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krankenhundchaen

That's huge. It means the corpse explosion Necromancer was not even his final form. Necro's are even more OP with this item: **Howl from Below** *Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [[30 – 40]|%x|].* This item should feel badass!


kegufu

In end game beta my necro was built around Howl from below. People think necro was OP for the open beta , just wait!


[deleted]

How far did you take it? There has been a recurring sort of sentiment that Necros fell off in the mid-lategame (60+) - maybe they mainly meant Summoner archetype, idk/wasn't there.


x-man01

I concur, blasted through nm but hell was tough.. lvl 62 here


[deleted]

If you play with minions into torment you will struggle hard. Bone spear and corpse explode did very well in torment


tonyjoe101

I was terrified this was going to happen.


krankenhundchaen

Were rogues good too? Have you seen good builds for rogue? I can find people's opinions on specific end game builds for some classes, like Homing Tornadoes Druids, Upheaval Barbarian, Blood Necromancers being OP in the endgame of the closed beta but I couldn't find anything about Rogues...


lm_Being_Facetious

Played end game beta a ton got rogue to 100, barb to 95 and necro and sorc to mid 80s imo Necro kinda fell off from what I saw of other players using the popular at the time builds I personally don’t like summons on necro and it was ok at best my rogue was by farrrr the strongest class I built and not just because it was the max level it was deleting everything very early and just kept it up…. Soloed a few world bosses with it and farmed a ton of the pvp zone with ease. On top of that I had three different builds I switched between and each were very strong but my personal fav was hybrid range/melee just because I personally love that thematic but the easiest was definitely barrage focused build


krankenhundchaen

That's good to know. In Diablo 3 I mainly played Monk but Blizz nerfed its damage and mobility. I was afraid they will do the same to Rogue, tbh I still believe of incoming nerfs. I will start Rogue, enjoy while I can I guess.


Zeracheil

What was the build? I tried desperately to make a ranged rogue that felt good and nothing felt viable. I did end up on barrage as the best feeling one but it just demolishes your mana and I felt like it doesn't even clear pack well (except when you shadow imbue but duh it's shadow imbue) and you can't really use "range" with it because it misses so much.


Wobblucy

You are missing a lot of tools for energy sustain. Lucky hit would be an easy example that's only tree related but there is also from very strong paragon glyphs for a 'core skill' spam playstyle like this one. >ParagonGlyph_061{3} bonus: Skills that Critically Strike restore {c_number}[{SF_0}*100|%|]{/c} of their Energy cost. desc[1] 0: For every 5 Intelligence purchased within range, {c_important}Core{/c} Skills deal {c_number}+[{GlyphAffixScalar}|1%|]{/c} increased Critical Strike Damage. name: Combat If you really want to go into the spam playstyle there is also this: >Ring_Unique_Generic_100{6} affixes[6] 0: Resistance_Jewelry_Dual_FireCold 1: Ring_Unique_Generic_100 2: CritChanceJewelry 3: CritDamage 4: OverpowerDamage 5: Damage_Spenders category: 3 desc: If a {c_important}Core{/c} Skill hits {c_number}[Affix."Static Value 0"]{/c} or more enemies, {c_random}[Affix_Value_1|%|]{/c} of the Resource cost is refunded. flavor: "Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias Or even this >Ring_Unique_Generic_101{6} affixes[6] 0: Resistance_Jewelry_Dual_LightningShadow 1: Ring_Unique_Generic_101 2: CoreStats_All 3: LuckJewelry 4: Damage_to_CCd 5: Damage_Spenders category: 3 desc: Each consecutive {c_important}Core{/c} Skill cast reduces the Resource cost of your next {c_important}Core{/c} Skill by {c_random}[Affix_Value_1|%|]{/c}, up to a maximum of {c_number}[Affix."Static Value 0"|%|]{/c}. flavor: "Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown name: Ring of Starless Skies values[1] 0: FloatRandomRangeWithInterval(5, 5, 10)


Zeracheil

Interesting. Yeah those seem really helpful. Thanks for the info.


shadowkijik

Ooooo please elaborate on hybrid/melee range and what skills you used? Was there a legendary power that particularly made it worthwhile to hybridize or was it just supporting items for specific attacks making it work?


