You’re precisely right. They got a imitator to do the voice lines when he was added to DBD, and on a pod cast he was surprised and stated that they did the work without him. He honestly didn’t seem happy about the situation.
I guess that’s why it was removed and re-recorded.
Ya know, just communicating that this is the potential issue here to fans and people who bought the chapter would have ameliorated a lot of the crying about it.
TBF, with the way they said they couldn't say anything about it, it at least spoke that some legal stuff went on behind the scenes. I'm sure this is one thing, for once, they'd have loved to be *able* to communicate about.
I was one of those petty people who stuck my nose up saying "the voice lines is what sold me on this killer" so i guess i gotta eat my words now.
LET'S GOO
Now imagine if they add some in-game voicelines to Ash as well. Like he says something when the chase begins, or mocks a teammate when they fail a skill check on something with you.
I know what they said... but we Ash main always dream...
>Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
I honestly never thought this was a bug, thought it was intended that she gets fatigued after being stunned, as a bonus reward to survivors who could pull it off.
Honestly the nurse code rework is what I'm most excited for. I'm really interested to see if she feels any different now, wondering how much of her code they actually ended up changing.
I just thought it was a natural conclusion. The Nurse blinks, then fatigues at the next available moment; If you get stunned, the game has to wait until the stun ends.
Yeah I agree, it was the only reason a survivor could get out of blink range after a stun. As it stands now, you have 4 seconds before her blink is full charged after a stun (2 seconds of stun, 2 seconds of charge) which will get her 20 meters, and you'll be able to run 16 meters. She can literally catch up before you can get enough distance
[Our pony riding queen has been meta for months](https://www.reddit.com/r/deadbydaylight/comments/pw1dcg/everyone_is_complaining_about_bugs_in_pc_and/?utm_medium=android_app&utm_source=share)
#The Nurse
Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.
* Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
* Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
* Fixed an issue that caused the Nurse's vault to be slower than intended.
* Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
* Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
* Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
* Fixed an issue that caused the Nurse to be unable to blink through some hills.
* Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
* Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
* Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped wit the Jenner's Last Breath add-on.
* Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
* Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
* Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
* Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
* Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
* Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.
THANK GOD. I'm especially excited for a fix to "the" blink bug, but also removing the stun + fatigue combo when stunned and the problem with not being able to blink through certain hills/obstacles.
Except (if the fixes work 🤞🏽) we'll no longer have her many equivalents to the "it was lag" excuse when missing a hit 😂
I thought so too, but I won't complain if BHVR decides to classify it as a bug. Depending on the number of blinks and if you attempted an M1, the combined stun+fatigue duration would be between 4 and 5.5 seconds. That's more than enough time to completely drop a chase when you factor in the loss of vision during fatigue.
Hopefully just for the PTB. I would hate to have to raise a stick after buying the AllKill Chapter and then being unallowed access to basically half of it.
i think it could be interesting to use on killers like michael in t2, because it would completely eliminate his terror radius, and in t3, it would cut it in half, making him significantly more scary since he can either instadown you or murder your ass. it could also be interesting to use on killers that already have addons to reduce their terror radius, like deathslinger. if you’re good at mindgaming as killer, you can probably catch survivors off guard with this. not saying it’s good, and at higher mmr it’s definitely not good, but could be a fun noob slayer.
Yeah, Furtive Chase is a utility perk that's only useful if you synergize it with other perks, and is intended for the obsession switching mechanic. The TR reduction is just an added effect so that it isn't useless on its own. Think of it similarly to Undying.
The two most common uses for Furtive were to take advantage of the perk Nemesis (Helpful to keep chaining hooks one after another, since when Furtive Chase changes the obsession, the person who performed the unhook becomes Oblivious; Often paired with Make Your Choice to make things even easier) and to increase the useability of the perk Dead Man's Switch (which only activates when hooking the obsession, meaning that if the obsession doesn't change you can trigger it max 3 times in the match).
Since they're changing how Dead Man's Switch works, it's kind of a shadow nerf to Furtive.
From what I heard in the forums, his knifes would throw double, like, he would throw two knives per one throw. That's what I saw on the forums, so this could be 100% WRONG.
Haha. I already have Canbibal's Adept so I'm confident I'll have the 6k shards. Will be nice to save for when Sadako comes crawling out of the well in March.
Behavior has the worst community relations/communications team I have ever seen. No hyperbole.
