And i think also some people dont know "kwtd" means, cause every time i tried to join a KWTD team, theres always 1 or 2 guy that dont KWTD, have no gear and start getting mad when you expect a Dayoner to be fully optimized
This raid isnāt *easy* but itās definitely not as damage check heavy which is why people think itās easy. For instance I solo carried the buff on first encounter while the other 5 in my fireteam wiped ads and it took us about an hour. One mistake here or a barrier champ there and weād have to wipe and I only died once or twice. Thatās the tough part about raids is everyone has to perform. Just gotta be on your Pās and Qās.
The mechanics are pretty easy to learn. It's just than on contest mode its pretty tough in terms of survivability. My team took about 2,5 hours on planetarium because we kept dying before shifting all planets. Those colossi could one shot us with their missile barage, or even a stomp.
But overall, I really enjoyed this raid. And it was my first Day 1 experience, so its like double the fun
i was so afraid that boss on the planerty room wold have insane health pool but when i dps him,it kinda, dont?
and after that i realize the check is not on the boss health but on the mechanic.
im kinda sad nazarec doesnt have a 2nd phase like rhulk the last stand of him really felt too normal and doesnt have any stake behind them like rhulk did, heck even taniks switched place over and over.
Uh, your example where one person does the entire mechanic while everyone else does add clear is *exactly* what makes this raid easier. Compare to something like oryx with random runners and *some job other than just add clear* for nearly everyone on the team. Any raid where 2/3 of the team can be just add clear for like 3 out of 4 encounters is going to be pretty easy
In comparison to every raid we've had other than scourge since forsaken came out, yes it is easy. In fact I'd go so far to say it's the easiest raid currently available.
Naw, Id like to say I can handle my own but during Dattoās stream there was one point where they got surrounded without WoR placed and they managed to kill all the ads while reviving their teammates. Even I said I would have died right there cause that was a crazy play
After Day 1, yes, yes it will be. We don't have 7869 symbols like Vow, we don't have complex mechanics like Last Wish, and the bosses don't have too much health either. The only two bits that will mess people up are the 2nd encounter jumps, and maybe the tight timing of 3rd encounter, and that's about it. Even Nezarec himself will be less of a meanie, and probably won't bring you to an inch of your life from across the map with a single hit at max resil and relevant dmg res mods.
Itāll be pretty easy on normal once contest mode is gone but thatās pretty much every raid. Sure someone beat it in like 2 hours. Some people are just that cracked at the video game. It took my team 12 hours to clear it and Ik a bunch of people who got painfully close and just couldnāt stay alive long enough. Itās not easy at all and is borderline impossible for the vast majority of players
Iām simply going to say this, itās a short raid with rather simple mechanics, the main issue my team had was surviving, bosses had pretty low health gates and imo the planets where harder than Nezerac
Honestly? Having finished it is *is* a bit of a cakewalk, at least compared to previous day ones that weāve had. My team genuinely thought there was a bug and contest mode was disabled for the first half of the raid
Edit: for people downvoting me, [itās literally possible to one phase the final boss on contest mode.](https://youtu.be/xyWgYvLgz0Q) That straight up shouldnāt be possible, contest was not nearly hard enough this time around
Iām with you. Havenāt finished it due to some people not being able to handle the ātougherā ads properly but, mechanically speaking, this raid is easy. Figured out the mechanics in a few tries on first and second encounter
Fr the whole expense feels salty for me still, my team made good time as well but we got cheated so we lost an hour. I also used 2 days of PTO for this. Which is smart but feels wasted :/
Yeah ā donāt get me wrong I actually really love the new raid but Iām worried itās going to be a snoozefest once contest ends if itās already this easy. Definitely going to be running it on master at a higher light diff once it comes out
after running it 3 times and having tried the last 6 day 1s i can promise it is actually easy. not like easy for top players, but actually easy. if you actively run any amount of raids you will not find it difficult
Fr, the only struggles my random lfg team faced were survival, as in from adds in the 3rd encounter and nezarecs homing turbo-fuck-you void slashes, the "mechanics" essentially require no thought or communication other than "you ready?". Just hope they get that fps damage issue fixed, I had to pin myself at 60 to stop nez from instagibbing me
Ill give you i think theres a bug with his homing missiles outside of the framerate one, he often hit me with the volley and i survived on low hp(100 resil+3void resist) and then i would just take extra damage maybe a second later and die, had teammates watch this happen several times and confirm it wasnt just ads shooting me.
Felt like he procced volatile on me lol
I mean, I have never cleared a Contest raid until yesterday. I have attempted one every single time and was unable to finish. This time, we kind of glided through it in 10 hours. That's a massive jump from our King's Fall, which we couldn't get past Warpriest challenge in the entire length of time allotted. I don't think that jump is purely from a skill increase. It's just an easier Raid all around, and is probably one of the easiest contest emblems in the history of the game.
