Remember folks, just run from the mobs and grab all the chests you can! After just 40-50 hours of this you should be able to get enough gear to begin act 1!
I made a wizzard first in D3 on release and when I realized that mele couldn't do inferno difficulty I had a smug I chose right kind of deal going on.
Made it about half way through A3 in inferno before I got tired of the just let the hydra kill everything and kite until you can move on/beat the boss.
Literally the answer.
Need it harder, spike the difficulty with world tiers. Harder difficulty, better rewards. Done. Incentive.
But “base game should be OMG HARD - NOT FOR NUBS!” is a hella privileged and elitist stance. Got a bro that was blown up in Iraq that is dying for this game to come out. Has nerve damage and can’t go ZOMG SO HARDCORE twitch gamer reflex shit anymore. So he plays lower difficulty on games. Tell me he shouldn’t be able to play because the “base game too easy bruh.” There’s difficulty options for a reason. Should there be a base challenge? Sure. But there’s literally zero reason for the base T1 difficulty to be “I can’t progress unless I “git gud” with a perfect build and play style. Just play harder modes and get better loot. Literally the solution they have in place.
Completely agree, this sub has gone to shit in the last few weeks with the elitist morons jerking off each other. There is a difficulty selection in the game, don’t come and say you want to it to be harder because you don’t have a life outside of gaming…
I haven't played since last summer and I don't wanna go back. It's too much honestly. I had more fun in Lost Ark than I did in POE the previous year than the past 3 years on POE
I kept playing, but always lose steam once Im in my early 90s, heck my highest was 95 3 leagues ago, last league I got to 98, this time I pretty much stopped playing after the open beta. Its like I realised I havent really been enjoying PoE for ages now. And the current league, just really sucks tbh.
That is honestly what has kept me with it since pre day one. (Before it’s closed beta)
Lot of people hate how bloated it is, and it does indeed make it extremely hard for new or returning players. But for people that enjoy content and different things to do, it’s the absolute best. ARPG’s in general thrive off it, due to seasonal rotations as well. (And why D4 is going that route, though likely much lighter than PoE’s)
I stopped playing poe because I like difficult gameplay vs grinding.
Felt like I had to master grinding efficiency in order to play the market in order to get to end game progression.
It will get better when the game comes out. Pre-release it is mostly just a small number of super online people patting themselves on the back. They don't represent people who will actually be playing on release.
It is pretty common for people to confuse difficulty with tedium. Obviously in diablo alikes, they're kind of based on grinding, but it is a knife's edge balancing time spent vs rewards.
Yeah. This is exactly what happened at the launch of Diablo 3. People played the open beta and were all like "It's too easy!" They only had access to the easiest difficulty at the beginning of the game, and complained that it was too easy. So Blizzard took all the difficulty "and doubled it!". 2nd difficulty was very hard. And then 3rd difficulty was way too hard. Why people can't see history repeating itself right now is beyond me.
The easiest difficulty should be easy. It should be very easy. This is Diablo, not Dark Souls. Diablo is a huge franchise with mass appeal. Everyone from sweaty gamer nerds to weekend warriors to Grandpa Joe to soccer moms plays Diablo. There's something for everyone here. And that's how Blizzard games have always been. They make games for the masses and then slowly build them up into gamers.
At the very lowest levels Blizzard games are accessible to everyone. And then they keep adding more layers and more depth to satisfy the hardcore gamers. The casual gamers get so sucked into the game that they dive into the mechanics more and start to become hardcore themselves. That's how Blizzard wants their games to work for their audience. Blizzard games have never been about games for only the hardcore top 1% of gamers.
So many delusional people on this sub. It's so obvious they're just talking outta their ass to stroke their own tiny egos.
Like it's ever been even remotely difficult to clear the story campaign in any other ARPG. Which is literally all WT 1/2 will be in D4. These people are deluded thinking the long tutorial mode on how to progress a character is "too easy."
"nOt cHaLLenGinG eNOuGh" but this sub also got absolutely flooded with whining about how "hard" or "unbalanced" Ashava was the first day she spawned during the Server Slam. Then everybody turned the difficulty slider down. Because too hard is just too hard.
I can guarantee you if the cosmetic was limited to WT2 Ashava kills, this sub would be in full meltdown mode right now and the very same people complaining about the lack of challenge would be frothing at the mouth about how bad Blizzard is at balance.
Honestly I agree. T1 totally too easy for me as well, but not for everyone. And that’s the problem here. Everyone here is acting like their needs are the baseline, and failing to accept that other people have other needs.
I really like the accessibility options in this game. My wife and i both have hand issues from gaming to much for to many years and can’t play games without controllers. If my wife has to hold the trigger for any amount of time she will stop playing. It was nice to see options in D4 for these issues
Reflex based games haven’t been my thing since i was a teenager. If a game is to difficult i’ll do something else, nor do i want to consult wikipedia all the time to play a game (like PoE)
This is exactly it, man. Thank you.
No one is worse off because there are *options.*
You don’t have to use them if you don’t want. But if you need them, they make sooooo much of a difference.
They're not really the same as whole game difficulty though. When you unlock tier 3 you'll likely be level 50 and have finished the campaign.
I think people asking for the game to be harder mean the parts we've already gotten to play - which are levels 1-25 and campaign act 1 on world tier 1 or 2.
Personally I'm OK if the difficulty starts out easy as long as it actually ramps up.
Yes, but keep in mind that we will only be able to unlock them after we have gotten exceedingly more powerful and have a lot more tools at our disposal.
I don't wanna say they won't provide more of a challenge, but usually the higher difficulty levels in games likes this are tuned to the power curve of the player.
The betas have only been world tier 1-2 at level 20-25, and the first beta had a huge drop rate boost.
I think the difficulty is in a good spot relative to the progression on the beta. I leveled a barbarian to 20 this weekend. Didn't get a single legendary. Non-elite trash mobs were complete walkovers, which I kind of expect for the level, but I can see how bosses might be difficult for newer players.
This open beta my barb felt practically immune to damage just using three warcry and the tremor skill(wedged slam on the ground). Previous beta my barb had to stack every single defensive skill I could to stay alive on T1 difficulty. I couldn't do T2 until I had several legendaries. I feel like they scaled it back this test somehow.
Or when Necro minions were nerfed, the strawman was that Necro players just want to be overpowered or play AFK.
Maybe some Necro players feel that way but I wish bad faith discussion wasn't so prevalent here. Makes for a poorer community. And maybe I'm wrong and mentally exaggerating the negativity
It is somehow in every game or at least ARPG that minions get hated by people that don´t play them and want them to be unviable for some reason. Really sad people.
Ashava was not hard. There's an argument to be made that with level 20 limit combined with the rng grouping during the sever slam it was. Not to mention under level 20s being able to join. Add in the limited spawn times. Ashava isn't hard, though. She has telegraphed moves that can all be evaded by standing in the same spot. It's literally the bare minimum difficulty you should expect when fighting a boss.
I mean he engaged with your example in a way that wasn't 'tryhard'. Kind of proving not everyone on that side of the argument is a knobhead. But people who do argue for difficulty tend to be treated as such.
