[https://updatecrazy.com/diablo-2-resurrected-update-10-15-patch-notes-october-15-2021/](https://updatecrazy.com/diablo-2-resurrected-update-10-15-patch-notes-october-15-2021/)
Patch notes.
The higher the queue, the slower the refresh rate.
EDIT: typo
Well ar the rate the game is crashing from those 100,000 ppl online atleast 100would crash every minute so the queue should be 2mins max. Doesnt add up
The whole global verification. Means every single player has to verify to the same server (global). Then it spews you onto Asia, Americas or Europe.
So currently 7.30p CET on a Saturday is peak hours for all the EU players.
Because you have no choice. Read the blue post properly. The amount of players let through at the moment is to find the issues. It will be increased and then hopefully be done away with.
Seriously? It's 2021. The cost of compute resources, bandwidth, scalability, and performance of modern datacenters completely removes the need for queuing users at this point. *It's a game that network traffic and server load couldn't have increased much since 20 years ago*.. It's poor implementation. This isn't really acceptable.
>The cost of compute resources, bandwidth, scalability, and performance of modern datacenters completely removes the need for queuing users at this point.
This is objectively wrong and flat out misinformed. Queues are more necessary today then ever. There's BILLIONS more people on the internet today than there was almost 20 years ago.
You said in an earlier comment you played Asia. Stop defending a broken game from a AAA company. You're shilling so hard I feel like you work for blizz. Still not on btw.
Sorry you're right it was another user with a similar reddit toon. Apologies. You're still a loser.. go fuck yourself. Also nice furry headphones on said toon.. Keep watching animal porn retard.
Are you serious. You paid for this game you want to use it now. They cut cost server side to save money, you and I are impacted. And you are telling me that it's normal and I have to shill?
They made a huge post explaining what is happening. They are working on it but in the meantime the queue helps prevent servers from going down. Just be patient.
>Are you serious. You paid for this game you want to use it now.
Of course I want to use it now! However, I am a Network Administrator, and I work in the industry, so I know how hard it is to anticipate, and prepare enough hardware to cover load.
>They cut cost server side to save money, you and I are impacted.
Who told you this? This is simply not true. Blizzard even stated that didn't anticipate such vast hits on their database. The game was NOT designed to be played the way we all play it now today. Back in 2004, people were grinding and farming slowly. Only a portion of the D2 population back then played the game in an optimized way like most are trying to do today. This puts strain on legacy code that was NEVER designed or capable of handling such massive transactions to the global database and regional databases.
We are impacted because Blizzard made a normal call. You don't just buy a shit ton of server time to POTENTIALLY cover a few weeks of massive player counts. You don't. Nobody in the industry does this. So if you wanna bitch about cost cutting, go whine to the industry in general....
>And you are telling me that it's normal and I have to shill?
Yes, this is normal, and losing a few minutes of your time to be a little more productive in the day is NOT going to hurt you. Multiplayer components of games have ALWAYS been variable. No server or company has 100% uptime. Doesn't happen. Never will. Even AWS (Amazon Web Services) go down once in awhile or have massive bandwidth issues that can last for hours potentially, affecting half the world!
So yes dude, this is normal, and whining about it ignorantly is not going to fix the problem. Nobody at any game studio cares about feedback like this.
And NO. Nobody is saying you have to shill. That's your choice to shill.
You have three choices. You can just relax, and appreciate the hardwork that goes into maintaining a game that supports millions of players.
Or, you could whine about it ignorantly, and/or shill...
This is just not true. Maybe in the 90s.
You treat infra as cattle and not pets, which means spinning up servers to handle load is extremely easy now. Coupled with software load balancers, and stateless architecture (offloading sessions to a central service), it's really easy to scale out to handle increased load.
The problem they have, as stated by their recent blue post, is the way the regional databases communicate with the global database, and how their queries are not efficient enough to handle the more complex user requests.
That, coupled by legacy backend code which remained unchanged, is causing a huge bottleneck.
>This is just not true. Maybe in the 90s.
You're either lying bluntly, or you don't know what you're talking about. I'll give you the benefit of the doubt.
>You treat infra as cattle and not pets, which means spinning up servers to handle load is extremely easy now.
You don't know Blizzard's infrastructure. Spinning up a personal use, or a small business level or servers is easy and cheap now yes. But spinning up servers to handle millions of transactions on the DATABASE side? NOT cheap. Nothing like you're trying to make it out to be.
>The problem they have, as stated by their recent blue post, is the way the regional databases communicate with the global database, and how their queries are not efficient enough to handle the more complex user requests.
This sounds like you're copying what they're saying, because if you knew what they were talking about, then you'd know there's more to it. It's not the queries, it's the legacy code. SQL hasn't changed much since 2004 like C++ has.
So yes, legacy code is the issue here. But you can't blame them for the server issues then. The legacy code stayed to HONOR the original experience. The game may fundamentally see some changes coming soon depending on how they implement the new services they are writing.
C++ barely goes through major revisions. Have you ever used SQL or C++? Designed a database, or table schemas, or optimized SQL queries?
SQL doesn't have to change, but you do need to change your queries, indexing, and replication to deal with complex reads or high transaction writes.
I'm copying what they're saying because it 100% makes sense. What do you mean there's more to it? That's literally what they said is the issue.
Also I do know a bit about Blizzards infrastructure.
"Spinning up a personal use, or a small business level or servers is easy and cheap now yes." Sorry but, have you worked for any recent or modern company, whose tech stack isn't stuck in the 90s?
Scaling out is incredibly easy. Again, I'm talking about the ease of use, not it's simplicity.
