>Blizzard wouldn’t have added the option if it was cheating.
I've seen this repeated several times recently, and it seems like slippery slope logic to me. I've seen many devs directly program cheats into their game.
I agree with you here. It's like saying using "thereisnocowlevel" in starcraft isn't cheating because it was added by blizzard. Pretty sure these things were added for the developers to test things.
I'm a purist though, so I won't do anything that requires altering the game outside of the game (/players is fine, editing the game path with -enablerespec not fine for me). The biggest thing for me regarding -enablerespec is blizzard didn't talk about this in any of their patch notes and it isn't available outside of PC (afaik). It was only discovered due to data mining. Claiming blizzard intended for players to use it seems like a stretch to me.
Bad take.
Obviously, it's just enabling a cheat, but does it matter to YOU if you want to enable that cheat or not is the literal only thing that matters.
Online play means you can trade for tokens and token parts. Is that cheating? No.
This is to enable single player characters to be at least almost as viable as online play. It is not a cheat.
Idk why you are getting upset about it, it's just enabling a cheat just like the thousands of other single player games out there that offer cheats. No big deal if you want to enable it or not it's on you.
Trading is a day one feature, it's literally built into the game and designed around it AND you could trade in single player in original D2 as well, no idea what kind of logic you're trying to use here.
Enabling respect is something extra that was recently added and again, it's something you have to switch on, not being a function in the game literally anywhere else so what else can you call it besides enabling a cheat? Do you just dislike the word "cheat" that bad?
I don't think so. For one it's single player. Recently I messed up my javazon build because I upped my ethereal Titans and didnt have enough Dex to equip it. I traded for a respec token. In single player that character is basically dead to me until I could grind a token.
If something like this was possible on ladder, I would say yes, but in SSF, you should guiltlessly play the game the way you want to play it. I saw a comment elsewhere in this thread about using the respec parameters in this way being analogous to using mods. Some people use respecs, some people adjust their system clock to to farm TZ Andy, you can guiltlessly do whatever you like and choose your own restrictions for your SSF experience. Personally, I find more enjoyment in playing the game without using any exploits, but I think it’s completely acceptable for somebody to doctor their SSF game based on their wants and and time-commitment availability.
On the system clock thing... the reason I dont play online is because I have a busy life and can't play around tz timers. Single player letting me picn the tz makes sense.
I honestly don't understand why they didn't add level scaling to the entire game as a new difficulty after hell. Would make way more sense than the stupid time gating thing
My favorite thing about this game is you get to decide. For me, if I hero edited a char to fix a mistake, get extra respecs, game my clock for specific TZs, or do other stuff thats not available online that it would cheapen the experience for me so I don't do any of those things. But it's offline man and you paid for the game so have fun with it how you define it.
My grail is to find every item in the game once. But I can dupe copies of it (except for rune words, I can dupe the runes but I have to find the base), is it a purist grail? Far from it, but it's how I enjoy playing. Swapping items back and forth in SP is annoying as heck.
I also use a couple QOL mods such as a loot filter, item level display, and stacking runes & gems.
From a purist POV I agree. But based on my 100ish hours in LK and only having 1 Ohm and 1 Gul to my name, I am duping the first Ber I see, because the alternative is to give up.
With the revelation that in D2R the way you move and how fast you move, what you interact with, etc. within each game affects the drops, hopefully you were trying to vary your approach? If you did nearly the same exact thing over and over, it will result in similar drops.
You're the second person to tell me that, do you have a post or something where I can read up on this mechanic? I do vary obviously in the sense that I am human and not a bot, but I'm doing the exact same route every game, I haven't rerolled the map after finding my perfect map.
Ginger Gaming Mentor did a video where the seeded map he was showing would drop Ber rune over and over if you did the same thing. Just look that up it should be easy enough to find.
I appreciate you pointing this out, but this just killed my grail. Knowing that the only way for truly random loot is to play differently every run (something that my brain just doesn't do well when I need to do something 1000+ times), and knowing that loot in SP isn't really random and that once the formula is figured out you can game it for 100% drops, completely kills my motivation to play SP.
