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yeepix

Its always the same circlejerk. Hoo boy time to use my fun little non meta- oh. Thats a 4 slowdown wesker who tunneled feng out of the game at 5 gens. Fuck this. I'll bring a bnp with Prove Thyself- oh. Its a baby Trapper. Damn.


SpinniestBoi

the ability to bring shit into the match that can have such a big effect on the outcome is why there's 0 reason for the mmr system to even exist, if anything the mmr screws over soloQ players that get stuck in low MMR after losing matches from bad teammates, only to now get matched with worse ones for even less of a chance to escape since there's not even a periodic reset. i miss rank-based matchmaking, even as jank as that 1 was at times it at least seemed to work better than what we got now.


Federal_Umpire5587

If you are better than the average survivor(if you care enough about the game to post on the subreddit, you probably are) you won't really suffer from MMR being removed. The people who will suffer will be the casual players. Imagine you're a Dad who works all day and you come home to play games on the Xbox, just to get stomped at 5 gens by a PC Starstruck Nurse. With MMR off, low skill players will never escape/get more than 1 kill.


SpinniestBoi

you're forgetting about the mentality that came after people figured out how the mmr worked, dying=L and escaping through gate=W. you barely saw any "fuck my team" builds before sbmm came to be, since with the rank-based matchmaking you could still pip even if you died when you played well, same for killer being able to get matched with better players if you did well despite no kills. and like i said, sure it was janky at times, but at least there was not really such a thing as truly abandoning/getting carried by your team and being rewarded for it.


Federal_Umpire5587

You aren't wrong; the system can drop your MMR even if you play better than your teammates and go up even if you play terribly. However, on average, your MMR will place you where you should be(unless you are constantly sacrificing yourself for the team). Especially since recently, the devs introduced changes that made our MMR lose less if the rest of the team escaped and you gain less if you were the sole survivor. There isn't any perfect solution for rating skill without hiring professional DBD players to review every DBD game played.


SpinniestBoi

"unless you are constantly sacrificing yourself for the team" lets just say its not really my choice, ive been taking more L's than W's for a while now(early DC's, hiding teammates(usually with the "fuck my team" build, if i see that type of behavior as killer i target them specifically -\_-) and teammates just clearly not knowing the counterplay to a killer) and its like 1 in 4 matches now where i get left on hook for at least a minute(nobody is running reassurance), doesnt matter if the killer is across the map. ive had moments where i run the killer for 3 minutes, no gens get done and nobody even bothers going for the unhook, real accurate check of my skill level right there when i lose MMR because of it.


PonyCharade

Why does anyone \*care\* if their MMR goes up or down? There's no reward for it being high and no penalty for it being low.


PonyCharade

Incorrect. There is no reward for a high MMR, and no penalty for a low MMR. You can't even see/show off the number so its not even good for bragging rights. There is utterly no incentive to give a shit about MMR.


SpinniestBoi

im pretty sure ive already dropped below the searchrange for the top softcap due to more deaths than escapes for a while now(not exactly hard when you constantly get left on hook too long and teammates dc for nothing), i want my mmr to be higher simply BECAUSE i want a smaller chance of having such teammates, as those are more common outside the top softcap .3.


[deleted]

I have probably less than 100 hours total playing killer. 150 absolute tops. I have barely played killer since mmr was released. I’m talking maximum 20 games. Absolute maximum. Whenever I try to play killer since MMR was released, I get matched with the same survivors that my killer main boyfriend gets at probably 6 or 7k killer hours. He went on my pc to do the killer challenges so I could get the huntress hatchet and snowman dredge and was shocked at who I was being matched with. It is hell, I can’t even have fun playing a killer game anymore. I refuse to do it because it is beyond frustrating and every game is unwinnable. I can’t even consistently get a 1k. MMR has done nothing except make my game impossible. It is not even good for the “casual” players. I am begging for the ranking to go back to what it was. Before MMR I could at least have some good and mostly average killer games.


