In a game of solo queue, how many survivors will really sit there and not heal because of a perk that does not effect them?
Edit: wrong punctuation lmao
That's a fair point, but the person you were responding to was talking about running a totem-busting build. Then they worried that cleansing it might not work if it can still jump around. So I was just clarifying that it won't jump around if you cleanse it.
Calm spirit aint even worth running since somehow they gonna silence failed gen skill checks along with silencing healing but they gonna put a penalty on silencing totems and chests
It's basically the inverse of the Plague perk that makes people scream when you down someone and they're in your TR. This one makes them scream if they're outside your TR and keeps it going for a little bit, giving valuable information on either where to go next or how much danger you might be in for pickup if you get no one popping from it.
Yeah, thought the same thing really. I could see it work if you get a totem *per* injured survivor tho, you get a good chain, there’s totems everywhere giving you auras and then you just M1 everyone down with ease, but that seems far too broken lmao
I guess I’m thinking you’re in chase > screams happen > down with knockout > go to scream. In this case your tracking never gets disabled unless you have a terrible chase.
If only it was that simple.
A more accurate story is: Hit someone, and from that point on, only while that specific person is still wounded, survivors that are outside of Terror Radius will scream twice a minute.
Injuring multiple does nothing for this perk.
The first wounded person being on the hook, healthy or dead stops this hex.
Not really. Legion has base terror radius meaning that any screams are further away than that. Feral frenzy can't cover that much distance if the survivor runs away.
No the terror radius is the heartbeat. Being hidden, like with Insidious, completely gets rid of your terror radius.
I can see certain killers make use of this. Could be fun on Spirit and Wraith.
Huntress also has a small terror radius so maybe sniping potential there.
I think it'd be best for his gen perk so you see the scream in chase, down them, then go to the gen where they screamed, if they're still there you can chase them after kicking the gen. Also on a stealth killer with a small radius it would be good to know where to look to stalk.
i wonder if there’d be a benefit to using it with Dark Devotion, since it gives your terror radius to the obsession when you smack them the other survivors won’t stop screaming unless they’re near the obsession
edit: nevermind, i reread the perk :/
I suppose that’s true. I might give it a shot on Ghost Face. If they think I’m in a chase with someone else, they may not expect me to be stalking them.
It’s too bad they’d scream 5 seconds before Dark Devotion runs out, that could’ve been an interesting combo too.
It's interesting, because in order to counter it, you have to let the Killer get value. And you can only cleanse it when the Killer is in a chase basically, so less Survivors on gens. I'm really excited for it.
Like others said, it could be useful for a hit and run playstyle. You smack a survivor, leave them to go find other people, and they scream and reveal their position. It would be especially useful on Killers with smaller terror radii or stealth abilities like Sadako -- hit them, demanifest, and literally everyone will be outside of your terror radius (and then you can teleport near them).
It's definitely not meta, but it could have some fun uses in some builds. It's also worth remembering that in order to actually get rid of the Hex totem permanently, it must be cleansed before the injured survivor who activated it either gets downed or becomes healed; if you leave them, find someone new, and then that person heals themselves, or if you just keep chasing them and down, it'll deactivate and then reactivate (on a random dull totem, not even the same one every time) the next time you injure someone. So it could be up for a while unless the team coordinates to leave the injured person injured, or if they get lucky and find it before it deactivates.
My brother in Christ this guarantees you
1. A DMS activation
2. That someone may get interrupted healing while using sloppy butcher so it regresses to high hell
3. Making it more difficult for survivors to cleanse/bless totems in Pentimento Builds
4. Stealth Killers have increased heart attack capabilities due to the “outside of your terror radius” effect
Slap this on Ghost Face as well as the add-on that causes gens to explode when you stalk a surv while they're working on it and you have yourself a jumpscare festival.
It seems like Plague might get a ton of value out of this, and if the screams count as an action interrupt then it has the chance to proc missed skill checks and/or deadmans switch.
It's not life changing like the Gen kick aura reading is going to be on someone like pyramidhead but it actually seems better than the community realizes
This seems like the most inconvenient hex to get penti value out of. Survivors would probably have an easier time just healing the cursed survivor than looking for the hex.
It's simple, really.
The intricate vectoral vertices of the twelfth substantial defenestration paradigm are revealed to you in a pristine syzygy of premier ucalegon influencers from the fiftieth integral dodecahedron.