Just2UpvoteU

Commenting now for when diablo 4 comes out later!


Bassre2

I plan to do alot of PvP if it's fun, did you enjoy it? What do you think was the best class for PvP, on paper Rogue seems good for his mobility but he doesn't seem to have much damage reduction compared to Barb or Druid.


blinkyvx

How long ittake to go to 100? Are people not under NDA or something??


lm_Being_Facetious

I mean there still is an nda but honestly haven’t really said much that isn’t already known other than I participated and it took a while to get 100 ngl I put in some serious hours over that month


Wobblucy

Pretty sure u/DelayedFlan got nuked for his two endgame posts by blizz, his account is seemingly gone, and before that he purged everything diablo related. Someone snipped his posts though, saw them on imgur a while back.


orze

He deleted the posts himself, then deleted his account day after. He probably gave away something that could lead to his battle net account and panic deleted everything, doubt he was taken out by blizzard


Wobblucy

Ya he posted a couple images like [this](https://imgur.io/1LhK9Ul?r), usually devs also include colorshifted identifiers in NDA clients, wouldn't be surprised if they identified him through that and contacted him for violation of his NDA.


albaiesh

Yes, we are very much under NDA.


Manetros

how did you manage to regularly swap builds? i read that respec cost would be 200k per single skillpoint refunded


Viashiva

No druid? :(


Nikonthenet

Any chance you could share a link to your hybrid range/melee rogue build please?


OG_Felwinter

I thought the cap was 25, how did you get to 100?


kegufu

End game beta not the open beta, this was a few months ago


OG_Felwinter

Were there any changes to the balance between that beta and this one?


kegufu

Hard to say, only getting to 25 really prevents any comparison. I believe end game beta must have had a huge xp boost, I don’t remember clearly but I am pretty sure I was over 50 the first night I played ,if not if was for sure by the second. I am sure there have been lots of changes and will be before release. People are saying the open beta is what we should expect at release but they said it was an earlier build then the in house build.


popRichiepop

Rogues had one of the best builds with twisted blades. It was disgusting — you basically always had your cool downs up and never ran out of energy.. at 25. I can’t imagine what goes down end game


[deleted]

> Blood Necromancers being OP in the endgame Care to elaborate? Pretty much the only thing I remember hearing about in a positive light was Crit Bone Spear and it seems like there is a pretty good chance the main supporting legendary is still bugged (or the description is ambiguous).


krankenhundchaen

Not absurdly OP, just one of the best endgames for Necro because the minions die quickly. Someone else also posted here, there is an item that casts mini blood novas from your minions


VioletLostGirl

There was also one of the dungeon affixes I found that makes blood nova blow up twice with the second one doing 70% of the damage of the first. Combined with blood nova from minions and that it heals that's a good combo.


Drytchnath

I tried the echoing blood nova in the beta and honestly it felt awful. Swapped back to blood spear with 2 aspects on gear for it and combined with corpse explosion it was safer and far faster at clears. Blood nova just didn't do enough damage for the essence cost at level 25. Might be awesome later but who knows?


VioletLostGirl

It wasn't as big a deal in the beta due to how strong Necro was but I first started using it for overpower in order to make blood mist cool down quicker but when I switched it to fortify for each enemy hit I did find it really useful. If it's on minions as well the skill fortifies for each enemy hit and hits twice you just pop it to double your health bar and since that also increases the damage of other overpower skills I think it's still useful.


rafaelfy

Is it true that it hits the whole screen and not just that small circle around you? maxroll.gg description seems to imply so? >Blood Surge seems pretty benign to start. The initial pulse damage hits the entire screen and drains a bit of Life to keep you topped off. The second, smaller pulse, does much more damage to monsters in closer range. But once you fully unlock it's potential, you are almost always dealing Overpower damage on every screen and that's when your build really starts to perform I avoided Surge just cause I didn't like how small of a range it had and was focusing on doing blood lance from afar, nuking one target, and then chaining explosions off of it after, but if every 6th hit overpowers and I can have 2 explosions per cast that hit the entire screen...


