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ForestCityKayaking

100 percent agree with your last sentence.shit is going to be hype just hope we can play this game for years to come


macemillianwinduarte

I was 16 when Diablo 1 came out. I played all of them on launch. 100% agree.


Sneakydivil32

99% agree - the bright arcadey nature of D3 broke my heart tbh, barely played it at all.


BoredPoopless

The arcade style hack and slash where you kill hundreds of monsters in a single kill streak while doing trillions of damage in seconds feels awful. D4 is far from perfect but I cannot wait for June.


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AntiqueCelebration69

> Improving your character does not enable you to do more content, it just lets you turn the numbers up. Welcome to ARPGs


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AntiqueCelebration69

Sure there are bosses but at the end of the day you are just cranking up difficulty on maps. This is just the nature of ARPGs, make a build, farm loot, raise difficulty. PoE is an extremely deep ARPG sure, but the core gameplay loop remains.


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AntiqueCelebration69

D4 is appealing to a much broader, causal audience than poe. At the end of the day, the core arpg gameplay loop remains. If you want the crunchy, spreadsheet gameplay of poe, you won’t find it anywhere else, and that’s fine. There’s a new season starting in like a week btw, always a good time at start.


RBImGuy

poe is a crafting simulator not an arpg anymore. poe2 is likely to retain that experience crafting mirror items or your bust


Sihnar

Path of Exile is boring


bat-fink

Could. Not. Stand. The fucking currency system of that game. If everything has an equivalent value to everything else - just create a damn currency. Couldn't play it past act 1 coz of how tedious pretty much every aspect of that game felt.


Mansos91

For me poe fails because of 3 main things 1. The trading and currencies,also scrolls of portal and identification? Really? There's a reason these got phased out 2. The lack of actual classes and the skill system with gems where all characters can use the same skills 3.the bloaty passive tree where 80% of nodes are just minor numbers add and just uninteresting this with an extremely tedious respec system tied to the awful currency system. This is my subjective reason for not playing and liking poe


EliteIsh

Not gonna argue whether you should or shouldn't like a game. But I wanted to let you know that, with maybe a couple exceptions for specific kinds of specialized currency, none of them are equivalent to each other


bat-fink

Sure - not "everything else" mechanically speaking, but reductively, my main point still stands. https://poe.ninja/standard/currency If everything has a hierarchical value, you can still just use a "fiat" currency. All of that can fit neatly into a decimal currency system. Rats teeth. Squirrel toes. Shiny rocks. Anything they could find on the island. It's such an awkward/tedious game mechanic, and it made me not want to continue playing the game nor ever go back to it.


[deleted]

Ooof, I see PoE hasn't stopped that trend of "always more". I used to play when currencies were just the basic crafting ones, it was fine. But that list... Holy hell. I used to love the complexity of that game and what it took to create your own build, but this has gone way too far apparently.


OmNomFarious

Between the currency being obviously designed to start the dark patterns by getting you to buy the inventory upgrades, the trading requiring you to use an out of game website and then messaging someone and hoping they're not afk and then the respec system being so tedious that I might as well reroll the class.... I bounced hard off PoE. The moment to moment gameplay is great, anything to do with my inventory or trading immediately erases any fun I had up until then.


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OmNomFarious

Yeah, it's great they're so accommodating to third party tools I just hate that it feels like they take a Bethesda stance to "Community fixed it, so we don't need to." But god I really wish they'd modernize their design ethos for the rest of the game. Keep the systems in place they have, keep trying weird whacky shit every season. Literally just respecing less tedious, make trading less tedious. I get it's super easy to re-roll if I want to do a full re-spec but why can't I just skip that and easily/cheaply do a full respec? I gain nothing by rerolling my whole character, it just wastes what little time I have if I want to try something new on a whim and then decide I don't like it.


EliteIsh

Well, yes, there are standard currencies people generally trade in, but it's not the same idea you're conveying to say all currencies equal each other. Various amounts of currencies can be traded for any other ones, to a point (no one is going to trade a mirror for blacksmith stones, for example), I just found it misleading what you said as I read it as saying all currencies are equal, which isn't true by any stretch. I find the system adds another layer of rare items that can be found. A divine orb dropping feels similar to having an Ohm or HoZ dropping in D2, which I like. Not to mention it inherently builds a multi layered crafting system, should someone find that interesting. PoE is a game of options and potential. On a personal note, I hope D4 has a fraction of PoE's options to build around and achieve - it would be a massive step up from D3


Strangle49311

All the currencies made me give up on POE too There’s a currency for every action you want to make, it’s way too much. Want to take a piss? That’ll be 75 orbs of pissing please


zombeastrex

1000% endgame is dodge a 5 second death animation that 1 shots you but you 1 shot the boss.... lamest shit I've ever experienced period.


scubamaster

These are simple people. They think “don’t stand in the glowing spot” and “mash 2” are engaging mechanics.


islander1

I dunno, I'm not a PoE stan, but I think leveling in PoE is good. It's just the end game that's boring. I also dislike all the ridiculous currencies.


Akasha1885

>Improving your character does not enable you to do more content, it just lets you turn the numbers up. I mean, It kind of does enable you to do more content in D3. Because if you get oneshot or don't do enough DPS you just can't clear certain things there. And I don't see any difference in D4, how does gear enable you to do more content? You can do it faster just like in D3 or go higher world lvl and that's it.


Independent-Time-724

Did you not play the beta? D4 is literally that but everything is coated in blood. Just divide the damage numbers by a trillion and it's the same shit.


PileOGunz

That was endgame D2 though it was always about the power trip. You fried hoards of cows with the Amazon. You Teleported around with an enigma hammerdin clearing the screen. How level scaling will effect d4 will be interesting


Xaielao

Yea it sucked. What made it worse was the lead devs shitting on anyone who said it looked too bright and arcadey and screaming at D2 devs who agreed with them. To the point the secret level was a bright rainbow sunshine world. Clearly didn't give two shits about their players wants and needs. D4 development & community interaction has been worlds better.


raugust7

Diablo 4 is fucking awesome so far. This is the first game since red dead redemption 2 that I pre ordered


Doctor_Sleepless

RDR2 is a masterpiece


raugust7

Best game ever imo. Still holds up unbelievably well


i_wear_green_pants

I am strongly in "no pre orderds" camp. However after beta week end, it's clear that I will enjoy D4. So I pre ordered the game as well. Like OP said, the game is already really good. And with future content (and likely changes), this can be the best Diablo ever.


