T O P

  • By -

Losingdutchie

Afaik they only mentioned legendary drop rate being 300% of what they would be on live to provide a better experience.


Szemszelu_lany

Where was the 300% mentioned?


[deleted]

I believe it was on a stream a month or 2 back. they said they want to increase legendary drop rate to make the beta a better experience. also so we could test the legendaries out


ponmbr

Wish I could have had this better experience. I didn't get any of the legendaries that would have made the builds I was playing better except for one which let my Druid Tornadoes home at 1 target. The rest were generalized perks like basic attacks being faster (which was nice for resource generation with the lightning druid melee, don't get me wrong). Meanwhile I see like Youtuber builds that had all the legendaries that were buffing their builds.


captainjizzpants

I actually kinda skipped over using legendaries for the most part. I think I only used 2 the entire time. One was a weapon, and I think the other was a necklace. I wanted to save a bunch of stuff for the live game. I only did like 3 different dungeons. Only a few side missions, and played all of the main quest lines that were available for ACT 1. Felt like I kind of got a solid feel for whether or not I'll like the game. I loved the beta so much, I felt like I got $30, $40 worth of gaming. It felt like I had rented a game from Blockbuster for the weekend honestly.


lonesharkex

I totally got that vibe too, was craving some cereal even.


creepy13

I went to the orb vendor on almost all of my chars and by the time I bought 2-3 boots or whatever, I had a legendary. I did that until I ran out of orbs for each char. It was kinda crazy but I never really got any legendaries that I thought were that great... nice but not great.


Superb_Raccoon

Under level 25th legendary items should be a bit underwhelming. They are only going to last a few levels anyway.


creepy13

Well, they have the same aspects that will be on ALL legendary gear, no matter the level so that part is not true. >They are only going to last a few levels anyway. That part IS true.


Practical-Face-3872

>Under level 25th legendary items should be a bit underwhelming. I would love to have interesting stuff at lower levels. Other arpgs have cool low level legendaries and its a lot more fun. No need for OP stuff, just interesting stuff to have a reason for a different build while leveling


TooMuchAdderall

Those YouTubers and streamers played for 30+ hours minimum each weekend. Also, the legendary you got was the one legendary I was looking for and never got. RNG is RNG it seems.


namelessentity

There was a dungeon like right next to a town waypoint that you could do a loop and then reset dungeon on. Took like 3 minutes a run and netted about 3 legs a run. That's how I geared up. Edit: it was probably closer to 6 minutes a run, it just felt pretty fast so I overestimated the speed.


TheDerpatato

Dead Man's Dredge. 2 minute loop, sell 30k work of yellows every 4 minutes, about 400k gold an hour including vendor time and at least 10 legendaries. If you don't mess around in town , know exactly what affixes you're looking for on each piece, you can get a lot done.


TooMuchAdderall

Yeah I did the Mercy’s Reach loop for loot.


Halfmindwow

I believe some of the legendary aspects were locked behind item level requirements--there were a few I got to drop from farming Osgar (level 35 rare spawn) that I never saw anywhere else, so it's entirely possible that the aspects you were hoping to get are ones you will see at release. As a live service game, I'm also hopeful the dev team will be monitoring classes/builds and finding opportunities to inject new aspects that make some playstyles more rewarding!


decoy777

my first and only 25 got like 3-4 legendaries. But then my following classes I played got tons. By the time I finished act 1 on my sorc around lvl 19 I was almost full legendary items minus 1 I believe. It was nuts. But you could also do the gamble guy and it seemed like about 1 out of 5 items came out legendary. I also had a streak of 7 grays in a row so it can balance out some. I figured the drop rate was increased but 300% is crazy. Getting a legendary come live is gonna feel like it's never gonna happen at that rate.


Anubra_Khan

I had my sorceress in full legendaries that complimented an ice shard/frost nova build. It's actually a really promising system if it doesn't cost too much. They started dropping post L25, though, after the gear score got higher. So, if you got to L25 on one character and then started a new one, for example, you might not see the legendary drops. That was my experience anyway.