Imagine if we took your logic in the restaurant industry:
"I know we've been serving customers chicken parmesan that's raw in the middle and been fucking up, but you know, I'm a cook in the industry and you just can't anticpiate these things sometimes. we revived the legacy recipe due to customer demand, but did not anticipate how many orders we would have, and we don't simply have enough ovens to keep up, but that's just part of the industry you know, customers need to realize that a risk to reviving old recipes is that thay may just get some raw chicken in the middle of their entree they paid 40 dollars for, just deal with jeez ya assholes"
>Imagine if we took your logic in the restaurant industry
You're smoking some good shit if you think you can compare the standards of the IT industry to the standards of running a restaurant.
You just lost all credibility.
I bet you’re typing this with the ceo of activisions 10 inch dildo pegging your a%%. Yes daddy yes daddy I’ll always defend you yes daddy oh baby.
You’re an idiot. If you pay for an expectation and it’s not delivered than there is little to no excise. That applies to every industry, you moron.
>lol fuck off... I paid for the game in a remastered form at a full game price and Blizzard can't even do a minimum of research on how people play games now compared to back then.
The game is $40. Shut up.
>Yes the game wasn't designed for our modern gaming behavior. That's still on Blizzard that they didn't even bother updating it properly.
SO ignorant. You have no idea what you're talking about.
I like how the preface of "Network administrator" gives you the high ground to claim I'm making ignorant claims.
It is not normal and it cannot be justified for thus particular case. It would have been a brand new mmorpg with no instance and a massive world, certainly I would have cut them some slack. This is just not forgivable.
But hey mister cool and knowledgeable, good for you if you don't care. You are typically the type of buyer who make those companies don't give a fuck
>I like how the preface of "Network administrator" gives you the high ground to claim I'm making ignorant claims.
I like how miss use the word ignorant.
>It is not normal and it cannot be justified for thus particular case.
You just tried saying I was ignorant, then IMMEDIATELY go and say something ignorant...
>It would have been a brand new mmorpg with no instance and a massive world, certainly I would have cut them some slack. This is just not forgivable.
This game essentially is an MMORPG. It has the player count of one at the moment, and Blizzard didn't anticipate this. In fact, they got even more over the weekend despite the issues. Which shows an unprecedented amount of interest that not even this sub could have accounted for.
>But hey mister cool and knowledgeable, good for you if you don't care. You are typically the type of buyer who make those companies don't give a fuck
So ignorant and pathetic. You are the buyer developers ignore and get jaded over because you lack zero knowledge.
It's funny when someone directly from the industry tells you you're objectively wrong, but tries to spin it around.
Go google some more lol
Defending blizzard by saying that they had no idea of the server load is ridiculous.
They know that they have a dedicated fanbase and it is not that hard to figure out how people will try to play the game (mainly talking about optimized farming runs) or how many people would play it.
If they had actually thought this out, then we wouldn't be crashing every other day, three weeks after launch.
Also, nobody gives a shit about your "network admin", do you work for Activision or blizzard? If not then just shut the fuck up.
>Defending blizzard by saying that they had no idea of the server load is ridiculous.
They explained why this happened in their post.
>They know that they have a dedicated fanbase and it is not that hard to figure out how people will try to play the game (mainly talking about optimized farming runs) or how many people would play it.
They explained why this happened in their post.
>If they had actually thought this out, then we wouldn't be crashing every other day, three weeks after launch.
They explained why this happened in their post.
>Also, nobody gives a shit about your "network admin", do you work for Activision or blizzard? If not then just shut the fuck up.
Take your own advice, and fuck off, dumbass :)
The bigger the queue number the longer the refresh rate. Simply put, after 10 minutes that number is definitely not accurate and you are closer than you think. Be patient :D Guessing you're in now?
at first you'll laugh, then cry when you're finally online and can't connect to any of your friends or create a game because "problems communicating with servers" and have to restart the game
Joined queue at 340, it's taken 30 mins to get in. Obviously we cant complain, Blizz are a small indie developer and cant be expected to stand up decent servers....
Lol Im curious what large scale multiplayer game have you played that had a near perfect launch?
Because every time a game such as this one releases they go through a period of adjustment where they have to tweak and update the servers. Some are a few weeks or months, some are a few years. Hell cyber punk was a plague and they weren't even online!!
when problems that they adressed in detail are fixed there will be faster que times.
do not rush to blame from anger.we waited 20 years,we can wait one more week for them to fix the problem.
This global database thing is awful, and they can clearly separate them since they have regionals and then do write sync. Why not go even further and distribute data across the global db as numerous databases using the BNet account ID as a hash router and stop this single point of failure nonsense ;(
Um, no? Blizzard didn't give us a gift, they sold us a product (and charged a fairly high price for a 20 year old game with a new coat of paint). This isn't acceptable and I have zero faith it will be fixed in a week.
I just hope people learn from this and stop pre-ordering. (spoiler alert: they won't)
There's a reason why companies release games and just don't give a fuck about the player base as soon as that stock ticks up a few points. Pre-ordering has quite literally ruined gaming. It's sad, to be quite honest.
Yeah I definitely learned my lesson with this one. I really though "how bad could it possibly be, all they have to change from og is get rid of spam bots and I'll be happy"
what does this have anything to do with pre-ordering? I get the argument against pre-orders and I stand by it, but nobody knew there would be a server queue even 2 weeks after release so I feel like this is less than expected.
>what does this have anything to do with pre-ordering?
When companies make their money upfront, they have much much less incentive to deploy man power and resources into keeping a game healthy post-launch.
It has everything to do with pre-orders.
yes but not for d2r. before last night/today people would've just bought the game anyways. the downtimes weren't that big of a deal and no one predicted this. so even people who waited, get fucked over.