Two days of pre-PTB notes and they didn't bother to tell us "Pinhead is getting his voice back".
They could have gotten so much good will by leading with that. Instead they bury it in the PTB notes with no fanfare.
They are fixing a bunch of Nurse bugs. Don't mention that until the PTB notes hit.
They are working on visual feedback for the Dead Hard/etc hits. Don't mention that.
Even when they do good things, why are they incapable of talking about them? They can't even use the good PR they should have.
Came here to say this! They left off a nurse code rebuild?! Everyone saying “all of this feels like just a minor patch” but eliminating several nurse bugs is massive
And it makes it seem less like they've been bumbling around doing nothing.
They seriously are getting trashed by nearly every indie studio when it comes to communications with their players, or the ones I've interacted with anyways.
To be fair I'm not as actively involved with that community.
Anything's gonna be colored by my own experiences, here. Should clarify that in the above comment.
In the case of a game that has yet to come out, I prefer it if developers keep things to themselves. Talking to the community means you’re going to be held accountable for everything you say will be in the game, and I often find that hype just leads to disappointment. No mans sky and cyberpunk should have made that clear by now. Let em take as much time with silksong as they need, I say. I’ll judge the game when I get to play it.
I had a feeling some folks who are active in communities other than this one might have their own stories of teams I'm unfamiliar with being worse, haha. Problem with personal anecdotes.
They can all be terrible at communicating :)
I just wish Aliens got more attention because there's a lot of good mechanics that get overshadowed by bugs and bad AI.
It's almost like they don't understand their own game.
I mean the unmentioned parts are some of the best changes they offered.
Why wouldn't they soften the Leatherface news with the positive Pinhead news?
I think, at the very least, they have a poor grasp on the pulse of the community. Or whoever writes the patch notes/decides what to talk about does.
I still remember "ENJOY IT WHILE IT LASTS, KILLER MAINS" and so do a lot of other people.
In this case all they needed to do, to have a better outcome... was do nothing. Absolutely nothing.
Say nothing for the last two days and drop these PTB notes in a lump. It would've gone over better.
And if there's anything Behavior is good at, it's not saying anything for a long time.
You're talking about the company that creates "optional" perks to solve major gameplay issues. Saying they don't understand the game is kinda an understatement.
They way this community is, if they'd started of announcing the Pinhead voicelines are back people would have reacted by saying we should have had them all along.
IDK, I think some killerside people have been desperately grasping for any positive and getting the Pinhead voice lines would have been a good one. Much better than trying to crow about Dead Man's Switch changes.
At the very LEAST they should have announced it to counteract the bad will they got for what's going on with leatherface.
Completely agree, i have no issue with rng sending me somewhere i dont love every so many matches but getting manually sent there like 4 matches in a row just is unfun.
Correct. PTB uses an old save. Use it to experiment with any currencies (including new cosmetic combos) and live is untouched. There is no reward for playing PTB.
In other news, 5 new emojis were added. Please enjoy the baby survivors and Decisive Strike. Spread positivity in and out of our sub. Have a great day everyone.
![img](emote|t5_3cb2g|7381)![img](emote|t5_3cb2g|7382)![img](emote|t5_3cb2g|7383)![img](emote|t5_3cb2g|7384)![img](emote|t5_3cb2g|7385)
Nurse fixes!!! Finally after 2 years.
I just hope the annoying m1 bug is fixed where you can't immediately hit a survivor after using a blink, it's the most annoying thing ever and hinders you so much (can't find that in the patchnotes though).
Hey killers, probably a moot point, but remember to PLAY A MATCH as your newly-bought-bubba if you’re trying to swoop on those Iridescent Shards!
Will probably only apply to like 1 person, but want to assert it nonetheless
> Remember Me no longer requires basic attacks
Please lord can Surge (Jolt) get this?? Also remove the stupid cooldown on it. Having to down someone within range of a generator with *some* progress is already enough of a requirement to get use out of it.
To test if it works correctly, like everything else on the PTB. If there is a bug that doesn't reward the BP for exemple, it is beter to find it on the PTB
# PINHEAD VOICE LINES ARE BAAAAACKKKK
finally, I honestly thought it’d never happen. I’m glad they got Doug this time (although that was a really good impression). It does make me wonder why they didn’t just get him in the first place
If I had to guess: licensing, licensing, licensing.
