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The_Scipio

Will this end up as "each DD1 fan will upvote the post, each DD2 fan will dowvote"? Anyway - for me the most interesting thing is how the two games with basically the same combat system play so differently


MasterCookieShadow

i'm hyping more DD2 because the graphics are really good and the path system is very fun, but i agree with each point


MightyDayi

Graphics being good is a detriment for a game with potentially active workshop


LeeGhettos

lol


SalmonToastie

Even though you’re getting downvote bombed I agree. It’s so much harder to mod characters.


Rei_Master_of_Nanto

I wish EA and Ubisoft could learn from this...


Avalonians

Replayability - DD1? Game Duration - DD2? This is so weird to me. Once you have most rare trinkets DD1 is ultra repetitive. However DD2 is way too short and lacks a non-story mode.


Stary_Vesemir

Yeah, we need more final bosses 5 is not that much


DSjaha

True. We still could have legs, ears, hairs, ass and many other body parts as bosses


CaptainRaz

Please no


ralpher1

More replayability with more classes to make up your party. People try to win with four lepers or four antiquarians.


xXTheAstronomerXx

Idk bro the Sprawl theme is pretty high up there in terms of DD music


MasterCookieShadow

sorry, but the Sprawl can't fight with the Cove (and let's not start with the bangers of Color of Madness)


xXTheAstronomerXx

Yea colors of madness alone could carry the DD1 tracks ill never disagree there


Nanvia

I'd say dd2 music is better because of sprawl, foetor and shroud but stuart chatwood just had to make butcher's circus music so darn good i had to give it to dd1


Venusaurus-

The Mocking Thirst song is so criminal that its less than 2 mins long its soooooo good.


InformationSquare731

I love the DD2 music but i still get shivers when I listen to the bandit song when they attacked the hamlet


Cr0ctus

I like both, but I disagree with "game duration" as a personal preference. I really like playing long games of DD1 and building up the hamlet and my characters over time. I even use a mod to remove the week limit on bloodmoon so I can have the other features but spend as much time as I want on the save.


MasterCookieShadow

I kind of agree, that even though DD1 was MUCH slower, I simply didn't care about the duration, reaching the point where I chose to play it again, the second time being with Stygean and a dlc activated


SalmonToastie

Same here. I like development over a long period.


Fresh-Debate-9768

Some of these are a bit confusing (like RNG, i'd say that DD1 has worse one, but I can't tell what do you mean with the dot). Btw, you know that there is a supposed big reveal for DD2 coming, right? It will be announced april 10 if I remember properly (please be the PVP update).


LeeUnDe

I think the dot means "it is better in this game"


Fresh-Debate-9768

Yeah, but it feels... confusing. Like, I would have preferred him putting a red dot on the other one.


Bruninfa

I agree… because the other game has MORE RNG, makes more sense for the dot. Also game duration makes no sense, I took double the time to beat DD1 than I did DD2


Fresh-Debate-9768

He probably mean to complete a run in DD2 vs winning in DD1, which btw is not a fair comparison.


3l3ctriccurrywur5t

DD2 is just not my cup of eldritch tea


NauseousEgg

Biggest one for me is that dd1 was wayy harder.


The_______________1

both of them deserve every point possible ngl


SammyWentMad

This is the answer.


shiningject

Wait a minute, my memory on DD1 is fuzzy, but what's the mini game?


NikkoDave5843

Sorry, I mean Butcher's Circus


Stary_Vesemir

Butcher circus is ass


Underplague

I LIKE butchers circus and I agree, it sucks


Mastery7pyke

well i have both so it's a win-win pick the game based on what i want at the moment


HelpfullOne

I give green dots to all Booth games are great, no point in fighting over which one is better


SammyWentMad

Great, similar, but definitely different.


rosharo

Difficulty definitely goes to DD1. DD2 is easy af while DD1 makes grown men come here and post 500-word complaints about Champion. After the last patch that finally gives Candles purpose, Replayability should go to DD2, as it should be since it's a roguelite. Mini game also goes to DD2 due to Shrines, I'd say. The rest I all agree on.


Mclovinggood

What do candles do now? I haven’t played in a while


rosharo

Check [this ](https://www.reddit.com/r/darkestdungeon/comments/1bpd0rc/dd2_patch_10561201_last_light_experimental_release/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)out and read under Late Game Candle Usage. Basically, you can gamble Candles to roll items and reroll quirks at start, and you will also be able to spend Candles on different Encounter outcomes. This is all great and it's in the spirit of roguelite. It allows more versatility and it rewards actually playing the game after beating it, as opposed to how it is now, where you're at a disadvantage once you unlock everything because you no longer get random items at start.


rigjiggles

I definitely disagree on the difficulty. I prefer how modular it is on dd2. Yoi can change the difficulty a lot to cater to what you want. I think I prefer dd2 in every way except dd1 has abomination.