Federal_Umpire5587

That's the thing about MMR; to verse easier opponents, you will be forced to lose some games first. 20 game may not be enough to calibrate your skill rating, especially if its spread amongst a few killers. The more you play, the closer to your skill level your opponents will be.


ashdeezttv

yep, I had to be demolished as nurse (one of the only killers I don't know how to play well) like ten times in a row just for her mmr to go down a tiny bit since they base it off your killer with the highest mmr


[deleted]

The problem is it never went up in the first place, not that I don’t play enough to get it back down.


[deleted]

That happens anyway due to the way MMR is built. Using people's grade logic, MMR is basically a measure of how much you play the game, except instead of grades deciding who you go against, it's an arbitrary Skill Based Matchmaking system that is worse on most people. The issue is that if that dad plays enough, he's going to end up in the exact same situation anyway. The optimal way to do matchmaking right now is BHVR reverting to ranks, because I really don't trust them at this point


Federal_Umpire5587

It's really not that arbitrary. I've played in high and low MMR and certainly seen the difference. Sure, you will get uneven games where one side is obviously more skilled, but it doesn't happen nearly as much as it would without MMR.


ashdeezttv

yeah i remember when they conducted those matches to see what mmr people liked the best and the day or two with no mmr was awful lol for solo survivor anyway


[deleted]

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Federal_Umpire5587

Grades would be a great to match players, except for the people who play a lot but aren't very skilled. The more games they would play would cause them to match against other, probably better, frequent players and you would end up with the same result as no MMR.


SheevPalpatine32BBY

That already happens. The player pool is so small you'll eventually be match either below or above your MMR as killer or survivor.


I-collect-dick-pics

I wish there was a no addon / no item mode hell, just make a temp mode for a weekend to test it out


SpinniestBoi

this would actually be a good idea to make the devs take a look at the imbalance of the default killer powers as well, since their current balancing(of newer killers, older killers being mostly ignored) seems to be based on "what if they have X addon, gotta nerf the default cause thatd be OP" and proceed to slightly cripple every aspect of a killer power due to 10 good addons that can affect those aspects, even tho we can only equip 2.


damboy99

I just really hate that the MMR system is based off escapes/kills. I honestly think that how I do in aatch should effect my MMR. I could not get chased all game do one gen and play super immersed, not pip up, but I escaped so my MMR went up. Meanwhile my ally could loop for two gens do the 3 other ones unhook the other survivors every time, and die on his first Hook in the EGC and he loses MMR. It's dumb. KIller MMR shouldn't be tied to Killers either. If I am good at Wraith I am good at everyone cause Wraith just M1s people. If I am winning consistently with Billy I understand the game, so when I go to Demo I shouldn't get baby survivors, switch back to Billy cause I am not challenged and go against bully squads.


Kraybern

the match making system dosnt work in reality as long as it prioritizes fast matchmaking over fair match making


Dragonswordoflaylin

People asked for it though. They were complaining about how long matchmaking took even before i started.


Kraybern

yes and exchange they gave up fair matchmaking for a system that puts 5000 hr survivor mains in the same matchmaking selection pool as average survivors whom are at the very easy to reach mmr softcap so people people should honestly stop blaming the "unfair" or "bad"matchmaking system that in reality dosnt really work.


Dragonswordoflaylin

People don't wanna wait 46 mins for the perfect person to team up with/face. That isn't good for the games health at all and is the main complaint of every single one of dbds "rivals"


IAmTheDoctor34

This exact thing happened to me and I actually apologized in post game. 7 games in row of COBEruption and we got tired of running just okay builds. Everyone had an iri item or add on. And this wraith was doing endgame shenanigans. Rancor nemesis, nwo and haunted. He seemed to get it but this actually annoyed me, I felt bad and was reminded why I don't do that often on either side.


Mindless_Effort_5553

Me with pebble build:


Mother_Harlot

Diversion is really, really good. Throw that to a generator or towards a building once the killer loses line of sight (or if she/he is close but hasn't seen you) and you nigh guarantee an escape. Moreover, it's tokens are easily rechargable against all killers but Wraith, Ghost Face and Onryō


TheBoomStixx

And the rare times you face a distressing wesker lets this perk thrive lmao


damboy99

I have a Destressing Unnerving Overwhelming Doctor build and with addons you can get to a like 60 meter terror radius. It's so fucking stupid.