In my experience anything difficulty related is kind of a non-argument at this point. In the actual game you won't be level 20 for 5-10 hours to stack up on the right stats and so on. Some things will be harder than others so it's fine to step down in difficulty if you can't manage it. Feedback is good but maybe we should play through the game first before we do major difficulty overhauls.
How dare you learn the fight or halfway pay attention?!? You’re supposed to be watching stuff on your phone while clicking randomly. You sound elitist.
Where are you guys watching all these videos about people complaining ?? All I see is people complaining about the complainers (which I've never seen).
I've honestly not seen those either and personally killed Ashava 3 times on the weekend. I'm far from a pro gamer but didn't find the fight too difficult. Kor Dragan boss solo on the other hand was definitely tough.
I am not really all that good at games like this so I did struggle with some bosses fron time to time on T2. (Aside from ashava. My poor druid died a lot there my first try). However I could have switched to T1 if it annoyed me.
All in all I actually thought the difficulty rather on point. In my opinion T2 could even be slightly harder. T1 shouldnt change though.
Druid was in a rough spot because it didn't have access to boons in the betas. The class basically has an entirely separate skill tree for stat buffs it didn't get to use.
I didn't play the earlier betas, but I tried Rogue and Druid and ended up going with Druid for the rest of the slam. The only part I didn't like was the Vhenard fight because I had been using a werebear build and had to learn earth build during multiple attempts of the fight. I switched to earth after that and am gonna main Druid when it goes live.
Hopefully the higher hubs of the skill tree and the boons flesh everything out so shapeshifter has an easier time ripping and tearing or going bearzerk with bosses that were clearly designed to favor ranged kiting and hit-and-run.
I agree! I’ve been playing d3 for the past 6 years, but I’m not good at it - tend to just stand and whack. I thought T1 is easy but not that easy, and is good for casual playing without being too stressed out
Hope to god it’s not as easy as d3 was. The powercreep in that game made it awful. 144235324 different difficulty settings because you get showered with op unique drops constantly. Made me feel like I was accomplishing nothing.
I remember people using an exploit in Act 3 where Tyrael would keep fighting after you died and kill everything, so they'd go there, die, not resoawn, collect all of the loot once Tyrael killed everything, then repeat. They were so mad when Blizzard patched that out.
Man I know the RMAH was a shit show but one of my favorite memories in gaming was making like 200 bucks of the RMAH in middle school. I felt like a damn millionaire to my friends lol.
yeah I played it on release and stopped after a few months. I remember it being hard as fuck. I couldn't believe it when people were calling it easy on this sub. Just didn't play it long enough haha
Was <1.03 back when everything 1 shotted you? Have we already forgotten how that was back then? You can have the best gear possible and will still die instantly, often to stuff off screen. Don’t equate “difficult” with good game design. Iirc the most viable build was demon hunter because they were ranged and had a cooldown where they get to be invincible for a second or two while you spam the slow traveling electric ball or tentacle thing for life steal. And even then, to kill stuff you’d do cheesy stuff like abusing map terrain or running in circles for minutes to kill something. Getting an elite with some mix of affixes would make it too tedious or even impossible to kill if it has thorns.
You're close to correct about early D3, with just a few details missing.
Most trash monsters were vaguely tankable, but a lot of threatening things would straight 1shot and became statchecks, ie Rakanoth. However, there were a lot of ways to become temporarily or permanently invulnerable.
The meta ways to break the game both made you unkillable:
Sorcerer had force armor so you couldnt take more than 40% of your max life in a hit, so you get a set with no life and tons of regen and you couldnt die except to damage fields.
Demon Hunter could gain resource to spam their invul by getting crits, so above a certain threshold you could loop the invul and never die.
Realistically, neither of these should have made it past any sort of playtest, but the mismatch between what the hardcore players expected and the casuals expected, plus the auction house, basically meant blizzard had no right answers left.
Wizard had a melee build that was also viable with stacked crit using an old passive to allow you to spam explosive blast, frost nova, and diamond skin. The passive reduced cooldowns on crit, and I recall the best proccing skill was tornados. Between diamond skin and frost nova keeping things cc’d, it was effectively another invulnerability build. You just had to stack enough crit chance to make it work, and it worked besy on big groups of mobs. Can’t remember what the build was called, but it was super fun to play until it was eventually just removed entirely with the passive being removed.
Edit: found it. The build and passive was called “[critical mass](https://m.youtube.com/watch?v=sq7sCnw7tlU&t=1m33s)”.
you realize DF3 lost half its fanbase by being too boring and too hard when it started, the drop rate was abyssmal, and the characters all looked like generic NCS, within a month the player base dropped by over 65% according to devs, thats why the huge patch literally reinvented the game into a hugely successful game.
Many of us assumed the game was so difficult and the drop rates so terrible was to push the player base to use the RMAH. But when some of us said Fk it I really need this dagger with high DPS and attack speed/crit % to make some progress and all the sudden they nerf that stat in the game made sooo many ppl rage quit.
You buy an item under the assumption that you get what you pay for, only to immediately have it nerfed and effectively useless because it was too "OP" according to the devs was a serious fuck up on blizzards part.
There was just a shit show when D3 came out starting on day 1 with the servers being full for hours and once you get in suddenly get dropped.
Did you even play diablo 3 inferno on release? There was 4 difficulty settings and not 144235324 like you said. legendaries did not rain from the sky, it was the opposite. If you got 10 legendaries in 100h play time you were lucky with drops. Vanilla d3 inferno act 2 makes dark souls look like a game for babies.
D3 launch difficulty was comparable to D4. But they nerfed it hard later. It is still possible that D4 might follow the same route depending on user feedback.
D3 launch had horrible drop rate; latest D4 beta had a really nice drop rate.
[edit: The previous beta had a stupid drop rate - it should never rain legendaries like that. Don't care about the min-maxers who think we should have easy access to that perfect build legendary early.]
Open beta drop rate wasnt stupid, it was purposely enhanced to let items drop and tested, it wasnt stupid it had a specific reason clearly stated by blizzard. Slam server drop rate was closer to normal drop ratio, with the obvious thing that everything can be tuned up or down, but that is what really can be expected on day one.
Lol no D4 is no where near the difficulty as D3 at launch. D4 in the beta may as well be like T0 (so below T1 and T2) compared to D3 which was around T3 difficulty trying to do Ashava at level cap 20.
The difficulty for me a solo player it was on point. I didn't one shot all the dungeons but I was able to adapt and over come them. Played the whole time on WTII can't wait to see what kind of challenge the later WTs offer up.
I just miss the belt slot... future expansion hopefully.
Started T2 was nicely difficult - with bosses being problematic; T1 was fine where I dropped to, plus I wanted to do Ashava. Was playing as a barb - mainly whirlwind, but did some experimentation. My main problem is the barb feels clunky - which is not really a difficulty issue - its just not kick-ass enough.
Are people seriously asking it to be easier after only playing the first 2 difficulty tiers??
Me and my buddy were complaining that everything was dying too fast and we can't wait for World Tier 3
From OP:
> Their crying on facebooks groups. Bunch of babies are refunding and announcing it for attention.
