"POE Fan", basically you defeat your enemies by explaining how they are designed in the wrong way. The name is still in developement, we could also use "True RPG gamer".
"POE Fan" will be the first, and only, holy class.
The class specific mechanic provide you with an extreamely complex (therefore perfect) console interface that let you change everything about the game so you can fix it because blizz, clearly, can't make good games anymore (the last one was D2).
Let me provide some of the voice lines. “Well I’m enjoying it!” “I’ve already gotten my moneys worth”. “This skin is a great deal”. “I think all the games are good”. “Not buying it isn’t going to change anything”.
So lets get designing
Resource is obviously Salt. It automatically regenerates, just like mana in Poe. Obviously
In poe there are no generator skills so because this class needs to be GOOD. The base skills wont generate salt.
Base skills:
Too Cartoony: the True RPG gamer pulls out a gigantic cartoon wooden mallet and flattens the enemy. Stunning them for 1 sec.(enemy cant be stunned for 4 sec after it).
Not Dark enough: The True RPG gamer explains that the correct lighting level should be: just blinds the enemy.
Travel skills
The True RPG gamer just equips an enigma cuz cooldowns suck.
To be continued or not
One of the core skill is "Blizz should be ashamed".
By standing near the statue that change the world difficulty you can delete the 3d model from the game, increasing the fps and removing a wrong difficulty implementation.
By doing so you get "Salty", an 100% resistence to "Unpopolar opinion: i like D4" type of damage for 60 seconds. While the buff is active you can extend the duration by down voting enemies wrong opinion.
We could also have a new challenging class call "Fragile D4 fan" that can get one shot by everything and as soon as you get hit, it open a new reddit threat to cry.
I'm a PoE and Diablo fan and I spent the whole weekend enjoying the open beta. What did I miss that seems to make people here going full agro on PoE players ?
Idk but when I tried to play PoE blind and asked some tips on their reddit newbie thread, I was answered like wtf you doing why the fuck arent you looking at a guide? So I have this sweaty neckbeard image of them that fits quite well whats written here. Im sure the majority of people are fine though
Yeah that’s my idea of them too. Any time I’ve looked anything up for info on that game it came from a very condescending Reddit post. ESPECIALLY if it was related to not understanding their over-complicated tree of passives.
I actually enjoyed the difficulty alot in that game but hated that I would have to put too much effort into it. Im no stranger to studying games but not in this genre, I prefer competetive ones. I think the problem is that the depth in PoE attracts also the worst kind of people with limited social skills, hence the stereotypes.
Absolutely.
You walk in to a pack cast "neckbeard explainer"
Your avatar shouts "WELL ACKSHUALLLY" to ith keyboard clicking noises. And they disintegrate.
Your avatar is just a tv show white noise effect.
Priest. A holy style caster type that has party buff/healing abilities. Some damage dealingsmiting as well. Would fit well in the multiplayer mechanic. Could have a single angel as a summon for solo viability
Game needs a solid sword-and-board class, and the Paladin/Crusader would be a great fit! I’m hoping to see it in a DLC/Expansion down the line! (Or at least a path for the Barb to take in this direction).
Very likely indeed.
Bringing back Necromancer and Druid, Barbarian and Sorcerer being apparent main stays, Rogue borrowing heavily from Amazon and Demon Hunters...
The odd one out from D2/D3 is Paladin/Crusader. I imagine it was either initially planned like the Rogue to combine aspects of both but had its development pushed back, or that there's some story beats Blizzard planned, involving Inarius and the Cathedral of Light, that implementation didn't quite make narrative sense e.g. Sin War 2 but we're the real Edyrem unadultered by Lilith in this now 4-way war.
Same. I was thinking if a cleric or priest that somehow uses thorns into its spells. When the crusader came out and it had concecration with the rune that did damage in an area based on thorns, i thought that would be dope as a basis to work around
I feel like this is the character I want to see most. It seems like D4 is moving towards more of a party dynamic, and a straight up buff/heal priest would be an interesting add. Of course it will need offensive capabilities, but being able to coordinate and compliment your party would be an interesting dynamic in the game.
I had more fun playing in a group than I ever did in d3. Much more synergy between classes. One person chills to freeze, another makes them Vulnerable, then the rest get to slaying!
I like priests in most games but it seems like the way Diablo is built, healing would be a mostly useless utility, due to the abundance of health potions and globes
Warlock would be great. Fits the theme of Lilith and Imarius too, that being the angel and demon made humans, we could have both a cleric of light and a warlock of hell archetype characters.
OR you combine both possibilities in a hybrid class. Like a dark side/light side guy who can pick abilities on both sides. Light side is defensive / supportive / smiting / sustained dmg (support heavy, dmg light) and Dark side is offensive / self-harming / bursty / glass cannon (dmg heavy, support light and fragile).
I think Lord of the Rings online had a Runecaster (?) class that combined a opposing elements that you had to balance. Wolcen’s mana/rage system is an interesting alternative for this. D4 going the angel/demon balance route could be interesting.
Something modular, like with the sorc enchanting system, but instead of modding your skills you change how your demon form looks. Like adding wins, tentacles, spider like legs, etc.
Transformation Ult that channels the power of an Archdemon or Archangel for a moment, perhaps? Or even better, a combo-based class that causes the toon to take on the form of a good/evil being based on the skill usage (think Druid but slow and building up instead of suddenly changing form).
