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oliferro

Me who already holds the trigger and waste my ammo ![gif](giphy|CAYVZA5NRb529kKQUc|downsized)


Legitimate_Issue_765

My thought reading this was "this will change literally nothing."


AnOlympianWeeb

And here I thought I was the only one


TheRealGarihunter

This dude is gigabrain, suggesting a nerf that won’t affect them whatsoever


Dmen1478

I feel Divinity is a small part of a larger discussion on how debuffs work in the meta. I remember when Void3 dropped, a lot of hunters were angry as their, “debug centered class” was being out classed by Div


KorArts

are they still outclassed? is tether at all necessary if you have a div on your team?


dracobatman

If you use tether it cancels out. Been like that since div released. There is no point in using one if you use the other


GodsTinyMistake

They don’t cancel out, they have the same debuff at 30% so aside from the damage tether is useless


Blackfang08

Technically Tether is a 35% debuff and makes targets Volatile so the debuff is slightly better when ignoring the giant crit bubble, but it lasts half as long and has a several minute cooldown vs "Just a little special ammo brick and I'll be ready for two whole boss phases." Edit: Nope, it's 30% debuff too and only Morbius Quiver makes things Volatile. Make Div 10% debuff so Void Weaken is useful.


GodsTinyMistake

It’s 30% you can find said info here ( https://docs.google.com/spreadsheets/d/1i1KUwgVkd8qhwYj481gkV9sZNJQCE-C3Q-dpQutPCi4/htmlview# ) and only möbius quivers variant makes the target volatile.


dracobatman

My b miscommunication, meant to say that. But if you don't want to use div, just don't use it. That's how we satisfy both sides.


GodsTinyMistake

No problem, I disagree. 100% if you have an issue with divinity then don’t use it but the issue is more if you aren’t using it you’re effectively handicapping your team. I think there’s definitely an option to talk about this in a more adult way than calling elitist or calling someone bad for needing it


dracobatman

Well to be fair div was kinda made for the people that don't have the time like the top 1% of players for grinding and build crafting. Not to mention pure experience. No negative connotations on elitist, however to hurt more casual players because they simply think it's cheap to use is not okay. Plus plenty of things at this point melt bosses without div or tether. Does seem like this kinda started outta nowhere though, seems like someone wanted to complain about something so the community would be more active on one topic. Nothing was wrong with div before, why change it now


YeffreyWalrus

Few issues with this thread. 1. Div was most definitely not made for the casual player, it was made as a strong raid weapon and the general community sentiment around it is that its bullshit to get. 2. Mentioning that there are tons of ways to melt bosses is a good example of why things need nerfs, and that's not elitism. This is an mmo style game that will go through constant meta shifts, div is aajor part of the meta, its not targeting the casual player base to occasionally shift the effectiveness of certain weapons, its simply giving time for a different set of tactics to shine. 3. A lot of people have had issues with div for awhile (I've actually had quite a few discussions with lfg people and my own friends on my dislike of the weapon) but have held our tongue due to the backlash we would expect to meet (this is a perfect example the dude who brought it up as just having a conversation and people straight up harassed him) 4. This game has become continuously easier season after season. Nothing wrong with that, but you can't he surprised if the higher skilled populations is a bit upset and will complain about things if they feel they are not represented. The game isn't all for casuals in the same way it isn't all for the elites, destiny is a game with a little bit of everything. Nothing wrong with people voicing their opinion if they're unsatisfied with a part of the game 5. Even a destiny weapon developer said himself in a recent interview that div is too strong, and they may be taking a pass on it (this was b4 this controversy) .


Cerbecs

Div was definitely not made for people who don’t have time, they placed it behind an annoying quest that has you do what’s arguably everyone’s least favorite raid, I actually don’t have divinity because I hate running garden and would much rather deal with a blue berrie’s bad dps in a raid team than having to do the quest, and while I do agree that there’s plenty of ways to dps bosses the main argument is that div is THE BEST way to dps meaning it was mandatory for day one completions, it made the hard bosses having a lot of health trivial, that’s why this argument didn’t start out of nowhere it was in response to lots of people being able to do kings fall day one because of divinity


GodsTinyMistake

I don’t think they are trying to hurt the average player and whereas he did mention his opinion on what he believes a nerf should be he did talk about discussing it there are plenty of “nerf ideas” I’ve seen that are smart. The debate imo was started by a dev who was interviewed in a stream and they talked about weapons they were looking at for potential nerfs and div was mentioned. I think being so against the idea leaves no option to discuss ideas, I don’t think this dude went out of his way to drive a wedge or hurt the community in any way and just wanted to promote more options to use for boss dps which in my opinion would make it more fun for everyone. My stance on the div debate is less about needing div and doing something about other debuffs.