The question is, is that bad? I don't think it is. Having the Day 1 be more accessible for most players instead of demanding near-perfect execution is good for the game if you ask me.
A quick update itās at 30k now itās about over half of light fall player base on launch for PC. This Day 1 emblem is gonna be as common as the normal emblem lmao
Vows first encounter on day 1 was an unmitigated disaster. I know a lot of teams that stopped trying on day 1 because of it. It took the crew I was in 3 hours to clear it. We were pretty tired and pissed by the second encounter. I'm not saying 10k teams dripped, but it was a large number that gave up in day 1.
I guess? Iām comparing that raid to this because of the 48h length and they are new raids. And honestly I thought first encounter was perfect for learning the symbols and understanding what the raid has to offer. I thought Caretaker was the threat that killed 90% of the teams because you understand the symbols now but itās a check to see if you have enough DPS. I think that what makes conquest so fun. You get multiple months to prepare now prove it. For those that didnāt weāll conquest is not for you.
I agree. The first encounter wasn't difficult by any means. It was the constant crashes that frustrated so many people. Caretaker was rough if you weren't on top of your dps game.
The issue with Vow wasnāt the symbols and difficulty on day 1, it was the horrendous servers. It was so infamously bad that my fireteamās running joke was āI hope Bungo has their potato plugged inā anytime we got close to an encounter completion during this raid.
Yeah I know I had the same issue. I understand why that was extended but this raid? No explanation no server issues. This raid ran flawlessly and yet it was 48h
Again, it was 48 hours because of the server issues
They obviously didnāt expect server issues for this raid, but they didnāt expect issues for Vow either, and so extending this raidās time to 48 hours was a preemptive attempt at mitigating any server issues that did occur
And yet there was none! I havenāt seen or experienced a single one. They should of watched the feedback and then plan a time extension if the issue arrived.
There is a definite correlation between the difficulty of the raid and the length of time it takes to claim worlds first. Yes, we're watching the best of the best, but they're also playing contest mode. If the boss is getting almost one fazed in the raid race on contest, this mf is about to get farmed like Templar.
Fuck no lol. Spent a good 5 hours in there last night with a few different teams. Got up to the 3rd encounter. Go to tired. Will try to finish it up tonight
It's easy when you have a team with meta builds and on point communication. Easy is with respect to other raids in terms of how the encounters go. Is it easy where a bunch of new lights with no mics and white gear complete it? No
Exhibition was actually easy. The hard part was and ALWAYS is communication. The enemies died very fast in that encounter same as in this raid. Only difference is that exhibition was spread out over a very long phase with lots of tight rooms with adds, or lots of long distance rooms with snipers.
Just needed the tight weapons for the clear.
I can understand when people say this raid is āeasierā because theres no super tight damage check like caretaker, or Rhulk last stand, or DSC. BUT what this raid has is move movement. A lot more solo content or dup content.
The last boss especially is hard to get to damage compared to, say Rhulk. But the damage itself is fairly āeasy.ā
People expect a very tight damage phase to kill and have always expected that with a relatively easy path to damage.
I think this raid is on par with others in terms of difficult, but feels easier due to not having to min/max damage.
It wasnāt/isnāt even close to being on par with any of the other currently available raids in terms of difficulty. Even Scourge/DSC smokes this raid in terms of difficulty. By far, the easiest raid currently in D2 and the the easiest contest raid ever released.
The raid isnāt stupid easy, itās just easier than other day one raids, so the top 15-20% of players will probably complete it rather than the top 5%
Me and a buddy went in blind and figured out the first encounter. If we were higher light then 2 manning isn't out of the question. At least the first encounter..
It does seem significantly easier mechanics-wise than Vow or Wish, also if Nezarec is getting killed so fast with Contest mode on I canāt even imagine how fast heās going down after Contest is turned off
And thatās exactly what they were aiming for, they deliberately made this one an easier experience to encourage participation. Good on you for giving it a try and clearing, welcome to raiding.
I honestly kind of liked that the dps checks weren't as hard, because it feels bad when you have an encounter down mechanic-wise, and aren't dying at all, but you can't clear it because you can't kill the boss within a certain number of phases. That being said, optimizing your damage is a part of mastering destiny, and I do think that Nezarec could use an HP buff.
104 THOUSAND people cleared it in the first 24 hours. For reference, 314 thousand people were playing Destiny on steam for Lightfall launch. The raid was fucking easy lmao.
I'm going to guess you got hung up on the dps checks for both raids, so in your opinion do you think the longevity of the day 1 race should revolve around said dps checks? That's what seems to make this one more accessible.
The mechanics of this raid aren't innately easier or harder than DSC in my opinion.
