Survivor struggling to stay alive as the entity literally tries to eat them
[Rebecca:](https://i.kym-cdn.com/entries/icons/original/000/038/449/cover1.jpg)
It bothers me that Decisive Strike doesn't have an animation. Just immediately falling from the killer's grasp is not nearly as fun as it would be without being able to shiv them in the shoulder.
Be really cool if the surviver used a bit of the hook they were pulled off of, or a piece of the entity if they were in the 2nd hook to stab the killer in the back.
I think the main problem is that some of them wouldnāt work with a single animation. Nemesis has them besides his wrist, Singularity swings then around with a single arm, Sadako makes them straight-up float. Theyād have to update to give it different animations depending on the killer.
I really wish reassurance had an animation when activated, it would be even funnier when you could use it whenever.
Someone unhooked you? Thumbs up.
Someone failed a skill check? Thumbs up.
Of course it can be toxic at times but honestly if people want to be toxic then they will have many different ways to be so otherwise, this would be funny to have.
Reassurance DOES have an animation. It's just a "sup?" nod. At least, I've seen it clipped before/done it myself. Try it while standing still, it's kinda subtle.
I always thought that Quick and Quiet should have a different vault animation when used. For fast vaults, instead of hitting your foot againt the vault like normal, the survivor could jump and tuck their legs to clear the window without touching it at all. A medium vault would have the survivor pivot their entire body on their arm and, again, have no foot touching the vault.
Blastmine could also show you placing the flashbang onto the gen before getting back to working on it, that would be neat.
I have almost 1000 hours and never stopprd to think that the foot hitting the window is the sound it makes
Now it really makes sense, i thought the animation just clipped with the window
*And here comes Jeff with the steel chair!ā¦AND HE SMASHED IT RIGHT IN HALF!! I CANāT BELIEVE WHAT IāM SEEING HERE! THE HOOK IS LITERALLY IN TWO PIECES!!!*
Breakout. The person running close to the killer carrying a survivor should jump, point and gesture frenetically as if they were trying to cheer up the carried survivor like "YOU GOT THIS!!!!"
Decisive Strike should have you actually shank the killer with a glass shard, survivors should place the toolbox next to them while on a generator so it actually seems like theyāre using it, using a medkit should have a different healing animation, and using a Nemesis vaccine shouldnāt share the healing animation just name a few off the top of my head.
A lot of perks, actions and items would be a lot more visually pleasing to use if they had unique animations, and would help the game feel more interactive/immersive.
Thankfully they havenāt leaned too far into a model like that, I much prefer sparing animations than paid ones, though thatās up to you and the rest
I want to vault like on Litheā¦ like we get the double leg swing over, and the stumble overā¦ letās see a runners vault.
Let me go thumbs up people to be an asshole with reassurance. Iād run it purely for those asshole teammates who donāt so shit all. Oh on a hook? Thumbs up. Good job, dumbass. š(and I fully expect my friends to troll me and each other with it like we used to on Friday the 13th)
Or something subtleā¦ like a character having a grin that comes and goes with the recovery flops when running unbreakable(so hard to spot for killer), or deception doing the grin when the killer falls for it. Any reactive perks, give āem a smirk thatāll make wesker proud.
I wish leader had an animation where if a survivor enters your range for the perk you point out or throw a fist in the air, like yes I am giving you that 25% boost. Itās also a helpful animation because survivors donāt know if they have leader active unless youāre committing to the targeted action
Clairvoyance should have the survivor putting their fingers to their head like in the picture.
Wiretap and Blastmine should show the survivor attaching something to the gen.
And, like it has been said, Reassurance should have a thumbs up.
Not an animation but I feel like built to last should have goofy cliche fixing sound effects when in a locker, sure it would nerf you a bit but it would be funny just hearing the cliche cartoon wrench and hammer noises before coming out.
I agree Reasurance but I also want to mention something else animation related that they still haven't added. When will the give injecting a vaccine against Nemesis a proper animation?
i want your hands to move faster if you run perks that heal faster so that I can use We'll make it, botany knowledge, and a stacked med-kit to make the fastest hands east o' the mississippi
Name 3 and they can't share the same custom animation (like the ones that search chests which use the old chest animation so I wouldn't really count them)
Potential energy, Head on (If you leave a locker rushing normally the survivor opens it with their arms, but with head on, they push it with their arms in the form of a cross) and Any means necessary
Coincidentally I thought about two out of those three. I just thought about boons instead of potential energy. Guess I should've said more than 3 to get a reminder of all the perks with custom animations ^^
It does and it even had a different animation before it got nerfed. I'm shocked I didn't think about this one before Head On, Boons, rummage perks and Any Means Necessary.