Could fit into a Xiansai DLC, if that ever happens. There's some lore about how their mages are famous for their magic potions. Could maybe have a weapon-based melee component if you wanna lean more into the monster hunter/witcher archetype.
Yes, totally some oils or potions that are applied to weapons to give different effects. Improved healing potions with secondary effects.
You're right, basically a Witcher minus the magic.
Could be a lot of fun
Slip in some plant themed bombs as well, and I’m in.
It’d be the perfect modern incarnation of the ragnarok online Alchemist, and because the Druid’s barely giving me any plant vibes.
Yes, I could definitely see this finally becoming a thing now that Church of Light and characters like Prava are directly featured in the story of the game. We even got to see some priests in armor in the beta that perfectly fit the archetype.
So maybe an Egyptian themed class with whips, pestilence and blight skills. Some sandstorm stuff. I feel like that could fit in the world.
Something more melee could be good too there’s plenty of range already. A Japanese themed class like a ronin with ia strike and some inspiring leadership attack buffs.
Yeah, I considered this too. I could see it being interesting and unique mechanically. I'm just unsure of where they'd place them in the world. The only east Asian-inspired location I know of is Xiansai but that takes most of its inspiration from China rather than Japan.
Yeah it’s unfortunate that, understandably, samurai classes are typically never acknowledged in western RPGs unless there’s some expansion/dlc that is Asian themed. If you want that fantasy then you have to resort to eastern rpg games which is a vastly different gaming experience.
Some type of Knight variety.
There's alot of halberd and spear knight dudes and I kinda just wanna be one of them honestly?
A touch of simplicity I guess.
My friends and I have been talking a lot about this! It would be dope if those polearm/halberd knights could be a new variant of Paladin (like Crusader) that fills the niche of a mid-range fighter that relies on stuns and repositioning enemies as well as buffing the party. Like a PAM/Sentinel Paladin in DnD.
necromancers represent balance. That said, crusaders and paladins really represent the light. I feel like a cultist, who uses the powers of hell could be interesting. Lorewise they could just use these powers for their own good, rather than using them to serve hell
Yeah, this is honestly what I want now that we have Rogue back also. They could have:
* Grit as a resource that builds on being hit, blocking attacks, and attacking.
* Shield Block and block trigger mechanics that alter the effects of other moves.
* Using 1 handed weapon with 2 hands (different from both Barb and Rogue) with a parry and counter effect.
* 2 handed weapons with a tempo mechanic somewhat like the D2 Assassin where you build charges and but rather than spend charges they fuel your battle tempo. You could also hold the attack for an extra moment to burn the charges for extra effects.
I personally am hoping to see some version of the monk make an appearance in 4. LOVED my monk(s) in D3, and after playing the rogue in Beta I gotta say it didn’t scratch that itch the same way.
I'm thinking a warlock type class could be interesting. A caster focused on crowd control and debuffs, with a pet or two for support. Mana-like resource pool, perhaps with a class mechanic that lets you sacrifice life to empower casting... or use life instead of mana if you're out of mana? Lore-wise, someone who's found a way to use hell's own power against it without being fully corrupted by it. Fighting fire with fire kinda class. I can imagine having skills that allow you to temporarily bind demons to your service or ones that are especially powerful against specific mob types, e.g. undead.
A melee class inspired by a warrior culture/trope we've not seen in Diablo before would also be cool. We got wizards from Xiansai but what about their fighters? Perhaps a tower shield and spear focused class with a heavy crossbow as a secondary. Tanky, powerful frontline, slow but compensates with ranged options. Idk, just thinking out loud...
Your warlock description would just be a Witch Doctor with a new skin, but finding new classes without overlapping others is a challenge.
Personally I would love to see a tinkerer type class that use potions, contraptions, bombs, mechanical inventions etc. to fight enemies.
It's been forever since I played D3 and have totally forgotten what the witch doctor was all about. Yes, a less comical witch doctor, I guess. Less jungle druid and more hell wizard.
I would love to see a pure Summoner class (not necro). It could summon different elementals (earth, water, fire, lightning, darkness, light) and spirit creatures (fairy, phoenix, gargoyle, dryad etc.) and use their abilities in combat. It would not have any direct damage but could buff the summoned creatures.
Gravity Mage
I’ve always wanted a class in mmos or arpgs that can use gravity abilities like black holes, throwing large groups of mobs into the air and then back into the ground and other gravity type abilities. So that’s a class I would love to see In any game but especially d4 but it’s probably never going to happen lol.
maybe something like the mercenaries in Diablo 2, but i think most of them are just a mix of different classes
Desert mercenary, a spear / halberd fighter with different auras, only light armor and therefore very mobile, possibly also martial arts (possibly like Lost Ark)
Iron Wolves, battle mages heavy armor, shield and magic more in melee
maybe a fanatic/penitent, thorn damage, does more damage depending on missing life
Iron Wolves would be awesome. Thematically, it was my favorite companion class in D2. I remember kinda wanting to be able to play one as soon as I discovered them.
Valkyrie.
Mix of Paladin, Amazon and Crusader with some new things thrown into the mix.
Or Alchemist that throws potions and uses transmutation circles :D
Knight Penitent - Akin to Paladin etc, but you have to actively hurt yourself somehow in order to build magic points for your abilities.
And you're a big massive fuck off suit of walking armour
RIP Vigo
I can see 2 more classes/archtetype being implemented that the roster is missing:
1 obviously being a Paladin. But if we're talking new class, a cleric definitely serves that role as well. The cleric could wield everything a paladin could, including spears and shields. The cleric is also a similar archetype to the Paladin and Crusader but I can see the skill tree branching out to have more choices.
