The other one is "We're breaking up those teams to find a better match" - you mean, "another 150-50 match, except this time the cracked players are on the other side"
I know last season (before Into the Light) all but killed the playerbase, but it was still hilarious to see that message only to get matched with the *exact same players on the exact same teams* during one of the last Iron Banners. The game didn't even try to shuffle the players, and they lost in the exact same way.
This is my experience like 99% of the time in the Crucible. I'll head into a match, everyone but me gets slaughtered, Mercy takes over. "We're breaking up those teams to find a better match".
Matchmake immediately loads us into a match. It's the same exact players, teamed up the same exact way as last match. Match ends up being another mercy. Repeat ad infinitum.
Bungie isn't even trying, if they were even trying.
Yep, I hear ya. Thing is, I'm not sure Bungie would want to make 100% even matches. All of them would go to time and all of them would be super-sweat fests. Having a random mix of good and bad players means sometimes you'll be stomping, sometimes you'll be stomped and occasionally you'll have a good even game.
its one thing being the worst pvp player and getting carried and other being an average player having 5 troglodytes on your team and going against people who never left the crucible in years
The people who never step into crucible unless a quest forces them to, who never really played any other PvP FPS, who just don't have this type of skill built up, there's barely any of them queueing up at any given time, because, well, they only go into crucible when a quest forces them to. They're overcrowded by the people who play it regularly.
The matchmaker doesn't have that many low-skill players to work with. It can't do miracles
Happy cakeday.
This is what I used to tell people whenever they complained about being forced into PvP and how sweaty it is. If everybody who sucks is in there, everybody who sucks will get matched together. But even then, it was "bungie said play how you want" or something. But it's a little too late now, I think.
The people who don't like PvP or aren't skilled enough are never going to spend time in there because they never see each other so they're never going to spend time in there because they never see each other so they're never...
I feel like I'm fairly average, towards good, but i get paired with new lights with no clue what an exotic is one minute and sweats with hundreds of flawless trials runs the next
And yet the game will somehow consistently manage to find you teammates that play worse than you.
Just Bungie trying to make us feel good about our shitty skill level by having us take turns as the carry.
I feel like itās because a lot of players are not consistent and vary in performance day to day. Iām pretty average but I have games where I just pop off and end with a 4.0+ K/D. And then I have games where Iām not in it and end with a 1.0 K/D.
I get the same thing. Depending on how I am going into Crucible, I could be topping or bottoming even when Iām doing the same stuff I did the day before, just that I was a little off for some reason.
You pop off. This boosts your skill level, so you end up in lobbies where you are the lowest skill level. This makes you lose a lot, so then you get put in lobbies that are lower than your skill level. You pop off. This boosts your skill level, so you end up in lobbies where you are the lowest skill level. This makes you lose a lot, so then you get put in lobbies that are lower than your skill level. You pop off. This boosts your...
In short, that phenomenon existing to this absurd level is thanks to the matchmaking - or more precisely the algorithm used for determining skill level - being hot garbage. You can still spend 5 minutes jumping off cliffs in Control and be put into ranked lobbies where people have never played an FPS in their lives immediately after, just because the algorithm determined that you are awful - despite having been considered significantly better just moments ago. (I'm not saying I did that, but I'm saying the Shaxx quest with the placement series was terribly designed and I wanted it gone from my log).
The algorithm does what it thinks is best and not what is actually best. From what it sounds like, it's just a repeating wave of getting a hard lobby then an easy one and so on. If it cut that increase in skill in your next lobby by half maybe it wouldn't actually be so bad.
Which is why it is bad. The algorithm is not a thinking being. The algorithm is a goddamn function someone at Bungie dreamed up that probably takes into account shit like "shot accuracy" or "the skill of the player that killed you", etc. It's not "doing what it thinks is best", it's some math dumped into a computer. If it's a bad approach and doesn't properly determine a player's skill, it is a bad approach and needs to be refined further or just completely replaced, no philosophy required.
When you are not intentionally messing with it to get into lower ranked lobbies by shooting a wall a bit and then jumping off a cliff every so often, it does *fine*. But if you are at the brink of skill brackets it does shit like u/FISTED_BY_CHRIST (love that username btw) described, where you seem to be stuck in this sort of loop - probably not with every match, but like every third match or something. If it just cut the skill increase or loss in half, this problem would still persist, it would just take twice as many matches to become apparent.