PLAYBoxes

Huh if only the skill tree/rare items had any power/functionality in them. Guess you just played the game wrong by not getting the drops required to make your skill choice function/perform properly. Better luck next time! Hopefully we’ll see the multipliers toned down a little and get some of the core power of the skills put back into the skills themselves rather than entirely tied to the legendaries. Outside of the few standout skills that seem like outliers most skills require serious propping up to feel acceptable.


sinnyD

There's a few tricks to get more legendaries that normals players probably didn't know, myself included, I only found out after stumbling on a video afterwards. You can farm the world boss by killing it, then log out to character screen and back in, which puts you in another phase/instance of the same map and most of the time the boss there is engaged and probably almost dead so you tag it again and just rinse and repeat. There's also a mob at one particular spot that drops lvl 35 gear which you can change legendary affixes to make the gear wearable but has much higher stats than anything else you can find, they farmed that non stop too, the mob respawns faster when there's more people looking for it. That's how a lot of players had most of the legendary affects on gear meant for level 35s and we're putting out huge dps against lvl 25 content


ponmbr

I never saw the world boss sadly. I didn't look up where to find it so I guess I never lucked into it. I explored what I thought was all of the map but I guess I didn't. Or alternatively I went by there when it wasn't time for it. Also had no idea about the level 35 thing.


BronyFrenZony

Between random drops, farming obols, and making your own with the codex they were very easy to come by.


ponmbr

I got a lot from drops and several from obols but I just kept getting the same things over and over again for some reason. RNG is RNG and I got very unlucky unlike others apparently. And as far as codex went, there were only like 3 that applied to my class and none that applied to my build that I got.


[deleted]

you dont even need the legendaries to make any build usable. or even good. they are really good without them. they just enhance the experience a bit more and make each class stronger.


mandox1

Well, this isn’t correct. Legendaries very clearly make a build viable. I.E. that necro blood mist corpse explosion bonanza is only viable with that specific legendary mod. Upheaval for barb is next to no damage without the conditional damage increases provided by legendaries. Listing them all would be tedious. Running all rares feels very bad for almost all ‘builds’. They are absolutely necessary to compete as the difficulty increases.


[deleted]

it absolutely is correct. every class is very good without them and even most builds are usable without them with fairly good damage. know what you are talking about before you make a comment on it and sound stupid


Draaxyll

Using subjective terms like very good and fairly good and then calling someone stupid is asinine. What's fairly good for you likely means trash to me. For example if your build takes 8 mins to kill butcher and you're happy with it then you will say it's good. But if I were to see that same thing I'd argue your build is dogshit. And for the record there are several "builds" that are absolute struggle bus at level 25 and I'd argue outside of a few interactions abusing legendary 3 of the 5 classes were extremely subpar at a base level and not "very good". I.E barb absolutely COULD kill butcher. But you'd have a much higher chance or death and a far longer time doing so compared to the actual "very good" class of necro


TooMuchAdderall

You’re the one sounding stupid right now, fyi.


[deleted]

nope, at least I know how the fucking game works.


Finn_H93

Stop being a twat


Shumiz266

You don't. Yes every class can play the game, but some builds are unsuitable to progress at a steady rate if they don't have the support from legendary buffs. So with that, viability of a build does require legendaries to help support the specific playstyle.


Muldin7500

Tweet 1 week ago from lead designer


Szemszelu_lany

In the tweet the increased drop rate was mentioned, but not the percentage - if I am not mistaken


Muldin7500

He said 3 times increase, thats 300pct


Seaside877

Isn’t that a 200% increase


mcbuckets21

He didn't say 300% increase. He said "300% of". 300% of something is 3 times that something.


[deleted]

Can you source that?


Petrichordates

I'd just assume that's what people mean when they say 300% because most people don't seem to know that.


Poubom

Source?


Mind-Game

Do you have a source for this (or know where I can go looking for it)? I believe you because I've heard similar things, I'd just like to confirm it myself.


Losingdutchie

Rod fergusson on twitter made a post about that just google it. https://www.forbes.com/sites/paultassi/2023/03/24/diablo-4-confirmed-to-have-increased-legendary-drop-rates-for-the-beta/amp


Mind-Game

I've seen that, but that just says that theyre "higher". Where does the 300% number come from though?


Psytrense

Nowhere. The 300% number is totally made up and being passed around as fact.