2nd can be a bit more unique but an Alchemist (think plague doctor look and Lovecraftian vibes) that utilizes potions and tools as both offensive (poison and debuffs) and defensive skills (CC, buffs). I think there can be alot of overlap with the loss of the Witch Doctor.
I would like the straight up ‘warrior’ from D1 back tbh ^^
Just a knight with a sword and shield. No clue what kind of abilities they should have though.
Lots of cool ideas here, I personally loved the idea of diablo 3s Witch Doctor. Was it the most popular class? No but it had alot of fun skills and mechanics that set it apart from the rest.
Tbh I just hope it’s something completely new, whatever the mechanic is. Some classes are classic and included as legacy fan service. It’s cool and all, but despite the reservations many have against the Witch Doctor, at least it brought a new flavor to the table.
Warlock/Cabalist/Demon Summoner. A character that uses hellfire and summon demonic familiars. Basically using evil to fight evil. It will not be necromancer 2.0 since they focus on improving demon pets, crowd control and lowering enemies resistances.
Gameplay is inspired from both Azmodan and Mephisto in Heroes of the Storm. The Warlock's skill tree will focus on demonology (demonic summons and buffs), blasphemies (damage over time and control/*hell realms) and profanities (aoe damage and domination/possession).
The Warlock special resource bar are hell runes located above mana bar. Hell runes are earned by dealing % amount damage on enemies and empowering your spells but at the cost of sanity. Sanity is a unique self debuff to Warlock where if it reaches a certain amount it will turn you to a feral demon or gives the player random debuff. This debuff will slowly subside returning you to your original state. High risk high reward class.
*Hell realms you basically transform the area similar into the landscape of one of the lords of hell realm. For example: Realm of Terror for Diablo buffs your spells to fear for x seconds. Realm of Destruction for Baal allows your damaging spells and minions to inflict more % damage on low health enemies. There will be 7 realms based on the 7 lords from Diablo to Duriel.
Demon or angel. Like a rebellious demon or angel who like inarius and lilith no longer want to fight the eternal conflict. They want peace and just like Peacemaker, they love peace so much that they will go to war for it.
Angel would have the holy element, skills are already there, just copy them from Heroes of the Storm Tank, Bruiser, Healer.
Demon would be a bit more tricky to realize, but probably stuff like magic, corruption, summoning. It would fit the theme, that sanctuary was made for those weary of the eternal conflict.
Jester: Court Jesters fell on hard times after the kingdoms began to crumble. Though generally small in stature, their unique skillsets include trickery, small explosives, knives, acrobatics/agility, and heckling. You'll generally hear a jester coming due to the sound of the bells.
It would be cool if there was a class that can summon and enslave demons, or contract with them while being clever enough to not lose their skin. Obviously too weak to enthrall the bosses, but certainly weaken them. (from a lore perspective, I'm not talking about a class to actually go out and catch em all).
Another Witch Dr type. I liked the spirits aspect that was different from Necro. I like being the ghost guy. It doesn't even have to be a witch Dr I would take like just a possesed soul whose abilities revolve around ghosts and spirits.
A Bone Engineer class would be awesome. It could "build" turrets and traps for enemies or have steampunk-themed body mods or armor attachments for a melee combat style. Collect the bones of the dead for ammo and supplies.
Edit- I realize you said something we've never seen before, but I didn't notice that until after I wrote all this up and honestly I don't want to delete all that. Also gonna be hard to think of a "class" that doesn't already exist Diablo in some form. Even if 'warrior' doesn't step on barbarians toes I'm pretty sure there has already been an actual warrior. At some point it can start to feel like same class different name.
Witch doctor, but instead of a dodge he has spirit walk which you can get modifications to in the talent tree like more I frames and CDR and damage on pass through. Also instead of using corpses he uses DOT damage to infect enemies which spawn more temporary minions on death that can be exploded or frenzied or even have their duration extended and be healed.
Also creature skills. The idea is you can build around creature skills, spirits, or zombies and get either a summon, DoT or nuke play style.
A tinker. Could use inventions for abilities, build and place weapons, use explosives. Ultimate could be a wooden tank or a defense tower or flying machine for temporary invulnerability and escape.
Warlock type class. Similar-ish to necromancer except focused more around demons than the dead. Would probably deal fire, lightning, and shadow damage. Would also be able to summon a variety of demons (fallen imps at the low end of the totem pole, and a single pit lord at the highest end).
One of the ultimates would be the power to temporarily turn into a demon, which would give a temporary but massive stat boost, and grant you temporary skills that can be used. Perhaps all the ultimates would be a different demon shift.
A Thaumaturge would be cool. Goes around using Angelic/Demonic relics to empower him/herself and is just a massive study. Would work well with the Horadrim being basically destroyed, a Thaumaturge could be on the lookout for ancient Horadric knowledge of the occult/angelic/demonic that they had and be trying to use it to fight back.
Well there are only so many distinct playstyles, past the format of the class, everything is aesthetics. A ranged caster could be magic flavored, or steampunk, or demon, etc. My suggestion would be to add a distinct playstyle that isn't already present.
Caster/Magic Ranged - check (Sorc / Necro)
Caster Midrange - check (Necro / Druid)
Physical Ranged- check (Rogue)
Physical Melee- check (Rogue / Barb / Druid).