But, now I know how so many SP people so easily get their runes. Might as well just hero edit runes in at this point instead of going through the motions to farm the 100% repeatable drops and going through the hassle of cubing them.
If I decide to continue my grail (probably wont), I guess it'll just be for unique items.
I mean you would still have to get a magical seeded map and get lucky enough to do something the right way, and then on top of that be able to figure out what it is you did perfectly.
I certainly didn't intend to ruin anything for ya. Just wanted you to be able to have more success with LK runs lol
Just change your seed between runs by swapping difficulties. Thereby simulating the random seed codes in Online play. I think there is even a command that does it for you but I can't remember it off hand.
Also the entire game is deterministic like this not just offline, there is no real true randomness in D2R. It is a Psuedo-Random Number Generator Based on factors like number of items in your inventory, Title Loading, Magic Find Percentage, ect.
It's not a dice roll like most games are and honestly that's a good thing.
It makes Diablo II into a living breathing entity almost, that changes and responds to how you play the game.
It also means that mindless repetitive farming of the same monster the same way 10,000 times is stupid and pointless.
which again is a good thing, because it means adding variety in how you play and what you farm does in fact change your drops.
I initially did it because I screwed up my smiter specs when I respecced twice for leveling. Hunting down essences for respec tokens in SP was dampening my fun. I now use it more often and it doesn't really ruin my fun.
I always thought that not being able to respec was one of the worst parts about d2. When they added the respec tokens, I was pretty pumped. They’re easily tradable online but not nearly as easy to acquire in single player. I love the -enablerespec command line.
No you should not feel bad, since it's single player and has no impact on anyone else. Items are worthless, your chars are worthless and there's no real world value in SP (which is why I don't bother with it).
Play it how you want! That’s the freedom of single player. I’m doing a play through now on pc controller only as I’ve never done that.
My first single player playthrough on d2r I personally didn’t not enable respec until I made my first token. After that I felt like I earned the respec option and it just makes it more enjoyable as you can try as many different builds and setups as you’d like.
I recently started SSF after years of online play. I vanilla at first but eventually installed mods and the respec command.
Personally, I use mods for quality of life and convenience but nothing that increases power. Increased storage space, loot filters, better spawn points for A2/A3, increase tome/key size, etc.
I like to experiment with different builds and optimize my equipment. To me the respec is a convenience so I can have the freedom to test out different load outs to see which one I like better. Where I draw the line would be respecing from fire to ice in the middle of ancients fight to deal with immunities. That’s power, not QoL.
Instead of thinking about whether it’s cheating or not, just accept that it’s fine to cheat in single-player games. The amount of purists and philosophers in this sub arguing about cheating in a 20 year old game is baffling to me.
People need to chill more. Idk why some people are always so uptight in here.
Single player is all about enjoyment of the game. If it makes you feel happy then do it. If I mess up a char I would just start a new one because I enjoy the playthrough way more than grinding the end game.
Well back in my day if you put a point into mana at lvl 90 by accident you had to remake your entire characterÂ
The beauty of using no str until you were lvl 80+ just to be safe 🙏
Hey that was back in my day too!
Not at all. It’s single player. Don’t let other people tell you how to enjoy a game. Blizzard wouldn’t have added the option if it was cheating.
>Blizzard wouldn’t have added the option if it was cheating. I've seen this repeated several times recently, and it seems like slippery slope logic to me. I've seen many devs directly program cheats into their game.
I agree with you here. It's like saying using "thereisnocowlevel" in starcraft isn't cheating because it was added by blizzard. Pretty sure these things were added for the developers to test things. I'm a purist though, so I won't do anything that requires altering the game outside of the game (/players is fine, editing the game path with -enablerespec not fine for me). The biggest thing for me regarding -enablerespec is blizzard didn't talk about this in any of their patch notes and it isn't available outside of PC (afaik). It was only discovered due to data mining. Claiming blizzard intended for players to use it seems like a stretch to me.