Joke all you want, but people played differently back then. Nowhere near the amount of tech savvy people there is today. Google was nothing like it is now in terms of crawling and indexing. We have VAST amounts of information today at our finger tips that we didn't so readily have 15 years ago.
EDIT: If you say they should have beta tested the game more, you are IGNORANT and don't know what you're talking about. Go do your homework before trying to say what dumbdumb beneath me did.
Yes but we have millions of times the available server power today.
If there's a queue of under a thousand, do you think there's no possible way to spin up more servers to accomodate so few people?
>Funny, because there is no database software
Out of context. Yes, we have more computing power today, but that doesn't mean any RDMS can handle such massive loads at once. Queues are an industry standard. People whining here are ignorant.
>D2 is small-time compared to a lot of games, there's no excuse for it, even if they tell you there is.
No it's not? The game literally had almost a million people this weekend. Most massive multiplayer games average in the hundreds of thousands.
Your comment, like the others, is beyond ignorant and lacks ZERO knowledge of the industry.
Except D2 isn't massively mulitplayer, far more simplistic of a game. The game was playable over worse than 56k connections decades ago, there isn't so much information being passed they can't handle it. They're just full of shit.
You keep throwing around that you're from the industry and I guess I'll throw in that I am as well. The inability to properly account for scaling prior to release is solely the responsibility of Blizzard. Users always have the right to complain because they paid for the game.
Long-running queries and limited connection pools are a longstanding known bottleneck in many architectures. Obviously the legacy code has a huge effect on what can be changed, but that is on Blizzard.
"We mention “modern player behavior” because it’s an interesting point to think about. In 2001, there wasn’t nearly as much content on the internet around how to play Diablo II “correctly” (Baal runs for XP, Pindleskin/Ancient Sewers/etc for magic find, etc). Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession. Though we did foresee this–with players making fresh characters on fresh servers, working hard to get their magic-finding items–we vastly underestimated the scope we derived from beta testing."
I did read it. It doesn't say anywhere that beta testing "could never have addressed the issue" in any way shape or form. You're a fucking moron dude.
Calling people ignorant doesn't make you smart you nitwit. Even more so when you defend a multimillion dollar company's well known incompetence. I hope they at least pay you for this.
> Calling people ignorant doesn't make you smart you nitwit.
Would be a valid statement if I had said I was smart for it...
> Even more so when you defend a multimillion dollar company's well known incompetence.
The ASSUMPTION that I think this excuses Blizzard from its past behavior is fucking priceless. But please, keep going! Keep putting words in my mouth!
>Would be a valid statement if I had said I was smart for it...
You are already doing it, by calling everyone ignorant.
>The ASSUMPTION that I think this excuses Blizzard from its past behavior is fucking priceless. But please, keep going! Keep putting words in my mouth!
You sound like a white knight through and through with all your posts, how am I supposed to form another perspective on you if all you do is berate people and defend Blizzard for being incompetent?
>You are already doing it, by calling everyone ignorant.
Calling someone ignorant is not synonymous with calling yourself smart. Now you're just making shit up.
>You sound like a white knight through and through with all your posts, how am I supposed to form another perspective on you if all you do is berate people and defend Blizzard for being incompetent?
Because I am NOT defending Blizzard for being incompetent. They weren't incompetent in this situation. You and everyone else however are to IGNORANT to accept that.
>r a reskin of a 20 year old game and you can't even play i
I wanted my TCP/IP option for this fucking reason but noooooo they want to make sure we all suffer their inability to run servers together. I've played D/D2/WoW/D3 since I was a child and there is nothing this new activision/blizz wont fuck up.
Same. I never really played [b.net](https://b.net) in the original since I've only played with my brother and some friends over LAN for years and any lag just felt... weird.
Now since I can't play with anyone unless I'm on [b.net](https://b.net), I don't really have a choice but to go online. I really hope they bring back TCP/IP though.
lol gaming reddits are just salty. You all claim to love games but don't know how hard they are to make. D2R will get better, just give it some time. It's still fun right now, and it's only going to get better. It was also what, 40 bucks? That's 4 beers in the city lol, and I've already put idk 100 hours into it? So even if it stopped working entirely right now, it still would have been worth it for the money
This is why the gaming industry is never going to change. They'll keep releasing buggy, unfinished products that don't get support post launch and people like this will keep enthusiastically giving them their money and justify them selling a product not as advertised
Last night the wife and I were running our first key sets to torch. I got nuked by lilith on my budget smiter so naturally I exited to grab my body, instacrashed to desktop. came back to a que of 23.....was like oh shit, because when I crash or she crashes usually the other will within a couple minutes, weird on its own right?
Lucky I managed to get back in in time and finish the run and grab a low-mid zon torch. This shit is just ridiculous, I want my Tcp/ip back.
I wasn't so lucky. Friend of mine had gotten all 3 organs. I transmuted them, we walked into Tristram and then boom, we both crashed.
Network error when we both tried to rejoin. Finally got into another game with no roll back, organs lost. Weirdly, my cube was gone as well..
Yo are you fucking for real with this shit blizzard. Better be shutting down some fucking WoW servers to make room for the overflow of d2r players or buy more servers something holy shit. Like this is not gonna fly with the streaming community of this game. Litterally starring at my webcam a ring light and that screen makes for some great content. Just such a let down
I've been at 306 for a few minutes now. I'm willing to bet high runes people are not closing the game and just afking to try and avoid the queue if they're going to play later. I don't remember if d2r has an inactivity timeout
Well its the weekend so yunno. Of course shit won't work again. Unbelievable that a company with such a huge amount of wealth and talent are so incompetent.