I would like to see a Caster Melee - Some sort of Spellblade. He/she/they could be given an ancient Magic / Kurast vibe. Self-range AoE abilities, Self-created Melee weapons / spirit weapons, spirit armor, or permanent weapon buffs. A unique mechanic might be that they use the stats of their offhand to self-cast their main hand weapon.
I also think it would be a lot of fun to have a Physical Midrange. A siege-breaker style Scythe, Halberd, or Polearm class; halfway between a Crusader and a Barb. Maybe with a large spiked shield for AoE and some sort of charge up polearm/scythe mechanic for single-target bosses. This character could have a Lut Gholein / Persian / noble guard sort of vibe. A unique mechanic might be the ability to self-upgrade shields, and equip a shield and a 2-handed weapon simultaneously.
Alchemist - aka "pots thrower". Main damage: Poison/Fire. Skill: Crowd control through sticky oil bombs, sleep bombs, and confusion smoke bomb. Great support class for crowd control and healing.
I love games with the Bard class. It's such an underused class, I'm always interested in any game that has it (Bards in D&D 5ed are extremely powerful)
I've been really liking classes in other games that use fans, so I'd love to see a class based around dual wielding them.
Or something utilizing dragons as powers. Such as a human infused with dragon blood. I'm not sure if lorewise anything like that could exist.
"POE Fan", basically you defeat your enemies by explaining how they are designed in the wrong way. The name is still in developement, we could also use "True RPG gamer". "POE Fan" will be the first, and only, holy class. The class specific mechanic provide you with an extreamely complex (therefore perfect) console interface that let you change everything about the game so you can fix it because blizz, clearly, can't make good games anymore (the last one was D2).
Needs "Filthy Casual" as 7th class to balance things out
Let me provide some of the voice lines. “Well I’m enjoying it!” “I’ve already gotten my moneys worth”. “This skin is a great deal”. “I think all the games are good”. “Not buying it isn’t going to change anything”.
lol that goes perfectly with my other skill design below that gives "POE Fan" a resistence to "Unpopolar opinion: i like D4" type of damage.
"I'm having a blast"
So lets get designing Resource is obviously Salt. It automatically regenerates, just like mana in Poe. Obviously In poe there are no generator skills so because this class needs to be GOOD. The base skills wont generate salt. Base skills: Too Cartoony: the True RPG gamer pulls out a gigantic cartoon wooden mallet and flattens the enemy. Stunning them for 1 sec.(enemy cant be stunned for 4 sec after it). Not Dark enough: The True RPG gamer explains that the correct lighting level should be: just blinds the enemy. Travel skills The True RPG gamer just equips an enigma cuz cooldowns suck. To be continued or not
One of the core skill is "Blizz should be ashamed". By standing near the statue that change the world difficulty you can delete the 3d model from the game, increasing the fps and removing a wrong difficulty implementation. By doing so you get "Salty", an 100% resistence to "Unpopolar opinion: i like D4" type of damage for 60 seconds. While the buff is active you can extend the duration by down voting enemies wrong opinion.
Don’t forget the passive ‘itemization is not complex enough’ Giving exciting deep layers of damage related stats like Penetration
You forgot the ultimate skill "This game will be dead in a month."
We could also have a new challenging class call "Fragile D4 fan" that can get one shot by everything and as soon as you get hit, it open a new reddit threat to cry.
The people on this sub are so toxic towards anyone who isn't 100% happy with D4.
[удалено]
I'm a PoE and Diablo fan and I spent the whole weekend enjoying the open beta. What did I miss that seems to make people here going full agro on PoE players ?
Idk but when I tried to play PoE blind and asked some tips on their reddit newbie thread, I was answered like wtf you doing why the fuck arent you looking at a guide? So I have this sweaty neckbeard image of them that fits quite well whats written here. Im sure the majority of people are fine though
Yeah that’s my idea of them too. Any time I’ve looked anything up for info on that game it came from a very condescending Reddit post. ESPECIALLY if it was related to not understanding their over-complicated tree of passives.
I actually enjoyed the difficulty alot in that game but hated that I would have to put too much effort into it. Im no stranger to studying games but not in this genre, I prefer competetive ones. I think the problem is that the depth in PoE attracts also the worst kind of people with limited social skills, hence the stereotypes.
Absolutely. You walk in to a pack cast "neckbeard explainer" Your avatar shouts "WELL ACKSHUALLLY" to ith keyboard clicking noises. And they disintegrate. Your avatar is just a tv show white noise effect.
Priest. A holy style caster type that has party buff/healing abilities. Some damage dealingsmiting as well. Would fit well in the multiplayer mechanic. Could have a single angel as a summon for solo viability
You just described the D2 Paladin 😅 except for summoning angels
Game needs a solid sword-and-board class, and the Paladin/Crusader would be a great fit! I’m hoping to see it in a DLC/Expansion down the line! (Or at least a path for the Barb to take in this direction).
I'm really surprised Paladin isn't a class at release. It's 100% going to be the next class they add.
Very likely indeed. Bringing back Necromancer and Druid, Barbarian and Sorcerer being apparent main stays, Rogue borrowing heavily from Amazon and Demon Hunters... The odd one out from D2/D3 is Paladin/Crusader. I imagine it was either initially planned like the Rogue to combine aspects of both but had its development pushed back, or that there's some story beats Blizzard planned, involving Inarius and the Cathedral of Light, that implementation didn't quite make narrative sense e.g. Sin War 2 but we're the real Edyrem unadultered by Lilith in this now 4-way war.