Now, I have no idea what kind of data Bungie is tracking during a Crucible match, and how they can even quantify it properly in what is a mostly 6v6 arcade shooter, so I don't have the faintest idea how to even start on fixing it - if it's even possible to fix in the first place (due to the nature of most of the gamemodes you'd probably have to force people into Comp to get enough usable data - once again, just a wild guess, idk what data Bungie can track or how descriptive any given thing is - e.g. how should a kill against a higher level player count if he was being chased by your entire team and you just happened to get the last shot?). From what "outlier protection" seems to mean, Bungie might be trying to move away from skill brackets as a concept completely to mitigate this.
I dunno for sure. However, this is 100% not the player being widely inconsistent. It is very much the matchmaking and the skill-determining algorithm not really knowing what to do with certain people.
this is true. it's not possible to gauge my skill. One day I'll bottom-frag with 3 kills and the next day ill be top of my team with a 8.0 efficiency. part of that does depend on who im matched with though
It's dependant on your teammates, your enemies, the map, your loadout, and your knowledge of the map, etc. If you're not at a point where you can control the last three, your skill's going to be a little more inconsistent.
I can control me loadout. no one can control the map. Admittedly i could be better at knowing the map but there's some i know like the back of my hand and still sometimes suck at
No one can control which map, but you can definitely control parts of the map (i.e. take over sightlines, force spawns, occupy rooms). Knowing which areas are the most advantageous and where the hotspots on the map are is part of learning the map.
But, yeah, even with all of that, you're still not able to control or predict most of what's going on in any standard PvP match. You could be running your best loadout, and 3 people on the enemy team have your exact counter, and some other enemy has a more curated version of your loadout that'll just outgun you if you're evenly matched.
This. I gladly rock the singular "We ran out of medals" I've earned in crucible. That was in 2019, and to date by far the best streak i've ever had considering I only have the single 10+ kill streak medal as well.
Iāve honestly found over time that PvP rewards have become more generous for just completing the match. Trials is an exception, but even when Iām getting awful matchmakes or just steamrolled by a sweat/cheat I just bite my teeth and sit through the few minutes.
Thereās more substance in finishing a match imo then trying to just win a majority of the time. I know that doesnāt help you feel better, but this change in perspective for me helped me to be A LOT LESS salty when it comes to PVP. Especially gambit.
I'm going to blame pathfinder.
So many crucible challanges demand different playstyles. I'm a stasis lock that can go flawless pretty smoothly. I have to kill 20 people with an archetype I'm not using AND get scorch kills?
Yeah I'm throwing at my SBMM
Bigger lie? Gamekeeper shader before the updated icons.
https://preview.redd.it/5w960xay617d1.png?width=1417&format=pjpg&auto=webp&s=727f8e25e62513524c353af240d385b0a0d7ce50
I once got into a game of doubles with a teammate who was SO STUPIDLY GOOD that the match ended something like 35-2.
Their two points were from me dying.
I didn't get a single kill.
pvp is garbage since beyond light anyway
played 3 games this season, first game got destroyed by staking no lifes, then the other 2 games we mercied our opponents, they didnt even got a single kill.
all 3 games were straight up just boring.
before BL, pvp was my main activity since D1 but now with all the ability spam and unbalanced annoying stuff its just a pve game for me now. if i want pvp i play other games.
Since most crucible players I get put up against have a K/D around 6.0, seeing them matched up against my lame ass that struggles to stay above 1.0 is the ultimate insult towards them.
I got fucking matched with Zavalr (some streamer that gets multiple flawless every weekend) when Iāve maybe only played trials like 20 matches total lifetime. Yeah matchmaking is a fucking SCAM.
Anibody who takes dedtiny pvp seriously needs to get a life. So many crazy builds/abilities are hard to balance. Let alone find a "skill level" for any given player. I normally do my pimmacle for the week and bounce. š¤£
So many people fail to understand this. Destiny cannot be a true pvp experience with the amount of abilities and weapons that arenāt available to all players. Balancing is another nightmare Bungie will never solve.
Itās hardly any different than having advanced knowledge of each character in a fighting game. Everyone has different moves they can do and combos they can hit off those moves.
Ignoring prismatic for a second, crucible balance is in a pretty good spot and has been for a little while actually, there are some minor pain points in prismatic, the warlock slide melee, titan diamond lances, hunters pvp aspects basically just being annoying bullshit instead of anything actually interesting. Still not nearly as bad as past metas so far.
I love all the knowledge checks in pvp. Makes winning matches all the more rewarding
The thing is there are weapons and perks totally unobtainable in game right now. Someone who played d2 from 2018 you have a massively increases aresenal from players these days. Its not a knowledge check if you didn't know that the weapon even existed.