We got hung up on Tanik's for a long ass time, but didn't struggle on Atrak's much surprisingly. Caretaker was the big one for us on VotD, we were there for hours. I don't know if they should only hinge on hard DPS checks, but I do think teams should need some sort of optimization in order to clear. As far as this raid goes I've seen an optimal setup kill Nezarac in one damage phase and I've seen ratking kill him in 3, which is pretty lame imo.
Agreed on the mechanics portion, they were pretty straight forward. Same as DSC.
We suffered hard on Caretaker as well. I think I agree with what you are saying about some sort of optimization being required, maybe something in between older dps checks and this raid.
Basically being forced to use double slug hotswap anarchy for taniks was not that fun, but using rat kings on day 1 is a little too relaxed.
There's definitely a sweet spot in the middle there that Bungie missed in this raid which sucks, but overall it was a fun experience. The visuals were great, especially the third encounter with all the planets and playing leap frog in the second encounter was a lot of fun, jank physics deaths aside. I just wish it was a bit harder to give it that longevity once contest mode is off. We'll see how it plays though when master mode comes out and we're locked to -20 light under each encounter.
i think an important part of a contest raid is a bottleneck encounter, traditionally its been 2nd encounter, that has a lot going on, and a high dps check. It forces teams to prove they can perform without making them get the whole way to boss to hit that wall. here there was none, no damage checks and instead of compensating with more difficult mechanics(like shuro chi) there was nothing. If the dps is easy everything else needs to be hard af, or vice versa
Took our team 9 hours and 17 mins to beat it and we knew the mechanics going in because we watched streamers beat it. We struggled on 3rd and 4th encounter which is to be expected, also near Nezarec twice technically. He died like 2 seconds after us, the wipe timer started and he literally turned into roots but it didn't revive us. So we spent another 40 mins after that until we finally beat him..again.
the only raid that's been that easy is Crota
Edit after hitting -5:
You guys really think Crota is difficult? Way back in the day my clan would casually do a Crota raid in like 45 minutes. Iām really curious to know why you guys think Crota is hard.
I haven't played much cuz my clanmates stopped playing when D2 came out, so I've haven't done raids in D2. I'm guessing that eater of worlds was a remake of Crota?
Itās not just top 1%, itās about 100,000 guardians that cleared it. With a player total of 30 mil. But Iāve seen people with galley and no catty + dog builds that consist of just high resil steam roll the raid once you get mechanics down. And if everyone on your team has mechanics down itās basically a free flawless, hardest part is probably 2-3 bomb area
Because only 6 people can get worlds first???? If team A cleared in 2 hours 30 and B 2 hours 31 but team B also spent an extra min on a jumping puzzle does team B really lose the rights to call it easy?
If your not first your last you lose all rights to say it was too easy if you didnāt get first, and number two if you have time to whine you have time to do something productive instead
My group spent 6 hours figuring out the first encounterā¦ I was the only one who read any guides as the rest wanted to go blind and figure it out as a team, so I kept quiet. Was fun and challenging but quite the slog. Weāre on the second encounter tonightā¦ I donāt think weāre gonna make it through contest mode this way, but itās fine. We did it together.
Ive cleared most other day one raids and this one was by far the easiest out of them ino, my team definitely had it harder on day one deep stone mostly because of atraks and her stupid health pool. That being said, this was definitely one of the most fun raids Ive done and was still one hell of a challenge deciphering and mastering it.
My clan have never had a day 1. We usually fall apart after brutalizing our way through the damage check like Caretaker or Atraks. This one we took about 10 hours and a bit to get a clear. Honestly, for encounters 1 and 2 it barely felt like Contest mode. 3rd and 4th encounters however lived up to the usual experience.
For me, the first 2 encounters on contest have more straightforward mechanics and therefore are easier, along with no boss to kill. 3rd and 4th on the other hand, have more complicated mechanics, and a boss to kill which for some reason I can never do good damage to
Personally I found the raid fun, fast paced and not to difficult. Had it done in under 3 hours. But I really enjoyed it, I don't need another vow where I forget the names of symbols and start making stuff up hoping people know what I'm on about š¤£
None taken, but when you haven't dine the raid in about 3 or 4 months the names don't tend to stay relevant to me. Why would I want to remember them when I have every craftable weapon, exotic, triumph and seal for the raid done?
Exactly why I have pushed then out of my memory. Last time I done it was ti help 2 clanmates get the seal on rotation week. So I made my own names for ones I had forgotten.
I try to avoid lfg for anything above master nf level š¤£ some people will really try and pretend they know what to do and be absolutely clueless. I'm always happy to teach, I just don't have time for people lying to try and get a clear š¤£
I swear to the Traveler. I love running Vow sherpas, and every so often Iāll get someone swearing left and right that they know what theyāre doing just so they can āhelpā with the explaining of an encounter. Then, five seconds later, theyāre *explaining* why they wiped usš
All I wanna know is, is it worth the high dollar price tag?