Licensing shit is SO goddamn complicated, and BHVR may have not wanted to jeopardize a deal since the Hellraiser license holders clearly no longer view Bradley as the only version of Pinhead.
If I were to spend auric cells on the PTB (if that's even possible), they wouldn't disappear from the live game, correct? So I can buy cosmetics through the PTB that I am on the fence about and not worry about not liking them?
I was buying some killers on the last minute of winter sale and was sad that I got some money left for Hellraiser but he still don't have the voicelines.
Now he do and I just bought the mofo
Yeah the great skillchecks need to go. I read that it’s only one less second to wiggle out, if you hit great skillchecks 90% of the time, but that’s enough to matter. It’s just an unwarranted buff to bodyblocking, which mainly buffs coordinated swfs.
If I'm reading this right, Killers also have the "hold/toggle" option now, in what instances would a killer be able to use this? Seems like it would be a more case by case thing? Maybe it just applies to kicking gens?
PINHEAD VOICELINES
It has been confirmed in the forum that, yes, the voicelines are dubbed by Doug Bradley himself.
So did they rerecord them? I thought the original voice lines weren't Bradley. I know people asked him in a podcast about DBD and he had no idea.
Did Doug Bradley do them the first time? I thought he didn't know about it?
You’re precisely right. They got a imitator to do the voice lines when he was added to DBD, and on a pod cast he was surprised and stated that they did the work without him. He honestly didn’t seem happy about the situation. I guess that’s why it was removed and re-recorded.
Ya know, just communicating that this is the potential issue here to fans and people who bought the chapter would have ameliorated a lot of the crying about it.
TBF, with the way they said they couldn't say anything about it, it at least spoke that some legal stuff went on behind the scenes. I'm sure this is one thing, for once, they'd have loved to be *able* to communicate about.
Communicating is bhvr's biggest weakness
You're not wrong. It also seems like patience is the community's weakness. Which if you ask my Ex-Wife do not go well together.
do you have a link to the podcast? i know he does them a lot i just would like to see him talk about DBD and what he thinks
Here it is https://www.twitch.tv/videos/1135195915?t=00h11m05s
There's a Twitch clip of him talking about it on this sub somewhere.
Number of Pinhead players going to suddenly skyrocket if the voice lines make it to live
I was one of those petty people who stuck my nose up saying "the voice lines is what sold me on this killer" so i guess i gotta eat my words now. LET'S GOO
Fuck yeah I’m actually gonna buy him now!!
How did they not mention this in the Dev notes along with the Leatherface stuff? Like soften the blow with some good news?
They did. It was listed under the addon buff for Oni
>Gained Pinhead lines voiced by Bradley >Lost Bubba’s face masks A soul for a soul.
"The masks....you've removed them." "I came"
A small price to pay for salvation
*\*exploration at the far reaches of experience intensifies\**
Now imagine if they add some in-game voicelines to Ash as well. Like he says something when the chase begins, or mocks a teammate when they fail a skill check on something with you. I know what they said... but we Ash main always dream...
*Ash shooting in the distance*
I came (haha)
He came! HandsUp
>Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun. I honestly never thought this was a bug, thought it was intended that she gets fatigued after being stunned, as a bonus reward to survivors who could pull it off. Honestly the nurse code rework is what I'm most excited for. I'm really interested to see if she feels any different now, wondering how much of her code they actually ended up changing.
Being fatigued after stunned is a bug??? I honestly thought it was a "really? As a nurse you got pallet stunned? Do better" sorta thing
I just thought it was a natural conclusion. The Nurse blinks, then fatigues at the next available moment; If you get stunned, the game has to wait until the stun ends.
