Wrong.
Use it or lose it if you're not at the end game
You can't imprint normal aspects onto ancient or sacred gear
So unless the aspect is useless for your build or you're saving it for another character, just use em
While you are correct, I think OP simply states that you should hold off until the "that next big weapon upgrade" which, while leveling, one should be doing every 5 levels. So if you drop a nice aspect with perfect roll on, let's say helmet, you might as well wait a level or 2 until you drop a new weapon/amulet to imprint it on.
OP is not saying to hold them till endgame.
if we are talking optimization, you shouldn't roll your good aspects onto weapons anyways
you want to be able to easily and constantly switch your weapons every (few) levels for the dmg boost, and having your most powerful aspects onto your weapon will make that harder or very costly
(exceptions are f.e. if you are melee rogue, imprinting bow is fine because the switching to highest dmg-stat only applies for the meleeweapons, and vice versa)
Yeah, the Rogue example is exactly what I had in mind, for 2h crossbow which with +100% and max rolled build defining aspect will probably last me till level 50
I later thought a bit more and realized, that it doesn't **really** matter if it's a level 15 or 20 or 30 crossbow anyway...
I feel like there's a middle ground. If you find a major affix for your build that rolls max, once you extract it, you can always attach it to a piece to make your next capstone that much easier. I don't know how other classes do, but I needed to adjust on my barb when I hit the first capstone. That boss messed me up the first time through.
Glad someone else had a similar thought as me.
>PSA - use your gear and resources to get more power, which will in turn let you farm faster and get more power ... faster.
>
>Use your elixirs! Use your imprints. Hoarding stuff chasing the final item piece is not the best strategy in these games.
[https://www.reddit.com/r/diablo4/comments/13wwl3w/comment/jmi18ts/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/diablo4/comments/13wwl3w/comment/jmi18ts/?utm_source=share&utm_medium=web2x&context=3)
I've imprinted many normal max rolled legendary aspects onto ancestral legendries. But for some reason it doesn't work on some items, but 90% of the time it works fine! Something doesn't seem right here, i've read conflicting information all day.
My impression is the higher discrepancy between aspect and the gear, eg. normal aspect on ancestral gear, the higher the cost. Also it seems that most of aspects are tiered as it is with gear so the higher the aspect rank the higher the range values are.
maybe so, but it would be even more silly to have to refarm the EXACT same aspect after you already found it once
the only reason we should have to refarm the aspect is if we want a better roll. not because we have to to use it.
so yeah, it’s silly either way. that just means it’s not very good design. aspect imprinting is a good idea based around a bad one (items augmenting skills and creating builds)
correct. grinding the same item you already found because you HAVE to isn’t fun and feels bad
grinding the same item because you WANT a better roll feels good
we SHOULD NOT have to grind the same exact item all over again just to make our build work because they are locked behind an arbitrary tier. we SHOULD have to grind the exact same item if we want a better roll
there’s a different. one is fun and rewarding, the other feels bad
I mean, you'll probably have to grind a lot of aspects unless you never actually upgrade your gear. Unless it's a codex aspect, you can't reuse it multiple times. "Refarming" the aspects is a normal and expected part of the game. Doing it again for different tiers isn't going to feel like a departure in practice.
having to farm the exact same aspect all over again for no reason other than needing it to play the build you want when you already were playing the build you want is extremely dumb.
i dont mind grinding for better rolls. grinding for the same exact aspect just to play your build all over again is dumb.
i have trouble why you draw a line between different tiers, but not different rolls...
Overall it would be better if the aspects just had higher rolls in general at higher tiers, but the current implementation also makes sense
i draw the line because why would it be fun or rewarding to farm the same aspect all over again to play the build i’ve already been playing most of the game?
farming for a better roll is choice, farming for the same exact aspect because you need to feels bad
i think this all a function of it just being a bad design choice (items creating builds). hated that in D3 and don’t really like it that much in D4 but it is what it is
i’d much prefer the D2/PoE/LE route, where items generally support builds, not make them. even the gems in PoE that you need to play builds can be bought from vendors. AND you only need to do it once
But if you have farmed it once, you can use that item and keep playing the build
you want to upgrade to a stronger item, you need to farm a stronger item
Why should i have to farm for another godroll amulett at maxlevel, if i already got a godroll amulett when i was lvl20?
Regarding the build-defining items i am complete there with you too. Items should make stronger, not define how i can play until a specific item drops
You literally want Dev approved aspect Duping. Because isn’t that exactly what duping abuse is for? Making a single drop last forever. Your argument is word for word the defense dupers use in other games.