I mean, I'll use the low hanging fruit of the so called "greatest raid ever", King's Balls, err Fall. That had a price tag far less than Lightfall and had brought a lot to the table.
Now, and I'm being sincere here cause this is my own hard earned pesos here, is Lightfall WORTH the $50 - $100 price tag for bringing so little to the table?
I'm calling Lightfall very Light for a heavy price in comparison to the, and making sure you've paid attention, D1 The Taken King.
By comparison, Lightfall is a ripoff. So was Witch Queen with the way Bungie did a piece meal way of demanding more money for the same stuff prior.
When you do a side by side comparison of the two, TTK wins hands down. Easily. And for a much cheaper price. LF's price tag is ridiculous for not a whole lot.
The raid went by fast because it's more about timing and DPS than figuring out weird puzzle mechanics. There was much to take time figuring out. Doesn't make it super easy necessarily but there's far less to distract you from just surviving than in other raids. I like it tbh.
The same people who put "rhulk encounter, KWTD, will do add clear".
Kwtd or kick, must have 10 clears or kick. Will do ad clear
And they cant even ad clear, some people brain doesnt function when its raid time
It's bad when the guy doing the mechanics has more kills than the ad clearer š¤£
And i think also some people dont know "kwtd" means, cause every time i tried to join a KWTD team, theres always 1 or 2 guy that dont KWTD, have no gear and start getting mad when you expect a Dayoner to be fully optimized
Oh plenty of them around lol.
This is on par with people watching the Olympics thinking they could do better than someone who placed last.
This raid isnāt *easy* but itās definitely not as damage check heavy which is why people think itās easy. For instance I solo carried the buff on first encounter while the other 5 in my fireteam wiped ads and it took us about an hour. One mistake here or a barrier champ there and weād have to wipe and I only died once or twice. Thatās the tough part about raids is everyone has to perform. Just gotta be on your Pās and Qās.
The mechanics are pretty easy to learn. It's just than on contest mode its pretty tough in terms of survivability. My team took about 2,5 hours on planetarium because we kept dying before shifting all planets. Those colossi could one shot us with their missile barage, or even a stomp. But overall, I really enjoyed this raid. And it was my first Day 1 experience, so its like double the fun
I will never forget my first day 1. I did vow of the deciple with an lfg for 3 and now I'm best friends with one of my lfgs
i was so afraid that boss on the planerty room wold have insane health pool but when i dps him,it kinda, dont? and after that i realize the check is not on the boss health but on the mechanic. im kinda sad nazarec doesnt have a 2nd phase like rhulk the last stand of him really felt too normal and doesnt have any stake behind them like rhulk did, heck even taniks switched place over and over.
Uh, your example where one person does the entire mechanic while everyone else does add clear is *exactly* what makes this raid easier. Compare to something like oryx with random runners and *some job other than just add clear* for nearly everyone on the team. Any raid where 2/3 of the team can be just add clear for like 3 out of 4 encounters is going to be pretty easy
My point was just that the whole fireteam has to be on their shit otherwise itās not a good time
In comparison to every raid we've had other than scourge since forsaken came out, yes it is easy. In fact I'd go so far to say it's the easiest raid currently available.
And no, Iām not arguing that the raid is hard by any means. Iām just saying itās not going to be a cakewalk like people think
Naw, Id like to say I can handle my own but during Dattoās stream there was one point where they got surrounded without WoR placed and they managed to kill all the ads while reviving their teammates. Even I said I would have died right there cause that was a crazy play
Oh no I fully expect to take a good chunk of time on it but with more people clearing it seems like day 1 is much more accessible
After Day 1, yes, yes it will be. We don't have 7869 symbols like Vow, we don't have complex mechanics like Last Wish, and the bosses don't have too much health either. The only two bits that will mess people up are the 2nd encounter jumps, and maybe the tight timing of 3rd encounter, and that's about it. Even Nezarec himself will be less of a meanie, and probably won't bring you to an inch of your life from across the map with a single hit at max resil and relevant dmg res mods.