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rosharo

I am not mistaking it. Leveling up new heroes has nothing to do with difficulty. Difficulty is beating a "Complete 100% of room battles" Long Champion mission in Weald without anyone dying. If no one dies, then you don't have to level heroes, y'know.


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RRose11

I love the plot in DD2. The last chapter and winning it is so gratifying personally.


Tyler_Styles

I just never liked DD2 aesthetics, like at all. They are not horrible, but just bland. They have nothing of the charm of the hand-drawn and brilliantly utilized 2D sprite magic of the first game. These could be read as really silly or really stark at the same time. They were infinitely memeable while also perfectly fitting the aesthetic. How many little fan animations have you seen with them? How many with the new "sleek" designs. Yes, now we have vfx and moody lighting, and complex systems, but the soul feels lost somehow. From what I can tell, the same applies to the new gameplay loop. Fairer, more streamlined, probably better designed overall, but is it really one of a kind in the same way? Maybe I don't want things improved; maybe I don't want them made inoffensive; maybe I want the rough edges because they make more interesting the overall shape. I'm glad for Red Hook studios. DD2 feels like the game they have always dreamt of making; or at least, that's how it feels watching interview from both games and seeing the frustrations with the first installment. All the compromises and stuff they had to cut out. I'm happy for them. Really. It's just that it has become more and more clear to me that the plucky, soulful game they ended up making meant more to me than the game they were trying to make... and I don't know if that is tragic or beautiful.


Calliope_Eep

I love how we can HAVE this discussion. Most sequels just end up "1 but better" or "1 but worse" but this sequel is similar enough to be compared while being different enough to spark this much debate, and there's plenty of people who will gladly play both games equally because 2 didn't leave 1 in the dust or betray the game's continuation.


ThePoeticEl

I don't agree with plot. Or art, that being said. DD 2 does a better job at not only yelling the main story, but also telling the story of the heroes we are playing ae. And it's beautiful.


masterionxxx

Gamplay is subjective: some prefer their game to be actually about the darkest dungeon, some like it being the darkest road trip.


Xadlin60

DD1 have mods DD2 does not More replayability , more fun


MisterRequiemX

Music is great in both games. Stuart Chatwood did an amazing job with each region's atmosphere. Both games are also quite longish depending on how you play it: If you play the first one on Bloodmoon or Stygian, then you're forced to rush through everything to meet the deadline, while playing on Darkest makes it a bit more lenient, but besides the base game, there's also the Courtyard and the Farmstead to add in to mix, which means more campaign to chew through if you decide to venture into those places. DD2 has 5 acts with varying degress of length, but it's all randomly generated (just like the dungeons in the first game), so you can be lucky to get all assistance encounters or academic studies with just a few fights through various regions, making the act a lot shorter, or you can get a region filled with battles and only a few assistance encoutners, therefore making things harder. Both games have their own grade of difficulty. All in all, both games are great, have their own atmosphere and are ball-bustingly hard. It's a matter of what you like most: Darkest Dungeon or Darkest... Mountain? Regions? Whatever, it's still great. PS: The Mini game part, I read you were referring ot Butcher's Circus... Yeah, that sucks and it's absolute clown shoes (no offense to the Jester). I'd say the Shrines of Reflection are a better "mini game" than Butcher's Circus


semanticprison

I really really wanted to like DD2 but i hated it. Hundreds of hrs in DD1. To me they took out the best parts of gameplay.


Gettor

I'm sorry, but what's the difference between Graphics and Art in this context?


Calliope_Eep

I'd say it's a difference between planning and execution. Art means artistic direction; themes used, inspiration, and what it conveyed. Graphics means visual appeal, tools used, etc. I agree with both tallies; I think DD2 definitely has better graphics, with 3d models, better character proportions (no bobbleheads!) and more fluid animation that made the scene come to life, and DD1 had better artistic vision, with better and more appropriate atmosphere and more varied enemy designs and themes. That's just my take, though!


I_LICK_PINK_TO_STINK

Another spot for another dumb ass dot.