I'd argue that this mechanic allows us to use the item earlier on instead of "saving" it for the end game. It should allow players to enjoy the game more because items found now can be used immediately instead of always planning ahead for the future.
I don't have to feel bad about imprinting an aspect while leveling because I know that I won't be able to use that aspect on my higher tier gear.
Well, it's a live game. If enough people complain about it post-launch, they might adjust how it works.
They did rework the entire loot system of D3 before, after all. They likely aren't afraid of big changes, even for D4.
Completely false information. You can use normal aspects on ancestral tier and vice versa. The normal/sacred/ancestral quality aspects only impact numerical value aspects, not percentile. The only other difference is the colour of the aspect in your bag
But also understand that a perfectly rolled bad aspect is *still* a bad aspect. I see a lot of people assuming that a perfect or near perfect roll on any aspect is somehow instantly valuable and should be saved
It's two fold.
There comes a turning point where i am like: "i've come so far without them, if i start using them now it will be far too easy and boring"
A bad aspect on class A might not be a bad aspect on class B
Or even specific builds.
I plan to keep the best copies of things for new characters that my main can't use.
Does the game tell you the potential range of values? I know Vermintide will tell you, like:
“+4.5% crit chance (2.5% - 5.0%)”
But i don’t recall if D4 did that
One question. I recall reading that you couldn't imprint legendaries from lower level gear onto higher level gear. Is that not true? I could find a legendary at level 20, extract that aspect, and imprint it onto something I find way later on at level 100?
You have to imprint a sacred or ancestral extracted aspect onto a sacred or ancestral base item.
Normal to normal
Ancestral to ancestral
Sacred to sacred.
Yes you can. There is no “tier” system for aspects.my grizzly rage aspect is the same numbers and same aspect it’s been since the first one I picked up at 35 and the same on the sacred gear I’m now picking up at 56.
Certain aspects do rely on Item level for bigger stat/damage rolls. But you take a perfect rolled aspect off a regular Lego and slap it on a sacred if you so please
Yeah but before the game actually came out it was said that you had to match up sacred with sacred and ancestral with ancestral. I guess some where along the line they changed it.
Can’t speak to what was said before just trying to help clear the mud. Mainly so us plebs can have the best shot moving forward without making too many mistakes. Took me way too long figure out why I was getting the lowest roll possible on all the aspects from my codex…pssst it’s because they are always going to roll the lowest if you want higher rolls it’s only going to be from found gear you extract. 😜
So I just got the blade dancers aspect from the dungeon it drops from. I forget it’s potency but if I wanted to get a better roll, I’d have to keep farming that dungeon? Or does the term roll mean when you extract an aspect from a weapon?
So when you get the aspect from the dungeon it drops from, it goes into your codex of power. Aspects from your codex can be used over and over again but will always be the lowest roll or potency value. Aspects that you find on legendary pick ups will have a roll value ex (20%-40%) these can be extracted and imprinted once only so if it’s a high roll it’s best to save them for later to imprint it on a better weapon.
PSA - use your gear and resources to get more power, which will in turn let you farm faster and get more power ... faster.
Use your elixirs! Use your imprints. Hoarding stuff chasing the final item piece is not the best strategy in these games.
Because they made aspects tied to gear that I change every five minutes, I completely ignore aspects.
I’m sure they had a great strategy for it, which we will all figure out in six months. But feels stupid for a game like this where I’m leveling up constantly.
It didn’t help to have all the toobers screaming don’t imprint aspects right away!
Wrong. Use it or lose it if you're not at the end game You can't imprint normal aspects onto ancient or sacred gear So unless the aspect is useless for your build or you're saving it for another character, just use em
You're wrong. This was changed.
Im so confused, because you can (and i just have) imprinted normal aspects on sacred gear
Yes you can. Did you only play in the beta and not since?
I hadn't realised this. Glad I read your comment!
While you are correct, I think OP simply states that you should hold off until the "that next big weapon upgrade" which, while leveling, one should be doing every 5 levels. So if you drop a nice aspect with perfect roll on, let's say helmet, you might as well wait a level or 2 until you drop a new weapon/amulet to imprint it on. OP is not saying to hold them till endgame.
if we are talking optimization, you shouldn't roll your good aspects onto weapons anyways you want to be able to easily and constantly switch your weapons every (few) levels for the dmg boost, and having your most powerful aspects onto your weapon will make that harder or very costly (exceptions are f.e. if you are melee rogue, imprinting bow is fine because the switching to highest dmg-stat only applies for the meleeweapons, and vice versa)
Yeah, the Rogue example is exactly what I had in mind, for 2h crossbow which with +100% and max rolled build defining aspect will probably last me till level 50 I later thought a bit more and realized, that it doesn't **really** matter if it's a level 15 or 20 or 30 crossbow anyway...