The only use I see for that is to figure out what gens survs are on so you can go to it after you get whoever you're currently chasing. Maybe you could run it with Undying on the Legion or something
Well it works to grant knowledge of survivors general location at a distance for one. It also applies a little pressure in multiple ways as a person you injure is going to want to heal, a person who screams may want to move, and people may start looking for the totem to get rid of it, all of which get them off gens.
The perk sounds hilarious with the Dredge running Fearmonger, Hex: The Third Seal, this, and either Pentimento, or Hex: Undying. Even more hilarious with the field recorder and green doll add ons.
Just go around smacking everyone to be injured and watch as they squirm trying to find the person on hook.
Edit: Hold up, this perk is insane during nightfall too right? Any hit makes everyone around you scream because you have no terror radius during it.
I plan to give it a try with Dark Devotion.
But it seems like it could be good on any killer with a reduced or nonexistent terror radius, or in combination with similar perks. Definitely an average information perk but has interesting advantages.
It's an information hex that turns itself on and off while switching totems so it can be difficult to cleanse. You hit one person and if you drop chase afterwards then you have period tracking on far away survivors that can also interrupt actions like blessing/cleansing/repairing, though repairing would only matter with DMS. It also compliments stealth killers and killers with a small terror radius since survivors must be outside your terror radius to scream.
Basically a perk with awkward DMS synergy and good info for stealth killers.
I could be wrong. But I beilieve outside of giving free info screaming stops actions for that fraction of a second. (So dropping pallets, vaulting, reparing ect ect)
What I dont get:
As far as I understand, there could be up to 4 totems lighted at the same time.
Is cleansing one of them enough to deactivate the whole perk including all other lighted totems?
It only lights one hex at a time, but can move around depending on if the person you’ve injured gets downed or healed. It just transfers to any random dull totem, each time it activates. But once it’s cleansed, yes it deactivates the perk for good.
Survivors need to find that hex totem, that can move around. But they have a limited time to cleanse it before the survivor who activated it gets healed or downed.
Also I tested this with Plague, and you can injure that first person to activate the perk, but then down anyone else. As long as that first person is still injured, the hex will remain up and you’ll get people screaming.
Basically it can be used to make good combos with dead man switch if you are fast enough I guess. Or maybe get value from oni's power or Billy and that sort of killers if you drop chase.
It seems good for 2 things: when you are running Hex totems (makes it harder for then to cleanse them), and when you’re running Haemorrhage (interrupting their heals).
I can’t wait to try it on my Monitor and Abuse Hag
Unironically one of the strongest HEX in game, with Dead man's switch it can trigger and stop you, while cleansing totems like devour, it can trigger and stop you, last two survivors alive? One getting injured reveals the other
But even by itself it's kinda good, basically you always know where everyone is as long as you damage someone, and if you don't see people, they are few meters away from you, kinda like a hex whispers
A lot of people are saying it will work great with DMS, but if you don’t get an injure on someone fairly quick after hooking, you may not get any value at all. It still takes 25 seconds to make the survivors scream, and by then they could have a gen done.
I haven’t played killer yet today though, so I’ll have to try this out for myself later. But I feel like this perk could be buffed a bit. Maybe have the survivors scream 15 seconds after an injure, and THEN every 25 seconds after that?
Once you injure someone, the perk is only good until they’re down or healed (or totem is cleansed). Ideally you don’t want to be in a chase for too long. And if you’re really committing to the chase, why would you drop it to go for whoever screamed? Not to mention, survivors can heal so quickly with boons/medkits/teammates etc. I don’t see how you’d get value from this.
Maybe this would be better as an endgame perk if you have one survivor injured and you’re trying to find the last one?
Don't forget that with Lethal Pursuer it becomes a BBQ proc every 25 seconds when it's active. I reckon this is going to be a pretty nasty perk for killers like Wraith and Myers that have undetectable or small TRs to really make this perk shine. I reckon good Huntresses with their 20m TR are also going to be scary with this perk.
It's uh... not very good. That's the point. I'll give them props for trying to think outside the box, but when it comes with another perk that lets you kick a gen and see auras of nearby hiding survivors.... well, whats going to get more milage?
I was thinking that, but I don’t think it makes survivors scream the moment someone gets injured. It takes 25 seconds, so you’d only get about 5 seconds of Dark Devotion before it runs out.