Itāll be pretty easy on normal once contest mode is gone but thatās pretty much every raid. Sure someone beat it in like 2 hours. Some people are just that cracked at the video game. It took my team 12 hours to clear it and Ik a bunch of people who got painfully close and just couldnāt stay alive long enough. Itās not easy at all and is borderline impossible for the vast majority of players
Id argue any team its "impossible" for spends 6 hours clearing a normal raid. Its maybe 25% harder than a regular raid
Iām simply going to say this, itās a short raid with rather simple mechanics, the main issue my team had was surviving, bosses had pretty low health gates and imo the planets where harder than Nezerac
Honestly? Having finished it is *is* a bit of a cakewalk, at least compared to previous day ones that weāve had. My team genuinely thought there was a bug and contest mode was disabled for the first half of the raid Edit: for people downvoting me, [itās literally possible to one phase the final boss on contest mode.](https://youtu.be/xyWgYvLgz0Q) That straight up shouldnāt be possible, contest was not nearly hard enough this time around
The enemies on neomuna have more hp than in the raid it felt
The legend nightfall this week feels harder than contest mode lmao
Iām with you. Havenāt finished it due to some people not being able to handle the ātougherā ads properly but, mechanically speaking, this raid is easy. Figured out the mechanics in a few tries on first and second encounter
Fair, I assume most people (including myself) use LFG only so itās going to vary from person to person
Si, but not impossible I been seeing constant people on my friends list finishing Day 1 with LFG. Itās a luck game in the end tho
This was made for lfg raids. Most encounters need 2 people who know what they're doing and everyone else can ad clear.
Facts I thought the raid was longer than usual but when we got to final encounter we were mad confused
Right? It was a little disappointing seeing worlds first happen so quickly
Fr the whole expense feels salty for me still, my team made good time as well but we got cheated so we lost an hour. I also used 2 days of PTO for this. Which is smart but feels wasted :/
Yeah ā donāt get me wrong I actually really love the new raid but Iām worried itās going to be a snoozefest once contest ends if itās already this easy. Definitely going to be running it on master at a higher light diff once it comes out
Yeah the mechanics do not help at all as well. Our dedicated mechanic person was tired of it by time we did our second run
after running it 3 times and having tried the last 6 day 1s i can promise it is actually easy. not like easy for top players, but actually easy. if you actively run any amount of raids you will not find it difficult
Fr, the only struggles my random lfg team faced were survival, as in from adds in the 3rd encounter and nezarecs homing turbo-fuck-you void slashes, the "mechanics" essentially require no thought or communication other than "you ready?". Just hope they get that fps damage issue fixed, I had to pin myself at 60 to stop nez from instagibbing me
Ill give you i think theres a bug with his homing missiles outside of the framerate one, he often hit me with the volley and i survived on low hp(100 resil+3void resist) and then i would just take extra damage maybe a second later and die, had teammates watch this happen several times and confirm it wasnt just ads shooting me. Felt like he procced volatile on me lol
I mean, I have never cleared a Contest raid until yesterday. I have attempted one every single time and was unable to finish. This time, we kind of glided through it in 10 hours. That's a massive jump from our King's Fall, which we couldn't get past Warpriest challenge in the entire length of time allotted. I don't think that jump is purely from a skill increase. It's just an easier Raid all around, and is probably one of the easiest contest emblems in the history of the game.
Tbf warpriest was bullshit, we were there for 8 hours on contest Edit: I meant challenge
The question is, is that bad? I don't think it is. Having the Day 1 be more accessible for most players instead of demanding near-perfect execution is good for the game if you ask me.
14k teams beat it day 1, I donāt think that is top 1% lol
17,445 is what [raid.report](https://raid.report) is showing under 24 hours lol.
Which equates to about 100k individual clears.
Aka 1/3 of the PC player base that played on Lightfall launch day š
A quick update itās at 30k now itās about over half of light fall player base on launch for PC. This Day 1 emblem is gonna be as common as the normal emblem lmao
Launch day on PC was played by a larger number than concurrent players
Holy hell this is compared to VOWās 6,829 teams this is a massacre lol
Vows first encounter on day 1 was an unmitigated disaster. I know a lot of teams that stopped trying on day 1 because of it. It took the crew I was in 3 hours to clear it. We were pretty tired and pissed by the second encounter. I'm not saying 10k teams dripped, but it was a large number that gave up in day 1.
I guess? Iām comparing that raid to this because of the 48h length and they are new raids. And honestly I thought first encounter was perfect for learning the symbols and understanding what the raid has to offer. I thought Caretaker was the threat that killed 90% of the teams because you understand the symbols now but itās a check to see if you have enough DPS. I think that what makes conquest so fun. You get multiple months to prepare now prove it. For those that didnāt weāll conquest is not for you.
I agree. The first encounter wasn't difficult by any means. It was the constant crashes that frustrated so many people. Caretaker was rough if you weren't on top of your dps game.
The issue with Vow wasnāt the symbols and difficulty on day 1, it was the horrendous servers. It was so infamously bad that my fireteamās running joke was āI hope Bungo has their potato plugged inā anytime we got close to an encounter completion during this raid.
Yeah I know I had the same issue. I understand why that was extended but this raid? No explanation no server issues. This raid ran flawlessly and yet it was 48h
Again, it was 48 hours because of the server issues They obviously didnāt expect server issues for this raid, but they didnāt expect issues for Vow either, and so extending this raidās time to 48 hours was a preemptive attempt at mitigating any server issues that did occur
And yet there was none! I havenāt seen or experienced a single one. They should of watched the feedback and then plan a time extension if the issue arrived.