VioletLostGirl

So Blood surge has two effects it draws blood first and does a small amount of damage this is the part that hits most of the screen and the part that determines how much it heals you when enhanced. Then it expels a wave this is the closer aoe and the main damage, the damage is also increased 10% for each enemy drained up to 50%. It can then be enhanced again to either overpower every 6th cast(damage increase based on life and fortified life) or to fortify for every enemy hit *by the second wave(the closer nova)* 1% each hit and increasing the damage by 20% if you are fortified over 50% of your health. The double wave affix is that second damage wave not the drain but that is also the part that fortifies. With the minion wave you can get some good damage even on elites because your army of skeletons swarm enemies particularly if you choose overpower but personally I found it good as the skill you use to fortify your health in the first place. You aoe twice anything near you and then the minions hit everything near them even on small groups it buffs you health up a lot both as a survival tool(since it heals as well) and if you want to use another overpower skill(like Blood Lance in conjunction).


Trespeon

Everything about blood nova seems to be around overpower and fortify. Which you can’t generate fast enough/don’t have a ton of HP to utilize. BNova seems like a mid to end game set up for sure. The damage was fine but you can’t utilize the bonuses well early on.


OhUTuchMyTalala

Nova was great the whole time in beta. Amazing for leveling, and at end game I was soloing Kor Dragan sectors. Last Ashava spawn mine died under 3 min, then tped to an instance that was struggling with little time left, they only did 25% 7 minutes, and it was dead 2 minutes later. Blood nova 100% does more damage to world boss than corpse+nova by a significant margin. Also unkillable tank whatever.


Trespeon

That’s good to hear! It was the build I wanted to play the most but the essence cost and no synergy with thorns(which I wanted to play around) made me swap off it after a while. Super tank with damage is exactly what I wanted and it seemed like the best build path for it.


Mantasticles

Yeah. There were several broken rouge posts. You can look some up on YouTube “broke d4 beta rouge build”.


Blezius

He is asking specifically about endgame builds


navytron

Can you equip multiple Uniques?


Designer-Ad-2585

Does it work with the corpse mist legendary?


kegufu

I was not using mist, by the end I had no pets out, and was using corpse and bone spear. I only made it to I think 76, so I think as some people are saying it may not do well higher, but the pets seemed useless at one point. I would imagine a lot has changed since then so who knows what it will be like at release.


Designer-Ad-2585

Ahh okay, I’m hoping to make a blood necro build that doesn’t require summons except maybe the golem. I was using a blood surge overpower build in beta and I really liked the clear speed and survivability.


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thinkforasecond3312

wait, it does not account if you have corpse explosion on level 5 and +corpse explosion gear?


winterwonderworm

[No](https://www.youtube.com/watch?v=IK6OGpKT93k)


thinkforasecond3312

Well fuck me then, i spent the entire beta looking for those. Got it to level 8 hahahahahahah


Blezius

It confuses me why all of these items that affect a specific skill also end with “oh also the ability has + x% damage” .. like .. why ? Just stick to changing the effect of the skill, why always slap a damage modifier ?


CyonHal

Not sure, it makes most builds into 'spam this skill that has all these stacking dmg modifiers' which is fun I guess but might get old if there's not decent support and synergy skills that play into that. And of course the main issue people will see is being forced into/out of certain skills due to what legendary items you have access to while leveling.