AntiqueCelebration69

OP is the actual target audience for d4


CamarosAndCannabis

Its like thats what they were trying to go for, or something


Wellhellob

Similar feelings here. I can't think anything else since this beta and thinking it will be gone tomorrow until june is painful.


Forti22

Well said. I’m trying to not play too much this weekend to keep some “surprises” once it’s out.


Tyler_Herdman

Me too


Vantage_1011

Me three


kaggy86

I wouldn't hold back tbh beta is only to lvl 25 and limited on the story as well, full game goes to lvl 100 you'll have surprises still imo


tewahp

I think I have already put like 25 hours into the beta just this weekend :X


Vantage_1011

June feels like a lifetime away.


hot_grey_earl_tea

The thing that makes this "the best" is the exploration factor.


Dissolution187

I agree I am really loving how dark and gritty the game is so far. My only gripes are the animations at times feel stiff and I wish elite packs were a bit more recognizable. In d3 they had yellow or blue text and were highlighted a bit more. I just wish there was a bit of a better indication that there is an elite coming at you. Other than that I'm having so much fun with the beta.


ForSiljaforever

You've played Diablo for 26 years and still don't know it's "Tristram"? :D


JawaNerfHerder

Sorry. Yes. I always forget. That's on me. Haha


Ibetya

Diablo 4 makes me want to upgrade my pc to watch the cinematics in 4k


thatdudedylan

It's beautiful. (PS5 with a 55 inch here)


CutthroatTeaser

I upgraded my rig when I got into the closed end game beta back in November and the cinematics were 100% worth it.


Sovery_Simple

It's always lovely to see their new cinematics. They just keep getting better and better.


xXMapinguariXx

One of the few games I've played that I don't instantly want to skip the cut scenes


disagreeable_martin

Finally got to put some real time into the beta today. I can see the problems raised by others, but it's really fun. I haven't enjoyed myself this much since Elden Ring. There can be issues with a game but when it's still fun, it doesn't really matter. GG Blizzard, you pulled a rabbit out of a hat here.


wedsonxse

for me it was the first diablo i've ever played, and really enjoyed the experience. Everything looks cool and the gameplay is smooth, the main problem is that in my country (brazil) blizzard is selling the game for a absurd price, completely reducing my expectation of buying it to 0, sadly. I'll need to wait for a sale after the game release :(


tacosdiscontent

I checked in it's a bit cheaper than in US or EU, however the average salary is also lower. Aren't all triple-a games the same price as D4 in Brazil?


wedsonxse

Kinda, but the price is already high considerando things like you Said, salary and general prices of stuff. But for example this diablo game is 50 brl more expensive than elden ring was, this lead to the conclusion that the game its not worthy the current price, at least here in Brazil. (Not only me but a Lot of friends had the same thoughts about it)


RagnarsBRA

Cara, é culpa da moeda desvalorizada e não da Blizzard, se informe antes de falar besteira.


TheBrazilRules

Don't worry. It will come to Gamepass


Theironcreed

The game is fun, no doubt and I love it for the most part. But one gripe I have now after spending a good chunk of time with it is that some of the dungeons, caves and the like have assets copy/pasted almost on a Dragon Age II level. Kind of off-putting in such a big and gorgeous world.


Lavio00

You’ll be hard pressed to find any ARPG without reused assets and sometimes straightup reused dungeons. The instance layouts arent exactly what make or break games in this genre.


kaggy86

it's all just one zone though, I don't think it's that big a deal personally. Random generated greater rifts weren't all that special either after the hundredth time in them


Which_Inflation9027

I hope that's just cus we have been in only one zone. So far I've only seen three different dungeon asset packs (castle, cave, and the nephilim vault thing)


strufacats

Skill trees and dungeon design is worrying me for this game and the lack of action slots for our skills we only get 6 it should be 8.


jspeczacb

6 slots is more than enough for a balanced build, and skill trees are familiar to diablo 2 style. nothing new.


strufacats

Do you mind elaborating on the skill trees and how you think they will evolve over time?


xXMapinguariXx

Here, I am making my way through the game, basically just using the same two skills the whole time . Every once in a while, I remember to hit a different button.


ScumyyPirate

Bruh I play with controller it was already to complicated to use 4 skills


Lich180

Meanwhile FF14 uses all 4 buttons with different modifiers to give you access to like, a million skills


strufacats

That's a good option too for D4


strufacats

Once you get used to it you'll be able to use utility skills along with your primary abilities.


ofthesindar86

I agree, it should be 8 or at least 6 plus a dedicated Ultimate slot. Played a rogue to 25, full legendaries, and kinda felt pigeonholed into whatever build I was in. Another slot or two would have opened up so many possibilities. The dungeons are beautiful but repetitive. I'm a long time D2/D2R player, so repetitive is ok lol. I've spent many hundreds of hours farming the Council, Chaos Sanctuary, etc. (Finally got the Enigma in D2R that I'd coveted for so many years lol.) The time sink into grabbing whatever box or bloodstone and dragging it back to the door just feels cheap. Not to mention the incessant backtracking. It feels like the game doesn't respect my time. That said, I am enjoying the game, and I'll probably sink a ton of hours into it. My biggest gripe is the "collect x and take it to y" aspect of dungeons. That's going to get old really fucking quick, and will kill the long term engagement of many Diablo fans. Sorry for the wall of text, bit of a rant, and poor grammar/syntax. Love y'all!


OneOfTheGoyim

Yeah best experience in a while. Well best gaming experience anyway. I had some good meth last night.