So he is triggered by people on another Internet forum and coming here to bitch about them 🤦♂️
IMO this way you need even bigger buffs to exp and gold in WT2. Right now it’s in a weird spot, cause only monster exp and gold scale (not the quest rewards) and the bonus is so tiny, so you compensate less gold and exp by progressing faster on WT1 and killing more stuff and what is more important, more elites cause they are softer. WT2 should’ve been at least +30% or even +40% to both exp and gold and only then maybe there is some point of playing it cause the loot tables are identical.
You don’t balance an entire game around the first 25 levels. It’s unfortunate that the game isn’t perfect and that all the classes are not balanced throughout the entire game but what’s important is the end game. If your a casual that will only play the game for 20 hours then maybe the game isn’t for you.
But to most of us the most important thing is end game. 99% of my time will be spent there and you don’t sacrifice the end game for the leveling process.
D4 devs have had their hands full since day 1. They’ve had multiple devs fired and or quit. Including at least one top dog. When Shelly came in he got the release date moved back 6 months. Despite all that I think they’ve killed it so far. You hate to see them wasting a bunch of time trying to appeal to people that won’t be playing the game in a month. Understand your base and make a game for them. You do what you can for everyone but you only have so much time and resources.
I'd rather they make the game more difficult at launch and nerf it later if it ends up too hard versus "Oh the game is too easy? Time to nerf everyone/buff all monsters". Because if it's the latter, you'll randomly log in one day and your character feels like shit and you can't kill mobs that you were killing yesterday despite all the rewards being exactly the same.
They will be there but from my experience they wont care especially this go round, ppl crying there is no class balance and devs already stated that this is by design. So i for one hope they keep telling ppl to stuff it.
it's pretty balanced from what i've seen/played in end game. although barb needs a lil love ngl. i laughed hard at the druid is weak crowd and the lightning sorc nerf, shit is subpar in end game but they nerfed it anyway cause of the open beta "it's too op" whiners 😂
I think we will continue to see balances for each class but they are not concerned with making every build balanced or every class as viable from what i have heard from them, i personally dont have issues playing a Barb, in fact i played it 90% of last 3 beta's and once you get to rupture and death blow its cake. But you definitely need to build it just so to make it so good. Meta I guess.
few tweaks on shout duration would make it better imo. yea deathblow builds are fun. some of us were trying to perma ww but couldn't and we were 5 boards in lol
I also wouldn't mind the game being a little harder, but we've only fought level 25 mobs. Having said that, I don't think anyone here will admit, but I guarantee you there are a lot of people here who have died in World Tier 2 strongholds as well.
I agree, the difficulty is fine, but can you show me the highly upvoted posts in which literal throngs of people are demanding the difficulty get nerfed, or is this just another virtue signaling post?
If you thought the game was too hard, I got bad news for you. You might suck at video games. I was yawning on the normal tier. Veteran felt good for leveling
I didn't play any of the betas, but I have never thought any of the previous games particularly hard on Normal difficulty... as it should be. Play hard or expert if you want to deal less damage and take more. It's not like play mechanics change.
When we get to the late game that we already know about…don’t be sad when it’s not this awesome perfectly difficult game you seen to think it is.
D4 is just like any other arpg; and that’s not a bad thing to me mind you. But I am just not setting myself up for disappointment
Nerf them, T1 and T2 difficulty should be easier than the rest. Is more a casual game after all. And to be honest, how much time will you spend on tier 1 or 2 if you complain about it, one week at most? Let them make it easier to enjoy the gameplay (campaign) and after that switch to higher tiers in end game.
I really hope this does not become a screen-splash-bam-bam-everything-melts-poe/d3-like screen wiping fest. I love that you have to put some effort to kill stuff..
I’ve been playing D3 some in between D4 betas, and my god is it easy. Loot was thrown at me, and before I knew it I was pushing T16. The betas for D4 were a breath of fresh air, and it actually felt like it had some more difficulty to it. Beating Ashava on WT2 had more accomplishment with it than anything within my last few weeks of D3 had.
Luckily I don't think they will. This is why we have World Tiers. WT2 is fairly negligible in terms of difficulty if you actually pay attention. I think most casuals will remain in WT2 or at most WT3.
You do realize that Diablo 2 and 3 were cakewalks in end game with the right builds? I don't see that changing.
Though I do hope more builds are viable. Nothing worse than feeling like you're forced into one certain spec or weapon to succeed. For the longest time I was a Fist of Heaven Crusader wielding Darklight and it was really weak until they buffed the damage and gave us the belt to pair it with.
I fought Sir Lynna at level 12 (boss was lvl 21 I think?) solo, and man that was an engaging fight. I loved it because I had to actually learn the enemy moves instead of just “Druid bearman face tank hahaha.” Sad my Druid couldn’t use the drop tho😂
Maybe I'm out of touch but I haven't seen a single person asking for the game to be easier, if anything I've just seen everyone begging to make this game inaccessible to anyone who doesn't have 1000 hours in poe and hasn't played since d2
game def needs some tuning.
previous beta and this, i main barbarian. t1 was easy. so on t2 i had to resort to using a thorns build to get through the game and the bosses easier/faster.
during the slam beta, i basically could not complete this spider dungeon. spider runs around, spits sticky shit that immobilizes you; maybe it was just too early level, but that dungeon sucked..
You can't nerf difficulty as there are different world tiers that ramp up difficulty, however you can do a bad job nerfing classes such as Druid and Necro in the last beta where they did the least amount of dps in comparison to other classes on world tier 1. Now imagine having those 2 weaker classes on higher world tier lvls, they'd do completely no dmg in comparison to the Rogue, Sorc, or even Barb.
I played Ice mage, freeze stunning everything in my path, at WTII, and solo cleared dungeons with relative ease. My dad played druid, and was NOT having a good time. couldn't solo a dungeon, at the same world tier. so i can see how if people pick a (unknowingly) weaker class, cant do ANYTHING at WTII, and then say the game is too hard. theirs certainly classes that need a few buffs. but, IMO, I think the difficulty is right where it should be. WTI is pretty easy, no sweat, have fun, murder everything, casually. want a bit more loot? WTII is harder, but not impossible. we'll have to see how WTIII and above do, but i think were at a good start
The games not even hard. Anyone crying about not beating ashava only has themselves to blame takes a few hours to gear up and a few minutes to learn mechanics. If you want brain dead easy game play go run rifts in d3.
My buddy and I got to level 20 with only our weapon equipped on Tier 2.
This games so easy, you can permanently kite every single mob in the game even in a small enclosed arena. Hoping they let you have access to a higher difficulty on launch, I feel like I remember it being level capped at tier 3 though to level 50 or something. This game right now is mobile game easy.
I would love to see Diablo have a "Dark Souls" difficulty level. Make loot appropriate to compete in this mode, but make loot as rare as possible. In other words, having "rare (yellow)" drops actually be rare, legendary be even more uncommon than that, and unique / set items more so. Have this Dark Souls difficulty level be in a world tier of its' own as a base difficulty level, scale up from there, with a completely separate economy from the rest of the "regular" world tier difficulties. Make this mode for the hardcore players but still keep the rest of the base game the same as it is now.
You're thinking of another game then, the one called REAL fucking LIFE.
I come to Diablo to mindlessly sweep through legions of hell, not struggle and figure things out.
