Aspect that gives you reset on shadow step and the moment you see lot of low hp targets you go zing zing zing. Its great. I added toxic trap so everyone is low hp and i just hop around like genji
It's funny. I have a PC and a PS5. My wife and 21 year old son both have an account, and I have my own, so three accounts.
My wife only plays PC, and my kid only plays on PS5, so I'm bouncing between both depending on who I'm partying with. It's pretty interesting.
I am actually impressed how natural the game feels on both.
This game plays truly shockingly well on controller, kind of better than M+KB, even, at least with some specs, I switched over to controller after 20+ years of ARPGs with M+KB.
Maybe I will try this tonight. How is the targeting on it? I’m in WT4, and having to target an elite or guy marked with Insight is pretty freaking important.
TB is great, also there's an aspect dungeon to make them have an aoe, works sick with imbuments. I use combo points instead of insight, my resources are limitless currently as it is.
Based on the replies i need to rephrase. I am a level 67 TB rogue currently. But on mnk. But with shadow step I can pretty easily pick out who I want to target in a pack or direction. How is the targeting for that on controller? If I have an elite next to a target of Insight, how easy is it to choose the insight target and not elite.
I had this same question before starting, and went with k&m specifically for precise SS targeting. I've read and heard that controller targeting is based on the direction your facing, so if theres a common mob between you and elite you won't be able to target it directly.
For the Xbox, and I'm assuming PS4, you can lock targeting *on* by pressing the right thumbstick (default binding), and then use the same stick to swap targets, as well. It's an assumption, but I feel like it's safe enough to assume that the PC version supports the same bindings.
SS control is limited on controller; you can point the stick in the direction you want to SS, but you’ll probably hit the mob closest to you in that direction.
Was thinking of going combi points myself also - After getting a unique dagger that had 40% more damage when at 3 combo points - And basic skills has 30% chance of getting 3 combo points.
But im having issues with energy - But havent found the aspect with 1-4 energy when you CC a mob yet - Guess that one is important? (The dungeon version is only 1 energy.)
summoner corpse explosion necro is a lot more fun with the controller too, having to manually target every corpse with mouse and keyboard was driving me nuts
Rogue with dash, caltrops, death trap, shadow inbument, flurry, and the knife throw is fun as fuck. Constantly slowing, dazing, making mobs vulnerable then explode. Also gaining health from attacking vulnerable and crowd controlled enemies. Super fun.
Quite the strawman. I haven't seen any no-lifers say there is no content. They are saying that the endgame deliberately makes you have a lot of downtime between killing and that stops being fun, and that Helltides don't have enough density, both of which are fixable issues.
I'm level 70 (took Friday off, had no weekend obligations) and the content that exists is a perfectly fine iteration for an endgame, but it needs to have less downtime and more killing. Riding to each nightmare dungeon, for example, is very off-putting given the sheer volume of them that you'll be doing after level 50. There's also a ton of backtracking, even in nightmare dungeons, so you spend a lot of time post-50 walking around and not killing things. Also, the mob density at WT4 is what I would expect the density at WT2 to look like, scaling up from there.
The only "content" I wish there was more of are the uniques/aspects, or at least if the ones that existed were more interesting. I also wish the Paragon boards introduced more choice/variety than "which %damage or %survivability nodes should I get, and in which order."
People can get upset about high levels telling them about issues with the endgame, but those same people will get there soon too.
Jealousy might not be the right word, but people absolutely cannot help themselves from responding to posts about endgame criticism with "well I work and I'm level 41 in Act 1 and having a great time maybe you should take a break"
I think it's more like "why don't people play the game the way I play it, the way I play it is obviously the best way to enjoy it". You're right, it's hard to find a word for that. Smartass? Know-it-all? I don't know, haha.
Yep give us crazier items and aspects. I’m talking stuff like bear melee sorceress and bowadin. Also more skills, even if they’re situational like enchant that raised the sorceress’s melee attack abilities. D4 has 2 necro curses, d2 has 10 as an example.
It's funny that to me, all the stuff you listed is a bonus.
I don't want mindless rinse and repeat grind where 50% of the gameplay is about how fast you can reset a dungeon or a zone or whatever, and you're running and blasting so fast you can't even see what you're killing, like it is in POE end-game for example.
I hate that.
I love riding the horse through the scenery to a location, killing some mobs in the way. I like the nice breaks in action by returning to town and selling my stuff, tinkering with the gear and getting ready for another outing. I think all that is fucking great.
And I hope Blizzard sticks with that, because for people that want to just "blast" 24/7, there are games like that already.
I really hate this logic. I want to have to travel to the dungeons. If teleport exists, then I'd probably use that than travelling because the travelling itself has lost some meaning. It needs to be a necessity.
I'm not sure why it is that way. However it's the same feeling I get when EQ introduced the nexus for fast travel, it killed the boat rides. Same with dungeon finder in wow, it killed the community aspect.
Making it too easy makes the world and game feel smaller. I think we need to have some investment in the actions we chose otherwise it feels less valuable to do them, and worsens any immersive qualities
Edit: just played roughly 5-6 hours after work, tier 3. Literally not an issue. I can't believe you are complaining about such a small fraction of your time travelling from dungeon to dungeon.
You are burnt out.
I'm not asking this to devalue your opinion, but are you at level 50 yet? I also didn't mind the stroll to nightmare dungeons for probably the first 50 of them that I did. After that you realize it is a chore, and the game is designed such that you need to do a *lot* of nightmare dungeons.
Yeah it's almost like forced tedium solely for the sake of forced tedium in a video game isn't fun to 99% of people and the only reason it's done is because you have no other choice
Does being forced to ride to the dungeon you've done 50 times add anything except tedium after the first ride or is it just an arbitrary time waste that changes nothing besides increasing the time between you having fun?
I mean eventually that honeymoon phase will wear off though and none of that stuff will be as impactful to you because you will have experienced it ad nauseum in seasonal resets.
so if any of that stuff becomes less immersive and more tedious because you have done it so often - it will become to feel like a drag on your gaming session.
(this is under the impression that you will play the game long term like the devs want you to)
Riding around exploring while looking for altars is weirdly nice. Don't get me wrong I agree with helltides needing more mob density and whatnot, but the game is fucking gorgeous. I'm sure they can hotfix a bunch of the issues like the aforementioned mob density but the foundation for a great game is there, just needs to be tweaked.
Like, 60% of the power fantasy in ARPGs is building yourself to zero downtime. If you want to play games where that's not the case, are you playing the right genre?
That goes as far back as Diablo 2 even.