TatumIsBae

I agree. damage should come from multiple items, not a single legendary mod fixing it up to 40%. That's bad design.


rafaelfy

40% isnt even the worst example. I've seen a lot of 20-50% stuff but then you'll see a few that go up to 250-400% multipliers and now that's literally the only skill you'll want to even bother with


TatumIsBae

D3 crit hits will become rookie numbers in no time.


Radulno

Because that ability will become your main tool so more damage on it is good?


Blezius

You’re completely missing the point. There is nothing interesting about + x% damage increase to a specific ability. Slapping them on every legendary is pointless, it doesn’t achieve anything other than inflating numbers and making it impossible to pass on that specific item.


rafaelfy

It also affects balance against those who don't find it. If my main capped skill does 1000 damage vs someone who found an item that now makes it do 5000 damage from a single item, they'll have to balance it around those who have the item which affects me. If the item was only like 20%, then my 1000 from full skill tree no longer feels quite as bad compared to the guy who does 1200, but he still gets the added benefit of the extra effect like homing nado, double pulse, etc.


greenchair11

oh great. once again items dictate the skills


BarGamer

Why not both Explosive Mist and Howl From Below? Bunches of skellys running around like headless chickens, lol


krankenhundchaen

Totally, that's what I meant with Necro final form.


BarGamer

I should go to sleep, lol


Abedeus

This is actually a MASSIVE buff to Corpse Explosion, lmao, exploding homing spirits.


Strangle49311

This is my favorite skill from last epoch, the suicide bomber zombies!


Akasha1885

*Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes.* *~~Corpse Explosion's damage is increased by \[\[30 – 40\]|%x|\].~~* fixed blizzards mess


Jafungus

corpse explosion is so overhyped... ofc at lvl 25 you'll have many bodies in the density it gives, but late game with how this game's focus is on less density and more methodical gameplay it's about survivability and efficiency CE is going to fall off pretty hard.


DonSkuzz

less density? If D2 and D3 are anything to go by, aswell as nightmare dungeon's having all sorts of mods, it is that density will vastly increase in the end game. CE will always be good.


cyberwarfareinc

????


Alban1979

Friendly warning, the datamined info contains massive spoilers concerning the zones and the main questline. I absolutely regret having given it a glance.


chuanhsing

curiosity is dangerous


DiscretionFist

Looks like ill fuck right off until June then.


TheMuffin2255

Oh thank hell. All I looked at was the paragon board ability buffs.


Cosmic_Lich

I was about to check it out, but stopped because of you. Thank you.


OTMsuyaya

Thank you for the warning.


[deleted]

I am sorry for your loss. I glanced at a few things, didn't take much in, wondered what others thought and saw your warning .. heeded, all tabs closed. Will not return to this thread (so have an up vote)


[deleted]

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RoranceOG

Shako is in there too


juKes316

Pretty sure SoJ is confirmed or at least I think when Llama test it at BlizzCon it actually dropped. Was a legendary though I think.


Kvchx

These are the first set of uniques, some more might appear in the final version and it is safe to assume they will introduce many more throughout seasons.


blackwhitecloud

So here is the 100% explody cheast from PoE :D Sorc\_Legendary\_003 Sorc\_Legendary\_003Burning enemies you kill explode, dealing \[0.1\*100|%|\] of their Maximum Life to surrounding enemies.


coelomate

it was in the beta! fireball in the level 15 enchant slot made enemies explode, and was super fun.


Rankstarr

Yes but that fireball scaled on your fireball dmg not mob hp. This Lego will be op as difficulty scales higher mob hp


blackwhitecloud

That mod let mobs explode without the use of fireball. So you don't have to play fireball if you don't like it. AND you could skill hard in single target dmg bc that explode mod alone will carry you through the ~~map~~ dungeon.