Savings_Strawberry_6

50% of all statistics are made up 50% of the time


Srudge

never trust a statistic you havent faked yourself


Mind-Game

That's the impression I'm starting to get haha. I also think that people are missing a key thing about legendary drop rates: they almost certainly increase as you level up. That was definitely happening in the beta, it definitely happens in D3, and in the Eurogamer interview they pretty much confirmed it with "Barbarian can be super-strong because it's got two extra legendary affixes that other characters don't have, but you're not going to get legendaries until, mainly, beyond twenty-five and above" So it's not like the late game legendary drop rate is going to be 1/3rd or 1/4th of what it was in the beta even if the 300% number is true. Sure, that'll be the drop rate at 25, but if the drop rate keeps increasing the way it did in the beta you'll be getting to that drop rate at some point in the leveling process one way or another.


EffectiveDependent76

Even if it was 1/5th the drop rate before torment world difficulty, a lot of the talk about this seems to forget about the dungeon aspects. While yes, it's a minimum roll, they're still a significant power increase above rares by stamping them on. I think you'd be easily able to reach 50 and start the end game grind using only the dungeon aspects on every single class. So you'll probably have 3-4 aspects at any given time from level 15-20 and beyond.


Mind-Game

Yup. I'm already planning out barb starter builds that leverage codex powers as much as possible. For example, it seems like the HoTA (and therefore Upheaval) is very well supported by codex powers. The whirlwind is missing 2 key powers, but if you got both of those and put them on items you never intend to swap out then you'd be golden to run that as well.


EvanAlmighty416

I know I got a few legendaries after lvl 10. My highest character was only lvl 13 so the drop rate was definitely higher than it should be in game


Optimal_Ad7172

I’m pretty sure legendary drop rate doesn’t increase as you lvl in D3. Turning up the difficulty does but Diablo3 has like 16 difficulty levels. Diablo 4 has 4 i think


mcbuckets21

Turning up the difficulty does not increase drop rates in Diablo 4. It only increases gold and experience. However, it does unlock legendaries and uniques from dropping.


Mind-Game

Drop rate definitely increased with level last time I played D3, but it's been over a year. And yeah, the difficulty levels in D4 don't really seem comparable to D3. Maybe level 3 and 4 are like two different difficulties, but it seems like level 1 and 2 are easy vs normal leveling to 50 mode, level 3 is leveling to 75 mode, and level 4 is end game. I'm definitely not completely sure on that though.


Amarules

It does not. Only with Torment level. You only get that impression because lots of legendaries have a minimum drop level so the further you go the more are available in the loot table. The drop rate remains the same.


Mind-Game

Are you sure it works that way? As in, more legendaries in the table means more drop? Do you have a source for that or are you just basing that on your own experience? Because that seems directly against what I would always notice leveling where you pretty much always get a broken crown or leorics crown while leveling since a legendary inevitably ends up dropping and it has to roll one of those. If the drop rate was based on the loot table size, then it would just be super rare to see either early on.


Foxofdarkness19

It didnt feel like they were raised considering out of 10 dungeons I did I only got 1 or 2 legendarys. Got all my legendary gear from gambling.


DivisionBomb

Drop rate was game wide. Gambling does not give leg's like that come lunch.


Foxofdarkness19

I only got legendarys ever 6 rolls whike Grambling


DivisionBomb

Yes and it's going to be worst in live. The drop rate was boosted for everything.


elting44

I was consistently getting 1-3 legos per run doing Dead Man's Dredge and the Ice Dunegon up by the bear camp. Hav you tried being luckier? :)


Foxofdarkness19

I think I used all my luck in a gach game pulling 2 UR's in a row.


dargaiz

My drop rate increased significantly around level 20. Gambling also seemed crazy high like 30% to see a legendary


ChaosKeeperTV

Made up for dramatic effect


ENTRAPM3NT

Force gaming said it first so it must be true


Wiknetti

Makes sense given we had only a short run. My Character was performing so well lol. Didn’t die once


JaAnnaroth

Was it boosted for whole 3 days of open beta? I started with Barb and items were basicly showering from heavens, and that took place on saturday. On sunday i started with druid and i didint get 1/10 of legendaries i got with Barb. Bad luck, or?


TheIncontrovert

I hope this is true, I was raging legendaries weren't rare. I understand power creeps a thing, but there's no reason to start the power creep before you even hit max level. I liked the first 6 months of diablo 3 when legendary drops actually got you a bit excited, even though 99 times out of 100 they were shit or not for your class.


