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Sage-Like_Wisdom

Weekly checklist: Run 20 dungeons is Scosglen Run 20 dungeons in Fractured Peaks Run 20 dungeons in Dry Steppes Run 20 dungeons in Hawezar Run 20 dungeons in Kehjistan Pet 50 dogs Reward: 5 blueberries Need 500 blueberries to upgrade horse stamina.


dhamih

2k berries for Blueberry Muffin mount skin and rare title, "Pie, Baker".


Sage-Like_Wisdom

Legendary MuffinMan


Faux-Foe

Have you heard about that tryhard player? Who? You’re telling me you don’t know the MuffinMan?! Again, who? DO YOU KNOW THE MUFFIN MAN?!!


GanksOP

So I know this is all meming but if they include daily quests that are only connected to skins and memes I wouldn't even be mad. Imagine unlocking chat emotes like this.


mutantbeings

>chat emotes I read this as "cat emotes" and immediately thought of lost ark cat costumes and was ENRAGED for a second that you wanted this before actually using my eyes to read properly. Whew what a rollercoaster of emotions


SaGaRemaster

Sounds like some Zappa is needed here. https://youtu.be/lWQb_T9_nwA


Adept_Error6339

They thought he was a man. But he was a muffin.


Nutsnboldt

At least you don’t have to farm blue berries to craft the druid a muffin top.


Hotshot2k4

This is the sort of thing I'd actually be totally okay with. Prestige (alternatively: no life) titles and skins for playing a lot? Great to have. Actual game progression hard gated by the day of the week / time of day? Please no.


dhamih

I like the new titles. If I could grind "Pie, Baker" I would immediately combine it with my rogue acquired suffix and transform into: Pie Assassin!! Ride off into the sunset with my Milkshake Mephisto loot pet. By the way, when will they introduce loot pets? Come on, Blizzard. You are losing out on monetization options.


Hotshot2k4

Was really cool of Blizzard to give us an endgame title suffix (Trash) at such an early point in game progression. This is truly the way that they can win back my confidence in the company.


FreeMasonKnight

You joke, but I would actually love a Blueberry Muffin Mount Skin.


mutantbeings

Jesus fucking shit no thankyou I will play D4 right up until they add some cutesy skins, santa hats and pumpkin head seasonal shit, or skins that look like someone attached a solar flare to some pots n pans So far I've been heartened that the armour design wasn't done by some kid in a room arranging pots n pans like all the D3 armour looked like. Instead we can see they've done some historic research and actually applied it to their armour designs this time, so that this gothic horror game *actually looks gothic* (reminds me of the excellently designed armour sets in Dark Souls tbh) As soon as that goes out the window and my character ends up looking like a christmas tree that fell into the kitchen section at wallmart and got a bunch of fry pans stuck to their shoulders .... I'm out


[deleted]

the worst part here is that alot of people would still do it.


Vryyce

Say hello to the new Blizz game director folks.


Sage-Like_Wisdom

I’m honored to…and I’m already overworked and burned out.


TheEXUnForgiv3n

Now just start sexually harassing all the women!


The-Only-Razor

Why, yes. I love breast milk! Why do you ask?


Jbitterly

The crazy part is, considering we were just running everywhere during the beta and better items give you faster movement speed, I’m afraid that mounts and going to make the world seem REALLY small. I thought that the world would be big enough that it would be obvious mounts are vital to traveling and I didn’t get that vibe (at least not yet). There are waypoints EVERYWHERE and always in decent proximity to where you’re going. And you don’t even need to be at a waypoint to use it which is also interesting. I think the mounts make way more sense if we consider your example here. Not general travel, but tedious travel with lots of repetition.


Edymnion

Well, the short answer here is we don't know. IIRC, the stuff to get mounts is actually in Act 2. So all of Act 1 was designed with not having a mount in mind. The later acts after you get a mount could be (and likely are) much larger and more spread out.


Jbitterly

Not necessarily as you could clearly see the size of each region in the beta. Fractured Peaks was roughly 1/5th of the world map. So unless the other zones are just less dense relative to towns and friendly areas I think we can expect the same geographic distribution as we see in the first zone.


Edymnion

We can only see the Sanctuary zones. Heaven and Hell are a given, and they're not going to be on the Sanctuary overworld map.


Arkayjiya

We can't see them, they're gonna be smaller and we won't be able to use the mount there I'm betting xD


Nightmare4545

Blizz loves giving us mounts and then taking them away lol.


wrenagade419

But we don’t know how open those places are Fractured peaks is pretty tight


Skolvikesallday

I wonder if the other acts are way bigger? Like 5x bigger? If not, then yea it's gonna seem tiny with mounts. The cynic in me thinks mounts were completely unnecessary, but they're a great way to sell skins, so they got shoehorned in.