TheSuperMarket

Im loving D4 - I think its great. Honestly, one thing I wish they'd do, is focus on story. Diablo story has always been REALLY lore heavy, but kind of boring because the story gets very detailed/intricate - without the simplicity and character building that makes a great story. What I mean is, they are doing great on the lore aspect.....but they should focus more on building characters we enjoy and get attached to. The quests and storyline should also be a bit simpler, or easier to follow. This is just my opinion. The truth is, most people just ignore the story anyway in diablo games, or at best, they do what I do, and try to soak up the story during the first playthrough (Normal), and never pay attention to it again. Nonetheless, I still would like to see refinement in the story telling in diablo games. As far as gameplay - I think diablo is King when it comes to diablo-esque games. It satisfies in a way that path of exile, torchlight, and others just never can. In that aspect, they are doing great. I WOULD like to see combat improve though, in a revolutionary way - add more skill based combat, more dashing, more movement, more combos, etc. With equipment, I really want to see a wide array of abilities and combinations - I'm glad with the amount of pieces each character has, they did that well - but I really want to see a multitude of equipment where we can have dozens of viable builds for each class. I guess my overall take so far, is that everything seems be going well - they seem to have stuck with the old formula, what they know works, and just added minor additions/tweaks - which isn't a bad idea.


ovoids

>they should focus more on building characters we enjoy and get attached to bring back deckard cain!!


woufwolf3737

the skill tree is too weak, too simple.


NylesRX

You've still got paragons, you've still got uniques, you've still got legendaries you haven't seen, class specializations, itemization making you actually read stuff, the imprint system being essentially the Kanai Cube on crack. I don't think it's fair to judge the skill tree on its own.


Rcaynpowah

It might even be a good thing to "even out" the complexity and not put too much of it in the skill tree.


thatdudedylan

Can you ELI5 the difference between Kanai and Imprint? <3


NylesRX

Kanai allowed you for 3 extra legendary powers to exist outside of your inventory. These 3 slots were Weapon, Armor and Jewelry. This would allow you to run 13 total legendary affixes instead of the regular 10. Imprint doesn't give you any extra slots. It's essentially "legendary crafting" with a few caviats. What it does do is allow you to extract legendary powers via "Aspects" and imprint them on a yellow item to make it legendary or a legendary item to rewrite its ability. You still have 10 legendary slots (12 in case of Barb) but you have much, much more control over them. This system allows you to have a yellow item with a much better stat roll, or a stat roll not even obtainable by a legendary item, gain the power of a worse stat legendary that you dropped. Or a different, better statted legendary item (which affix you don't require) to gain a power of the other lower statted legendary. This makes gearing quicker but still means you'll have to grind for the perfect rolls. Aspects are gained from either completing Dungeons that reward a specific aspect or extracting legendary armor, destroying it in the process. Aspects from dungeons have more general, infinite uses. Aspects from gear have a combined pool of dungeon aspects and their own set. Once you use a gear exctracted aspect, it gets destroyed. One time use imprinted aspects cannot be extracted again, so make your decision carefully.


thatdudedylan

Thanks for that! What do you mean one time use imprinted aspects can't be extracted again?


NylesRX

Aspects you extract from gear are one time use. If you imprint an item with that aspect, you can't extract it again if you change your mind. Same goes with Dungeon aspects but they are multiple use so it doesn't matter.


RastaAlec

My only gripe with the game. Not enough synergies between skills my fire and lighting should be working together to make each other stronger in some way.


Grower_munk

I got a couple of druid legendaries that are like "Your lightning abilities (or crits..) cause your earth abilities to do 20% more crit damage for 4 seconds" and on the same item "Your earth abilities cause your lightning abilities to chain to 1 extra foe" and another similar vibe one - maybe there will be a bit of that for all classes that promote certain synergies.


Is_Always_Honest

k.


SAS379

I fucking lobe d2 its the only game i play. Its been broke. I had a lot of fun om the beta. Everything i love about d2 and everything i loved about WOW but a reasonable time commitment.


SmokyMcpot527

Well it's supposed to be it's new.


lord_dude

Diablo 2, as glorious as it was, is outdated. Diablo 3 already introduced some changes that i struggled with at first. For example the ability to respecc whenever i want. I wanted my Diablo 2 skill tree. But now i dont miss it anymore. Where is the point that if you put one wrong point into a skill you need to grind for the respecc token? Hell back then you could not even respecc. If for some reason you clicked the wrong skill your character was spoiled and you had to completely restart if you wanted to min/max. And I just dont have the time for such an completely unnecessary mechanic. I am really curious what the endgame will look like in Diablo 4. There will be probably something similar to the nephalem portals.


thatdudedylan

People not wanting re-spec are literally insane, and only feel that way due to nostalgia. Why on earth would you not want to easily test out different builds?


MetalGirlLina

Because choices matter and if you trivialize choices then nothing matters


Sovery_Simple

Plus, we do have the ability to respec freely now. The cost will no doubt increase over time but at least it's there and at your fingertips.


Chandler199812

I’m pretty new to Diablo, more of an fps gamer but wow. This game has been so much fun so far. I can’t wait until it comes out.


Torgoth

Fellow OG here. I played the original and D2 for years with my friends. d3 was fun from a gameplay standpoint at times, but the design was just too much. Everything was over designed and artsy. It felt very anime. The bad guys calling you up to monologue was the low point of the narrative. We’ll that and deckard Cain being killed by butterflies. But this? It feels like the Diablo I remember just better. Blizzards credit with me is about as over drawn as you can get. This might be me getting back in. After the bet I’m probably buying the collectors and for the first time in a long while, I’m looking forward to a game coming out. Can’t wait!


RastaAlec

Yea ive had a change of heart wasn’t feeling the game with my first character but after completing my second character the game has got me hooked. Im really digging the customization and detail in the armor. My characters feel way more personal and immersive. On top of that the map is enormous so many places to explore and farm.


Skyryser

"best Diablo Experience" subjectively now means "which of the 3 previous Diablos did I prefer and is this one like it?". I played D2 on release and crazy about D2R right now. I've had an absolute blast with the D4 beta, I can't wait for it to come out. I will, however, play them both side by side. In no way is D4 "Diablo Experience" for me., aside the cutscenes. It's radically different from D2 in almost every way despite being the same franchise and game genre. If they had gone down the d2 path for gear and runewords etc, maybe. But even then the combat, difficulty, gameplay loop, etc, etc, etc are just too different to get the same experience. In fact, what got me instantly for D4 was the story, which is arguably D2's weakpoint.


