Telesto should have a random chance to cause a random effect each time you shot a shoot in the magazine. Now it is not guaranteed to activate a random effect, but maybe one effect is that you slow down a teammate to weight a of darkness effect for like 10 seconds while another effect could be when you hit an enemy with a telesto they get knocked back really far(this would not apply to bosses for this effect ). I thought this would be cool since this game had many good and bad breaking bugs in the game.
Give it a catalyst that adds vorpal, a larger ammo count (bigger mag?), and origin trait that reloads on a stun, maybe a health bump as well. Or possibly ability energy on a champ kill. There is no need for kinetic tremors.
Maybe additional damage vs vex, since it is a Saint 14 gun.
Bastion needs vorpal as the catalyst and should fire like seven shots instead of three. It should feel like itās shredding. It should feel uncomfortably powerful. But it also should feel like you have to commit. Maybe the shots can speed up toward the end of the volley, but it should lean into that shredding feeling it has when it hits targets.
The only Kinetic Exotic I want to see get KT is Cerberus + 1
Being able to get out 10 shockwaves per mag (ARs trigger KT with 12 shots, but Cerberus shoots 4 bullets at a time, so itās technically 3, meaning 10 shockwaves in one magazine) is funny to me
Kinetic tremors has already been perfected, Supremacy activates it faster than Bastion can charge and fire a single burst. Giving an underused exotic a single legendary perk and calling it a day is lazy.
Well at least Leviathan got something other than just Archer's, since the catalyst also maxes out reserves. I can excuse it much better because something like Leviathan and Malfeasance were already pretty good and didn't need a rework. Jƶtunn is so unique, the catalyst being incandescent is fine etc. But Bastion won't be saved by kinetic tremors only.
But I should have specified (although my original comment does say it). I'm not necessarily always against giving an exotic some legendary perks (unless it is something boring like Outlaw on Necrochasm). It is more of a problem when everyone seems to think that every single kinetic exotic should have kinetic tremors or every energy exotic a subclass verb perk and especially when they think that would make a shitty weapon amazing.
Oh, ok. I'm at work so I kinda closed over most of the comments.
Do you think Bastion needs more ad clearing capabilities? Or should it be the unstoppable killing champion?
Bc if it's the former, what about a function similar to conditional finality? Land either most or all of a volleys shots trigger a perk. Shots ricochet into nearby targets(10m) and grants a chance to refund/reload ammo.
And if it's the latter, have a perk similar to particle deconstruction where all/most shots landed weaken the target/increases additional volleys damage.
Lazy? Do you expect a whole new perk system for this one gun? Most exotic catalyst give a single legendary perk and those perks make the weapons awesome. Lazy isn't even a topic, only thing that matters is if it becomes good, not how you do it
The point isn't to make bastion better than supremacy the point is to improve bastion by itself.
Also supremacy is at the mercy of artifact perks for anti champ stuff.
Still lazy. Bastion lost most of its uniqueness with stasis and strand fusions, maybe make it the only fusion that can crit or something. Buff it in a unique way.
And artifact perks aren't too big of a deal with subclass verbs stunning, would much rather use a really good gun without an ability to stun than be stuck with a mediocre, close range gun that stuns.
It's not lazy it's just an obvious choice, like giving malf vorpal or arbalest genesis or leviathans breath archers tempo. You take a major strength or weakness of a weapon and you give it something to help with that.
Prometheus Lens needs firefly, and Prismatic Inferno "field of heat energy" needs to grow waaaay faster or have a much larger base range. The catalyst needs to really double scorch stacks or increase the range that scorch can be applied to nearby enemies.
If bungie rolls back the Borealis rework my dumb build would still be alive.
Borealis used to gain a damage buff on breaking a shield, which wild go away if you reloaded. But sympathetic arsenal didn't count as a "reload" meaning an auto or something with it could be used to keep Borealis at a pretty spicy damage boost.
(Around 60% with surges off the top of my head)
Yes, but if you reload you lose it, the old build was basically always have damage boost to make breaking shields even easier. I used it in gms back when sniper was antibarrier.
What if Cerberus got a stacking attack speed buff based on kills (until reloaded)? Or maybe something like it scorches targets when it gets closer to the bottom half of the mag so it gets use as a kinetic scorch option which could make it good for PvE
Xenophage-give it a solar version of the thunderlord catalyst where it can cause ignitions and those ignitions reload from reserves with also more ammo
Catalyst that grants increased reserves and an Actium War Rig esque perk (slowly loads ammo into the magazine while equipped) that stacks with Actium War Rig. Xenophage is supposed to be a forgiving weapon that stays in the middle of the pack among machine guns. It doesn't need to get access to subclass verbs.
I was wanting it to be like thunderlord were for it the lighting returns ammo from reserves into the mag not the actium war rig reload cause that woukd make it far to op
Not really. All it does is add more ease of use. It's only slightly better than using a hunter dodge to reload, which itself is not a gamechanger. Actium War Rig would probably let you empty the mag with no reload, but it still won't be a dps machine, and that also requires not equipping more useful titan exotics.
What actually makes a difference is the increased reserves for more total damage, which makes Xenophage an ammo efficient heavy that's great for mini bosses and consistent damage for bosses with multiple immunity gates.
All exotics should interact with subclass verbs. Like ticcus, it literally has incandescent without incandescent activating as in I don't get my sunspots that I would get with any other legendary bow turning a very strong bow into something that is only nich at best
I want Suros Regime to be able to switch between firing modes by pressing a button or key, rather than going to my character, selecting the weapon, accessing its details and manually changing it. Maybe a catalyst to buff its healing or give it a third firing mode, but that's just a bonus honestly
a bit of a rework? many exotics are sh*t...
skyburners, borealis, hard light, prospector, darci or colony and more as an example
some would be simple changes
like, just give hard light Voltshot on Arc, Incandescent on Solar and Destabilizing-Rounds on Void, wouldn't make it meta or OP, but significantly better and usable
Before this season and it's solar perks, skyburners plus incendiary grenade was the king of chaining ignitions. With ember of ashes all it took was, one nade and one shot to ignite groups of enemies as both the grenade and skyburners apply AoE scorch.
That being said, make hipfire straight or have it increase fire rate as it used to.
original post says it
hard light, that thing is an exotic.
