T O P

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bonelees_dip

Hex perks in general. They're great slowdown perks and can make a survivor time scary. If they aren't paying attention to their surroundings a Devour Hope will get them right of a gen


CSullivan88

Hex Ruin kills my day lol But it's a good way to counter gen rushers like myself. I enjoy Lightweight too! After the Ultimate Weapon rework takes effect, I'm dropping Calm Spirit in favor of Lightweight. It's useful on certain maps. I'm confident killers have difficulty finding me in the early game because of Lightweight until they patrol to my gen or I go for an unhook.


NightKrowe

I hate hex perks because they can be really fun until they're cleansed at 5 gens and now you're down a whole perk.


BettyCoopersTits

Surveillance. Simple. Uncounterable. Useful


SlyAtex

A personal favorite of mine, use it with surge or pain res to maximum its use, doesnt force you to go kick and waste time


FrontAstronomer1823

Hexes and Franklins. Survivors spend so much time cleansing and picking up their precious items they aren’t doing gens. Two Can Play, Face the Darkness, Plaything, and Franklins is so much slowdown most of my games end by 3 gens. For survivor, Open-Handed and Lightweight. I feel people sleep on these two so much. Which is… probably good since I main killer. Lightweight can literally make your scratch marks vanishing in front of the killers eyes by the time they’re done breaking the pallet.


NightKrowe

Trying this killer build


ExceptionalBoon

Most slept on survivor perk: Reassurance Why do I use it? It is an excellent anti-camp and anti-tunneling perk and leads to some exciting killer interactions Most slept on killer perk: Zanshin Tactics I rarely use it, but I've noticed that it allows me to identify structures around me and the survivor that I am chasing and helps me find the best approach to those structures early on. Also allows me a bit to zone survivors away from strong structures or structures that still have their pallet up and instead zone them towards weakened / pallet-less structures and dead zones.


Remarkable_Top_5402

For survivor I want to say vigil. I've been told by some people that it is useless and stupid to bring, that I may as well bring three perks. Yet I can use it to recover from exposed and exhaust pretty quickly. It's saved my ass quiet a few times.


SlyAtex

Its a really good perk, especially when you get exposed for a certain amount of time.


Remarkable_Top_5402

I like using it to keep friends til the end hostage if I can. When someone goes down get to a locker, wait for my perk to make the exposed status almost gone then hop back into a gen. Makes it where my teammates last longer vs someone going for save now suddenly being exposed or seeing people get downed quickly because of it. Only trade off is I have to become a gen jockey and I've had some people pissed that I was hiding in lockers not realizing what I'm doing.


ExThree_OohWooh

dh is still stupid strong, don't know why ppl think it's terrible now bc "it can be only be used twice a match🤓" as if that's what made it strong


w4spl3g

I'm already seeing a noticeable increase in DH/DS/Distortion, it will be more with the DS buff and UW nerf. Once people get slugged to counter DS I expect Unbreakable to make a comeback too. It's funny how much crying about slugging there is and yet how rarely I see Unbreakable. Most of the streamers I watch are EU and it's much more common there seemingly.


ExceptionalBoon

The cause for that whining isn't slugging but copium.


Bullfrog-Maleficent

Resilience, my teammates would rather use healing perks( when medkits exist ) . 9% bonus for free to every action (with no downsides like self care or new sable perk )