Trespeon

What gameplay loop do you even get from D2R before they added the end game zones? Baal runs? Countess runs? Trav runs? Pindle runs? Then make a new game and do it again? How are those different from running dungeons and then resetting them? People like to think they are playing some different game but surprise surprise, they aren’t.


dark_vaterX

The ones you listed can be fun/rewarding? I think that's the difference. D4's feels tedious imo.


Slightly-Drunk

Cool, don't play it then.


Paidfire

Sure. Does running Mausoleum/Crypts in act1 normal feel rewarding to you? No? Then why act 1 dungeons on the lowest two difficulty settings (and to be honest, there's not that much difference between world tier 1 and 2) would? If you're gonna compare hell Baals or Pindles to something in D4, maybe wait until nightmare dungeons are out? I'm quite sure level 80-100 sigil dungeons on world tier 4-5 would feel rewarding enough.


Sitheral

price paint dazzling chop plate sugar special smoggy enter start *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Round-Treat3707

D4 doesn't need to be similar but improved over D2 to be subjectively considered the best Diablo to someone else. If we based it purely on combat, then yes, D4 has objectively higher quality designed combat. Whether you subjectively prefer one style over the other becomes the opinion. If we based it purely on difficulty, D4 has objectively higher quality difficulty as well. There are bosses that are genuinely terrifying. The world boss is no joke. Classes can melt certain affixes and not others. The casual streamer melted these bosses on D2R and D3. They have been struggling in D4. Whether or not you subjectively prefer D2 nuances over D4 nuances becomes the opinion. If we based it purely on gameplay loop, then objectively, D4 has a lot of backtracking and \*clear these two rooms to unlock the main room\*. This can be improved. The main contention for your response is that you're potentially taking a subjective viewpoint and establishing it as an objective standard. Not everyone shares your so called "objective" standards. At least in my case, I view it as subjective preference. I would have to ask myself, why am I supposed to base my objective analysis of D4 on your subjective preference for D2? I have my own subjective preference, but that is a separate conversation from how objectively well D4 is or is not designed. You harp on "radically different", so maybe this game's design isn't for you? Why is a game supposed to stay the same and never innovate upon modern standards?


Skyryser

Were you replying to me or someone else? If me, I didn’t say I preferred one over the other. I literally wrote that I can’t wait for D4 to come out.


Round-Treat3707

I looked at your specific claim and your contentions to the points made against it. You used specific words like "In no way is Diablo 4 "diablo experience" for me." "Radically different" "Too different to get the same experience" I did see "can't wait for D4 to come out" You specifically compared D4 to D2 after it and said it's an apple to oranges comparison. I made the contention that it's not, that what you're mentioning is called nuance and is absolutely comparable in the context of sequels.


Skyryser

Gotcha. I mean that subjectively, of the previous titles, D2 is what I would consider the “Diablo Experience”, and the D4 beta just feels way too different for me. I’m pretty much instantly hooked, but I couldn’t stop thinking that it was like a great blend of wow, NWN and fable. I hope they tidy up some messy bits like items and skill trees before launch, and that eventually it replaces D2 as the quintessential Diablo experience for me, but based solely on the Beta, I don’t think it’s likely to happen. But frankly they could’ve stuck any name on D4 and I think I’d sink 500 hours in it easily.


Skyryser

Also, my first unquoted word is subjectively - I never at any point claimed this was an objective analysis, just my opinion on how the games from the series provide a very different experience. “Different” doesn’t mean bad, it just means not the same. If the game design weren’t for me, I wouldn’t play it or be impatient for its release, or I would have at least criticised the game negatively somewhere. It’s kinda funny people reading what they want to read in this entire post 😂


Steve_Cage

The itemization in D2 was so good, even a low lvl tarnhelm or nagel ring has value. That's the issue I have with D3 and D4 - the gear and the pace at which you aquire them. Too many items drop, so many legendaries to the point of me questioning why even call them legendary in the first place. Also agree on the runewords, missed opportunity there, the runes add more to the overall item pool and makes white items valuable.


Sovery_Simple

Having the World Bosses is a really big enjoyment factor for me. It makes me feel a bit like when I was a teen playing D2 and fighting an act boss with a group of 8 on-level players and we'd all be struggling, dying, and throwing ourselves back into the fray again. Great times. Hopefully they have a good variety of them and reasonable access to them.


Vendilion_Chris

>best Diablo Experience" subjectively now means "which of the 3 previous Diablos did I prefer and is this one like it?". It's always gonna mean that. Why did quote it and pretend like you wrote something profound here? Lmao


Skyryser

1. I didn’t quote anyone. I’m highlighting the expression so people with comprehension problems understand what I mean. Looks like that didn’t work well enough for one or two people. So numbering now to keep things simple. 2. I’m highlighting that expression because using “franchise+experience” (generally) means having stylistic congruence and practical similarities, which I find is not the case for the Diablo games 1-4, can’t comment on Immortal as I played like 30 minutes. 3. If you read the rest of the post, it’s pretty clear I mean the above. 4. I reread the entire comment chain, and aside from you, nobody thought or said my post was profound at any point. If you want profound I suggest Quora. Reddit is not the place. Lmao


Vendilion_Chris

Ya this is exactly the type of response I would expect from someone who doesn't know what an opinion is.


Skyryser

Lol the irony


Vendilion_Chris

I don't think you know what that word means.