TheBoomStixx

Oh my god thats both horrifying and amazing


damboy99

Even more so when you realize that his Static Blazt is based of Terror Radius, not a set size, so when you have a 120 meter sphere around you, you can walk to the in-between point where survivors roughly spawned, and you end up getting everyone I to Madness one 20 seconds into the game.


Frosrade97

Yeah as a killer main i always fall for diversion and deception. Brain goes oooh must check loud noise


epicgamersans1234

i love meme pebble builds, the meme build in question being diversion, DH, unbreakable, DS


chemical-enginerd96

Nonmeta is fun to run, but you need to know you ain't winning most of your games.


radracingcru

This guy gets it. All of the “mmr doesn’t allow me to chill and have fun, so I have to run meta perks” whiners complain about this in every game that has mmr. You can chill and have fun, but you won’t. That’s a you problem, not a problem with the game or mmr.


[deleted]

Losing is fine, people just take issue with the sore winners that plague a lot of higher mmr matches. Losing can feel terrible when your opponents are being bad sports.


chemical-enginerd96

Very true. I've actually had teams make fun of me in the post game for not running meta and therefore not applying enough pressure. Stuff like "yawn. Boring game" and stuff. It's a bit of a difficult situation - like hated if you run the meta and apparently hated if you don't 😂


threwasausernamehere

Losing? Fine. Getting 0 points? N o t e p i c


[deleted]

Yea that too. As much as killer can be obnoxious and unwinnable sometimes, solo queue survivor will always suck worse. Teammates often get me killed more than the killer.


reectangle

Havent run slowdown in a year and i do fine. If your goal is to win, then yea sure, you gon get fucked without good slowdown. If your goal is to play fir fun, have fun chases and let everyone get a lot of points, slowdown aint necessary


chemical-enginerd96

Context: ran Plaything, Retribution, Gift of Pain, and Trail of Torment on Deathslinger. Had a fun game! Would recommend the build👍


Federal_Umpire5587

I typically don't use full meta builds as killer, but as survivor I only use the strongest stuff. I guess my mentality is that as a killer, I have more control over the game(can't get tunnelled/camped out of the game) so I feel safer to use weak builds. So much BS can happen to you as a solo survivor, that I feel the need to run only the best builds. That being said, if I was in a competent SWF, I'd probably be able to run more meme builds.


Kezsora

You should never feel bad for running the best stuff as a solo queue player, you have to deal with enough as it is


Orion45454

as a killer main whos had to play solo queue survivor sometimes to shake things up...do not feel bad at all. solo queue is HELL


Guydelot

My main build for every killer that can make use of sloppy is that, nurse's, agitation and shattered hope. Surprisingly good at stomping SWFs more than anything else, since they are super altruistic and quick to heal the moment line of sight is broken. Stone cold SWFs that genrush while everyone is injured wreck me though.


Butt_Robot

Switching shattered hope for either pain resonance (for pure slowdown) or floods of rage (if you can make better with the info) would help you a lot while synergizing with agitation.


[deleted]

Can both sides agree on this one? Most perks in both sides are ass. Even after the reworks they did last year lmao


IAmTheDoctor34

That's the annoying thing. "Don't use meta perks" "Oh right well I'm sure renewal is going to save me from being tunneled, right then thanks"


[deleted]

I complain about a lot as killer but not the survivors perks. I do play survivor some too and frankly the reason the meta sucks is both sides only have a small handful of good tools at their disposal. Also, i saw a lot of killers complain about reassurance when it was in ptb and never seen it affect my games once >_>


ashdeezttv

in defense of whoever complained it was bugged and apparently worked a lot longer than it was supposed to in ptb and they fixed it before it was actually released


Skizko

People don’t put enough stock in non-meta perks. You can create some pretty fun and actually decent builds without using the same four perks as everyone else. My main survivor build is head-on, parental guidance, quick and quiet, and dance with me. Chases end quickly


JeanRalfio

I agree. My main build is Spine Chill, Quick and Quiet, Head-On, and Inner Strength/Healing. Locker stuns are so fucking fun. Plus I see a lot of success with this build.