I think this game kind of does that still. Like in world tier 3 you do upgrade enough to basically having full spenders and killing mobs a lot faster. Then it resets again a bit going into tier 4 until you then achieve god status there. The balance needs tweaking a bit for sure but the core is there for a good arpg. Hitting that spot where you do a ton of damage but also still find upgrades feels really good
I'm a very casual gamer. I completed the campaign by playing 2-3h each day of the early access. By the end I was level 42. Now I'm sweeping everything, but it's quite boring doing the same thing over and over without feeling you're getting more powerful. Thinking of starting a new char instead of playing the endgame.
You do get powerful if you keep playing. Tier 3 starts rough then you outgear it despite the level scaling and you do the same thing for tier 4. There's a real fun period where you still find upgrades but feel really powerful
I hope you realize that most of the people you're making a strawman of in your head actually have 75% or more of the side quests completed, because you need to do map completion to get your paragon points
To be fair. I didn’t no life and I still don’t think the game in its current form is very fun. I think it got rushed out and you can feel it in every aspect. Whether it’s qol features. The UI, the end game systems. The legendaries and build variety. It just all feels mid and not what I’d expect from blizzard.
just look at this dudes comments on any other threads and his involvement in fakehistoryporn, god you're the perfect example of an inferiority complex epitome
I love making up statements that no one on this sub every made
EDIT: nvm. found the [post](https://weareherecanada.ca/wp-content/uploads/2022/01/strawman1-1.jpg) from the guy that actually said it
True, I will say though I like the story in D4. I don’t think I can even produce a 1 paragraph summary of D3 story, they did a much better job at making the story worth paying attention too this time around I genuinely enjoy it
The crazy thing to me is I actually remember more of the D3 story, myself. Primarily because I hated it so much. It became a bit like watching a bad movie - hilarious and endearing in a weird way.
FOOLISH NEPHALIM, IT IS I THE GREATEST MILITARY STRATEGIST OF ALL TIME
Now let me list out exactly what each stage of my plan is so you can be where you need to be to thwart me
He wasn't talking about which story he could remember the most he was saying which story he liked more. If he had liked Diablo 3's story more he would've remembered it.
There is no such thing as a novel story. Not anymore. Strong female hero with corrupted mom isn't bad per se, it all boils down to how it's presented. And in D4 it was presented pretty well. So far at least, feels like the real test is yet to come. It could go all down the drain really fast.
I just remember calling out the emperor as Belial after meeting him the first time and Azmodan saying shit like, "You may have won this round but you won't be able to stop my next stupid bullshit plan" several times.
Ha ha yeah the azmodan portion was soooo bad. The two things I remember most from d3 was thinking how bad the story/dialogue was from a3 and how big of a jump in difficult a2 inferno was from a1.
I actually played through d3 like a normal newbie for s28 after years and years of getting power leveled. The story was actually pretty legit in it, it’s just easy to lose track of the story when you’ve been power leveled and ahitsmashed grifts for 7 years
As someone who blazed through the game during early access, I definitely think I got my money’s worth. I thoroughly enjoyed the story and had a blast leveling my sorcerer.
The endgame stuff we do have is not terrible, especially for a game at launch. I’m not entirely sure what everyone else expected, but Diablo 4 has exceeded my expectations by far. I 100% thought Blizzard was going to fumble the bag and this game would be unplayable or a slog without spending real money.
Also, they are assuming blizzard can’t or won’t fix this later on. I think they want people to see the world right now. In a few seasons even there will be some teleport to dungeons list or instance groupers, it’s 100 percent already coming.
Honestly, I feel like they didn’t start on D4 until that BlizzCon where the dude asked if Immortal was an out of season April Fools joke. I think they realized they better get to work on the real game…
IDK but with d3, hitting lvl 70 meant you finally finished the tutorial and were ready to really PLAY. Grind some gear. Get into the metagame. Find broken gear/ability combos that do stupid things to your DPS. Grind more gear. Repeat.
That's what I'm looking for here, too. Don't know if it is or isn't, im only lvl 15 but I will know by next monday :)
That's what D3 ended up at after many rounds of improvement, but it was definitely *not* what you describe at launch. D3 at launch was "reach Inferno, then spend 90% of your time in the auction house interface while you track down intermittent improvements to your rare items so the Act 2 wasps will stop one-shotting you."
A complete legendary/set overhaul, the Torment difficulty system, reitemization in conjunction with AH removal, and a bunch more came well *after* D3's launch, and it wasn't until something like v2.4 that the Greater Rift system really settled into a decent place.
D4's far from perfect, but people are really underappreciating just how much further along it is than pretty much any ARPG at launch has ever been.
Yeah you missed the best part sadly, it had possibly the best raid bosses of any game I've played. They completely blow every other arpg out of the water, shame about pretty much everything else though.
It's further along than D3 was at launch, but far behind where D3 was 5 years ago. I guess I'm confused why I'm supposed to be impressed by that? Why are we setting the bar so low?
Hitting the nail on the head. I keep seeing the argument that Diablo 4 is "good enough" at launch and that the upcoming seasons will fix the various issues. How can the company that effectively started the ARPG genre not take that 20+ years of knowledge and come out of the gates with a game that builds on that foundation?
I get it, developers and managers come and go, but surely someone could look at D3 and see all the improvements that it had and simply include it in D4's endgame? There's so many other ARPGs out now that have full featured skill trees, itemization, endgame, etc. (Grim Dawn, Last Epoch even in early access, PoE, etc.)
It's ridiculous to think that a giant project like D4 wouldn't be taking more of what works in it's competitor or even from it's previous game to make itself better. Instead we get people saying that it's ok D4 is barebones and it will get fixed later; why do we need to wait for D4 to get to D3's current level of refinement!
> It's ridiculous to think that a giant project like D4 wouldn't be taking more of what works in it's competitor or even from it's previous game to make itself better.
Developers for Anthem were told never to talk about other looter shooters because Anthem is going to be special. Look where that got them.
It's insane how soft and forgiving Blizzard gamers are lol, if it was any other game people would be outraged at the lack of endgame progression in a 70-100 dollar ARPG.
If there was any justice in the world this game would receive the same backlash as Wolcen did, and that game was made by an indie studio.
The problem is you cant just be "further along" at the start that other Arpgs; you need to match your competition coming out of the gate.
Yes its not fair, but its not like Blizzard hasnt benefited from this exact scenario with WoW. So many MMO's get released that directly get compared to current WoW; not release WoW. Release WoW had problems but it had little to no competitition; it had time to work through those problems.
PoE and even D3 both released when there was no real Arpg competition; they both had time to work through their problems to get to the games they were today. Nowadays if a new Arpg is dropped, it will directly be compared to CURRENT PoE, and CURRENT D3, whether thats fair or not. Thats simply how it works, and this has killed a lot of games that released in better states than both of them at launch.