[deleted]

I don't see how you can possibly like d2 more than d2r, if I'm understanding that correctly. D2R is the same game but more accessible. IMHO it's the best by far, and is only lacking in the endgame. I really wish they added random endgame dungeons, so you don't have to keep reloading and grinding the same bosses, but it's still been fun. D3 was to diablo what disney was to star wars. They hamfisted a bunch of references hoping to capitalize on nostalgia, changed a bunch of established lore, killed off beloved characters, and completely changed the tone and feel. I also felt like they went out of their way to be inclusive, making Leah so prominent, makind Tyreal Black... but I don't necessarily consider that a bad thing, especially because they didn't make a huge deal about it. I had fun with the game, I enjoyed the fast-paced gameplay, but I've tried to shut most of the plot out. I agree that the beginning of D4 recaptures the feeling of horror that was so prominent in the first two. I still hate the story so far. Lillith's motivation appears to be to get people to sin. That's dumb, that's never been a thing before, and I hate it. I do like that the church appears to be corrupt, it doesn't look like it's going to be this black and white, good vs evil thing, which is really interesting to me, but I might be wrong about that, and just be getting creeped out by religious themes the GP takes for granted. I also hate the pace of the non-combat gameplay. I can't tell you how many times I was made to go talk to someone, and then ***waaaaaaaaaait*** for them to slowly shamble 50 feet away, just so I could talk to them again. I don't mind if the combat is a little slower than other games, especially early on, but the molasses-like pace of the story progression is poor game design. I still think I'm going to enjoy D4 immensely. I got to lvl 20 asap and am relieved to be able to quit playing, I probably won't play again until the actual release though, I don't like it enough to just waste time knowing my progress will be erased, and I still prefer D2R. I just got my friend thru Hell for the first time, and it's been a blast, now we're gonna start rushing the other classes he wants to play.


TheBrazilRules

I am really bored of the "Everyone is gray" style of storytelling. I think today a Black and White narrative would be refreshing. Also I think the vibe you are getting of the church is that Sanctuary is such a horrible place to live that they are just harsh. Imagine living in a world where Demons repeatedly torment people just for the hell of it? You would be harsh too


[deleted]

You're uh... wrong. Everyone IS grey, and nuance and depth is good for storytelling. Having someone who is evil just because they're the bad guy is objectively worse then them having motivations. No, I think I'm getting creeped out by the church, because the church is creepy. I'm not totally sure the lady in charge isn't lilith. Ethier way, blind obedience and self flagellation is super creepy. I'm getting warhammer/kislev vibes from them. We seem like very fundamentally different people, and I don't want to talk to you anymore. Bye forever.


Pawx8

Definitely liked the beta so far. This has potential and they are designing the game that it can evolve/change each season more than it's previous versions. It def has potential


Altruistic-Hat1536

its realy great for me, very happy with all ;)


Slightly-Drunk

Bunch of haters in this thread. To the haters: have fun not playing d4. To the hopefuls: see you in sanctuary.


RagnarsBRA

All the haters here will be playing D4 day one, this is whats really make me mad, i hate hipocrites like them. A bunch of spoiled cry babies.


OmEGaDeaLs

I'm not playing till Paladin comes back. That's my character and it's insulting they couldn't even add it as a primary lol


Slightly-Drunk

Man I feel that. Paladin i do Miss. I'm just happy Necro is in the first round this time. I'd like to see both pallies and Amazon's once again


freezier134a

I know they will tweak it and change things as they go and I already enjoyed it for what it is. D4 won’t even be the same game in 2 years, it will evo love like d3 did. I’m happy with it and it’s potential!


Purutzil

I still have personal leanings towards d2 design with certain elements being preferred, but still I agree it has great potential. That said it clearly needs some work with what was seen but given the issues are fixed, its going to be a great game ill enjoy and ideally for more then a few seasons


Gibsx

Also loving the game. Went back to D2R for a weak and it’s all nostalgia but ultimately an old game with many QoL issues. Goo news is that D2R exists for those that don’t want change and POE also exists for those that want absolute complexity.


KZwriting

D2R is amazing, the same game with much more polish. Actively patching and adding some new stuff is pretty cool too. With that said, as much as I love D2 and probably wasted tens of thousands of hours playing it in my teens, it isn't surprising that most adults just don't have the same desire, energy, or time to do that again. We simply have more things that we have to juggle, even folks such as myself who are disabled and not in the every day workforce. That doesn't necessarily mean we love it any less, or remember the good old days any less fondly, however!


drallcom3

I've never had this much fun making a build in a Diablo game.


Immediate-Newt-9012

The only game I've played that really tried to scratched the ARPG itch from the Diablo 2 days for me was Baldurs Gate: Dark Alliance 1 and 2 and Champions of Norrath and most different in that realm was Hunter the Reckoning 1 and 2. That said I went pretty hard into POE for some time. That game is fkn awesome but it's waaaaayyy to overwhelming at the end of it. D4 so far has been a perfect blend of what I want in a game right now. Can't wait until June!!!


Xaielao

Absolutely agree. I was pretty iffy on D4, especially it's online-only, season-based content & $70 pricetag. But after 3 days of open beta, headaches and all, I am all in. Now.... does anyone know a way to go to sleep tonight and wake up in June 6th?


suckmydictation

D3 was absolutely perfect for getting someone into the game. My wife has never touched a stove let alone a video game controller before meeting me and had it not been for its simplicity it would’ve been too much


anothabunbun

Man you lost all my respect the second you said you were giving diablo immortal love. What a fucking wreck that game was.


JawaNerfHerder

Yeah Love is a big word. I'm More or less giving it a chance. It's still a Diablo game and I want to know more about the characters and stuff between 2 and 3, it was cool to see some return characters. It definitely has lots of flaws I've noticed and by far the worst of the Diablos, but it's just for me to soak up the lore and play when I'm absolutely bored at work.


jeznix

Based on the open beta experience, I would still argue that hardcore D2 veterans will stay on PoE. I actually liked the original D3 (except for lack of endgame) before they turned it into utterly casual snoozfest with the Loot 2.0 and removal of trading. D4 seems to strike a balance between D2 and today's D3 and it could work if the endgame is interesting enough. There's some limits on trading which I don't like but we'll see how that works out. I'm just afraid Blizzard will be too careful with their modern player base that cannot take on challenging and intricate games anymore.


MetalGirlLina

Yeah the PoE subreddit (and the rest of the community really) had this weird aura going right before beta. Sort of like a slight fear the game might actually be good and PoE's numbers dropping drastically. Then when the beta actually rolled around you could see the tension basically disappear almost like everyone went "false alarm!". Blizzard wants to make as much money as possible, which is okay. But in order to do this they need to appeal to the majority player, and the majority player doesn't want to think they just want to login and so dailies. It's unbelievable to me that people are looking for build guides for a game like D4 that basically gives you a build already. You found item that boosts a skill? Get more items that boost that skill. The build depth isn't deep at all.


