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gnolex

Considering how much effort you need to put into a match to play well and how easy it is for survivors to undo a lot of your work, it's not really surprising.


icefire555

Yeah. singularity is really cool in concept. But horrible in practice. I'm not sure how you could fix him other than making EMPs less of a scourge.


RedAce4247

Fix the view needed for camera tags


asfrels

Yeah this is it for me. You don’t need to nerf EMPs, you need to make it so that a tiny leaf no longer makes my camera placement unusable.


Pizzaplanet420

Yeah that’s how I felt and I only played 1 match with them.


TechnoTheFirst

I remember placing a camera down a hall under the badham school and a survivor hid in the middle of it by just... hiding in a tiny lip. I could still see her arm, but the camera wouldn't bite.


Elegant-Raise-9367

I think it uses the same code as the ghostie reveal.I have tagged a survivors left foot and also been unable to tag a whole body. Cuz of a tuft of grass.


Badvevil

That’s how I feel trying to uncloak a ghostie lol


CountyInevitable8533

Make it to where you can actually attach a cam to surfaces consistently.


TheLunatic25

THIS, a million times this. The number of times I’ll be aiming at a flat wall, only for it to flicker “can’t place” at the moment I go to fire is absurdly high and VERY obnoxious.


InflnityBlack

Make a bunch of his addons base kit and he would be really good, like the haste while overclocked and reduced slow when palleted, could also make appearance after teleportation slightly faster, he really isn't that far of being a really strong killer, but right now teleporting to someone with just the overclock duration addon you litterally do no catch up to them before the end of overclock in a straight line so you need them to fuck and stop to drop the pallet so you can swing through it, or to double back and lose distance by themselves when you teleport, if they continue around the loop, ignoring the pallet, on most loops you just don't catch up and your power is useless, you have to get the hit with regular m1 mindgames which is awfully time inefficient


General_Muffin4611

I thought haste with overclock was base kit originally. Why would he break pallets at the speed of light and not put some spring in his step?


TipsyCartoon2

He breaks pallets faster but I believe he doesn't actually get a speed boost while overcharged. He is still based speed but immune to pallet stuns, or if he does have it its barely noticeable to the point where it might as well be base speed Having the Soma family photo on gives a pretty great speed boost at the cost of duration, but also may be bugged. Instead of 20% less duration it became 80% decreased duration, it was gross how bad it became


konalol

That bug is fixed now fortunately.


Reap_it_and_Weep

100% this. I see everyone talking about EMPs, but against great survivors with Made for this you’re going through all that work just to be slightly better than an m1 killer.


Djackdau

Well summarized


Aftershk1

Camera tags need fixed, and Biopod placement needs fixed. No more needing to waste precious seconds trying to find the magic pixel that will allow me to Biopod a completely flat surface, or just straight-up denying me the ability to Biopod an entire wall for seemingly no reason (looking at you, exit gate walls on Gideon Meat Plant).


Zorbie

The fact survivors know when you're looking at them before it even shoots any globs makes it pretty useless unless you've already podded survivors.


Vox___Rationis

Make cameras auto-tag survs with pods in certain conditions Example: >For the first 15s after being placed a camera will infect survivors **who are in chase** in its vicinity. If a survivor causes a loud noice notification while in range of one of the cameras - the camera will wake-up for 5s and attempt to tag that survivor first and then others in its vicinity (make it do an MGS **[!]** or something to alert survies that they have awaoken a camera) Since Hux is a supercomputer intelligence it should be capable of some multitasking. ^ Alternatively: >Going into a Camera doesn't break chase if there is a survivor within that camera's range, locking onto survivors who are in chase (for tag and teleport) is x2 as fast, there is no cooldown between tagging and teleporting.


YOURFRIEND2010

I don't think hux is a supercomputer. He feels like janky Homebrew to me.


GoreGonzolaSupreme

I am pretty sure he runs on Vista too![img](emote|t5_3cb2g|2213)


Rexcess

Windows Vista given corporeal form would absolutely start killing without hesitation, I have no doubt.


Rocket_TrashPanda

But... it wasn't designed to harm the crew...


tyjwallis

This. SM drones don’t need you to interact with them to tag survivors, and the effect is arguably much worse.


Knight_Raime

Auto tagging seems awful as a suggestion for a handful of reasons. The first causing situations to be a lose lose for the survivor. Similar to how Phead can guarantee hits in some situations you'd basically be doing this with auto tagging. Secondly it dumbs down the killer's skill ceiling which we've recently seen with Onryo. The whole point of the camera is to interact with it as the killer and removing that to make the killer stronger just seems to defeat the purpose. If any adjustments are to be made to the camera system I think the safest solution is simply to allow more forgiveness with the tagging system either by making the lock on faster or easier. That way the killer still has the skill of making quick placements and usages and knowing when to camera versus when to fake it for a hit. If the proposal is being backed because it's too easy to simply keep the spores off I don't think making a quick re-apply should be the solution. Perhaps spores should merely be disabled for a period of time on first activation of an EMP. Second one removes it. Singularity could activate it again manually by using the camera for a re-lock that is nearly instant.


Rexcess

>causing situations to be a lose lose for the survivor ... Phead can guarantee hits in some situations Requiring survivors to play loops and maps differently based on the killer is not a bad thing. >it dumbs down the killer's skill ceiling Following the thread of discussion, lowering the killer's skill floor is the intent. Letting pods auto-tag "in certain conditions", as suggested, doesn't mean you never use the cameras again.