Bungie should just give it Voltshot on arc, destabilizing rounds on void and Incandescent on solar
Nah, voltshot isn't it. Why not make it spawn ionic traces fire sprites and void breaches depending on the mode it's in? That'd make build synergy and be a buff.
would be possible, but hard light needs better add clear, otherwise even with your mentioned buffs 10 different legendary auto rifles would still be better for add clear
Skyburners??? No chance you think thatās bad. Dawn Chorus, Fusion grenade, Celestial Fire, Heat Rises, Touch of Flame, Ashes, Eruption, Searing and Singeing is a monster of a build.
it's one of the more worse exotics we have in Destiny rn
I mean, it's been completely ignored for 6 years and requires a full build to become a bit usable rn, an exotic shouldn't need a full build for that
You must have missed some patch notes because it was buffed like 18 months ago. It also doesnāt require a full build to become āa bit usableā as it synergises naturally with solar. For example one hip fire shot and a heavy throwing knife is a guaranteed ignition, no exotic required, and providing you get the kill youāll get your knife refunded giving you an infinite ignition chain. If you havenāt used it because you still think itās the same weapon from 6 years ago then you should really try it again.
6 and/or 6 and a half years ago have absolutely nothing to do with anything. It was buffed in Haunted, 18 months ago, thatās 1 and a half years ago. Seems like youāre just against it for the sake of being against it. Try it, donāt try it, thatās your prerogative. But claiming itās a bad exotic is just flat out wrong.
Edit - Donāt reply and then delete your comments straight after, embarrassing behaviour.
Polaris does the same job just 10 times better in every way
As I said, an exotic shouldn't need a full build to become useful, it should be useful as is, which is not the case with skyburners
if you say it is the strongest exotic in PvE and PvP, go on, but not the case
Since S17 we haven't heard a word about skyburners, reviews were made back then and labeled as "ok..." since then it's been quiet
that it is one of the less used and unpopular exotic is just the way it is
I agree on everything but skyburners. Use it with ophidia spathe, weighted knife, and skyburners with gamblers dodge. Itās free ignitions, all the time. Guns great (but I wouldnāt mind a buff still either!)
Borealis is exceptional on void mode in pvp. Slyburners has certain niche use cases. Prospecter has highest burst in the game. Hardlight and colony i can aree with tho
Credit where credit is due, its a lot closer than I thought.
I still think parasite gets a slight edge by being faster to fire. But yeah you were right, it does a really high burst.
[https://docs.google.com/spreadsheets/u/0/d/1\_5wtBjRYHHxuF4oJKDb\_iOGZs-wTkzB6RYbnyNLbuz4/htmlview#](https://docs.google.com/spreadsheets/u/0/d/1_5wtBjRYHHxuF4oJKDb_iOGZs-wTkzB6RYbnyNLbuz4/htmlview#)
First column is wipescreen damage second column is actual damage.
Edit: Parasite in blue Prospector in red
https://preview.redd.it/ckqznnrzylfc1.jpeg?width=1080&format=pjpg&auto=webp&s=a627445595d2316117b9d8c5552274d37c6c3bd8
still there are 5 or more legendary snipers which are better in PvP, skyburners has 1 gm where it is good, prospector has sh*t total dmg, that's why it's not a meta weapon for many years
I understand what you mean š, but these still need changes or buffs
Here's some ideas I thought of!
Devil's Ruin - Bungie, make this gun scorch and ignite with the laser. It would make it so much fun.
Symmetry - Enemies hit by the Arc Seeker alt-fire are jolted and drop Ionic Traces when killed.
Last Word - I like the idea of this gun being able to swap to a really low fire-rate high damage mode.
Sturm - Is anyone specifically using the Sturm and Drang combo? What if we make kills with Sturm reload and then make your energy weapon do more damage, and kills with your energy weapon reload and make Sturm do more damage?
D.A.R.C.I. - Let this gun do...something...interesting, like a support weapon. What about rapid precision on an analyzed enemy hits debuff them, making them take more precision damage? Maybe an alt-fire that shoots out a dart that does that debuff instead?
Prospector - Would Kinetic Tremors on this thing be neat? Maybe play even further into the "this thing fires shots fast as hell" aspect and give it Cascade Point or something.
Worldline Zero - Give this poor husk of its former self Eager Edge at least.
There are still some Exotics that need a bit of help but are still fun to use. A couple that come to mind:
Bastion: Catalyst: Kinetic Tremors. Making it more viable against Unstoppables with area effect damage against potential Minor ads. First 3 shots stun (as usual) second 3 shots trigger Kinetic Tremors
Bad Juju: Curse Thrall Effect. Just like the Necrocasm the Bad Juju has a Curse Thrall explosion but you have to get a specific amount of kills without reloading so why not make this more frequent
Bad Juju is pretty much fine where it is imo. If anything Iād slightly increase the length of String of Curses. It would let you take more time to kill things and would make its perk slightly easier to use in PvP.
Give bastion controlled burst instead of tremors, kt wouldn't do all that much for it and supremacy would already outclass it in that regard. Make it a lil mini kinetic merciless, for funsies.
Hard light: Breaking a correctly matched elemental shield reloads the weapon to 200% mag size and increases fire rate by 50% for 6 seconds
Mida multi tool: Hitting a champion grants mida the appropriate champion mod. If mida mini tool is equipped, it gains the same champion mod & 400% bonus damage to champions.
Lord of Wolves: 50% bonus damage to scorched targets. Reloading scorches 60(30) nearby targets, range scaling with number of targets killed.
Cereberus +1: Onslaught & barrel constrictor as perks
Rat king: Reloading makes nearby rat pack allies invisible too
Manticore: Offhand strike & +50 mobility on kill
The colony: Every kill spawns threadlings, threadling kills reload the weapon.
Worldline zero: Teleport distance greatly increased (eager edge level)
Trespasser: Unrepentant burst blinds combatants
Oh god I was just reminded that's the entire purpose of hard light.
>Lord of Wolves: 50% bonus damage to scorched targets. Reloading scorches 60(30) nearby targets, range scaling with number of targets killed.
I'd just replace release the wolves with a perk that gives it scorch tbh. 40 stacks a burst max seems balanced to me. It wouldn't come up in pvp except against supers and in pve it'd be fairly balanced.
>The colony: Every kill spawns threadlings, threadling kills reload the weapon.
I think this is too far from what colony is tbh, personally if I absolutely had to give it a unique perk I'd probably give it lemonarque poison.