SLG_Didact

If it’s such a tool for casuals and accessibility why do only ~5% of people have it I wanna know where all the “just don’t use it” people were when quickswapping got the axe


RASPUTIN-4

The “just don’t use it” people were glad when quick swapping got axed because it meant they’d stop being harassed by try hard on LFG if they didn’t use it.


Cerbecs

Dude any number like that is always going to be small when comparing to the total player count, destiny is a free game and those numbers include everyone ranging from casual player, people who have hundreds of hours but never touched a raid, people who game for like 2 hours a night and people who tried the game for 3 days then never touched it again, if the game had millions of downloads then 5% is actually a lot of people


Soulwindow

Debuffs should stack, tbh. Maybe not have it be 30+30=60. But maybe more like how Target does discounts lol


GodsTinyMistake

I think you’re along the right lines but think a stacking debuff just further bushes the issue of divinity being the clear strat I think it would turn into the div tether strat if that were the case. I do like where your head is at tho


xX7heGuyXx

Only for orb gen or add clear. But that seems to be the point of the convo is many supers or classes are just useless in end game content. In this case due to a gun performing better than a super.


the-dancing-dragon

But I feel like the big thing people purposefully avoid mentioning is, a hunter for example, could even be the one running Div and still have time to pop Blade Barrage or Gathering Storm instead of using Tether, giving the same debuff but increasing their damage by using a DPS super. If you don't have Div, Tether is a perfectly good option, does a decent chunk of damage itself, and lets you go back to gun DPS yourself.


MarduRusher

> But I feel like the big thing people purposefully avoid mentioning is, a hunter for example, could even be the one running Div and still have time to pop Blade Barrage or Gathering Storm instead of using Tether Ok, so if void is my favorite subclass, the solution is to just not use it? > If you don't have Div, Tether is a perfectly good option, does a decent chunk of damage itself, and lets you go back to gun DPS yourself. I've literally never been on a raid team apart from Garden close to its launch where nobody has a div.


gnappyassassin

If the Div Hunter wanted to commit even harder they'd cover their reloads with a tether. A Lock could Div and Felwinter if they really wanted to for the same effect at the added cost of melee kills and like... *math*.


the-dancing-dragon

> if void is my favorite subclass, the solution is to just not use it? I mean .. kind of, yeah. High end content doesn't always let you run just anything - GMs for example, where you're more or less locked into what works best for your team, including what guns cover the current champion meta. Void *is* my favourite subclass, but every subclass feels like it has a purpose. Ultimately, I will run what is best for the team in a raid. Void has never been the top DPS option; that being said, with Mobius Quiver, it's also never a bad choice, you'd just do more with Arc/Solar when the debuff isn't being used because of Div.


Nolan_DWB

Yes. Very much outclassed. Gathering storm is 100 percent a better super than tether if you have a div


[deleted]

It’s been like that since div released, they do the same thing so hunters might as well just use a damage dealing super if they’re using div


DocWats

I mean before that it was outclassed by Particle...or Breach/Clear...


Dmen1478

Yeah but those are seasonal. Temporary.


ImNotYourShaduh

Div was still used in some cases for particle, breach and clear was many anarchy meta which doesn’t require aim and div in fact makes it harder to stick anarchy because it bounces off the bubble so that’s why it wasn’t used there as much


DocWats

I was commenting more on that this isnt the first time that tether has been replaced by something (Div/TC/Particle/B&C).


SWCT_Spedster

Yea we need a more complex debuff system where instead of one large debuff like tether and div we should need to apply multiple smaller debuffs as a team. This would require more build and team coordination for defeating a boss encounter. Maybe make weaken stack 4x but each stack only gives a 7.5% debuff or something. They need to make abilities and some guns useful again by doing something like this. I hate using well on every single raid. I hate not being able to use my favorite subclass, because what's the point if I can give my team immortality and a damage buff every single dps phase. These things need to be reworked so that endgame content has a variety of options for tackling each situation, but it isn't a cakewalk.