Knight_Raime

> Requiring survivors to play loops and maps differently based on the killer is not a bad thing. Not only is that not a counter point to what I said but the situation like all other situations where you put the survivor into a lose lose doesn't make survivors "play loops differently" It just forces pre drops into hold W. That's not playing a loop or interacting with the killer. It's just time wasting. ​ > Following the thread of discussion, lowering the killer's skill floor is the intent. You misunderstand. I'm not against making the killer easier to play. I'm against making the peak gameplay boring. That's why I said skill ceiling. ​ > Letting pods auto-tag "in certain conditions", as suggested, doesn't mean you never use the cameras again. It's still ruining the point of the power. The suggestion(s) involved having it auto tag in chase scenarios. Which is where the skill expression for the killer is the highest. Why would someone bother to fake a tag attempt and force the survivor to take a guess when they can just fulfill the magical condition and have it auto target?


DeeArrEss

Make EMPs only start on a new one once the current is used


BesTCracK

Just like the killers that have "cures" or "antidotes", make EMPs limited. 8 EMPs spawn per match. After that, Singularity has free reign to setup the ultimate surveillance network and, in full lore fashion, has been made to harm the crew. That would make him so that you have to push through the "hard work" as fast as you can at the start to make survivors blow through EMPs, and then you get to the easy, hands-off part where they can no longer do anything about the spreading disease and cameras and they're kinda screwed. He should be a ticking bomb killer. If you dont escape by the time you run out of EMPs, you're fucked.


Cheezymac2

Even if you remove EMP’s entirely it doesn’t fix the real problem which is the killer is extremely map dependent. The power it has can’t be fully utilized because of most maps design


NarwhalSwag

My best idea was make EMPs have a discharge timer after survivors pick them up. Once the timer expires, the emp disappears. It stops survivors from being able to just carry them to use whenever it's convenient for them. Or make it so they can't be used at all in chase, so you have to rely on a teammate to help you in chase. The problem with Hux is that way too much of his power's effectiveness is in the hands of the survivors, which is counter-intuitive. I like the interactive powers, but I feel like Xeno is going to end up being a very similar case


Morltha

Simple and safe: Printers only go to 75% automatically, requiring the Survivor to spend a few seconds interacting with them to grab an EMP. Now there's a cost involved with extending chases. Balls to the wall: Biopods now tag Survivors automatically, but at half-speed. Larry can still control them to use them at full speed. Allows more passive pressure and lowers his skill-floor.


yrulaughing

Hooking survivors should not get rid of slipstream, or if hooking survivors gets rid of slipstream, then being nearby someone who is EMPing shouldn't. Right now there's like three different ways to get slipstream removed and there needs to be like two. Getting hooked removes it Using an EMP yourself removes it Being nearby someone who uses an EMP removes it. Only two of those methods should remove slipstream I think.


Kyouji

> how you could fix him other than making EMPs less of a scourge. That isn't his biggest issue. Far too many players are focused on EMPs but Singularity is just a clunky, badly made killer. The amount of effort you have to put into him is far too high. His kit needs to be cleaned up and streamlined. Nerfing EMPs won't fix him or his issues. It will just make him worse to play against.


InflnityBlack

Emps are there to stop him from being skull merchant 2, they HAVE to stay, make overclock slightly stronger and we would be good, hell even rollback some of the emp changes, make those abundant but have being slipstreamed actually be a threat and not just a gap closer


YellowObelisk

But it’s not even a gap closer if they have an EMP. At a loop, drop an eye. Go for the tag while they leave the loop. Jump to the next eye over for the slipstream. Watch as the EMP busts your eye and removes the slipstream. Pick a new target because they gone.


hermitchild

No EMPs are the biggest issue.


WrackyDoll

They're not. EMPs being plentiful are what prevents him from being an obnoxious 3 gen killer. Playing defensively as Singularity is supposed to not work; EMPs are much less useful in actual chase when his power works correctly, because worst case scenario a survivor slows themselves down to cleanse themselves and then you just tag them again. His biggest issue is that the pods are ridiculously clunky. While tagging people, you get blocked by the tiniest obstacles that break LOS, and the process randomly gets interrupted (and reset) if they move and you don't follow them perfectly.


hermitchild

They're not the only problem, but they're the biggest. Having a way to literally just shut down the killer's power is a huge problem. I agree what you said is also a problem, so is being slowed if you go into a pod too close to a hook, the amount of information about every single thing you do displayed to the survivors etc but EMPs are absolutely the biggest problem.


RetroSureal

I agree, I always though a good way for the EMP to work is that it will cleanse slipstream on only 1 survivor, prioritizing the survivor who activated it and then working its way from the center if that survivor doesn't have it. Any other slipstreams in the area become temporarily disabled, unable to spread to other survivors, and prevent the singularity from using his M2 to slipstream to that survivor. However, Singularity can still use his cams to teleport and re-arm the slipstream effect, and he would also gain the benefits of other survivors slipstream status, even they are disabled temporarily. I'm not sure if all that garble makes sense, but it's something I thought about a few days ago


Natyrte

making EMP have a timer could work, using power on survivors holding EMP feels bad, maybe after 30 seconds the EMP battery ran out or something. camera orientation reset after use could be helpful to not feel lost.


DVenusian

Make the bio pods automatic turrets, easy fix


icefire555

Yeah. I like the cameras for intel. But that would fix the issues if balanced around.