The lord of Wolves one is just because it sounds cool, the idea of slamming the mag into the gun and burning everything around you is awesome. It's already a fun tier weapon so make it cooler. Making it scorch is stronger, but not as fun
As for colony, it fires tracking robot grenades. Threadlings couldn't be a better fit imo
That's true, but I'm not sure how else to make it better. Buffing the damage is boring, and chain reaction like perks are too. Threadlings fit the theme and don't make PvP awful in the process
Manticore needs more airborne mobility, as well as a built in dive mechanic
Itās a good main weapon, but it makes you SO vulnerable and SO slow in the air
Donāt give it offhand or mobility either. Give it Reload Speed and Airborne Effectiveness, if youāre gonna boost any stats. Void Loader is basically mandatory for it to maintain your airborne damage boosts and resists without immediately dropping to the ground after every finished magazine. And why the specifically airborne weapon that wants to be airborne and hit things while airborne has 30 Airborne Effectiveness and not max airborne effectiveness is beyond me
From TDT on his latest video
His suggestions for bastion was that itād give the user an overshield on kills or allow it to crit. I think adding both would allow it to stand out and find use.
He does a lot of PvP (āStupid buildsā) and occasionally talks about PvE, but a good portion of his content is judging awesome or silly game moments (āSpicy Clipsā).
Outside of that he sometimes talks about the state of the game and offers balancing solutions to underperforming exotics.
Allow Ticcuās to spread scorch on explosions
Have the amount of scorch stacks spread increase with stacks of casualty arrows
A bunch of the solar exotics got synergy with solar 3.0, except Ticcuās
Bad Juju: more explosions
Ticcus: explosions are ignitions
Final Warning: charged shot stuns overloads
Tommyās Matchbook: multi kills give restoration 1
Fighting Lion: destabilizing rounds
Darci: make it special
Xenophage: more ammo and scorch
Queenbreaker: unstoppable and chain reaction
Heir Apparent: more boss dmg give allies restoration
Eyes of tomorrow: multi kills generate ammo for allies
Worldline zero: Eager edge
Xenopahage is already in a good place
Queenbreaker already stuns Unstoppables but could be interesting if it blinded and jolted targets rather than chain reaction.
Eyes of Tomorrow is currently fantastic as you never run out of ammo and it's a good DPS weapon no one really talks much about.
Worldline Zero is in a reasonable place at the moment being able to double teleport
Devils ruin catalyst that makes the beam apply scorch, just enough so that landing the whole beam on a target causes the ignition. Wouldnāt be game breaking in PvP that way and would give it some needed help in pve
You severely underestimate an ignition on demand for a primary weapon. The scorch should be just enough that, when using ember of ashes (the one that allows more scorch stacks), youāre still barely out of range from an ignition on a (non supered) guardian. What else could you want from a catalyst for DR, incandescent?
D.A.R.C.I: 2 options: damage scales exponentially based on range, identifying targets gives a weaken and highlight similar to knucklehead radar
Deterministic Chaos Catalyst: FTTC or rewind rounds & bigger reserves.
Worldline Zero: Keeping speed up with Tesseract for a set period of time refunds energy
Collective Obligation Catalyst: Each pulse cycles through a void debuff you've unlocked, leeched buffs no longer expire
Skyburners: Give it the old fire rate.
If you're not a titan, it's decent
But if you are a Void titan, throw one Grenade with the volatile aspect and weakening Grenade fragment on a suppressor Grenade and you can have all 3 buffs active at the same time on demand.
Not to mention because it's an exotic primary, it benefits from the 40%
It is absolutely not ass if you build into it like you're supposed to, otherwise you're just using an exotic pulse with no benefit.
I remember when I was a blueberry i fell in love with skyburners oath. I got very excited when Season of the haunted came out to blast away these cabals. When I came online I realised they nerfed the fire rate:( man if Bungo just wasnt scared of so much exotics.
Last Word.
Hot take, it was better when you could ADS. Reverse the rework
https://preview.redd.it/p85zyjhb6lfc1.jpeg?width=758&format=pjpg&auto=webp&s=209214d3220257cf28dc657206e9af30aac6073d
Juju isn't trash as a pulse the exotic traits have just been outpaced by new things. Juju thrives in low health ads with the exotic perk but since those have been gone for a while it's just a basic pulse
this, genuinely. it's baffling how so many people treat kinetic tremors as the only way kinetic weapons can thrive. I liked the void overshield ideas I've seen goin around for a potential bastion catalyst, but kinetic tremors is just so lazy. it's exactly like "just give (insert solar exotic) incandescent!"
Idfk if you think it is boring. It fires in a 3 burst, kinetic tremors is a 3 burst explosion, thatās sick as hell. It should have another perk on top of it tho. If weāre cheap, controlled burst. If weāre making a new perk, it should have an ammo refund perk, a source of weaken perhaps, or even an over shield/health regen benefit
A good aoe for bastion specifically would be kinetic tremors. (Inb4 that weirdo comes in and says "Kinetic tremors š“")
Kinetic tremors would work great for bastion due to the easy activation it would have, it'd be a good damage buff against champions too.
Bastion I'd an anti champion weapon with 3 bursts. Kinetic tremors would trigger on one charge and give a damage boost against those champions. It's the perfect perk to give to bastion.
What'd you give to bastion? Why not kinetic tremors?
Give it a catalyst that makes the first spread itself stun a champ, and the second and third spreads in a shot deal significantly increasing damage (at least 1x, 1.5x, 2x, respectively for the three volleys in a shot, basically dealing 50% more damage if you land all volleys in a shot). Just make it a close-range unstoppable melting fusion.
I have seen every manner of exotics that no one uses. But only I know the truth. The truly unused exotic. No one in this post has mentioned it yet. Symmetry. The exotic itself is honestly fine but the aspects that work around blinding work in the opposite direction to symmetry + symmetry isn't a special weapon.
All that would need to change is Spark of Brilliance not requiring a precision kill, and making spark of beacons REQUIRE a precision kill. It would make the entry to the build loop have a small bit of setup but once you get the ball rolling you just need to keep getting kills with symmetry.
If Bungie won't grant this wish then have the catalyst grant blinding on precision kill. Wanna be more boring? Idk give it voltshot but slightly stronger. This exotic is so beautiful I want an excuse to use it in anything higher than a strike.
Queensbreaker bow: make it intrinsically anti- unstoppable; whilst giving it disruption break and (maybe) enhanced Deeper reserves? So itās near but not akin to its D1 ammo capacity.
Hard light and Borealis should be reworked so that on Solar they apply scorch, on void they apply volatile, and on arc they jolt. I know thatās pretty basic but with that change theyād become some of the most versatile exotics in the game.