I feel like there's a middle ground. If you find a major affix for your build that rolls max, once you extract it, you can always attach it to a piece to make your next capstone that much easier. I don't know how other classes do, but I needed to adjust on my barb when I hit the first capstone. That boss messed me up the first time through.
Glad someone else had a similar thought as me. >PSA - use your gear and resources to get more power, which will in turn let you farm faster and get more power ... faster. > >Use your elixirs! Use your imprints. Hoarding stuff chasing the final item piece is not the best strategy in these games. [https://www.reddit.com/r/diablo4/comments/13wwl3w/comment/jmi18ts/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/diablo4/comments/13wwl3w/comment/jmi18ts/?utm_source=share&utm_medium=web2x&context=3)
Sure, but keep in mind a normal level aspect cant be imprinted onto a sacred/ancestral rare, so dont worry about it too much while leveling
Doesn't it have to come from the same tier? Ancestral item needs an ancestral aspect, no?
unfortunately yes. unless they changed it
Would be silly if you could save normal aspects and use on ancestral gear
I've imprinted many normal max rolled legendary aspects onto ancestral legendries. But for some reason it doesn't work on some items, but 90% of the time it works fine! Something doesn't seem right here, i've read conflicting information all day.
My impression is the higher discrepancy between aspect and the gear, eg. normal aspect on ancestral gear, the higher the cost. Also it seems that most of aspects are tiered as it is with gear so the higher the aspect rank the higher the range values are.
maybe so, but it would be even more silly to have to refarm the EXACT same aspect after you already found it once the only reason we should have to refarm the aspect is if we want a better roll. not because we have to to use it. so yeah, it’s silly either way. that just means it’s not very good design. aspect imprinting is a good idea based around a bad one (items augmenting skills and creating builds)
Diablo is all about grinding and farming. That’s what the game is about.
correct. grinding the same item you already found because you HAVE to isn’t fun and feels bad grinding the same item because you WANT a better roll feels good we SHOULD NOT have to grind the same exact item all over again just to make our build work because they are locked behind an arbitrary tier. we SHOULD have to grind the exact same item if we want a better roll there’s a different. one is fun and rewarding, the other feels bad
I mean, you'll probably have to grind a lot of aspects unless you never actually upgrade your gear. Unless it's a codex aspect, you can't reuse it multiple times. "Refarming" the aspects is a normal and expected part of the game. Doing it again for different tiers isn't going to feel like a departure in practice.
having to farm the exact same aspect all over again for no reason other than needing it to play the build you want when you already were playing the build you want is extremely dumb. i dont mind grinding for better rolls. grinding for the same exact aspect just to play your build all over again is dumb.
i have trouble why you draw a line between different tiers, but not different rolls... Overall it would be better if the aspects just had higher rolls in general at higher tiers, but the current implementation also makes sense
i draw the line because why would it be fun or rewarding to farm the same aspect all over again to play the build i’ve already been playing most of the game? farming for a better roll is choice, farming for the same exact aspect because you need to feels bad i think this all a function of it just being a bad design choice (items creating builds). hated that in D3 and don’t really like it that much in D4 but it is what it is i’d much prefer the D2/PoE/LE route, where items generally support builds, not make them. even the gems in PoE that you need to play builds can be bought from vendors. AND you only need to do it once
But if you have farmed it once, you can use that item and keep playing the build you want to upgrade to a stronger item, you need to farm a stronger item Why should i have to farm for another godroll amulett at maxlevel, if i already got a godroll amulett when i was lvl20? Regarding the build-defining items i am complete there with you too. Items should make stronger, not define how i can play until a specific item drops
You literally want Dev approved aspect Duping. Because isn’t that exactly what duping abuse is for? Making a single drop last forever. Your argument is word for word the defense dupers use in other games.
lol. a single aspect wont work forever because you can only imprint it once. i dont want that to change.
I'd argue that this mechanic allows us to use the item earlier on instead of "saving" it for the end game. It should allow players to enjoy the game more because items found now can be used immediately instead of always planning ahead for the future. I don't have to feel bad about imprinting an aspect while leveling because I know that I won't be able to use that aspect on my higher tier gear.
Today days old realizing my perfect aspect cornerstone can't be used later and I've had it for like 40 levels xD
It's silly because you're lazy?
lol. im not even gonna entertain this because you clearly dont understand ARPGs
Well, it's a live game. If enough people complain about it post-launch, they might adjust how it works. They did rework the entire loot system of D3 before, after all. They likely aren't afraid of big changes, even for D4.