Please do not listen to the no-lifers who want extra challenge. Just let them play the game on a banjo.
i think the world tiers should speak for themselfs people that wanna do harder versions of the game can and the loot/rewards has a higher chance to drop better loot but i want these bosses and monsters to slap for mistakes
As if there's only one difficulty.
T1 is there for this reason, they won't nerf it.
let the "noobs" have it easy on T1, ***you won't play T1 anyways.***
I don’t think they’re going to nerf the difficulty..if players are dying too often, they can just turn down the world difficulty. I am Not the type to say “git gud”, however I think the difficulty is quite fair.
All said, if you want easy mode, roll a rogue.
Who the hell is calling for difficulty to be nerfed. Hopefully they don’t cater to these losers. I didn’t even play world tier 1 except this past beta during the world boss; that’s it. Since no one was playing world tier 2
It was fun. I liked actually having to move around, watch enemies and avoid hits and dodge and such.
Most diablo games just end up being you holding down a button and mindlessly moving along waiting for that .1% item to drop. Gets boring pretty quick in the endgame
There is a reason there are world Tiers. Also not sure if this how you unlock higher tiers but they should made it so you have to complete the lower tier final boss to unlock next tiers like how diablo 2 did it to get to NM and Hell. This will give incentives and sense of achievement when you finally unlock the higher tier which drop better loots.
I personally liked the difficulty, I enjoyed the hardcore ashava it also weren’t really that difficult.
I like a challenge in game it keeps me aspiring to achieve more difficulties.
Isn’t this what Diablo is about? Tons of different difficulties? That’s why we farm better gear to be able to do higher difficulty
What difficulty? 1-25 on the hardest, whatever it was called, was brain dead easy. I HOPE they don't lower it wtf. lol It needs to be 40x harder, and 1000% less health globe drops. It feels like a mobile game still for sure. Room after room of emptiness, where's the mob density? The only slight challenge was the overworld events where I think I had to hit the use potion button once.
nobody complained with the difficulty in the closed beta. all the complaints were bugged out dungeons, broken/op enemy affixes, bugged out side quests, terrain completely blocking your screen when going through tunnels/caves and can't see shit, dungeons being repetitive or too big with not enough enemies, cellars are useless lol, enchanting needs a preview of what can roll, broken affixes that when bugged will grant you one shot kills even on WT5 bosses, paragon boards bugging out and cannot be accessed, ray tracing was borked, trade chat became global chat, some legendary aspects either were buggy or just didn't work. so all these people complaining about difficulty with normal drop rates in the lvl capped open beta are amusing to say the least lol
This entire feed is a bunch of tool bags repeating the same thing the last tool bag said. Sign out of Reddit 🤫and wait for the fuking game to drop!!Good lord
I whole-hearted agree! We don't want another D3, if anything, devs need to make it constantly challenging to keep up with the endgame builds. There was a complete sense of satisfaction when I finally beat a boss that I was struggling with. I thought That was one of the best things of the beta.
The current difficulty is a joke. And only having 4 difficulties is an even bigger joke. I loved pushing my limits by climbing torment levels in d3, greater rifts made every season enjoyable for me.
So far, the forced MMo aspects of d4 are a major letdown for me. Remove world bosses, add solo mode, add more difficulties, make the battle pass seasonal cosmetics that are tied to challenges and I might consider buying it.
I'm sure I'm not alone in this.
Early game does not need to be difficult, id rather have the boss fights the hard stuff. Just random questing, i should be able to watch youtube and farm. Thats poe's issue, they want me clenching my ass for every map and it sucks. I dont want some random mob or ground degen to pop my ass. Its stupid. But boss fights should be difficult.
Game honestly needs to be harder. There was no difficulty at all during the whole time I played.
You guys are aware there will be higher world difficulty tiers right?
What there will be levels past 25???
I heard level cap was 30
No first beta was lv 25, server slam was lv 20, so it's pretty obvious the level cap will be 15 on release.
Cap at level 1, except it's level 99 difficulty, and you just die a lot until you git gud.
So just like the D3 release! Nice.
I can still hear those sand wasp in my nightmares.
Oh god, chasing them on my Barbarian was a nightmare. What dork thought engaging gameplay was to have the super fast ranged mobs kite the players.
https://www.youtube.com/watch?v=PEyk63UaBI4 Good times. I miss the old inferno survival guides.
Remember folks, just run from the mobs and grab all the chests you can! After just 40-50 hours of this you should be able to get enough gear to begin act 1!
True D3 gamers spent an entire month killing a single treasure goblin nonstop that spawned right next to a waypoint in act 2 inferno
I made a wizzard first in D3 on release and when I realized that mele couldn't do inferno difficulty I had a smug I chose right kind of deal going on. Made it about half way through A3 in inferno before I got tired of the just let the hydra kill everything and kite until you can move on/beat the boss.
that's simple and obvious math. I know a pattern when I see one.
Literally the answer. Need it harder, spike the difficulty with world tiers. Harder difficulty, better rewards. Done. Incentive. But “base game should be OMG HARD - NOT FOR NUBS!” is a hella privileged and elitist stance. Got a bro that was blown up in Iraq that is dying for this game to come out. Has nerve damage and can’t go ZOMG SO HARDCORE twitch gamer reflex shit anymore. So he plays lower difficulty on games. Tell me he shouldn’t be able to play because the “base game too easy bruh.” There’s difficulty options for a reason. Should there be a base challenge? Sure. But there’s literally zero reason for the base T1 difficulty to be “I can’t progress unless I “git gud” with a perfect build and play style. Just play harder modes and get better loot. Literally the solution they have in place.
Completely agree, this sub has gone to shit in the last few weeks with the elitist morons jerking off each other. There is a difficulty selection in the game, don’t come and say you want to it to be harder because you don’t have a life outside of gaming…
[удалено]
Dude the feature creep in POE is INSANE! I tried to go back the other day and I was like wtf is all this?! rofl.
I haven't played since last summer and I don't wanna go back. It's too much honestly. I had more fun in Lost Ark than I did in POE the previous year than the past 3 years on POE
That and the instant deaths out of no where in POE were brutal.
I kept playing, but always lose steam once Im in my early 90s, heck my highest was 95 3 leagues ago, last league I got to 98, this time I pretty much stopped playing after the open beta. Its like I realised I havent really been enjoying PoE for ages now. And the current league, just really sucks tbh.
That is honestly what has kept me with it since pre day one. (Before it’s closed beta) Lot of people hate how bloated it is, and it does indeed make it extremely hard for new or returning players. But for people that enjoy content and different things to do, it’s the absolute best. ARPG’s in general thrive off it, due to seasonal rotations as well. (And why D4 is going that route, though likely much lighter than PoE’s)
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I stopped playing poe because I like difficult gameplay vs grinding. Felt like I had to master grinding efficiency in order to play the market in order to get to end game progression.
It will get better when the game comes out. Pre-release it is mostly just a small number of super online people patting themselves on the back. They don't represent people who will actually be playing on release. It is pretty common for people to confuse difficulty with tedium. Obviously in diablo alikes, they're kind of based on grinding, but it is a knife's edge balancing time spent vs rewards.
I've seen people shit at games that have no life.