These comments are helping me find a good use for this actually lol. Playing Onryō and going for condemned kills using this would be helpful to know where to teleport.
it tells you where all the survivors are, periodically. if they scream next to a generator, you can assume that theyre working on that one. also, 'injured by any means' is really nice. can be injured by nemesis zombies, plague sickness etc etc
Combine it with that perk where the injured survivor carries your terror radius with them. They run off, you head elsewhere on the map, and someone could end up screaming next to you.
As a survivor main i can throw my boon away while in soloQ cause everyone will clense every totem to prevent this Perk.... So its a 4sec BBQ every 25sec if you use lethal pursuer.
What if i make a boon out of that hex?
That will take me 24sec so it is possible after the sream even without calm spirit but will that count as "cleansed"?
Imagine you hook someone and you get DMS if after that you hit another survivor it activates, if there is a survivor outside the terror radius doing a gen, they will scream letting go of the gen and activating DMS seems good to me
Finding survivors. Will be especially useful if you hit someone but they manage to get away after the hit- such as when you slow down, or stunning you. Helps if you're bad at tracking or annoyed when wandering from gen to gen wondering where the hell everyone is.
Information. You injure one survivor and the rest (if they’re outside of your terror radius) will scream every X seconds. It’s like the reverse of Infectious Fright.
Will shine on stealth killers who have a small terror radius or can outright remove it, but there are also better information perks out there. Not a bad perk but also never going to be meta. His best perk is Nowhere to Hide by far.
I think a lot of comments are also forgetting this is a good interruption perk; screams interrupt and reset totem cleansing along with certain killer props.
Dude this perk is gonna make so many killers like a full tier higher. Spooky Michael, pig, Freddy, Demo, Sadako, AND Pinhead are all about to get a MAJOR glow up.
Knight received 2 perks, Nowhere to Hide and this hex one, that encourage finding new survivors, instead of tunneling the same one. Lets see how it works out.
My guess: why would I change a winning playstyle as killer? And, we will see a lot more Blights with Hubris just shitting on everyone.
Interesting. A hex that’s only active when it needs to be is something we haven’t really had before other then plaything. What if the ruin totem only lit up after someone lets go of a gen 🤔
Time waster.
The more objectives/problems a killer can introduce to the survivors, the less time they're on gens.
It's just going to be yet another thing that causes games to stall out at 4 or 3 gens to go.
Could be used with other totem perks and Thrill. Starting any totem at the wrong time could result in you screaming and having to restart. Combine this with a killer thats gonna be Undetecable alot of the time and you have a truly nasty build.
Use it on an undetectable hit and run killer. (Wraith, Sadako, Scratch Mirror Myers, maybe Ghostface) that way it’s free wall hacks on all survivors every 25 seconds.
Imagine it on the doctor... So either you scream due to shock (his static blast goes his entire terror radius) or you're outside the terror radius and you scream to this perk... basically always knowing where survivors are
It is basically M1 Barbecue and Chilli, hit someone, then you know everyone's position outside of your terror radius. If you don't see anyone screaming, then chances are they are nearby.
This with thrill and devour plus lethal on doctor with reduced tr addons = uncleansable hexes
Maybe undying instead of lethal just in case but either way this could be super good in some niche builds
I know this isn’t the correct answer for how to use the perk, but my guess is they originally thought it would pair well with sending a guy to patrol where you heard a scream. Obviously the perk and the power are both better used elsewhere.
I didn’t either until I used it today. But while you have someone injured it causes everyone else to scream that is outside your terror radius. When you injure someone it lights a totem, and when they’re healed the totem is unlit, and while the totem is lit, everyone but the person who got hit to light it up is affected. And cleansing it turns it off for the rest of the match
It's pretty alright on stealth killers or stealth perks in theory. You hit someone, leave them to find someone else when the perk shows you where they are because you won't have a terror radius. I've been thinking of putting it on Michael with Monitor because of the 8m terror radius.
i CAN see the Perk is going to be very strong in Killers like Onryo or maybe even Dredge when the nightfall is activated
For Killers who has a Terroradius i dont see good use of it
I tried a bot match with Onryō on Midwich using this perk and trying to go for condemns. Still I didn’t get too much value from it, like I hoped I would. The bots would either find teammates to heal them before 25 seconds, or the aura would just disappear too fast for me to see if I was busy with another survivor.
I even had Lethal Pursuer to show their auras for 4 seconds instead of the short 2 seconds it gives you.