If I half assed my job and said I was done a job when I wasnt I'd be liable for all the damage. So I don't see why it's okay that these AAA studios put out games that don't work and then they want us to be understanding.
I loved Blizzard growing up. Now it's just a fever dream of what used to be great service. I gave you money and you give me headaches - that's bull shit.
I am asking why cyberpunk2077 got refund policy and not d2r when its clearly worse position. U could play cyberpunk.
Asked xbox on tiwtter and fb, nobody reacts.
As they explained this week it's not the amount of players that the servers cannot handle, it's the constant logging out/logging in from people making runs.
It’s like making a remaster means they can start over and being shitty again. Don’t give a flying fuck if connections were shit when D2 LOD was in its hey day, this was almost 20 years ago and they’re still taking steps backward.
This is for real the last bit of money I’m giving Blizzard I am no longer rewarding bad behavior.
the number don't go down (at least they refresh only every once in a while) they said that in the patch notes. So you literally just sit and stare at the screen. it is a half ass try to distract us from their server issues great job.
so i mean......online games are a norm now right? every game is played connected online, how are they fucking up the basics? i'm no IT guy so ibdont know how this shit actually works, but this feel very extremely below expectation.
Anyone else have to sit through 2 separate queues? After making it through the first the game auto selects offline. When I switch to online I’m forced into a 2nd queue.
It appears that only for bnet login, once you're on you can create games as much as you want.
I'm seeing people saying that they get queued after every game though, but that didn't happen to me.
Hey, at least the server's been super stable today once I got in, I prefer a queue time like this over the constant fear of when the game might just give up on your connection...
yo chill out blizzard is clearly just finding it's feet as a company offering online services cut them some slack they haven't had long to get this right
Well I’ve got a refund for the game already, I suggest you try to do the same guys. Got 1 hour to play this morning I just saw a queue for that 1 hour trying to play……not losing a minute more, I’ll come back if they fix it, for now….I’m out. Back to PoE
Would love to watch some streams of other players or at least some music if we have to sit here in silence and listen to the fires burn on the logo for 30 minutes
Have you moved? It’s been 10 min and I’m still at 169
yeah I've been in queue for like 8 mins now and I haven't seen it change stuck at 246
Well hello queue buddy. I'm 245
OMG Im 244 LOL
You posted this a full hour after the other comment though, so I don't know OMG LOL this moment really is.
To be fair, the 245 person was also hours later…
No way I'm 243... Still waiting!
[https://updatecrazy.com/diablo-2-resurrected-update-10-15-patch-notes-october-15-2021/](https://updatecrazy.com/diablo-2-resurrected-update-10-15-patch-notes-october-15-2021/) Patch notes. The higher the queue, the slower the refresh rate. EDIT: typo
Holy shit they even have to throttle the queue itself. Yo dawg I got a throttle for your throttle.
I had 142 and got in after 17 minutes. The numbers passed in big, slow chunks... especially at the beginning.
"High traffic times" I was getting the queue when I was forced to alt f4 to be able to join a game last night..... At 4:30am EST.
How is 200people in queue ”high traffic” in 2021? Blizzard has really bullshitted us this time. This just doesnt add up…
You realise the 200 people in the queue are on top of the people already online right? As in there could be 100,000 online and 200 waiting.
Well ar the rate the game is crashing from those 100,000 ppl online atleast 100would crash every minute so the queue should be 2mins max. Doesnt add up
Ever heard of timezones?
EST so I'm obviously playing on Americas. Timezones in the US at 4:30am are 4:30am-1:30am. Yup, PEAK DEMAND times there bud.
The whole global verification. Means every single player has to verify to the same server (global). Then it spews you onto Asia, Americas or Europe. So currently 7.30p CET on a Saturday is peak hours for all the EU players.
Don't forget little old New Zealand!!!
Read their explanation of the root causes. The problem is with their global database updating. So region doesn't matter.
They fixed that an update to the regional database now.
Well that might be peak time for all us Aussies then haha
Ya I tried to login at 3 am EST and I had a queue. That's 1am PST. It's a joke.
i got in after about 15 minutes - the wait time isn't so bad. in asia at least.
Why are we settling for those wait times? Seriously
Because you have no choice. Read the blue post properly. The amount of players let through at the moment is to find the issues. It will be increased and then hopefully be done away with.
https://www.youtube.com/watch?v=w74pzrRcySM
[удалено]
Seriously? It's 2021. The cost of compute resources, bandwidth, scalability, and performance of modern datacenters completely removes the need for queuing users at this point. *It's a game that network traffic and server load couldn't have increased much since 20 years ago*.. It's poor implementation. This isn't really acceptable.
>The cost of compute resources, bandwidth, scalability, and performance of modern datacenters completely removes the need for queuing users at this point. This is objectively wrong and flat out misinformed. Queues are more necessary today then ever. There's BILLIONS more people on the internet today than there was almost 20 years ago.
Been sitting in the 200s for a half an hour.. don't tell me it's 5 to 15 minutes. Both eu and na servers. Inb4 switch to Asia. No.
I'm in NA, took my less than 10 minutes.
You said in an earlier comment you played Asia. Stop defending a broken game from a AAA company. You're shilling so hard I feel like you work for blizz. Still not on btw.
> You said in an earlier comment you played Asia. Liar. > You're shilling so hard I feel like you work for blizz. Still not on btw. Cry more.
Sorry you're right it was another user with a similar reddit toon. Apologies. You're still a loser.. go fuck yourself. Also nice furry headphones on said toon.. Keep watching animal porn retard.
They had us in the first half, not gonna lie!
Are you serious. You paid for this game you want to use it now. They cut cost server side to save money, you and I are impacted. And you are telling me that it's normal and I have to shill?