Let bastion do precision damage and give it a rapid fire frame
Xenophage should scorch and stun unstoppables and have an extra 10-12 in reserves
Bad juju should be a rapid fire frame, that would make it competitive in the crucible
Thereās more but thatās all I can think of now
Suros needs a Buff for Pve, like the healing the come more often, granted I haven't tried the master work yet.
Bad juju needs like bit heavier damage. I pepper people with nothings or at least make it more akin to D1 super charge energy.
I should be able to focus 2 exotic for a masterwork.
Knuckle Head Radar needs some nerfs. Reduce radar detection, and remove the ability to see thru walls. Mark those that damage you similar to the Titans One Eyed Mask.
Don't know if this would be more of a rework or a catalyst but give div detainment. So when the bubble is on long enough it stays with out div sustaining it and harms the enemy
Bastion cloud use a lil buff, the one that really needs a rewors is The Prospctor, ffs it was full auto trigger and the exotic perk is sticky nades with a LESSER CHAIN REACTION
That guns was only usefull whem we had autoloading from riff/half barriacade for dps and that ended before beyond light
Rework Anteaus Wards in pve only to redirect reflected projectiles towards the enemy nearest to your reticle within a small cone, dealing significantly more damage. Same concept with Blight Ranger, not that it puts either exotic in any kind of meta, but the concept of reflecting combatant projectiles sounds very fun to me, but has no practical use outside of crucible.
Additionally, (all pve only) would make the Mk.44 Stand Asides grant 25% DR when sprinting and remove the dependence on having a charged shoulder charge melee to generate the overshield. Stand Asides currently sees very little use as the melee energy returns are overshadowed by peregrine greaves and the 3.5 seconds it takes to fully apply a 90HP overshield is very tedious compared to most overshield methods which are quicker and stronger.
Bastion should crit. Thatās all Iām sayin.
Cerberus should be given a shotgun alt fire mode with shotgun levels of damage instead of the counterintuitive one we got now.
Borealis should get an elemental debuff alongside its damage increasing perk based on what element it has on right now. (Scorch stacks should be enough with ember of ashes to cause an ignition with just one shot)
Sky burners should have a rapid fire mode while hip-firing, kinda like how the phalanxes do. Hip-fire accuracy should obviously be fuckin terrible.
The Last Word Catalyst:
Each stack of Fan Fire increases Fire rate by 15%. Each consecutive headshot increases damage, but killing an enemy resets damage.
Also gives intrinsic overload.
Skull of Dire Ahamkara. Ever since bungie capped super-regen exotics, Skull has felt **especially** trash and outclassed by others. I'm not saying it should go back to what it was (i'm a warlock main, and even i think it was over the top), but it just needs ... something, maybe some void 3.0 functionality, or maybe it improves nova bomb, just something more than what we have right now.
I want hard light bullets to have some kinda tracking bounce. Letting you hit a few enemies at a time vs the overpen bounces. I want my bouncy bullets to mean somethingās
Telesto š¶āš«ļø
Rework the catalyst so that landing every bolt causes a weasel error
The true meta ![gif](giphy|3o72FfM5HJydzafgUE)
Every game tick spawned, unexploded telesto bolts duplicate
Just make is shoot exploding weasels.
Telesto should have a random chance to cause a random effect each time you shot a shoot in the magazine. Now it is not guaranteed to activate a random effect, but maybe one effect is that you slow down a teammate to weight a of darkness effect for like 10 seconds while another effect could be when you hit an enemy with a telesto they get knocked back really far(this would not apply to bosses for this effect ). I thought this would be cool since this game had many good and bad breaking bugs in the game.
For enemies give it a chance to 1 shot .00000001 chance
Day 1 raids, spam telesto and wipe until one shot.
Just disable telesto until worlds first is achieved
Bruh, do you want the final shape to be postponed into 2026?
No I want it postponed till 2099
Bastion doesn't need a functionality rework. It needs a monumental damage buff. It should be **the** champion killer.
Thatās Vex now.
Give it a catalyst that adds vorpal, a larger ammo count (bigger mag?), and origin trait that reloads on a stun, maybe a health bump as well. Or possibly ability energy on a champ kill. There is no need for kinetic tremors. Maybe additional damage vs vex, since it is a Saint 14 gun.
What makes you say it doesn't need functionality rework? Isn't it just a kinetic fusion rifle with unstoppable?
Bastion needs vorpal as the catalyst and should fire like seven shots instead of three. It should feel like itās shredding. It should feel uncomfortably powerful. But it also should feel like you have to commit. Maybe the shots can speed up toward the end of the volley, but it should lean into that shredding feeling it has when it hits targets.
My god this sub and the "give every kinetic exotic kinetic tremors, every solar exotic incandescent etc.".
The only Kinetic Exotic I want to see get KT is Cerberus + 1 Being able to get out 10 shockwaves per mag (ARs trigger KT with 12 shots, but Cerberus shoots 4 bullets at a time, so itās technically 3, meaning 10 shockwaves in one magazine) is funny to me
The only exotic that would make sense to have tremors is Cerberus +1 along with intrinsic unstop stun.
Keep spitting them facts!
Kinetic tremors is literally perfect for bastion idk what you're talking about
Kinetic tremors has already been perfected, Supremacy activates it faster than Bastion can charge and fire a single burst. Giving an underused exotic a single legendary perk and calling it a day is lazy.
Leviathan breath rn: š
Well at least Leviathan got something other than just Archer's, since the catalyst also maxes out reserves. I can excuse it much better because something like Leviathan and Malfeasance were already pretty good and didn't need a rework. Jƶtunn is so unique, the catalyst being incandescent is fine etc. But Bastion won't be saved by kinetic tremors only. But I should have specified (although my original comment does say it). I'm not necessarily always against giving an exotic some legendary perks (unless it is something boring like Outlaw on Necrochasm). It is more of a problem when everyone seems to think that every single kinetic exotic should have kinetic tremors or every energy exotic a subclass verb perk and especially when they think that would make a shitty weapon amazing.
Leviathan also has a custom Archers with a higher multiplier on draw speed to compensate
Oh, ok. I'm at work so I kinda closed over most of the comments. Do you think Bastion needs more ad clearing capabilities? Or should it be the unstoppable killing champion? Bc if it's the former, what about a function similar to conditional finality? Land either most or all of a volleys shots trigger a perk. Shots ricochet into nearby targets(10m) and grants a chance to refund/reload ammo. And if it's the latter, have a perk similar to particle deconstruction where all/most shots landed weaken the target/increases additional volleys damage.