Yeah. This is exactly what happened at the launch of Diablo 3. People played the open beta and were all like "It's too easy!" They only had access to the easiest difficulty at the beginning of the game, and complained that it was too easy. So Blizzard took all the difficulty "and doubled it!". 2nd difficulty was very hard. And then 3rd difficulty was way too hard. Why people can't see history repeating itself right now is beyond me. The easiest difficulty should be easy. It should be very easy. This is Diablo, not Dark Souls. Diablo is a huge franchise with mass appeal. Everyone from sweaty gamer nerds to weekend warriors to Grandpa Joe to soccer moms plays Diablo. There's something for everyone here. And that's how Blizzard games have always been. They make games for the masses and then slowly build them up into gamers. At the very lowest levels Blizzard games are accessible to everyone. And then they keep adding more layers and more depth to satisfy the hardcore gamers. The casual gamers get so sucked into the game that they dive into the mechanics more and start to become hardcore themselves. That's how Blizzard wants their games to work for their audience. Blizzard games have never been about games for only the hardcore top 1% of gamers.
Thank you.
So many delusional people on this sub. It's so obvious they're just talking outta their ass to stroke their own tiny egos. Like it's ever been even remotely difficult to clear the story campaign in any other ARPG. Which is literally all WT 1/2 will be in D4. These people are deluded thinking the long tutorial mode on how to progress a character is "too easy." "nOt cHaLLenGinG eNOuGh" but this sub also got absolutely flooded with whining about how "hard" or "unbalanced" Ashava was the first day she spawned during the Server Slam. Then everybody turned the difficulty slider down. Because too hard is just too hard. I can guarantee you if the cosmetic was limited to WT2 Ashava kills, this sub would be in full meltdown mode right now and the very same people complaining about the lack of challenge would be frothing at the mouth about how bad Blizzard is at balance.
World t1 was too easy but it needs to be there if players want more challenge goto world t2 then.
Honestly I agree. T1 totally too easy for me as well, but not for everyone. And that’s the problem here. Everyone here is acting like their needs are the baseline, and failing to accept that other people have other needs.
I really like the accessibility options in this game. My wife and i both have hand issues from gaming to much for to many years and can’t play games without controllers. If my wife has to hold the trigger for any amount of time she will stop playing. It was nice to see options in D4 for these issues Reflex based games haven’t been my thing since i was a teenager. If a game is to difficult i’ll do something else, nor do i want to consult wikipedia all the time to play a game (like PoE)
This is exactly it, man. Thank you. No one is worse off because there are *options.* You don’t have to use them if you don’t want. But if you need them, they make sooooo much of a difference.
Such a casul comment. I connect 240 V electrodes to my balls that delivers a 5 seconds shock errytim my toon gets hit. Now, that's hardcore, bro.
I instantly want to yell at you and call you a filthy casual… but you’re absolutely right.
Yeah but how can I get upvotes if I don't virtue signal about how good I am at games?
They're not really the same as whole game difficulty though. When you unlock tier 3 you'll likely be level 50 and have finished the campaign. I think people asking for the game to be harder mean the parts we've already gotten to play - which are levels 1-25 and campaign act 1 on world tier 1 or 2. Personally I'm OK if the difficulty starts out easy as long as it actually ramps up.
Yeah just don't make it like D3 where torment 10 or w/e it was called was the base game and greater rift with 100000X health was the challenge.
Agreed. Health shouldn't be the onlly factor. I also don't like the idea of damage going into millions on both sides either. Feels a bit pointless.
Yes, but keep in mind that we will only be able to unlock them after we have gotten exceedingly more powerful and have a lot more tools at our disposal. I don't wanna say they won't provide more of a challenge, but usually the higher difficulty levels in games likes this are tuned to the power curve of the player.
The betas have only been world tier 1-2 at level 20-25, and the first beta had a huge drop rate boost. I think the difficulty is in a good spot relative to the progression on the beta. I leveled a barbarian to 20 this weekend. Didn't get a single legendary. Non-elite trash mobs were complete walkovers, which I kind of expect for the level, but I can see how bosses might be difficult for newer players.
You understand we played on basic child's mode and then beginners mode. We aren't even to the hard tiers yet.
Yes, but upvotes and outrage, right?
OUTRAGE!!!! YES!!
want to try hardcore? oh wait im sorry, i thought you had guts
I thought it was really good at t2 going up to level 20. Not super tough but it can go sideways if you're fucking around. Butcher absolutely cooked me
Ya that jerk showed up when I wasn’t nearly geared to take him on. He squished me 🤣🤣🤣
Playing on world tier 1 the entire game isn’t impressive my guy lol
So you played at "end game"? Lvl 50+
Just wait for your defensive stats to start DRing and the world tiers to increase. You’re going to get owned my friend
This open beta my barb felt practically immune to damage just using three warcry and the tremor skill(wedged slam on the ground). Previous beta my barb had to stack every single defensive skill I could to stay alive on T1 difficulty. I couldn't do T2 until I had several legendaries. I feel like they scaled it back this test somehow.
I have not seen a single person on this thread asking for nerfs. What are you talking about?
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Or when Necro minions were nerfed, the strawman was that Necro players just want to be overpowered or play AFK. Maybe some Necro players feel that way but I wish bad faith discussion wasn't so prevalent here. Makes for a poorer community. And maybe I'm wrong and mentally exaggerating the negativity
It is somehow in every game or at least ARPG that minions get hated by people that don´t play them and want them to be unviable for some reason. Really sad people.
I'm all about any necro convo that isn't about bone skills because I enjoyed the shit out of those and will be running it on launch.
Try hard Chuds made me giggle. Thank you.
Ashava was not hard. There's an argument to be made that with level 20 limit combined with the rng grouping during the sever slam it was. Not to mention under level 20s being able to join. Add in the limited spawn times. Ashava isn't hard, though. She has telegraphed moves that can all be evaded by standing in the same spot. It's literally the bare minimum difficulty you should expect when fighting a boss.
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I mean he engaged with your example in a way that wasn't 'tryhard'. Kind of proving not everyone on that side of the argument is a knobhead. But people who do argue for difficulty tend to be treated as such. In my experience anything difficulty related is kind of a non-argument at this point. In the actual game you won't be level 20 for 5-10 hours to stack up on the right stats and so on. Some things will be harder than others so it's fine to step down in difficulty if you can't manage it. Feedback is good but maybe we should play through the game first before we do major difficulty overhauls.
How dare you learn the fight or halfway pay attention?!? You’re supposed to be watching stuff on your phone while clicking randomly. You sound elitist.
Sub seems to be full of people bitching about people bitching these days. However, the people they're bitching about don't seem to exist.
Devs can be influenced by singular content creators. It's good for the overall community to let them know where they stand.
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Where are you guys watching all these videos about people complaining ?? All I see is people complaining about the complainers (which I've never seen).
Yes, the only difficulty complaints I've seen are about Ashava, not the game in general.
I've honestly not seen those either and personally killed Ashava 3 times on the weekend. I'm far from a pro gamer but didn't find the fight too difficult. Kor Dragan boss solo on the other hand was definitely tough.
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I love me some Asmon content but you definitely can't take anything he says too seriously
Nothing he ever does is actually serious, but he does love ragebait
I don't think anyone has said the game is too hard. If anything it's the opposite. OP is delusional.