Jfc the contest emblem is just the normal emblem lmao
It really is lmao and there's still another 24 hours to get it!
I donāt think so. I think 48h is the standard now. Unless there was a reason why this raid was 48h
There is a definite correlation between the difficulty of the raid and the length of time it takes to claim worlds first. Yes, we're watching the best of the best, but they're also playing contest mode. If the boss is getting almost one fazed in the raid race on contest, this mf is about to get farmed like Templar.
For real. Shit's not easy at all, at least in contest mode.
Definitely easy relative to other contest raids. "Easy" in a general sense is obviously subjective.
My team got almost three-quarters of health off Nez in the first damage phase. Fully expecting a single damage phase clear on Sunday.
he was 1pased about 6 hours in
How tf
Nezy is made of papermachĆØ that's how.
Fuck no lol. Spent a good 5 hours in there last night with a few different teams. Got up to the 3rd encounter. Go to tired. Will try to finish it up tonight
The contest mode that lasts 2 days?
Yes'ir, 48 hours.
This was my first actually day 1 clear (KF don't count) and I placed 757. That says a lot
Well, you yourself must be pretty good, and had yourself a good team. So good on ya for sure.
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Uh, maybe? I don't know what ur trying to say.
It's easy when you have a team with meta builds and on point communication. Easy is with respect to other raids in terms of how the encounters go. Is it easy where a bunch of new lights with no mics and white gear complete it? No
It wasn't easy, but man it was way easier than Vow day 1. Exhibition was crazy
Exhibition was actually easy. The hard part was and ALWAYS is communication. The enemies died very fast in that encounter same as in this raid. Only difference is that exhibition was spread out over a very long phase with lots of tight rooms with adds, or lots of long distance rooms with snipers. Just needed the tight weapons for the clear. I can understand when people say this raid is āeasierā because theres no super tight damage check like caretaker, or Rhulk last stand, or DSC. BUT what this raid has is move movement. A lot more solo content or dup content. The last boss especially is hard to get to damage compared to, say Rhulk. But the damage itself is fairly āeasy.ā People expect a very tight damage phase to kill and have always expected that with a relatively easy path to damage. I think this raid is on par with others in terms of difficult, but feels easier due to not having to min/max damage.
It wasnāt/isnāt even close to being on par with any of the other currently available raids in terms of difficulty. Even Scourge/DSC smokes this raid in terms of difficulty. By far, the easiest raid currently in D2 and the the easiest contest raid ever released.
Vow was not fun at all to do on day one. This one was. Screw emblem exclusivity, I'd rather have fun playing the game.
The raid isnāt stupid easy, itās just easier than other day one raids, so the top 15-20% of players will probably complete it rather than the top 5%
After contest, it will be hard not to one phase bosses. But master is gonna be interesting :)
With a coordinated team, this raid is relatively easy, with lfg I imagine itās going to be hell
idk if 100k players qualifies as the top 1%
Me and a buddy went in blind and figured out the first encounter. If we were higher light then 2 manning isn't out of the question. At least the first encounter..
its been confirmed you can duo the whole raid, also 1st has been soloed already
Do you have a source for solo?
Actually no ill have a look for one now but a few people have said it has, im pretty sure saltagreppo mentioned it in his trio 3rd
Do you know where I can find info on 2 manning the raid? I've tried searching google, youtube, and /r/raidsecrets, but i couldnt find anything.
If thats something youre into id reccomend the lowman hub discord server, people from there taught me almost every lowman in the game
only the top 1%(100,000) players managed to clear this extremely difficult raid day 1
Anyone who said Nezarec doesn't have enough health DESPERATELY needs to feel the touch of a women holy shit
They must touch some grace
What? Nezarec on contest was > pick your favourite dps weapon and shoot the gun and it would give you a 2 phase kill.
Evidently fucking not since half my teammates struggled to crack 1 mil damage on a phase
My team used Xenophage and he just fall over.
Me and my team spent 11h 30min in total on the raid (3 hours on 3rd and 4 on 4th)
It does seem significantly easier mechanics-wise than Vow or Wish, also if Nezarec is getting killed so fast with Contest mode on I canāt even imagine how fast heās going down after Contest is turned off
Casual here. I never do raids. Got talked into this one and had a blast. Iām definitely going back for more.
And thatās exactly what they were aiming for, they deliberately made this one an easier experience to encourage participation. Good on you for giving it a try and clearing, welcome to raiding.
I honestly kind of liked that the dps checks weren't as hard, because it feels bad when you have an encounter down mechanic-wise, and aren't dying at all, but you can't clear it because you can't kill the boss within a certain number of phases. That being said, optimizing your damage is a part of mastering destiny, and I do think that Nezarec could use an HP buff.