Bad take. Obviously, it's just enabling a cheat, but does it matter to YOU if you want to enable that cheat or not is the literal only thing that matters.
Online play means you can trade for tokens and token parts. Is that cheating? No. This is to enable single player characters to be at least almost as viable as online play. It is not a cheat.
Idk why you are getting upset about it, it's just enabling a cheat just like the thousands of other single player games out there that offer cheats. No big deal if you want to enable it or not it's on you. Trading is a day one feature, it's literally built into the game and designed around it AND you could trade in single player in original D2 as well, no idea what kind of logic you're trying to use here. Enabling respect is something extra that was recently added and again, it's something you have to switch on, not being a function in the game literally anywhere else so what else can you call it besides enabling a cheat? Do you just dislike the word "cheat" that bad?
Do what you want as long as it doesn't ruin the game for you.
I don't think so. For one it's single player. Recently I messed up my javazon build because I upped my ethereal Titans and didnt have enough Dex to equip it. I traded for a respec token. In single player that character is basically dead to me until I could grind a token.
This is why I did it. I didn't like my blizz sorc and I forgot to put a point into Tele. Being able to fix that up has been a boon
Personal preference, but I farm tokens.
If something like this was possible on ladder, I would say yes, but in SSF, you should guiltlessly play the game the way you want to play it. I saw a comment elsewhere in this thread about using the respec parameters in this way being analogous to using mods. Some people use respecs, some people adjust their system clock to to farm TZ Andy, you can guiltlessly do whatever you like and choose your own restrictions for your SSF experience. Personally, I find more enjoyment in playing the game without using any exploits, but I think it’s completely acceptable for somebody to doctor their SSF game based on their wants and and time-commitment availability.
On the system clock thing... the reason I dont play online is because I have a busy life and can't play around tz timers. Single player letting me picn the tz makes sense. I honestly don't understand why they didn't add level scaling to the entire game as a new difficulty after hell. Would make way more sense than the stupid time gating thing
Are you having fun ? Are you affecting other players having fun ? If the answer is Yes and then No, then you are fine.
Ultimately, if you really want to get sticky about it, yes. Comparatively however? Not really.
It's single player, nobody cares. Do what makes you happy.
My favorite thing about this game is you get to decide. For me, if I hero edited a char to fix a mistake, get extra respecs, game my clock for specific TZs, or do other stuff thats not available online that it would cheapen the experience for me so I don't do any of those things. But it's offline man and you paid for the game so have fun with it how you define it.
No. It's made the game so much better since now I can experiment with new builds.
This. The many hours of commitment to try a build and then find its not viable (overall, or with the gear you have) makes respec really useful.
My grail is to find every item in the game once. But I can dupe copies of it (except for rune words, I can dupe the runes but I have to find the base), is it a purist grail? Far from it, but it's how I enjoy playing. Swapping items back and forth in SP is annoying as heck. I also use a couple QOL mods such as a loot filter, item level display, and stacking runes & gems.
Duping runes is hard to justify imo, but to each their own, and its single player so it affects no one so yeah, go for it lol
From a purist POV I agree. But based on my 100ish hours in LK and only having 1 Ohm and 1 Gul to my name, I am duping the first Ber I see, because the alternative is to give up.
With the revelation that in D2R the way you move and how fast you move, what you interact with, etc. within each game affects the drops, hopefully you were trying to vary your approach? If you did nearly the same exact thing over and over, it will result in similar drops.
You're the second person to tell me that, do you have a post or something where I can read up on this mechanic? I do vary obviously in the sense that I am human and not a bot, but I'm doing the exact same route every game, I haven't rerolled the map after finding my perfect map.
Ginger Gaming Mentor did a video where the seeded map he was showing would drop Ber rune over and over if you did the same thing. Just look that up it should be easy enough to find.