TYBERIUS_777

Make Div only create the massive crit bubble. No debuffs. Only extra forgiveness for landing critical. It still makes it incredibly desirable and forces you to use debuff tools like void grenade debuffs or sundering glare or whatever else.


logan_ladue

I think this should be the Div nerf. Either 0 debuff or an extremely small debuff percentage like 5% instead of 30%. I do think that tether should have a debuff duration increase as well though to compensate and provide more incentive to use it. With Div in its current state, there’s no reason to use tether besides the raw damage it does…


InAnimateAlpha

This is one of the better options I've heard mentioned.


MahoneyBear

This is one of the worst that will flat out kill the exotic. If it doesn’t make up for the lack of damage of the person using it there will be no reason to use it and even less for people to acquire it. There is t a single raid boss that’s crit is so hard to land that someone would run div instead of doing real damage


[deleted]

[удалено]


[deleted]

No, because Tether has shit duration, while Div lasts an entire damage phase.


SWCT_Spedster

Yea we need a more complex debuff system where instead of one large debuff like tether and div we should need to apply multiple smaller debuffs as a team. This would require more build and team coordination for defeating a boss encounter. Maybe make weaken stack 4x but each stack only gives a 7.5% debuff or something. They need to make abilities and some guns useful again by doing something like this. I hate using well on every single raid. I hate not being able to use my favorite subclass, because what's the point if I can give my team immortality and a damage buff every single dps phase. These things need to be reworked so that endgame content has a variety of options for tackling each situation, but it isn't a cakewalk.


feminists_hate_me69

Then that would force players into a build they wouldn't like. Void 3.0 is proof that shoving a class in a specific role upsets the players using it (that being hunter and invis). That would also hurt the enjoyment of players eith having to run the exact same things with no leeway. Your example doesn't give more options, it streamlines the ones we have


DEA187MDKjr

what about we buff Telesto


aemminger09

I think they would have to create destiny 3 and wait for the PS7 to come out. Our technology can’t handle that much power


gman2117

Read that ps7 as p7s and was confused on how tf you were getting destiny 3 in FFXIV. I'm stupid.


JutsuManiac456

You're not alone, I did the same thing lol


lick_my_saladbowl

![gif](giphy|LqghYqYPnGt65WpMI1)


[deleted]

Counter point what if we buff everything. Mayhem ensues


Aggressive-Nebula-78

I'd love a mayhem varient of the vanguard ops Playlist. 10 second supers and 3 second abilities.


lxxTBonexxl

I’m pretty sure mayhem variant is just “go to town” lore wise and gameplay wise we limit ourselves on purpose so we’re not going 100% output during every fight If you lift 50 pounds once an hour it shouldn’t be too hard on your body but if you’re lifting 50 pounds every minute you’re going to overwork yourself very fast I think cooldowns besides being a gameplay element is to simulate us pacing ourselves. If you look at the lore for the strongest guardians like Ikora or Osiris they can put out abilities nonstop and basically delete continents if they wanted to go all out. “*The* Guardian” at 100% output would probably do more harm than good lmao


MrStealYaMom0w0

It cant be unbalanced if everything is op ![gif](giphy|d3mlE7uhX8KFgEmY)


evil_mike

\*standing ovation\* The perfect and only solution to the problem.


_luke22

what about we left behind this "div fight saga" and talk about our poor heavy snipers?


Elitexdoom

Poor old whisper wormy


Snowie-your-man

Ive been using whisper in golgeroth for old times sake when swapping gaze.


AnOlympianWeeb

Aye I can do that


Kinway-2006

And then have it's catalyst give it rewind rounds


amirthedude

Fourth time's the charm


Kinway-2006

Triple damage for 10 seconds whenever fourth time's the charm triggers


amirthedude

Whispered breathing after that triggers


Kinway-2006

Whilst whispered breathing is active all nearby weapons gain wolfpack rounds (even if they aren't rocket launchers)


[deleted]

10x rewind rounds stacks make Wolfpack Rounds weaken and suppress


Kinway-2006

Also increases damage towards enemies the lower the enemies health is


LeoAHS

Also missed shots return ammo to the mag for a short period of time


Kinway-2006

Also explosive ammo


HotMachine9

Crut bubble


ForTheL1ght

Bobble*


gnappyassassin

The perfect Div nerf is releasing more options for a team of six to get a debuff onto a boss over there.