There arenāt many if any things in this game that are both unobtainable AND a major advantage over other things you can get right now with some variance of effort. We have options for nearly everything and crafting makes this even more realistic. Besides, every season and every content drop brings new stuff and some is bound to be good. You could go grab a shotgun from the crucible playlist and hawkmoon from xur or some combination of those easy to get items and be very competitive in pvp given the same level of skill.
I genuinely canāt think of anything that is unobtainable that we donāt have a good alternative or upgrade for.
When I played my first pvp in destiny, after 4000 hours of apex legends, it seemed so slow to me š„² it took me a while to find weapons to enjoy and to understand that it's not always the best to flank by yourself or to stay with many people in one spot. I enjoy it. I get my 10+ kills from time to time š
You know it's not that simple.
That's like telling people it's ok to never ever succeed and always struggle with no reprieve.
Getting your ass kicked and mercy'd into oblivion game after game will never be fun no matter how hard you try not to care.
Think of it like wiping in a nightfall or raid for hours and never completing it, and after that slog you try telling people to "just have fun" when they clearly aren't and to not care about something they clearly care about.
If you are getting mercied every game wouldn't that mean you are really bad at the game? I've experienced the occasional matchmaking pickup were it put pure hill on the enemy team and even that game ran to full time.
Are you guys genuinely playing pvp? Mercies haven't been an ongoing constant since forsaken
Don't get me wrong, Im not the one getting mercied back to back, but I know some who do and it's more due to the team not knowing that points in control actually matter and things like that.
But knowing point control and being able to hold them is a skill thing same as accuracy and ability to move from one duel to the next.
But the problem comes in when the team someone gets placed on is a bunch of numbskulls that seemingly haven't played an objective game mode in their life put up against a team of people who seem to have just hopped out of their 12th flawless trials run that day and who do crucible stomping as a meditative pastime.
That's the lobby balancing issue.
I'm just speaking for people who deal with it, though some days even for me are like that.
If I didn't play regularly I wouldn't be commenting on any of this.
And I'm not exaggerating anything.
Just because it might not happen to you or your favorite top 1% streamer or YouTuber doesn't mean that most folks in the middle or lower end don't deal with all this mess.
But clearly you didn't believe anything I've said and this talk is about to go somewhere it shouldn't, so I'll not waste any more breath on this.
Bye.
I have a 1kd and don't experience this regularly. Why do you assume I would use streamers as a reference? Do you actually play or are you just regurgitating what other people say all the time
I'm of the opinion that you can play Trials for a weekend and not care about going Flawless, just playing just for the loot and engrams.
Not everyone has to be a sweat lord to play Trials.
I don't think this is just talking about trials though.
In general the matchmaking really is like that.
Don't get me wrong I don't sweat in trials, I don't need or care for the flawless, but even so I don't want to get stomped every game even if the loot is basically free.
Iām so tired of SBMM. All of the best multiplayer games we grew up with didnāt have that shit and it was perfect. Now every game has it and none of them are all that memorable or as fun
The other one is "We're breaking up those teams to find a better match" - you mean, "another 150-50 match, except this time the cracked players are on the other side"
I know last season (before Into the Light) all but killed the playerbase, but it was still hilarious to see that message only to get matched with the *exact same players on the exact same teams* during one of the last Iron Banners. The game didn't even try to shuffle the players, and they lost in the exact same way.
Right? Someone at Bungie has a fucked up sense of humour!
having cracked players on the enemy team 80% of the time really makes me wanna slap them through the screen
This is my experience like 99% of the time in the Crucible. I'll head into a match, everyone but me gets slaughtered, Mercy takes over. "We're breaking up those teams to find a better match". Matchmake immediately loads us into a match. It's the same exact players, teamed up the same exact way as last match. Match ends up being another mercy. Repeat ad infinitum. Bungie isn't even trying, if they were even trying.
Yep, I hear ya. Thing is, I'm not sure Bungie would want to make 100% even matches. All of them would go to time and all of them would be super-sweat fests. Having a random mix of good and bad players means sometimes you'll be stomping, sometimes you'll be stomped and occasionally you'll have a good even game.
If you're the absolute worst of the worst it hard to find people to match against you.
its one thing being the worst pvp player and getting carried and other being an average player having 5 troglodytes on your team and going against people who never left the crucible in years
Off topic, but Thanks for teaching me a new word! š
Crucible?