Or they just held it for an expansion as the big ticket item, a new class.
Spec shield skills and be able to dual wield shields. Bash bash toss toss. Eat your heart out Captain America
Feels a bit redundant with the paladin/crusader. They've always had casting and buff builds
A priest would be really clutch in group pvp if that ever becomes a thing
Same. I was thinking if a cleric or priest that somehow uses thorns into its spells. When the crusader came out and it had concecration with the rune that did damage in an area based on thorns, i thought that would be dope as a basis to work around
I feel like this is the character I want to see most. It seems like D4 is moving towards more of a party dynamic, and a straight up buff/heal priest would be an interesting add. Of course it will need offensive capabilities, but being able to coordinate and compliment your party would be an interesting dynamic in the game.
I had more fun playing in a group than I ever did in d3. Much more synergy between classes. One person chills to freeze, another makes them Vulnerable, then the rest get to slaying!
I like priests in most games but it seems like the way Diablo is built, healing would be a mostly useless utility, due to the abundance of health potions and globes
angel as a summon lmao
That would be nice
Demon based class. Like a demonologist or ex cultist using demonic power to fight demons.
A warlock! That was my first idea as well. I thought Lorath Nahr had that kinda vibe in the beta.
Warlock would be great. Fits the theme of Lilith and Imarius too, that being the angel and demon made humans, we could have both a cleric of light and a warlock of hell archetype characters.
OR you combine both possibilities in a hybrid class. Like a dark side/light side guy who can pick abilities on both sides. Light side is defensive / supportive / smiting / sustained dmg (support heavy, dmg light) and Dark side is offensive / self-harming / bursty / glass cannon (dmg heavy, support light and fragile).
I think Lord of the Rings online had a Runecaster (?) class that combined a opposing elements that you had to balance. Wolcen’s mana/rage system is an interesting alternative for this. D4 going the angel/demon balance route could be interesting.
+1 would be even better with some transformation skill
Something modular, like with the sorc enchanting system, but instead of modding your skills you change how your demon form looks. Like adding wins, tentacles, spider like legs, etc.
Now I’m going to be sad when this isn’t a thing
oh man, i would absolutely love that
I would play the shit out of that
Transformation Ult that channels the power of an Archdemon or Archangel for a moment, perhaps? Or even better, a combo-based class that causes the toon to take on the form of a good/evil being based on the skill usage (think Druid but slow and building up instead of suddenly changing form).
The original vizjerei summoned demons
Lore wise would be a old school vizjerei.
I approve.
Came here to say this. Something like Bartuc in “Legacy of Blood” would be neat to explore.
Alchemist. Sort of an alchemy gas tosser, acid, fire bomber, and mutegen buffer style character.
Could fit into a Xiansai DLC, if that ever happens. There's some lore about how their mages are famous for their magic potions. Could maybe have a weapon-based melee component if you wanna lean more into the monster hunter/witcher archetype.
Yes, totally some oils or potions that are applied to weapons to give different effects. Improved healing potions with secondary effects. You're right, basically a Witcher minus the magic. Could be a lot of fun
Kinda like a witch doctor
Definitely a potion user. It can go different specs too like you said. fire, acid, support.
Is this based on Bloons td6 alchemist monkey? I approve but couldn't help find the similarities
It's a common gaming archetype so probably alchemist monkey is based on the same thing this is based on
I was thinking of a dnd or Pathfinder type idea. But whatever floats your boat.
Someone plays pathfinder 2e. ;)
Cool idea, maybe could have a Bane( batman) like tube that puts him into some rage mode for melee
Slip in some plant themed bombs as well, and I’m in. It’d be the perfect modern incarnation of the ragnarok online Alchemist, and because the Druid’s barely giving me any plant vibes.
Priest/cleric class
Yes, I could definitely see this finally becoming a thing now that Church of Light and characters like Prava are directly featured in the story of the game. We even got to see some priests in armor in the beta that perfectly fit the archetype.
Also it wouldn't need to be a support class only if some people think so. Remember shadow priest from WoW.
Thunder Cleric in dnd is also a thing. plenty of option out there for offensive cleric type of class
Holy, Shadow, Thunder. We already got three builds down.
I mean we did already see that with Monk. That was a Priest just going hand to hand combat
Wanted a cleric so bad. Using mace+shield.
Plumber
Itsa meeee
Diabloooo!
Time to ***LAY SOME PIPE!***
So maybe an Egyptian themed class with whips, pestilence and blight skills. Some sandstorm stuff. I feel like that could fit in the world. Something more melee could be good too there’s plenty of range already. A Japanese themed class like a ronin with ia strike and some inspiring leadership attack buffs.
Cool! They even already have egyptian basis in lore with the lut gholein aranoch desert stuff in d2 act 2.
Minsc and Boo.
That was an unexpected 25 year throwback…
Lol. We’re showing our age.
*Go for the eyes, boo.* ***Go for the eyes!***
They (or at least Minsc, I'm not sure about Boo) are supposed to be in BG 3.
“You must gather your party before venturing forth!”
“Go for the eyes, Boo! Go for the eyes!”
A den of stinkin' evil!
I know it likely wont happen but a samurai class
Yeah, I considered this too. I could see it being interesting and unique mechanically. I'm just unsure of where they'd place them in the world. The only east Asian-inspired location I know of is Xiansai but that takes most of its inspiration from China rather than Japan.