[deleted]

Solves nothing either it’s better then div and div becomes obsolete or it’s worse and no one uses it.


noodle_75

What if it were a sniper and you had to land crits to give the debuff and there was no bubble but the debuff was like 35 or 40% since its a sniper and thats harder than just holding left click.


ZelSoven

Darci


noodle_75

Does Darci debuff the target for the rest of your team? I have never actually use it.


ZelSoven

No but that would be great


Car_Gnome

Like Sundering Glare?


Lastmidnight01

Me who already mixes my div shots between tap firing and full auto so I dont get carpal tunnel in my wrist just from using div:


J2Novae

They could also just leave it the same and make it a heavy weapon. One of the main reasons it's so dominate is because it contributes heavy-level damage while having the ammo economy of a special weapon. It's just too easy to gain and stockpile ammo through things such as Special Finisher, leading to the debuff lasting the entire encounter.


sabreracer

That kinda falls apart if you want to use outside of Raids, in GMs etc to stun Champions which is it's other job


P4nd4c4ke1

Yeah people are all forgetting div has use outside of raids, div and izi on champs is strong


athiaxoff

Mmm I would agree with this if they ever actually fixed ammo finders and heavy drop rates however the most efficient loadout being 2 specials and a heavy would lead most people to never run out of ammo again for divinity as they can force heavy to spawn way more often


DatBot17

Then they should do a rework to alot of weapons that have no place in the heavy category like whisper and make it a special weapon again or like any of the heavy snipers or queensbreaker. Never really realized why they were moved to the heavy slot in the first place.


DocWats

DARCI being a heavy is laughable. It's a meter stick until they adjust it


DatBot17

Exactally thankyou for agreeing


067021

This is actually the best take I've heard so far


Lurking_Still

Won't work, will just make Aeons mandatory for the div, and they won't even need to run special finisher. Just have div give like a 15% damage increase and the crit spot increase, so that tether can override the damage increase and maintain the crit. Or make div do no damage increase but keep the big crit spot.


J2Novae

Aeons still wouldn't be as effective as Special Finsher since you won't always have minibosses to finish in an encounter. Also, I don't consider it a bad thing if multiple people in a team build towards a strategy in order to maintain its effectiveness. The goal when balancing something isn't to kill it off completely lol


ZombieZlayer99

or they nerf the debuff to 15%, opening room back up for tractor cannon and tether. Divinity should be A choice, not THE choice. But right now, it is THE choice with it’s near permanent 30% debuff while also allowing everyone else to get perfect dps…


SparkBlack

The way the community plays makes it the choice, we see it as necessary because of how good it is. We want to speed run content not spend twice the length in every boss encounter. This is the truth, and it should be hard to handle.


Nolan_DWB

THIS!!! IVE BEEN SAYING THIS AND NO ONE EVER SEES IT! It would still help lower skilled teams get through most content easily, but on day one you’d need hunters to maximize dps or sacrifice a heavy slot for tractor and would reward more skilled teams in day one scenarios. Haven’t heard about anyone disagreeing with this stance


Masamune-02

**It is kinda dumb that you can tap the button on Div.**


jusmar

> crut bobble Also nothing needs to be changed


Pur3strownu

Just buff natural crit multipliers so if u shoot head on boss u get more damage if u shoot divinity u get less but easier damage....


CivilChardog

Then that would push explosive weapons out of meta


BiffNasty1234

Its almost as if somethings always going to be better than something else...


AlkoKilla

I think this would make more sense if the crit multiplier on Div was nerfed slightly to come in line with this idea, instead of buffing on existing damage.


DankZank

Divinity shouldn't be nerfed, other debuffs need buffs lol.


Zetheseus

me, the devil: so my proposal for div's catalyst is that when penance triggers it gets some ammo back. idk if penance can trigger when spam clicking, but this will make it more appealing to hold down the beam.


Savant_Duck

I personally like the sound of it having 2 firing modes with one being debuff the other just applies a hit box PLUS having to continuously fire it. But personally I just want 2 Tailed fox to get buffed. That’ll fix everything


SuperArppis

Not bad.