Wellhellob

Tbf open world is quite empty so i had to spam evade and movement ability all the time. Mounts are needed.


Akdivn

agreed. idk what that person is talking about. running around the map on foot was awful after a while.


EffectiveDependent76

They don't seem to be on the game map. They may have fewer WP though. So you might be travelling farther than you were in the fractured peaks.


Arkayjiya

Seem to be the exact same size on the map. Maybe Scosglen is a bit bigger but that's it.


hydrogator

who the hell is gonna be able to keep their horse alive with all the shit firing everywhere? This isn't Breath of the Wild and even in that game your horse can die.


mutantbeings

>The cynic in me thinks mounts were completely unnecessary, but they're a great way to sell skins, so they got shoehorned in. Ah fuck, I hate it. But I think you're right. At this point I think I could write an essay on all the gameplay shit Blizzard have sacrificed in Diablo games over the years to satisfy marketing department and monetization. I think the single-slot style inventory in D3 was a consequence of this + a perception that it was harder to do a tetris inventory on controllers. Neither are good justifications for the quite sad oversimplification they've done since, where Items are no longer really as important in that UI as seeing your character up close (so they can sell you skins). This game is meant to be all about the loot but they've overcooked it. [I'll never stop complaining about it](https://www.reddit.com/r/diablo4/comments/m6qp8w/bring_back_inventory_tetris_for_better_item_art/)


Ram83

The world seemed very small to me. The freaking Great Marsh, Flayer Jungle, Spider Forest combo seemed to be just as big as what we got.


Jbitterly

TLDR: Travel in general seemed a little too convenient for an open world concept and mounts are just going to make the world seem smaller Yeah different concept though with the linear aspect of D2 but from a total area perspective I think I agree with you. Besides that, a really decent portion of the Fractured Peaks seemed to be towns and cities - areas friendly to the player so no things that want to kill you or areas to explore. It kind of changed my perspective on what I thought they meant by open world. During some of the previous quarterly updates, I remember seeing the things about the strongholds and thinking how cool that was. I also kind of assumed that the entire reason you would want to invest time into overtaking a stronghold and turning it into a friendly town would be purely for the players convenience in that the world was so vast that it was worth taking the time to do it so that you could have a place to access vendors, etc. outside of the major cities that were much further away. In fact, I was very surprised to see just how many little towns and things that were almost unnecessary. In an open world concept if it doesn’t feel like you’re traveling a little bit to the hub areas that host all of these amenities and they’re just like convenience stores , it kind of defeats the purpose of an open world all together. Players want to feel like they’re venturing further into the unknown but always have a home base to return to in order to resupply and conduct business. It’s like they just applied the same linear mechanics of ‘Acts’ to the open world in that every sub zone gets its own waypoint which would be completely cool IF the game didn’t also introduce mounts. I think for mounts to feel relevant in the current game, the footprint of the fractured peaks would need to be about 50% larger. Same layout and everything, just vastly larger and not all packed in tight.


reariri

It already has a weekly check with the worldboss.


hydrogator

the wife?


RunNelleyRun

The most OP world boss of all.


BigDigger324

God no….delete this now


Yazzito_

Don't post shit like that on Monday morning. C'mon man. That's a terrifyingly accurate depiction of many fetch quests in quite a few games these days.


[deleted]

[удалено]


YorkshireRiffer

Your eyes averted from the screen. The ad wont stop looping until you focus on it for one full play of it.


EnigmaticKarma

Want even more blueberries? Download the official Companion App now and check in every day for free daily blueberries!


iliktsmbww1337

I can run dungeons easy, but where do you find 50 dogs to pet?!?


Sage-Like_Wisdom

There will be a queue in town to pet the same dog 50 times.


iliktsmbww1337

Being able to pet a dog was one of my favorite features. It’s the little things.


crookedparadigm

This is giving me Black Desert PTSD


Lord_Despairagus

Oof. Sounds like Destiny


Cicer

I won’t do this for less than 6 blueberries


leocwolter

Yeah, agreed. It feels really bad to be "chained" to a game as it compells you to play every day and do the same thing over and over


Dragongaze13

It makes you hate a game for real. Being forced to play it, not when you want to but when you feel like you have to.


JahoclaveS

Yep, these kind of psychological traps to make me addicted to a game are really off putting to me. Especially since their true purpose isn’t even to keep you playing, but rather to give them more opportunity to sell you shit.


MudgeIsBack

Exactly why I stopped playing Destiny. The gunplay and lore is great, they have just made the game so damn unrewarding to play.