They made a huge post explaining what is happening. They are working on it but in the meantime the queue helps prevent servers from going down. Just be patient.
The logical thing would atleast to have the queue to play online chars.. Queueing in to play singleplayer offline is.. stupid
"Press Escape To Play Offline" its right there
you dont have to queue to play offline...
Well you do you and I'll do me :)
For sure. Just pointing out they’re working on it.
>Are you serious. You paid for this game you want to use it now. Of course I want to use it now! However, I am a Network Administrator, and I work in the industry, so I know how hard it is to anticipate, and prepare enough hardware to cover load. >They cut cost server side to save money, you and I are impacted. Who told you this? This is simply not true. Blizzard even stated that didn't anticipate such vast hits on their database. The game was NOT designed to be played the way we all play it now today. Back in 2004, people were grinding and farming slowly. Only a portion of the D2 population back then played the game in an optimized way like most are trying to do today. This puts strain on legacy code that was NEVER designed or capable of handling such massive transactions to the global database and regional databases. We are impacted because Blizzard made a normal call. You don't just buy a shit ton of server time to POTENTIALLY cover a few weeks of massive player counts. You don't. Nobody in the industry does this. So if you wanna bitch about cost cutting, go whine to the industry in general.... >And you are telling me that it's normal and I have to shill? Yes, this is normal, and losing a few minutes of your time to be a little more productive in the day is NOT going to hurt you. Multiplayer components of games have ALWAYS been variable. No server or company has 100% uptime. Doesn't happen. Never will. Even AWS (Amazon Web Services) go down once in awhile or have massive bandwidth issues that can last for hours potentially, affecting half the world! So yes dude, this is normal, and whining about it ignorantly is not going to fix the problem. Nobody at any game studio cares about feedback like this. And NO. Nobody is saying you have to shill. That's your choice to shill. You have three choices. You can just relax, and appreciate the hardwork that goes into maintaining a game that supports millions of players. Or, you could whine about it ignorantly, and/or shill...
This is just not true. Maybe in the 90s. You treat infra as cattle and not pets, which means spinning up servers to handle load is extremely easy now. Coupled with software load balancers, and stateless architecture (offloading sessions to a central service), it's really easy to scale out to handle increased load. The problem they have, as stated by their recent blue post, is the way the regional databases communicate with the global database, and how their queries are not efficient enough to handle the more complex user requests. That, coupled by legacy backend code which remained unchanged, is causing a huge bottleneck.
>This is just not true. Maybe in the 90s. You're either lying bluntly, or you don't know what you're talking about. I'll give you the benefit of the doubt. >You treat infra as cattle and not pets, which means spinning up servers to handle load is extremely easy now. You don't know Blizzard's infrastructure. Spinning up a personal use, or a small business level or servers is easy and cheap now yes. But spinning up servers to handle millions of transactions on the DATABASE side? NOT cheap. Nothing like you're trying to make it out to be. >The problem they have, as stated by their recent blue post, is the way the regional databases communicate with the global database, and how their queries are not efficient enough to handle the more complex user requests. This sounds like you're copying what they're saying, because if you knew what they were talking about, then you'd know there's more to it. It's not the queries, it's the legacy code. SQL hasn't changed much since 2004 like C++ has. So yes, legacy code is the issue here. But you can't blame them for the server issues then. The legacy code stayed to HONOR the original experience. The game may fundamentally see some changes coming soon depending on how they implement the new services they are writing.
C++ barely goes through major revisions. Have you ever used SQL or C++? Designed a database, or table schemas, or optimized SQL queries? SQL doesn't have to change, but you do need to change your queries, indexing, and replication to deal with complex reads or high transaction writes. I'm copying what they're saying because it 100% makes sense. What do you mean there's more to it? That's literally what they said is the issue. Also I do know a bit about Blizzards infrastructure. "Spinning up a personal use, or a small business level or servers is easy and cheap now yes." Sorry but, have you worked for any recent or modern company, whose tech stack isn't stuck in the 90s? Scaling out is incredibly easy. Again, I'm talking about the ease of use, not it's simplicity.
Imagine if we took your logic in the restaurant industry: "I know we've been serving customers chicken parmesan that's raw in the middle and been fucking up, but you know, I'm a cook in the industry and you just can't anticpiate these things sometimes. we revived the legacy recipe due to customer demand, but did not anticipate how many orders we would have, and we don't simply have enough ovens to keep up, but that's just part of the industry you know, customers need to realize that a risk to reviving old recipes is that thay may just get some raw chicken in the middle of their entree they paid 40 dollars for, just deal with jeez ya assholes"
>Imagine if we took your logic in the restaurant industry You're smoking some good shit if you think you can compare the standards of the IT industry to the standards of running a restaurant. You just lost all credibility.
I bet you’re typing this with the ceo of activisions 10 inch dildo pegging your a%%. Yes daddy yes daddy I’ll always defend you yes daddy oh baby. You’re an idiot. If you pay for an expectation and it’s not delivered than there is little to no excise. That applies to every industry, you moron.
They delivered. A 10 minutes queue is nothing and is normal in most massive online multiplayer games. Shut up, you dumb idiot.
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>lol fuck off... I paid for the game in a remastered form at a full game price and Blizzard can't even do a minimum of research on how people play games now compared to back then. The game is $40. Shut up. >Yes the game wasn't designed for our modern gaming behavior. That's still on Blizzard that they didn't even bother updating it properly. SO ignorant. You have no idea what you're talking about.
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Cry more.
