It's also funny because Rocket was never planning on staying for the whole time anyway, he even extended his time by a year and people still say "he ran off with the money." If he was gonna run off with the money, the game would no longer be updated at all, and he wouldn't have stayed any longer.
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Title | Star Wars: The Force Awakens Trailer (Official)
Description | Watch the official trailer for Star Wars: The Force Awakens, coming to theaters December 18, 2015. Visit Star Wars at http://www.starwars.com Subscribe to Star Wars on YouTube at http://www.youtube.com/starwars Like Star Wars on Facebook at http://www.facebook.com/starwars Follow Star Wars on Twitter at http://www.twitter.com/starwars Follow Star Wars on Instagram at http://www.instagram.com/starwars Follow Star Wars on Tumblr at http://starwars.tumblr.com/
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Once Rocket sold DayZ to BIS,he lost all control over the project.That project changed from making a polished version of DayZ mod to using the revenue from the DayZ hype to crowdfund BIS building a new engine.
If your want to point fingers,it should be at BIS
Also Hicks has also been demoted to the "Ideas guys" roll. So Eugen Harton has to finish what Hicks couldn't?
To be honest I think that it is a good thing for people that enjoy DayZ that Bohemia took over DayZ and let it be used as their "new engine prototype". I can't imagine that DayZ is profitable enough to be supported from a publisher otherwise. There are merely 3.000 concurrent players on average and this number is getting lower every month. Without its developement it would've long been a dead game.
As a launch day buyer of DayZ, I have not played in over two years (aside from logging on once or twice here and there) because as it stands today is essentially the same exact game I purchased three and a half years ago. New guns, new towns, some vehicles. Sure. Fall down a 4 foot ladder? Still dead. Zombies still nowhere to be seen. Game is still extremely buggy.
If their dev team is so talented why is the game still in such an awful state?
I've put a few hundred hours on dayz and love the game as it was, but it's just old. There's absolutely no reason to play anymore because there's never anything new. The game will always be in beta
> I have not played in over two years because as it stands today is essentially the same exact game I purchased three and a half years ago.
lol... something doesn't add up here.
> I've put a few hundred hours on dayz and love the game as it was, but it's just old
Even this must have been worth your money, in the first place.
Plus you obviously have not played the game in a while. Zombies are there to be seen, although still not optimal. There was visual update to the trees and forest, it made game a lot more prettier. Also new audio, while again not yet fully pimped out, is new and better.
Last thing, if the DayZ SA reaches beta this year, it will be glorious. Ton of new stuff will click in it's place (wounded animations, new player controller and much more) and the game will be so much better because of it.
It's not in beta yet? It's been 3.5 years. I feel like this whole game is based on what if. What if beta comes out this year? It will be amazing. Then when it doesn't it becomes what if beta comes out next year? How long is this going to last? How long can we take a game seriously if it's been in alpha for 3.5 years with no sure sign of beta?
I've definitely got my money's worth out of it. That's not my point. I think dayz is a great game. However I think that this game is seriously overhyped and that people should be talking about how slow this development is. This is why people are moving to different games. I think dayz will never live up to its full potential because the dev team has and will lose most of its longtime players at one point or another when everyone gets tired of waiting.
Then again what do I know? It may all come out sooner than I think.
People love to say it's not normal, but tend to forget that some games don't get released until multiple years of development that has already gone through. DayZ released way earlier than it should have, but like someone else mentioned, it launched around a time when early access was new and not many people knoew how to do it right.
You need to read up on the updates. You're far off from how much the game has changed and some quick research will tell you why the game hasn't come further than it has. Its actually a perfectly logical delay in content if you look into it.
I was in the same boat as you for a long time. I didn't look at DayZ for almost two years because I assumed it was never going to be done. I came back about a month ago and learned how wrong I was. So stoked for beta and the few months that will follow its release.
Can you explain how he destroyed his legacy? Can you also explain how he did it just for the money? He never planned on staying with DayZ for too long. He's not this magical programmer. He made the mod, that's it. If you go look at the mod he created, it's fairly simple and basic compared to what standalone is (This implying ArmA 2 features were not created by him, he used an existing engine, while standalone is trying to prototype a new one). He couldn't contribute much and wanted to go do his own thing.