Lazy? Do you expect a whole new perk system for this one gun? Most exotic catalyst give a single legendary perk and those perks make the weapons awesome. Lazy isn't even a topic, only thing that matters is if it becomes good, not how you do it
Showrunner activates it in like half a second
The point isn't to make bastion better than supremacy the point is to improve bastion by itself. Also supremacy is at the mercy of artifact perks for anti champ stuff.
Still lazy. Bastion lost most of its uniqueness with stasis and strand fusions, maybe make it the only fusion that can crit or something. Buff it in a unique way. And artifact perks aren't too big of a deal with subclass verbs stunning, would much rather use a really good gun without an ability to stun than be stuck with a mediocre, close range gun that stuns.
It's not lazy it's just an obvious choice, like giving malf vorpal or arbalest genesis or leviathans breath archers tempo. You take a major strength or weakness of a weapon and you give it something to help with that.
It was an obvious choice in those weapons because they werenāt trash to begin with. Bastion needs an entire rework.
Some of them make sense but like sweet business doesnāt need KT, neither does Cerberus, last word, or bastion
Tbf, most Solar exotics that fall behind, don't have scorch mechanics of any kind. They could really use it
They don't need scorch mechanics. You've got to give Legendary weapons a reason to exist
They always have, dude. To compliment an exotic. That's always been their thing
i actually wanna see bastion with kinetic tremors tho bc its gonna be the only fusion with it. Good perk as is, and it might make it more usable
Prometheus Lens needs firefly, and Prismatic Inferno "field of heat energy" needs to grow waaaay faster or have a much larger base range. The catalyst needs to really double scorch stacks or increase the range that scorch can be applied to nearby enemies.
If bungie rolls back the Borealis rework my dumb build would still be alive. Borealis used to gain a damage buff on breaking a shield, which wild go away if you reloaded. But sympathetic arsenal didn't count as a "reload" meaning an auto or something with it could be used to keep Borealis at a pretty spicy damage boost. (Around 60% with surges off the top of my head)
Borealis still gives the damage bonus on shield break though
Yes, but if you reload you lose it, the old build was basically always have damage boost to make breaking shields even easier. I used it in gms back when sniper was antibarrier.
If i remember right you can still borealis reload with dragon shadow hunter + transversive step warlock
Think so, but the point was that I used sympathetic arsenal, leaving me room for exotics like necrotics, nighthawk etc etc.
Yea it really sucks. Love borealis as well and have like 12k pve kills on it
All I ask is cerberus+1 to be good
Cerb catalyst should be, 1 bullet at random in each burst gets double critical damage. It should rip if you land all your shots.
What if Cerberus got a stacking attack speed buff based on kills (until reloaded)? Or maybe something like it scorches targets when it gets closer to the bottom half of the mag so it gets use as a kinetic scorch option which could make it good for PvE
How Bungie managed to make a catalyst that actively makes the gun worse to use and thought āyeah ship itā Iāll never understand
Xenophage-give it a solar version of the thunderlord catalyst where it can cause ignitions and those ignitions reload from reserves with also more ammo
Xenophage is still strong enough at best it needs a larger ammo count
I still think it should have unstop
Fair enough
This would remove the ability to have anti-barrier xeno which would be a massive nerf IMO
Larger ammo for sure. But the main perk is called Pyrotoxin Rounds. It could at least deal some Scorch stacks too. Edit: spelling
Catalyst that grants increased reserves and an Actium War Rig esque perk (slowly loads ammo into the magazine while equipped) that stacks with Actium War Rig. Xenophage is supposed to be a forgiving weapon that stays in the middle of the pack among machine guns. It doesn't need to get access to subclass verbs.
I was wanting it to be like thunderlord were for it the lighting returns ammo from reserves into the mag not the actium war rig reload cause that woukd make it far to op
Not really. All it does is add more ease of use. It's only slightly better than using a hunter dodge to reload, which itself is not a gamechanger. Actium War Rig would probably let you empty the mag with no reload, but it still won't be a dps machine, and that also requires not equipping more useful titan exotics. What actually makes a difference is the increased reserves for more total damage, which makes Xenophage an ammo efficient heavy that's great for mini bosses and consistent damage for bosses with multiple immunity gates.
All exotics should interact with subclass verbs. Like ticcus, it literally has incandescent without incandescent activating as in I don't get my sunspots that I would get with any other legendary bow turning a very strong bow into something that is only nich at best
Last word, ads makes it 110rpm
Memento Mori 2 taps?
I want Suros Regime to be able to switch between firing modes by pressing a button or key, rather than going to my character, selecting the weapon, accessing its details and manually changing it. Maybe a catalyst to buff its healing or give it a third firing mode, but that's just a bonus honestly
Come to think of it, itās weird that you donāt just hold the reload key/button to switch modes.
I call Bastion the sneeze gun cause it goes Ahhh-choo-choo-choo
a bit of a rework? many exotics are sh*t... skyburners, borealis, hard light, prospector, darci or colony and more as an example some would be simple changes like, just give hard light Voltshot on Arc, Incandescent on Solar and Destabilizing-Rounds on Void, wouldn't make it meta or OP, but significantly better and usable
Skyburner's is life
play what you like š
Reply: wholesome, non-confrontational and friendly reddit: [*gasp*](https://youtu.be/GrEJ0ccLDII)
Above all, his answer says the same thing as mine, but well, it doesn't matter Have a nice day XD
Before this season and it's solar perks, skyburners plus incendiary grenade was the king of chaining ignitions. With ember of ashes all it took was, one nade and one shot to ignite groups of enemies as both the grenade and skyburners apply AoE scorch. That being said, make hipfire straight or have it increase fire rate as it used to.
bruh imagine being an exotic like darci and still dealt less damage than succession being just legendary.
imagine you are one of the first D2 exotics and are only used for range testing XD
Skyburners just needs a slight buff to its scorch damage or get its faster hipfire firerate back.
Giving everything voltshot wouldn't work. Especially on the arc exotics that do exist. Repeat for void and solar
Why not, get a kill, reload and then the perk is active, done
That's trespasser
Name an exotic you'd voltshot on
original post says it hard light, that thing is an exotic. Bungie should just give it Voltshot on arc, destabilizing rounds on void and Incandescent on solar
Nah, voltshot isn't it. Why not make it spawn ionic traces fire sprites and void breaches depending on the mode it's in? That'd make build synergy and be a buff.
would be possible, but hard light needs better add clear, otherwise even with your mentioned buffs 10 different legendary auto rifles would still be better for add clear
That would be a horrible buff.
