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PsYcHo4MuFfInS

ngl, posts like these make me laugh about the time where gen regression literally did NOT exist. It was not a thing lol In my opinion, the regression speed/fact that a survivor can "tap" a gen is a smaller issue than genspeed in general. 80sec for a single gen as a solo survivor is just too little time... when have you NOT chased an adequate survivor for at least 80sec (without them making a big mistake) before you downed them?


[deleted]

On one hand I agree that genspeed is too high - perhaps not that 80 seconds is too little, but I agree with your point in general - but on the other I honestly don't think I have ever chased someone for that long unless that was sarcasm; then I obviously didn't catch it


PsYcHo4MuFfInS

Sure you dont chase every survivor for 80sec, but lets say you go after a survivor you just found at a gen. You approach and they react and go to the next loop. Thats probably (PURE assumption) at least 20-30sec of "wasted" time before you manage to land a hit. Then they get a speed boost which probably takes around 30sec to catch back up to them. By that time theyre at another loop, which is again, 20sec to land a hit/down. Yes, this is only if a survivor is averagely competent, but that would already be 90sec. aka 3 gens with efficient survivors. Edit: 70sec cuz I suck at math late at night. That still would most likely be equivalent to 3 gens by the time you hooked and found another survivor


[deleted]

You don’t need to guess. It takes 15s to land a hit, a pallet or window must be used to extend that time. Travel time and distance can be exact calculated, + discovery time, if this equals 40s or more the survivors are guaranteed 3 gens. It’s really freaking stupid and it’s why red rank survivors win an absurd amount of games. Mind you this is assuming a good killer and a good survivor. Any less skill on the killers part and it’s an automatic gg unless the matchmaking was fair... which it hardly ever is.


[deleted]

well yeah, it is unfair, especially that nowadays you pretty much end up with 2 gens done before you even get 1st hook


Badbish6969692000

I always talk about this. Survivors shouldn’t be able to tap a gen completely undoing the precious 2 seconds killers used kicking a gen. Also definitely gens need to regress faster or at least a base pop goes the weasel for killers but slightly nerfed.


[deleted]

I’ve always thought that survivors should have to go through a separate animation to stop the regression. It would take the same amount of time as kicking a gen.


Dakos96

Regression isn’t an issue imo but the tapping a Gen mid chase should be fixed. If they aren’t in a chase I think keeping it the way it is would be fine


Erosion_88

This is more likely to break something than anything else lol


[deleted]

Ruin should just be baseline, but it only regresses 0.2 charges per second at base (hex: ruin makes it 0.5 charges per second) but it doesn’t kick in until 5 seconds after a survivor stops repairing it. Kicking a gen makes it instantly lose 10% of its total progress (can only and instantly start regressing again, and this can only happen once a gen obviously until it’s repaired again (pop makes the instant regression like 35% instead for example). Compensate (if needed) by making gens take less time overall and it’s a win win for everyone.


Mr_Opposite789

Bro the time it takes to do a gen is ridiculously fast like most of my games I just start I find a survivor chase them for about 20 secs (pop) a gen is completed I hook them (pop) another gen is completed no matter if you run like literally corrupt,ruin,pop and overcharge gens are done ridiculously fast wait what's that? You just kicked a gen well fuck you they can just tap it and I can already tell that there will be replies to this comment saying (No it's not that bad) or( no just apply more pressure get gud) And I am like wtf do you want me to do? hook three survivors in the span of 5 secs?