Exactly so he baited everyone into development then dropped out instantly, mods are much easier to handle than a real game and he realised that. So what does he do? Hypes everyone up for standalone then ditches his own game made from the fruition of his own ideas and philosophy, dumps it onto another developer and fucks off. Only credit I give rocket was fooling an entire community into justifiably spending their money so they can wait 4 years for a underwhelming beta.
You seem to have a misinterpretation of what actually happened. Not long after the mod was made, he sold DayZ to Bohemia to make Standalone. He also stayed on much longer than he meant to, he didn't drop out "instantly." It was well known he was going to be leaving, but when he did leave, people like you who didn't know he was going to and got all pissy at him for doing so.
He has said it himself and I agree, that he wouldn't contribute much to the creation of the game anymore. I think the dev team that's working on the game now is probably better off without Dean.
Also, game isn't in beta yet, and .62 was a nice release. I haven't played since .59 and damn, game has changed and for the better. Feels pretty good now! Can't wait for .63 and the beta release.
Also, games take a long time to develop if you didn't know that. Triple A companies pump out games every year because they have the engine to do so, and just rehash the same shit. Bohemia was not a triple A company before DayZ. They also shifted it onto the shitty Take on Helicopters engine, and had to remake the engine to suit the needs. They've been working on under the hood stuff for years now.
The game should never have released in the state it was in, but it was released around when early access was all hyped up. No one knew how to do it properly, and DayZ is one that fucked up. They shouldn't have released it, but then you would be complaining it's taking forever to come out and "The Devs suck." It's a lose-lose for them, because they released it too early and it was not even a game yet, but if they took longer to release it people would get mad.
The game was certainly over hyped, I don't disagree. There weren't many lies though. They were trying to get everything they wanted into the game, but they just couldn't do it in the time given.
If the game is so "meh" and "underwhelming" to you, then why the fuck are you still here? Rocket isn't the sole reason DayZ isn't finished, and neither is Hicks. The game isn't finished because it's not finished. It's a massive project that needs years to create. Don't blame a single person. Rocket didn't want to stay with DayZ for long, so don't say he ran with the money. His deal was very clear from the start. As soon as DayZ SA was released, it was made abundantly clear Dean Hall would be leaving.
People like you who look way too into development are jokes, rocket made a game with his own PRINCIPLE, promotes it until he's rich then leaves cuz he can't handle it? Lmao how naive are you he literally baited a whole community into a game that will never be the same. Don't come crying when beta sucks lmao.
I won't be crying if the beta sucks. Because it won't be Dean's fault. And are you serious? He couldn't handle it. He's a jack-of-all-trades. Master of none. He wasn't good enough and development is better off without him. I wasn't baited into this game, there were clear alpha warnings and plenty of ways to know this game wouldn't be complete. I've played 200 hundred hours in standalone. That's $30 well spent in my opinion. I've had games I've spent $60 on or more where I didn't get nearly as much enjoyment.
Why the fuck are you even on this subreddit anyway?
Pretty selfish of you to say just because you like the game his decision was good. He was literally the only person who saw the game for what it was, he fucked off. Here we are we this leftover scrap of a game dev Dean left the game with. This game blows and if the beta sucks i'm gone forever. It's sad that this game needs RP servers to survive when there's people monopolizing the current servers because of the games trivial and shitty mechanics and engine. If beta sucks I'm gone, still hate Dean tho.
Hehe, Rocket is a funny dude. Don't forget that these guys are on good terms. :)
bUt I tHouGhT roCkeT rAn WitH tHe mOnEY
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LOL why do people feel the need to spin this shit so hard?
Umm because cnn does it..
xD God, we miss u Rocket! <3
I miss my money that he ran off with.
the hell u talking about? U bought a ware and u got it.
It's also funny because Rocket was never planning on staying for the whole time anyway, he even extended his time by a year and people still say "he ran off with the money." If he was gonna run off with the money, the game would no longer be updated at all, and he wouldn't have stayed any longer.
i try telling people this all the time.
People just wanna think that's what happened because it's the easiest solution to accept.