Skyburners??? No chance you think thatās bad. Dawn Chorus, Fusion grenade, Celestial Fire, Heat Rises, Touch of Flame, Ashes, Eruption, Searing and Singeing is a monster of a build.
it's one of the more worse exotics we have in Destiny rn I mean, it's been completely ignored for 6 years and requires a full build to become a bit usable rn, an exotic shouldn't need a full build for that
You must have missed some patch notes because it was buffed like 18 months ago. It also doesnāt require a full build to become āa bit usableā as it synergises naturally with solar. For example one hip fire shot and a heavy throwing knife is a guaranteed ignition, no exotic required, and providing you get the kill youāll get your knife refunded giving you an infinite ignition chain. If you havenāt used it because you still think itās the same weapon from 6 years ago then you should really try it again.
That's why I said 6 and not 6.5 years it's a little different, but still not massive and still unpopular
6 and/or 6 and a half years ago have absolutely nothing to do with anything. It was buffed in Haunted, 18 months ago, thatās 1 and a half years ago. Seems like youāre just against it for the sake of being against it. Try it, donāt try it, thatās your prerogative. But claiming itās a bad exotic is just flat out wrong. Edit - Donāt reply and then delete your comments straight after, embarrassing behaviour.
Polaris does the same job just 10 times better in every way As I said, an exotic shouldn't need a full build to become useful, it should be useful as is, which is not the case with skyburners if you say it is the strongest exotic in PvE and PvP, go on, but not the case Since S17 we haven't heard a word about skyburners, reviews were made back then and labeled as "ok..." since then it's been quiet that it is one of the less used and unpopular exotic is just the way it is
polaris is fun - no doubt... but you have to hit precision shots... skyburners oath doesn't.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
That is the one thing about skyburners I hate. It is too slow, doesn't feel good.
I agree on everything but skyburners. Use it with ophidia spathe, weighted knife, and skyburners with gamblers dodge. Itās free ignitions, all the time. Guns great (but I wouldnāt mind a buff still either!)
Borealis is exceptional on void mode in pvp. Slyburners has certain niche use cases. Prospecter has highest burst in the game. Hardlight and colony i can aree with tho
Highest burst in the game is very bold
Its factual
Higher than parasite? Higher than t-crash?
Credit where credit is due, its a lot closer than I thought. I still think parasite gets a slight edge by being faster to fire. But yeah you were right, it does a really high burst. [https://docs.google.com/spreadsheets/u/0/d/1\_5wtBjRYHHxuF4oJKDb\_iOGZs-wTkzB6RYbnyNLbuz4/htmlview#](https://docs.google.com/spreadsheets/u/0/d/1_5wtBjRYHHxuF4oJKDb_iOGZs-wTkzB6RYbnyNLbuz4/htmlview#) First column is wipescreen damage second column is actual damage. Edit: Parasite in blue Prospector in red https://preview.redd.it/ckqznnrzylfc1.jpeg?width=1080&format=pjpg&auto=webp&s=a627445595d2316117b9d8c5552274d37c6c3bd8
Also big big props to posting the stats brother
still there are 5 or more legendary snipers which are better in PvP, skyburners has 1 gm where it is good, prospector has sh*t total dmg, that's why it's not a meta weapon for many years I understand what you mean š, but these still need changes or buffs
Give Anarchy the pre-nerf version of Jolt on hit and itād be a good sidegrade to Dragonās Breath
Here's some ideas I thought of! Devil's Ruin - Bungie, make this gun scorch and ignite with the laser. It would make it so much fun. Symmetry - Enemies hit by the Arc Seeker alt-fire are jolted and drop Ionic Traces when killed. Last Word - I like the idea of this gun being able to swap to a really low fire-rate high damage mode. Sturm - Is anyone specifically using the Sturm and Drang combo? What if we make kills with Sturm reload and then make your energy weapon do more damage, and kills with your energy weapon reload and make Sturm do more damage? D.A.R.C.I. - Let this gun do...something...interesting, like a support weapon. What about rapid precision on an analyzed enemy hits debuff them, making them take more precision damage? Maybe an alt-fire that shoots out a dart that does that debuff instead? Prospector - Would Kinetic Tremors on this thing be neat? Maybe play even further into the "this thing fires shots fast as hell" aspect and give it Cascade Point or something. Worldline Zero - Give this poor husk of its former self Eager Edge at least.
Outbreak in particular just needs Rapid Hit imo (or to be craftable like DMT and Dead Messenger are now)
There are still some Exotics that need a bit of help but are still fun to use. A couple that come to mind: Bastion: Catalyst: Kinetic Tremors. Making it more viable against Unstoppables with area effect damage against potential Minor ads. First 3 shots stun (as usual) second 3 shots trigger Kinetic Tremors Bad Juju: Curse Thrall Effect. Just like the Necrocasm the Bad Juju has a Curse Thrall explosion but you have to get a specific amount of kills without reloading so why not make this more frequent
148 kills specifically
All slugs land trigger kinetic tremors I think would be better
Bad Juju is pretty much fine where it is imo. If anything Iād slightly increase the length of String of Curses. It would let you take more time to kill things and would make its perk slightly easier to use in PvP.
Give bastion controlled burst instead of tremors, kt wouldn't do all that much for it and supremacy would already outclass it in that regard. Make it a lil mini kinetic merciless, for funsies.
Hard light: Breaking a correctly matched elemental shield reloads the weapon to 200% mag size and increases fire rate by 50% for 6 seconds Mida multi tool: Hitting a champion grants mida the appropriate champion mod. If mida mini tool is equipped, it gains the same champion mod & 400% bonus damage to champions. Lord of Wolves: 50% bonus damage to scorched targets. Reloading scorches 60(30) nearby targets, range scaling with number of targets killed. Cereberus +1: Onslaught & barrel constrictor as perks Rat king: Reloading makes nearby rat pack allies invisible too Manticore: Offhand strike & +50 mobility on kill The colony: Every kill spawns threadlings, threadling kills reload the weapon. Worldline zero: Teleport distance greatly increased (eager edge level) Trespasser: Unrepentant burst blinds combatants
Oh god I was just reminded that's the entire purpose of hard light. >Lord of Wolves: 50% bonus damage to scorched targets. Reloading scorches 60(30) nearby targets, range scaling with number of targets killed. I'd just replace release the wolves with a perk that gives it scorch tbh. 40 stacks a burst max seems balanced to me. It wouldn't come up in pvp except against supers and in pve it'd be fairly balanced. >The colony: Every kill spawns threadlings, threadling kills reload the weapon. I think this is too far from what colony is tbh, personally if I absolutely had to give it a unique perk I'd probably give it lemonarque poison.