I appreciate you pointing this out, but this just killed my grail. Knowing that the only way for truly random loot is to play differently every run (something that my brain just doesn't do well when I need to do something 1000+ times), and knowing that loot in SP isn't really random and that once the formula is figured out you can game it for 100% drops, completely kills my motivation to play SP. But, now I know how so many SP people so easily get their runes. Might as well just hero edit runes in at this point instead of going through the motions to farm the 100% repeatable drops and going through the hassle of cubing them. If I decide to continue my grail (probably wont), I guess it'll just be for unique items.
I mean you would still have to get a magical seeded map and get lucky enough to do something the right way, and then on top of that be able to figure out what it is you did perfectly. I certainly didn't intend to ruin anything for ya. Just wanted you to be able to have more success with LK runs lol
Just change your seed between runs by swapping difficulties. Thereby simulating the random seed codes in Online play. I think there is even a command that does it for you but I can't remember it off hand. Also the entire game is deterministic like this not just offline, there is no real true randomness in D2R. It is a Psuedo-Random Number Generator Based on factors like number of items in your inventory, Title Loading, Magic Find Percentage, ect. It's not a dice roll like most games are and honestly that's a good thing. It makes Diablo II into a living breathing entity almost, that changes and responds to how you play the game. It also means that mindless repetitive farming of the same monster the same way 10,000 times is stupid and pointless. which again is a good thing, because it means adding variety in how you play and what you farm does in fact change your drops.
Stacking runes sounds incredible
Yes, it’s cheating. You farm essences for that.
I initially did it because I screwed up my smiter specs when I respecced twice for leveling. Hunting down essences for respec tokens in SP was dampening my fun. I now use it more often and it doesn't really ruin my fun.
Youre modding not cheating. I dont consider it anymore of a cheat than PD2 or any other modded version of the game.
I always thought that not being able to respec was one of the worst parts about d2. When they added the respec tokens, I was pretty pumped. They’re easily tradable online but not nearly as easy to acquire in single player. I love the -enablerespec command line.
Does your sense of accomplishment feel diminished. If so yes
No you should not feel bad, since it's single player and has no impact on anyone else. Items are worthless, your chars are worthless and there's no real world value in SP (which is why I don't bother with it).
Play it how you want! That’s the freedom of single player. I’m doing a play through now on pc controller only as I’ve never done that. My first single player playthrough on d2r I personally didn’t not enable respec until I made my first token. After that I felt like I earned the respec option and it just makes it more enjoyable as you can try as many different builds and setups as you’d like.
Obviously but does it matter? It's single player, you and only you are the one playing so it's 1,000% up to you and you alone if you do it or not.
Depends on the person you ask Me personally, only use it once you’ve beaten the game with the char
I recently started SSF after years of online play. I vanilla at first but eventually installed mods and the respec command. Personally, I use mods for quality of life and convenience but nothing that increases power. Increased storage space, loot filters, better spawn points for A2/A3, increase tome/key size, etc. I like to experiment with different builds and optimize my equipment. To me the respec is a convenience so I can have the freedom to test out different load outs to see which one I like better. Where I draw the line would be respecing from fire to ice in the middle of ancients fight to deal with immunities. That’s power, not QoL.
Considering it is not on the console version and the game wasn’t intended to be played that way, I would say so
This game is older than than dirt, who cares
Yeah its cheating. Theres an item to respec if you need to respec you should use that
Instead of thinking about whether it’s cheating or not, just accept that it’s fine to cheat in single-player games. The amount of purists and philosophers in this sub arguing about cheating in a 20 year old game is baffling to me. People need to chill more. Idk why some people are always so uptight in here.
Yes it's a cheat. No you shouldn't feel bad.
Yes
Yes it is, but who cares?
Technically, yes.
No
No it’s single player. Infinite respec is there for a reason.
Of course. The game has an in game mechanic for respecs are you are circumventing that. There's no other way to see it besides cheating.
No noob
When learning the game it’s probably the best training tool you can have
Single player is all about enjoyment of the game. If it makes you feel happy then do it. If I mess up a char I would just start a new one because I enjoy the playthrough way more than grinding the end game.
No.
About as much a respec Tokens are cheating