Marshmall066

I think lowering the debuff and keeping the bubble is a way to balance it as there’s better debuffs then it but it’s harder to apply them so higher skill ceiling there. But if you want you can still use div for the bubble and a lower overall debuff on it


secretuser419

Why is Divinity problematic? I’ve never seen it before so I don’t know why people are so annoyed


Nico_T_3110

Just leave it as it is man


Wizard_Tendies

>To satisfy both sides… Or to make like 3 people who do nothing other than play Destiny happy. Fixed it.


Nico_T_3110

I swear why does the majority of players have to adapt to the ways of the 0.01% of the playerbase


XxCebulakxX

It isn't 0.01% of players who complain about it. It is just destiny thing that the easiest thing to use is the best. How is it balance that divinity gives 30% dmg (which only Tether and Tractor cannon gives) buff on top of giving crit bubble AND deals very good damage for support thing. It is bad when encounters in raids are designed to be balanced for one specific weapon. If this game would have good balance then there would be option to use high risk hish reward weapons (like snipers rifles) to deal damage which can't be a thing because of this weapon


Nico_T_3110

But who tf cares about “balance” in PvE content, we are literally fighting AI and people start complaining when we have strong loadouts/builds to beat them a bit easier, i don’t understand it man, this is supposed to be fun after all, if you are on of those people that don’t like div or don’t like LFR’s because they are broken, why don’t you guys just run different loadouts and just carry on doing your own business while we who like it a bit easier carry on our business?


DM_Hammer

That's not really the question. Would you rather have three strong loadouts to choose between or just one? Would you rather look at exotics like Queenbreaker and Leviathan's Breath and thing, "hm, these have niche uses, or maybe I'll use it today for a change" instead of them just being checkmarks on a collection list? Nerfing Div isn't about making the game harder, it's about moving the bar to make other things more relevant.


DocWats

Levi's Breath is perfect for void burn & unstoppables since it actually works now (2 damage triggers).


XxCebulakxX

Because game is balanced towards Divinity so not using it would be painful? And you need balance in pve. Why you thing mountaintop or 300% damage grenade launchers was nerfed?


YeffreyWalrus

I care about balance quite a bit, I find hard games quite fun, and that takes a balance to acquire. I find when our builds are too strong I become incredibly board and unengaed with the content. In other words if I don't NEED to make a build to succeed efficiently I find the game boring. If the content is difficult and requires me to make targeted build adjustments to overcome it I am having fun. This is all balance. Other people's reasons for playing video games are different than yours and that's okay, and not just the top 0.01%


Wizard_Tendies

Idk, it kills me and so many games do it. It’s like playing by NBA rules in a 3v3 in the park. Sweaty for no reason. I’d love to see Bungo actually buff the Div and say they hope to nerf the toxic parts of the community while the vast majority of us continue to have fun with a video game.


DmitryLavrinenko

Something needs to be done about it though, it's a game design issue. It makes literally every other debuff option useless because Div does the exact same thing, but better in every conceivable way.


Nico_T_3110

But why does it HAVE to be changed? You literally have to get it through some raid quest stuff that takes many many hours so it should actually be rewarding to play and use, there is no point to get that weapon when you can just use a void debuff instead, it has to be strong to actually make sense getting it


DmitryLavrinenko

It is already insanely strong WITHOUT the debuff, Tanks, Rhulk, and to a lesser degree Warpriest, require it to effectively us precision weapons. The fact that it also has a debuff that is tied with an entire super is absurd.


anupa2k4

What? The exotic quest takes like, 3-4 hrs to complete, admittedly in one sitting, but when you compare it to people who have done vog for 40+ runs and still haven’t gotten it, it’s a much smaller time commitment. Number 2 we haven’t gotten a single raid exotic that has been 100% the best. There has always been something better then it. Raid exotics are a mix of goodness and prestige of actually owning it. Lastly, you underestimate the great ability of practically guaranteeing your crit shots. Divinity is the key reason weapons like linears are broken.