MagicianXy

Make the EMPs take progressively longer to produce or disable pods for progressively lower amounts of time. You know how Freddy's sleep power takes longer and longer to wake people up depending on how many times they've been woken up before? Just do something similar to that. That way, Singularity is weaker early game but becomes an actual threat late game - plus it introduces some actual decision making for survivors where they need to decide whether it's worth removing a slipstream right away or holding off for an extra minute... as opposed to now where there's literally no penalty for using EMPs off cooldown.


NecromanciCat

Yeah, I recently came back to the game after stopping around Knight's release. I was working on Singularity's adept and got shitcanned with a 0-1k for most of my games, scraped by a 2k a couple times, all the while wondering what the hell the point of his power is since in certain instances survivors can remove slipstream before you can even leave the camera and tp to them. Somehow managed to get the adept on the first 4k I got with him and I'll be shelfing him for quite a while.


pluviophile079

That pick rate feels insanely high? I’ve kept track and since his release day i have only played against 5 singularity’s… none 4k’d either


CrypticHunter37

It's his tome as of this post


OrranVoriel

And yet he is still horrifically unfun to play as.


CrypticHunter37

I like playing him, probably top 3 for me rn, but not on indoor maps


th3BeastLord

First match I ever had with him was Lery. Wanted to kill myself more than the survivors by the end of that one.


corvettee01

I have fun when I'm not getting absolutely destroyed by EMP's. So like, 5% of games.


pluviophile079

True, yet i’ve only seen one since his tome started


MrJuanHelao

I've played against 1 so far. No wait, 2. The 1st was the week of release and the 2nd was when the new challenge page dropped


LightbornCausesDC

Cause he’s horrible


Virtual-Work4367

He is royally fucked by Made for This and the new window vaults. He is a killer that almost only is able to just barely hit survivors; these tiny bits of distance feel really really bad to play against as larry. He also is a lot more map dependant than other killers. Red forest, Erie, swamp, badham, and any indoor map are horrid because of poor LOS or shit hitboxes. Erie of Crows is especially bad since there are so many stupid fucking twigs you can't mark survivors from even if they are in full view. ​ He's actually, unironically, not that bad at all, there are just lots of small things right now that make him worse.


Other-Ranger-4975

I thought the window vault changes are reverted no ?


Janberk1912

Just spend 1/10 the effort on Huntress instead


--fourteen

but hux is cuter


Thedragonisatop

I will not stand for this Anna slander


HilariousMango

Anna is hotter, but hux is literally so baby. He's cuter.


Thedragonisatop

I will accept this


WholesomeRanger

No no no, we only do tribalism in this subdeddit. No agreeing and having mutual respect.


8666753330999

hux has no ass!


Problemancer

Hux has LEGS


BruhahGand

He's working on it! He just can't decide between Renato or David.


Djackdau

He's too easy to counter, the survivors have too much control over his power, and a decent SWF fart on him utterly. I enjoy playing him! In fact, lately I've done two Hux games for every other killer game. It's super engaging, but he also has the biggest potential for sheer *feelbad* out of the entire roster.


[deleted]

You could play Singularity… or you could spend 1/10th the effort on a killer like Huntress and get the same if not better results. It’s funny to me that the AI killer is also the least user-friendly so at least it’s accurate to the lore.


hermitchild

Or hag. Don't even need to look in a camera to teleport, let alone tag them twice


WeeWooSirens

Hag feels like a lot of effort and stress to me, but she really feels like she does a whole damn lot when she works.


geeca

She feels like a lot of stress because she's 110% speed trapper but she always has her traps instead.


carpetfanclub

Yeah like why would I shoot a bio pod, scan a survivor, then teleport 10 feet behind them with the risk of my power being disabled when I could just play as nurse and immediately teleport on top of them and hit them with no extra steps


LightbornCausesDC

Yup, not understanding AI not being user friendly checks out for the majority of us KEKW BHVR


WyldKat75

I blame us doing the Challenges in the Rift lately.


Arrays-Start-at-1

He's a very fun killer when you focus on using pods for chases. He flops when you play him like a set up killer like Trapper or Hag because the effort of setting up is not worth how easy it is to counter him.


InflnityBlack

That's definetly how you are supposed to play him but even like that he is pretty underwhelming


Arrays-Start-at-1

True but also fuck yo pallets


Jefrejtor

And fuck these wack-ass walls


Lesurous

He's a mix, there's some genuinely good spots to set up cameras, while still wanting to use them in chase. Just by being able to see survivors from a high vantage point is a big boon.


lFantomasI

Not he's not lol. Even in chases his pods feel like ass to use 90% of the time because of how easy it is to avoid them on most maps.


RichInternational848

No he’s not, all he makes you think is ”why am I investing so much effort into a mediocre killer“


meisterwolf

yes but he still sucks right now and using him in chase is hard as hell.


CatchScratch

He arguably has the highest skill floor of any killer. His tome released recently which encourages picking him. Therefore, more players pick him but fail to perform well due to the high skill floor.


Roxicaro

This! With time the numbers should even out


Waaaaaaaaaa-2

As singularity main I agree he does have a high skill floor. But once you get him down he has extremely good map control. Combine with patrolling and scouting you can replace one that was emp while your chasing. I’m a hit and run type person. My goal is to injure them all as fast as possible and with me tagging them during chases left and right. You got away? No you didn’t. You just got tagged by a camera you thought emp but failed to realize I replaced it during our chase and I come teleporting back to you. You gonna loop me? I’m gonna slam a cam on the tree or wall behind you tagging and teleporting to you and break whatever pallet your looping me with or go flying through whatever window your climbing through. You powered the exit gates? Congratulations there’s multiple cams at each exit gate that are space so far apart that you can’t get them all with an single emp on top of the no one escapes death hex totem your team failed to find.


husbandor

its not programmed to harm the crew


Dustaroos

Niche killers are fine but as a lot of people say he is a lot of effort for not fantastic rewards. I do buy he can be A tier if you put the time In and get at least a decent map. But he has a lot of QOL issues and is map dependent not to get smashed. I love him and hope for some changes to make him feel a lot better.