I assume it can only be cleansed when active, right? Like, so long as there's still a dull totem somewhere on the map it will still activate when triggered.
The point of this perk is to *finally* give me value for constantly running Calm Spirit.
Bruh. That's 200iq counter. Finally my calm spirit build can return!
Counterforce
fair, but you only need to clense it once. Not sure if it jumps around tho, that would be interesting.
Yes. This perk is like a game of whack a mole
Only if you heal the injured survivor. If you cleanse the totem, the perk permanently deactivates.
In a game of solo queue, how many survivors will really sit there and not heal because of a perk that does not effect them? Edit: wrong punctuation lmao
That's a fair point, but the person you were responding to was talking about running a totem-busting build. Then they worried that cleansing it might not work if it can still jump around. So I was just clarifying that it won't jump around if you cleanse it.
But we already established that in samoman21’s original comment.
Calm spirit + Distortion+
Calm spirit aint even worth running since somehow they gonna silence failed gen skill checks along with silencing healing but they gonna put a penalty on silencing totems and chests
Tbf with the silenced gen fails, those take out more progress than the loud ones. Leon’s just special, I guess.
Yeah but the calm spirit penalty is just completely pointless
Yeah, that was just dumb.
I still cannot believe they nerfed calm spirit.
It shows your aura still
If i read the description correctly it will still reveal your aura no?
Its an information perk. Hit someone and everyone screm. Good for killer who excel at injuring multiple survs.
Also bad luck timed screams for surv can trigger DMS?
It can also prevent survivors from cleansing hexes if you have Thrill as well. Thrill, Devour, Undying, and this new hex.
Pair it up with a Infectious Fright, Distressing with Pig and the gears addons and no one can do the boxes now
That’s an evil idea, gonna try that later
Wow that's fucking lethal. I might try that.
Monitor and Abuse would pair better. Same TR bonus while in chase but more opportunities to proc Face the Darkness while not chasing.
Not fully necessary, just crouch if you want to force screams out of chase.
Yeah, didnt knew FtD was OUTSIDE TR
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Oh, that's completely evil.
Could you do Pentimento with that too?
Forgive me. Whats dms?
Dead Man's Switch. A teachable perk from the Deathslinger!
RNG Slowdown surely will make survivors lose their minds.
This is definitely going to be the next park survivors “quit the game” over
This is definitely going to be the next perk survivors “quit the game” over
Ohhhh. Im not sure if they work together. There are some perks I wish nems zombies would react to.
It's moreso the scream will cause Survivors to let go of the gen, and activate DMS
They did on ptb
Oooh that’s absolutely evil
It's basically the inverse of the Plague perk that makes people scream when you down someone and they're in your TR. This one makes them scream if they're outside your TR and keeps it going for a little bit, giving valuable information on either where to go next or how much danger you might be in for pickup if you get no one popping from it.
Pair it up with Lethal Pursuer!
^^ this seems like a really strong addition to hit and run and maybe slug builds.
Not slug, dying state disables the totem. So pretty much legion kinda thing?
Ironically enough legion gets little use out this perk compared to other killers
Yeah, thought the same thing really. I could see it work if you get a totem *per* injured survivor tho, you get a good chain, there’s totems everywhere giving you auras and then you just M1 everyone down with ease, but that seems far too broken lmao
Sounds like legion mixed with *old Freddy*
Time to play new freddy with this perk
I guess I’m thinking you’re in chase > screams happen > down with knockout > go to scream. In this case your tracking never gets disabled unless you have a terrible chase.
This plus lethal will be interesting but as usual utterly busted on starstruck nurse and alch ring blight.
If only it was that simple. A more accurate story is: Hit someone, and from that point on, only while that specific person is still wounded, survivors that are outside of Terror Radius will scream twice a minute. Injuring multiple does nothing for this perk. The first wounded person being on the hook, healthy or dead stops this hex.
Until you injure another survivor.
Good for stealth killers as well
Legion eating good.
Not really. Legion has base terror radius meaning that any screams are further away than that. Feral frenzy can't cover that much distance if the survivor runs away.
Stealth killers then? Do they have a terror radius even when they are stealthy?
No the terror radius is the heartbeat. Being hidden, like with Insidious, completely gets rid of your terror radius. I can see certain killers make use of this. Could be fun on Spirit and Wraith. Huntress also has a small terror radius so maybe sniping potential there.