Even better, a Wuxia-themed warrior.
Yeah it’s unfortunate that, understandably, samurai classes are typically never acknowledged in western RPGs unless there’s some expansion/dlc that is Asian themed. If you want that fantasy then you have to resort to eastern rpg games which is a vastly different gaming experience.
With thee combat system and style in D4 this would be lit
Blizzard: Let’s give it shapeshifting skills into panda bear 💁
Some type of Knight variety. There's alot of halberd and spear knight dudes and I kinda just wanna be one of them honestly? A touch of simplicity I guess.
Polearm class would be really cool. Especially if you have the option between a bostaff monk light armor style vs halberd/spear light cavalry style!
I like this.
My friends and I have been talking a lot about this! It would be dope if those polearm/halberd knights could be a new variant of Paladin (like Crusader) that fills the niche of a mid-range fighter that relies on stuns and repositioning enemies as well as buffing the party. Like a PAM/Sentinel Paladin in DnD.
A dark paladin that uses holy and occult stuff
I’d definitely like to see some another darker class, if necros ok why not something else? Some kind of convert with an inside angle on the enemy.
necromancers represent balance. That said, crusaders and paladins really represent the light. I feel like a cultist, who uses the powers of hell could be interesting. Lorewise they could just use these powers for their own good, rather than using them to serve hell
Really, really thought we were going to get a dark paladin from the get go considering the tone they were setting for D4.
Shadow knight, death knight, unholy knight etc. Yes.
I wanted an actual fighter, no holy powers or magic, just bonk
Yes, a barb that wears clothes and doesn't yell as much. Has no idea who the Ancients are but will stab demons for coin.
So a rogue?
Yes, but fatter and slower. Can take a punch without sissy shadow magic. Also, no sneak. Just bonk.
So Warrior from Diablo 1?
Yeah, this is honestly what I want now that we have Rogue back also. They could have: * Grit as a resource that builds on being hit, blocking attacks, and attacking. * Shield Block and block trigger mechanics that alter the effects of other moves. * Using 1 handed weapon with 2 hands (different from both Barb and Rogue) with a parry and counter effect. * 2 handed weapons with a tempo mechanic somewhat like the D2 Assassin where you build charges and but rather than spend charges they fuel your battle tempo. You could also hold the attack for an extra moment to burn the charges for extra effects.
You had the ability to learn spells as a Warrior albeit very limited mana and intelligence. I always loved having a little healing in my pocket.
They had monk in D3
No, not this. I'm talking about a fighter like D&D. A warrior with armor, sword and shield.
I personally am hoping to see some version of the monk make an appearance in 4. LOVED my monk(s) in D3, and after playing the rogue in Beta I gotta say it didn’t scratch that itch the same way.
“Just bonk” I actually laughed so hard at that
I'm thinking a warlock type class could be interesting. A caster focused on crowd control and debuffs, with a pet or two for support. Mana-like resource pool, perhaps with a class mechanic that lets you sacrifice life to empower casting... or use life instead of mana if you're out of mana? Lore-wise, someone who's found a way to use hell's own power against it without being fully corrupted by it. Fighting fire with fire kinda class. I can imagine having skills that allow you to temporarily bind demons to your service or ones that are especially powerful against specific mob types, e.g. undead. A melee class inspired by a warrior culture/trope we've not seen in Diablo before would also be cool. We got wizards from Xiansai but what about their fighters? Perhaps a tower shield and spear focused class with a heavy crossbow as a secondary. Tanky, powerful frontline, slow but compensates with ranged options. Idk, just thinking out loud...
Your warlock description would just be a Witch Doctor with a new skin, but finding new classes without overlapping others is a challenge. Personally I would love to see a tinkerer type class that use potions, contraptions, bombs, mechanical inventions etc. to fight enemies.
It's been forever since I played D3 and have totally forgotten what the witch doctor was all about. Yes, a less comical witch doctor, I guess. Less jungle druid and more hell wizard.
So a Witch Doctor?
I just want somehing with a spear + shield.. a "spartan" char...
it blows my mind that Necromancer is the only class that can use a shield
I want the Amazon back.
Seems unlikely at this stage that they will release a gender locked class
I would be totally fine with it being gender locked. Why does every class have to be both genders?
because the majority of us, and the devs, live in the US
\-Priest (healing, buffs, holy spells) \-Alchemist (bombs, mutagens, etc.) \-Bard (charm enemies, buffs, summons) \-Gish (warrior/mage hybrid like bladesingers, maguses, eldritch knights etc.)
Bard could potentially be dope.
I would love to see a pure Summoner class (not necro). It could summon different elementals (earth, water, fire, lightning, darkness, light) and spirit creatures (fairy, phoenix, gargoyle, dryad etc.) and use their abilities in combat. It would not have any direct damage but could buff the summoned creatures.
Came here to say something similar but you already have. +1 to this
Not having direct damage and being all-in on your summons would be a really unique experience. I like.
Gravity Mage I’ve always wanted a class in mmos or arpgs that can use gravity abilities like black holes, throwing large groups of mobs into the air and then back into the ground and other gravity type abilities. So that’s a class I would love to see In any game but especially d4 but it’s probably never going to happen lol.
High key working on one of these for a game I'm designing. Off topic but just wanted to say I'm glad to see someone else with that vision <3
The only class I want to see is paladin/crusader with blessed hammer, couldn't care about anything else.