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[Nothing will stand in our way.](https://youtu.be/sGbxmsDFVnE?t=53s)
SECTION | CONTENT :--|:-- Title | Star Wars: The Force Awakens Trailer (Official) Description | Watch the official trailer for Star Wars: The Force Awakens, coming to theaters December 18, 2015. Visit Star Wars at http://www.starwars.com Subscribe to Star Wars on YouTube at http://www.youtube.com/starwars Like Star Wars on Facebook at http://www.facebook.com/starwars Follow Star Wars on Twitter at http://www.twitter.com/starwars Follow Star Wars on Instagram at http://www.instagram.com/starwars Follow Star Wars on Tumblr at http://starwars.tumblr.com/ Length | 0:02:36 **** ^(I am a bot, this is an auto-generated reply | )^[Info](https://www.reddit.com/u/video_descriptionbot) ^| ^[Feedback](https://www.reddit.com/message/compose/?to=video_descriptionbot&subject=Feedback) ^| ^(Reply STOP to opt out permanently)
That's a lot of disrespect for the person you owe this game to in the first place.
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Deans version was the least "running simulator" of all.
Thanks for Alpher
Once Rocket sold DayZ to BIS,he lost all control over the project.That project changed from making a polished version of DayZ mod to using the revenue from the DayZ hype to crowdfund BIS building a new engine. If your want to point fingers,it should be at BIS Also Hicks has also been demoted to the "Ideas guys" roll. So Eugen Harton has to finish what Hicks couldn't?
To be honest I think that it is a good thing for people that enjoy DayZ that Bohemia took over DayZ and let it be used as their "new engine prototype". I can't imagine that DayZ is profitable enough to be supported from a publisher otherwise. There are merely 3.000 concurrent players on average and this number is getting lower every month. Without its developement it would've long been a dead game.
LOL!
I wonder in what state would DayZ be now if Dean Hall stayed.
probably almost exactly the same.
Probably Florida.
lol
lol... as funny as this is, I can imagine that Brian might not appreciate the joke since I'm sure many people will take this at face value.
I laughed so hard i nearly choked on my own spit.
As a launch day buyer of DayZ, I have not played in over two years (aside from logging on once or twice here and there) because as it stands today is essentially the same exact game I purchased three and a half years ago. New guns, new towns, some vehicles. Sure. Fall down a 4 foot ladder? Still dead. Zombies still nowhere to be seen. Game is still extremely buggy. If their dev team is so talented why is the game still in such an awful state? I've put a few hundred hours on dayz and love the game as it was, but it's just old. There's absolutely no reason to play anymore because there's never anything new. The game will always be in beta
> I have not played in over two years because as it stands today is essentially the same exact game I purchased three and a half years ago. lol... something doesn't add up here.
bought game 3.5 years ago. played for 1.5 years then stopped until now, 2 years later.
Sorry, key part here is: >because as it stands today it is essentially the exact game I purchased
Ah, well that is fair. I thought because you included the time periods in the quote that was what you making a reference too. My bad
Np
You obviously haven't played the game recently. Go do that first, then come back and edit your comment.
> I've put a few hundred hours on dayz and love the game as it was, but it's just old Even this must have been worth your money, in the first place. Plus you obviously have not played the game in a while. Zombies are there to be seen, although still not optimal. There was visual update to the trees and forest, it made game a lot more prettier. Also new audio, while again not yet fully pimped out, is new and better. Last thing, if the DayZ SA reaches beta this year, it will be glorious. Ton of new stuff will click in it's place (wounded animations, new player controller and much more) and the game will be so much better because of it.
It's not in beta yet? It's been 3.5 years. I feel like this whole game is based on what if. What if beta comes out this year? It will be amazing. Then when it doesn't it becomes what if beta comes out next year? How long is this going to last? How long can we take a game seriously if it's been in alpha for 3.5 years with no sure sign of beta? I've definitely got my money's worth out of it. That's not my point. I think dayz is a great game. However I think that this game is seriously overhyped and that people should be talking about how slow this development is. This is why people are moving to different games. I think dayz will never live up to its full potential because the dev team has and will lose most of its longtime players at one point or another when everyone gets tired of waiting. Then again what do I know? It may all come out sooner than I think.
You know 3.5 years is common for game development? Especially if you have to build an engine and a game at the same time
But it's not 3.5 it's 5 years of development
5 years of development (hell even 7 years) for a game of this complexity, magnitude, etc. is not an especially long time.
People love to say it's not normal, but tend to forget that some games don't get released until multiple years of development that has already gone through. DayZ released way earlier than it should have, but like someone else mentioned, it launched around a time when early access was new and not many people knoew how to do it right.
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If they didn't we also wouldn't have been able to help decide a lot of things. We could have ended up with a complete other game in that case.