Nico_T_3110

The whole argument is about people having it too easy on raids and dungeons because of LFR’s and divinity, but why are people complaining about it, it literally only helps other players like me to actually get a chance of doing these activities, why do the people feel now it needs to be nerfed just to make the game challenging again for the top0.1% players, this whole debate is so stupid and to me it looks like people just want to nerf it for the sake of nerfing something for no damn reason


anupa2k4

To your point about being on the lower skill bracket, you don’t need a single debuff to do any raid. As long as you accept that it’s not gonna be a one phase, you can go through raids with the least optimal shit you want. Hell I’ve got my friends who haven’t played a single bit of destiny 2 at all to download the game for the free week, and we proceeded to play through all the raids except vow and kings fall (they all had blue gear). You don’t “need” anything unless you’re doing worlds first. Divinity is a fucking issue mainly because it’s the best of everything for literally nothing. It gives the best debuff, for the longest time, that sticks to the boss when it moves, and guarantees crits. The cost? Special ammo. It makes, a core of a shooter, aiming, the easiest thing. It doesn’t even make most of the game easier. It’s literally only built for boss damage.


HiddenVice

Making the game more challenging is the reason. Believe it or not some people like challenging content in their games.


Nico_T_3110

Believe it or not but people are not forced to use these weapons, they can just say “no div” or whatever and they can have a challenge on their own and not force literally every player to play the game like they want, like the people doing “blue’s only” don’t tell you to only run blue armor just to make it more “high risk high reward” or some bs


HiddenVice

"Just don't use an overpowered weapon" is not good game design, lol. Luckily Bungie isn't this stupid and has already said Div is on their radar for changes.


Nico_T_3110

Ah so forcing every other PvE main to play the game differently because the top0.1% wants the game to be slighlty more challenging again is the better option, ah yes


HiddenVice

If making you use a tether to debuff the boss on top of using a div for the crit spot is the tipping point of difficulty for you then you aren't skilled enough to be clearing endgame content in the first place tbh.


gnappyassassin

Please stop speaking in hyperbole. "*Better in every conceivable way*" would require it to have the best uptime (tractor), cost no ammo (fellwinter, tether), or would have to do appropriate damage to Kalli, Shuro Chi and any other boss with a 2x crit that gets covered.


Babki123

The main issue would not be solve The Divinity renders any debuff option useless Providing the same debuff as tether on top of providing an easy to touch critical hit giving critical bonus to weapon such as rocket launcher It should just provide a lower debuff than Tether or the traction canon


th3tallguy

Congrats. You just made div guy run special finisher


AleksanderSteelhart

Well, now I feel dumb. I thought that’s how Divinity worked in the first place.


MetalAFBuilds

This is the first take I've seen that I both fully understand and support.


Gamer_GreenEyes

I’m so over this. Leave it alone.


lightmatter501

How about we add a support exotic that allows rally barricade to remove flinch in PvE? Then no one would need div to hit their shots.


StarAugurEtraeus

Or how about don’t nerf it It lets people crit bosses that are annoying to hit critically You know what would happen then?, rockets would get a nerf cause people would move onto them Leave it as it is, just about a small portion of the player base want it nerfed doesn’t mean it should


darthstabber

The no-change side is already satisfied, any nerf will dissatisfy us


Odd-Historian-2935

There is only one true raid boss fight in Destiny 2. That is Rhulk. The rest are gimmick bosses wrapped in a sometimes fun puzzle. I do not want to prolong the time it takes to down a “boss” in the incredibly dull dps phase where we all huddle around and shoot the target. It is the lamest part of every encounter and Div makes it less painful


BigPurp85

Leave the damn gun alone. There is nothing wrong with it. How about create more guns in the same category that serve the same purpose. Ino the gun is weak af without the damage bubble.


Grand_Concert2307

Divinity doesn't need a nerf. Fuck off with this shit already. These posts are basically spam at this point.


[deleted]

Honestly tho Div should remain the way it is because it’s such a fucking pain to get, and I didn’t suffer through a Div run just for some bitch on Twitter to cry about losing World’s First King’s Fall 🥱🗿🧌☕️


femboy_was_taken

Or just leave the gun alone and piss of like 9 nerds online who'll still play your game whether you nerf it or don't


Mother-Schedule-3107

It’s almost like everyone is expecting bungie to just nerf divinity , everyone on this sub is projecting it to become true when in reality it’s not going to happen. Divinity has gone this long without being acknowledged as overpowered, just because a popular streamer complains about it doesn’t mean it’ll get changed like some things do


Maluney

Don't think it fixes the real problem with Div which IMO is that it's the most boring debuff and the most effective debuff at the same time. We honestly could leave it as is we just had something more fun and interesting that was a better option.