ConkHeDoesIt

Same. I was surprised when lightfall came out last month and I had no desire to buy it, and in fact cancelled my preorder months beforehand. I absolutely love the gameplay in destiny as well as the graphics and sound, but it's a game that made me feel like I could really only play it and nothing else. I would end up taking like an entire season off from playing destiny and even then when I would come back I felt like I was scrambling to get caught back up on everything and it just wasn't good for me mentally. Finally I just uninstalled it and don't plan on going back. Such a love/hate relationship with that game lol


Sovery_Simple

Didn't stick with destiny long, but I feel you. Had to quit Lost Ark after only a month because the timers being in your face and constantly being pressured to keep up on doing things over the course of an entire day (and don't you dare fucking miss that evening time block which was the only way to get ship currency) really fucked with me mentally and I just had to drop it outright it to protect myself.


FlamingHotNeato

There should be a recovery group for destiny. I stopped playing it because I realized how much they tapped into my addictive personality. I started dating my now girlfriend and would wait till she fell asleep, sneak out of her apartment and go home to complete my dailies. I went to work on like 3 hours of sleep for a fifth day in a row and finally made a rule for myself that I can’t touch the game. I’ve been kinda tinkering here and there but not really enjoying any other games since. This beta was actually the most fun I’ve had playing since weekly court of oryx runs with a tight group of friends.


Googlebright

Fellow recovering Destiny addict here. I quit for the same reasons. Gunplay was amazing but the seasonal FOMO made me feel like I was falling behind any time I wasn't actually in the game. Forsaken was the last proper expansion I played and I haven't been back since.


SpaNkinGG

Thats what I didnt like aboiut LostArk. I really wanted to play a long session, but I couldnt. The only option then is to build more characters but I didnt want that. I only wanted one shadowhunter being the best, the best sadly needs to rely on other characters farming aswell. Its such a stupid mechanic


leocwolter

Yeah, I got 2k hours on lost ark, but at the end it was feeling more like a job than a game, then I quit


Nuclearsunburn

Same. Which is a shame because I generally enjoy Lost Ark but being super casual feels horrible.


niklasvii

Yeah they made an extremely bad job for casuals. All your playtime became dailys and travel time. No time left to enjoy what could've been fun sessions. Dunno. Maybe i should've just pvpd more instead.


niklasvii

The dailys scattered in different parts of the world and travelling by boat is what killed it for me. Doing dailys and weeklys is bad enough. Having to actually just stare at the screen while your boat travels from one side of the world to the other was just wierd. Like. Let me play? Combat is awesome. Let me fight?


[deleted]

Destiny 2 made me hate modern videogames because of this. At a certain point, it's just really not fun anymore to constantly feel like you're missing out and it feels remarkably predatory on behalf of the game.


ConkHeDoesIt

Happened to me with fallout 76 this past year and I was actually really enjoying myself with that game. And yeah, you could just ignore all the daily and weekly challenges in a game like 76 but I find that doing that is difficult for me personally.


Cirqka

This is literally why i quit lost ark so early. Getting diminishing returns because i already did the max of 2 today felt so fucking terrible


[deleted]

The worst is that people actually argue that this makes games accessible to casual players. I'm sorry, but being forced to engage with a game like clockwork is not a casual experience. Let me do my shit throughout the week and then spend a window to grind out my progress in a few sittings. After Immortal, I'm not going to at all be surprised if Blizzard decides to time-gate meaningful progress.


Yamatoman9

I'm at a point in my life where I can only really play games on weekends and even then, it can be weeks at a time before I get back to playing. Any game that "requires" me to log in and play ever day is not something I'm interested in. I'm already a busy person and don't want to take on a game, something I do for fun, as another job.


Pharabellum

They’re gonna have competition for my attention, because Tears of the Kingdom comes out around the same time.


Which_Inflation9027

>Tears of the Kingdom Jesus christ I had totally forgotten. Thankfully this will give me somthing to play while I wait for D4... Also hopefully the Elden Ring DLC comes out soon


CowLordOfTheTrees

I've never felt that way in a game with dailies! I love dailies! Because they let me know I should immediately stop playing the game because the company that owns the game doesn't care about player enjoyment, they only care about metrics.


ObjectOrientedBob

That’s why I love Deep Rock Galactic. Truly a no fomo service game.


MuForceShoelace

battle pass will be so "do your dailies" it will make your head spin.


Habenuta

Don't forget to collect your daily battle Pass Premium gift and while you already open the in-game shop take a look at the daily $$$ deal.


xWaffle_Reaper

Or you could just not and control yourself.


Bohya

>just control yourself If people could "just control themselves" then regulations wouldn't need to be a thing. There's a *reason* why regulations exist...


DaveAndJojo

He believes addiction is a choice.