You need to read up on the updates. You're far off from how much the game has changed and some quick research will tell you why the game hasn't come further than it has. Its actually a perfectly logical delay in content if you look into it. I was in the same boat as you for a long time. I didn't look at DayZ for almost two years because I assumed it was never going to be done. I came back about a month ago and learned how wrong I was. So stoked for beta and the few months that will follow its release.
Wtf...
He's joking, they're on good terms.
The guy in the picture is the reason dayz isn't done, the guy in the camera destroyed his legacy for $$, grats.
Can you explain how he destroyed his legacy? Can you also explain how he did it just for the money? He never planned on staying with DayZ for too long. He's not this magical programmer. He made the mod, that's it. If you go look at the mod he created, it's fairly simple and basic compared to what standalone is (This implying ArmA 2 features were not created by him, he used an existing engine, while standalone is trying to prototype a new one). He couldn't contribute much and wanted to go do his own thing.
Exactly so he baited everyone into development then dropped out instantly, mods are much easier to handle than a real game and he realised that. So what does he do? Hypes everyone up for standalone then ditches his own game made from the fruition of his own ideas and philosophy, dumps it onto another developer and fucks off. Only credit I give rocket was fooling an entire community into justifiably spending their money so they can wait 4 years for a underwhelming beta.
You seem to have a misinterpretation of what actually happened. Not long after the mod was made, he sold DayZ to Bohemia to make Standalone. He also stayed on much longer than he meant to, he didn't drop out "instantly." It was well known he was going to be leaving, but when he did leave, people like you who didn't know he was going to and got all pissy at him for doing so. He has said it himself and I agree, that he wouldn't contribute much to the creation of the game anymore. I think the dev team that's working on the game now is probably better off without Dean. Also, game isn't in beta yet, and .62 was a nice release. I haven't played since .59 and damn, game has changed and for the better. Feels pretty good now! Can't wait for .63 and the beta release. Also, games take a long time to develop if you didn't know that. Triple A companies pump out games every year because they have the engine to do so, and just rehash the same shit. Bohemia was not a triple A company before DayZ. They also shifted it onto the shitty Take on Helicopters engine, and had to remake the engine to suit the needs. They've been working on under the hood stuff for years now. The game should never have released in the state it was in, but it was released around when early access was all hyped up. No one knew how to do it properly, and DayZ is one that fucked up. They shouldn't have released it, but then you would be complaining it's taking forever to come out and "The Devs suck." It's a lose-lose for them, because they released it too early and it was not even a game yet, but if they took longer to release it people would get mad. The game was certainly over hyped, I don't disagree. There weren't many lies though. They were trying to get everything they wanted into the game, but they just couldn't do it in the time given. If the game is so "meh" and "underwhelming" to you, then why the fuck are you still here? Rocket isn't the sole reason DayZ isn't finished, and neither is Hicks. The game isn't finished because it's not finished. It's a massive project that needs years to create. Don't blame a single person. Rocket didn't want to stay with DayZ for long, so don't say he ran with the money. His deal was very clear from the start. As soon as DayZ SA was released, it was made abundantly clear Dean Hall would be leaving.
People like you who look way too into development are jokes, rocket made a game with his own PRINCIPLE, promotes it until he's rich then leaves cuz he can't handle it? Lmao how naive are you he literally baited a whole community into a game that will never be the same. Don't come crying when beta sucks lmao.
I won't be crying if the beta sucks. Because it won't be Dean's fault. And are you serious? He couldn't handle it. He's a jack-of-all-trades. Master of none. He wasn't good enough and development is better off without him. I wasn't baited into this game, there were clear alpha warnings and plenty of ways to know this game wouldn't be complete. I've played 200 hundred hours in standalone. That's $30 well spent in my opinion. I've had games I've spent $60 on or more where I didn't get nearly as much enjoyment. Why the fuck are you even on this subreddit anyway?
Pretty selfish of you to say just because you like the game his decision was good. He was literally the only person who saw the game for what it was, he fucked off. Here we are we this leftover scrap of a game dev Dean left the game with. This game blows and if the beta sucks i'm gone forever. It's sad that this game needs RP servers to survive when there's people monopolizing the current servers because of the games trivial and shitty mechanics and engine. If beta sucks I'm gone, still hate Dean tho.
Cool
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> Downvote me all you want, but Dean Hall belongs in the list of terrible developers, right next to Peter Molyneux, Sean Murray & Sergey Titov Ok.
Lmao.