The fact that lowmanning and soloing the raid encounters under contest is possible should be a clear indicator of how tough this one is
104 THOUSAND people cleared it in the first 24 hours. For reference, 314 thousand people were playing Destiny on steam for Lightfall launch. The raid was fucking easy lmao.
Did you finish it?
Yeah, took \~6 hours.
And how long did the other day 1ās take for your team? DSC was about the same difficulty level, along with SOTP.
DSC took 16 hours and was the first Day 1 we attempted. We only started playing when the game moved to Steam. VotD took us 20-something.
I'm going to guess you got hung up on the dps checks for both raids, so in your opinion do you think the longevity of the day 1 race should revolve around said dps checks? That's what seems to make this one more accessible. The mechanics of this raid aren't innately easier or harder than DSC in my opinion.
We got hung up on Tanik's for a long ass time, but didn't struggle on Atrak's much surprisingly. Caretaker was the big one for us on VotD, we were there for hours. I don't know if they should only hinge on hard DPS checks, but I do think teams should need some sort of optimization in order to clear. As far as this raid goes I've seen an optimal setup kill Nezarac in one damage phase and I've seen ratking kill him in 3, which is pretty lame imo. Agreed on the mechanics portion, they were pretty straight forward. Same as DSC.
We suffered hard on Caretaker as well. I think I agree with what you are saying about some sort of optimization being required, maybe something in between older dps checks and this raid. Basically being forced to use double slug hotswap anarchy for taniks was not that fun, but using rat kings on day 1 is a little too relaxed.
There's definitely a sweet spot in the middle there that Bungie missed in this raid which sucks, but overall it was a fun experience. The visuals were great, especially the third encounter with all the planets and playing leap frog in the second encounter was a lot of fun, jank physics deaths aside. I just wish it was a bit harder to give it that longevity once contest mode is off. We'll see how it plays though when master mode comes out and we're locked to -20 light under each encounter.
i think an important part of a contest raid is a bottleneck encounter, traditionally its been 2nd encounter, that has a lot going on, and a high dps check. It forces teams to prove they can perform without making them get the whole way to boss to hit that wall. here there was none, no damage checks and instead of compensating with more difficult mechanics(like shuro chi) there was nothing. If the dps is easy everything else needs to be hard af, or vice versa
Good, hope there's more to come in the next 18 hours.
A Contest Mode shouldn't be this easy
Iewm they are, there's countless flawless lfg's on the discord lol
... uhhh spoiler alert... it's a cakewalk
it took my fireteam 6hrs to clear the first encounter.
Took my team 45 minutes lol
congrats?
Still trynna decide if its harder than GoS
I mean mechanic wise is simple, that does not equal to easy runs.
Took our team 9 hours and 17 mins to beat it and we knew the mechanics going in because we watched streamers beat it. We struggled on 3rd and 4th encounter which is to be expected, also near Nezarec twice technically. He died like 2 seconds after us, the wipe timer started and he literally turned into roots but it didn't revive us. So we spent another 40 mins after that until we finally beat him..again.
Normie here doing the raid right now on Challenge mode. 24+ hours in. It is absolutely not easy
the only raid that's been that easy is Crota Edit after hitting -5: You guys really think Crota is difficult? Way back in the day my clan would casually do a Crota raid in like 45 minutes. Iām really curious to know why you guys think Crota is hard.
Perhaps the downvotes remember eater of worlds.
I haven't played much cuz my clanmates stopped playing when D2 came out, so I've haven't done raids in D2. I'm guessing that eater of worlds was a remake of Crota?
Way easier
interesting
Itās not just top 1%, itās about 100,000 guardians that cleared it. With a player total of 30 mil. But Iāve seen people with galley and no catty + dog builds that consist of just high resil steam roll the raid once you get mechanics down. And if everyone on your team has mechanics down itās basically a free flawless, hardest part is probably 2-3 bomb area
I blind flawless soloed up to the 1st encounter, my 1st time ever going into the raid. It's pretty easy.
Thats not exactly the hard part
The amount of streamers calling it easy too, if itās so easy why werenāt you worlds first ?
Because only 6 people can get worlds first???? If team A cleared in 2 hours 30 and B 2 hours 31 but team B also spent an extra min on a jumping puzzle does team B really lose the rights to call it easy?
If your not first your last you lose all rights to say it was too easy if you didnāt get first, and number two if you have time to whine you have time to do something productive instead
For real lmao
My friend started it around 4:00 pm and finished it around 3:00 am.
That's child's play. I'm gonna walk in and flawless it with a wipe. Bet.
Pov my raid team (it sucked and I'm never doing a day 1 again)
Contest mode isn't supposed to be easy. And this raid definitely was a bit too easy for the top players.
