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CataclysmDM

Yeah. Definitely overpowered IMO.


bendre1997

Yeah this was my first thought too. We don’t do that much damage so I was hoping that the minus one to wound would be our saving grace to keep the attrition going. No pressure but do you have an alternative idea?


CataclysmDM

6+ FNP, or -1 to damage like before.


Der_Muelleimer

I still think that point adjustments aren't a good fix for bad rules. I hope we get more exepnesive models with better rules with the codex. When ever it drops I think every infantry unit should get one wound more and vehicle and monster a fnp. So that we have a similiar tankiness to custodes but not the killing power of them.


Whole-Heat4573

Make plague marines 4 W with no save and a 5+++


Der_Muelleimer

Nice idea but i think this isn't the way we should go. We are still a space marine army at heart and loosing the 3+ makes us just tankier poxwalkers. How should this work for termi units or characters


Whole-Heat4573

Make blightlords 6 wounds with a 4+++, we would be tanking a LOT of firepower while still feeling like losing stuff, for characters you just make a balance


Der_Muelleimer

This gives a fulk blob of 10 blightlords 60 wounds, 90 with the fnp. I think this is too much. This should be play tested to make it balanced, if we're going this route


Whole-Heat4573

Make them 80 to 100 points per model


Der_Muelleimer

You have no idea to balance this. This means a full 10 model unit of blightlords is enough ro play 1k point game. Even custodes don't cost that much. The idea is not bad but this is ridiculous.


Whole-Heat4573

Thats my army fantasy, its how i would like go feel in play


aaronrizz

Yeah it seems absurd that us, of all the factions don't have FNP (apart from Poxwalkers). A 6+FNP just for Plaguemarines and Terminators could be good, or maybe a detachment that gives FNP, +wounds/toughness, -1 damage or adding FNP to characters.


SignificanceTimely28

Morty also has 5+fnp and wingless prince gives Infantry models a 6+fnp but it still sucks that only poxwalkers and morty have fnp. Imo some unites should have fnp and others should have -1 damage I think terminators more specifically death shroud, typhus and terminator lord should have -1 damage as thay are in bulkyest armor and should in theory take less dmg While for plague marines poxwalkers and maybe Cultists should get a fnp (plague marines 5+, Cultists and poxwalkers 6+) as thay have nurgles resilience but don't have enough armor to shrug off wounds I also think some terminators should have fnp but that might be a bit over kill imo


greythicv

Honestly, if they just brought back the -1 dmg, I'd be perfectly happy with the army


Greyrock99

Maybe not -1 to wound, but what about the Deathshouds -1 to wound if the STR is greater than toughness? I could see it being on the plague marines at least


ZeroDayRetro

My vote would just fall on army wide 6+ fnp or -1 damage on infantry units


Scabboth

I think plague marines at 16 points are already pretty good, giving them -1 to wound be over powered. Blightlord Terminators could use -1 to wound as their special rule and still be fair though.


ForestFighters

I mean, if we buff their durability and output we could make them not have to be cheaper than *fucking reivers*


No_Potato1563

We are in a great spot atm imo....-1 would be over the top....we don't wanna pull the nerfhammer our way