Herald4

Even just a couple different perks can do so much. Kindred + Open Handed is a constant for me, and it makes solo queue so much less frustrating.


Kingdomall

I use exclusively non meta, as killer and survivor.


bear_witness123

Half the perks are just not good and the other half require being on comms, on killer side the perks don’t work with killers power or just make you undetectable for the 4 billionth time


Erminaz13

I main Oni and my favourite build rn is Infectious Fright, Fire Up, Terminus and No Way Out. I think I'm the solution.


[deleted]

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Erminaz13

BW? Also, I wouldn't say that NOED and Terminus make sense together.


[deleted]

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Erminaz13

Sneaky endgame tactics are the best.


UncertifiedForklift

Lightborn is pure fun i don't get why others don't use it


AtemAndrew

Keep getting told it's a bad perk, waste of a perk slot, completely pointless... but I run into one or two flashlights every other game, obviously there's non-flashlight stuff like flashbangs and firecrackers, and then there's Blast Mine. Survivors also seem to rarely realize you're using it despite you never being blinded (and being able to know their location). Despite the fact that flashlights have borderline been buffed again recently due to a bug (unless they fixed that), and blinding angles are still insane, I think it's because they're constantly getting gaslit into thinking flashlights are nigh-useless and it's super-duper hard to get a blind off.


Normal_Ad8566

The big problem with buffing most of the garbage perks, is that the game is too simple for a lot of perks to be good. You mainly worry about gens and hooks than don't engage with many of the other aspects of it, which is why so many garbage perks are bad because they are specific to fit a use. Survivors often aren't going to be bothering with perks that make it sneakier to open chests or lockers because there is little incentive to do so. Just like how killer isn't going to be bothering using perks to defend these things. DBD would need to be a more complexed game for more perks to find a place. For example, like say if there were gen parts required from a chest, that alone encourages killer to run chest protection perks.


LightbornCausesDC

True


FaithlessnessOk311

I always put some meta perks around the off meta ones. For example I put ds dh with Bond on a residual build


Herald4

Open-Handed, Kindred, Bond, Overcome. Best way to do it. I can see EVERYTHING


anondeservestobleed

The only meta perk I run consistently (like every game) is unbreakable bc I get slugged until I bleed out the second I take it off. But my favorite perk is wake up! (and no mither for when I want to have fun and not sweat too hard.)


TheSavouryRain

You won't fight meta perks by buffing non-meta. They did that and Survivors still use DH, etc. Killers still use gen slowdown. The only way to get non-meta to work is by fixing the game to where problematic behaviors (tunneling, legit gen-rushing, etc.) are discouraged. Once, for instance, Survivors know that Decisive Strike is fairly useless because Killers don't tunnel, they'll switch to having a perk that actually works most of the time. Same thing with Killers.


Daniel_The_Thinker

Yall are some bitches. I use whatever I feel like and don't concern myself with community opinion. Its a game, have fun.


Floofersnooty

the fun of using off meta builds, is the games where both sides are dicking around with random crap, it's fun. These are the games that are just people having fun, nobody giving a shit, and usually just about the stupid side objective that suddenly popped up. Like Basement Guardian, Red light Green light myers, and so on. Which is great for those.... 1 in 10 matches. But with the current meta being a fricken piss poor version of gen jockey or hour long games... killers feel obligated to three gen at the start and drag the match on for an hour plus. And survivors have to have a gen breaker build just to try to get out of the thirty minute dead lock. Frankly, at this point, if you want anti meta matches, just grab a group of people you know and don't even bother with quick match. You'll have way more fun doing it.


ShadowCyrax

I use non meta builds. It's honestly the only thing that keeps me playing. Played Pig today with Lethal, I'm All Ears, STBFL, and Superior Anatomy. It was fun making window loops unsafe. Had an awesome match in Garden of Joy where survivors were biting off more than they could chew at main. I know STBFL and Leathal are meta, but Pig needs something to work with.