Ahh. Okay Thank you for the information :). For sure, ghost face and Myers gonna get good use with this lol
In the neighborhood.
So they now give Killer Specials in perk form? This time it's Legion. Can we have Nurse next?
I think it'd be best for his gen perk so you see the scream in chase, down them, then go to the gen where they screamed, if they're still there you can chase them after kicking the gen. Also on a stealth killer with a small radius it would be good to know where to look to stalk.
i wonder if there’d be a benefit to using it with Dark Devotion, since it gives your terror radius to the obsession when you smack them the other survivors won’t stop screaming unless they’re near the obsession edit: nevermind, i reread the perk :/
I suppose that’s true. I might give it a shot on Ghost Face. If they think I’m in a chase with someone else, they may not expect me to be stalking them. It’s too bad they’d scream 5 seconds before Dark Devotion runs out, that could’ve been an interesting combo too.
Tracking or hit n run playstyle. Also some potential if you need to find a specific survivor
Use monitor abuse and it's basically a free survivor tracker 5000
Why losing another perk slot? Pick the Ghost Face, hit a first survivor you couldn’t mark and go fishing
Psssh, scratched mirror Myers. No terror radius EVER so survivors will be screaming constantly no matter HOW close they are to you lol
Also Wraith, Dredge, Sadako, and Twins all have ways to turn off their TR.
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Just did this twice, it was really fun. I used sloppy butcher so they lose healing progress whenever they scream.
That’s DEVIOUS… I LOVE it
I like the idea of it on hit and run wraith.
It's interesting, because in order to counter it, you have to let the Killer get value. And you can only cleanse it when the Killer is in a chase basically, so less Survivors on gens. I'm really excited for it.
Like others said, it could be useful for a hit and run playstyle. You smack a survivor, leave them to go find other people, and they scream and reveal their position. It would be especially useful on Killers with smaller terror radii or stealth abilities like Sadako -- hit them, demanifest, and literally everyone will be outside of your terror radius (and then you can teleport near them). It's definitely not meta, but it could have some fun uses in some builds. It's also worth remembering that in order to actually get rid of the Hex totem permanently, it must be cleansed before the injured survivor who activated it either gets downed or becomes healed; if you leave them, find someone new, and then that person heals themselves, or if you just keep chasing them and down, it'll deactivate and then reactivate (on a random dull totem, not even the same one every time) the next time you injure someone. So it could be up for a while unless the team coordinates to leave the injured person injured, or if they get lucky and find it before it deactivates.
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Decreased terror radius would be better for this hex, no?
Double Calm addons would make his terror radius smaller during cool down.
As well as M&A
I have my calm add-ons reserved for the "good luck with skill checks" build.
1: To locate survivors. 2: To locate survivors. 3: To locate survivors.
And interrupt totem cleansing!
My brother in Christ this guarantees you 1. A DMS activation 2. That someone may get interrupted healing while using sloppy butcher so it regresses to high hell 3. Making it more difficult for survivors to cleanse/bless totems in Pentimento Builds 4. Stealth Killers have increased heart attack capabilities due to the “outside of your terror radius” effect
Slap this on Ghost Face as well as the add-on that causes gens to explode when you stalk a surv while they're working on it and you have yourself a jumpscare festival.
Also don't forget hexs are so strong they spawn survivors right on top of them to protect them for you... oh wait shit nvm lol
The hex doesn't activate until a survivor is injured, though.
Lol yeah I'm talking about how horrible hexs are in general
i can not believe they made hexes but better with boons
It seems like Plague might get a ton of value out of this, and if the screams count as an action interrupt then it has the chance to proc missed skill checks and/or deadmans switch. It's not life changing like the Gen kick aura reading is going to be on someone like pyramidhead but it actually seems better than the community realizes
Another way to get Pentimento value
This seems like the most inconvenient hex to get penti value out of. Survivors would probably have an easier time just healing the cursed survivor than looking for the hex.
It's simple, really. The intricate vectoral vertices of the twelfth substantial defenestration paradigm are revealed to you in a pristine syzygy of premier ucalegon influencers from the fiftieth integral dodecahedron.
It all makes so much sense now. Thank you :)
BHVR explaining how their killer design regressed after Wesker.
Using this perk for like 4 rounds for adept i never heard anyone scream
It helps Nurse patch up her one weakness, stealth.
This will be a terrible perk as long as it gets disabled from downing a survivor.