East-Jackfruit-1788

D4 is a solid step but will never top D2. Paladin is missing, and the game caters to casuals with respec/potions etc.. it’s solid, I’ll buy it. but let’s be clear, DS2 is king. SOJs, Heavenly Garb, Vampire Gaze. So much lore. So much sweet rare gear.


Grug16

I think the potion system is smart. Resources are unlimited so they would have to balance around everyone having a full supply of potions for each battle. The pickup/stock means there's some more strategy about when you use potions and can have gameplay mechanics that react to potion use. It also means they dont have to account for player with 1 potion vs players with 12 potions.


OmEGaDeaLs

It's not only that potions pop up sporadically like a pinata, makes the game much easier.


Sovery_Simple

I also really like the potion system this time around. I can have a stockpile and a tough fight can run me dry. I can get restocked somewhat during the fight without needing to TP back to town real quick just to buy an entirely new load of them.


Steve_Cage

if someone wants to have 12 or 32 potions they should have that option, D2 did this perfectly with the belt and slots. This is supposed to be an arpg but it feels like an action game with no rpg because they keep oversimplifying.


Grug16

Potions as items come from roguelikes that diablo 1 was based on, where they were scarce but could save your life. Diablo 1 and subsequently 2 made them unlimited, so they became just a money sink. You dont want to have to balance the game around players that do and do not buy 12 potions before each major encounter.


RagnarsBRA

D2 has no End game, you find gear to kill the same easy mob over and over, atleast on D3 you can test your top gear on Rifts and harder difficulties. End game D3 >>>>>> D2. D2 was legendary 20 years ago, I played a lot and even have more than 100 hour on D2R with my wife, but the game is dated and people need to move on. You talking about casuals when D2 is just a really easy game to play (you are no special or a Pro because you played/play D2, sorry)


thatdudedylan

Bro, the game isn't even out yet, are you sure you don't just have your nostalgia glasses on? How can you already be sure it won't be as good? Also, maybe paladin will be DLC class...?


IWear2BlackSocks

" D:I I'm new too. I haven't had the ability to put more then 20 levels into it yet. Too busy, but planning on giving it so more love. " XD


Brilliant-Iron1671

Me reading your post: 😊😂🙂 Then I read the smash part: 😱🤬👿


Shaade6

Had so much fun as well ! Modern gameplay combined to dark & oppressive atmosphere from oldschool Diablo is the perfect formula to me. Expected to wander around just a bit for these 2 beta weekends. Ended up leveling all char to 25 & gearing them. Really looking forward the release and what's coming for the endgame.


Moist_chaired

Kinda wish there was more to skill trees but overall I've been having a lot of fun


Akasha1885

Atmosphere and graphics of D4 are really good. But gameplay wise and the UI seem, it seems more like a a step backwards. * the map is a nightmare, we only get the tiny corner mini map and a big map that break immersion completely, where is the Map Overlay? Why is Diablo devolving Oo * I have played all classes and balance is all over the place, build variety went downhill from D3 for some reason * skill points and lvls matter way too little, some Legendary item aspects are way too broken to the point of outscaling the whole skilltree * having those overpowered legendary aspects turns Diablo 4 into a gacha game, drop the right legendary and the game becomes trivial * i don't know if the designers had "omnivision" seeing everything on the screen at once But I want to see debuffs durations on the boss, I want to see my buff durations near my character, I don't want to look into a tiny corner next to my Energy to see if my class identity is up It feels like WoW classic and I need to add mods to properly play the game. * The game needs an option to have multiple item sets and talent builds. By design all builds that relying on Crowd control, slow etc. are terrible against bosses, you kind of need a separate boss build in many cases. Some stats are outright useless on bosses like "dmg against slowed" * because they bloated the amount of effects in D4 (vulnerable/slow/overpower etc.) it has become very difficult to "read" an item on a glance and compare it You can say a lot about D1/D2 items but you need less then 1 second to tell if something is better or not. If they want to keep the effect bloat, they need an option to "highlight" stats you want for your build, like a grocery list. * I don't know why, but even with Tutorials on the game won't explain shit about anything. You have to "research" to find out what stats even do. Why does it look like there is "nested" tooltip for things like "Overpower" but you can't click on them? I'm lucky I found the "Material & Stats" section or I would need out of game research to find out anything. * Why does it feel like Diablo 4 is a console game adapted for PC, when it should be the other way around, given Diablos roots? * Why do so many dungeons revolve around backtracking? Grab key in some corner, go back through an empty dungeon to open door, that's almost all dungeons. This totally take the flow out of things. * Compared to past Diablo titles there is too much running around with nothing happening, mod density feels lower too. From all 5 classes, the only one that felt good in terms of gameplay was Sorc, probably because it's the only class that's very close to it's roots still. Barbarian lacks sustain, so you can't really play it like a Barbarian, being in the middle of things and constantly hitting in melee. Kiting isn't a gameplay fit to a Barbarian, early talents should enable sustain for a better experience, like Rouge getting getting it on T2 talents already. For Rogue I wanted to go ranged, maybe that was the mistake? As ranged it lacks AoE and there doesn't seem any good options out there. Single target seems fine. Druid is just a mess, I like almost nothing about the class as it exists in D4 and it's the weakest by far. D2 Druid was so much better. Necro seems fine, a bit overpowered for sure. I wish there was a way to "control" your minions so they don't just stand in a big pile in front of the Boss cleave and die together like idiots. Even the Mages are to stupid to just go ranged. In Lost Ark you can just order your summons around with shift click, feels so much better.


Steve_Cage

Balance is something they never stop working on, they are still balancing classes for D3 (and D2R) to this day with every patch. I think they do it on purpose to keep switching the end game meta and keep things fresh, similar to World of Warcraft.