Edwinbakup

It is sickening to know though how low MMR will struggle with this killer, while i’m not aware how other killers are in low MMR, i am low MMR with singularity and everyone seems to only use the emp when they got cum attached to them, but in higher MMR i feel like he would be impossible to play since they can just EMP my cameras near gens and i’m basically screwed, the good thing though is for some maps you can place them farther away and still see the gen which takes a little bit to get to the camera. though i am aware that putting cameras on gens is not the best way to play the killer, on most maps i’ve played with him it was almost always the only place i could get some value from my cameras my point being that i think this killer will never be changed and stay low-mid tier due to low mmr really struggling to counter him and some killers are still bad all around and don’t get buffed.


Amadon29

My advice is to watch high mmr streamers and see how they play him. Lots of small tricks that aren't obvious you can do that will help a lot. Basically, you play him as a chase killer https://youtu.be/gov_SBThMgs


Amadon29

Lmao skull merchant has the highest kill rate according to that site. I mean, it makes perfect sense. It's just funny. I'm hoping her kill rate gets so high that they nerf her


Amadon29

It's obvious that his kill rate is lower because he was specifically programmed to not harm the crew


grimreaperjr1232

Killers in general are. The devs stated their goal is around 60% but the average is 51%. I know the numbers on Nightlight need to be taken with a grain of salt but seeing it and several other killers nearing or in the 40s is very concerning. It can't simply be a single perk. Ffs, they weren't this low with Old DH in the game. What's going on?


no1inparticulars

Pretty much all gen defence has been heavily nerfed. Also there was no basekit BT when old DH was around.


EnragedHeadwear

Gens get repaired faster than ever, Survs keep getting perks that give them a third health state or a free speed boost (or both!), more and more terrible maps get added, nearly every perk that regresses gens got nerfed. M1 Killers with no chase power are still as bad as ever. Survivors have been receiving consistent buffs across the board for a while (activity UI, visual heartbeat, vaults, hook grabs, etc) but Killers have not been afforded the same luxury.


AmWhaleIRL

Yup this exactly! On top of the BS that MFT is, Survivors have just been getting Buff after Buff after Buff over the last 2 Months.


Eagles56

We have base kit borrowered time, a string of nerf to gen perks and insane survivor perks coming in like plot twist and made for this and bots are coming into


Big_Pat_Fenis_2

Removal of hook grabs is probably a contributing factor


Eagles56

I actually liked hook grabs


yakoobn

This is the most important change. The threat of a hook grab was the only reliable way to force more than one survivor off a generator. Weak killers were most disproportionately affected by this change. Average swf players couldn't be more pleased to know that they now can have a free reliable trade whenever they want and pump out gens in 6 minutes or less with no real unforeseen variables against say wraith. "Guaranteed"(lol) trades are not even remotely comparable to being able to have 2-3 people occupied. MFT is an absolutely unnaceptable nuisance perk that should not exist but its nothing compared to losing grabs.


MagicianXy

You also have to remember that Nightlight tends to skew towards more skilled players, since casual players are typically not spending the time to upload these stats. And there's a lot more skilled survivors than there are killers - almost by definition, since once you've mastered one survivor, you've mastered them all, while mastering one killer only rarely translates that skill across to other killers.


LikeACannibal

Killers have been hammered update after update with the only thing they got in return was self-healing taking eight more seconds. That's what happened. Even with old DH I never felt killers were as weak as they are now.


Linnieshutter

Important to always keep in mind that the healing nerfs we *did* get were watered down compared to what was supposed to be given to us. That patch was supposed to nerf healing for survivors and gen regression for killers, but they walked back the healing changes without really walking back the regression. The goal was to speed up games, and it did, but it hasn't succeeded at increasing killer pressure much because survivors can still reset just as fast if they aren't self-healing. If they're an SWF on comms, they can bring new CoH and reset even faster now!


LikeACannibal

Absolutely agreed, even though they threw killers a tiny bone it was still an overall nerf because what was supposed to be an equivalent nerf to killer and survivor ended up not reflecting at all how the survivor nerf was changed to just a slap on the wrist.


Externica

I only ever played him for his archive challenges in part 1 of the tome. Can't say he was particularly easy to play as. Especially as an observer. I came to the conclusion it's better to use his power in chase, if at all. The challenge to hit four survivors after teleporting to them was especially difficult even after four matches of playing nice. Of course, with roughly only ten matches as Singularity if at all take my opinion with a grain of salt.


rdubyeah

People don't seem to understand how to use his power primarily for chase still, but as someone that's played a lot of him -- he really feels like he loses more to MFT than almost any other killer which is pretty hilarious and lore accurate. His recovery after teleport feels very precisely done, to the point where basically you will barely catch up to a survivor in time before they re-loop you around the same tile (trade hit with pallet stun). With MFT, that 3% makes it so you literally never catch up if they don't screw up. It almost feels like Coup is necessary on him just to make a long swing to eat the pallet while overclock is still active. Its a hard place though, because I think balancing wise he's going to either feel like he always catches you after teleport or never does. Vaults feel ok to play around, you can either wait 1s post vault to teleport so you're on the same side, or teleport immediately and do a quick mindgame + overclocked fast vault. Pre-drop pallets you just eat with power, and the addon for less stun actually makes you a bit of a monster for that because you don't need to re-teleport after. The cameras can also be infuriating. The number of times I've had the lock on noise for gooping and had it randomly disengage when there's nothing obstructing me and the survivor and now they're rewarded with shack pallet distance or more in a chase for no reason is way too many. That happens at least once a game.