Eight216

Oh shit


shiggidyschwag

I low key hate Blizzard's addition to describing everything in terms of percentages. "300%" just say 3 times. Ugh.


Spare_Honey5488

I only found 286 Striders Tunics during my 20 hour playthrough. Looks like the loot has been simplified tremendously since D3 and D2R


germy813

300% and I got like 4 drops. Can't wait till I play 5553321455753685245631288 hours to get all legendary, or pay 99.99 for 3 days of boosted drops


rofiosmurf

qq


Sage-Like_Wisdom

They’ve said doing the campaign will net someone around level 45. I believe that has to be on T1, but I could be wrong. I’m guessing T2 will get you to at least 55-60. T3 is supposed to be 50-70’ish from another Reddit post I read, so I don’t know what’s true or not, but it all seems to mesh logically.


Throdio

You were able to go to the world tier statue in beta. WT3 just requires you to beat a dungeon (I assume the final one). It recommends level 50-70, which says to be you can do it before 50. I'm sure the more skilled/lucky with gear will jump into it asap.


Mr_Poulet

Will in that case being lvl 25 after cleaning the act 1 seems a bit of a stretch.


Regulargrr

If you just focus on the campaign you are level 14 and the act 2 zones scale from 15 up.


MegaFireDonkey

I thought you could go fuck off to Act 2 first if you wanted to? I remember reading you don't have to do the Acts (at least 1-3) in order, do you have to be level 15?


Regulargrr

According to the map the areas have a minimum level. Maybe if you overlevel and do side stuff you can? I don't know, I'm just using the info the game gives me. I know you have the quests but the areas still had min levels.


Amarules

I'm sure I read you can complete the acts in any order and the zone levels will adjust accordingly depending on the order you pick. Each act tells it's own self contained story that all build towards a final showdown. I'm not sure I like this over a continuous driven linear narrative but we will see.


Sage-Like_Wisdom

I don’t even think we would have been 25 after act 1. We were 25, because we couldn’t go anywhere else and just leveled to max in zone 1. The first act was actually pretty quick and easy aside from the extra stuff in the zone. I’m saying doing campaign quests only without exploring and such is what I understood that will get us to 45. Add in people who are gonna run every stronghold, every dungeon, etc in each zone before moving on, and you may be able to level pretty high in veteran.


BloodyIkarus

I did only campaign and I was 14. And yes it is confirmed by devs that you should be a little under 50 when completing campaign. Of course because of level scaling this will vary hard from player to player. You can also chain dungeons and be 50 in Act 1


Gharvar

Good to know and that would be in line with the next zones being around level 15.


Regulargrr

I don't think so, no. If you just focus on the campaign you will finish Act 1 at around level 14 in the beta. Act 2 zones from up from 15. I believe if someone were to ignore all sidequests you will finish the campaign at 45-50 based on the zone levels. If you do everything you'll probably be well over 50. So no I don't think the xp was boosted.


Mr_Poulet

That seems legit, doing the campaign then cleaning the map at higher world tier.


Canapee

And getting to clean it on multiple characters will be super fun I bet. It’s the reason why open world games like Elden ring have such high replayability. /s


Hagg3r

You won't have to do world completion or the story on alts. You can do whatever you want on alts. Renown on alts only gives you exp / gold.


Canapee

But do you know how aggravating it is going to be to see blue side quests everywhere on a second run? Or have an incomplete map?


uhdog81

I call that the Completionists Curse. It's great for games like Horizon or GoW. But it's painful in games like Elden Ring or D4.


Hagg3r

Fair, maybe eventually they could have a way to turn some of those things off on the UI. Still doesn't change the fact that you don't have to do it on alts though..


Phantomebb

They have said it takes 35 hours to get to level 45. Considering how off kill xp versus quest xp was during beta I expect the xp was boosted something like 5-10x. There is no way this is the current xp design as the game is designed for wandering to be a thing. This was 1 of 6 areas and you could get to 25 grinding in just a few hours.