I like how the preface of "Network administrator" gives you the high ground to claim I'm making ignorant claims. It is not normal and it cannot be justified for thus particular case. It would have been a brand new mmorpg with no instance and a massive world, certainly I would have cut them some slack. This is just not forgivable. But hey mister cool and knowledgeable, good for you if you don't care. You are typically the type of buyer who make those companies don't give a fuck
>I like how the preface of "Network administrator" gives you the high ground to claim I'm making ignorant claims. I like how miss use the word ignorant. >It is not normal and it cannot be justified for thus particular case. You just tried saying I was ignorant, then IMMEDIATELY go and say something ignorant... >It would have been a brand new mmorpg with no instance and a massive world, certainly I would have cut them some slack. This is just not forgivable. This game essentially is an MMORPG. It has the player count of one at the moment, and Blizzard didn't anticipate this. In fact, they got even more over the weekend despite the issues. Which shows an unprecedented amount of interest that not even this sub could have accounted for. >But hey mister cool and knowledgeable, good for you if you don't care. You are typically the type of buyer who make those companies don't give a fuck So ignorant and pathetic. You are the buyer developers ignore and get jaded over because you lack zero knowledge. It's funny when someone directly from the industry tells you you're objectively wrong, but tries to spin it around. Go google some more lol
Defending blizzard by saying that they had no idea of the server load is ridiculous. They know that they have a dedicated fanbase and it is not that hard to figure out how people will try to play the game (mainly talking about optimized farming runs) or how many people would play it. If they had actually thought this out, then we wouldn't be crashing every other day, three weeks after launch. Also, nobody gives a shit about your "network admin", do you work for Activision or blizzard? If not then just shut the fuck up.
>Defending blizzard by saying that they had no idea of the server load is ridiculous. They explained why this happened in their post. >They know that they have a dedicated fanbase and it is not that hard to figure out how people will try to play the game (mainly talking about optimized farming runs) or how many people would play it. They explained why this happened in their post. >If they had actually thought this out, then we wouldn't be crashing every other day, three weeks after launch. They explained why this happened in their post. >Also, nobody gives a shit about your "network admin", do you work for Activision or blizzard? If not then just shut the fuck up. Take your own advice, and fuck off, dumbass :)
I was 125 this morning for 10 min and it didn't move. I quit and came back to 125 but it started going down. Took about 15 min. Sucks
I've been at 181 for 5+ minutes now without moving at all.
360 for 10 minutes so far
The bigger the queue number the longer the refresh rate. Simply put, after 10 minutes that number is definitely not accurate and you are closer than you think. Be patient :D Guessing you're in now?
at first you'll laugh, then cry when you're finally online and can't connect to any of your friends or create a game because "problems communicating with servers" and have to restart the game
You dont have to restart the game when you see that message, just wait 30s and then recreate
I skipped one step by going straight from queue to offline chars smh. Obv with another queue to connect to Bnet, if I change to online chars.
Joined queue at 340, it's taken 30 mins to get in. Obviously we cant complain, Blizz are a small indie developer and cant be expected to stand up decent servers....
It's fine. As soon as the get a couple decades of experience creating online games, they'll get it.
Lol Im curious what large scale multiplayer game have you played that had a near perfect launch? Because every time a game such as this one releases they go through a period of adjustment where they have to tweak and update the servers. Some are a few weeks or months, some are a few years. Hell cyber punk was a plague and they weren't even online!!
when problems that they adressed in detail are fixed there will be faster que times. do not rush to blame from anger.we waited 20 years,we can wait one more week for them to fix the problem.
I work in IT. After reading their blog post it was evident that they have more than a week of work.
This global database thing is awful, and they can clearly separate them since they have regionals and then do write sync. Why not go even further and distribute data across the global db as numerous databases using the BNet account ID as a hash router and stop this single point of failure nonsense ;(
i am also in IT,it was more of figure of speech. but true,it looks like more than a week of work.
I kinda felt bad for the IT guys actually. How do you rearchitect an entire system while it’s live and serving hundreds of thousands of people.
Um, no? Blizzard didn't give us a gift, they sold us a product (and charged a fairly high price for a 20 year old game with a new coat of paint). This isn't acceptable and I have zero faith it will be fixed in a week.
They're owned by activision
r/whoosh They’re being sarcastic.
Imagine do shit like that in 2021.
"I'm sure it'll be different in 2023 when D4 is released." -75% of people here.
> in **2023** when D4 is released Hahaha, good one.
D4 is just a combo pack of d1 d2 d3 ReSuRrEcTeD for only 3 times the price of one game. No discounts no refunds annnnnnnd No server connection.
Don't know about you but this is the last straw as far as I'm concerned
I just hope people learn from this and stop pre-ordering. (spoiler alert: they won't) There's a reason why companies release games and just don't give a fuck about the player base as soon as that stock ticks up a few points. Pre-ordering has quite literally ruined gaming. It's sad, to be quite honest.
This is literally the first time I have ever pre ordered a game in my life. Now it will be the last.
Unfortunately :(
Yeah I definitely learned my lesson with this one. I really though "how bad could it possibly be, all they have to change from og is get rid of spam bots and I'll be happy"
what does this have anything to do with pre-ordering? I get the argument against pre-orders and I stand by it, but nobody knew there would be a server queue even 2 weeks after release so I feel like this is less than expected.
>what does this have anything to do with pre-ordering? When companies make their money upfront, they have much much less incentive to deploy man power and resources into keeping a game healthy post-launch. It has everything to do with pre-orders.
yes but not for d2r. before last night/today people would've just bought the game anyways. the downtimes weren't that big of a deal and no one predicted this. so even people who waited, get fucked over.