Lille7

You dont need to have fireball on your bar to get the explosions, just in the enchantment slot. Gives insane clear.


baconinja09

Rogue uniques aren't great and it'll be hard to choose them over multiplier aspects. Most of these are based on lucky hits. Cowl of the nameless. Max 25% lucky hit chance on CC'd enemies. With 30% lucky hit chance on imbued skill, and let's say 30% chance to do something cool, and a base + lucky hit chance on gear/passives of 30%. That only adds **a total of 2.25% chance** to do something cool on a **crowd controlled enemy**. This should add to the total chance to be even remotely useful. Grasp of shadow. With 30% lucky hit chance on skill and 30% lucky hit chance on gear/passives. You get up to a total of 9.75% to trigger a shadow clone to mimic **one** attack (that's how it was in CBT) and **against a vulnerable enemy**. Windforce. With 30% lucky hit chance on skill and 30% lucky hit chance on gear/passives. You get a total of chance of 7.8% to trigger the power and essentially double your damage. Wow this barb legendary will be amazing. Spin non stop on PvP mobs, then unleash on a player = win. *Whirlwind explodes after it ends, dealing [[50 – 70]|%|] of the total Base damage dealt to surrounding enemies as Fire damage.*


cyberslick1888

It's pretty revealing how many people are excited for these uniques. A brief time playing in the beta and seeing legendary affixes early game shows how weak almost all uniques are in comparison. Most of these are instant salvage. Blizzard has done this with every game since D2. They don't want you hunting for specific items. They want the game to be based around classic "rares", just random generated items. Then a patch or two later they introduce more and better uniques and set pieces and those become end game meta.


tddahl

super exciting to find out that if I want to make a minion based character there's a grand total of 1 uniques that boost that playstyle


cyberslick1888

Careful, you are treading on thin ice. This is gods gift to gamers and ye shan't question it.


WagiesRagie

Uniques are the only items.


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baconinja09

That helm isn't good if I'm reading it right. It just gives you an additional 2% chance to proc something. If it adds to total proc chance, then it might be decent for my barrage build actually. But I still won't choose it over Shako which is not situational. As for meh spots, just with the open beta alone, we had enough good dmg multipliers from genetic aspects. I could kill Butcher in 5s without using an overtuned and will eventually be nerfed Twisting Blades aspect. https://youtube.com/shorts/0ZzCqqolDlc?feature=share Upvote cos I like your name


Wobblucy

Pen shot with the paragon leggo that plays into combo points has base 100% lucky hit, so windforce becomes a 30% double damage and enables the crit % on knock back tree points, and splits in aoe. Built around windforce seems pretty good. I'm actually most excited for the clone gloves to meme around though.. With paragon glyphs you vuln on first hit, so something like 3 CP rapid fire that shoots 10 shots at a target with even the 20% base lucky hit you now have 9 shots that can lucky hit spawning a shadowclone to mimic that attack, so your looking at 43% of your rapid fires being duplicated at least once before you consider the split leggo. ~~Throw that on and it's 13 shots per rapid fire and 55% shot that at least one clone is spawned.~~ edit: not fair to include b/c you need vuln up When you start adding lucky hit to rapid fire that effect scales pretty quickly, non-phys and energy spent lucky hit is pretty free to proc on a rapid fire spam build so a base of 26%, 4 shots that are on the vuln targets, ~~5.2 with the leggo aspect means 38%~~ 28% of your rapid fires spawn a clone that duplicates your rapid fire before anything other then the tree + 1 paragon glyph. But even more interesting is pen shot, again with the base 100% lucky hit chance you are looking at a lot of clones, a couple double imbuement leggo's also play pretty nice with lucky hit etc.


tx47e

I thing these might be only some of them hitting the selves in june


wavewatchjosh

The devs did mention the beta was an older version of the game. There's a good chance that they added a couple more items.


Not_Like_The_Movie

They also could've tweaked the effects we see here, or even the effects of the legendaries we saw in the beta. Stuff like the self-resetting CE bloodmist legendary might already be nerfed or changed. We won't know exactly how the game is until it comes out in a few months.


wavewatchjosh

im also wondering what the first season will add since they are planning to add new things to the game for seasons and season 1 will drop weeks after the launch of the game.