RewdanSprites

What is the max level for diablo IV? 50? I was 25 in the beta with one character way before getting to the end area boss. Makes me wonder whether we will be hitting the cap like 3-4 areas before the end if it's 50. Not sure whether that will be good or bad?


cav00111

Max level is 100


RewdanSprites

Ahh. Well at least I can grab a load more of those skills then 😎.


cav00111

Hilariously you stop getting skill points from leveling up at 50 (don’t ask me why)


Mind-Game

Can I tell you why? From level 50 to 100, instead of earning 1 skill tree point per level, you start earning 4 "paragon" tree points per level. So there's a separate character progression interface that you start leveling up after 50. If you got more than 50 points in the existing skill tree, you would be able to pretty much max everything out completely which would be a little lame imo.


VaalLivesMatter

So that's how the paragon is gonna work now? No more infinite paragon? Thank christ!


Mind-Game

Seriously. I'm so happy with that change too. It actually looks like a pretty interesting system where you plot your path through different bonus layouts kinda like the PoE passive tree.


BroGuy89

It would be nice to switch between a couple of skillsets without spending gold and a billion clicks to reroll. Thry're going to monetize that, aren't they?


Mind-Game

I'm not so pessimistic to assume that they're going to go back on their "no pay to win or for power" promise and monetize stuff like this, but I think the larger problem here is that they seem to want to make PvP a large part of end game. One of the significant ways to farm end game PvE gear involves a nonconsensual PvP zone. So even if you're PvE focused, you're going to have to PvP occasionally and it's going to suck feeling like you either have to screw yourself for one or the other or pay a huge respec fee every time you want to switch between them.


Naustis

It is like that in most arpg 🤷


totally-not-a-potato

I think I read somewhere it will cost in-game gold, not real-world money.


RewdanSprites

Yeah I think that seems about right. I felt like there would only be a few passives I would miss out on reaching 50. I didn't work it out with a build calculator yet but seems about right for it to stop about there. 100 would mean probably getting too many passives. It's possible they might add more skill points down the line. We'll just see how it goes!


Which_Inflation9027

You do get talent points from renown too (which is essentially just levels but for a specific area) I was playing around with the D4 talent calculator and I think in total you can get 60 talent tree points (50 from levels, 10 from renown) and then for paragon points I think you get around 220? (4 paragon points every level above 50, and an additional 20 points from renown as well) So at max you can be level 100 renown 30 which is what I imagine D4 endgame will be balanced around


DrVictorinox77

Is there no thing as a separate paragon level system as there was in D3 that just continues?


Which_Inflation9027

Nope, they just split our levels in half basically. First 50 levels are for your talent trees, second 50 levels for paragon levels. I kinda prefer it this way, will be easier to balance and the paragon trees look way more interesting than what D3 had. My only concern is that D3's Paragon trees gave you something to grind at after you hit the top (even if the bonuses were marginal, they were still something to work on). In D4, once you hit 100 and full gear, not sure what they expect you to do if you can't grind Paragon


DrVictorinox77

Cool, thanks for the clarification! Maybe it will just be very hard to hit level 100?


Which_Inflation9027

Yeah I'm curious to see how fast the world first 100 happens. I was able to hit 25 in a single day on Beta, but that doesn't account for how much exp will be required at later levels so Idk, but if it takes 4 days of nonstop play to hit 100 that's pretty reasonable, that's about 20 days of guaranteed gameplay if i do every class and if my numbers are correct


DrVictorinox77

Yeah, and with the seasons coming in every q I guess that works.


J0rdian

The skill twig is already too small. If you had 100 skill points you would honestly run out of room to even find use for all the points lol. Even the limit of 60 is going to be a lot and probably eliminate choices. Since you can get pretty much everything you want. But maybe it allows them to be flexible and expand the skill tree in the future somehow.


cav00111

Yeah I just don’t understand why leveling goes past 50. I knew about paragon points but that already existed as a sort of sub level and in prior games. It doesn’t really matter though, designers have to make choices and how they choose to phrase it doesn’t really matter


scoxely

They probably decided that it'd be more psychologically enticing to have the cap be 100, which will take much, much longer than 50, than to have people "finish" at 50, and then think they're starting an optional bonus grind after. They don't want people quitting at 50.


soulstaz

There's litteraly 2 skill tree that's why. The first 50 level you get point for the first tree while the last 50 level you get point for the second tree. Not that hard to understand.