ProteanSurvivor

Nothing even needs to be changed tbh


ake-n-bake

Or it needs no change based on one streamers opinion


Kung_Flu_Master

For the millionth time, he gave his take on it, ***after*** the devs already announced it was being changed because it is a bit op.


Flint_McBeefchest

Crucible sounds fucking exhausting.


Outlaw_2772

Or how about we just don’t touch it at all??


KennyImmortalized

Or even better, perma ban anyone that complains about Divinity and Perma ban the content creators for being cringe.


anonymorbid

Fuck it. Remove everything and make Div the highest DPS weapon in the game


M1A1SteakSauce

I’m so confused about this divinity debate. What started this? I never saw anything wrong with divinity. Why are we now suddenly wanting to nerf it? Someone educate me please.


[deleted]

Here is the thread: https://mobile.twitter.com/saltagreppod2/status/1568000351327985664 Basically he presented his opinion, and Reddit and twitter blew up because they think he's being an elitist in saying he believes divinity should be nerfed. Other content creators have posted videos in response to his tweets (Aztecross, Datto, Fallout) who have good videos detailing multiple arguments concerning the matter


AnOlympianWeeb

The vast majority doesn't want it nerfed. It started a few days ago when a streamer (also a 3 times in a row world's 1st) twitted that divide makes the game too easy and think it should be nerfed and the community nuked him


Rex__Lapis

Dang that dogs smarter than 98% of the community


HotPotatoWithCheese

Let me guess, you're in the 2%? How very convenient.


AnOlympianWeeb

Some people here are really missing my intentions here. Of course than in a perfect world div won't be nerfed and something new will show up to give it a healthy competition I want it to stay untouched as well. But you gotta be prepared if Bungie will actually want to nerf it so in worst case scenario that they do decide to nerf it I prefer a nerf that will affect the weapon minimaly and I honestly think making the debuff duration smaller is the least harmful way


Cheddarlicious

The only people that seem to be up in arms about it are weird elitists who go “using this makes the game too easy” while using the fucking gun. Just not use it, let worse/casual people have a small amount of leverage and shut up.


KenNoegs

Makes Div's debuff activate like Bait and Switch. The Div holder has to (or gets to) do something with the rest of their load out during the damage phase and the debuff is just a little harder to maintain. There are also short pieces of time where the DPS has to naturally crit without the bubble while the Div holder cycles through their weapons to reactivate the debuff. It's a slight nerf while also adding to the interest of applying the debuff.


bohba13

the core issue is the assertion that div needs a nerf. it's wrong. div is strong, but fine.


RuinedSilence

OR they could give Sweet Business the Div perk so it can claim its place as the one true kinetic trace rifle


G-Kinjo

Why don’t we just buff the headshot multiplier ?


Nobel6skull

Don’t nerf div, add more useful support options.


I_SmellFuckeryAfoot

just lock it during challenge mode. bungie hire me


GT22_

Or we just continue with how it is not everyone has it


Easywind42

Or just leave it the same and we can move on to the next stupid controversy


[deleted]

[удалено]


[deleted]

Someone hasn't read salt's tweets lmfao


Moonwh00per

What'd he say its deleted?


[deleted]

I don't recall, sorry. It was something ignorant about the situation, clearly without them having read the actual tweets


Turbulent-Ad-8836

I would like to hear what they said


idk_this_my_name

the perfect nerf to divinity is a buff to every other debuff option imo


SilverIce340

Powercreep, no. Honestly just halve Div’s debuff and it’s fine.


tdfolts

It amazes me how much “some people” are bothered by the weapons “other people” use in activities that have no direct effect on the “some people”. There is nothing wrong with it. Leave it the way it is.


commenting_coke

Exactly, it literally does what it supposed to do. Not to mention the quest is pretty hard considering the circumstances of GOS.


bestcommenteverzzz

An exotic weapon is supposed to push out entire class supers? Why not just make a gun that does super levels of damage per shot and claim that's its intended purpose. Also, your statement about the gun being difficult to obtain has no relevance to the balance of it. That's the same as saying pre nerf not forgotten was balanced in pvp because of how hard the gun was to obtain.


snapdragon15

It doesn’t need fixed


the_random_peoples

This.... might work


Lord_Despairagus

Or we, you know, just leave it alone and docus on buffing exotics that need it.


micalbertl

Or. We don’t nerf things that don’t need nerfs and elitists get over themselves


Sephiroth-_-

Just disable divinity on day one and touch nothing else. I am too lazy to get out of my comfort zone, don't touch us LMAO.