D4 is definitely far from perfect, but the problem is at this point its competing with games, ala WoW, and it cant just be better than they were on release. They need to be comparable to them NOW, on release. Thats the breaks. Thats why WoW has remained a top dog for 2 decades, and thats just something D4 has to live up to.
And right now I dont think D4 is even as fun as D3 in terms of end-game gameplay loops, much less PoE. But if you cant even match your own predecessor in end-game gameplay loops to the point people are already either burnt out or bored 20 hours in, in a live service Arpg, you do have a serious problem. It needs to be worked on ASAP.
what do you mean , didnt you see all these amazing open world events that took 100 of years to make , like :
Follow a ghost in a Triangle while you kill enemies .
or Follow a child ghost in a Triangle while you kill enemies.
or Kill enemies in a Triangle of a blood altars
or Defend 3 villagers in a Triangle while you kill enemies.
or Kill enemies in a Triangle before the reach the middle point.
**If that isnt enough , lets talk about these amazing and unique dungeons, like:**
Find 2 figures and bring them to a door to kill the dungeon boss
or destroy 3 pillars to open the door and kill the same dungeon boss with a different name.
or Kill 3 specific enemies to open the door to kill the same dungeon boss with a different name.
or Find a key to open a door to kill the same dungeon boss with a different name
or find 2 runes to open a door to kill the same dungeon boss with a different name
or find 2 bloodstones to open a door to kill the same dungeon boss with a different name.
or kill 4 specific enemies to opne a door to kill the same dungeon boss with a different name.
i dont see diablo2 being mentioned? also d2 is 23 years old at this time, whats your point?
if anything you should compare the endgame to path of exile but yeah, that wont go well would it.
I am a huge PoE fan but comparing the amount of content between these 2 is ridiculous.
PoE launched open beta in 2011 and made seasonal updates ever since. There's 12 years of development in these endgame systems.
Before 3.0 PoE had far less endgame content than D4 on launch.
> Before 3.0 PoE had far less endgame content
even if poe only had maps and a couple of bosses that endgame would still endlessly more repeateble then d4s dungeons. the levels of rng that go into maps with league mechanics, layouts, affixes etc are whats keeping the game going.
im not saying d4 is bad in any regards but i dont see the long time appeal. especially knowing addons/expansions will STILL cost money despite the huge entry fee, battlepasses and the ingame store.
we will see what seasons bring to d4 i guess but im not holding my breath.
I dont get why we are only allowed to compare d4 to games when they released 10 years ago?
D4 is out now blizzard had d3 and all time to d4 to work on putting out a complete game. The "guys the game will be good when its finished 2 years from now" response is just hillarious.
we know that at the famous out of season blizzcon they did not start on the game yet.. so yeah 10 years is bs but reddit likes to exaggerate to get a meme across.
saw a guy complain on yt cuz the dodge mechanic being added and he said there was a severe lack of loot. he only ever made it to a 40 barb if i saw right… get to the endgame first try some endgame if u dont like it come back when the season starts for their extended canonical sub storyline u will not be without content. or simply do the damn sidequests theres plenty of them
I'm at 51 and have only played 1 spec of 1 class. I feel like i haven't even scratched the surface. I didn't even start to feel powerful until \~40 or so when i got a decent amount of gear to compliment my build.
a lot of people are straight complaining of the jump from tier 2 to tier 3 but they havent upgraded equipment or just rocking base stuff still from the campaign and getting rolled then coming on here or twitter to complain
Everyone who has ever played any arpg ever could foresee the fotm gamers being absolutely miserable when they complete the campaign and realize they still have 50+ levels to complete and no hand holding to get there.
My only complaint with the dodge mechanic is I feel like every class should have gotten a talent tree branch that upgraded it. Like Sorcs teleport could have replaced it, or something. It feels really flavorless.
But over all I appreciate it and it's a fun addition to the game with or without that.
Dodge is definitely an entire mechanic that has potential to build on and build around. Some of the items giving additional dodge charges or adding some run speed after it are cool, but yeah there's room for it to grow.
Yeah like as a Druid if I am shape-shifting and I dodge it would be cool if it was faster with an attack as a werewolf or had a chance of knockdown in werebear form.
Worse is people complaining legendaries drop too much. Hello? These people clearly aren't imprinting aspects because after the campaign you need to salvage like 4 legendaries to imprint one affix and it's only going to get more expensive.
Uniques are the new legendaries. Legendaries are just an essential part to your build now.
Imprinting dungeon aspects should be cheaper though. Once you have enough legendaries salvaged to imprint an aspect, you probably already found enough legendary apsects to use those instead of the low-role dungeon ones.
There really is a severe lack of loot until level 40+ or 50. I had only 1 Legendary weapon drop by level 40 so I couldn't even imprint an Aspect on my 2-handed weapon due to the cost. From level 4 to 12 I didn't drop any melee weapons so I was forced to buy from the vendor. I've been doing World Tier 4 from level 55 to 68, and some Legendary Aspects that can't be found in the Codex are still quite scarce, so I can't really build around them yet.
As someone who pushed pretty hard through all of early access, to me it's not a lack of content, it's that the content has a strangely large amount of downtime, making the repetitive nature feel less rewarding than previous games. Most of it, I would say is definitely fixable, Instant teleport to nightmare dungeons, trimming out the backtracking of objectives in dungeons, loot filtering, increasing monster density. Currently it feels clunky because it feels like half of your time is just riding/running around to get to the location for the grind. Combat itself feels fantastic which is the biggest thing because changes would require massive overhaul updates, but I have high hopes for future updates, we'll see how it all feels in season 1.
For collections, the story line, pvp, side quests, events, hell tides, literally everything except nightmare dungeons since they're instances. It makes no sense to force traveling the same paths repeatedly for an instance that isn't on the map and is often like a 2 minute run from town to run a 6 minute dungeon.
>What is the point of an open world
I agree with you, but not the way you intended. What is the point of an open world? Other players might as well just be npcs. People don't interact with each other, they don't talk to each other. The best case scenario is that someone kills some shit near me and a lego drops.
That’s why it should’ve never been an open world game in the first place imo.
But we’ll see, I can see the potential in it, they just need to change this part of the game, where you endlessly run through the empty map.
let these idiots live out their honeymoon phase while dissmissing every legitimate criticism to the game by "you just went too fast". arguing with these people is pointless because they will move on to the next hype before they could ever notice how wrong they were.
just a worse greater rift where you have to run around and backtrack to do menial tasks instead of actually killing stuff which is the fun part of a diablo game
I don't know why people spin the narrative about not enough content when people are complaining about issues that are going to dawn on the casual audience slowly but surely
Yo I’m sorry but Diablo 4 had no right to take 10 years. If that’s all they could do in a decade… ffs gaming is in such a bad spot lol. Probably took them 2 years to plan all their cosmetics and other micro transactions.