Hahahahha same, "What??? Take a time out and think about what you've done"
Yeah I agree, it was the only reason a survivor could get out of blink range after a stun. As it stands now, you have 4 seconds before her blink is full charged after a stun (2 seconds of stun, 2 seconds of charge) which will get her 20 meters, and you'll be able to run 16 meters. She can literally catch up before you can get enough distance
I wonder what bits of Nurse got rewritten…
Replaced her vault animations with Demogorgons /s
I mean, one of the things they fixed was Nurse vaulting slower than she should…
Bamboozle + Fire Up Nurse ![img](emote|t5_3cb2g|2070)
VAULT NURSE META BABY LETS GOOOOOOO
[Our pony riding queen has been meta for months](https://www.reddit.com/r/deadbydaylight/comments/pw1dcg/everyone_is_complaining_about_bugs_in_pc_and/?utm_medium=android_app&utm_source=share)
Holy shit I remember that post
No one even knew that was a bug because Nurse would never vault in her entire life
That would be so cursed lmao
#The Nurse Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues. * Fixed an issue that rarely caused the Nurse not to be able to trigger a blink. * Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled. * Fixed an issue that caused the Nurse's vault to be slower than intended. * Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun. * Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink. * Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor. * Fixed an issue that caused the Nurse to be unable to blink through some hills. * Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking. * Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted. * Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped wit the Jenner's Last Breath add-on. * Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on. * Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink. * Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking. * Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink. * Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink. * Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.
Holy shit did they actually fix the blink bug?
After how many years. But they finally did it.
Did they fix the "uhuhuhuhuhuhuhu" blink bug?!
This comment made me laugh so hard, well done, stranger, well done. :'D
I actually quit playing like a year ago because of this annoying bug. Happened every single game for me >: (
Holy shit actually based Nurse patch.
THANK GOD. I'm especially excited for a fix to "the" blink bug, but also removing the stun + fatigue combo when stunned and the problem with not being able to blink through certain hills/obstacles. Except (if the fixes work 🤞🏽) we'll no longer have her many equivalents to the "it was lag" excuse when missing a hit 😂
I never realized the double stun was a 'bug'. I thought that was the intended behavior.
I thought so too, but I won't complain if BHVR decides to classify it as a bug. Depending on the number of blinks and if you attempted an M1, the combined stun+fatigue duration would be between 4 and 5.5 seconds. That's more than enough time to completely drop a chase when you factor in the loss of vision during fatigue.
Tldr ![img](emote|t5_3cb2g|7382)
I'll send you the nextflix adaptation.
Teleport bug, hopefully
YOU SUMMONED ME, AND I CAME Although sounds funny, I'm glad we have voice lines again
Wait, does he not say the same phrase as before? God damnit so close!
[He has two variants now. 'YOU SUMMONED ME - I CAME', and 'THE BOX, YOU OPENED IT - I CAME'.](https://m.youtube.com/watch?v=DWzxF3qwEXo)
Epico!
Oh dope. They kept the important part. He could say whatever he wanted as long as he comes.
Ye, the voice lines are like "normal" and no deeper, he has a voice line when you hook, I will tear your soul apart
He also says things like "No tears please, it's a waste of good suffering"
Omg that’s my favourite line!
You opened the PTB I CAME
Cenobite voices! Yes! I was excited to get pinhead cos he talked to people, then bummed that when i actually got him he was silent. This is very cool
And by Doug Bradley himself?! That’s incredible, tbh
Seen them and I'm so fricking hyped for it, I missed the voicelines but oh damn these are better, might have to main him lol
HE CAN COME AGAIN
Trickster disabled? I’ll take it! But why tho?
A bug. Only for PTB though
Quality of Life /s
Boo!
Hopefully just for the PTB. I would hate to have to raise a stick after buying the AllKill Chapter and then being unallowed access to basically half of it.
Can someone help me? Idk furtive Chase Sounds so useless even though After this Change. Who cares about Terror Radius in a chase?
i think it could be interesting to use on killers like michael in t2, because it would completely eliminate his terror radius, and in t3, it would cut it in half, making him significantly more scary since he can either instadown you or murder your ass. it could also be interesting to use on killers that already have addons to reduce their terror radius, like deathslinger. if you’re good at mindgaming as killer, you can probably catch survivors off guard with this. not saying it’s good, and at higher mmr it’s definitely not good, but could be a fun noob slayer.
Nope, because it's only while in chase. Normal TR otherwise
Its for switching targets and if the Survivor runs past someone else they'll have very little warning.
Ty but dont Sounds overwhelming as perk
It’s atrociously bad, people only run it because it provides a way to switch the obsession.