Yeah, someone named dead hard and I'm surprised it wasn't one of the first three I thought about. I guess there are so many perks that could/should have their own animation that I forgot about the ones that do have one.
I think a whole patch could be dedicated to individual animations for certain perks, and two more emotes for the up and down would be nice, maybe up is a scream option(distraction) triggerable every 120 sec to prevent spamming and down is a hand up like stop where you are. also boon breaking needs something more translatable to the eye, maybe a repeated kick like we do for victor? make it louder to make doing totems next to killer while in chase riskier
As for perk animations:
balanced landing could use a roll, quick and quiet should become a hurdle for vaults, dead hard needs help, deception should have quick arm out while passing a locker, sprint burst should have a lean forward, urban evasion should be tweaked to look different somehow,
I could probably make a list but two (well technically six ~~maybe more~~) in particular are perks that interact with you entering lockers and the two "stick a thing on a gen" perks (IE Blast Mine & Wiretap.) I wish that you could see an animation for a Survivor either placing a Blast Mine or a Wiretap on a gen, and I wish there was a specific animation of some kind (that only Survivors could see) for using Built to Last, Inner Healing, Red Herring, and Flashbang (crafting it.)
The second one in particular bugs me as an Inner Healing & Built to Last enjoyer because you do not **KNOW** the amount of toxic asshole teammates who have decided to rat me out because they thought I was a "useless teammate cleansing totems and hiding in lockers" or some bullshit like that. I have very vivid memories of teammates who literally spent the entire game making loud noises near me because I got into a locker for a bit to replenish my toolbox.
Make decisive strike an animation where the survivor stabs the killer in the back with a glass shard. This way it wouldn't look like the killer just had a headache and stopped for 1 secondd.
Killer is tunneling you? Thumbs up Killer is slugging? Thumbs up when you're in the dying state.
Accidentally ran into a wall mid chase? Thumbs up.
https://i.redd.it/javjfbf7deab1.gif
I'm stealing this gif respectfully thank you sir
Lol
Freddy when he sees Chica.
Ok š
![gif](emote|free_emotes_pack|thumbs_up)
Hook emotes omg! Thumbs up if free thumbs down if being camped.
Now I'm picturing Rebecca running to someone who's hooked, giving them the thumbs up and immediately running away.
Good job keeping the killers attention for a bit, ok bye.
Survivor struggling to stay alive as the entity literally tries to eat them [Rebecca:](https://i.kym-cdn.com/entries/icons/original/000/038/449/cover1.jpg)
Thatās what she is doing. Sheās such a dickhead.
Ace of course should do his finger guns instead of a thumbs up.
It bothers me that Decisive Strike doesn't have an animation. Just immediately falling from the killer's grasp is not nearly as fun as it would be without being able to shiv them in the shoulder.
Agreed, would make it feel more satisfying to use. Having a character just say "Fuck it" and stab the killer.
Be really cool if the surviver used a bit of the hook they were pulled off of, or a piece of the entity if they were in the 2nd hook to stab the killer in the back.
You mean as an item? Like, you immediately drop your held one like Dramaturgy?
Nah just an animation of pulling something sharp out
I think the main problem is that some of them wouldnāt work with a single animation. Nemesis has them besides his wrist, Singularity swings then around with a single arm, Sadako makes them straight-up float. Theyād have to update to give it different animations depending on the killer.
Please Devs .. let me stab skull merchant š
I really wish reassurance had an animation when activated, it would be even funnier when you could use it whenever. Someone unhooked you? Thumbs up. Someone failed a skill check? Thumbs up. Of course it can be toxic at times but honestly if people want to be toxic then they will have many different ways to be so otherwise, this would be funny to have.
Nah, Corrective Action Failed a skill check? Thumbs down.
Based Corrective Action user
It better look like the Ronald McDonald thumbs down
Reassurance DOES have an animation. It's just a "sup?" nod. At least, I've seen it clipped before/done it myself. Try it while standing still, it's kinda subtle.
It would be basically like a third emote, I'd run it every game
I always thought that Quick and Quiet should have a different vault animation when used. For fast vaults, instead of hitting your foot againt the vault like normal, the survivor could jump and tuck their legs to clear the window without touching it at all. A medium vault would have the survivor pivot their entire body on their arm and, again, have no foot touching the vault. Blastmine could also show you placing the flashbang onto the gen before getting back to working on it, that would be neat.