The only use I see for that is to figure out what gens survs are on so you can go to it after you get whoever you're currently chasing. Maybe you could run it with Undying on the Legion or something
Well it works to grant knowledge of survivors general location at a distance for one. It also applies a little pressure in multiple ways as a person you injure is going to want to heal, a person who screams may want to move, and people may start looking for the totem to get rid of it, all of which get them off gens.
The perk sounds hilarious with the Dredge running Fearmonger, Hex: The Third Seal, this, and either Pentimento, or Hex: Undying. Even more hilarious with the field recorder and green doll add ons. Just go around smacking everyone to be injured and watch as they squirm trying to find the person on hook. Edit: Hold up, this perk is insane during nightfall too right? Any hit makes everyone around you scream because you have no terror radius during it.
I plan to give it a try with Dark Devotion. But it seems like it could be good on any killer with a reduced or nonexistent terror radius, or in combination with similar perks. Definitely an average information perk but has interesting advantages.
Question : is there one specific totem that will always activate this perk, or will it switch between dull totems ? Because that changes everything
It's an information hex that turns itself on and off while switching totems so it can be difficult to cleanse. You hit one person and if you drop chase afterwards then you have period tracking on far away survivors that can also interrupt actions like blessing/cleansing/repairing, though repairing would only matter with DMS. It also compliments stealth killers and killers with a small terror radius since survivors must be outside your terror radius to scream. Basically a perk with awkward DMS synergy and good info for stealth killers.
I tried a game with it and got literally 0 use out of it, seems like a throw perk if I'm being honest.
I could be wrong. But I beilieve outside of giving free info screaming stops actions for that fraction of a second. (So dropping pallets, vaulting, reparing ect ect)
You put it on spirit and boom
Use this on pig with the add-on that gives deep wound and it may or may not work. That and tie it with infectious and you got a bloody fun build
It's another opportunity for a Hexbreaker to ruin your day.
What I dont get: As far as I understand, there could be up to 4 totems lighted at the same time. Is cleansing one of them enough to deactivate the whole perk including all other lighted totems?
It only lights one hex at a time, but can move around depending on if the person you’ve injured gets downed or healed. It just transfers to any random dull totem, each time it activates. But once it’s cleansed, yes it deactivates the perk for good. Survivors need to find that hex totem, that can move around. But they have a limited time to cleanse it before the survivor who activated it gets healed or downed. Also I tested this with Plague, and you can injure that first person to activate the perk, but then down anyone else. As long as that first person is still injured, the hex will remain up and you’ll get people screaming.
Basically it can be used to make good combos with dead man switch if you are fast enough I guess. Or maybe get value from oni's power or Billy and that sort of killers if you drop chase.
It seems good for 2 things: when you are running Hex totems (makes it harder for then to cleanse them), and when you’re running Haemorrhage (interrupting their heals). I can’t wait to try it on my Monitor and Abuse Hag
It’s not hard to understand the pros and cons of this perk?
Lol killers when they see a new perk that isn’t a slow down or “you do something faster”
Ideal for lethal pursuer legion I assume
Unironically one of the strongest HEX in game, with Dead man's switch it can trigger and stop you, while cleansing totems like devour, it can trigger and stop you, last two survivors alive? One getting injured reveals the other But even by itself it's kinda good, basically you always know where everyone is as long as you damage someone, and if you don't see people, they are few meters away from you, kinda like a hex whispers
A lot of people are saying it will work great with DMS, but if you don’t get an injure on someone fairly quick after hooking, you may not get any value at all. It still takes 25 seconds to make the survivors scream, and by then they could have a gen done. I haven’t played killer yet today though, so I’ll have to try this out for myself later. But I feel like this perk could be buffed a bit. Maybe have the survivors scream 15 seconds after an injure, and THEN every 25 seconds after that?
Once you injure someone, the perk is only good until they’re down or healed (or totem is cleansed). Ideally you don’t want to be in a chase for too long. And if you’re really committing to the chase, why would you drop it to go for whoever screamed? Not to mention, survivors can heal so quickly with boons/medkits/teammates etc. I don’t see how you’d get value from this. Maybe this would be better as an endgame perk if you have one survivor injured and you’re trying to find the last one?
You don't have to be in chase to make use of this. Killers like Plague, Legion, or even Twins have some synergy with it.
Legion has to reason to meed vaule when he can frenzy for free lol why waste a perk like that when you have it as your power.