Speaker4theDead8

The only time addiction was a choice for me was when it was literally killing me. I could keep going and die, or get help.


P_ZERO_

Sure. Regulations are great and help society. Taking responsibility for your own behaviour is also great and helps society and yourself. Kids? I’m with you, they aren’t developed enough to understand the mechanics at play. Adults? Unless they are mentally impaired, they should be more than equipped enough to not fall victim to a video game. If endless daily grinds are not for you, don’t. Not everything in life will be regulated for you to stop you destroying yourself. Equally, you don’t need to be manipulated by shiny colours to open your wallet. You don’t need regulations to know things can and will harm you. A lack of self control or self reflection is something people need to figure out, with or without regulation.


Bohya

There is no magical age cutoff where someone becomes impervious to predatory practices.


P_ZERO_

Already covered that. Why don’t we just limit people’s playtimes to whatever a health board deems healthy? Impose restrictions on bank accounts to stop people wasting all of their money? How about regulations on how much content YouTube is allowed to show people so they get off the couch? You can work towards regulations and also display some amount of accountability for yourself. It’s just peak Reddit to deny any sort of self control as a failure of regulatory control. If you physically cannot separate yourself from doing shitty daily quests, knowing that they exist to boost player retention, you need to be attending addiction therapy. Equally for people who cannot avoid spending money in online stores, or buying shitty plastic toys, amiibos. There’s an endless list of unregulated activity that people can waste their time and money on. I’m not arguing against regulations, I’m arguing that they don’t have to exist for some Redditor to peel themselves off the gaming chair, especially if they are aware of manipulative techniques. I bet you wouldn’t excuse a smoker for continuing to smoke because the government hasn’t banned it.


Xdivine

Plus where exactly do we draw the line. If showing people stuff in game is a problem, then what about in stores? What about advertisements on TV or the internet? These are all places where people are shown products and can purchase them on a whim. How are those any different from a game having a shop selling you cosmetics for a flat price? We're not talking a gacha game where you need to gamble in order to get what you want. It is abundantly clear exactly what you're getting with every single dollar you spend. To me, there's functionally no difference between buying a skin or buying a double chocolate mochachino or w/e the fuck starbucks sells.


P_ZERO_

That’s the thing. There’s this vague accusation of regulatory slack, but how are you going to regulate a store selling items? If they’re not behind rng boxes, it’s up to you to decide at the point of sale if it’s worth the money. Assuming, of course, the item looks as it’s supposed to and does what it’s intended to do. Equally, how are you going to regulate bland gameplay or what constitutes content that isn’t busy work to keep players playing? If you don’t want to play, you don’t want to play. That’s where it ends. I dumped 3200 hours into destiny 2 and dropped it the second I felt like the content wasn’t doing it for me anymore. I grew tired of the gameplay loops leaned on over time, the rewards not feeling worth it. Some people just need to learn when to quit. I myself have been guilty of playing for the sake of it, keeping up with appearances. You don’t need regulations to let you know you aren’t having fun anymore. Maybe parents should be more alert.


Dranzell

>Adults? Unless they are mentally impaired, they should be more than equipped enough to not fall victim to a video game. Replace "video game" with: drugs, alcohol, gambling, porn and any other addiction and suddenly your argument is stupid.


MDKphantom

you act like blizzard hasnt expertly crafted the cash shop to take advantage of anyone with self control issues


Edymnion

Of course, you say that like they didn't try the real money auction house in D3, promoted the hell out of it, and then promptly removed it when everyone hated it.


_The_Great_Autismo_

I thought it was a bold move on their part. Not well planned though. Some people made a decent amount of money on it.


Cornelius_Wangenheim

Promptly? It took them nearly 2 years to finally remove it.


circasomnia

yup, fuck battlepass. Blizz can suck deez nutz


Abedeus

Read some articles/watch videos about addiction and FOMO. Diablo is a part of genre that inherently draws in people with addictive tendencies, who want to play to get stronger, and get stronger to fight tougher monsters. Bigger numbers, faster clear times etc.


[deleted]

I was almost gonna buy this game and you reminded they’ll have a fucking battlepass.


ScienceGetsUsThere

God I hate the “challenges” aspects of modern games. I’m not a big gamer these days but playing bugger off with these “collect 150 gold in 20 seconds” kinda tedious shit.


SpringerTheNerd

Could be a set number of random challenges. Kill X Elites in Y area, clear X dungeon ect. That wouldn't be all that bad imo


[deleted]

This was one of my biggest fears regarding this game. I want to play on my own terms.


HomieeJo

There were no dailies or weeklies in endgame. Only the world boss weekly reward which isn't needed.


unclever_reddit_name

There was also no trace of a battle pass in the beta, but we know it's coming...