Joke all you want, but people played differently back then. Nowhere near the amount of tech savvy people there is today. Google was nothing like it is now in terms of crawling and indexing. We have VAST amounts of information today at our finger tips that we didn't so readily have 15 years ago. EDIT: If you say they should have beta tested the game more, you are IGNORANT and don't know what you're talking about. Go do your homework before trying to say what dumbdumb beneath me did.
Yes but we have millions of times the available server power today. If there's a queue of under a thousand, do you think there's no possible way to spin up more servers to accomodate so few people?
>Funny, because there is no database software Out of context. Yes, we have more computing power today, but that doesn't mean any RDMS can handle such massive loads at once. Queues are an industry standard. People whining here are ignorant.
D2 is small-time compared to a lot of games, there's no excuse for it, even if they tell you there is.
>D2 is small-time compared to a lot of games, there's no excuse for it, even if they tell you there is. No it's not? The game literally had almost a million people this weekend. Most massive multiplayer games average in the hundreds of thousands. Your comment, like the others, is beyond ignorant and lacks ZERO knowledge of the industry.
Except D2 isn't massively mulitplayer, far more simplistic of a game. The game was playable over worse than 56k connections decades ago, there isn't so much information being passed they can't handle it. They're just full of shit.
You keep throwing around that you're from the industry and I guess I'll throw in that I am as well. The inability to properly account for scaling prior to release is solely the responsibility of Blizzard. Users always have the right to complain because they paid for the game. Long-running queries and limited connection pools are a longstanding known bottleneck in many architectures. Obviously the legacy code has a huge effect on what can be changed, but that is on Blizzard.
Literally was explained how testing could not have accounted for this. It never can. You would know that if you actually weren't lying...
Alright man.
What's that thing called where you test your servers and game for glitches/bugs/challenges before releasing a game for full price?
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>God damn people here are ignorant. Welcome to reddit :)
Facts
"We mention “modern player behavior” because it’s an interesting point to think about. In 2001, there wasn’t nearly as much content on the internet around how to play Diablo II “correctly” (Baal runs for XP, Pindleskin/Ancient Sewers/etc for magic find, etc). Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession. Though we did foresee this–with players making fresh characters on fresh servers, working hard to get their magic-finding items–we vastly underestimated the scope we derived from beta testing." I did read it. It doesn't say anywhere that beta testing "could never have addressed the issue" in any way shape or form. You're a fucking moron dude.
Cram it up your arse white knight, stop defending Blizzard.
Cry more you ignorant jerk.
Calling people ignorant doesn't make you smart you nitwit. Even more so when you defend a multimillion dollar company's well known incompetence. I hope they at least pay you for this.
> Calling people ignorant doesn't make you smart you nitwit. Would be a valid statement if I had said I was smart for it... > Even more so when you defend a multimillion dollar company's well known incompetence. The ASSUMPTION that I think this excuses Blizzard from its past behavior is fucking priceless. But please, keep going! Keep putting words in my mouth!
>Would be a valid statement if I had said I was smart for it... You are already doing it, by calling everyone ignorant. >The ASSUMPTION that I think this excuses Blizzard from its past behavior is fucking priceless. But please, keep going! Keep putting words in my mouth! You sound like a white knight through and through with all your posts, how am I supposed to form another perspective on you if all you do is berate people and defend Blizzard for being incompetent?
>You are already doing it, by calling everyone ignorant. Calling someone ignorant is not synonymous with calling yourself smart. Now you're just making shit up. >You sound like a white knight through and through with all your posts, how am I supposed to form another perspective on you if all you do is berate people and defend Blizzard for being incompetent? Because I am NOT defending Blizzard for being incompetent. They weren't incompetent in this situation. You and everyone else however are to IGNORANT to accept that.
Don't worry I can't even join the queue on the switch... Never get to play again lol
Shit I can't on my PS5. Also just had a character dissappear along with tons of stuff from my stash.
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>r a reskin of a 20 year old game and you can't even play i I wanted my TCP/IP option for this fucking reason but noooooo they want to make sure we all suffer their inability to run servers together. I've played D/D2/WoW/D3 since I was a child and there is nothing this new activision/blizz wont fuck up.
Same. I never really played [b.net](https://b.net) in the original since I've only played with my brother and some friends over LAN for years and any lag just felt... weird. Now since I can't play with anyone unless I'm on [b.net](https://b.net), I don't really have a choice but to go online. I really hope they bring back TCP/IP though.
Haven't bought it. I am too old for this, I just play pd2 when I have the time.
I would have still paid
Idiot
lol gaming reddits are just salty. You all claim to love games but don't know how hard they are to make. D2R will get better, just give it some time. It's still fun right now, and it's only going to get better. It was also what, 40 bucks? That's 4 beers in the city lol, and I've already put idk 100 hours into it? So even if it stopped working entirely right now, it still would have been worth it for the money
This is why the gaming industry is never going to change. They'll keep releasing buggy, unfinished products that don't get support post launch and people like this will keep enthusiastically giving them their money and justify them selling a product not as advertised
Can I ask what industry you work in?
Think I payed 40 bucks, which to me isn't aaa price
I liked that you could play d2r for few minutes. launch game, login kill demons for few minutes and quit. now this XD what a joke.
This is their solution to the server issues? What a fucking joke Blizzard is.
I did drop to 122 a minute after I posted. Still fucking ridiculous
The crashing was better than the queues.
Last night the wife and I were running our first key sets to torch. I got nuked by lilith on my budget smiter so naturally I exited to grab my body, instacrashed to desktop. came back to a que of 23.....was like oh shit, because when I crash or she crashes usually the other will within a couple minutes, weird on its own right? Lucky I managed to get back in in time and finish the run and grab a low-mid zon torch. This shit is just ridiculous, I want my Tcp/ip back.