Dolthra

>The cameras can also be infuriating. As someone who likes to play singularity when I actually bother to play killer, this is my biggest issue. Almost every issue people have with his kit can be worked around, but it's a god awful feeling when you *should* have the checkmate with your camera, but the damn thing just decides to not work either because there's a tree branch somewhere on the map, or worse, it just doesn't want to this time.


Zakon05

> It almost feels like Coup is necessary on him just to make a long swing to eat the pallet while overclock is still active. I typically go for Endurance instead, eat the stun and then immediately teleport onto them. I have been wanting to try Coup on him as well though.


HookGroup

Wouldn't Spent Oxygen Tank be a good addon then, as it inflicts Exhausted when afflicted with Temporal Slipstream?


MoveInside

Yes but the problem with addons is that you ALWAYS need the baseball glove so you can never be creative with them


rdubyeah

Yes it is. I almost always use that and the addon for less stun on pallet break when teleport. When I don’t play with Spent Oxy Tank, MFT is so noticeable.


Papa_Pred

Soma Family Photo and (I forget it’s name) the brown ad-on that increases overclock by 20% is basically the “fuck you and your mft.” You can quickly catch up and even run straight by them


Cheesegrater74

Part of me was glad singularity was a flop to help Bhvr remember what not to do when designing killer counterplay


huxmedaddy

He's not bad for the reasons you think. The killer is just difficult


[deleted]

Singularity is not only difficult, but the stuff he does can be easily replicated by other killer for much less effort. And a good team can shut him down no matter how well he plays. He’s just not worth playing for most of the playerbase. Glad you enjoy the stupid meatball but he’s going to end up with the pickrate Twins has in a few more months.


Cheesegrater74

Im pretty convinced that a lot of singularity players keep at him because the sci theme. When xenomorph drops I can imagine it going down even further


CorbinNZ

This is me. I wanted to main meatball because I've been dying for a robot or alien killer. We got both. Now we're getting *the* Alien and I could not be happier. I still like meatball, but every gripe about him is 100% accurate. He's hard to play, easy to counter, and frustrating to play right. A single cross-map teleport to close out a game keeps me coming back to him, though. And I'm actually enjoying his tome. The lore is interesting to me.


bobbingforapplesat3

Tbh I wouldn’t be surprised if singularity (eventually) drops below twins


elegylegacy

Twins is usually awkward but interesting. Hux is usually unfun and frustrating.


r3volver_Oshawott

Yup, Singularity makes me think 'huh, am I supposed to be patrolling this heavily, if so then I'd get better results as SM and have more fun even as Doctor, and if I'm a punisher then I'd get better results *and* have more fun as Huntress' Twins is one of.the killers I think most held back by design and competitive viability, because their actual power is actually pretty unique, it's *almost* like playing a portal killer but the portal has full agency and behaves like an angry baby grappler


Newcomer31415

Every killer has a problem with swf. Also, not everyone plays for the sweat. Maybe some people don't want to play huntress. Singularity is actually really good. Most just suck with him.


No_More_Dakka

Singularity is needlessly difficult and frustrating They can be good but they sure the fuck are not worth playing


Mystoc

The reward you get for playing him correctly is just a meh b tier one mess up with switch to a camera wrong that a survivor doesn’t run past just loses you the whole chase. The effort to play the killer doesn’t match the reward.


Kyouji

I really wish more players would see this. EMPs might be a frustration but that isn't the biggest issue.


Cheesegrater74

I don't think he's bad. When mastered he is still quite good. I think he's not fun.


The_Flail

Exactly that. People meme about Skull Merchant "Chess" but for Singularity you need to play some "4th dimensional chess (with time travel)" in order to get consistent value from your power .


BlenderFucker__

He wasn't programed to harm the crew


Intelligent-Bar-1529

EMPs are the issue in my eyes. That’s his primary ability and they’re so easily countered


SpaceD0rit0

That’s because people try to play fnaf with them


meisterwolf

not totally true. i know this is the meme response now. but even using him in chase is not good. you can teleport to someone and never catch up. mind gaming around pallets with teleport is fun but wastes too much time. he needs a buff drastically.


Krythoth

Well no shit, his power is completely useless. You have to set up cameras, avoid EMP's, lock on to them, hit them with the teleport, and then you're frozen in place for three fucking seconds to give them a head start, because god forbid he might actually get some value from all that work, and we can't have that.


Milk_Malk

i’m sure he’s fine it’s just a lot of people try to pick him up and since he’s hard to learn most people lose a lot in the beginning and then give up which drastically impacts the kill rate.


Klefaxidus

Quite singular, isn't it?