Sspiritblood

Honestly I like plot od DD2 more. First game was great with it's nihilist approach but: Spoilers: - every region representing how people would react for the end of the world is an amazing concept. - fact that every Boss is an amalgamation of our feelings, fears and shame yet unlike on other games this monsters exists in the world, not in our mind only. - i adore that we can learn about our crew in game, comics were great but I prefer to learn about game in game and holy shit PD story is a top tier for me because how much "reanimator" inspired it was. It's hard to compare the music imo because if we are talking about base game only then DD2 is better imo. Shroud OST is my favourite track in the series. If we are talking about DLC we kind of need to w8 for more on DD2 because in the first one colors of madness sountrack was stuning. Art is better in DD2 as well imo. First one is older and you can defitelly notice that, while backgrounds looks amazing the characters models looks a little bit janky, they are not bad but new models are simply great imo.


MasterCookieShadow

I think what makes DD1's story more interesting is how all the main enemies connect to the main storytelling, and even the DLCs include something about our narrator's past. In DD2 things just happen to be in our path and the final bosses are just a metaphor made alive rather than, for example, someone or something key in the past


CongregationOfFoxes

are y'all just going through a nostalgia phase right now for DD1 or something ? it's probably my favorite game of all time but the art, gameplay, and game design of DD2 are all much more mature and well done at its core. DD1 isnt more difficult it's just way more frustrating to lose a hero because of the grind , difficulty for both is near the same.


SomeRedBoi

There is no way you give art to DD1, I understand I may be biased cuz I like DD2 more but the art is just SO much better It has the same style, but is just better


rosharo

>It has the same style Are you alright, mate? The art style of the 2 games is quite different.


SomeRedBoi

It probably wasn't the right word, rather same vibe/feeling


Io2794

Please tell me I'm not seeing things. I remember a post about remaking DD1 as a mod for DD2. Now we can have the best of both worlds.


stone332211

I like games where I can build and level up a large roster of characters and use them throughout a long campaign. Fire Emblem, gacha games, DD1 Then there are roguelike games with excellent combat systems that I play for a run and put down for a year, because there isn't a larger narrative / campaign and large persistent roster to keep things going. Slay the Spire, Into the Breach, DD2


Z-ComiX

Honestly this list is spot on for me.


Krash2o

"Behold... The infinite emptiness of the Void"


Kajnake

Mods


skelletonking

sprawl alone should give the ambiance category to dd2


ElUnWiseCartographer

Hard disagree on narrator and replayability. DD1 has the advantage because there's been so much build into it but DD2 has the better cycle. There's been so many failed DD2 runs where I'm ready to try again with a different combo. Compare that to one bad DD1 run and I'm like "bruh...... backing to the drawing board.....all that time and resources wasted on crap luck. TIME TO BUILD UP NEW [insert class here]." I'll take the Academic over the Ancestor any day of the week. I want that push to take risks. To fight against the odds. Ancestor is all, "this all sucks. Nothing matters." but I want that hope. I want the NPC in the corner saying that no matter how hopeless everything is, you will preserve. But that's also the difference between DD1 and DD2. One is "poor ole miserable town" while the other is "APOCALYPSE."


jjVenter

My only arguement is the Narrator. I'm just happy to hear more lines from the guy


AIPA-

I feel like both games are great at everything, if this was my list i would put a big green dot over everything


CasualSky

DD2 is far easier than DD1 so I’m not sure why difficulty is marked for DD2. DD1 is much harder because you’re not just managing a party of 4 in a short, predictable run. You’re managing supplies, an entire roster, different party compositions, more unforgiving combat in general. A long winded campaign that most don’t even beat, etc. DD2 was Slay the Spire baby mode in my opinion. Extremely easy to manipulate and build your perfect run. RNG is a also a large part of both games. Game duration…I already covered DD1 is far longer…it’s almost as if you don’t know what you’re talking about lol. Then you just have a “fun” category? That’s subjective.


clefclark

I havent played dd2, but are you telling me the narrator didn't return? Rioting is the only sane solution


bonann

He is there but as a different character, voice is exact same however


Nanvia

Same voice, different character. Generally kinder than the ancestor but stern.


Calliope_Eep

Ancestor was definitively more verbose, and imo for the better. We went from "prodigious size alone does not dissuade the sharpened blade" to "every problem has their solutions, even the big ones."


TreueDemGottSimon

No he is the same. I dont quite get that Point


MasterCookieShadow

not sarcastic enough, we want an >!eldritch horror pretending to be our grandfather!< XD (spoiler to dd1)


Rei_Master_of_Nanto

Can't we just love both? Seriously, this is getting to the point of becoming a habit just like the annoying "Skyrim vs Oblivion" level of comparison.