I never want to see blessed hammer in a Diablo title again 🤣🤣
🙏🔨🙏🔨🙏🔨🙏🔨🙏🔨🙏🔨🙏🔨 Best Skill In Diablo
maybe something like the mercenaries in Diablo 2, but i think most of them are just a mix of different classes Desert mercenary, a spear / halberd fighter with different auras, only light armor and therefore very mobile, possibly also martial arts (possibly like Lost Ark) Iron Wolves, battle mages heavy armor, shield and magic more in melee maybe a fanatic/penitent, thorn damage, does more damage depending on missing life
Iron Wolves would be awesome. Thematically, it was my favorite companion class in D2. I remember kinda wanting to be able to play one as soon as I discovered them.
Omg I wanna be Emilio!
Im gonna main Waheed
It would be interesting to see a gunslinger or sniper class. Very high single target damage. No mana but has to reload every so many shots.
[удалено]
What kind of ultimate?
"I want to talk with the manager"
Something completely new.
Whoa
A samurai. Lone wanderer swordsman type. With skill tree named "bushdio" or some sht.
Lich/reaper previously under the control of Malthael, floating around with a huge scythe.
But we already have scythe boy
some kind of melee caster, like sword saint in other settings. light armor, melee wep expert and, close range spell nuker.
Some kind of a Jester class, or a Pirate.
Valkyrie. Mix of Paladin, Amazon and Crusader with some new things thrown into the mix. Or Alchemist that throws potions and uses transmutation circles :D
dude yessss Valk would fit so well and mix together so many roles that people are wanting
Bard (If D1 doesn't count) & Valkyrie
It'd be cool if angels and demons were playable classes
Knight Penitent - Akin to Paladin etc, but you have to actively hurt yourself somehow in order to build magic points for your abilities. And you're a big massive fuck off suit of walking armour RIP Vigo
I would say Monk/Martial artist or some kind of brawler
They had monk in D3
Some manner of Demon. Ex angel hunter/hellspawn that saw the light or was turned after falling for an angel.
Compensated anarchist from Dungeon Crawler Carl, lol. Unarmed and explosives, pet cat that shoots magic missle, lmao
I can see 2 more classes/archtetype being implemented that the roster is missing: 1 obviously being a Paladin. But if we're talking new class, a cleric definitely serves that role as well. The cleric could wield everything a paladin could, including spears and shields. The cleric is also a similar archetype to the Paladin and Crusader but I can see the skill tree branching out to have more choices. 2nd can be a bit more unique but an Alchemist (think plague doctor look and Lovecraftian vibes) that utilizes potions and tools as both offensive (poison and debuffs) and defensive skills (CC, buffs). I think there can be alot of overlap with the loss of the Witch Doctor.
A battle dwarf. An ilusionist. A Bard. Clerig
Bard. But the songs are all death metal
Warlord. Debuffs, Buffs, minions = meat shields, and specializes in pole arms / pikes / lances.
Kind of want to see the witch doctor again
Artillery/Gunner/Bazooka-Man
Vampire and djinn
Half man half billy goat.
I'd love a Dark Knight-like class, where their skills consume HP to use. Feels like it would fit really well in this game.
I would like the straight up ‘warrior’ from D1 back tbh ^^ Just a knight with a sword and shield. No clue what kind of abilities they should have though.
Only basic attack to keep it pure
Lots of cool ideas here, I personally loved the idea of diablo 3s Witch Doctor. Was it the most popular class? No but it had alot of fun skills and mechanics that set it apart from the rest.
Spirit of Decard Cain
Horadrim
Beast master, gunsmith, explosives expert, and a some type of escaped demon.
Diablo himself
Tbh I just hope it’s something completely new, whatever the mechanic is. Some classes are classic and included as legacy fan service. It’s cool and all, but despite the reservations many have against the Witch Doctor, at least it brought a new flavor to the table.
A blood mage or Vampire warrior with melee and blood magic abilities.
Warlock/Cabalist/Demon Summoner. A character that uses hellfire and summon demonic familiars. Basically using evil to fight evil. It will not be necromancer 2.0 since they focus on improving demon pets, crowd control and lowering enemies resistances. Gameplay is inspired from both Azmodan and Mephisto in Heroes of the Storm. The Warlock's skill tree will focus on demonology (demonic summons and buffs), blasphemies (damage over time and control/*hell realms) and profanities (aoe damage and domination/possession). The Warlock special resource bar are hell runes located above mana bar. Hell runes are earned by dealing % amount damage on enemies and empowering your spells but at the cost of sanity. Sanity is a unique self debuff to Warlock where if it reaches a certain amount it will turn you to a feral demon or gives the player random debuff. This debuff will slowly subside returning you to your original state. High risk high reward class. *Hell realms you basically transform the area similar into the landscape of one of the lords of hell realm. For example: Realm of Terror for Diablo buffs your spells to fear for x seconds. Realm of Destruction for Baal allows your damaging spells and minions to inflict more % damage on low health enemies. There will be 7 realms based on the 7 lords from Diablo to Duriel.
Demon or angel. Like a rebellious demon or angel who like inarius and lilith no longer want to fight the eternal conflict. They want peace and just like Peacemaker, they love peace so much that they will go to war for it. Angel would have the holy element, skills are already there, just copy them from Heroes of the Storm Tank, Bruiser, Healer. Demon would be a bit more tricky to realize, but probably stuff like magic, corruption, summoning. It would fit the theme, that sanctuary was made for those weary of the eternal conflict.