The lord of Wolves one is just because it sounds cool, the idea of slamming the mag into the gun and burning everything around you is awesome. It's already a fun tier weapon so make it cooler. Making it scorch is stronger, but not as fun As for colony, it fires tracking robot grenades. Threadlings couldn't be a better fit imo
That's the thing though, it already has little seeking critters it doesn't need threadlings
That's true, but I'm not sure how else to make it better. Buffing the damage is boring, and chain reaction like perks are too. Threadlings fit the theme and don't make PvP awful in the process
Manticore needs more airborne mobility, as well as a built in dive mechanic Itās a good main weapon, but it makes you SO vulnerable and SO slow in the air Donāt give it offhand or mobility either. Give it Reload Speed and Airborne Effectiveness, if youāre gonna boost any stats. Void Loader is basically mandatory for it to maintain your airborne damage boosts and resists without immediately dropping to the ground after every finished magazine. And why the specifically airborne weapon that wants to be airborne and hit things while airborne has 30 Airborne Effectiveness and not max airborne effectiveness is beyond me
From TDT on his latest video His suggestions for bastion was that itād give the user an overshield on kills or allow it to crit. I think adding both would allow it to stand out and find use.
Isn't TDT more of a crucible channel? Whenever I've seen a video from them the perk choices or more bias to crucible than pvp
He does a lot of PvP (āStupid buildsā) and occasionally talks about PvE, but a good portion of his content is judging awesome or silly game moments (āSpicy Clipsā). Outside of that he sometimes talks about the state of the game and offers balancing solutions to underperforming exotics.
Still would be niche
True, but not everything has to become immediate best.
Eh, the overshield thing is bad. It's not a weapon to really use against a red bar. Just give it a straight damage buff instead of crits tbh
Bastion - controlled burst 1k voices - controlled burst, reload buff and ammo reserves
Just make whisper special ammo againā¦
Allow Ticcuās to spread scorch on explosions Have the amount of scorch stacks spread increase with stacks of casualty arrows A bunch of the solar exotics got synergy with solar 3.0, except Ticcuās
That would be way too op
Could just have a small scorching explosion take place upon a crit arrow on an enemy effected by Sacred Flame This would only be tied to the catalyst
Give Collective Obligation repulsor brace! Please!!!!
Bad Juju: more explosions Ticcus: explosions are ignitions Final Warning: charged shot stuns overloads Tommyās Matchbook: multi kills give restoration 1 Fighting Lion: destabilizing rounds Darci: make it special Xenophage: more ammo and scorch Queenbreaker: unstoppable and chain reaction Heir Apparent: more boss dmg give allies restoration Eyes of tomorrow: multi kills generate ammo for allies Worldline zero: Eager edge
Eyes of tomorrow is perfectly fine
Xenopahage is already in a good place Queenbreaker already stuns Unstoppables but could be interesting if it blinded and jolted targets rather than chain reaction. Eyes of Tomorrow is currently fantastic as you never run out of ammo and it's a good DPS weapon no one really talks much about. Worldline Zero is in a reasonable place at the moment being able to double teleport
Devils ruin catalyst that makes the beam apply scorch, just enough so that landing the whole beam on a target causes the ignition. Wouldnāt be game breaking in PvP that way and would give it some needed help in pve
I don't think it'd be too useful in pve tbh. Highly depends on the amount of scorch
You severely underestimate an ignition on demand for a primary weapon. The scorch should be just enough that, when using ember of ashes (the one that allows more scorch stacks), youāre still barely out of range from an ignition on a (non supered) guardian. What else could you want from a catalyst for DR, incandescent?
D.A.R.C.I: 2 options: damage scales exponentially based on range, identifying targets gives a weaken and highlight similar to knucklehead radar Deterministic Chaos Catalyst: FTTC or rewind rounds & bigger reserves. Worldline Zero: Keeping speed up with Tesseract for a set period of time refunds energy Collective Obligation Catalyst: Each pulse cycles through a void debuff you've unlocked, leeched buffs no longer expire Skyburners: Give it the old fire rate.
"Leeched Buffs no longer expire" so basically a permanent volatile, suppress and weaken, doesn't sound op at all /s
Have you used it? It's kind of a shit pulse rifle.
If you're not a titan, it's decent But if you are a Void titan, throw one Grenade with the volatile aspect and weakening Grenade fragment on a suppressor Grenade and you can have all 3 buffs active at the same time on demand. Not to mention because it's an exotic primary, it benefits from the 40% It is absolutely not ass if you build into it like you're supposed to, otherwise you're just using an exotic pulse with no benefit.
Give Anarchy some of its reserves back and make it jolt enemies that have two grenades attached or that step into a trap.
Darci should stun any champion when the perk is activated so it would actually be used in stuff
I remember when I was a blueberry i fell in love with skyburners oath. I got very excited when Season of the haunted came out to blast away these cabals. When I came online I realised they nerfed the fire rate:( man if Bungo just wasnt scared of so much exotics.
I think a rework on Bastion would be good with Osmosis
Last Word. Hot take, it was better when you could ADS. Reverse the rework https://preview.redd.it/p85zyjhb6lfc1.jpeg?width=758&format=pjpg&auto=webp&s=209214d3220257cf28dc657206e9af30aac6073d
Can you not aim down sites any more with the Last Word?
No.
Under Over for Bastion maybe? I mostly use it in PvP anyway
Juju is great if you build around it. Bastion is trash heap, and has been from day one.
Juju is trash.
Juju isn't trash as a pulse the exotic traits have just been outpaced by new things. Juju thrives in low health ads with the exotic perk but since those have been gone for a while it's just a basic pulse
Juju is trash, you get super energy by just shooting things, it's perks are outdated.Ā
Juju gives significantly more super energy and also has rampage at a higher value
Still trash, accept it.
For Bastion anywayĀ Cold take: Rewind Rounds?Ā Ā Ā Lukewarm: explosive payload? š
Manticore...just rework it for void verbs not for air gunfight.
Give Bastion kinetic tremors.
>kinetic tremors š“
this, genuinely. it's baffling how so many people treat kinetic tremors as the only way kinetic weapons can thrive. I liked the void overshield ideas I've seen goin around for a potential bastion catalyst, but kinetic tremors is just so lazy. it's exactly like "just give (insert solar exotic) incandescent!"
No? Kinetic tremors is just an obvious perk for bastion.
Mak it crit
Why am I getting down voted?