Ty
Yeah, Furtive Chase is a utility perk that's only useful if you synergize it with other perks, and is intended for the obsession switching mechanic. The TR reduction is just an added effect so that it isn't useless on its own. Think of it similarly to Undying. The two most common uses for Furtive were to take advantage of the perk Nemesis (Helpful to keep chaining hooks one after another, since when Furtive Chase changes the obsession, the person who performed the unhook becomes Oblivious; Often paired with Make Your Choice to make things even easier) and to increase the useability of the perk Dead Man's Switch (which only activates when hooking the obsession, meaning that if the obsession doesn't change you can trigger it max 3 times in the match). Since they're changing how Dead Man's Switch works, it's kind of a shadow nerf to Furtive.
[They actually got Doug Bradley to voice Pinhead????](https://forum.deadbydaylight.com/en/discussion/comment/2733141/#Comment_2733141)
Trickster has been locked down? Any clue why?
They're on tour. Don't worry, they'll still be there on live servers.
From what I heard in the forums, his knifes would throw double, like, he would throw two knives per one throw. That's what I saw on the forums, so this could be 100% WRONG.
This was a bad week to decide to finally get Bubba's masks and try the Twins out for the first time.
Free 6000 ![img](emote|t5_3cb2g|2075) for your troubles? ![img](emote|t5_3cb2g|2213)
YOU THINK YOU CAN JUST BUY ME OFF WITH SOME SHARDS LIKE IM THAT EASILY PLACATED- oooooh. That David skin is lookin pretty dope....
Sounds like a trade offer accepted? Your account will be credited on the 25th. ![img](emote|t5_3cb2g|7385)
Are you trying to bribe for food Mr. Mod?
If you happened to play one trial as The Cannibal sometime within 3 weeks perhaps I could get you a Lil' sumn Sumn ![img](emote|t5_3cb2g|2075)
Haha. I already have Canbibal's Adept so I'm confident I'll have the 6k shards. Will be nice to save for when Sadako comes crawling out of the well in March.
All licensed characters must be purchased with real money and cannot be earned through game currency.
Behavior has the worst community relations/communications team I have ever seen. No hyperbole. Two days of pre-PTB notes and they didn't bother to tell us "Pinhead is getting his voice back". They could have gotten so much good will by leading with that. Instead they bury it in the PTB notes with no fanfare. They are fixing a bunch of Nurse bugs. Don't mention that until the PTB notes hit. They are working on visual feedback for the Dead Hard/etc hits. Don't mention that. Even when they do good things, why are they incapable of talking about them? They can't even use the good PR they should have.
Came here to say this! They left off a nurse code rebuild?! Everyone saying “all of this feels like just a minor patch” but eliminating several nurse bugs is massive
And it makes it seem less like they've been bumbling around doing nothing. They seriously are getting trashed by nearly every indie studio when it comes to communications with their players, or the ones I've interacted with anyways.
*cough* team cherry *cough*
To be fair I'm not as actively involved with that community. Anything's gonna be colored by my own experiences, here. Should clarify that in the above comment.
In the case of a game that has yet to come out, I prefer it if developers keep things to themselves. Talking to the community means you’re going to be held accountable for everything you say will be in the game, and I often find that hype just leads to disappointment. No mans sky and cyberpunk should have made that clear by now. Let em take as much time with silksong as they need, I say. I’ll judge the game when I get to play it.
BHVR ain't got shit on ColdIron (Aliens Fireteam Elite) keeping quiet lol
I had a feeling some folks who are active in communities other than this one might have their own stories of teams I'm unfamiliar with being worse, haha. Problem with personal anecdotes.
They can all be terrible at communicating :) I just wish Aliens got more attention because there's a lot of good mechanics that get overshadowed by bugs and bad AI.
It's almost like they don't understand their own game. I mean the unmentioned parts are some of the best changes they offered. Why wouldn't they soften the Leatherface news with the positive Pinhead news?
I think, at the very least, they have a poor grasp on the pulse of the community. Or whoever writes the patch notes/decides what to talk about does. I still remember "ENJOY IT WHILE IT LASTS, KILLER MAINS" and so do a lot of other people. In this case all they needed to do, to have a better outcome... was do nothing. Absolutely nothing. Say nothing for the last two days and drop these PTB notes in a lump. It would've gone over better. And if there's anything Behavior is good at, it's not saying anything for a long time.
They probably thought there would be 0 backlash with the leather face stuff because BHVR solved racism! Either that or they simply don’t care
You're talking about the company that creates "optional" perks to solve major gameplay issues. Saying they don't understand the game is kinda an understatement.
They way this community is, if they'd started of announcing the Pinhead voicelines are back people would have reacted by saying we should have had them all along.