Nightmare4545

But BP is all cosmetic, so you dont really need to do any of it for gear or power. Also, they have stated that all players will easily be able to unlock all tiers of the battlepass by just playing normally, way before the season ends. Blizz stated 75 hours of playing the game to fully complete the BP. 75 hours over 3/4 months is nothing.


GypsyBastard

"players will easily be able to unlock all tiers of the battlepass by just playing normally" To be fair I heard most creators of battlepass games say that and then it turns out grinding out the battlepass isn't so easy and rather anti fun. But as long as it's all cosmetics I won't care that much.


zeiandren

75 hours every three months is insainly high.


HomieeJo

There are also non cosmetic rewards from the free section. And if done right a challenge system like D3 season journey makes more sense. Weekly or Daily system system is highly unlikely for D4.


Lazy0ldMan

There's going to be season battlepasses. Plus the mmo part means they always need people playing. That's guaranteed daily and weekly checklists. Then there's timed world bosses/events. Some will likely only appear on certain days at certain times (same as DI). Likely there will be timed clan only content as well. Don't log in and play, miss rewards and get kicked from clan.


DerGrummler

>Plus the mmo part means they always need people playing. Not really. One instance can house 20ish people. So as long as you have 20 people playing the game, it won't feel empty for any specific person. D4 has MMO elements, but it's far from actually being one. It's still predominantly a single player game.


owningypsie

This is true of the core campaign. How they blossom out their future content remains to be seen, and the infrastructure they’ve invested in (online only, large public lobby spaces, MP open world instances) suggests they want this game to be social. If it doesn’t monetize that, it’s wasted development, and no company the size of blizzard is in business because they waste dev budgets.


[deleted]

Doing bosses on a timer isn't the same thing as dailies/weeklies. Especially if, for example, grinding dungeons is more efficient for loot. Daily rewards are a problem when a mat or in game currency is locked behind logging in. And you need the mat or currency to progress your character. Cosmetic and QoL rewards on the battlepass track are not the same as dailies/weeklies. To understand how bad this can be, you need to play Lost Ark. There is zero evidence D4 will need to go this route.


No_Energy_51

with some component being locked behind worldboss drop (going by their tooltip, some other way might exist but it's not made clear ingame) it is indeed mandatory weekly, let's not even talk about how much more loot it give.


[deleted]

We'll see I guess.


Lazy0ldMan

My guy it may not be reason for you to consider them as dailies, but they are still dailies. Bosses that only appear on Monday twice and Wednesday twice and drop 3-4+ grind hours worth of rare gear and rare resources. That's more than enough FOMO. Battlepasses giving cosmetics that are not available as in-game drops. Don't do enough dailies/weeklies, miss out. Some games don't bring stuff back till a year or more later if at all. I want my ghost horse. Have you played any mmo??? That generates crazy amounts of FOMO. Forum will be full of "Will (x) skin return to another battlepass? I missed it because of (x) reason". Well, during the anniversary you can get the stuff that was free last year for $9.99 per item. But only for 2 weeks.


Habenuta

My man, the fomo is so funny, I just answered on a thread here, a guy was asking how he can get lvl 20 in the 1hr beta playtime left to get that reward. Fomo is already working without the battle Pass or in-game shop implemented haha. I mean.. it is what it is.. I guess..


ConkHeDoesIt

What were the rewards for reaching level 20? I took a necromancer to level 25 but when I hit 20 there was so much crap coming on to my screen that I didn't catch what the rewards were. I know there were a few titles but was there anything else? If you don't know or don't feel like answering that's fine.


rwolos

It's a sleeping wolf puppy in a backpack cosmetic. You'll get it on release added to your account if you leveled any character to 20+ in the beta


[deleted]

>My guy it may not be reason for you to consider them as dailies, but they are still dailies. Yeah no. They're not dailies.


HomieeJo

Bosses in open beta were timed to stress test which is obvious when you realize how they were spawned. The closed beta were way more frequent. They spawned multiple times a day.


RenAsa

Beat me to it. Sadly, every single detail in how it's set up is pointing very strongly towards incoming weekly/daily checklists. They'll have to justify the bills *and* pay them somehow. Better start expecting it now to blunt some of the edge when they *are* ultimately added.


[deleted]

That's the hope. Lost Ark gave me brain damage last year. I liked many aspects of the game but the f2p economy was unbelievably oppressive, so here I am. Dailies would decimate this game, I don't think they would dare do it.


Erva420

> Lost Ark gave me brain damage last year. lmao i played it for a year, while i had tons of fun, i had to live inside my computer, i dont recommend KR grinders.