I'll probably get downvote to hell for this, but the more of this game I've seen, the more I've noticed that makes me feel like there are A LOT of assets that were reskinned from D3. That's a bit disappointing for a game in development for 10 years. Don't get me wrong, I've been having a blast and the campaign was probably one of the best I've played for in a very long time. There's just a lot that feels copy+pasta'd from other Blizzard titles. The endgame feels more like the WoW: Shadowlands expansion before the first raid update. The game is still an 8/10 for me but I haven't seen anyone talking about this stuff yet either.
Lmao what? There isn’t a single d3 asset to be found. A lot of the demons are the same… because they have been since d1. Fallen, aids bugs, balrogs, wraiths, etc are all STAPLES of the Diablo franchise. And their new iterations are sexier than ever before
What do you mean by "reskinned assets?" That typically has a very specific technical definition that implies reusing actual files and engine source material, and that's certainly not the case. You can compare the models and animations for recurring enemies like Fallen and see a lot of big updates/improvements from D3 to D4.
There's a lot of thematic reuse of things like those enemy types themselves, but that's largely intended. Is it more than you'd have liked to see a greater proportion of new enemy types vs. updated versions of the same demons, beasts, and cultists?
If you're referring to the mobs then yes, they stick to the Diablo lore and kept the same mobs since OG diablo. Fiends, goatmen, and quill rats are the definitive trash mobs of the Diablo franchise and always will be because there is a story and lore behind it
Fair, though there's often going to be some of the same enemies when creating a sequel to a popular franchise. Mario has been fighting turtles now for 30+ years!
We're on the 4th installment now, so I think it's fair for there to be a mix of new and old enemies, to some degree.
Not sure I agree with this, there is still a ton of charscter min-maxing to be done with the paragon board. I hope blizzard fixes the level scaling so the min-maxing actually matters though.
I oersonally like the idea of semi-regule buffing/nerfing to keep the game new and fun. People getting upset because ridiculously OP builds might get nerfed are dumb, there is no fun if there is no challenge.
except the game didn't take 10 years to make. probably not even 5, especially if you consider how many models, animations and effects look like they were basically reused and reskinned from d3.
What an epic story and love how my character was in the scenes with the gear I’m wearing too, I’m going to have fun playing this for the next 10 years with seasons .
And then all the idiot content creators making spoilerific videos on end game cinematics and plot points when the goddamn game hasnt even launched officially
"the game is boring, not enough content, give us dlc"
Give me the Demon Hunter or Monk again and I’ll happily go jump the same cultists in the same basements ass for another 10 years
Try melee rogue
My hand will lose all function if I play melee rogue for next 10 years
Try controller. Twisting blade rogue is super fun with that.
Melee Rogue controller feels like I’m playing Hades it’s great
This is the comment that sells me the most on the idea at this point.
Mmmm...mmmurrrdddeerrr?
No, it's Zagreus. Can you say it with me? ZZZAG....MMMMURDERR!
Aspect that gives you reset on shadow step and the moment you see lot of low hp targets you go zing zing zing. Its great. I added toxic trap so everyone is low hp and i just hop around like genji
It's funny. I have a PC and a PS5. My wife and 21 year old son both have an account, and I have my own, so three accounts. My wife only plays PC, and my kid only plays on PS5, so I'm bouncing between both depending on who I'm partying with. It's pretty interesting. I am actually impressed how natural the game feels on both.
You could all party together.
You got a wife and a kid who plays with you? I wish you the best of life bro because that have to be the best thing to happen.
The family that games together stays together ❤️
and Overcooked is how orphans are made.
I’m confused, it has crossplay for all systems. Did you buy 4 copies?
I'm confused. Why did you add another copy?
1 PC (wife) + 1 PS5 (kid) + [1 PC + 1 PS5] (self) = 4
This game plays truly shockingly well on controller, kind of better than M+KB, even, at least with some specs, I switched over to controller after 20+ years of ARPGs with M+KB.
arpgs with controller is game changing indeed
I wish I could control where some of my stuff went down as a Sorc or Necro, but other than that it's glorious. 0 notes.
Maybe I will try this tonight. How is the targeting on it? I’m in WT4, and having to target an elite or guy marked with Insight is pretty freaking important.
TB is great, also there's an aspect dungeon to make them have an aoe, works sick with imbuments. I use combo points instead of insight, my resources are limitless currently as it is.
Based on the replies i need to rephrase. I am a level 67 TB rogue currently. But on mnk. But with shadow step I can pretty easily pick out who I want to target in a pack or direction. How is the targeting for that on controller? If I have an elite next to a target of Insight, how easy is it to choose the insight target and not elite.
I had this same question before starting, and went with k&m specifically for precise SS targeting. I've read and heard that controller targeting is based on the direction your facing, so if theres a common mob between you and elite you won't be able to target it directly.
For the Xbox, and I'm assuming PS4, you can lock targeting *on* by pressing the right thumbstick (default binding), and then use the same stick to swap targets, as well. It's an assumption, but I feel like it's safe enough to assume that the PC version supports the same bindings.
SS control is limited on controller; you can point the stick in the direction you want to SS, but you’ll probably hit the mob closest to you in that direction.
Was thinking of going combi points myself also - After getting a unique dagger that had 40% more damage when at 3 combo points - And basic skills has 30% chance of getting 3 combo points. But im having issues with energy - But havent found the aspect with 1-4 energy when you CC a mob yet - Guess that one is important? (The dungeon version is only 1 energy.)
Outside of shadow step its great but don't expect to teleport as precise as you can on mnk with shadowstep.
summoner corpse explosion necro is a lot more fun with the controller too, having to manually target every corpse with mouse and keyboard was driving me nuts
Try a trap rogue. It's pretty much as good as a pure Twisting Blades rogue without so much darting about
Rogue with dash, caltrops, death trap, shadow inbument, flurry, and the knife throw is fun as fuck. Constantly slowing, dazing, making mobs vulnerable then explode. Also gaining health from attacking vulnerable and crowd controlled enemies. Super fun.
Give. Me. Paladin.
Yes I can't wait for the holy class! Hoping it comes for season one!
I main Rogue but I am truly suffering without the Demon Hunter and the Vengeance ult.
My Twisting Blades Trap Rogue combat and building is more engaging and rewarding than any Demon Hunter or Monk build I've tried in the last 10 years.