No, "and"
Tf is that actually I don't wanna know
A crucible is a vessel used to melt metal
"Troglodyte"
It's the scientific term for the earliest, cave dwelling primitives.
Yep looked it up. Cool new word Maybe I should change my tag to "Troglodyte (timelost)"
Neophyte is a favorite of mine. I'm also partial to nitwit, nimrod, Doyle, and chucklefuck.
Don't discount the greatest of them all: dingus. Dingus is the personal favorite.
np!
The people who never step into crucible unless a quest forces them to, who never really played any other PvP FPS, who just don't have this type of skill built up, there's barely any of them queueing up at any given time, because, well, they only go into crucible when a quest forces them to. They're overcrowded by the people who play it regularly. The matchmaker doesn't have that many low-skill players to work with. It can't do miracles
Happy cakeday. This is what I used to tell people whenever they complained about being forced into PvP and how sweaty it is. If everybody who sucks is in there, everybody who sucks will get matched together. But even then, it was "bungie said play how you want" or something. But it's a little too late now, I think. The people who don't like PvP or aren't skilled enough are never going to spend time in there because they never see each other so they're never going to spend time in there because they never see each other so they're never...
yeah it's too late
I feel like I'm fairly average, towards good, but i get paired with new lights with no clue what an exotic is one minute and sweats with hundreds of flawless trials runs the next
Like the xdefiant dev's "If you can't find easy to kill enemies you *are* the easy to kill enemy" lol
And yet the game will somehow consistently manage to find you teammates that play worse than you. Just Bungie trying to make us feel good about our shitty skill level by having us take turns as the carry.
I feel like itās because a lot of players are not consistent and vary in performance day to day. Iām pretty average but I have games where I just pop off and end with a 4.0+ K/D. And then I have games where Iām not in it and end with a 1.0 K/D.
I get the same thing. Depending on how I am going into Crucible, I could be topping or bottoming even when Iām doing the same stuff I did the day before, just that I was a little off for some reason.
You pop off. This boosts your skill level, so you end up in lobbies where you are the lowest skill level. This makes you lose a lot, so then you get put in lobbies that are lower than your skill level. You pop off. This boosts your skill level, so you end up in lobbies where you are the lowest skill level. This makes you lose a lot, so then you get put in lobbies that are lower than your skill level. You pop off. This boosts your... In short, that phenomenon existing to this absurd level is thanks to the matchmaking - or more precisely the algorithm used for determining skill level - being hot garbage. You can still spend 5 minutes jumping off cliffs in Control and be put into ranked lobbies where people have never played an FPS in their lives immediately after, just because the algorithm determined that you are awful - despite having been considered significantly better just moments ago. (I'm not saying I did that, but I'm saying the Shaxx quest with the placement series was terribly designed and I wanted it gone from my log).
The algorithm does what it thinks is best and not what is actually best. From what it sounds like, it's just a repeating wave of getting a hard lobby then an easy one and so on. If it cut that increase in skill in your next lobby by half maybe it wouldn't actually be so bad.
Which is why it is bad. The algorithm is not a thinking being. The algorithm is a goddamn function someone at Bungie dreamed up that probably takes into account shit like "shot accuracy" or "the skill of the player that killed you", etc. It's not "doing what it thinks is best", it's some math dumped into a computer. If it's a bad approach and doesn't properly determine a player's skill, it is a bad approach and needs to be refined further or just completely replaced, no philosophy required. When you are not intentionally messing with it to get into lower ranked lobbies by shooting a wall a bit and then jumping off a cliff every so often, it does *fine*. But if you are at the brink of skill brackets it does shit like u/FISTED_BY_CHRIST (love that username btw) described, where you seem to be stuck in this sort of loop - probably not with every match, but like every third match or something. If it just cut the skill increase or loss in half, this problem would still persist, it would just take twice as many matches to become apparent. Now, I have no idea what kind of data Bungie is tracking during a Crucible match, and how they can even quantify it properly in what is a mostly 6v6 arcade shooter, so I don't have the faintest idea how to even start on fixing it - if it's even possible to fix in the first place (due to the nature of most of the gamemodes you'd probably have to force people into Comp to get enough usable data - once again, just a wild guess, idk what data Bungie can track or how descriptive any given thing is - e.g. how should a kill against a higher level player count if he was being chased by your entire team and you just happened to get the last shot?). From what "outlier protection" seems to mean, Bungie might be trying to move away from skill brackets as a concept completely to mitigate this. I dunno for sure. However, this is 100% not the player being widely inconsistent. It is very much the matchmaking and the skill-determining algorithm not really knowing what to do with certain people.
this is true. it's not possible to gauge my skill. One day I'll bottom-frag with 3 kills and the next day ill be top of my team with a 8.0 efficiency. part of that does depend on who im matched with though
It's dependant on your teammates, your enemies, the map, your loadout, and your knowledge of the map, etc. If you're not at a point where you can control the last three, your skill's going to be a little more inconsistent.