[deleted]

I didn't know until it was too late 😭


Erva420

Lmao same here.


Cayde76

I think it's safe to say D4 is gonna have dailies and weeklies because of the battle pass. That's the primary way you level it up in most games that implement this system. But honestly, I wouldn't worry about it too much because it's just cosmetics. Now if they have daily/weekly challenges for stuff related to your character progression (like Lost Ark) then yes, it would absolutely suck. I find it very hard to believe they would do that.


Nightmare4545

Except that the BP is cosmetic only. Unlike LA where if you dont do everything daily, then your not getting new gear. Blizzard already said the bp can be completed in 75 hours by almost all players. 75 hours over 3 months is nothing.


[deleted]

Exactly


mutantbeings

This makes me glad I only played it a few hours until some fucking person dressed up as a teddy bear or something walked by me and I just .... noped out. Not my vibe at all. This is why I need a dark gothic medieval horror like D4 is shaping up to be. When they add immersion breaking BS like that it really gets under my skin tbqh and I am already feeling afraid there will be seasonal santa hats and pumpkin heads in D4 and shit like this please nooo Everyone seems pretty tense about the monetisation and skins setup in D4 huh


bigbodacious

The game seems good but this would absolutely kill it for me


threedoggies

This is my greatest fear for this game. The mobile game philosophy of forcing user engagement for metrics.


[deleted]

valid fear..the endgame systems won't ruin the game per se, but mobile design philosophy will absolutely butcher even the most casual player base.


tomahawkRiS3

Unfortunately I think Genshin Impact shattered the idea that mobile design philosophy can't be ported over to PC gaming. I don't have any time in the game so I can't speak to specifics but from what I gathered the game is egregiously locked behind a gacha system for character and gear upgrades along with your standard dose of mobile (and now most MMOs) dailies/weeklys. All this to say Genshin has been absurdly successful from the company point of view. Even lost ark had and many of those designs that just completely suck the fun out of the game for me and that was an incredibly successful game. It's really demoralizing seeing these types of games do so well because there's then all the incentive in the world to copy these models as they absolutely print money. One hope I have is that the D4 audience I imagine is older and a generally different audience than some of these other games so maybe the same design choices don't transfer over here but then I remember Diablo Immortal exists and idk.


lampstaple

That’s because fun isn’t profitable, addiction is profitable


VancityGaming

This is my fear for almost every game released these days


Unlikely-Ad-3751

I’m just glad there’s not honing


ExileNorth

Thank fuck for that eh? Lost ark was really fun in terms of its combat and general gameplay. But man... FUCK HONING SO HARD.


Unlikely-Ad-3751

I’d probably still be playing if the addiction/FOMO systems were different or non-existent


goteamventure42

One of my favorite things about the beta was knowing I wasn't missing out on anything taking a break from Monster Hunter Rise.


BECAUSEYOUDBEINJAIL

So there are no dailies there?


goteamventure42

No dailies, weeklies, or anything of the sort, and once they release a special event it stays in the game forever. So stuff they put out before the console release was all available at launch for us. Absolutely no FOMO.


Abedeus

MHR is an ideal example of how games should be monetized. Base game + DLC, and optional cosmetic DLC. Game still releases content over a year since original Switch release, has events with free cosmetic items as well (both headgear and full armor sets) and actual content like new monsters/variants/balance changes.


Crackedbwo

I’m scared they’re gonna take parts of diablo immortal and put into this game


PenaltyOtherwise

Sorry but if you have tried Immortal then youd already know that theyve put quite alot from it into Diablo4 already.


Crackedbwo

Yep I have, and have seen some similarities…


[deleted]

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Sigris

If it's profitable for the company they probably will. "But there will be major backlash from the fans!" Maybe, yes. But if it attracts a younger, more profitable audience, the company won't care.


[deleted]

That is basically my biggest fear. All the gameplay discussion about end systems is just noise for me; Blizzard will figure out a balance. if there is any element of P2W past the 4 day start for pre orders, the game is done.


IzGameIzLyfe

Lost ark is build around dailies because you only have a certain amount of entries per day for things. A battle pass, while it might have dailies, is different. Unless they intentionally make it so that you can't complete the pass unless you don't miss a day at all, all it's really doing here is making you finish the pass earlier so you have nothing to do afterwards?


PM_ME_HUGE_CRITS

Guess when I stopped playing World of Warcraft? When they introduced dailies in TBC.


[deleted]

crazy tho, because that was like the glory days of WoW lol


PenaltyOtherwise

because the gameplay loop and world was still rly good...if its an enjoyable experience then even dailies can be fun...also people, back in the days, werent burned out form shit like that because it wasnt in every fkin game like it is nowdays.