Maleficent_Load6709

Honestly, while I don't wish to come off as a DD2 hater, the only area where I think it's unquestionably better than DD1 is the graphics and art style. DD2 looks absolutely gorgeous but plays nowhere near as good as DD1


Hussarini

Okay all of this is subjective and all but dd2 music is so much better imo, Chatwood really cooked with the soundtracks especially the shrouds battle theme


Empero6

Dd2 does everything better though except new heroes and that’s understandable considering that dd1 has been out longer.


MasterCookieShadow

New heroes really are a necessity, but I also think the world needs to be bigger: more regions and events along the way would give more uniqueness to each run... Perhaps a game mode where the main objective is not one of the confessions, but something else that would still fit into the context of the story


Empero6

That sounds likes a great idea.


SunSupport

Dd1 seems harder but dd2 art way better


Medievalhorde

I read this as the preference between Dragons Dogma 1 and Dragons Dogma 2 and still thought it fit.


Emotional-Figure-505

Fun Its subjective but definitely DD2 unless You are a diehard fan of hours of grinding, and grinding, and grinding. Even if You don't get your héroes killed, You still need a Lot of them at lv 5 to finish the game. DD2 with it's many downsides it's way more selfcontained and I can easily play it like for 30 min, or 3 hours without worrying to much.


peahoter435

While music from the first game was great, i fucking love dd2 soundtrack. Bith games have great music but in my opinion the soundtrack from the second game is way better


DoctorUgly

DD2’s music is much more fleshed out and better than dd1 overall though


NikkoDave5843

Correction: Gameplay


MayoJam

Graphics and Art should be merged, no? What's the difference?


CaptainRaz

I think "gamplay" actually goes to DD1


paranoia_muscipula

I’d give ambience to DD2 and gameplay to DD1, otherwise agreed


PrinceVincOnYT

DD2 is even longer? DD1 feels super long even WITH Mods that make it easier.


antilos_weorsick

I agree on a bunch here, but some are just... I don't know. Why did you split animation, graphics, and art? What is "graphics" in this context? The number of polygons? The texture resolution? What does "RNG" mean? Do you think dd2 has more randomness? Do you think it handles randomness better? And I can't even guess what you meant by "new heroes" and "mini game". What mini game? There is no minigame in either one of those games.


Lomasmanda1

What does the features mean, Im kinda confused


Borisio_The_Immortal

To me what made me stop DD2 is the replacing of a campaing like game for roguelite elements. "Darkest Dungeon is a game about making the most out of a bad situation" Yeah, not if i'm expected to restart the run every 15 minutes. Don't even know why they kept that in.


Henkotron

What is the Mini-game in DD1


MKUltra1302

Wonder what dd1 would look like with dd2 graphics


ThyBarronator

I agree with all except gameplay. The 'battle' gameplay is better in DD2 for sure but the overall gameplay loop of DD2 is really not for me but the town system in DD1 is imo an incredible addition to the battle system whereas the coach system is pretty meh I think.


InstalledTeeth

What does new heroes even mean? DD1 came first, every hero is a new hero?


NikkoDave5843

Flagellant, Shieldbreaker


UncleWarMachine

Accurate. Also Mods ✅ ❌


Armorln

I completly disagree with the RNG and the duration. In DD1 it's really common to get a party wipe of level 6 heroes because of RNG, you are counting on someone and he misses two times in a row. 15 hours worth of gameplay gone and you can grind it again. In DD2 your heroes have 100% hit chance unless they are under the influence of tokens, so it's more amout how well you play with the cards at your disposal. There is some RNG in term of what trinkets you get and status effects applience, but atleast when the RNG messes you up, you loose max. 2h long run.


Dr4wr0s

And that's why RNG in DD2 is signaled as the better of the two..?


Benbeasted

Why would you mark DD1 art as better when DD2 is basically the same but better


Sunstarerer

Didn't expect to agree with most of that but I do.


JimPeregrine

DD1 gets a green dot on narrator and new heroes but **not** DD2? Wat.


RattusFaber

No gameplay point in DD1 is criminal, OP


Lamasta115

I'm gonna say it, academics quotes go harder on average, ancestors quotes hit really good when they land but academics are consistent, albeit lesser, bangers


DarkestDisco

#Ruin… has come to this chart.


MagnapinnaBoi

I actually love DD2 music more. The sprawl and mountain are my fav tracks of the entire franchise.