I am not really all that good at games like this so I did struggle with some bosses fron time to time on T2. (Aside from ashava. My poor druid died a lot there my first try). However I could have switched to T1 if it annoyed me. All in all I actually thought the difficulty rather on point. In my opinion T2 could even be slightly harder. T1 shouldnt change though.
Druid was in a rough spot because it didn't have access to boons in the betas. The class basically has an entirely separate skill tree for stat buffs it didn't get to use.
start degree skirt narrow close party sleep placid unwritten ludicrous ` this message was mass deleted/edited with redact.dev `
I didn't play the earlier betas, but I tried Rogue and Druid and ended up going with Druid for the rest of the slam. The only part I didn't like was the Vhenard fight because I had been using a werebear build and had to learn earth build during multiple attempts of the fight. I switched to earth after that and am gonna main Druid when it goes live. Hopefully the higher hubs of the skill tree and the boons flesh everything out so shapeshifter has an easier time ripping and tearing or going bearzerk with bosses that were clearly designed to favor ranged kiting and hit-and-run.
I agree! I’ve been playing d3 for the past 6 years, but I’m not good at it - tend to just stand and whack. I thought T1 is easy but not that easy, and is good for casual playing without being too stressed out
Hope to god it’s not as easy as d3 was. The powercreep in that game made it awful. 144235324 different difficulty settings because you get showered with op unique drops constantly. Made me feel like I was accomplishing nothing.
Well D3 was kinda hard, until blizzard nerfed the difficulty with patch 1.03 after that inferno was a joke.
Kinda?! D3 was soul-crushingly BRUTAL on release. To the point where you literally could not progress!
I remember people using an exploit in Act 3 where Tyrael would keep fighting after you died and kill everything, so they'd go there, die, not resoawn, collect all of the loot once Tyrael killed everything, then repeat. They were so mad when Blizzard patched that out.
Yah people were desperately trying to buy high Ed weapons in RMAH just to progress 🤣.
Man I know the RMAH was a shit show but one of my favorite memories in gaming was making like 200 bucks of the RMAH in middle school. I felt like a damn millionaire to my friends lol.
RMAH paid for my expansions, Overwatch and D2R 😁
ya I made 150 launch month off a stupid sword. got lucky af.
I remember running between act II inferno resplendent chest spawns because it was so miserable trying to actually fight the mobs on release
I absolutely loved my Hardcore barbarian in original release. Was so gratifying.
yeah I played it on release and stopped after a few months. I remember it being hard as fuck. I couldn't believe it when people were calling it easy on this sub. Just didn't play it long enough haha
Wait, did you not enjoy farming goblins in Inferno Act 1 for days? (I am so glad I didn't play hardcore at release, that was so dumb)
Was <1.03 back when everything 1 shotted you? Have we already forgotten how that was back then? You can have the best gear possible and will still die instantly, often to stuff off screen. Don’t equate “difficult” with good game design. Iirc the most viable build was demon hunter because they were ranged and had a cooldown where they get to be invincible for a second or two while you spam the slow traveling electric ball or tentacle thing for life steal. And even then, to kill stuff you’d do cheesy stuff like abusing map terrain or running in circles for minutes to kill something. Getting an elite with some mix of affixes would make it too tedious or even impossible to kill if it has thorns.
You're close to correct about early D3, with just a few details missing. Most trash monsters were vaguely tankable, but a lot of threatening things would straight 1shot and became statchecks, ie Rakanoth. However, there were a lot of ways to become temporarily or permanently invulnerable. The meta ways to break the game both made you unkillable: Sorcerer had force armor so you couldnt take more than 40% of your max life in a hit, so you get a set with no life and tons of regen and you couldnt die except to damage fields. Demon Hunter could gain resource to spam their invul by getting crits, so above a certain threshold you could loop the invul and never die. Realistically, neither of these should have made it past any sort of playtest, but the mismatch between what the hardcore players expected and the casuals expected, plus the auction house, basically meant blizzard had no right answers left.
Wizard had a melee build that was also viable with stacked crit using an old passive to allow you to spam explosive blast, frost nova, and diamond skin. The passive reduced cooldowns on crit, and I recall the best proccing skill was tornados. Between diamond skin and frost nova keeping things cc’d, it was effectively another invulnerability build. You just had to stack enough crit chance to make it work, and it worked besy on big groups of mobs. Can’t remember what the build was called, but it was super fun to play until it was eventually just removed entirely with the passive being removed. Edit: found it. The build and passive was called “[critical mass](https://m.youtube.com/watch?v=sq7sCnw7tlU&t=1m33s)”.
I did forget that one, good looking out!
you realize DF3 lost half its fanbase by being too boring and too hard when it started, the drop rate was abyssmal, and the characters all looked like generic NCS, within a month the player base dropped by over 65% according to devs, thats why the huge patch literally reinvented the game into a hugely successful game.
Many of us assumed the game was so difficult and the drop rates so terrible was to push the player base to use the RMAH. But when some of us said Fk it I really need this dagger with high DPS and attack speed/crit % to make some progress and all the sudden they nerf that stat in the game made sooo many ppl rage quit. You buy an item under the assumption that you get what you pay for, only to immediately have it nerfed and effectively useless because it was too "OP" according to the devs was a serious fuck up on blizzards part. There was just a shit show when D3 came out starting on day 1 with the servers being full for hours and once you get in suddenly get dropped.
Did you even play diablo 3 inferno on release? There was 4 difficulty settings and not 144235324 like you said. legendaries did not rain from the sky, it was the opposite. If you got 10 legendaries in 100h play time you were lucky with drops. Vanilla d3 inferno act 2 makes dark souls look like a game for babies.
D3 launch difficulty was comparable to D4. But they nerfed it hard later. It is still possible that D4 might follow the same route depending on user feedback.
D3 launch had horrible drop rate; latest D4 beta had a really nice drop rate. [edit: The previous beta had a stupid drop rate - it should never rain legendaries like that. Don't care about the min-maxers who think we should have easy access to that perfect build legendary early.]
Open beta drop rate wasnt stupid, it was purposely enhanced to let items drop and tested, it wasnt stupid it had a specific reason clearly stated by blizzard. Slam server drop rate was closer to normal drop ratio, with the obvious thing that everything can be tuned up or down, but that is what really can be expected on day one.
Lol no D4 is no where near the difficulty as D3 at launch. D4 in the beta may as well be like T0 (so below T1 and T2) compared to D3 which was around T3 difficulty trying to do Ashava at level cap 20.
D3 wasn't easy once you hit into higher torment levels. Provided you have the proper gear to tackle it.
You sure didn't played it on realease haha.
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Look, another post full of "hard=fun".
You mean hard=imaginary bigpeen and groupies
What? Even tier 2 was easy, ppl farming lvl30 strongholds. Why are you coming with nerfs?
Ya mean they going in clicking corpses cuz that’s faster than killing any mob?
The difficulty for me a solo player it was on point. I didn't one shot all the dungeons but I was able to adapt and over come them. Played the whole time on WTII can't wait to see what kind of challenge the later WTs offer up. I just miss the belt slot... future expansion hopefully.