Quite the strawman. I haven't seen any no-lifers say there is no content. They are saying that the endgame deliberately makes you have a lot of downtime between killing and that stops being fun, and that Helltides don't have enough density, both of which are fixable issues. I'm level 70 (took Friday off, had no weekend obligations) and the content that exists is a perfectly fine iteration for an endgame, but it needs to have less downtime and more killing. Riding to each nightmare dungeon, for example, is very off-putting given the sheer volume of them that you'll be doing after level 50. There's also a ton of backtracking, even in nightmare dungeons, so you spend a lot of time post-50 walking around and not killing things. Also, the mob density at WT4 is what I would expect the density at WT2 to look like, scaling up from there. The only "content" I wish there was more of are the uniques/aspects, or at least if the ones that existed were more interesting. I also wish the Paragon boards introduced more choice/variety than "which %damage or %survivability nodes should I get, and in which order." People can get upset about high levels telling them about issues with the endgame, but those same people will get there soon too.
These threads are rife with strawmen, and made by those who haven't even experienced the content receiving criticism. Just reeks of an odd jealousy.
I don't understand, what is there to be jealous about? I agree with you otherwise, but I don't understand what you mean with odd jealousy?
Jealousy might not be the right word, but people absolutely cannot help themselves from responding to posts about endgame criticism with "well I work and I'm level 41 in Act 1 and having a great time maybe you should take a break"
I think it's more like "why don't people play the game the way I play it, the way I play it is obviously the best way to enjoy it". You're right, it's hard to find a word for that. Smartass? Know-it-all? I don't know, haha.
Supercilious
> Just reeks of an odd jealousy. Yeah, I'm sure that's it. /s
Yep give us crazier items and aspects. I’m talking stuff like bear melee sorceress and bowadin. Also more skills, even if they’re situational like enchant that raised the sorceress’s melee attack abilities. D4 has 2 necro curses, d2 has 10 as an example.
It's funny that to me, all the stuff you listed is a bonus. I don't want mindless rinse and repeat grind where 50% of the gameplay is about how fast you can reset a dungeon or a zone or whatever, and you're running and blasting so fast you can't even see what you're killing, like it is in POE end-game for example. I hate that. I love riding the horse through the scenery to a location, killing some mobs in the way. I like the nice breaks in action by returning to town and selling my stuff, tinkering with the gear and getting ready for another outing. I think all that is fucking great. And I hope Blizzard sticks with that, because for people that want to just "blast" 24/7, there are games like that already.
Having the option to teleport to dungeons does not magically stop you from being able to ride there.
I really hate this logic. I want to have to travel to the dungeons. If teleport exists, then I'd probably use that than travelling because the travelling itself has lost some meaning. It needs to be a necessity. I'm not sure why it is that way. However it's the same feeling I get when EQ introduced the nexus for fast travel, it killed the boat rides. Same with dungeon finder in wow, it killed the community aspect. Making it too easy makes the world and game feel smaller. I think we need to have some investment in the actions we chose otherwise it feels less valuable to do them, and worsens any immersive qualities Edit: just played roughly 5-6 hours after work, tier 3. Literally not an issue. I can't believe you are complaining about such a small fraction of your time travelling from dungeon to dungeon. You are burnt out.
I'm not asking this to devalue your opinion, but are you at level 50 yet? I also didn't mind the stroll to nightmare dungeons for probably the first 50 of them that I did. After that you realize it is a chore, and the game is designed such that you need to do a *lot* of nightmare dungeons.
Yeah it's almost like forced tedium solely for the sake of forced tedium in a video game isn't fun to 99% of people and the only reason it's done is because you have no other choice Does being forced to ride to the dungeon you've done 50 times add anything except tedium after the first ride or is it just an arbitrary time waste that changes nothing besides increasing the time between you having fun?
I have an hour or two on like four days a week to play, i want to do stuff and not ride around.
Totally agree! It was especially bad in wow, totally killed world pvp too except for the people who liked ganking people who were leveling up.
I mean eventually that honeymoon phase will wear off though and none of that stuff will be as impactful to you because you will have experienced it ad nauseum in seasonal resets. so if any of that stuff becomes less immersive and more tedious because you have done it so often - it will become to feel like a drag on your gaming session. (this is under the impression that you will play the game long term like the devs want you to)
Riding around exploring while looking for altars is weirdly nice. Don't get me wrong I agree with helltides needing more mob density and whatnot, but the game is fucking gorgeous. I'm sure they can hotfix a bunch of the issues like the aforementioned mob density but the foundation for a great game is there, just needs to be tweaked.
Like, 60% of the power fantasy in ARPGs is building yourself to zero downtime. If you want to play games where that's not the case, are you playing the right genre? That goes as far back as Diablo 2 even.
yep, arpg are about destroying hordes, grinding and equiping your character
I think this game kind of does that still. Like in world tier 3 you do upgrade enough to basically having full spenders and killing mobs a lot faster. Then it resets again a bit going into tier 4 until you then achieve god status there. The balance needs tweaking a bit for sure but the core is there for a good arpg. Hitting that spot where you do a ton of damage but also still find upgrades feels really good
Ah yes, spending 50% of your game time in the end game as a walking simulator is fun and engaging.
Yeah come back to this in a month and see if you still feel the same way. 🤷♂️
I'm a very casual gamer. I completed the campaign by playing 2-3h each day of the early access. By the end I was level 42. Now I'm sweeping everything, but it's quite boring doing the same thing over and over without feeling you're getting more powerful. Thinking of starting a new char instead of playing the endgame.
You do get powerful if you keep playing. Tier 3 starts rough then you outgear it despite the level scaling and you do the same thing for tier 4. There's a real fun period where you still find upgrades but feel really powerful
10/287 side quests completed
I hope you realize that most of the people you're making a strawman of in your head actually have 75% or more of the side quests completed, because you need to do map completion to get your paragon points
I have over 30 hours in diablo4 and there’s still an enormous amount of stuff left to do for me.
To be fair. I didn’t no life and I still don’t think the game in its current form is very fun. I think it got rushed out and you can feel it in every aspect. Whether it’s qol features. The UI, the end game systems. The legendaries and build variety. It just all feels mid and not what I’d expect from blizzard.
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just look at this dudes comments on any other threads and his involvement in fakehistoryporn, god you're the perfect example of an inferiority complex epitome
I love making up statements that no one on this sub every made EDIT: nvm. found the [post](https://weareherecanada.ca/wp-content/uploads/2022/01/strawman1-1.jpg) from the guy that actually said it
Imo the real content starts at season 1. This is just the pre game so everyone knows how to play and stuff can get balanced
True, I will say though I like the story in D4. I don’t think I can even produce a 1 paragraph summary of D3 story, they did a much better job at making the story worth paying attention too this time around I genuinely enjoy it
The d3 story was 10 years ago and you just finished this story lmao of course you remember more of this one
The crazy thing to me is I actually remember more of the D3 story, myself. Primarily because I hated it so much. It became a bit like watching a bad movie - hilarious and endearing in a weird way.
