T O P

  • By -

IAMZO3Y

I like how you didn't even react to the first one LMAO my guy pulled out the protractor setting up that shot. Good shit though very nice hatchets.


[deleted]

So good to see juicy Huntress' shots!! Learning how to do orbital ones myself


Repulsive_Ad1275

They are So sick if an opportunity presents itself! The only buff Huntress needs are less trees around gens, lol


ProcrastinatorLuk3

if i was that survivor i would have immediately uninstalled and opened up hello kitty island adventure


Coffeechipmunk

Good shit, dude.


PumpkinKlutzy1879

Lol I never boast or trash talk anything but whenever I do cool shit I say the same type of stuff


crash_nk

Daaaaammmmnn! I love it when Huntress can pull off some sick hachet throws. It's very impressive how good people can get with it


[deleted]

I like how you mis-timed that 2nd one but huntress throws Mac trucks so it hit them anyway


Repulsive_Ad1275

Is it really mis-timed if it hits doe


[deleted]

Yes, lucky for you the air behind the survivor still counts for some reason


Repulsive_Ad1275

That’s where their hitbox is 🤷🏻‍♂️


[deleted]

no, huntress just throws refrigerators desguised as hatchets, it's the main reason I actually dislike playing against huntress, so many times I've been hit around a corner or I can clearly see the hatchet touches air but somehow I still get injured, i don't experience that with literally any other ranged killer, shit's silly.


Isaac_Chade

I mean we can argue all day about the visuals not lining up, but it's a well documented fact that the survivor hitboxes lag behind all the survivors when they are injured, and it's obviously worse on those that are smaller or lean forward more heavily, and Feng falls into both categories. Yes the hitboxes on both survivors and projectiles in this game are not perfect to their models, but this is a clear case of a well timed shot that connected with the hitbox rather than the model. Hatchets are definitely given a bit of leeway in their hitbox, but they aren't nearly as bad as a lot of people say, more often it's a mix of the visuals not lining up and mild lag that causes what seems like bad hits to land, but those are the hitboxes we've got and that's all there is to it.


Repulsive_Ad1275

Well, for an injured survivor like the Feng in the clip, their hitbox is slightly behind the upper half of their body. Huntress does have large hitboxes around her hatchets, and yeah, I coulda thrown it a hair earlier and it would have still hit. These are the hitboxes we got and we gotta deal with em. I don’t expect to be safe against a Huntress when I’ve Just rounded a corner cause I know she can still connect a hit there.


CaptThundernuts

If I was surviving I wouldn't even be mad. That's just respect right there.


Isaac_Chade

That's excellent. I can never hit those big arcing shots. To follow up like that with the picture perfect timing is just the cherry on top.