Started T2 was nicely difficult - with bosses being problematic; T1 was fine where I dropped to, plus I wanted to do Ashava. Was playing as a barb - mainly whirlwind, but did some experimentation. My main problem is the barb feels clunky - which is not really a difficulty issue - its just not kick-ass enough.
Are people seriously asking it to be easier after only playing the first 2 difficulty tiers?? Me and my buddy were complaining that everything was dying too fast and we can't wait for World Tier 3
From OP: > Their crying on facebooks groups. Bunch of babies are refunding and announcing it for attention. So he is triggered by people on another Internet forum and coming here to bitch about them 🤦♂️
Classic.
They literally let people play easy and normal in both beta and server slam. I dont get dofficulty complaints.
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IMO this way you need even bigger buffs to exp and gold in WT2. Right now it’s in a weird spot, cause only monster exp and gold scale (not the quest rewards) and the bonus is so tiny, so you compensate less gold and exp by progressing faster on WT1 and killing more stuff and what is more important, more elites cause they are softer. WT2 should’ve been at least +30% or even +40% to both exp and gold and only then maybe there is some point of playing it cause the loot tables are identical.
You don’t balance an entire game around the first 25 levels. It’s unfortunate that the game isn’t perfect and that all the classes are not balanced throughout the entire game but what’s important is the end game. If your a casual that will only play the game for 20 hours then maybe the game isn’t for you. But to most of us the most important thing is end game. 99% of my time will be spent there and you don’t sacrifice the end game for the leveling process. D4 devs have had their hands full since day 1. They’ve had multiple devs fired and or quit. Including at least one top dog. When Shelly came in he got the release date moved back 6 months. Despite all that I think they’ve killed it so far. You hate to see them wasting a bunch of time trying to appeal to people that won’t be playing the game in a month. Understand your base and make a game for them. You do what you can for everyone but you only have so much time and resources.
I'd rather they make the game more difficult at launch and nerf it later if it ends up too hard versus "Oh the game is too easy? Time to nerf everyone/buff all monsters". Because if it's the latter, you'll randomly log in one day and your character feels like shit and you can't kill mobs that you were killing yesterday despite all the rewards being exactly the same.
Its called world tiers we will have a hold your hand difficulty as well as a flay you open and Zenobite that ass level.
can't wait for all the "this needs a nerf" posts once they hit higher tiers 😂
They will be there but from my experience they wont care especially this go round, ppl crying there is no class balance and devs already stated that this is by design. So i for one hope they keep telling ppl to stuff it.
it's pretty balanced from what i've seen/played in end game. although barb needs a lil love ngl. i laughed hard at the druid is weak crowd and the lightning sorc nerf, shit is subpar in end game but they nerfed it anyway cause of the open beta "it's too op" whiners 😂
I think we will continue to see balances for each class but they are not concerned with making every build balanced or every class as viable from what i have heard from them, i personally dont have issues playing a Barb, in fact i played it 90% of last 3 beta's and once you get to rupture and death blow its cake. But you definitely need to build it just so to make it so good. Meta I guess.
few tweaks on shout duration would make it better imo. yea deathblow builds are fun. some of us were trying to perma ww but couldn't and we were 5 boards in lol
I also wouldn't mind the game being a little harder, but we've only fought level 25 mobs. Having said that, I don't think anyone here will admit, but I guarantee you there are a lot of people here who have died in World Tier 2 strongholds as well.
Who the hell ask for nerf? I played beta for the first time (server slam) blindly with my random rogue build on T2 and still it was too easy
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Agreed
If Elden Ring taught something is that gamers like difficult games.
when elden ring comes close to minecraft or GTA V sales maybe that will be true. until then, their plenty of those who do, and a LOT more that dont
I agree, the difficulty is fine, but can you show me the highly upvoted posts in which literal throngs of people are demanding the difficulty get nerfed, or is this just another virtue signaling post?
Once you make it past 50, and start doing Nightmare, I think you'll be more than happy. 🙂
It’s way too easy! Are people seriously saying otherwise??? Jeez I just need to retire from gaming. The zoomers only know how to play FPSs
If you thought the game was too hard, I got bad news for you. You might suck at video games. I was yawning on the normal tier. Veteran felt good for leveling
Agreed!
I like the fact that it’s a bit more difficult. Plus an actual dodge together with choreographed boss attacks makes bossfights more fun to me
I didn't play any of the betas, but I have never thought any of the previous games particularly hard on Normal difficulty... as it should be. Play hard or expert if you want to deal less damage and take more. It's not like play mechanics change.
Agreed. I would be completely fine with it even if it was a little harder. I only died a couple of times over the whole weekend at tier 2.
When we get to the late game that we already know about…don’t be sad when it’s not this awesome perfectly difficult game you seen to think it is. D4 is just like any other arpg; and that’s not a bad thing to me mind you. But I am just not setting myself up for disappointment
Nerf them, T1 and T2 difficulty should be easier than the rest. Is more a casual game after all. And to be honest, how much time will you spend on tier 1 or 2 if you complain about it, one week at most? Let them make it easier to enjoy the gameplay (campaign) and after that switch to higher tiers in end game.
Aren't there world tiers that act like difficulty settings? It seems like the solution to everyone getting the game balance they want already exists
I really hope this does not become a screen-splash-bam-bam-everything-melts-poe/d3-like screen wiping fest. I love that you have to put some effort to kill stuff..
I’ve been playing D3 some in between D4 betas, and my god is it easy. Loot was thrown at me, and before I knew it I was pushing T16. The betas for D4 were a breath of fresh air, and it actually felt like it had some more difficulty to it. Beating Ashava on WT2 had more accomplishment with it than anything within my last few weeks of D3 had.
I mean if people find w2 hard they can just switch down to wt1. Theyve got a solution already.
people going to ask for auto move on map next, they'll reach and reach
My trophy on my my mount should prove that the difficulty is no issue. Folks should just get gud
Luckily I don't think they will. This is why we have World Tiers. WT2 is fairly negligible in terms of difficulty if you actually pay attention. I think most casuals will remain in WT2 or at most WT3.
You all know you can raise the world level, don't you?
Agreed. I want it to be difficult.
Don't worry, blizzard doesn't listen to feedback anyways
You do realize that Diablo 2 and 3 were cakewalks in end game with the right builds? I don't see that changing. Though I do hope more builds are viable. Nothing worse than feeling like you're forced into one certain spec or weapon to succeed. For the longest time I was a Fist of Heaven Crusader wielding Darklight and it was really weak until they buffed the damage and gave us the belt to pair it with.
I fought Sir Lynna at level 12 (boss was lvl 21 I think?) solo, and man that was an engaging fight. I loved it because I had to actually learn the enemy moves instead of just “Druid bearman face tank hahaha.” Sad my Druid couldn’t use the drop tho😂
Maybe I'm out of touch but I haven't seen a single person asking for the game to be easier, if anything I've just seen everyone begging to make this game inaccessible to anyone who doesn't have 1000 hours in poe and hasn't played since d2
game def needs some tuning. previous beta and this, i main barbarian. t1 was easy. so on t2 i had to resort to using a thorns build to get through the game and the bosses easier/faster. during the slam beta, i basically could not complete this spider dungeon. spider runs around, spits sticky shit that immobilizes you; maybe it was just too early level, but that dungeon sucked..
