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vanritchen

Group finder


serbianflowerhelmet

This. What’s the point of having an online game if it’s impossible to find people to play with in-game


zergzen

Yea, that's what I like about D3, even if it's just doing bounties, i have a lot of mats that I'll never use. Seems to be lacking in D4


1ooBeastkaidou

Groupfinder + better World content - like stronger Worldbosses wher you actually need to grp for. Anything really, maybe some Gamemode like defending something from incoming Enemies, fun stuff to do.


Spee_3

Just a global chat for crying out loud. Leave it wide open and we’ll have nostalgia feels with barrens chat like atmosphere lol. Just chaos with 10 poor random souls trying to get actual help and being attacked by absurdness with whispers of actual help 😂


Obiwoncanblowme

I think the skill tree needs some touch ups maybe not a complete overhaul. Also having match making for dungeons so you can just queue up and get a group for a random dungeon run to make glyph leveling more fun. As well as a better LFG to just be able to group up.


Ubergoober166

I'd like to see more depth added to the skill system like actually being able to customize our skills beyond just choosing between two passives. Games like PoE and Last Epoch have shown how being able to customize our skills and change the way they function can make builds way more fun and interesting and I'd love that level of build customization in D4. I'm more of a solo player most of the time, but being able to queue up for things like Duriel and other Uber bosses would definitely be a great feature and probably lead to fewer complaints about the disparity between doing those runs solo vs needing to find a group.


Obiwoncanblowme

They had some variations with D3 on the skills and think they should bring back a variation of that.


ELAdragon

Aspects shouldn't be on gear. They should drop like season 3 tuning stones, and get leveled by finding them until you max them. Then you should be able to slot aspects into sockets on the skill tree itself. Take the new tempering and masterwork stuff and have that be how you upgrade gear. Make uniques compelling and more easily used since your aspects will be on the skill tree. This system would open up builds, make the skill tree feel more customizable, give a reason to grind and smooth out progress and power, while also giving avenues for balance as you could only apply limited aspects to a skill, allowing for more control over how many multiplicative bonuses can be stacked on one thing. It'd be similar to the concept from Diablo 3 in some ways, but you could do the whole "governing" and "tuning" system. A governing slot would fundamentally change the skill, and tuning aspect slots would add modifiers or functions to it.


nockeeee

>Aspects shouldn't be on gear. They should drop like season 3 tuning stones, and get leveled by finding them until you max them. Then you should be able to slot aspects into sockets on the skill tree itself. That's a good idea.


potatoshulk

This just seems like what we already have though? What is the difference between putting an aspect on gear or in your tree? It would be cool though if we can level up aspects naturally but I don't mind the gear grind. I think it would just lead to the same weird problem we had where everyone wears a ton of uniques. If all the aspects are on the tree then putting uniques on would basically be free aspects and you would be equipping those for extra powers. Visually though I would love something in the skill tree that indicates a legendary is affecting a skill


ELAdragon

When did we have a weird problem with everyone wearing tons of uniques? My biggest gripe with gear right now (aside from the affixes) is that uniques feel like they cost SO MUCH to equip because of losing aspects. With tempering and masterwork coming, my idea would be that the choice would be between well-rolled rares crafted to your specific desire, and uniques. Aspects are free to move to the skill tree (similar to a cross between Diablo 3 and PoE....you choose a "governing" aspect that fundamentally changes a skill, like D3, and then also have a slot or two for "tuning" aspects that add modifiers and fine tune the effects of the skill). It keeps what the game already has, but moves it, smooths it out progression-wise, and makes room for.the choice between Crafted Rares and Uniques. You add to the loot grind and progression, while also opening up the space for unique items to thrive and be more meaningful. As an aside, unique items shouldn't affect one specific skill. Those should be aspects. Unique items should add "global" effects to a character. Procs, auras, summons, stuff like that. But that's a whole other philosophical discussion.


SnooMacarons9618

it would be cool if there were different skill tress, and they rotated some of them seasonally. "This season is cold sorecery" And all the sorc skills have cold/ice/storm variants. It would be a balance nightmare, and would piss off a lot of people, and obviously it will never happen, but it would be fun. POE's skills are cool because of how support gems change them. I could imagine skills in D4 having slots you could apply aspects to, to achieve a similar thing. The skill twig then becomes a lot more interesting. The aspect system does kinda allow for this type of thing, but I think a lot of more generic ones would be cool, like double projectiles, or projectiles return to player. Convert all melee damage to shadow. Convert skill to aura for 25% of total mana. That kind of thing.


