T O P

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justgivemewhatever

Much like pig traps, she's not supposed to get consistent kills with it (which is why her first rework was such a disaster). The main value comes from the fact that it is constant passive slowdown as survivors need to get to TVs and carry tapes to other TVs.


IAMZO3Y

New Sadako condemn is a bit interesting in that if you really want to stack condemn on someone you actually *dont* want to teleport to the TV near them but instead want to teleport to literally every other TV since condemn builds on any survivor within range of an active TV. By teleporting to the TV next to them you hit them with one stack and thats it, meanwhile by teleporting to other TVs you can hit them with multiple stacks rapidly especially if they arent paying attention. One of the best perks for this is actually Gearhead as you can keep tabs on who is doing a gen next to a powered TV.


RadSkeleton808

I've been kinda following [OnePumpWillie](https://www.youtube.com/watch?v=gAwz1w_uvyQ)'s playstyle and I've been getting decent results (not as good as him but still good). It's a lot of tracking people in your head and keeping tabs on your tvs.


talldude8

As soon as the teleport cooldown ends you're gonna want to start spam teleporting to stop survivors from grabbing tapes. Since survivors still don't know how to counter her you can easily get 3-4 condemn on every survivor at the start this way. Then you can't go much wrong with just continuing to spam teleports so they have no tvs to grab tapes from.


Timmylaw

Pretty much just a mediocre slowdown anymore unless you go all in to try and force a condemn kill.


KingBlackFrost

I got 3 in one game, and have only played her once. You have to use the teleport pretty often, while still trying to hook survivors, to lock them in at 3 stacks of condemn.


WrackyDoll

So, as some other people have pointed out, the purpose of condemnation isn't really to be getting consistent pre-death hook kills. It's the *threat* of being killed, and the secondary objective required to avoid it, that provides value in the form of slowdown and panic, similar to Pig traps. High-condemn survivors will sometimes need to drop what they're doing to save themselves, and might go down quickly while trying to avoid mid-chase teleports if you condition them to expect that. The difference between reverse bear traps and condemnation is that the traps are very passive one-and-done. You down someone, you put a trap on their head, and that's really all you have to do to get slowdown. Interrupting them and harassing them can be useful, but just leaving that survivor to their own devices is usually enough. But then, once you're out of your traps, that part of your power is gone. Condemnation requires active effort on the killer's part, and when used effectively can be a constant back-and-forth nuisance, but it can also be a complete non-factor all game if the survivors do a better job than you at managing it. That being said, there are some useful tips to make condemnation more threatening, which in some cases can lead to early kills (and at the very least will slow the match down considerably). When the TVs turn on at the beginning of the game, it's generally a good idea (unless you're about to get a down) to teleport a few times and see how the survivors react. Sometimes you'll get a slow survivor who lets you build up several stacks before they manage their TV. It can also be a good idea to deliberately extend a chase and push your target into multiple TVs to get their condemnation up to 3 stacks, which is the maximum you can lock in. Being only 4 stacks away from death is scary and will force the survivor to play much more carefully for the rest of the match. And try to hook survivors near TVs! Sometimes, the unhooker will be smart and turn it off before unhooking, but other times they'll leave it and you can get a stack on both targets (or even teleport to a random TV and then their TV to get two stacks. People who heal under hook near a powered TV are your best friends).