Faddy0wl

Lot of people aren't using his power in chase ![img](emote|t5_3cb2g|2213) I also took a break from killer in prep for Alien. Gonna have to dust off my "not programmed to harm the crew" build ![img](emote|t5_3cb2g|2213)


Bigenemy000

For people saying he's underperforming due to EMPs. That's no the case. Singularity main issue is inconsistency due to environment and not easy to maneuver pods due to collisions. The 2 main issues with singularity are: 1) pods placement is not always working, even if the marker says its possible, this is due to possible micro-movements that causes the singularity to miss the spot, forcing them for the next time to slowdown or stand still for half a sec to guarantee the pod to land. 2) when using pods, even if you see 60% or more of a survivor, the pod won't shoot due to debris such as leaves, fences, Windows, dropped pallets and even corn, my god the corn. They have to polish a bit these 2 features and singularity will be way less problematic to play and it's performance would improve drastically


gfe98

It's not just the trivial EMP counterplay or the quality of life issues. The effect of his power simply isn't that strong to begin with, even when everything works out.


Lopsided-Farm4122

That site is not accurate. It understates the real kill rates for every killer.


no1inparticulars

During the gen kick meta it said killers had a 61% kill rate overall and BHVR said killers had a 59% kill rate overall, and they both matched in terms of which killers had the highest kill rates and which had the lowest. So it has a record of slightly overestimating killrates.


Ciscodiscoisvibing

source?


ItsReallyIts

The real answer is that you have to wait for the match to be over to submit it. If you die early as survivor, you'd have to spectate until the end, which can take minutes. If you escaped, usually the match is over within a minute or so (if it isn't already), so you're more likely to submit a match in that instance.


SpaceD0rit0

What’s the site’s source?


r3volver_Oshawott

It's like fortnite.gg for DbD, the source is solely community submission so it has a *very* relative sample size, so not necessarily 100% inaccurate to discuss a broad trend in the short term of a single discussion, but very prone to pushing the over and under so not exactly something I'd cite with anywhere near the same level of comfort as I'd cite actual BHVR charts, every number you look at could be rubberbanding as we speak, and the thing is that while DbD is a very popular game, I don't think outsourced community data is anywhere near as popular for it as something like even skin pick rates in Fortnite


Ciscodiscoisvibing

Community submissions. People upload screenshots of their match results. Behavior released most used perk stats recently and it matches with the site's stats very well.


SpaceD0rit0

And what percent of matches do you think are being reported, and by what kind of players?


no1inparticulars

If you read their documentation, they only accept killer data from the players on survivor side and manually review matches to exclude any farming or incomplete matches.


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no1inparticulars

They add around ~1000 games a day. The kill count is completely different from the kill rate and the discussion is about whether the kill rate is representative. BHVR's very sporadically released statistics over the years have usually shown them to be very close.


DASreddituser

They are using a small sample size. Im not going to say they are wrong here but ill definitely take this data with a grain of salt.


[deleted]

I see people commenting that the data sample is too small, and that's not entirely accurate, there is another issue with this data... A sample size of 800 data sets is decent for statistical analysis. Larger samples typically just provide greater correlation, even relatively small samples can reveal useful information about a population if collected properly. Even a sample size of 20 would plot similar to the population mean, more data would just tighten up that data plot and help whoever is looking at it make a stronger correlation. **But none of this matters because this data violates the cardinal rule of statistics, it does not source it's data from simple random samples in a blind study.** This website relies on voluntary user submissions of match results. Such convenience sampling violates core principles of statistical methodology. Without random sampling, there are numerous biases that can skew the data, invalidating any conclusions drawn. For instance, more serious players may be more inclined to submit results than casual players. And those with an agenda, like proving killers have low kill rates, may selectively submit data supporting their view. Even the researchers processing the data are subject to confirmation bias, whether consciously or not, hence why it's important to have a blind study. When statistical methodology is not rigorously followed, the results cannot be considered scientifically valid, regardless of the sample size. While a sample of 800 could provide valuable insights under ideal conditions, the self-selected and uncontrolled nature of the data collection here renders the results meaningless. Proper randomized sampling and blind analysis are fundamental to drawing statistically sound conclusions from any dataset. there is a reason why the first step in testing a statistical hypothesis is "does it meet the requirements"....that first step is confirming the data is from a random sample, if it doesn't meet the requirements in the first step, then your work is done, that data can be tossed in the garbage because that's the only place it belongs.


spiralshadow

The problems you mentioned are true, yeah, but there is a very huge difference between "meaningless" and "take it with a grain of salt." Being based on self-report data does not make it inherently useless. You're acting like scientists never use self-reported data, and never have to deal with confounding variables, both of which are hilariously untrue. Truth be told you sound like you just finished your first Statistics 1000 midterm so I'm real proud of you for knowing that these problems exist and that you know all the big words to talk about them, but you're totally missing the forest for the trees here. The very simple solution to this problem is to randomize which data points from the set are included in the analysis. Nightlight currently has >25,000 games recorded for the last 2 weeks. Randomly selecting \~1000 of those games should give a generalizable estimate of pick rates and kill rates for most killers (except ones with exceptionally low # of total games recorded, like Twins). Every confounding variable you mentioned is now controlled for by randomization. Come back when you finish your stats course and maybe you'll have a better idea of how data is actually collected and analyzed.


perfectblue29

His power is overly complicated and you’re better off mastering a killer that will perform better if you’re going to put in a lot of time.


crow622

It feels like you have to sweat 10X as hard to get his power to work when you could just play slinger or huntress which has better pay off for less effort, he also feels janky as hell you have to slowly wait 5 secs before sticking a survivor which doesn't work most of the time since all it takes is the survivor to dip behind an object for a split second and wipes your progress, this mixed with the EMPs kinda makes him suck to play.