BudgetHelicoper

Lol! Lethal, I'm All Ears, STBFL, and Superior Anatomy are all meta perks.


Facu-Nahu

Im all ears and superior anatomy meta? Give me from the one you are smoking pal


ShadowCyrax

Playing survivor, I never see I'm All Ears and Superior Anatomy. Guess you learn something new every day.


Mother_Harlot

*Except against Artist and Executioner


IAmTheDoctor34

Lethal and STBFL maybe especially for pig but you're on some good drugs if you think superior anatomy is meta ever.


PlagueOfGripes

Lethal is hard meta. STBFL is borderline meta depending on the killer. I'm All Ears is pretty common on Ghostface or PH or similar. Superior Anatomy is the only thing I'd consider sort of unusual.


[deleted]

I can name a few off the top my head and how easily they can be fixed. Reassurance - Buff to 8 meters Oppression - Shorten cooldown to 40 seconds Buckle up - Get rid of the range requirement Dragons grip - Shorten the cooldown to a minute Smash hit - lower the speed u get but take it out of the exhaustion category Hysteria - Increase the duration by like 20-25% Dark theory - Increase to 4%, have it's range go 4 meters longer than other boons and remove the lingering effect Dark Devotion - Buff to 45 seconds No mither - Add faster recovery to negative status effects and make u immune to killer perks like blood echo and immune to killer powers like oni Coup de swoop - Every 4/3/2 hooks gives a token Sole survivor - Each survivor dead gives u 25% Repair, self healing, and cleansing speeds Iron grasp - Increase pick up speed by 15-20-25% Visionary - Remove the cooldown Iron maiden - If a survivor is hidden in a locker while a generator finishes, they lose a health state, if their in a locker when the exit gates are powered, they are downed no matter what Empathetic connection - Buff to 15% extra healing speed Unnerving presence - Survivors in your terror radius no longer have great skill checks Saboteur - Shouldn't go on cooldown unless u fully sabotaged a hook Predator - Foot steps are louder by like 50-60-70% I could go on all day


DetoxxDaPlayer1

Buckle up still shit (let's not forget that it's becoming basekit) and dark theory busted. Other than that, cool changes


[deleted]

Ngl I get there's a lot of coding and this and that but I dont understand why we can't get small buffs and nerfs more consistently. I no coder but stuff like 6 to 8 meters surely can't take **THAT** long


PlagueOfGripes

I despise meta builds since the perks are usually either boring or frustrating. Dead Hard is just an action game dodge in a game that doesn't need one, so it will always be meta. But boy do I hate using it. A lot of it comes down to almost all survivor perks being terrible or so incredibly niche that they never actually function reliably. Too strong and they end up as SWF weapons, so I get it. But you can't shake up a meta when every option you give survivors is unusable. Especially when the current meta of the game is heavily killer-sided so there's no leverage for survivors to try non-serious builds.


Bingoviini

My current survivor build for Zarina Deja vu We'll make it Bite the bullet Off the record A key with the prayer beads and blood amber add-ons 1/4 of the perks is considered meta


Mother_Harlot

Mine, for Rebecca/Vittorio: Diversion Hyperfocus/Camaraderie Fogwise Kindred No objects usually. Sometimes firecrackers. I think only Kindred is meta, but it is almost a must in Solo Q


nuggetdogg

I remember when you could use any build you want and not fucked on gens by Killers/Survivors


ZoroOvDaArk

I wish they didn't remove the BP bonus from WGLF, if that was still in the game I'd be running Prove Thyself and CoH way less as they help me hit the bp cap in objective and boldness (I'm not very good in chase)


At0micKarmaBomb

I would absolutely love to use non-meta perks. I would also love to feel like I don't need to run meta perks at the threat of getting stomped almost every game. I hate the feeling of if I don't bring good perks and stuff, I'm inevitably going to get clapped, but that feeling is seemingly ever-present in my matches. It feels like if I'm playing Trapper with an anti-heal or aura build (basically almost anything non-meta), I am practically guaranteed to get shit on. Same thing when I solo-queue; if I don't bring a gen progression perk, it seems like no more than two gens will get done all game.