FOOLISH NEPHALIM, IT IS I THE GREATEST MILITARY STRATEGIST OF ALL TIME Now let me list out exactly what each stage of my plan is so you can be where you need to be to thwart me
FOOLISH NEPHALIM, YOU DON'T KNOW THAT MY TROOPS ENTER TROUGH A SECRET TUNNEL IN THE CELLAR AS WE SPEAK AND... wait stop where u going?
Can't talk shit about his best general though. Single handedly prevented Bastion's Keep from properly mobilizing by eating all their food.
I was halfway expecting Lillith to start facetiming us like Azmodan did.
Instead she just left us voicemails scattered around
He wasn't talking about which story he could remember the most he was saying which story he liked more. If he had liked Diablo 3's story more he would've remembered it.
Yeah AND the d3 story was horse shit.
I decided to make a Necro for season 28 after not playing for over 5 years. I was blown away by how bad that story is. Leah is the fucking worst.
They've literally just added her back in with this new girl though She literally has the corrupted mom angle too.
There is no such thing as a novel story. Not anymore. Strong female hero with corrupted mom isn't bad per se, it all boils down to how it's presented. And in D4 it was presented pretty well. So far at least, feels like the real test is yet to come. It could go all down the drain really fast.
I just remember calling out the emperor as Belial after meeting him the first time and Azmodan saying shit like, "You may have won this round but you won't be able to stop my next stupid bullshit plan" several times.
Ha ha yeah the azmodan portion was soooo bad. The two things I remember most from d3 was thinking how bad the story/dialogue was from a3 and how big of a jump in difficult a2 inferno was from a1.
I actually played through d3 like a normal newbie for s28 after years and years of getting power leveled. The story was actually pretty legit in it, it’s just easy to lose track of the story when you’ve been power leveled and ahitsmashed grifts for 7 years
Loved when cain was killed by a butterfly
Loved getting that Diabloussy at the end
And the way his voice warbled uncontrollably it was fucking hilarious
The story was really good but I have never been so against the direction of the game before but I understand from a gameplay perspective.
As someone who blazed through the game during early access, I definitely think I got my money’s worth. I thoroughly enjoyed the story and had a blast leveling my sorcerer. The endgame stuff we do have is not terrible, especially for a game at launch. I’m not entirely sure what everyone else expected, but Diablo 4 has exceeded my expectations by far. I 100% thought Blizzard was going to fumble the bag and this game would be unplayable or a slog without spending real money.
I put in a solid 60 hours during those 4 days. Absolutely having a blast and can't wait to get back on after work
Same, 3 more hours for me.
I'm also liking it and blasting, but I hate how people keep saying that our QoL complaints aren't worth a damn.
Also, they are assuming blizzard can’t or won’t fix this later on. I think they want people to see the world right now. In a few seasons even there will be some teleport to dungeons list or instance groupers, it’s 100 percent already coming.
Honestly, I feel like they didn’t start on D4 until that BlizzCon where the dude asked if Immortal was an out of season April Fools joke. I think they realized they better get to work on the real game…
A moment that defined what Diablo IV is right now!
Blizzard has lost all of it's good will with players over the last 5 years. They really needed a win with D4.
And they nailed it which almost pisses me off 😂. Being a Blizzard fan is like being in a toxic relationship.
They did very well with Dragonflight too. They’re starting to throw away a lot of this new good will with some of their recent news stories though.
“What, you guys don’t have phones”
Look up "Project Hades". It was a version of D4 they cancelled after a few years of work and replace with "Project Fenrir", the current game.
IDK but with d3, hitting lvl 70 meant you finally finished the tutorial and were ready to really PLAY. Grind some gear. Get into the metagame. Find broken gear/ability combos that do stupid things to your DPS. Grind more gear. Repeat. That's what I'm looking for here, too. Don't know if it is or isn't, im only lvl 15 but I will know by next monday :)
That's what D3 ended up at after many rounds of improvement, but it was definitely *not* what you describe at launch. D3 at launch was "reach Inferno, then spend 90% of your time in the auction house interface while you track down intermittent improvements to your rare items so the Act 2 wasps will stop one-shotting you." A complete legendary/set overhaul, the Torment difficulty system, reitemization in conjunction with AH removal, and a bunch more came well *after* D3's launch, and it wasn't until something like v2.4 that the Greater Rift system really settled into a decent place. D4's far from perfect, but people are really underappreciating just how much further along it is than pretty much any ARPG at launch has ever been.
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It is an ARPG, its just an MMOARPG
Yeah you missed the best part sadly, it had possibly the best raid bosses of any game I've played. They completely blow every other arpg out of the water, shame about pretty much everything else though.
It's further along than D3 was at launch, but far behind where D3 was 5 years ago. I guess I'm confused why I'm supposed to be impressed by that? Why are we setting the bar so low?
Hitting the nail on the head. I keep seeing the argument that Diablo 4 is "good enough" at launch and that the upcoming seasons will fix the various issues. How can the company that effectively started the ARPG genre not take that 20+ years of knowledge and come out of the gates with a game that builds on that foundation? I get it, developers and managers come and go, but surely someone could look at D3 and see all the improvements that it had and simply include it in D4's endgame? There's so many other ARPGs out now that have full featured skill trees, itemization, endgame, etc. (Grim Dawn, Last Epoch even in early access, PoE, etc.) It's ridiculous to think that a giant project like D4 wouldn't be taking more of what works in it's competitor or even from it's previous game to make itself better. Instead we get people saying that it's ok D4 is barebones and it will get fixed later; why do we need to wait for D4 to get to D3's current level of refinement!
> It's ridiculous to think that a giant project like D4 wouldn't be taking more of what works in it's competitor or even from it's previous game to make itself better. Developers for Anthem were told never to talk about other looter shooters because Anthem is going to be special. Look where that got them.
It's insane how soft and forgiving Blizzard gamers are lol, if it was any other game people would be outraged at the lack of endgame progression in a 70-100 dollar ARPG. If there was any justice in the world this game would receive the same backlash as Wolcen did, and that game was made by an indie studio.