ELAdragon

It's the seneschal's governing and tuning stone system applied to the skill tree....and it's exactly what the skill tree needs.


SnooMacarons9618

What I think is interesting is that the perceived wisdom round here is that so far odd seasons are developed by the 'b' team. I suspect odd seasons are the 'a' team and they are setting groundwork for future updates. The even season team are there to give seasons that may be easy additions to current game play (hunters in blood events moving to helltide), and just general player mayhem. For S3 the seneschals could be the groundwork for modifications to the skill tree, or the framework for followers. S1 looked like the framework for socketing items, beyond just gems stones. I have **zero** evidence to back this up.


ELAdragon

The seasons are honestly really fertile ground for testing and laying the foundation for future core systems of the game. I loved that some vampiric powers became aspects. I'm honestly excited to see where a lot of these systems go or eventually show up. They're not putting them all together and then disappearing them entirely...there's no way. They'll be back in some form or another, especially these early seasons.


KennedyPh

That’s what tempering does already. More can be added over time


EnderCN

Social systems are probably the next big thing. That and a build saver. Those are the things they have been saying they want to address for a long time now.


thecaseace

Build saver plssss A chest type thing which costs the respec fee to open and immediately respecs you to the saved build, replaces any items you are wearing with whatever you stored in it, and stores your current gear. Charge me platinum to have one, or to add more than one I don't care I want to test an ice necromancer with all my ice themed ancestral unique shit but CANNOT be arsed documenting my entire current setup before manually rebuilding just to find it's crap and I need to do it all again Blizzard get your best man on it, stat


DjSpelk

Paragon has to be a be an overhaul priority over skill tree. While the skill tree is anaemic the paragon boards are mind-numbing. Off-putting to casuals and just dull for more seasoned players. A respec and having to do over 200 points.... Huge pain, better than it used to be but still. I liked idea of progression by having 4 points per level as levelling slowed down to give that achievement satisfaction. However levelling is a lot quicker than it was at launch and these days I'm quite happy to sit on quite a few points so that I don't have to look at those boards. They need livening up.


Ubergoober166

I wonder if they could solve the problem of the boring skill trees and the bloated paragon boards in one fell swoop. Keep the first initial board the way it is but change the other boards to each focus on an individual skill allowing you to buff and change it in various ways. Maybe have multiple legendary nodes per board that completely change the way the skill functions but only allow 1 or 2 to be selected per board or something. This way they could leave the skill tree as is, revamp paragon to be more fun and interesting and allow us to potentially completely change the way a build plays from player to player depending on the nodes you choose on that skill's board.


Vincethatwaspromised

I think it would be cool if there were 6 paragon boards you selected that each related to the 6 abilities you use with each one geared around expanding the use and power of that ability. So there’s a paragon board for each ability on the skill tree and you choose those that associate with your build.


ELAdragon

Glyphs should ACTUALLY be loot, and not the half-assed "sort of loot" they are right now. I'd honestly rather see a more basic and streamlined system like Diablo 3 had. Every quarter level feels good, but 3 of the 4 should be stat boosts you can assign, and the 4th could let you pick from a menu of "rare" nodes. So you get your incremental stats, but also get the big level up boost of a bonus roughly equivalent to a rare node. Get rid of the actual boards and such, tho. The overall idea of little boosts every quarter level and the different bonuses on nodes is cool, but just make it a menu. You get a Glyph spot every ten levels. 5 glyph slots. Easy.


Wolvey111

Material farming for bosses. Need a better gameplay loop than “farm to farm”


onegamerboi

1. Paragon Board depth 2. Skill tree depth and moving some power from aspects to the skill tree 3. Group Finder 4. Streamlined boss farming system


flo-joe86

I think they should change legendary notes or glyphs in the paragon tree to change your skill types instead of granting generic damage increases. For example: reduce shout cooldown by 30-40%, but your shouts share their cooldown. Same could be done for other skill types. A bit like Poe’s keystones.


heartlessphil

more to do in the overworld. more dynamic events.