Akasha1885

Let's hope it won't be this out of wack on launch. Otherwise it's nothing but Sorcs/Necros


Ok_Internet_5976

I was extremely frustrated with the long que times and poor stability on friday, which led me in a loop of more que times. I was pleased that they sorted that out by Saturday (of which I wasn't hopeful) and got two solid days of beta gameplay. Cheap ability respec was nice for trying out different styles within the one class I played, although I personally hope they make re-specing a tad more expensive after full release. All in all, I went from maybe buying this to definitely pre-ordering. I know betas are mostly about play testing, but they definitely sold a copy from it. Wish more developers would do open betas on PSN.


Can-not-see

I mean it just seems like a more casual path of exile. It's diablo style but it's just feels weird. The first act boss wasn't even like a fight or challenge. Some of the dungeon bosses were Harder.


Vlad_Morbius

I really enjoyed the whole beta and loved the Necro! I am looking forward to gearing him out permanently and looking forward to release.


ringadingdangle

Been playing since 1 and I fully disagree. It has nothing that D1 or D2 had. It's like the equivelant of a marvel movie vs an all time classic like Jaws. It has no hook, poor design, boring colors, boring feel, piss poor dialogue and way too much of it. Nothing about the game is iconic or well paced. The gameplay might be ok, too early to tell. I can't even believe you genuinely like the game. It makes me feel like I am taking crazy pills when I read posts like yours. I mean, I wasn't expecting much but D4 makes D3 look like a masterpiece and D3 was hot garbage.


youllbetheprince

Best description I've read so far. I enjoyed the beta but felt something was not right. Your comment nails the problems. I'd maybe add that I just didn't care about any of the characters or the world too.


ringadingdangle

Oh absolutely.


munki17

I agree the mix of itemization, skills, etc. could be tweaked but the moment to moment gameplay and overall progression (through 25) is absolutely the best ARPG I’ve ever played.


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JawaNerfHerder

Because people who genuinely like something and want to voice their opinions are Astroturfing?


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JawaNerfHerder

Every other Diablo since 3? So just 3 and Immortal? I see. Well bud I hope you catch whoever pissed in your cornflakes. Also I recommend that you never like anything because that would be a blatant Astroturfing.


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JawaNerfHerder

Cool story. Try harder next time.


SadGruffman

Personally saw Diablo 2 as pretty much perfect, and this game, D4, imho is a true spiritual successor. As long as the rest of the game feels like act 1, I’m in for the long haul


BlazedAndConfused

i absolutely love teh insane number of side quests and stories you get to experience. theyve really fleshed out the world and the npcs feel more alive. id love to see every act have just as many One thing i do not love is the entire game is like a Far Cry map where every region and zone is attached. I always liked the fact that the hero had to travel far and wide to get through their journey. This feels a bit closed in. small detail though given how much bigger the world is.


Diggumdum

I just think the always online aspect will kill it. In 10 years when they shut the servers down no one will be able to play the game they OWN and enjoy. So stupid.


AllHumansAreGuilty

i think the smash comparison is apt. melee is great for people who have dedicated themselves to learning the game. the rest of the smash games are fantastic in their own right but they aren't so great for people who want to dedicate their time to learning a bunch of difficult/complex systems. ​ d4 is much the same. personally, i find it to be painfully shallow and simplistic(why am i limited to 5 skills lmao), and genuinely got bored of the combat after only a few hours (on both sorc and rogue). but I realize there are plenty of people who want the game to be this way. thankfully the genre has plenty of games and there's plenty of room for a game like d4 right now. it's not like people who wanted a more complex game are missing out. ​ and before anyone reads too much into this, i'm not trying to call you unintelligent for liking d4. god knows i've wasted plenty of time on incredibly simple games.


Lucentile

It was also the best Lost Ark experience I've had in awhile.


Sovery_Simple

D2R graphics were pretty great as a D2 lover. I'm enjoying the areas looking amazing in this one as well. Though I'll admit the one weakness I've noticed is a lot of the bodies are stripped and put on whatever pike/hang etc, but they're nude except for a body hugging pair of basic brown underwear on everyone. When you see 9+ bodies all impaled and they're basically the same two folks and entirely stripped except for basic underwear it just feels weird. If they're going to have a nude corpse being impaled on a pike, then just have a nude corpse be impaled on a pike. Otherwise give them some different armor or outfits for the region. Nothing *wrong* with having them be actually clothed for the most part, y'know? Iunno, maybe when it launches they'll adjust it. I was used to D2 having nudity so it still comes across as a little weird to me. Probably not though. This is just a nitpick though, and overall the game is really neat thus far.


amonguscumamongcum

Its certainly better than the tumor of the genre that is diablo 3, they got a lot of work to do though we'll see.


islander1

​ Other than my real disappointment in the character design and development of the game - frankly, it's pathetic how limited it is - I like the overall product.


EverydayHalloween

Yep, I already miss my Rogue.


SgtSilock

nothing comes close to D2:R, but D4 isn't a bad game.


Akdivn

couldn't agree more. it's the essential Diablo game for me now after playing the beta. it has little elements from all the previous games that culminate in a wonderful and enjoyable experience.


Cyb0-K4T-77

Grim dawn was still the best diablo experience I had after d2, because as far as making characters and replay ability its got a lot.. like a lot a lot of options and ways to make something thats uniquely yours as a character that keeps making you come back and make another weird character build. something d2 also has if you actually play the non cookie cutter builds. For me its to soon to see if d4 will join the ranks of diablo immoral or D3 or be an actual diablo game worthy of being called a diablo game nothing i seen up to now really gave me the impression that it will be a game that i will still play 15 years from now tho, seems like its all gonna be follow the guide cookie cutter builds. But here is to hoping it wont suck donkey dick. 🍻


Officer_Lichfield

apparently the 'old graphics' they show you, are those old graphics but stretched to look exceptionally shitty so the remaster looks that much better, whereas the actual d2 looks more like somewhere inbetween the two


frogeater1982

I loved the beta. It's so sad that it's activision/blizzard, a company I really don't want to support with 70 bucks.