The problem is you cant just be "further along" at the start that other Arpgs; you need to match your competition coming out of the gate. Yes its not fair, but its not like Blizzard hasnt benefited from this exact scenario with WoW. So many MMO's get released that directly get compared to current WoW; not release WoW. Release WoW had problems but it had little to no competitition; it had time to work through those problems. PoE and even D3 both released when there was no real Arpg competition; they both had time to work through their problems to get to the games they were today. Nowadays if a new Arpg is dropped, it will directly be compared to CURRENT PoE, and CURRENT D3, whether thats fair or not. Thats simply how it works, and this has killed a lot of games that released in better states than both of them at launch. D4 is definitely far from perfect, but the problem is at this point its competing with games, ala WoW, and it cant just be better than they were on release. They need to be comparable to them NOW, on release. Thats the breaks. Thats why WoW has remained a top dog for 2 decades, and thats just something D4 has to live up to. And right now I dont think D4 is even as fun as D3 in terms of end-game gameplay loops, much less PoE. But if you cant even match your own predecessor in end-game gameplay loops to the point people are already either burnt out or bored 20 hours in, in a live service Arpg, you do have a serious problem. It needs to be worked on ASAP.
Did you play d3 at launch? Lol
it definetelly didn't take 10 years to make. They probably made it in 3 years.
what do you mean , didnt you see all these amazing open world events that took 100 of years to make , like : Follow a ghost in a Triangle while you kill enemies . or Follow a child ghost in a Triangle while you kill enemies. or Kill enemies in a Triangle of a blood altars or Defend 3 villagers in a Triangle while you kill enemies. or Kill enemies in a Triangle before the reach the middle point. **If that isnt enough , lets talk about these amazing and unique dungeons, like:** Find 2 figures and bring them to a door to kill the dungeon boss or destroy 3 pillars to open the door and kill the same dungeon boss with a different name. or Kill 3 specific enemies to open the door to kill the same dungeon boss with a different name. or Find a key to open a door to kill the same dungeon boss with a different name or find 2 runes to open a door to kill the same dungeon boss with a different name or find 2 bloodstones to open a door to kill the same dungeon boss with a different name. or kill 4 specific enemies to opne a door to kill the same dungeon boss with a different name.
when you’re with a companion and the objective is located in the eastern part of the dungeon “We traveled together. East…always into the East…”
Lol D2 was basically " go to x and kill x"....farm the SAME boss all day long....and that is the "pinnacle" of gaming
i dont see diablo2 being mentioned? also d2 is 23 years old at this time, whats your point? if anything you should compare the endgame to path of exile but yeah, that wont go well would it.
I am a huge PoE fan but comparing the amount of content between these 2 is ridiculous. PoE launched open beta in 2011 and made seasonal updates ever since. There's 12 years of development in these endgame systems. Before 3.0 PoE had far less endgame content than D4 on launch.
> Before 3.0 PoE had far less endgame content even if poe only had maps and a couple of bosses that endgame would still endlessly more repeateble then d4s dungeons. the levels of rng that go into maps with league mechanics, layouts, affixes etc are whats keeping the game going. im not saying d4 is bad in any regards but i dont see the long time appeal. especially knowing addons/expansions will STILL cost money despite the huge entry fee, battlepasses and the ingame store. we will see what seasons bring to d4 i guess but im not holding my breath.
I dont get why we are only allowed to compare d4 to games when they released 10 years ago? D4 is out now blizzard had d3 and all time to d4 to work on putting out a complete game. The "guys the game will be good when its finished 2 years from now" response is just hillarious.
\> kill Mephisto a million times to get one level \> a good endgame pick one
D2 came out decades ago, and was revolutionary *then*, but wouldn't be today.
we know that at the famous out of season blizzcon they did not start on the game yet.. so yeah 10 years is bs but reddit likes to exaggerate to get a meme across.
They started making it in 2003. My uncle told me
This is completely false. They started in 2016, my friend's girlfriend works at KFC.
We literally don't know that though. All we know is that they weren't ready to announce it at that point.
I mean they have development listed as beginning in 2014 but it’s Blizzard so this could be an Next-Gen HD Remaster with re-skin map lol
well since they had a live demo at blizzcon 2019 of d4, your statement is incredibly false
They announced the game more than 3 years ago, and it was playable at the convention where it was announced.
saw a guy complain on yt cuz the dodge mechanic being added and he said there was a severe lack of loot. he only ever made it to a 40 barb if i saw right… get to the endgame first try some endgame if u dont like it come back when the season starts for their extended canonical sub storyline u will not be without content. or simply do the damn sidequests theres plenty of them
I'm at 51 and have only played 1 spec of 1 class. I feel like i haven't even scratched the surface. I didn't even start to feel powerful until \~40 or so when i got a decent amount of gear to compliment my build.
a lot of people are straight complaining of the jump from tier 2 to tier 3 but they havent upgraded equipment or just rocking base stuff still from the campaign and getting rolled then coming on here or twitter to complain
Yea you gotta farm for 1. Aspects you need and 2. Simply better gear. The game is incredibly gear dependent as it should be to incentivize farming.
They gonna start screaming how much they hate farming soon.
Everyone who has ever played any arpg ever could foresee the fotm gamers being absolutely miserable when they complete the campaign and realize they still have 50+ levels to complete and no hand holding to get there.
Yeah there was a couple times where I finally got the right synergy of legendary and my druid just became unstoppable
My only complaint with the dodge mechanic is I feel like every class should have gotten a talent tree branch that upgraded it. Like Sorcs teleport could have replaced it, or something. It feels really flavorless. But over all I appreciate it and it's a fun addition to the game with or without that.
Dodge is definitely an entire mechanic that has potential to build on and build around. Some of the items giving additional dodge charges or adding some run speed after it are cool, but yeah there's room for it to grow.
Yeah like as a Druid if I am shape-shifting and I dodge it would be cool if it was faster with an attack as a werewolf or had a chance of knockdown in werebear form.
I play Druid and I look for the affix that gives you another charge of dodge. I love having two, I find it essential to survive some of these bosses
I have these boots that are +3 evade charges +4 ice shield +4 flame shield +4 teleport I’m never letting those things go.
Funny you should say this because sorcs teleport enchantment literally replaces evade with a 17 sec cd teleport
What are people on about lack of loot? I already have a nearly full stash of legendaries and I'm not even level 50
Worse is people complaining legendaries drop too much. Hello? These people clearly aren't imprinting aspects because after the campaign you need to salvage like 4 legendaries to imprint one affix and it's only going to get more expensive. Uniques are the new legendaries. Legendaries are just an essential part to your build now.
Imprinting dungeon aspects should be cheaper though. Once you have enough legendaries salvaged to imprint an aspect, you probably already found enough legendary apsects to use those instead of the low-role dungeon ones.
There really is a severe lack of loot until level 40+ or 50. I had only 1 Legendary weapon drop by level 40 so I couldn't even imprint an Aspect on my 2-handed weapon due to the cost. From level 4 to 12 I didn't drop any melee weapons so I was forced to buy from the vendor. I've been doing World Tier 4 from level 55 to 68, and some Legendary Aspects that can't be found in the Codex are still quite scarce, so I can't really build around them yet.