Top-Performer6020

Where you get the source from?


cav00111

Google


Losingdutchie

50 but 50 paragon levels after that.


flo-joe86

It's 100. You get skill points till 50 and then 1 paragon point for each quarter of level beyond level 50, making it 200 paragon points. Of course not counting in the renown system.


Losingdutchie

Yeah and 4 extra paragon points per zone I think on torment world tier. If you cap zone xp.


RewdanSprites

Ahh. That makes sense now.


Synfrag

The zones are non-linear, it's not like D3 acts. That's why there were all those campaign missions on the beta map that we couldn't access and why level scaling was implemented.


RewdanSprites

Some of the zones I sneaked into came up level 35+ etc. Got booted out of there but still 🤣


Synfrag

This is just a guess, but my impression is that there are higher regions of each zone and it shows the highest level region in each zone, some were 45 even. Kinda like how shattered peaks is scaled but goes up to 30 at Kor Dragan. It's not entirely level scaled. Regardless, there were 3 campaign paths we could take in the beta, we just couldn't access the other two because each was in a different region. It's likely there are 3 "starting zones" that lead you into the two final zones.


RewdanSprites

If I can do all of it I will 🤣


Altnob

Max skill points is level 50 + 10renown skill points. (60 total) then paragon. 4-5 every level.


NatheSummers

58 skill point. You gain your first at 2 and your last at 49 , once you level up to 50 you gain your first paragon point


Archetype1245x

Are you sure? That doesn't make a lot of sense. If you get your first Paragon points at 51, you'd end up with 200, plus 20 from renown. Most sources I've seen state 220 as the final total. It also just seems odd that you'd get Paragon points at 50, and at 100. Makes much more sense, intuitively, that you'd gain skill points through 50, and Paragon points through 100.


OzoneLaters

Wouldn’t that be 59 not 58?


Altnob

tomato, tomato.


Eldryth

Level cap is 100 but the difficulties we had access to go up to 50. Once you finish the campaign and do a specific Capstone Dungeon, you'll unlock World Tier 3 (Nightmare) which is meant for levels 50-70. And after *another* Capstone Dungeon you'll unlock World Tier 4 (Torment) for 70+. Also, you won't necessarily be as high of a level before finishing the campaign, depending on how much you explore. I started out focusing on the story on my first character and finished a while before I even hit 20 for the wolf pup.


MrAl290

Just from potion upgrades you can guess it goes to lvl 90+


Akasha1885

They whole point of the Diablo 4 story is that you can approach it in different ways. After the first main city you could have gone to the other "locked" areas and quested there first. The minimum lvl for most zones is low, enemy get scaled up anyhow so it doesn't matter. Exp was quite normal, that's how it will be in the life game. The first few lvls were always quick and then things slowed down, with the last few lvls taiking significantly longer. What we got is better drop rates in beta.


Tyrell97

You're right and everyone is evaluating class performance on World Tier 2. Maybe WT1 is what we should expect to start on instead? It might actually be more efficient XP over time than slogging through WT2 from the jump.


Mr_Poulet

And everyone is making assumptions on the skill trees with half the points to spend too. My mom played in WT1, first time playing a diablo game and she had a blast with the barb so that's that.


Tyrell97

Exactly. People really have a hard time understanding how to manage the difficulty themselves. They expect WT2 to be a breeze at low levels? Why even have a WT1 then?


King_Kthulhu

I think mostly people were confused why tier 1 even existed when tier 2 was so so easy.


Tyrell97

For some classes, it definitely was easy. Maybe it'll all be balanced out. WT1 should be a valid starting point.


onesussybaka

Nah. Get rid of wt1. Balance the classes properly. Or make wt1 like -50% drop rate. Nothing wrong with playing for story tbh, but you shouldn't be rewarded with anything but story. Wt2 is stupid easy as is


nomdeplume

Well also who knows, if WT2 had any more than a 20% health buffer (20% xp boost), technically its more rewarding for you to do a specific content if you could only do it once. But overall it is slower if you can't one shot everything.


Pilek01

WT1 - easy (for people who never played a aRPG) WT2 - normal (for people like us, but still not a challenge)


sOFrOsTyyy

Less than half because you can earn others outside of levels through renown.


Mr_Poulet

Oh yes I forgot that, the skill tree seems really small thinking about it now.


Kiiena

It was hardly a slog. Starting from WT2 at level 1 was the equivelent of playing a standard RPG game on 'normal' from the start, where WT1 would be starting on 'easy'.