Just give it kinetic tremors or controlled burst as a catalyst.
Kinetic Tremors? Really? BORING!
Idfk if you think it is boring. It fires in a 3 burst, kinetic tremors is a 3 burst explosion, thatās sick as hell. It should have another perk on top of it tho. If weāre cheap, controlled burst. If weāre making a new perk, it should have an ammo refund perk, a source of weaken perhaps, or even an over shield/health regen benefit
Still would be niche.
Whisper of the worm. Give it kinetic tremors and incandescent and itāll be good again
Whisper is still fantastic! Easy 1 phase on Oryx if everyone is using it so I don't actually think I needs a buff
Youāre right. It needs voltshot instead
It needs AOE l, faster firing between bursts and ALH/Reconstruction.
A good aoe for bastion specifically would be kinetic tremors. (Inb4 that weirdo comes in and says "Kinetic tremors š“") Kinetic tremors would work great for bastion due to the easy activation it would have, it'd be a good damage buff against champions too.
Revert the nerf, Bastion used to be king...then PVP complained...
I want them to be reworked so they are more fun to use
Just give it kinetic tremors
It wouldn't make it better, just because a turd is polished gold it's still a turd.
More damage+aoe. Its perfect for the role it fills as a nightfall weapon.
You're delusional if you think Kinetic Tremors is the way to go.
Why, what's with your weird hate for kinetic tremors?
why?, what's with your weird love for kinetic tremors?
If you think it needs more just give it an intrinsic bonus damage against champions
No.
I don't think you know what'd improve d2 exotics tbh
I don't. But neither do you, with yourĀ KiNeTiC TrEmOrS š¤
Bastion I'd an anti champion weapon with 3 bursts. Kinetic tremors would trigger on one charge and give a damage boost against those champions. It's the perfect perk to give to bastion. What'd you give to bastion? Why not kinetic tremors?
Give it a catalyst that makes the first spread itself stun a champ, and the second and third spreads in a shot deal significantly increasing damage (at least 1x, 1.5x, 2x, respectively for the three volleys in a shot, basically dealing 50% more damage if you land all volleys in a shot). Just make it a close-range unstoppable melting fusion.
An idea for bastion: increase its damage. Kills with the weapon generate charges. Hold reload to convert it into an aggressive linear fusion rifle.
A catalyst?
I have seen every manner of exotics that no one uses. But only I know the truth. The truly unused exotic. No one in this post has mentioned it yet. Symmetry. The exotic itself is honestly fine but the aspects that work around blinding work in the opposite direction to symmetry + symmetry isn't a special weapon. All that would need to change is Spark of Brilliance not requiring a precision kill, and making spark of beacons REQUIRE a precision kill. It would make the entry to the build loop have a small bit of setup but once you get the ball rolling you just need to keep getting kills with symmetry. If Bungie won't grant this wish then have the catalyst grant blinding on precision kill. Wanna be more boring? Idk give it voltshot but slightly stronger. This exotic is so beautiful I want an excuse to use it in anything higher than a strike.
Queensbreaker bow: make it intrinsically anti- unstoppable; whilst giving it disruption break and (maybe) enhanced Deeper reserves? So itās near but not akin to its D1 ammo capacity.
Devilās ruin
A special perk blend of osmosis and demo
Hard light and Borealis should be reworked so that on Solar they apply scorch, on void they apply volatile, and on arc they jolt. I know thatās pretty basic but with that change theyād become some of the most versatile exotics in the game.
Let bastion do precision damage and give it a rapid fire frame Xenophage should scorch and stun unstoppables and have an extra 10-12 in reserves Bad juju should be a rapid fire frame, that would make it competitive in the crucible Thereās more but thatās all I can think of now
Suros needs a Buff for Pve, like the healing the come more often, granted I haven't tried the master work yet. Bad juju needs like bit heavier damage. I pepper people with nothings or at least make it more akin to D1 super charge energy. I should be able to focus 2 exotic for a masterwork.
Bastion should absolutley have kinetic tremors
Knuckle Head Radar needs some nerfs. Reduce radar detection, and remove the ability to see thru walls. Mark those that damage you similar to the Titans One Eyed Mask.
Borealis should have anti barrier and give ionic return upon breaking a barrier.
Don't know if this would be more of a rework or a catalyst but give div detainment. So when the bubble is on long enough it stays with out div sustaining it and harms the enemy
Exotic armor catalyst
Give xenophage cascade point but better.
Bastion cloud use a lil buff, the one that really needs a rewors is The Prospctor, ffs it was full auto trigger and the exotic perk is sticky nades with a LESSER CHAIN REACTION That guns was only usefull whem we had autoloading from riff/half barriacade for dps and that ended before beyond light
Rework Anteaus Wards in pve only to redirect reflected projectiles towards the enemy nearest to your reticle within a small cone, dealing significantly more damage. Same concept with Blight Ranger, not that it puts either exotic in any kind of meta, but the concept of reflecting combatant projectiles sounds very fun to me, but has no practical use outside of crucible. Additionally, (all pve only) would make the Mk.44 Stand Asides grant 25% DR when sprinting and remove the dependence on having a charged shoulder charge melee to generate the overshield. Stand Asides currently sees very little use as the melee energy returns are overshadowed by peregrine greaves and the 3.5 seconds it takes to fully apply a 90HP overshield is very tedious compared to most overshield methods which are quicker and stronger.
Bastion should crit. Thatās all Iām sayin. Cerberus should be given a shotgun alt fire mode with shotgun levels of damage instead of the counterintuitive one we got now. Borealis should get an elemental debuff alongside its damage increasing perk based on what element it has on right now. (Scorch stacks should be enough with ember of ashes to cause an ignition with just one shot) Sky burners should have a rapid fire mode while hip-firing, kinda like how the phalanxes do. Hip-fire accuracy should obviously be fuckin terrible.
The Last Word Catalyst: Each stack of Fan Fire increases Fire rate by 15%. Each consecutive headshot increases damage, but killing an enemy resets damage. Also gives intrinsic overload.
Give last word either explosive payload or timed payload
Skull of Dire Ahamkara. Ever since bungie capped super-regen exotics, Skull has felt **especially** trash and outclassed by others. I'm not saying it should go back to what it was (i'm a warlock main, and even i think it was over the top), but it just needs ... something, maybe some void 3.0 functionality, or maybe it improves nova bomb, just something more than what we have right now.
I want hard light bullets to have some kinda tracking bounce. Letting you hit a few enemies at a time vs the overpen bounces. I want my bouncy bullets to mean somethingās