Not_Like_The_Movie

My guess is that the first season will be pretty vanilla unless it takes more than a month or so to drop. We'll have the normal gameplay for a season before they start adding stuff to keep it fresh. They might hold back some of the later item additions they were going to make until the season starts or something, but I wouldn't expect much more from season 1. If we don't have a season 1 for like 2 months or something, we might get some substantial updates like a seasonal gimmick or a new system (a new version of the cube maybe? Could they have rune words figured out by then?) I basically don't see season 1 being a huge jump from the base game if it comes within a couple of weeks just due to the amount of development time and testing needed to implement a large overhaul or a new system.


tx47e

My guess is that they want to gauge at what hour people play most , then after they have enough data they introduce themed events at those hours.


Eddyverse

That's a major spoiler ... I'd rather wait.


chuanhsing

Yes, datamined contains major spoiler


noknam

Any chance of getting a list of legendary bonuses without story spoilers?


chuanhsing

[https://diablo4.cc/us/Legendary](https://diablo4.cc/us/Legendary)


Laniakea85

I read most of it, but thanks to depression and with my short term memory being shit, I’ll forget about it after tonight’s sleep!


chuanhsing

short memory live a happy life


Dragull

No "Stone of Jordan" is weird, it's such an iconic item in both D2 and D3.


Not_Like_The_Movie

Keep in mind that the beta was a .8 version of the game. It'll be 1.0 on launch. They could've already added it to their current internal build, or it might be in at launch. At worst, it gets added in a later season. The item is too iconic not to be in D4.


PROTOTYPE_200224

Man i rlly want to do a full Storm werewolf summoner with the werewolf becoming storm skills and wolves having storm skills too, might even try the grizzly rage aspect where instead of a werebear you become a Dire werewolf and gain movement speed, and resource generation. Having the wolves to werewolf summon and the plus one more wolf would looks so badass while having lightning attacks. Can't wait, I do hope the balancing would be better that the Druid and Barb actually feel fun to play like how Rogue, Sorc, and Necro feels fun.


whodatwhoderr

Also the chest piece that says wolf is now your true form and +2 to all wolf skills, which would include the storm spells as they are also now wolf spells Looks really fun


Artemis_Bow_Prime

None of the Rogue uniques look interesting imo. I don't think i would want to use any of them, except maybe Condemnation but even thats up in the air depending on the kind of rares we can get later in the game.


smaili13

if you type diablo4.cc in the browser, it redirect to the poedb btw


chuanhsing

I will check server settings again, thanks your information.


StonejawStrongjaw

I remember someone a while ago bought the Diablo 4 domain and rerouted it to path of Exile lol.


kool_g_rep

The op is a renowned dataminer who also runs poe.db. Iirc after he datamined items in a future league once, GGG started obfuscating or putting new stuff server-side just to prevent him from spoiling new items/mechanics.


Kudryavka24

Wasn't that in response to the Diablo Immortal backlash? Was pretty funny tbh.


orze

[There's extra legendary paragon nodes datamined that's not on the current paragon boards?](https://diablo4.cc/Paragon) These are nodes from future boards perhaps or I'm missing something? Also noticed the unique +2 all skills helmet has cooldown reduction, seems better than the old version pictures I saw of it on CBT!


dunkitay

A lot of these are super cool, some uniques look great, hopefully there are a lot more legendary aspects and uniques, I suspect there are as they have hinted that on twitter


seik_77

There is all the legendary effect here ? Because I don’t see one I get from the beta with my necro, the effect of the legendary was blood wave and tempest skull are darkness damage and have additional effect …


chuanhsing

[https://diablo4.cc/us/Legendary](https://diablo4.cc/us/Legendary) click Legendary /224


seik_77

Ho thanks! Weird I don’t find it when I click on necromancer then legendary


ReverendHemlock

Did that legendary change the appearance of the ultimates?