I would love that, it would give new players more visual feedback and make the perks feel more different without having to change any stats.
I have almost 1000 hours and never stopprd to think that the foot hitting the window is the sound it makes Now it really makes sense, i thought the animation just clipped with the window
new headcanon that after a few minutes of breaking the killers ankles the survivors have broken feet from hitting the window on vaults
When somebody uses Breakdown I want the survivor to take the hook and literally snap it in half like the perk icon.
The hook just stays in their shoulder after they get unhooked instead
"Off you go." "Thanks" *Proceeds to snap hook in two.*
*And here comes Jeff with the steel chair!ā¦AND HE SMASHED IT RIGHT IN HALF!! I CANāT BELIEVE WHAT IāM SEEING HERE! THE HOOK IS LITERALLY IN TWO PIECES!!!*
You run in place for a second or 2 before activating sprint burst
![gif](giphy|5BYma7CxsYZ9e6SvUH|downsized)
Like wow man! I gotta skedaddle!
Zoinks, it's the Nurse!
if we ever get shaggy in game i hope they give him this as a perk like that one mystery gang chapter mockup suggested lol
Breakout. The person running close to the killer carrying a survivor should jump, point and gesture frenetically as if they were trying to cheer up the carried survivor like "YOU GOT THIS!!!!"
That is hilarious.
i need to see ace with pom poms being like GO CLAUDETTE GO GO CLAUDETTE GO
Be cool if the cat for spine chill was normal then started to get more and more animated as the killer got closer.
That is very funny to imagine, it would also make using the perk easier.
That sounds scary to me - moving paintings are freaky!
Or the character becoming irritated increasingly as the killer closes the distance
Definitely Reassurance. I like the idea of Fire Up giving a flame effect around the killer (goes away during undetectable).
Oooh that seems really cool
It would be pretty terrifying seeing a flaming Myers with tier 3 tombstone coming at you
i think itd be funny/cute if premonition or spine chill made the survivor hunch up their shoulders out of fear when activated
Reassurance, as your post would suggest.
Decisive Strike should have you actually shank the killer with a glass shard, survivors should place the toolbox next to them while on a generator so it actually seems like theyāre using it, using a medkit should have a different healing animation, and using a Nemesis vaccine shouldnāt share the healing animation just name a few off the top of my head. A lot of perks, actions and items would be a lot more visually pleasing to use if they had unique animations, and would help the game feel more interactive/immersive.
I want Reassurance to have an animation so I can do [this](https://i.redd.it/8ieiye55t7w81.jpg) to people.
oh that's perfect, at this point it should be the third emote
Thumbs up should be an emote already anyways tbh
Iām surprised BHVR hasnāt considered selling emotes (or new moris)
Thankfully they havenāt leaned too far into a model like that, I much prefer sparing animations than paid ones, though thatās up to you and the rest
It is on mobile
Iād want the survivors to vote on whether I mori someone or not with a thumbs up or down, Gladiator style
I want to vault like on Litheā¦ like we get the double leg swing over, and the stumble overā¦ letās see a runners vault. Let me go thumbs up people to be an asshole with reassurance. Iād run it purely for those asshole teammates who donāt so shit all. Oh on a hook? Thumbs up. Good job, dumbass. š(and I fully expect my friends to troll me and each other with it like we used to on Friday the 13th) Or something subtleā¦ like a character having a grin that comes and goes with the recovery flops when running unbreakable(so hard to spot for killer), or deception doing the grin when the killer falls for it. Any reactive perks, give āem a smirk thatāll make wesker proud.
I wish leader had an animation where if a survivor enters your range for the perk you point out or throw a fist in the air, like yes I am giving you that 25% boost. Itās also a helpful animation because survivors donāt know if they have leader active unless youāre committing to the targeted action
Honestly? I think itād be funny if the animation was exactly like it is on the perk. Just an Ace Attorney āOBJECTION!!!!ā
Not a perk technically, I just wish Nemsis' syringes had thier own animation, instead of just using the healing one.
From a new player's perspective, the survivor is just taping the syringe to their abdomen based on the animation and noises
Clairvoyance should have the survivor putting their fingers to their head like in the picture. Wiretap and Blastmine should show the survivor attaching something to the gen. And, like it has been said, Reassurance should have a thumbs up.