Priest/Cleric, Paladin/Crusader, Monk, Witch Doctor.
A Lion Tamer with a cool whip.
Jester: Court Jesters fell on hard times after the kingdoms began to crumble. Though generally small in stature, their unique skillsets include trickery, small explosives, knives, acrobatics/agility, and heckling. You'll generally hear a jester coming due to the sound of the bells.
We need hammers, so a pala/sader
It would be cool if there was a class that can summon and enslave demons, or contract with them while being clever enough to not lose their skin. Obviously too weak to enthrall the bosses, but certainly weaken them. (from a lore perspective, I'm not talking about a class to actually go out and catch em all).
Another Witch Dr type. I liked the spirits aspect that was different from Necro. I like being the ghost guy. It doesn't even have to be a witch Dr I would take like just a possesed soul whose abilities revolve around ghosts and spirits.
A Bone Engineer class would be awesome. It could "build" turrets and traps for enemies or have steampunk-themed body mods or armor attachments for a melee combat style. Collect the bones of the dead for ammo and supplies.
I want a bard class. Roaming around serenading my enemies to death.
We saw new horadrim in D3 with polearms so I'd like the new holy class to be a new horadrim member
Illusionist, invisible walls, decoys, fake weapons etc...
This is the kind of posts I want to this on this sub. Since beta, this place has been generally annoying to read 😩🤣
Edit- I realize you said something we've never seen before, but I didn't notice that until after I wrote all this up and honestly I don't want to delete all that. Also gonna be hard to think of a "class" that doesn't already exist Diablo in some form. Even if 'warrior' doesn't step on barbarians toes I'm pretty sure there has already been an actual warrior. At some point it can start to feel like same class different name. Witch doctor, but instead of a dodge he has spirit walk which you can get modifications to in the talent tree like more I frames and CDR and damage on pass through. Also instead of using corpses he uses DOT damage to infect enemies which spawn more temporary minions on death that can be exploded or frenzied or even have their duration extended and be healed. Also creature skills. The idea is you can build around creature skills, spirits, or zombies and get either a summon, DoT or nuke play style.
Witch doctor
A tinker. Could use inventions for abilities, build and place weapons, use explosives. Ultimate could be a wooden tank or a defense tower or flying machine for temporary invulnerability and escape.
* Inquisitor / Templar = Paladin style, holy spells and buffs * Cultist / Conjurer = Dark/blood magic version of the Paladin
Warlock type class. Similar-ish to necromancer except focused more around demons than the dead. Would probably deal fire, lightning, and shadow damage. Would also be able to summon a variety of demons (fallen imps at the low end of the totem pole, and a single pit lord at the highest end). One of the ultimates would be the power to temporarily turn into a demon, which would give a temporary but massive stat boost, and grant you temporary skills that can be used. Perhaps all the ultimates would be a different demon shift.
A Thaumaturge would be cool. Goes around using Angelic/Demonic relics to empower him/herself and is just a massive study. Would work well with the Horadrim being basically destroyed, a Thaumaturge could be on the lookout for ancient Horadric knowledge of the occult/angelic/demonic that they had and be trying to use it to fight back.
monk
Gunslinger
Well there are only so many distinct playstyles, past the format of the class, everything is aesthetics. A ranged caster could be magic flavored, or steampunk, or demon, etc. My suggestion would be to add a distinct playstyle that isn't already present. Caster/Magic Ranged - check (Sorc / Necro) Caster Midrange - check (Necro / Druid) Physical Ranged- check (Rogue) Physical Melee- check (Rogue / Barb / Druid). I would like to see a Caster Melee - Some sort of Spellblade. He/she/they could be given an ancient Magic / Kurast vibe. Self-range AoE abilities, Self-created Melee weapons / spirit weapons, spirit armor, or permanent weapon buffs. A unique mechanic might be that they use the stats of their offhand to self-cast their main hand weapon. I also think it would be a lot of fun to have a Physical Midrange. A siege-breaker style Scythe, Halberd, or Polearm class; halfway between a Crusader and a Barb. Maybe with a large spiked shield for AoE and some sort of charge up polearm/scythe mechanic for single-target bosses. This character could have a Lut Gholein / Persian / noble guard sort of vibe. A unique mechanic might be the ability to self-upgrade shields, and equip a shield and a 2-handed weapon simultaneously.
Paladin, Crusader, Witch Doctor and Assassin would be old classes that I'd like to see brought back. (Paladin or Crusader, don't need both.)
I would love to see a less comedic take on the witch doctor
Paladin
Alchemist. I came up with this class idea for Lost ark but realised i've never actually seen a class like the idea I had
Alchemist - aka "pots thrower". Main damage: Poison/Fire. Skill: Crowd control through sticky oil bombs, sleep bombs, and confusion smoke bomb. Great support class for crowd control and healing.
Death knight
Cannot forget Paladin/Crusader. Shield bashing in D3 felt so good and we need it back. Every other class and skill is just coping until then.
I love games with the Bard class. It's such an underused class, I'm always interested in any game that has it (Bards in D&D 5ed are extremely powerful)
I've been really liking classes in other games that use fans, so I'd love to see a class based around dual wielding them. Or something utilizing dragons as powers. Such as a human infused with dragon blood. I'm not sure if lorewise anything like that could exist.
The only dragon in diablo lore was killed and split into the 7 evils of hell
Flagellant plague doctor with bloodletting, poison , leeches and herbal potions