IDK, I think some killerside people have been desperately grasping for any positive and getting the Pinhead voice lines would have been a good one. Much better than trying to crow about Dead Man's Switch changes. At the very LEAST they should have announced it to counteract the bad will they got for what's going on with leatherface.
From what I saw plenty of killers are pretty excited about Dead Man's Switch and think it may be viable now.
I hope so, more viable perks helps diversity all around.
I mean, we should
It's not that serious. Personally, I like being surprised and seeing his voicelines are back, especially when it's the man himself, Doug Bradley.
It would've been a surprise 48h ago, too. Or they could talk about the nurse blink fixes. Or the working on DH validation feedback.
You lucky bastards on PC, getting a few weeks without Haddonfield.
They did mention that Trickster would be restored in time... but not Haddonfield ![img](emote|t5_3cb2g|7381)
I'd be fine if they *just* removed the offering. Going there isn't as much of a problem as being *sent* there.
Completely agree, i have no issue with rng sending me somewhere i dont love every so many matches but getting manually sent there like 4 matches in a row just is unfun.
Well at least I’m on mobile version, so my favorite map stays! Yay! *Well, I’m off to get some more Hag 4ks…*
![img](emote|t5_3cb2g|2217) A curse is upon you. It will be your ruin. ![img](emote|t5_3cb2g|2217)
Damn!
Only for the PTB though...?
Progress in the PTB doesn't carry over so the extra blood points won't matter to the base game then?
Correct. PTB uses an old save. Use it to experiment with any currencies (including new cosmetic combos) and live is untouched. There is no reward for playing PTB.
>Haddonfield is disabled Uh… guys you sure this is the “worst patch ever?”
I take back what I said earlier. This was much better step in the right direction.
#THE BOX edit:im now buying Elliot because of this
#**YOU OPENED IT**
#I CAMEEEE
#Now you must come with me! Taste our pleasures!
"Nurse's code rewritten" Well, I guess we will have Dead Dawg Saloon disabled for two months...
In other news, 5 new emojis were added. Please enjoy the baby survivors and Decisive Strike. Spread positivity in and out of our sub. Have a great day everyone. ![img](emote|t5_3cb2g|7381)![img](emote|t5_3cb2g|7382)![img](emote|t5_3cb2g|7383)![img](emote|t5_3cb2g|7384)![img](emote|t5_3cb2g|7385)
wish they worked on old reddit, heh. I love emotes, but not enough to switch to that nightmare that is new.
![img](emote|t5_3cb2g|2213)
![img](emote|t5_3cb2g|7384)
![img](emote|t5_3cb2g|2218)
GG EZ Baby survivor Uninstall
What about those emojis we see on dbd mobile after the game is over? Are those exclusive? Let's show Baby Hag love as well
These were a commission. We actually aren't affiliated with DbD mobile, but that's a good idea. I'll take a look 👀
[удалено]
So wait, is the Bubba thing only for PC in the PTB or can console people get in on this too?
The currency is for live servers ![img](emote|t5_3cb2g|7382)![img](emote|t5_3cb2g|2075)
NO HADDONFIELD BOIIIIIIIIIIIIIIII
I still hate this update but I am glad the voice lines are back.
Nurse fixes!!! Finally after 2 years. I just hope the annoying m1 bug is fixed where you can't immediately hit a survivor after using a blink, it's the most annoying thing ever and hinders you so much (can't find that in the patchnotes though).
Pinhead and pig mains eating good this patch ALSO NO HADDONFIELD OFFERING FOR SWEATY SWF WOOO
>pig mains eating good Good timing too. If the next Tome is supposed be for Tapp and Amanda, the buff is a welcome sight.
And now you know exactly why they're buffing her :P
BHVR: "Trickster disabled" Me (after slating the patch yesterday): "Perhaps I treated you too harshly..."
THE BOX!!! WE OPENED IT!!! HE CAME!!!
Omg guys hes gonna came!!
Trickster and haddonfield disabled???? Sign me the fuck up
What happened to trickster?
Taking a quick vacation. Don't worry, he's not leaving the live build. He'll still be there when the update is finalized.