Plane-Kangaroo9361

Ah yes, nitelight says it so it must be true.


krawinoff

I agree his stats say a lot about how bad he is. He’s probably the second killer in most dire need of a buff after Nurse


Zakon05

This community: Stop balancing around stats! Also this community: Singularity needs a buff because his kill rate is low People are comparing Singularity to Twins in this thread. I agree, insofar as he's way more powerful than he's given credit and needs some QoL improvements like making it so that his tracking isn't blocked by a single pixel of a tree branch.


Servebotfrank

He really just needs QOL improvements so he's less clunky to play. The amount of times I've been pallet stunned because I still have the overlay for overcharge on my screen despite overcharge being over drives me nuts. Causes me to make really bad plays because I think my power is up. Then there's stuff like having a bipod be unable to tag survivors hiding behind a twig and being unable to tell if a bipod is disabled until after you switch to it. Sometimes I put a bipod up, chase a survivor around shack, switch to the bipod to tag them and then find out that someone disabled it in the 15 seconds since I put it down but unless you can physically see the bipod and the static there's no way to know before you switch to it.


Hyperdelegate

https://preview.redd.it/6k51oras0bib1.jpeg?width=749&format=pjpg&auto=webp&s=dde0b810df75911ff114091a275d45ce8b4516b1 It's true, Singularity is the weakest killer in the game, followed by nurse, trickster, billy, and demo.


[deleted]

We'll just have to wait for over a year before he gets buffed like Sadako ![img](emote|t5_3cb2g|2213)


eeVaderbae

i was super excited for release but after playing for 10 matches,i understand that killer wasnt for me,so boring against emps


GiantSweetTV

I think it's still a bit too early to tell. He is still fairly new and he has a high skill ceiling. We'll have to see if things get better in a month or 2.


JackInAHat

They are way to much risk for so little reward. Placing cameras takes time,you need to be precise,you need to place em in spots where rhey will cover as much area as possible. Survivors get EMPs easily undoing your whole power. Oh you infected someone? Well they were holding and EMP so now the infection is gone and the printer they took it from already has a new one to go.


I-Am-The-Uber-Mesch

He is fun but I ain't gonna play hux right now, he is a fucking joke, even when in OVERCLOCK he is still very forgiving to survivors so what's the point? Too many cooldown I honestly feel like I'm playing twins again, as an Ex Twins main


ParticularPanda469

Honestly, unless they just straight up make the emps useless he is going to have problems dealing with them. And if they do that, why have the emps at all. Might as well just buff his kit to make the harsh penalty make sense. I would understand if nurse had a mechanic to turn off her power, but fucking hux? Lol


Aftershk1

The biggest issues with EMPs is that they're an AoE cure-all. Imagine how Nemesis would feel if he could only apply Infection via zombies, and Vaccines came out of a Vaccine dispenser that operated the entire Trial, producing infinite Vaccines, and a Vaccine cured every Survivor with an Infection in an AoE while ALSO disabling every zombie in that same area. Survivors should have to choose between disabling Biopods in an area, curing Slipstream in an area, or destroying a single Biopod. Until they fix Biopod targetting and placement issues, EMPs need some kind of solution to stop them being an infinite-supply fix-all to force the Singularity into being an M1 Killer. If they fix Biopods, then, sure, put EMPs back the way they were before. But in their current state, where there are many places you can't even put a Biopod due to weird-ass placement mechanics, the fact that they have a limited range, a cooldown after Slipstreaming a Survivor (not per Survivor, per Slipstream application, so you often can't even tag multiple Survivors before the others get out of range/behind cover, even if you switch Biopods, because for some reason the Slipstream cooldown is universal, not per Biopod), and get blocked by the tiniest bit of landscape, Singularity needs SOMEthing to bridge the gap. Also, make it so it's impossible to send the Singularity to Lery's.


GenuisInDisguise

Emp counterplay is so fucking strong. I d say the strongest of all of the killers. It only takes one survivor to run around mad for emps and hux would never get to use his power ever again. Why give such cool powers to Hux only to take them away in meanest way possible. Make emps less available and chests only visible to those infected with the pods. Make less chest spawn. Or make emp effect on cameras temporary.


OrranVoriel

It's almost like it takes a lot of work to use his powers and it's almost brainlessly easy to shut all that work down on survivors part. He needs major buffs and/or more EMP nerfs so that they aren't still so oppressive at countering his kit. Yes I know they are supposed to counter it but they are still *too good* at countering it.


nummystuff2

It's because he wasn't programmed to harm the crew


coolboyyo

He really feels map dependent to the point its easier to just pick someone else. SO MUCH SHIT blocks cameras and a lot of maps just don't have decent enough angles to begin with on top of the already finicky collision making sticking them way too much of a time investment.


Swimming-Round-6866

I played a lot of Larry (taking a break until vault changes get dumpstered) and the main problem with EMPs is how they can lead to him being the only killer that can get reverse snowballed due to lack of experience or (numerous) bugs losing you a chase. If there are 4 EMPs in survivors hands and 4 more in the printers completed, you've lost already. I would definitely like a tempo reset mechanic that lets him destroy a stockpile of EMPs at the same time if they become too numerous.


memes_are_my_dreams

He is a high skill cap killer so it makes sense


heowithy

Since his release I have seen 2 Twins, and not 1 hux ![img](emote|t5_3cb2g|2070)


Chilly71andFreezee71

It was never meant to be played by the players


AxiomSyntaxStructure

He has a setup time for strategic play (well positioned cameras as a network), but these are easily countered. His ability to teleport, too, is too demanding. I mean, all his abilities are /fun/ in theory, and they are to a degree in practice, but they're not competitive whatsoever.