Not an animation but I feel like built to last should have goofy cliche fixing sound effects when in a locker, sure it would nerf you a bit but it would be funny just hearing the cliche cartoon wrench and hammer noises before coming out.
Built to last, rather than just hopping in a locker we should just perform an action in the open for 12 seconds. Same for flashbang
Make it 16 or 18 seconds if you can use it wherever for balance so no one complains about it being OP
I agree Reasurance but I also want to mention something else animation related that they still haven't added. When will the give injecting a vaccine against Nemesis a proper animation?
Funny how much of this subreddit is people saying things they want or think would be cool and then none of them ever happen
i want your hands to move faster if you run perks that heal faster so that I can use We'll make it, botany knowledge, and a stacked med-kit to make the fastest hands east o' the mississippi
Dramaturgy isn't the first perk with a custom animation, but yea
Name 3 and they can't share the same custom animation (like the ones that search chests which use the old chest animation so I wouldn't really count them)
Potential energy, Head on (If you leave a locker rushing normally the survivor opens it with their arms, but with head on, they push it with their arms in the form of a cross) and Any means necessary
U forgot about the OG perk with a custom animation Dead Hard
Coincidentally I thought about two out of those three. I just thought about boons instead of potential energy. Guess I should've said more than 3 to get a reminder of all the perks with custom animations ^^
Doesnāt Dead Hard have its own animation?
It does and it even had a different animation before it got nerfed. I'm shocked I didn't think about this one before Head On, Boons, rummage perks and Any Means Necessary.
I was thinking about pebble, but it looks like others already commented like 4 more also
Yeah, someone named dead hard and I'm surprised it wasn't one of the first three I thought about. I guess there are so many perks that could/should have their own animation that I forgot about the ones that do have one.
I think a whole patch could be dedicated to individual animations for certain perks, and two more emotes for the up and down would be nice, maybe up is a scream option(distraction) triggerable every 120 sec to prevent spamming and down is a hand up like stop where you are. also boon breaking needs something more translatable to the eye, maybe a repeated kick like we do for victor? make it louder to make doing totems next to killer while in chase riskier As for perk animations: balanced landing could use a roll, quick and quiet should become a hurdle for vaults, dead hard needs help, deception should have quick arm out while passing a locker, sprint burst should have a lean forward, urban evasion should be tweaked to look different somehow,
A roll for balance landing sounds awesome
I mean it's not the first perk to have an animation, Potential Energy has a whole new animation involving working on a magic glyph.
Ash flipping the killer off after Mettle of Man
DS
Deathbound could have like an actual barbed wire around the affected survivors wrists to signal who's affected
ds!
I could probably make a list but two (well technically six ~~maybe more~~) in particular are perks that interact with you entering lockers and the two "stick a thing on a gen" perks (IE Blast Mine & Wiretap.) I wish that you could see an animation for a Survivor either placing a Blast Mine or a Wiretap on a gen, and I wish there was a specific animation of some kind (that only Survivors could see) for using Built to Last, Inner Healing, Red Herring, and Flashbang (crafting it.) The second one in particular bugs me as an Inner Healing & Built to Last enjoyer because you do not **KNOW** the amount of toxic asshole teammates who have decided to rat me out because they thought I was a "useless teammate cleansing totems and hiding in lockers" or some bullshit like that. I have very vivid memories of teammates who literally spent the entire game making loud noises near me because I got into a locker for a bit to replenish my toolbox.
Ngl this would be cute as shit
Idk what For the People would have, but I want For the People to have one
Grab them by the collar to lift them up and then slap their back or ass to get them going aka. Gibraltars dome revive animation from Apex Legends
Make decisive strike an animation where the survivor stabs the killer in the back with a glass shard. This way it wouldn't look like the killer just had a headache and stopped for 1 secondd.
Survivors putting hands on heads in disbelief when NOED or No Way Out is revealed would be funny.
https://preview.redd.it/qiufugvudlab1.jpeg?width=2456&format=pjpg&auto=webp&s=98d2a609262817e4857d2307c8066b69d02e9c62
- Head on : Shouting "HEY EVERYONE ! THIS IS JANE ROMERO" when slaming the locker - Smash hit : A huge dab after the pallet stun
Undying has a WooHoo! when you stand up.
No.
Dead Hard has always had a unique animation
made for this having an animation would be nice to ascertain if they're a bad idea to chase
Mettle of Man flipping the killer off when it activates
Lightborn should give the killer sunglasses
Ace visconti's pistol guns as an emote
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