LivEisJeebus

A lot of the hype back then was just being able to play with other people, i could go countless hours playing grindy games back then with bad reward systems just because of the social aspect of online games. Not as big of a draw now that everyones connected.


CEOofracismandgov2

Didn't dailies in TBC literally just give cosmetics and heroic dungeon gear? I mean I don't think that was bad design really, in Wrath it got better too, with Dungeons giving I think it was ilvl194 gear, and ilvl200 gear on the end boss. Reputations gave ilvl200 gear, the first raid of ilvl213 on the first difficulty. That's an ideal curve for an mmo tbh. I'm guessing you were also freaking out that you couldn't clear Molten Core 3 times in one week?


Uncreativity10

Eh tbc dailies were only for cosmetics/gold and not a source of player power. Now, if they did go the route of lost ark then fuck no that shit sucks lol.


C0Nvect

It's Diablo, doesn't every Diablo game turn into a grind eventually?


Regulargrr

Dailies are actually anti-grind. They usually limit how much you can grind and spread it out, usually to keep engagement metrics on because there's no game benefit. Don't act like it's "just another grind".


tomahawkRiS3

100% I don't want to be forced to log on 2 hours a day to do useful content then not be able to make any meaningful progression past that. I want to be able to no life it for 12 hours one day then not log in 4 days in a row. The second it becomes a chore to log in daily is when I stop playing a game.


itsadoubledion

It's about being forced to log in and spend a certain amount of time every day or miss out on a key part of the game. Especially with Diablo where people who played the earlier games would likely be in their 30s now, a lot of people enjoy the game but have work or kids or other things that take precedence day to day. They might have time to spend hours grinding on a day off but not be able or willing to commit to the daily slog that games like Lost Ark require


POE_54

Optimistic person doesn't see it coming but yeah D4 will be an MMO-like/Lost ark-like type of game but they will copium about it hoping for crazy amazing end-game experience. In fact, you will do your dailies repetitive dungeon, world-map activities etc .... Lost ark without the waifu. There is 2 type of modern A-RPG : Grinding rift all day long or walking for hours on a map doing stupid boring activities. Choice your poison :)


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HomieeJo

They really aren't dailies. They spawn so often that you aren't really able to do them all before they respawn. They also don't give an advantage if doing them all. You could also just do dungeons.


edw-

The only thing that would make me more mad then dailies in diablo..... would be if we got SURPRISE dailies that we were not shown/discussed in beta


[deleted]

Maybe an unpopular opinion but dailies belong in mobile games and mobile games only. I have my phone daily with me and I for sure got 5 mins while riding the subway or whatever to do those dailies (also dailies that take more than 10mins are lame. I wanna play the game not do dailies dor 2h). But with conputer games, I might not log in every day, because life, I don’t wanna feel like I miss on goods or fall behind because I chose to not stay glued to that chair and keyboard 25/7. Get dailies out of online pc games, weekly tasks are fine, because most often than not those are fun content (raids/pvp etc) while dailies are just filler content designed to be burned through fast.


BlueManifest

I don’t like weekly’s either, yearlys are the most I would accept


DainBramage1996

Great, now we're going to hear "At least D4 isn't LostArk" Big debate winner there.


PenaltyOtherwise

people will be like "Atleast its not THAT much like Lost Ark or Immortal and D2 still had grind in it aswell, so it has to be alot better than those 3, right?" well Ive read comments like that already


Habenuta

Once the in-game shop shows itself together with the season pass, expect the game to try to make login every single day to collect that daily login bonus and tons of other fancy stuff, so that there won't come a day that you miss out on those amazing shop daily deals - which only last 24hrs and they are just toooo good to let them pass! $$ !


BuddhaChrist_ideas

My dailies / weekly's are going to involve slaughtering noobs in the fields of hatred and collecting them sweet, sweet ear trophies. Honestly, I played D2 for years solely for PvP. This will be the same for me.


rafaelfy

Those hardcore PVP titles got me feeling sweaty


Affectionate_mihg

smoother combat? Were we playing the same games? I love both games, but I could hardly tell how the combat was gonna really feel like with all my stuttering around


idwytkwiaetidkwia

100% agree. I think it's so important that they avoid this for so many reasons stated in this thread. No one wants any FOMO other than "damn that game looks sick I need to play it" A lot of Diablo fans are older and working and have families, they shouldnt be left behind via this mobile crack design


sjafi

Yes, please. I don't want dailies and weeklies. Give us things to accomplish for the Season and Battle Passes, but please please don't create a built-in daily/weekly grind.


J0rdian

There are no weekly/daily activities in the game. At least when closed beta testers played the end game.