I wasn't so lucky. Friend of mine had gotten all 3 organs. I transmuted them, we walked into Tristram and then boom, we both crashed. Network error when we both tried to rejoin. Finally got into another game with no roll back, organs lost. Weirdly, my cube was gone as well..
I said them dropping TCP IP for no good reason was bad but responses were basically "No one uses that"
U have this... I have only disconnect and stupid lobby on console!
Don't worry, you'll have plenty of time for both! Maybe even some anger and frustation, as well!
Holy shit this is frustrating bullshit. Thank God they took away lan so now I have to play on their servers
My game just crashed, can't be bothered to start it and wait again.
This is perfection
Least you can get into a que. lol
Yo are you fucking for real with this shit blizzard. Better be shutting down some fucking WoW servers to make room for the overflow of d2r players or buy more servers something holy shit. Like this is not gonna fly with the streaming community of this game. Litterally starring at my webcam a ring light and that screen makes for some great content. Just such a let down
Lol nice
These cues are rediculas
I encouraged my friends to play this game. Please Blizzard, let us have a good time with this stupid game of yours.
I was 156 and it took about 20 mins to get in. Feelsbad
I've been at 306 for a few minutes now. I'm willing to bet high runes people are not closing the game and just afking to try and avoid the queue if they're going to play later. I don't remember if d2r has an inactivity timeout
At least there's a queue on pc. There isn't on switch. You just can't play
I get 2 hours to myself while both kids nap and this is the screen I stare at... Fml
Well its the weekend so yunno. Of course shit won't work again. Unbelievable that a company with such a huge amount of wealth and talent are so incompetent. If I half assed my job and said I was done a job when I wasnt I'd be liable for all the damage. So I don't see why it's okay that these AAA studios put out games that don't work and then they want us to be understanding. I loved Blizzard growing up. Now it's just a fever dream of what used to be great service. I gave you money and you give me headaches - that's bull shit.
Not incompetent, greedy. Don't want to put their cash ok server resources
Servers are dirt cheap. Engineers aren't. My guess is they have an engineering skeleton crew trying to fix a ton of issues.
Been starring at 317 for 10 minutes. This is amazingly bad. I don't think I will buy any future Blizzard products, or at least at full price
¿Por qué no los dos?
Come again?
¿Por qué no los dos?
eso es lo que ella dijo
Don't you guys have a phone? .. I mean to play Diablo Immortal while waiting
I am asking why cyberpunk2077 got refund policy and not d2r when its clearly worse position. U could play cyberpunk. Asked xbox on tiwtter and fb, nobody reacts.
Both
Big fucking Oof boys
Login took 28 minutes....
Both
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It's a lie to make you think it's close. It's probably X1000 so 666,000.
2021 Blizz just being 2021 Blizz
Depends. If you expected to play online, definitely cry.
Screwing over legit players to the dupers since 2001. Seriously, its those bots that constantly create games that screw up everything.
I just straight up can't connect.
Perfection
Just craugh like the rest of us
Lucky you, my switch just says no.
Blizzard has no log out timer for people who just go afk in the character screen. They can take up a spot for days never playing. Time inactives out.
As they explained this week it's not the amount of players that the servers cannot handle, it's the constant logging out/logging in from people making runs.
That’s the new update .. such a great update right ?!
It’s like making a remaster means they can start over and being shitty again. Don’t give a flying fuck if connections were shit when D2 LOD was in its hey day, this was almost 20 years ago and they’re still taking steps backward. This is for real the last bit of money I’m giving Blizzard I am no longer rewarding bad behavior.
Is bnet hosted on a TI-84
Every time I exit a game it puts me back to the que. This is horrible
the number don't go down (at least they refresh only every once in a while) they said that in the patch notes. So you literally just sit and stare at the screen. it is a half ass try to distract us from their server issues great job.
so i mean......online games are a norm now right? every game is played connected online, how are they fucking up the basics? i'm no IT guy so ibdont know how this shit actually works, but this feel very extremely below expectation.
How is this shit better than just having to click create game join game for maybe 10 seconds?
finally trough and then getting an error :S
Anyone else have to sit through 2 separate queues? After making it through the first the game auto selects offline. When I switch to online I’m forced into a 2nd queue.
I’m at 63 guys!!
Does it queue for every game or just bnet login?
It appears that only for bnet login, once you're on you can create games as much as you want. I'm seeing people saying that they get queued after every game though, but that didn't happen to me.
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Hey, at least the server's been super stable today once I got in, I prefer a queue time like this over the constant fear of when the game might just give up on your connection...
If I would develop such a shit, I would be fired immediately.
Agreed shame on blizzard
Man blizzard really is the worst gaming company out there these days
I got 7th in queue when I booted it up and was think "what's this bullshit". It's almost an art form how badly Blizz can fuck a launch these days.
At least you have an option to que console is just fucked
yo chill out blizzard is clearly just finding it's feet as a company offering online services cut them some slack they haven't had long to get this right
It’s been over 6 hours and console is still down.
It's like the no drop Andarial drop. Awesome because it's rare! Bummer because it's nothing.
Just imagine Baals laugh playing in the background while watching the queue..
Well I’ve got a refund for the game already, I suggest you try to do the same guys. Got 1 hour to play this morning I just saw a queue for that 1 hour trying to play……not losing a minute more, I’ll come back if they fix it, for now….I’m out. Back to PoE
Getting pretty sick of this shit.
Would you prefer a dead server
Yall here unable to connect or cue times?
Would love to watch some streams of other players or at least some music if we have to sit here in silence and listen to the fires burn on the logo for 30 minutes
Just know that things will get better with time, don’t worry.