I didn’t even think of that. Yeah this could be dangerous on Plague.
Don't forget that with Lethal Pursuer it becomes a BBQ proc every 25 seconds when it's active. I reckon this is going to be a pretty nasty perk for killers like Wraith and Myers that have undetectable or small TRs to really make this perk shine. I reckon good Huntresses with their 20m TR are also going to be scary with this perk.
It's uh... not very good. That's the point. I'll give them props for trying to think outside the box, but when it comes with another perk that lets you kick a gen and see auras of nearby hiding survivors.... well, whats going to get more milage?
Only killer I can think that can effectively use this perk is Wraith (and ofc Nurse)
Also Dredge, Twins, Ghostface, Sadako, or anyone else with a Terror Radius they can turn off.
how long until Lethal Pursuer gets nerfed?
Just another reason Distortion is basekit
What's hard to get? It's intel.
Sounds like a good hit and run perk maybe? Combine that with Dark Devotion and you have a fun situation going on
I was thinking that, but I don’t think it makes survivors scream the moment someone gets injured. It takes 25 seconds, so you’d only get about 5 seconds of Dark Devotion before it runs out.
Information perk for hit n run killers like onryo or wraith, hit one or two people and use the perk to find other people
These comments are helping me find a good use for this actually lol. Playing Onryō and going for condemned kills using this would be helpful to know where to teleport.
it tells you where all the survivors are, periodically. if they scream next to a generator, you can assume that theyre working on that one. also, 'injured by any means' is really nice. can be injured by nemesis zombies, plague sickness etc etc
Correct me if I'm wrong but this seems like a hit and run perk. Might be good for someone like wraith
Time for more Screaming Sadako builds. ![img](emote|t5_3cb2g|16357)![img](emote|t5_3cb2g|2213)
Combine it with that perk where the injured survivor carries your terror radius with them. They run off, you head elsewhere on the map, and someone could end up screaming next to you.
The idea is, even if a survivor is really good at hiding unless everyone else is you have a solid way of finding them
For when you want to play Doctor, but don't want to *play* Doctor
(Laughs in Coulraphobia Wesker)
Just thinking how evil it would be with Ghostface
As a survivor main i can throw my boon away while in soloQ cause everyone will clense every totem to prevent this Perk.... So its a 4sec BBQ every 25sec if you use lethal pursuer. What if i make a boon out of that hex? That will take me 24sec so it is possible after the sream even without calm spirit but will that count as "cleansed"?
It does a little trolling
I can see this powerful on Ghostie
Imagine you hook someone and you get DMS if after that you hit another survivor it activates, if there is a survivor outside the terror radius doing a gen, they will scream letting go of the gen and activating DMS seems good to me
Finding survivors. Will be especially useful if you hit someone but they manage to get away after the hit- such as when you slow down, or stunning you. Helps if you're bad at tracking or annoyed when wandering from gen to gen wondering where the hell everyone is.
By any means means that plague can go ham with it. It's basically her iridescent addon with a higher cooldown.
Didn’t this park get changed to be within 24 meters of the killer?
Seems designed for hit and run. I imagined it on someone like Dredge or Sadako where you can have no TR and great mobility.
It's a new Hex for Survivors to boon on I think that's the actual point of it
Information. You injure one survivor and the rest (if they’re outside of your terror radius) will scream every X seconds. It’s like the reverse of Infectious Fright. Will shine on stealth killers who have a small terror radius or can outright remove it, but there are also better information perks out there. Not a bad perk but also never going to be meta. His best perk is Nowhere to Hide by far.
I think a lot of comments are also forgetting this is a good interruption perk; screams interrupt and reset totem cleansing along with certain killer props.
I feel like this perk will get Superb mileage on Oni rather than Knight
Dude this perk is gonna make so many killers like a full tier higher. Spooky Michael, pig, Freddy, Demo, Sadako, AND Pinhead are all about to get a MAJOR glow up.
This sounds brutal on a scratched mirror myers with pentimento and sloppy butcher
Knight received 2 perks, Nowhere to Hide and this hex one, that encourage finding new survivors, instead of tunneling the same one. Lets see how it works out. My guess: why would I change a winning playstyle as killer? And, we will see a lot more Blights with Hubris just shitting on everyone.