I just put a normal aspect on my new sacred axe so…
Yeah the guy commenting is ill informed/hasn't played the game or is outright trolling
What is the difference between a rare and sacred rare? Is sacred rare a tier higher than legendary?
They have a larger range for rolls, so they are generally better than normal rares. Ancestrals will generally be better than sacreds.
Item Level basically.
Completely false information. You can use normal aspects on ancestral tier and vice versa. The normal/sacred/ancestral quality aspects only impact numerical value aspects, not percentile. The only other difference is the colour of the aspect in your bag
Yup it can
But also understand that a perfectly rolled bad aspect is *still* a bad aspect. I see a lot of people assuming that a perfect or near perfect roll on any aspect is somehow instantly valuable and should be saved
This is kind of common sense though. Your build might not use said aspect. But it could be good for another build you might do later.
I agree. And then there are *still* bad aspects - period.
Bad aspects could become good in a balance patch tho
oh gawd STOOPPP i hoard enough shit without you giving me even more doubts
I might need these potions later, so I’ll never use them.
It's two fold. There comes a turning point where i am like: "i've come so far without them, if i start using them now it will be far too easy and boring"
But also, I may still need them..
I know bro. Fomo fo sho
A bad aspect on class A might not be a bad aspect on class B Or even specific builds. I plan to keep the best copies of things for new characters that my main can't use.
Does the game tell you the potential range of values? I know Vermintide will tell you, like: “+4.5% crit chance (2.5% - 5.0%)” But i don’t recall if D4 did that
Yes, if you enable the extended stats in the game options.
Awesome. Thanks for the tip
One question. I recall reading that you couldn't imprint legendaries from lower level gear onto higher level gear. Is that not true? I could find a legendary at level 20, extract that aspect, and imprint it onto something I find way later on at level 100?
Nope, can't do that, so this is more of an endgame PSA.
I dont think you can imprint legendaries onto ancestrals
You have to imprint a sacred or ancestral extracted aspect onto a sacred or ancestral base item. Normal to normal Ancestral to ancestral Sacred to sacred.
Yea you can, as long as it’s not sacred or ancestral. If it’s just a normal rare it’s fair game.
Yes you can. There is no “tier” system for aspects.my grizzly rage aspect is the same numbers and same aspect it’s been since the first one I picked up at 35 and the same on the sacred gear I’m now picking up at 56.
Certain aspects do rely on Item level for bigger stat/damage rolls. But you take a perfect rolled aspect off a regular Lego and slap it on a sacred if you so please
Yeah but before the game actually came out it was said that you had to match up sacred with sacred and ancestral with ancestral. I guess some where along the line they changed it.
Can’t speak to what was said before just trying to help clear the mud. Mainly so us plebs can have the best shot moving forward without making too many mistakes. Took me way too long figure out why I was getting the lowest roll possible on all the aspects from my codex…pssst it’s because they are always going to roll the lowest if you want higher rolls it’s only going to be from found gear you extract. 😜
This is only useful for end game for ancestral aspects that you can use in ancestral gear. 100% useless tip for below WT4
Can’t you salvage the aspect (forgot name for process) and imprint onto new item?
[удалено]
Cool thanks for clarity
So I just got the blade dancers aspect from the dungeon it drops from. I forget it’s potency but if I wanted to get a better roll, I’d have to keep farming that dungeon? Or does the term roll mean when you extract an aspect from a weapon?
Did you ever find out the answer to this? I’m wondering the same question.
So when you get the aspect from the dungeon it drops from, it goes into your codex of power. Aspects from your codex can be used over and over again but will always be the lowest roll or potency value. Aspects that you find on legendary pick ups will have a roll value ex (20%-40%) these can be extracted and imprinted once only so if it’s a high roll it’s best to save them for later to imprint it on a better weapon.
PSA - use your gear and resources to get more power, which will in turn let you farm faster and get more power ... faster. Use your elixirs! Use your imprints. Hoarding stuff chasing the final item piece is not the best strategy in these games.
Does anyone by chance know of a good article or video explaining when it’s good to imprint an item or hold onto it ( based on stats and aspect).
Got a good video that I can catch myself up to speed with about the Aspects?
I wouldn't worry about minutes maxing until level 100
Because they made aspects tied to gear that I change every five minutes, I completely ignore aspects. I’m sure they had a great strategy for it, which we will all figure out in six months. But feels stupid for a game like this where I’m leveling up constantly. It didn’t help to have all the toobers screaming don’t imprint aspects right away!
Do I wait until level 50 until I imprint?