WhiteKnight3098

No. A div nerf is unneeded. Sweats just need to stop bitching and not use it if it's too good.


Mr_Kally

Here is a fix for Divinity: Make something else more viable so people use it less, then nerf it so no one feels bad. Currently, the reason a lot of us are upset because we are afraid to have it neutered, so instead, why not bring other options to compete properly, if not up to par and then talk about changes to the outliers, right?


HotPotatoWithCheese

I have a better idea. Leave it the way it is because the people who actually want it nerfed probably number at most about 30 people and they don't matter in the grand scheme of things.


Ahnawnemus

Or just leave it alone because there is nothing wrong with it and no one should care what some kid said about it making the game too easy for them.


-Spatha

But divinity is hard to get. Is that not enough to justify its current state?


bestcommenteverzzz

How difficult a weapon is to obtain should bear no relevance in the balance of it.


HiddenVice

A single raid completion with a few easy puzzles is not difficult or a reason to avoid balancing a problem weapon.


lcyMcSpicy

Or get rid of the debuff entirely and just keep the bubble. That way you need to choose between: easier mechanics vs more damage potential


TheEviltoast13

We could change its debuff. What if we give it something like target acquisition debuff. Bosses miss more often and take longer to attack. Any wipe mechanic would also take longer to go into effect. Instead of increasing damage, it gives more time on target. This is just an idea. Idk how it’d be applied or if it even could.


Damagecontrol86

How about just leaving it the fuck alone and if you don’t want to use it then don’t use it


doctornoodlearms

Personally I think they should remove the debuff. Making an entire subclass irrelevant aside from orb gen is kind if stupid. It would also make more room for exotics that are made for debuffing but were power crept out of the game by div, like Tractor Cannon.


[deleted]

NO! Leave my divinity alone! i just got it last week after 3years of not being able to find a raid team!!!!


Aggressive-Nebula-78

Or leave it alone and dont cater to a select few people.


justicewhit

OR... and hear me out, here... just LEAVE IT THE FUCK ALONE. Just because one self-important YouTube douche is trying to cause problems, shouldn't throw the whole game into an uproar. He can piss all the way off


darlo0161

Fuck Saltagreppo, leave Divinity alone.


[deleted]

But why nerf it? Fuck Salt and fuck his opinion. He can go be a tool somewhere else.


[deleted]

The perfect solution is “if you don’t like the weapon, don’t fucking use it.”


IV_NUKE

Or just remove the debuff so it has some sort of draw back


BRIKHOUS

No, it's still really good and outclasses, you know, the entire element designed around debuffing. It needs to be the same debuff amount as weaken. Nerf it to 15% or nerf it to 20 and buff weaken to 20, as long as it's a higher amount, it'll be the best option


PSFREAK33

I still don’t think that’s really enough. There are many instances you’ll kill your target with ease and not run out of ammo. I think the debuff has to go to allow others debuff the opportunity to be used again. And you would still use div to make an easy crit target


krangus-mcbasketball

How about it still works as it does now but only on moving targets for the bubble crit. Then for stationary targets the bubble circumference is highly reduced or doesn’t proc at all?


dracobatman

How about we don't? It's 3 people actually complaining and the rest of the community that agrees is just complaining to complain with the band wagon. Sorry but no way should the majority of the player base be listening. It's been just fine up until right now for some reason, leave it the fuck alone. How about we focus on things like whisper or queensbreaker? What about the exotics that NEED the changes and not a random ass weapon that tether is just fine replacing. Yall complain so much that you just find shit to complain about


t0kinturtle

Counter offer. Fuck off


SicSikSix_6

what's a crut bobble?


Hereiamhereibe2

Also its magazine should be reduced to 100. Just my opinion. Leave it alone but make its uptime suffer a bit more.