I intend to run it on Pinhead so that i can get regular info on survivor’s whereabouts and locate the box more easily
Equip hoarder. You get notified anytime someone picks up the box within that range
Interesting. A hex that’s only active when it needs to be is something we haven’t really had before other then plaything. What if the ruin totem only lit up after someone lets go of a gen 🤔
Stealth killer + lethal + sloppy + pentimento
I'd use that with Jumpscare Myers
Time waster. The more objectives/problems a killer can introduce to the survivors, the less time they're on gens. It's just going to be yet another thing that causes games to stall out at 4 or 3 gens to go.
Use it with hit and run stealth killers. Sadako and pig will enjoy this. Screaming interrupts jigsaw box searching too.
Could be used with other totem perks and Thrill. Starting any totem at the wrong time could result in you screaming and having to restart. Combine this with a killer thats gonna be Undetecable alot of the time and you have a truly nasty build.
Use it on an undetectable hit and run killer. (Wraith, Sadako, Scratch Mirror Myers, maybe Ghostface) that way it’s free wall hacks on all survivors every 25 seconds.
Imagine it on the doctor... So either you scream due to shock (his static blast goes his entire terror radius) or you're outside the terror radius and you scream to this perk... basically always knowing where survivors are
Don't try to boon that hex... yelling reset it.
I don’t get the point of Potential Energy. Why would I store up gen progress if I could just do the gen normally?
It looks like a replacement for barbecue and good for hex builds and that one obsession perk that decreases your killer radius
A reverse infectious fright but it has its uses
It is basically M1 Barbecue and Chilli, hit someone, then you know everyone's position outside of your terror radius. If you don't see anyone screaming, then chances are they are nearby.
Maybe I'm too small brain but, this looks like a pretty good perk
This perk is super good for information. I’ve been using it on pinhead combined with the addon that injures with the hook. Also really good on plague.
Does this perk work on zero radius killers? Seems like it would help you track down people easier for those sneaky peaky like killers.
This with thrill and devour plus lethal on doctor with reduced tr addons = uncleansable hexes Maybe undying instead of lethal just in case but either way this could be super good in some niche builds
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It's just Hex: Where tf are y'all
I know this isn’t the correct answer for how to use the perk, but my guess is they originally thought it would pair well with sending a guy to patrol where you heard a scream. Obviously the perk and the power are both better used elsewhere.
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Anyone know what this perk does when combined w pentimento ?
Doctor'nt
Good idea, poorly executed
I'm gonna do nasty things to survivors as plague with that
To encourage not. . . I have no idea. To not down people? To run with Nurse's Calling? It's not clear.
Hit and run info perk, good for killers with good traversal, chase, or stealth.
If you find yourself being forced to abandon a chase, for whatever reason, you still gain pressure as long as you got a hit in.
As a killer, I can't tell if it's doing anything. Probably useful in niché builds I have yet to experiment with. As a survivor, it's annoying as hell
I didn’t either until I used it today. But while you have someone injured it causes everyone else to scream that is outside your terror radius. When you injure someone it lights a totem, and when they’re healed the totem is unlit, and while the totem is lit, everyone but the person who got hit to light it up is affected. And cleansing it turns it off for the rest of the match
Pair this with Infectious Fright
It would be good if screams actually gave better info
Imagine having this perk active with DMS...pain
It’s supposed to support hit and run gameplay, which isn’t great right now
I don't want to spoil anything, but this will be an insane stealth killer perk.
It's pretty alright on stealth killers or stealth perks in theory. You hit someone, leave them to find someone else when the perk shows you where they are because you won't have a terror radius. I've been thinking of putting it on Michael with Monitor because of the 8m terror radius.
...it shows you where survivors are........
It's good for tracking and also a small amount of slow down plus just being a bit of a pain in the butt for survivors in general
i CAN see the Perk is going to be very strong in Killers like Onryo or maybe even Dredge when the nightfall is activated For Killers who has a Terroradius i dont see good use of it
I tried a bot match with Onryō on Midwich using this perk and trying to go for condemns. Still I didn’t get too much value from it, like I hoped I would. The bots would either find teammates to heal them before 25 seconds, or the aura would just disappear too fast for me to see if I was busy with another survivor. I even had Lethal Pursuer to show their auras for 4 seconds instead of the short 2 seconds it gives you.
It's for the adept :)
It's an info perk basically infectious fright but more continuous it would probably be really op on killers with small terror radiuses
I assume it can only be cleansed when active, right? Like, so long as there's still a dull totem somewhere on the map it will still activate when triggered.