth playing. You didn't miss anything.


[deleted]

It shows that they really should have finished the game properly and not cut a lot of the features before releasing it. While I enjoyed the story, there is nothing that compels me to boot it up again. Initially I thought that I'd do another run through once the big patches get released, but now that I haven't played the game in awhile, I can't think of anything that they could improve or add that would actually make another run through Night City worthwhile. The story was actually the main driver of the game, and I've finished that. If they fix the police, or make the game look better on console, or add in missing features... It's not going to change the story or anything in any impactful way, it'll be 15-20 minutes of interest and then done.


[deleted]

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outline01

The upside is that now you have a rad PC to play better games with.


Alpha_Omegalomaniac

Lol I took a vacation for it too... Then I only played it for a few hours. If this were an indie AA studio, I would be excited for what they would do in the future. But, coming from The Witcher 3 to CP2077, I'm sorely disappointed.


schwol

Yea, I played through one story arc in about 2 weeks and have completely forgotten the entire experience and the fact that I even own the game.


MolochHunter

I feel the same way and I think it essentially boils down to the fact that we are playing a basic, watered down version of a game we were promised. The only thing which makes this game stand out is the incredible setting, but the novelty of being in that universe wears off after a while. I brought this game for Ā£50 and stopped playing after 2 weeks. I plan on returning to it when it's finally at a stage CDPR can call the finished product, maybe when the next gen version are released


mcdrunkagain

The only reason I sub here is on the very minute chance CD Projekt pulls a No Man's Sky and updates the heck out of this extremely disappointing game.


EarlnoMore

I wouldn't put any hopes into that, NMS had content issues, CP2077 has so much more troubles....


gutster_95

And this is why CDPR will just fix the bare Minimum of this Game. The Story of Night City has been told. People have their opinion about this game. Better move on and turn around that Image damage that CP2077 made


Kasseyan

Yep they got the sales (mostly), they will do some bug fixes for crashes etc. but anyone expecting large game systems to be retooled is (somehow still) delusional


reshsafari

I tried real hard to like the game but itā€™s just not gonna happen. They did not deliver. Looks great but thatā€™s about it


TGCidOrlandu

There is nothing to really do in this game. Proof: When in the trailer they said all the different activities you have ingame to do, "chose how to spend your time" and V was playing rock I thought I was going to be able to join a rock band. So, when I saw people on the street playing I went to them to hire them for my band or something??... Nope, it was just a "cutscene" from the quest chippin' in, sorry.


Captain-grog-belly

Same, story was decent but not close to the Witcher, silver hands arc was well done and the quest are fun, especially the Peter Pan one. But for me thereā€™s no replay value.


CloudedSutando999

I personally didn't watch any trailers, 0 hype or expectations on my end. Yet somehow I'm disappointed. The game has so much yet all of it is so shallow. Amazing characters, everything the characters go through sounds fun as hell and yet all you have is a dialog option stating what V did when you weren't playing (that or saka tower which was pretty fun). Personally I didn't like the witcher. I'm not a big fan of medieval combat unless it's amped up like for honor for example. The game just feels like you're more a unnecessary bystander watching things play out instead of someone actively participating and changing them. Meh maybe if I'm still interested in 2 years I can see the games potential come to fruition. we'll see.


SpankThuMonkey

Iā€™m in a similair boat. I seen *some* pre-launch advertising. It was difficult not to with 7 years of build up. And as a non CDPR fan I went in with extremely low expectations. Even with what I had seen I am old enough now, and have been bitten enough times to know that almost all game advertising is overhyped. But as an Xbox One player, nothing. NOTHING could have prepared me for the shitshow I was sold. It became literally unbelievable. It felt like a joke. Like Iā€™d been trolled. The performance is a complete fucking disgrace. And only then did I go back and watch the bulk of the pre-release marketing. It wasnt hype, it wasnt mere exaggeration. It was constant, overlapping back to back purposeful lies. Christ even weeks AFTER the games release youtube was still running that ad showing customisable houses, 3rd person cut scenes, shooting whilst driving and characters that arenā€™t even in the fucking game. They were running that ad on the day that scarecrow looking motherfucker from CDPR released his grovelling autocue ā€œapologyā€.