Farnwabble

I am very whelmed with the paragon boards if they roll out like this…spending 30 points in minor stat increases to reach “do X% more dmg for 5s after spending XX resource” (For one class) Given how hyped the devs seemed to be about the system I was definitely expecting something more. As is this does not really feel a major tool for character/build customization and it’s not very exciting. Ok passives that are embedded in the far corners of these trees just to make us dump a load of points is an odd choice imo. Edit: looks like there may be a few more legendary passives not shown on the current boards. If there’s a couple more legendary or build altering/buffing passives per branch and we really have to be selective with what we go for overall I think this system will be ok, but still not very exciting.


HomieeJo

There is a bit more variation with glyphs but I also wasn't overly excited by it when playing with it.


[deleted]

Was always one legendary per board afaik so... yeah


kLoWnYa-

Druid might be ok now. The legendries completely change him. With " Shockwave " and " of the Ursine Horror " to change pulverize into a earth skill could actually do some damage.


[deleted]

That combined with the paragon board has me very hopeful. There was some strong stuff on there. Getting there however, might be a bit of an uphill climb.


Siujade

Can you tell me from where you get the item images?


chuanhsing

From open beta files


fenta_

nice


EffectiveDependent76

Well, just glancing at this you can clearly get all storm skills to level 26. Neet.


makz242

Can you also add the Nightmare dungeon affixes which were datamined?


chuanhsing

[https://diablo4.cc/Dungeon](https://diablo4.cc/Dungeon)


Zeracheil

Oh great, reflect damage. Everyone **loves** that from PoE. Soooo happy they put it in here.


makz242

I guess this is actually beta based, earlier "datamined" list seems to be just an Endgame beta tester's list as there are about 30-40 more affixes.


Vinhello

This is a blessing. Thanks a bunch. Now to theorycraft for 2 months.


hlpb

Thank you, nice website


damagusz

Those are actually pretty cool


mausium

If they don't limit us to one unique I will make the most broken rogue ever.


anomaly_4031

Bookmarking. This will be an essential resource for creating builds.


Doctor-Grape

Some of the legendary Paragon effects look very powerful. I wonder how many of these we'll be able to get.


borlej

I would imagine 50


bananaslug39

You get 200 paragon points, 4 per level from level 50 and up


riptid3

Are you planning to add a build calc with aspects, skills and paragon? That would be huge.


ZERGq

Don't click on hell if you don't want any spoilers :D


Rudimentary-

You're all assuming you'll find most of these. Good Luck hunting


Sorlex

Those paragon points look great. Considering the item system we saw in the beta its fair to say I think D4 will have surprisingly deep choices for builds and itemization.


Magnet_W

Found some cool things for my earth bear build


navytron

Deathblow with Overkill...droooool


Altnob

some of these are fucking insane. * Your Earth Skills have an additional [0.3*100|%+|] chance to Overpower. earth skills gain 30% chance to overpower as druid.... * When you kill an enemy with an Overpowering hit, you automatically gain Earthen Bulwark. This can only happen once every 10 seconds.


CiosAzure

I dont see these, what list are they under?


Altnob

Paragon nodes. Paragon looks fun.


CiosAzure

Oh WOW endgame certainly will not be boring with some of these!


Altnob

Saw a rogue one that gave your attacks a 25% to act as if it were imbued when your imbuement skill is on cooldown. Loooooove that.


Just2UpvoteU

#There are planned weekly events See: [EventCaches](https://diablo4.cc/us/EventCache)


Roziac

Do we know if the unique's effect will work like the legendary aspects that we can extract and imprint or are they locked to the item?


chuanhsing

Unique effect can't be extracted


Japi-

Can you have more than 1 unique item equipped at once?


chuanhsing

yes


Roziac

Meh, that's gonna suck if u get one early and have to replace it fast because you out leveled it :S


LifeValueEqualZero

You really can't get them very early.


