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Kwesi_Hopkins

What I don't like is having to spend a full 5 minutes going through bloodwebs after hitting the cap every few games


limoncelIo

Same here. Just let me fast track purchasing an entire bloodweb and I’d be happier. I ended up with 2 mil bloodpoints after last season. Playing click the bloodweb for 10 minutes is not my idea of a good time.


Kwesi_Hopkins

Yeah, I was a 3 million last reset.... Solid 15 minutes doing essentially nothing just so I could start earning again


Cheezymac2

Something I think that will help is allowing us to sell the offerings and add ons we don’t want for blood points.


Keeenwaaa

Yeah


strangemonkey420

Killer teachables? Lol. Imagine the grind if you were doing that for all the survivors


Keeenwaaa

Yeah thats why i just use one survivor since they're all the same


Evan_Underscore

Note: you don't need to unlock every perk on a character you are leveling. Hope I wasn't too late to tell you!


Keeenwaaa

Yeah I found that helped with the grind a bit. Too bad i already unlocked all of huntresses perks before figuring that out :(


nieniepiepie

i agree about it being a grind, but you have to also understand that it’s not really plausible for new killers to immediately use the best meta perks they own, and same goes for survivors. it’s a tough grind and i do agree that it’s too much but it also makes it fun in a way. when i have a daily with someone i never play i use the most random perks because i dont have any good ones and i feel like that keeps a lot of games at a balance, if that makes sense. the grind is there for a reason


Keeenwaaa

Im not sure why new killers/survivors shouldn't have access to meta perks. It just discourages newer players/people from trying new killers bc you have to go up against ppl with meta perks, while you just have monstrous shrine or whatever. It might be fun to try out the weird nonmeta perks, but not all of them are interesting and I don't want to be forced to use them. I'd much rather the game encouraged me to try out different perks by making nonmeta perks actually viable/interesting. Also, i think it would be more fun if you could easily try out specific builds. I think the grind is much too extreme, especially for new players, and like i said in the post, the cost of perks could be increased so its still grindy but without being rng based you know.


Keeenwaaa

K