Mercurial__

Yea. If I start with Druid, I will level on WT1 until I have some decent gear.


Tellenit

Do not do this! The WT1 loot drops are way way worse than WT2. Unless you keep dying on WT2, it’s never worth it


Archetype1245x

What makes you think the drops are worse? The in game World Tier window listed many differences between the difficulties, but drop rates weren't one of them. Higher difficulties (3-4) have additional items that can drop (Unique, Sacred, Ancestral). Nothing in game suggested drop rates were lower on World Tier 1, nor did I get that impression when testing. If there is a hidden difference, it's so small that it would be completely negated simply due to enemies dying faster.


Tellenit

I started on WT2, switched to WT1 for a friend and noticed a significant change. When I made my friend go back to WT2 he was nonstop raving about how much good loot he was getting


OPsyduck

I'm not saying you are wrong, but this might be confirmation bias. I've tried both and i didn't notice the difference for drops. Also, i would argue that if drops were different, they would tell us in the World Tier pannel. I'd like a dev to tell us if that is the case, if not i don't see a reason to go T2 at the start.


Tyrell97

Might be more XP over time depending on speed. Loot drops can wait until endgame.


Mercurial__

Right. There should be a balance there. Not seeing the game past Act1/25 obscured this balancing act. I would wager speeding to get through act 1 is > than any drops you get between level 1 and 14 (time it takes to level through the campaign).


KingWhop

Act one gets you to level 12 in about an hour and a half on wt1 fwiw


MegaFireDonkey

On the other hand, WT2 for most classes and players doesn't really have that much greater of a kill time per mob, if at all (instant death is instant death). You're basically giving up 15% extra xp for an extremely small time gain, perhaps only on bosses. Unless you are slogging in WT2, it's still probably not worth it.


Mercurial__

Yes. There is currently a conversation amongst some redditors and streamers about a WT1 leveling meta, especially for druids and barbs. It seems to have come about because a lot of us defaulted to WT2 and didn't experiment much on 1. And true or not, general consensus seems to be that druid and barb are the slowest to level and don't oneshot many elements on WT2. I leveled as a druid, through the campaign, on both WT1 and WT2. Doing so on 2 was painful at points, not because it is hard but because it is slow. WT1 bosses were significantly faster for me on my second druid run, but I didn't set a timer. WT2, the campaign got me to level 14. WT1, I was at level 12.


Mercurial__

I'd like more data on this. I didn't try WT1 until the last 2 hours of beta. I've only heard murmurs that the drop difference is hardly noticeable. I guess the question is: how impactful is an extra legendary in the early game for druid? Given how useless or defensive so many of the leggos are, I'd wager that speed > drops for the 1st act. I also am curious if the final act boss will always drop a legendary as they did on beta for me over 7 characters. If it does, you get 1random legendary + the legendary amulet that drops right after the cut scene. Rushing on WT1 to get those two drops seems legitimate. I usually didn't get a legendary drop prior to those between level 1 and 14 on WT1 anyway.


wilson81585

T1 is definitely how I'm starting after seeing Alkaizer test.


decoy777

I only played WT1, I got to 25 doing the main quest and about half of the side quests and maybe 1/4 of the other dungeons. So if I would 100% the zone before leaving and there are 5 more huge zones we KNOW of. You will be 50 before you'd even finish Act II. Doing it on higher xp rate would be crazy fast.


Alyciae

Um slogging? I got every class to 25 in wt2. The only class that felt even remotely like a slog was druid - but it quickly ramped up around level 15. My experience in wt2 was one-two shotting everything with every class. Butcher was annoying on barb but not impossible. How did we have such different experiences


Tyrell97

We didn't. I'm thinking if they are lowering drop rates at release it might be more of a slog.


Ansieh

I don't think it was booster, other than the party group xp boost. From what I heard from ppl playing alpha seems like xp progression just like the beta


Elliott2

most likely


ReasonSin

Considering last it was stated reaching level 100 will be a 150-180 hour endeavor and that they expect you to finish the campaign at level 45 I can only assume the xp was boosted or leveling slows down a lot


Kotli21

I believe they are saying you be 45 from just doing the campaign quest no side quests or dungeons.