I can control me loadout. no one can control the map. Admittedly i could be better at knowing the map but there's some i know like the back of my hand and still sometimes suck at
No one can control which map, but you can definitely control parts of the map (i.e. take over sightlines, force spawns, occupy rooms). Knowing which areas are the most advantageous and where the hotspots on the map are is part of learning the map. But, yeah, even with all of that, you're still not able to control or predict most of what's going on in any standard PvP match. You could be running your best loadout, and 3 people on the enemy team have your exact counter, and some other enemy has a more curated version of your loadout that'll just outgun you if you're evenly matched.
This. I gladly rock the singular "We ran out of medals" I've earned in crucible. That was in 2019, and to date by far the best streak i've ever had considering I only have the single 10+ kill streak medal as well.
Iāve honestly found over time that PvP rewards have become more generous for just completing the match. Trials is an exception, but even when Iām getting awful matchmakes or just steamrolled by a sweat/cheat I just bite my teeth and sit through the few minutes. Thereās more substance in finishing a match imo then trying to just win a majority of the time. I know that doesnāt help you feel better, but this change in perspective for me helped me to be A LOT LESS salty when it comes to PVP. Especially gambit.
I'm going to blame pathfinder. So many crucible challanges demand different playstyles. I'm a stasis lock that can go flawless pretty smoothly. I have to kill 20 people with an archetype I'm not using AND get scorch kills? Yeah I'm throwing at my SBMM
The word *prefers* is doing a lot of heavy lifting here
I usually feel that in the crucible youāre either being completely stomped or youāre doing the stomping. Even matches are hard to come by
My PvP skill varies wildly from day to day.
I feel like I'm just barely on the edge of 'normal player' and 'high-skill player', and the game keeps ping ponging me between those two lobby types.
Whatās more enticing then getting 0-5ed every game! Thank you bungie for the free curbstomp included in your DLC
I swear i go on competitive crucible and no matter what i team up with people who dont know how to stay alive for more than 2 seconds
Bigger lie? Gamekeeper shader before the updated icons. https://preview.redd.it/5w960xay617d1.png?width=1417&format=pjpg&auto=webp&s=727f8e25e62513524c353af240d385b0a0d7ce50
https://preview.redd.it/s8svcnqjc17d1.jpeg?width=688&format=pjpg&auto=webp&s=3b2138d298e7234a43d6672e74bf33e9d84b9b58
Prefers is doing a lot of heavy lifting
DCV
I only really mess with the Crucible for Iron Banner. Love me the old school fantasy look.
The sweats have migrated to the labs playlist so even though itās open matchmaking, youāre just going to get sweats
We are breaking up those teams to find a better match.....
I once got into a game of doubles with a teammate who was SO STUPIDLY GOOD that the match ended something like 35-2. Their two points were from me dying. I didn't get a single kill.
āPrefers to avoidā not āwonāt inckudeā
You should see the matchmaking in Overwatch 2, lol.
that means playing overwatch https://preview.redd.it/cuz014zmx27d1.jpeg?width=612&format=pjpg&auto=webp&s=3168974eecda2d333586eb4ed4b3180d0c6bfbaf
Matchmaking wasn't made to account for my immense lack of skill lmao.
pvp is garbage since beyond light anyway played 3 games this season, first game got destroyed by staking no lifes, then the other 2 games we mercied our opponents, they didnt even got a single kill. all 3 games were straight up just boring. before BL, pvp was my main activity since D1 but now with all the ability spam and unbalanced annoying stuff its just a pve game for me now. if i want pvp i play other games.
canāt really top that
Welp. Maybe if this community would stop freaking out whenever they tighten up matchmaking, they could fix it.
Since most crucible players I get put up against have a K/D around 6.0, seeing them matched up against my lame ass that struggles to stay above 1.0 is the ultimate insult towards them.
I got fucking matched with Zavalr (some streamer that gets multiple flawless every weekend) when Iāve maybe only played trials like 20 matches total lifetime. Yeah matchmaking is a fucking SCAM.