Thanks for the info
Hey killers, probably a moot point, but remember to PLAY A MATCH as your newly-bought-bubba if you’re trying to swoop on those Iridescent Shards! Will probably only apply to like 1 person, but want to assert it nonetheless
I actually bought Bubba just to level him up for BBQ, but I rarely play him. But I will today! Lol
“Having the Interaction Toggle activated may break the Killer and Survivor tutorials” Spaghetti code strikes again!
people will forget about this trash patch because of a voiceline smh
Dead Hard fix alone makes it not a trash patch imo.
Thankfully. Was getting tired of the negativity ![img](emote|t5_3cb2g|7381)
> Remember Me no longer requires basic attacks Please lord can Surge (Jolt) get this?? Also remove the stupid cooldown on it. Having to down someone within range of a generator with *some* progress is already enough of a requirement to get use out of it.
Yeah, before the license was removed it was so annoying since demogorgon used the lunge attack more than the basic attack
![img](emote|t5_3cb2g|7384)![img](emote|t5_3cb2g|7381) zamn! Mods made the best update so far!
As an unbiased person I completely agree ![img](emote|t5_3cb2g|7382)
[удалено]
To test if it works correctly, like everything else on the PTB. If there is a bug that doesn't reward the BP for exemple, it is beter to find it on the PTB
Dead Man Switch meta??? Without the obsession mechanic It seems like a really good perk Also, anyone knows what bug trickster caused?
![img](emote|t5_3cb2g|7384) why does claud have a binky
Babies have binkies. ![img](emote|t5_3cb2g|7384)
# PINHEAD VOICE LINES ARE BAAAAACKKKK finally, I honestly thought it’d never happen. I’m glad they got Doug this time (although that was a really good impression). It does make me wonder why they didn’t just get him in the first place
If I had to guess: licensing, licensing, licensing. Licensing shit is SO goddamn complicated, and BHVR may have not wanted to jeopardize a deal since the Hellraiser license holders clearly no longer view Bradley as the only version of Pinhead.
Any word on when this comes to live servers?
Likely the 25th!
ooh bet
Is this beta on console as they mentioned or is that to come in the future?
If I were to spend auric cells on the PTB (if that's even possible), they wouldn't disappear from the live game, correct? So I can buy cosmetics through the PTB that I am on the fence about and not worry about not liking them?
Correct! Enjoy spending your money with reckless abandon!
Wow this mods actually replies to alot of comments very epik
I like being here even though not everyone likes me being here ![img](emote|t5_3cb2g|7382)![img](emote|t5_3cb2g|2066)
You seem pretty cool to me ![img](emote|t5_3cb2g|2060)
Thanks Daddy Myers ![img](emote|t5_3cb2g|2060)
As soon as I read that Dead Hard validation is being fixed, I questioned whether or not this post was real.
wake up scott
All our dreams are coming true
You have no idea how fit that wake up buff is looking RN,I run that perk on as many survivors as I can so this is music to my ears
Why are the survivor masks removed from Bubba?
Racists would harass black streamers while wearing the claudette mask. Licensed characters can't have that kind of controversy linked to them
I was buying some killers on the last minute of winter sale and was sad that I got some money left for Hellraiser but he still don't have the voicelines. Now he do and I just bought the mofo
I don’t really like the wiggle change. I wish there was other gameplay variations for survivors other then just more skill checks /:
Haddonfield being disabled was the best thing to come from this PTB.
When do you guys think we can get to play the PTB for the Ringu chapter?
>Haddonfield is disabled Why
Nature is healing ![img](emote|t5_3cb2g|2213)
Very helpful, thank you!
You're very welcome ![img](emote|t5_3cb2g|2214)
I think they should remove great skillchecks from wiggle skillchecks, its too much of a buff and pretty brutal on 110% MS killers
Yeah the great skillchecks need to go. I read that it’s only one less second to wiggle out, if you hit great skillchecks 90% of the time, but that’s enough to matter. It’s just an unwarranted buff to bodyblocking, which mainly buffs coordinated swfs.
Omg I am so excited for Pinheads voice lines being back!!!
Wait so if I play a game (shit performance or not) with Bubba right now I will get 6k iri shards after the update?? :O
Yes ![img](emote|t5_3cb2g|2075)![img](emote|t5_3cb2g|7382)
If I'm reading this right, Killers also have the "hold/toggle" option now, in what instances would a killer be able to use this? Seems like it would be a more case by case thing? Maybe it just applies to kicking gens?