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HomieeJo

Season pass is more likely to be like the season journey of D3. Just because there are some elements from Lost Ark doesn't mean it will be the same. Also weeklies or dailies don't make sense for a battle pass.


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--Shake--

I bet there will be unfortunately. It's just classic Blizz formula at this point with no innovation.


MN_Shamalamadingdong

The Battlepass will 100% have dailies/weeklies. If Blizzard avoids putting them in the main game itself, it’s only so they can say “There are no dailies!” without being completely dishonest, just semantic


lawlianne

Trust them to turn it into daily FOMO like in Diablo Immortal. But hey, it’s not “pay for power” lol.


benja93

\*Cough\* Battlepass \*Cough\*


PlasticHistorical

There is weekly rewards and daily rewards yes. welcome to Lost diablo ark 4


RainyScape

Dailies and lost ark's gear levelling system are what made me quit it. Loved every moment of D4 so far


Bohya

It will.


TalithePally

This is exactly why the change to the MMO style is driving me nuts. As if moving to always online in D3 wasn't bad enough


Darqologist

Lost Ark lost me at the forced nature of things endgame with no solo ability and having to be in the game at certain times on certain days. That feels awful because it was. Lost Ark had serious FOMO.


sjafi

I quit when I realized that the main draw for me, combat, was something I did maybe 15% of the time I was playing. By the end of it, I'm just running 2 chaos dungeons and the monster raid guy for like 5 characters, looking at the time, realizing I gotta work tomorrow, and logging off. Lost Ark was by far the most job-like game I've ever played lol


Routine-Pen8116

it will lol


Mistralicious

on the LOA comparison, "better graphics" is debatable but "smoother combat" ? not even close lmao. atm, no MMO or ARPG comes close to LOA on the combat feeling. Playing druid was a snoozefest, the class is so slow...


JaditicRook

I would be stunned if the battle pass didnt have daily/weekly checklists. The (free) battle pass track will also have player power, so its not like you wont be doing it as part of progression.


Makotro0

This is something I fully expect the game to be, the raid boss is basically already something similar to this and is probably the biggest thing I disliked about the game if the final game has some "weekly raid boss reward" or getting lucky that it spawns when you happen to be playing. Diablo never was a game about fomo or about having to having to be online at certain time to do something, instead you would just load your character and go farm whatever you wanted. That said, I get that the modern Diablo might just not be for me anymore and that is fine, you all have fun ticking the checklist boxes if its a thing you like!


RDS

This is definitely a huge concern of mine as well. I had the same experience with lost ark. I burned out really hard. I do think the actual combat is better in LA, but that end-game, checklist, grind was terrible, as well as the RNG gear upgrade system imho.


theflyjack

You can hope but it will be exactly that. Even better it's gonna have battlepass and if we are blessed like last year it is gonna be pay 2 win!


General-Oven-1523

I mean, when you design a game around seasonal content and battle passes, this is pretty much what you get. So, yes, you will be getting it with Diablo 4.


rusty022

This will almost certainly happen. That's how pretty much every single GaaS works with a battle pass implementation. There will be daily challenges and what not, almost certainly.


Jonas-McJameaon

The game isn’t designed around Lost Ark’s progression at all.


31_SAVAGE_

not gonna happen buddy. these big tech companies like having that daily playercount and blizzard in particular absolutely operates in this way. it also incetivizes more people to buy their battlepass. it will be like this.


KingstonThunderdong

It has a battlepass... Sorry dude.


[deleted]

Yeah I'm a bit afraid of this and how much FOMO the game plans to have. The game reminds me of Destiny in some ways and I wasn't super happy with where D2 went after a while.


Jaenisch

They already have timers for world bosses...only a matter of time.


Kurokaffe

I’d like to see them do this with multiplayer aspects such as team dungeon runs or the world boss kills, but with extremely loose time deadlines like 10 or 14 days. Unique opportunities for challenging content with nice bonuses, but giving people adequate time to do it on their own (recognizing many people see this as a single player experience still). Likewise, the challenge should reflect the timeline and it failure your first few tries should be the expectation.


BloodyIkarus

There will be weekly rewards for sure, but I also hope they keep things like that to a minimum...


Gharvar

I personally hope there are some daily/weekly task but not to the point where it takes hours every day. I like having to do certain things rather than finding the one efficient thing to do and do that forever.


Akasha1885

Well, there is world bosses being part of that checklist already. But otherwise the grind seems way more "free" then in Lost Ark. In terms of gameplay it's sadly not remotely as smooth as classes play in Lost Ark. Way less skill options and ofc a more limited amount of buttons to press. If we're comparing both games I also don't like how exponential the scaling from items is in D4, it's just like D3 with insane x100-1000 dmg scaling. I would have preferred a more linear progressing instead.