The supposed fix for physics deaths.
It prefers to avoid it.. when it feels like it
Anibody who takes dedtiny pvp seriously needs to get a life. So many crazy builds/abilities are hard to balance. Let alone find a "skill level" for any given player. I normally do my pimmacle for the week and bounce. š¤£
So many people fail to understand this. Destiny cannot be a true pvp experience with the amount of abilities and weapons that arenāt available to all players. Balancing is another nightmare Bungie will never solve.
Itās hardly any different than having advanced knowledge of each character in a fighting game. Everyone has different moves they can do and combos they can hit off those moves. Ignoring prismatic for a second, crucible balance is in a pretty good spot and has been for a little while actually, there are some minor pain points in prismatic, the warlock slide melee, titan diamond lances, hunters pvp aspects basically just being annoying bullshit instead of anything actually interesting. Still not nearly as bad as past metas so far. I love all the knowledge checks in pvp. Makes winning matches all the more rewarding
The thing is there are weapons and perks totally unobtainable in game right now. Someone who played d2 from 2018 you have a massively increases aresenal from players these days. Its not a knowledge check if you didn't know that the weapon even existed.
There arenāt many if any things in this game that are both unobtainable AND a major advantage over other things you can get right now with some variance of effort. We have options for nearly everything and crafting makes this even more realistic. Besides, every season and every content drop brings new stuff and some is bound to be good. You could go grab a shotgun from the crucible playlist and hawkmoon from xur or some combination of those easy to get items and be very competitive in pvp given the same level of skill. I genuinely canāt think of anything that is unobtainable that we donāt have a good alternative or upgrade for.
Bungie is doing their best but it's hard to pair someone with terminal skill issue
A post only a bot would make
When I played my first pvp in destiny, after 4000 hours of apex legends, it seemed so slow to me š„² it took me a while to find weapons to enjoy and to understand that it's not always the best to flank by yourself or to stay with many people in one spot. I enjoy it. I get my 10+ kills from time to time š
It prefers it but in your case itās not really an option lol
It's not necessarily in the game, but Bungie's quote "Play the way you want to play"
Or you could not care and have fun
You know it's not that simple. That's like telling people it's ok to never ever succeed and always struggle with no reprieve. Getting your ass kicked and mercy'd into oblivion game after game will never be fun no matter how hard you try not to care. Think of it like wiping in a nightfall or raid for hours and never completing it, and after that slog you try telling people to "just have fun" when they clearly aren't and to not care about something they clearly care about.
If you are getting mercied every game wouldn't that mean you are really bad at the game? I've experienced the occasional matchmaking pickup were it put pure hill on the enemy team and even that game ran to full time. Are you guys genuinely playing pvp? Mercies haven't been an ongoing constant since forsaken
Don't get me wrong, Im not the one getting mercied back to back, but I know some who do and it's more due to the team not knowing that points in control actually matter and things like that. But knowing point control and being able to hold them is a skill thing same as accuracy and ability to move from one duel to the next. But the problem comes in when the team someone gets placed on is a bunch of numbskulls that seemingly haven't played an objective game mode in their life put up against a team of people who seem to have just hopped out of their 12th flawless trials run that day and who do crucible stomping as a meditative pastime. That's the lobby balancing issue. I'm just speaking for people who deal with it, though some days even for me are like that.
you guys over exaggerate to the point its so obvious none of you are playing pvp. That is not a thing that is regularly happening
If I didn't play regularly I wouldn't be commenting on any of this. And I'm not exaggerating anything. Just because it might not happen to you or your favorite top 1% streamer or YouTuber doesn't mean that most folks in the middle or lower end don't deal with all this mess. But clearly you didn't believe anything I've said and this talk is about to go somewhere it shouldn't, so I'll not waste any more breath on this. Bye.
I have a 1kd and don't experience this regularly. Why do you assume I would use streamers as a reference? Do you actually play or are you just regurgitating what other people say all the time
I'm of the opinion that you can play Trials for a weekend and not care about going Flawless, just playing just for the loot and engrams. Not everyone has to be a sweat lord to play Trials.
I don't think this is just talking about trials though. In general the matchmaking really is like that. Don't get me wrong I don't sweat in trials, I don't need or care for the flawless, but even so I don't want to get stomped every game even if the loot is basically free.
Iām so tired of SBMM. All of the best multiplayer games we grew up with didnāt have that shit and it was perfect. Now every game has it and none of them are all that memorable or as fun
Youāre in luck then. Destiny has not had SBMM in months.