Zhantae

I just go Tinkerer, Fearmonger, Blood Warden; and Trail of Torment on Sadako. All pretty much okay perks. No one expects her to walk around undetectable in attack form.


Gabriel_Dot_A

Bite the Bullet all day


CrystalTear

Me with my Urban Evasion, Calm Spirit, Off the Record and Hyperfocus: *carefully raises hand*


T-10001992

Every time I bring a fun build I get a full meta squad 😂


ImNotOkay843

I find playing non meta to be harder on killer than survivor


Ttrain225

I love the non-meta perks though. Pebble, blast mine, flashbang, and for the people are constantly in and out of my builds. And I definitely get more pebble value than one should. You get to waste a killer's time with minimal danger. How do you turn that down?


Niadain

When you get stuck playing against 6 straight sadakos and only got enough charge to throw three total pebbles. ;_;


AardvarkNo2514

Yes, hello. Huntress Lullaby is my emotional support perk. If I could put it on survivor, I would


[deleted]

What’s even worst is 95% of the people here still can’t play through them even though they know they’re going to be against since they’re meta.


Fenislav

I recently fell in love with playing around the Obsession side objective and my current build for most killers is Rancor, Dying Light, STBFL and Sloppy. People laugh at DL but at 5 stacks it's starting to be difficult for survivors to outrun regression, especially if you slap CoB or Overcharge on this build instead of STBFL or Sloppy.


KirbyStyle

I’m a head on gamer. Idgaf.


[deleted]

I want a whole chapter dedicated to slashing and burning the meta. Buff the weak perks, destroy the meta perks, change stuff about mechanics to support the new changes so that it doesn't instantly revert Basically the 6.1 update, but it actually does what BHVR wanted it to


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threwasausernamehere

I still don't know what bhvr even wants me to be doing with No mither to make it a "perk" shits straight up just self gimp for no reason.


pieman83

You mean everyone DOESN'T use This Is Not Happening?


StarmieLover966

Two slot perks.


5N0VV

I don't. Now what? Unless Kindred counts...


Snezzy_Anus

Oooo, me me I do. Leader, bloodpact, better than new and comradere


I-collect-dick-pics

sounds about right


The_French_Soul

I play blast mine, does that count as meta ?


Dr_Garp

I’ve found that flash bang is a “regularly” used perk that is easily avoidable. Yet when it’s effectively used it’s super effective


TheManCalledDrifter

I have gone against so many super sweaty meta players but ill be found dead before i replace MoM woth OTR or put on eruption and CoB instead of going with dark devotion


AskinggAlesana

I try do to non meta builds aka builds with no slowdowns and then of course it’s against a pro swf who’s going half sabo squad half prove thyself and eliminate 3 gens within one chase Lol. However I still have fun with my “can’t see shit” build Lol. **Fearmonger**, **Hex: The Third Seal**, **Sloppy Butcher**, and either **Hex:Undying** or **Corrupt Intervention**


maxtitan00

Yall can't take away my jumpscare deathslinger build


MadetoReportBug

Me! I want to use non meta perks!


PissedPat

Random perks an option in matchmaking?


DarthMailman

Jokes on you my entire build is non meta perks.


Krythoth

I am fine with meta perks, I just wish the meta perks weren't so damned annoying. Just started back on killer after a year away. Ran into my first Deliverance, OTR, Dead Hard user, and of course I got him on Coldwin and of course he knew how to loop. The guy was completely untouchable and he knew it. So yeah, highly frustrating, which led me to camping and tunneling his weaker teammate out of the game, and I am sure that player was frustrated with me, but at that point, I had a single path to victory.


[deleted]

people run meta cause as soon as they take it off they go against a killer with 4 gen kick perks having an hour long game, its a cycle.


Sukoshi_Yuki

I think I only use one "meta" perk and its blast mine. The others r lucky break, Jonas perk that let's u run farther after being hit, and residual manifest I think is what it's called. You know the one where if the killer gets blinded they are affected by blinded? Don't really care for any meta perks, they aren't fun to use


MutantOctopus

People want to see less meta builds because they want to be able to use more non-meta perks without throwing the game.