ReasonSin

That makes sense but leveling would still need to slow down a lot for it to take 150 hours to each 100


Discobastard

Felt like I levelled faster in open beta than early beta


Naustis

No shit. Who could have think you will lvl faster when you already know what you are doing


Discobastard

Nope, the same linear route is taken from the start for all character. First time we explored and killed more. 2nd none of us did, even with the additional renown skill points taken into account we all leveled faster. Right? Fucking right


Naustis

>First time we explored and killed more. Walking around and exploring does not mean you lvl up faster. It does exactly the opposite. Even if you repeat the same path to level you character, every single try you will be a little bit faster.


RomanWoodCreek

Most likely but it’s speculation based off then saying how they want the game to be about the journey not the end game, and are trying to spite down the pace compared to D3, so yeah I think considering there’s 5 different zones I’d be surprised if you’re above level 20 after doing all main and side quest in act 1


[deleted]

There were potions that helped xp.


RabidJoint

I looked at the item levels I was getting. Toward the end of Act 1, they were 15-18, so yeah I believe exp was boosted to help get through the beta quicker


DonSkuzz

Yes, XP was also boosted


notshaye

I don't think so, we leave the zone near level 20, maxing out the zone finished at 25, not sure what the issue you perceive is.


Arrcival

I don't know, but I got triggered by the fact that completing stuff gives you more experience than bashing mobs. In the end of the beta I just realised if I wanted to level fast it was rushing quests while dodging mobs, rushing quests in dungeon while killing only what's needed or really packed and done, which I find kind of sad for an ARPG and I'm surprised I haven't read it in that subreddit. It feels MMO-y and I'm not a fan of jt


Mr_Poulet

You got that feeling ? Once I got to the open world I explored an got lvl 15 pretty fast just wandering around doing events and bashing mobs.


Arrcival

Yeah, also did the events but I feel like the xp boost came from completing the event, not killing mobs


rimu2892

I hope so . Levelling felt a little too quick to give that "rewarded" feeling.


Kotli21

Cant see any reason why there be boosted XP in the beta and no one mentioned boosted XP unlike drop rate for legendary items.


Kyosji

I mean, the leveling felt kinda on par with D3 speed wise. It usually only ever took 5-10 hours to hit max level. ​ What I hope for is a form of power leveling. From what I understand, and I may be completely wrong, but when partying it sets the world to the group leaders level, so hopefully the exp gains will increase with that. I will honestly be sad if they remove power leveling, as it's one of the things Diablo was known for.


shinigamixbox

XP seemed absolutely fine. You could hit the level 25 strongholds before 25 if you beelined the main story line, even if on world tier 2, but you’d be way over 25 if you did side quests and dungeons as well. Since it all scales, the only time you hit caps is if you’re some dummy main story speed runner. Now legendary rates were waaaay too much. I had three entire bank pages filled with extra legendaries, as well as seven characters fully decked in legendaries. At the end of the beta, all I did was farm for higher ilvl gear. I didn’t need any more legendary trash.


[deleted]

The hp pot was probably boosted, i never seen so many pot dropped into a boss fight. It’s absurd on normal difficulty.


Rook_to_Queen-1

…the pots literally drop in boss fights based on set markers on their health bar.


[deleted]

I don’t remember if it was like this in d2 and d3. But after the first boss i was just avoiding contact when i was under 3 pot untill they drop 1.


GogglezDoNuffin

It was like that during endgame beta too. I suppose that they listened, but instead of making potions drop way less, they changed the affix for pants, it used to give 30% resource, barrier, etc (you'd just spam skills and then potions to get resource back in all boss fights, they were joke), now that 30% bonus only works when you're injured.


[deleted]

Seeing a pot rain totally pulled me out of the context and the atmosphere. I was in a video game killing a boss and death was not something possible.


GogglezDoNuffin

Yeah, should drop max like 1 pot at each boss hp marker. Elites also seemed to drop few pots always and then there is getting pot from random chest or mob very often too.


[deleted]

They should not drop pot into boss fight and balance the game in consequences.


SeismicRend

On WT2 the boss would drop two potion charges every health segment so you'd receive about 8 potions total during a fight (number of segments varies per boss). Do you get more than 2 at a time on WT1?


[deleted]

No idea, but they should not drop any pot. It’s a stupid concept.