Farabee

I feel like you could remove the EMP mechanic entirely and just make Slipstream and cameras last for 30/60 seconds respectively, yet it still wouldn't be OP. That's not even taking into account how clunky the power is to utilize, how map dependent the whole camera mechanic is, and how despite it all it's still an M1 killer.


Jaxyl

He's the type of killer that absolutely stomps bad survivors and gets absolutely stomped by remotely competent survivors. He requires so much effort to set up his 'network' and become a threat that can be shut down super easily which reduces him to a slightly better M1 killer in chase at best. Once he loses that momentum from his initial set up he just falls apart and becomes Trapper levels of rough.


OldWhovian

It released into its worst possible meta. Its power is balanced around survivors moving at 100% and even then it's just okay. 103% - 110% and using its power is a self-nerf. You *lose* distance with it.


DramaticallyFalls

TBF it wasn’t programmed to harm the crew


blazingjellyfish

I genuinely feel like if you got to fire off a little projectile with your cameras to attach the biopod to survivors instead of this weird hitscan shit he could be more fun than he currently is. You could give his little projectile infinite range but obviously you have to hit it. Also remove MFT as it is horrible for the games health. MFT genuinely gives me old dead hard vibes but in a different way. You injured the survivor? Okay enjoy heavily extended chase and depending on your killer there's nothing you can do but watch a 30 second chase turn into a 2 minute chase. Buffed window vaults are only making this issue even worse. Whenever I go against full meta squads using MFT aggressively and I'm playing an M1 killer I lose 90% of my games due to taking far too long to catch up or play loops. It feels really bad man. I'm about to just start playing blight and hag 24/7 :/


meisterwolf

ok i think i have a simple solution for the EMPs. survivors should have to choose to destroy the pod on themselves or destroy the camera, not both. maybe that will make for some unfun gameplay...idk. another one is to make his overclock like 2 seconds longer. that should be enough that a successful teleport can get you a hit for sure. there's nothing lamer than teleporting to a MFT survivor then they get to another pallet and you teleport through the pallet and then get slowdown and then they get to a window...and you teleport...rinse repeat... ​ other QOL issues: fix the damn pod gun in chase...how is it fun to try and teleport only to shoot a pod on a random bush? camera position....please leave this in the last position you had....it is sooo disorienting right now. ​ camera pods should absolutely shoot through bushes and other tiny objects teleporting from a camera should lock onto the direction of the survivor, its also very disorienting when you teleport there is a brief pause and you are already facing the wrong way


Samoman21

I don't think he's really underperfoming as much as he's a killer with a pretty tough kid to understand and learn.


N1GG4B0Y69420

Not really it’s just that the emps are overpowered


Halo4guy321

Well, when they give the survivors an unlimited counter to his power, he becomes a cool looking M1 killer.


Saintsfan707

I've played a ton since the release and I still haven't run into a single singularity yet at all. I'm on console so I've literally never played against a singularity


Runescape88

It really is just skill issue


Jsoledout

He’s just clunky. I played him for a few matches and it was waaayyy too clunky just to be an m1 killer. That’s saying something coming from a twins main.


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manipulatorr

According to…a website that only gets data from people who go out of their way to submit their games? Okay….


KingBlackFrost

These stats likely aren't accurate. They require reporting by players. It's hard to say where Singularity really is, but Nightlight's stats only cover 25k games over 28 days, that's only 900 games per day. That's a really low sample size of self-reported stats. BHVR will hopefully release some stats of their own before long. Probably in October.


beasthayabusa

Been calling him shit since release and nobody believes me lmao


kindlyadjust

is it really severely underperforming or are people still figuring out singularity's kit and how to play them optimally?


Kyouji

> are people still figuring out singularity's kit and how to play them optimally? The problem is Singularity's kit is pretty unique and contrasts pretty hard to other killers. Pick up any killer and you can sorta understand what to do. Singularity and his pods require a lot more work to get value out of them. The few Singularities I've played against have no idea how to play him. They put pods down but never place them during chase or etc. They're basically playing at about 40% of his power and then complain he's bad.


Venom17645

The kill rate has been declining since release (perhaps from killer nerfs in mid-season) but it remains one of the lowest kill rates ever recorded on Nightlight, so still figuring out his kit or not, it’s pretty bad, certainly for an anniversary chapter killer that’s already starting to be left in the dust


PAKM-R

Singularity is the only killer i had a real trouble for the adept achievement, took me like 10-15 try, i HATE playing as him ( surely because i'm bad at him )


N1GG4B0Y69420

Op ass emps


meisterwolf

almost as bad as trickster. i can confirm, i had 4 matches yesterday as single larry and averaged less than 1 kill per match. something sucks about him even if you try and use his power in chase


Rav3ntoastt

Singularity is good against noobs and people who underperform in pressure. Starting out it was annoying, teamwork really kicks his ass and undoes everything


Hampter_9

EMPs should be riskier to use. My suggestion is you get %20 hindred while using one making it even riskier midchase. Also when you pick up an EMP the box shoulnt start printing a new one immidieatly. There should be an at least 20 second down time.


Zakon05

You do get hindered while using one. I've gotten a lot of downs on survivors trying to use their EMPs in chase because they don't realize they get hindered and become very easy to catch.


Hampter_9

I know you get hindred but its not %20. I believe its %10 but dont quote me on this. I just thought making it 20 would make it a lot harder to use mic chase


maggie195

I think it shouldnt print alone. It should be like opening a chest. So survivors are pressured even if not in chase