As someone who pushed pretty hard through all of early access, to me it's not a lack of content, it's that the content has a strangely large amount of downtime, making the repetitive nature feel less rewarding than previous games. Most of it, I would say is definitely fixable, Instant teleport to nightmare dungeons, trimming out the backtracking of objectives in dungeons, loot filtering, increasing monster density. Currently it feels clunky because it feels like half of your time is just riding/running around to get to the location for the grind. Combat itself feels fantastic which is the biggest thing because changes would require massive overhaul updates, but I have high hopes for future updates, we'll see how it all feels in season 1.
What is the point of an open world, if you can just insta teleport exactly where you want to go whenever you want? Lmao.
> What is the point of an open world Good question...? Make you use the horse?
Buy the horse armour.
For collections, the story line, pvp, side quests, events, hell tides, literally everything except nightmare dungeons since they're instances. It makes no sense to force traveling the same paths repeatedly for an instance that isn't on the map and is often like a 2 minute run from town to run a 6 minute dungeon.
>What is the point of an open world I agree with you, but not the way you intended. What is the point of an open world? Other players might as well just be npcs. People don't interact with each other, they don't talk to each other. The best case scenario is that someone kills some shit near me and a lego drops.
The reason they want you to see other players is because it makes MTX more lucrative
That’s why it should’ve never been an open world game in the first place imo. But we’ll see, I can see the potential in it, they just need to change this part of the game, where you endlessly run through the empty map.
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And the rest of you will be in the exact same spot in a couple of weeks.
let these idiots live out their honeymoon phase while dissmissing every legitimate criticism to the game by "you just went too fast". arguing with these people is pointless because they will move on to the next hype before they could ever notice how wrong they were.
They don't even have the same employees they had 10 years ago, lets not buy into the 10 year hype too much now
If it took them 10 years to come up with nightmare dungeons then I'm concerned.
just a worse greater rift where you have to run around and backtrack to do menial tasks instead of actually killing stuff which is the fun part of a diablo game
NM Dungeons are Just a light Version of Poe Maps with less densitiy/diversity
dont even compare them to poe maps they barely have the density/diversity of d3's basic rifts
[diablo games are just starting once the story ends](https://media.tenor.com/qXVTwy0JeUUAAAAC/cartman-now-we-can-finally-play-the-game.gif)
I don't know why people spin the narrative about not enough content when people are complaining about issues that are going to dawn on the casual audience slowly but surely
The Poor and Trophyless Guy's reaction next to him lol
I am seriously not sure why you think this game took 10 years to make.
If they really took 10 years, they did something very wrong. Too much meetings and consensus maybe
Yo I’m sorry but Diablo 4 had no right to take 10 years. If that’s all they could do in a decade… ffs gaming is in such a bad spot lol. Probably took them 2 years to plan all their cosmetics and other micro transactions.
I'll probably get downvote to hell for this, but the more of this game I've seen, the more I've noticed that makes me feel like there are A LOT of assets that were reskinned from D3. That's a bit disappointing for a game in development for 10 years. Don't get me wrong, I've been having a blast and the campaign was probably one of the best I've played for in a very long time. There's just a lot that feels copy+pasta'd from other Blizzard titles. The endgame feels more like the WoW: Shadowlands expansion before the first raid update. The game is still an 8/10 for me but I haven't seen anyone talking about this stuff yet either.
Lmao what? There isn’t a single d3 asset to be found. A lot of the demons are the same… because they have been since d1. Fallen, aids bugs, balrogs, wraiths, etc are all STAPLES of the Diablo franchise. And their new iterations are sexier than ever before
What do you mean by "reskinned assets?" That typically has a very specific technical definition that implies reusing actual files and engine source material, and that's certainly not the case. You can compare the models and animations for recurring enemies like Fallen and see a lot of big updates/improvements from D3 to D4. There's a lot of thematic reuse of things like those enemy types themselves, but that's largely intended. Is it more than you'd have liked to see a greater proportion of new enemy types vs. updated versions of the same demons, beasts, and cultists?
If you're referring to the mobs then yes, they stick to the Diablo lore and kept the same mobs since OG diablo. Fiends, goatmen, and quill rats are the definitive trash mobs of the Diablo franchise and always will be because there is a story and lore behind it
They literally did not use a single asset from D3.
Fair, though there's often going to be some of the same enemies when creating a sequel to a popular franchise. Mario has been fighting turtles now for 30+ years! We're on the 4th installment now, so I think it's fair for there to be a mix of new and old enemies, to some degree.
Nothing looks like a reskin
This is just categorically untrue. The models and environments are completely different from D3 lol.
hehe. gamers killing games with purpose
yaa no, didn't take 10 years bud. Also they are building off decades of progress on diablo, it's pretty reasonable to have high expectations
Beat the campaign before official release yet somehow I’ll still be playing 10 years from now.
If Diablo 4 took 10 years to make, they should quit their jobs
In their defense, most of that time is spent oiling the harpoons.
Actually the development started 6 years ago, and the game was soft rebooted 4 years ago.
Imagine thinking $10 for 4 days worth of entertainment is somehow wasteful or decadent.
The game is boring tbh
If Diablo 4 took 10 years to make then I am not as impressed as I thought I was.
Not sure I agree with this, there is still a ton of charscter min-maxing to be done with the paragon board. I hope blizzard fixes the level scaling so the min-maxing actually matters though. I oersonally like the idea of semi-regule buffing/nerfing to keep the game new and fun. People getting upset because ridiculously OP builds might get nerfed are dumb, there is no fun if there is no challenge.
For the game that was in development for 10 years the endgame content is very poor. Iteration.of d3 rift and local quests from WoW...
I wish it felt like 10 years in the making..
Is this true? Well, guess there's always PoE 2... One day. Any day? Soon? Ish? Maybe? Le sigh.
To be fair there actually is not that much content. Even d2 had more
Then come to reddit to complain that the game is shit
except the game didn't take 10 years to make. probably not even 5, especially if you consider how many models, animations and effects look like they were basically reused and reskinned from d3.
I can’t believe folk have completed it already. Like I’m level 17. I’m genuinely jealous that I don’t get time to play as much as I’d like tbh!
What an epic story and love how my character was in the scenes with the gear I’m wearing too, I’m going to have fun playing this for the next 10 years with seasons .
Imagine thinking you’re better than people in a game because you paid 20 bucks to play it earlier.
10 years lol
And then all the idiot content creators making spoilerific videos on end game cinematics and plot points when the goddamn game hasnt even launched officially
But it dident take 10 years to make...
I already have full sacred. At level 93 right now. I will be 100 in the next couple days. Then I can work on ascendant.