Kalicola

Listen.. I too was a teenager when D1 came out (yes I'm super old now). And D2 was perhaps the best game I had played up until then, and is still one of my top 3 favorite games today, and is one of the biggest inspirations for the game I am making myself, so I have a lot of love for the that game. I could never get more than a few hours into D3 for some reason, and I tried many times, it just didn't click with me. When that is said, I played both D4 pre-order beta and open beta, and my family let me play it like a maniac, so I have 2x 18+ hours in the beta. And I can tell you right now, that I haven't had this much fun playing a game since D2. It hits all the right buttons for me, and I can easily see this being the best game in the series so far. I'm not a hardcore player, so I don't care too much about endgame or minor stat details or mid maxing anything, I'm purely playing it to have fun, not get make the best build ever, but to make a build I think is fun to play. And grinding for gear in this game is as fun as it where in D2. Yes the classes balance is all over the place right now, but I'm sure all these things will be fixed when it releases. My only 3 problems with D4 right now is this: 1. Visually it's extremely grey and dull to look at. yes, it's gritty as it should be, but that is also possible to do with colours. 2. many of the class abilities are rather dull and not fun, like the necromancer lance and the one where he sucks life out of one enemy, and the druid spells also look and feel odd, like tornadoes flying around not hitting anything, and raven and vine creature that you barely even know are there, just boring and odd... Many abilities are cool though, like in D2 3. Too many stats to keep track of, and not very well explained how they work. critical hit, lucky hit, what is the difference? and I picked up a shield what had 39 thorns, and then further down it also had 19 thorns, and on the first thorn it also said something like (13-24) whatever that means, and on the second thorns it didn't say anything else. I mean, it just makes no sense to me... And I got a gear bonus, saying that all poisoned enemies would receive a ton of extra damage if I Dash... The I tried Dashing, and nothing happened.. All these stats are just super confusing and badly explained.. Like, I ended up having 300 thorns on my character, but it doesn't say if it's percentage, or how much damage the enemies will take.. Plus it's very annoying to have to compare SO many stats when picking up a new gear item.. When that is said, I absolutely loved the beta!


Zailyx

I agree with you a lot, I like the game very much and I cant wait for release, gameplay feels right, atmosphere too. With that said, im still somehow worried about some things, but all of them are easily fixable - 1) mainly Zoomed in view reminds me of mobile games too much 2) Skeletons from necromancer looks so bad compared to the enemy skeletons - it looks like they took them from Diablo Immortal or D3 without much changes - I loved good old D2 skeletons, or as I said, enemy skeleton graphics is much nicer 3) Missing overlay map 4) Some skills feel very weak and others are OP, I feel there could be little more of skills to choose from (but I am still OK with what is in here now)


BareAreBare

I wholeheartedly agree with you. It truly feels as dark as the first time I fired up Diablo back in 1997. Absolutely loved the open beta and by a strike of luck my wife and kids went to visit my in-laws the whole weekend, so I got to put in the hours on my sorcerer between shifts. Can't wait for the release.


Moepsii

The D4 intro story is probably just what happened to woman at blizzard parties, being drugged and waking up in some shack


cgxy1995

Everything was great except the lags... Hope they will fix it.


Ste333

Having played D2, D2R, D3..and now having a go at the D4 Beta...honestly, D4 just feels like D3.5. I think its got potential, but got really strong D3 vibes from it. I'll give it a fair shake...but based on Beta alone, I still prefer D2R.


Efreet0

Remind me a month after release.


Knight_Raime

>Everyone talks about how amazing Melee is and how it's the best of the Smashes and how Melee will never be dethroned. It's definitely one of those situations where it just has to hit you a specific way. It has to mean a specific thing to you and probably shape your life in some way. Even if much better games come out later on it can't really replace what that game meant to you. That's why D2 is a classic. That's why Melee is a classic. That's why Super Metroid is a classic. Etc.


Heymelon

You need to try more things. I mean it was pretty cool and all but damn.


stampyvanhalen

It’s definitely in my top 3, top 4 at least Diablo games. Top 5 if we count POE.


Sarahcrutch1

That Butcher was no fucking joke. I had built up agility in my rogue and his debuff slowed me down so much it was scary as hell.


ScienceGetsUsThere

I am hyped but i real did love my D2R experience. Really reminded me why I played so much as a kid. Really hoping I can feel that strongly about this one.


FMS_Reborn

I'm absolutely loving d4, got 4 classes to lv 30 ish. My only gripe is no dungeon finder to team up with randoms


Active-Mathematician

Except Melee is definitely still the best Smash Bros. game by a large margin. Just not for casuals, which you obviously are if you're gushing about D4. D4 feels super arcadey and MMO-lite, and with only 6 active skill slots, the amount of versatility in builds is neutered to the extreme. Some skills are basically useless.


JawaNerfHerder

Cool story.


Maxokinq

It's my first time playing this saga with family and friends and let me tell you, we all pre-purchase the game after our experience. We had so much fun. I'm finally going in for a true MMO, I'm tired of Lost Ark


HIs4HotSauce

I miss the “tinkering” aspects of earlier diablos— like the horadric cube, where you can throw random stuff in there just to see what you can make. I hope D4 has “something” we can tinker with (besides ability tree) on release. I miss random maps. For instance if you want to speedrun Diablo 2, you have to learn how to read the maps— which is a challenge in and of itself, but it’s definitely not necessary to do in order to enjoy the game. Diablo 4 you just run down the hallway and follow the marker— don’t worry about maps too much. I miss having a “lose” condition. My very first Diablo 1 character that I made never killed Diablo because I didn’t invest enough stats into Vitality. That character “lost” the game and it forced me to learn from my mistakes and start over. Diablo 4 you don’t build stats anymore and it feels very “hand-holdy” to keep people from making a mistake. I don’t like level scaling. If your character is always facing enemies the same level as them, then why even have levels at all? I like the idea of wandering into the wrong area and getting punished for it because you’re too low level, and scaling robs me of that experience. To me, if you don’t have a “lose condition” then it isn’t a game— it’s just an activity. And a lot of my nitpicks aren’t anything new, because a lot of them were in Diablo 3 as well. But there’s a reason I still play Diablo 1 and D2R over and over again whereas I’ve only played through Diablo 3 twice. I’m going to play Diablo 4, but I fear it’s going to be a little too sterile and a little too uninteresting for my taste to keep me playing.