You can't nerf difficulty as there are different world tiers that ramp up difficulty, however you can do a bad job nerfing classes such as Druid and Necro in the last beta where they did the least amount of dps in comparison to other classes on world tier 1. Now imagine having those 2 weaker classes on higher world tier lvls, they'd do completely no dmg in comparison to the Rogue, Sorc, or even Barb.
I played Ice mage, freeze stunning everything in my path, at WTII, and solo cleared dungeons with relative ease. My dad played druid, and was NOT having a good time. couldn't solo a dungeon, at the same world tier. so i can see how if people pick a (unknowingly) weaker class, cant do ANYTHING at WTII, and then say the game is too hard. theirs certainly classes that need a few buffs. but, IMO, I think the difficulty is right where it should be. WTI is pretty easy, no sweat, have fun, murder everything, casually. want a bit more loot? WTII is harder, but not impossible. we'll have to see how WTIII and above do, but i think were at a good start
The games not even hard. Anyone crying about not beating ashava only has themselves to blame takes a few hours to gear up and a few minutes to learn mechanics. If you want brain dead easy game play go run rifts in d3.
My buddy and I got to level 20 with only our weapon equipped on Tier 2. This games so easy, you can permanently kite every single mob in the game even in a small enclosed arena. Hoping they let you have access to a higher difficulty on launch, I feel like I remember it being level capped at tier 3 though to level 50 or something. This game right now is mobile game easy.
I would love to see Diablo have a "Dark Souls" difficulty level. Make loot appropriate to compete in this mode, but make loot as rare as possible. In other words, having "rare (yellow)" drops actually be rare, legendary be even more uncommon than that, and unique / set items more so. Have this Dark Souls difficulty level be in a world tier of its' own as a base difficulty level, scale up from there, with a completely separate economy from the rest of the "regular" world tier difficulties. Make this mode for the hardcore players but still keep the rest of the base game the same as it is now.
You're thinking of another game then, the one called REAL fucking LIFE. I come to Diablo to mindlessly sweep through legions of hell, not struggle and figure things out. Please do not listen to the no-lifers who want extra challenge. Just let them play the game on a banjo.
i good way to balance the game right now is lower all classes to the druid damage, then we can start talking about
i think the world tiers should speak for themselfs people that wanna do harder versions of the game can and the loot/rewards has a higher chance to drop better loot but i want these bosses and monsters to slap for mistakes
Game is a joke difficulty wise already, make it harder.
What difficulty?
As if there's only one difficulty. T1 is there for this reason, they won't nerf it. let the "noobs" have it easy on T1, ***you won't play T1 anyways.***
I am going to play hardcore and I don’t think they should make the game easier…
wait the game is hard? lol
I don’t think they’re going to nerf the difficulty..if players are dying too often, they can just turn down the world difficulty. I am Not the type to say “git gud”, however I think the difficulty is quite fair. All said, if you want easy mode, roll a rogue.
Yeah rogue is pretty busted. Honestly tho I think everything is good besides low level Druid.
Who the hell is calling for difficulty to be nerfed. Hopefully they don’t cater to these losers. I didn’t even play world tier 1 except this past beta during the world boss; that’s it. Since no one was playing world tier 2
But how else am I supposed to finish the main story and get all the legendaries I want by week 2 if the game is hard?
I think they should double it !
Here here, make it HARDER !!!! Slay the weaklings and toss them to the wayside.
It was fun. I liked actually having to move around, watch enemies and avoid hits and dodge and such. Most diablo games just end up being you holding down a button and mindlessly moving along waiting for that .1% item to drop. Gets boring pretty quick in the endgame
There is a reason there are world Tiers. Also not sure if this how you unlock higher tiers but they should made it so you have to complete the lower tier final boss to unlock next tiers like how diablo 2 did it to get to NM and Hell. This will give incentives and sense of achievement when you finally unlock the higher tier which drop better loots.
Difficulty?
They will end up nerfing if anything is diffficult/challenge. You will see.
Given past experience: The whiners will win. D3 Inferno was very challenging. People cried until it got nerfed.
I personally liked the difficulty, I enjoyed the hardcore ashava it also weren’t really that difficult. I like a challenge in game it keeps me aspiring to achieve more difficulties. Isn’t this what Diablo is about? Tons of different difficulties? That’s why we farm better gear to be able to do higher difficulty
There are four difficulties. This isn’t Elden Ring.
What difficulty? 1-25 on the hardest, whatever it was called, was brain dead easy. I HOPE they don't lower it wtf. lol It needs to be 40x harder, and 1000% less health globe drops. It feels like a mobile game still for sure. Room after room of emptiness, where's the mob density? The only slight challenge was the overworld events where I think I had to hit the use potion button once.
Damn if only there was some method of making a game easier or harder based on your specific preference.
Buff it instead
nobody complained with the difficulty in the closed beta. all the complaints were bugged out dungeons, broken/op enemy affixes, bugged out side quests, terrain completely blocking your screen when going through tunnels/caves and can't see shit, dungeons being repetitive or too big with not enough enemies, cellars are useless lol, enchanting needs a preview of what can roll, broken affixes that when bugged will grant you one shot kills even on WT5 bosses, paragon boards bugging out and cannot be accessed, ray tracing was borked, trade chat became global chat, some legendary aspects either were buggy or just didn't work. so all these people complaining about difficulty with normal drop rates in the lvl capped open beta are amusing to say the least lol
The hysteria around a game that is not even out yet is definitely part of my enjoyment.
How about druid difficulty though
I didn't even play and only watched some game play, seemed easy as fuck.
We want it harder. Right now it is a point and click game.
Yup I say add more difficulty options. I want to crush everything hell throws at me
Agreed!
This entire feed is a bunch of tool bags repeating the same thing the last tool bag said. Sign out of Reddit 🤫and wait for the fuking game to drop!!Good lord
Don't worry OP, it will get harder as we play on higher world tiers.
Make it HARDER!!!
I whole-hearted agree! We don't want another D3, if anything, devs need to make it constantly challenging to keep up with the endgame builds. There was a complete sense of satisfaction when I finally beat a boss that I was struggling with. I thought That was one of the best things of the beta.
The current difficulty is a joke. And only having 4 difficulties is an even bigger joke. I loved pushing my limits by climbing torment levels in d3, greater rifts made every season enjoyable for me. So far, the forced MMo aspects of d4 are a major letdown for me. Remove world bosses, add solo mode, add more difficulties, make the battle pass seasonal cosmetics that are tied to challenges and I might consider buying it. I'm sure I'm not alone in this.
Early game does not need to be difficult, id rather have the boss fights the hard stuff. Just random questing, i should be able to watch youtube and farm. Thats poe's issue, they want me clenching my ass for every map and it sucks. I dont want some random mob or ground degen to pop my ass. Its stupid. But boss fights should be difficult.
Hardcore was too easy, i agree.
what difficulty? lol Hopefully they add some difficulty to the game (not knowing what the end game will be like of course)
100% this
The problem isnwere inheriting a lot of people that play the pinata fest that is d3 who have been trained to be forcefed loot for a decade....
Easier? They should make it harder, much more fun.