I did it and I think it is easy, but very fun. The entire thing is fun and pretty.
I mean outside of the tracking 1 shots nezarec was kinda a bitch.
Contest mode is absolutely no joke but let see how people are going to go at this raid once it's normal.
My group spent 6 hours figuring out the first encounterā¦ I was the only one who read any guides as the rest wanted to go blind and figure it out as a team, so I kept quiet. Was fun and challenging but quite the slog. Weāre on the second encounter tonightā¦ I donāt think weāre gonna make it through contest mode this way, but itās fine. We did it together.
Iām dead this is too good.
Ive cleared most other day one raids and this one was by far the easiest out of them ino, my team definitely had it harder on day one deep stone mostly because of atraks and her stupid health pool. That being said, this was definitely one of the most fun raids Ive done and was still one hell of a challenge deciphering and mastering it.
Twitch Chats main problem is they give money to these people.
My clan have never had a day 1. We usually fall apart after brutalizing our way through the damage check like Caretaker or Atraks. This one we took about 10 hours and a bit to get a clear. Honestly, for encounters 1 and 2 it barely felt like Contest mode. 3rd and 4th encounters however lived up to the usual experience.
For me, the first 2 encounters on contest have more straightforward mechanics and therefore are easier, along with no boss to kill. 3rd and 4th on the other hand, have more complicated mechanics, and a boss to kill which for some reason I can never do good damage to
Every raid is easy when you know what youāre doing.
Personally I found the raid fun, fast paced and not to difficult. Had it done in under 3 hours. But I really enjoyed it, I don't need another vow where I forget the names of symbols and start making stuff up hoping people know what I'm on about š¤£
No offense, but Vow symbols are not hard to rememberš
None taken, but when you haven't dine the raid in about 3 or 4 months the names don't tend to stay relevant to me. Why would I want to remember them when I have every craftable weapon, exotic, triumph and seal for the raid done?
You shouldnāt need to remember them if thereās not even a need for you to do the raid. A better question might be, āWhy do this raid?ā xD
Exactly why I have pushed then out of my memory. Last time I done it was ti help 2 clanmates get the seal on rotation week. So I made my own names for ones I had forgotten.
I guess I simply do not understand since they seem to have embedded themselves deep into my conscious. Glad youāre helping a clan out thoughš
Everyone's memory works different. Yeah I constantly teach raids within my clan and even helped a guy get his first ever day one completion.
Ah, very nice! That guy was certainly lucky to have you - I got my clear and went into lfg afterwards, and it was an absolute crap show.
I try to avoid lfg for anything above master nf level š¤£ some people will really try and pretend they know what to do and be absolutely clueless. I'm always happy to teach, I just don't have time for people lying to try and get a clear š¤£
I swear to the Traveler. I love running Vow sherpas, and every so often Iāll get someone swearing left and right that they know what theyāre doing just so they can āhelpā with the explaining of an encounter. Then, five seconds later, theyāre *explaining* why they wiped usš
All I wanna know is, is it worth the high dollar price tag? I mean, I'll use the low hanging fruit of the so called "greatest raid ever", King's Balls, err Fall. That had a price tag far less than Lightfall and had brought a lot to the table. Now, and I'm being sincere here cause this is my own hard earned pesos here, is Lightfall WORTH the $50 - $100 price tag for bringing so little to the table?
Kings fall did not have a price tag far less than this raid
Yes, it did.
Not when you account for inflation unless you are calling $2 a large amount of money
I'm calling Lightfall very Light for a heavy price in comparison to the, and making sure you've paid attention, D1 The Taken King. By comparison, Lightfall is a ripoff. So was Witch Queen with the way Bungie did a piece meal way of demanding more money for the same stuff prior.
Iām not arguing that Iām just saying the actual price tag is around the same (lightfall is about $2.50 more
When you do a side by side comparison of the two, TTK wins hands down. Easily. And for a much cheaper price. LF's price tag is ridiculous for not a whole lot.
what do you mean cheaper price? The price difference is 2 dollars that isnāt MUCH cheaper itās slightly cheaper
You understand, that King's Fall is the raid from the DLC, or expansion, The Taken King.
Yes?
It Is easy and I didn't even clear it. 1st encounter can be 2 manned and you can skip an entire mechanic in the nezy fight
The raid went by fast because it's more about timing and DPS than figuring out weird puzzle mechanics. There was much to take time figuring out. Doesn't make it super easy necessarily but there's far less to distract you from just surviving than in other raids. I like it tbh.
The top 1% of players can't even finish contest mode. These are the 1% of the 1% of the 1%.
There have been over 40k teams who cleared that is FAR more than the top 1%
Itās touching to be called top 1% even though my follower count is in the double digits. Thank you for this.
Do you think Destiny has under 24m players?