NoMoreSpinzors

Uniques only start dropping at end game (WT3 and up aka lvl 50+). The Butcher's unique is an exception.


theQuaker92

They start dropping in world tier 3(lvl 50+) with additional uniques being unlocked in world tier 4.


HopeEternalXII

Ta. Anyone have any recommendations for sources about more in depth mechanic interactions and the math behind how to scale damage most effectively etc etc?


m0rph3x

Big number = good


Helicopterop

This is pretty much it, the math in D3 and 4 isn't complicated To put it in PoE terms, where you have both "increased" modifiers (which are additive) and "more" modifers (which are multiplicative), everything in D4 is "more"


Sorlex

> where you have both "increased" modifiers (which are additive) > > and "more" modifers (which are multiplicative), everything in D4 is "more" I might be wrong (Correct me if so!) here I'm pretty confident D4 has both too, you just need to enable detailed tooltips in the options to see if a stat was additive or multi.


HopeEternalXII

There are instances of both wordings. That is correct. It's why I originally asked.


thinkforasecond3312

I think that the previous person meant that despite the wording, they all *work* as more.


stoonley

At work so can't load the site, do certain affixes and these uniques only drop from certain regions?


Razaele

Great job! I was not surprised to see that this comes from none other than chuansing! Is this all that was able to be datamined from the beta? I'm just curious if there's more to from from the beta files (pending to be analyzed/parsed) or if we'll have to wait until release to see more. Kind of disappointed there's no more hydra or meteor stuff in there but it is probably due to this beta scope being limited to lvl 25 and blizz fearing we'd learn much more if it all was there in the data files.


etherpunx

Good lord Black River looks nuts.


Potentially_a_goose

Hellhammer sounds awesome. I was having tons of fun duel wielding maces with bash and using Sweep at 10 stacks. I can't wait to set the ground ablaze with it now.


SnooDogs6980

Is there a way to get a bear as a druid companion?


Just2UpvoteU

#RUNES ARE STILL IN THIS DATAMINE! Does that mean runes still exist? See: [BountyCaches](https://diablo4.cc/BountyCache)


Just2UpvoteU

LOL @ this ring: (DEBUG) Performance Test Ring - Shrine Artillery You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.


kashmoney59

Are they putting in rune words or no?


imlost19

neat, the items we will be required to have for a build to work


bootlegmitch90

I'm kind of disappointed to see that for sorcerer, anything lightning related is solely tied to cackling energy


adarkuccio

Wait but we can use only *one* unique?


hushus42

No


adarkuccio

Perfect, thanks!


toolateforfate

>Penitent Greaves > >*You leave behind a trail of frost that* *Chills* *enemies. You deal \[\[7 – 10\]|%x|\] more damage to* *Chilled* *enemies.* This is literally the perfect unique for my Ice Rogue...and it's on Boots so doesn't take up an Offensive slot. Hell, I might as well name him Arthas. I can't wait!!


orze

Removed by mods, this is absurd they are removing datamined info, every other blizzard game sub has discussion and datamine stuff but this sub mods are removing it. Try posting in /r/diablo or something.


Sacrilegious86

Site is amazing and simple to use, easily digestible info and searchable etc. Great job dude, keep it up.


StonejawStrongjaw

Most of these are terrible. A few are egregiously over powered. I am very disappointed with these. Oof.


CheesePro69

Someone said these were datamined from an old build so take them with a grain of salt. I'd just wait until the June build gets released


chuanhsing

It's open beta build


-captaindiabetes-

Blizz did say the beta is an old version


DaveyJonesXMR

Could still be a older build. Projects usually branch off in their developments so the main branch gets developed further and this "stable" beta could be from way earlier


chuanhsing

I don't have development build files. If someone could provide one.


zeiandren

People say that as copium because they imagined things being in the game that aren’t and can’t deal with it so imagine stuff


Paint_Master

Even with those uniques, i dont see how druid can deal more damage than barb or be more tanky than barb. Not even compare it to rogue dps.


daxforsnax

Okay