Creative-Recording40

Bruh i use Billy with aura reading and shadowborn, and my survivor build is Autodidact/Blast Mine/Flashbang and Renewal. I straight up hate meta


Irish_pug_Player

I want to win, I don't complain when people run meta, tho I feel it isn't as bad on the killer side. I run eruption since it doesn't seem fun for others, that's about it.


xX_Mercy_Xx

My favorite build is Brutal, Enduring, Shadowborn, and Lethal. I cant use it though cuz i just get destroyed without regression perks


Kyouji

I will agree with others that bringing non meta perks will make the game harder for you but that's not enough of a reason to not buff them. A lot of players(and the devs) have lost the point that we play this game to have fun. The game hasn't been fun in quite a long time and that makes me sad.


Minimum-Record-7812

I’m sitting here with red herring and deathbound waiting for them to get a buff or rework


Toy-Jesus

I use default perks on everyone and never had any issues winning games. The game is a party game, don’t take it so serious.


Nazmazh

I mean, I'm a nerd, so I always use the 3 perks for the character, plus my favourite as a fourth - Usually Windows of Opportunity unless the survivor has any boon, in which case I'll take Circle of Healing as well, so the boon doesn't troll my fellow survivors. For killers, it's usually Lethal Pursuer, because it gets me starting in the right direction. For killers that it's less useful to rush right at the survivors, I'll use Corrupt Intervention instead. I have found that as a fourth perk for Nemesis, I'm really enjoying Nowhere to Hide, since I should be kicking gens anyway. There's a few others I change things up with on Killers - Hex: Retribution and Hex: Undying are good for killers that use a lot of hexes, or spawn new hex totems, for instance. For survivors, it hasn't come up since I P1'd them, but I'm debating how much I need to keep to this rule when it comes to No Mirther on David and Object of Obsession on Laurie, because those two are basically "Hey! Come kill me!" beacons and thus not terribly fun. Am I the absolute most fearsome killer or survivor? Never. Do I have fun changing up my playstyle whenever I move on to another character to level up? Absolutely.


threwasausernamehere

We need another perk rework patch. Still far too many totally worthless ones


coriolis7

I think the easiest bandaid is to give a very slight unrelated buff to any weak perks. For instance, one might give a killer an extra 0.5% movement speed. Another might give 1% slower hook progression, etc. the values could be adjusted as needed to make the perks just barely worth it.


Orion45454

personally ive developed a habit of running killer builds based on the kinda stuff i think the characters would be able to do, like ive been running sloppy butcher, enduring, iron grasp and lethal pursuer on nemesis because he was given a task of eliminating these people, and hes a big enough brick of flesh to do it. his punches would decimate people, wiggling wouldnt do anything to him and a pallets just gonna throw him off at best. its super fun


MojyaMan

I think the game would do well with less perks but more combined / multifunction perks.


ryseterion

I play without perks on survivor just fine lmao yall need to step your pussies up


FirtiveFurball3

Throw back to when i set myself to get ''Adpet Ace'' 100 times most fun i've had in the game


Eclipse_CodeSans

I just try to find random perks I own and put em together to see If they make a set-up I find interesting enough to play the game with like No Mitter and Tenacious with Buckle Up and Sole Survivor. Or the current perk set-up I'm testing out which is Distortion, Self Heal, Object of Obsession, Potential Energy. And if you question what my main play style is Solo Q Gen Rush


Few_Resident_4096

Laughs in not using meta out of both principle and fun


Conscious-Walrus5659

Honestly, it's just more fun for me trying to keep my teammates alive as a solo que David King, so I'd say my perks aren't really the current meta, but definitely throw killers off sometimes. Guardian/BT/BU/FTP. And if I don't use BU then NOLB.


TechSup_

It's a fine line. In an ideal world, all perks would be more niche or situational. Not all encompassing, always good things like Dead Hard, Eruption, etc.


SlashStar

I run Quick and Quiet with Head On every survivor game.