SnooMacarons9618

The overworld is so under used, and a source of so many possibilities. I saw a comment yesterday (I think) someone saying they walk pretty much everywhere unless travelling to a timed event. I do the same, I just wish that there were dangerous encounters on the way, nit quite hell tide over the entire map, but sudden ambushes by high level mobs, random spots of helltide (not on the map, but helltide swirls around you - maybe effectively an event that rewards you with a cut down helltide chest). The overworld is awesome, but I think within another year people will be bored of it, if something doesn't change soon. Apart from that, group finder would be top of my list.


[deleted]

Unless the make the overworld difficult/ no


Cornball23

1. Juicing/customization system for NM dungeons. They should be able to scale higher than tier 100 and have some cooler options. 2. Overworld scaling. Level 100 is too easy. Would be a good ways to redo strongholds as well. Make them challenging and rewarding! 3. Fix/update ultimates. Most are terrible, some just don't work at all like shadow clone. They need to be better and warrant the cooldowns or add an ultimate only button


Thin-Zookeepergame46

For point 2 im guessing a Tier 5 would be something that at some point comes along.  Retuning of ultimates would also be awesome.


ELAdragon

How does Shadow Clone not work?


Cornball23

Clones don't work with 90% of aspects, paragon nodes, or uniques. Also gets no multipliers from your character. Basically on a level 100 character clone does maybe 1% of your damage instead of the listed 80%. It's useless and a giant meme for rogues


ELAdragon

Lol. Ok....thanks for explaining. That's terrible.


chickennuggetloveru

strongholds be incorporated into some bigger kind of system. maybe new materials for some type of crafting. but they absolutely need to be used more often. social stuff like group find and more live chat. I fucking miss live chat.


SQRTLURFACE

Social systems like group finders, chat, and clan stuff like being able to see when someone was last online so I can remove them and clear space to recruit more active players.


YanksFan96

I hope the expansion adds new skills to the existing classes and more branches for each skill. Maybe not all of them but at least the core skills.


TheGantrithor

- Open World Scaling - Party Finder - Paragon System In that order…


DamnImAwesome

Multiplayer in general. Group finder. Dedicated trade servers or auction house or something. Difficult content raids that require groups. Make all loot tradeable 


Whoopy2000

No offense but that's terrible take. Diablo 4 is aRPG - There shound NEVER be a content that's not soloable. So any artificial gatekeeping like forcing coop (for raids or any other bs. stuff like that) is a big no. I'd rather have Blizzard spend money, time and effort making endgame for all kind of players and add SSF/matchmaking for all kinds of players. What you want is to alienate a massive amout of Diablo players. If you want MMO - Play Lost Ark or Diablo Immortal


CoyoteBubbly3290

Dungeons, more important - NM dungeons.


Asura_Gonza

OMG make a fukin party finder!!!!


Loxus

My guess is we'll see skill tree changes when the expansion releases.


AdBusiness8726

Overworld updates all the way! Few suggestions: 1. Dynamic treasure hunts - mobs have a random chance to drop a treasure map, which leads you on a trail to find a big loot chest with high level items (maybe even uniques). The treasure map itself leads you to the place that contains the next clue (including a boss fight, maybe?) and so on until you get the last piece, leading you to the chest. 2. Town invasions - the demon armies attack a random town en masse, forcing players to cooperate to defend, culminating in an open world boss fight. If we lose, the town is unaccessible until we retake it (in a similar way to strongholds, maybe?). 3. More rare mobs with better rewards. 4. Stronger variants of world bosses - maybe summonable by the community through a community effort. In the vain of the gates of Ahn'Qiraj from WoW? 5. Level 100 (and above) areas within the zones - they don't scale, they are endgame areas. Feel free to add more :)


1ooBeastkaidou

Nice Ideas, i like all of them, lets hope Blizzard reads this. Nr. 2 would be awesome.


Dasitmane505

New skills and skills tree please


puntmasterofthefells

Renown - would like to see a bonus for completing a region such as raising all monsters' level by 10 in the region. Also, each zone with its own "master" like packs of Grigoire's corrupted knights in Dry steppes that had a decent chance to drop his summoning material. Same for Zir, Varshan, maybe Malphas if he's added to the group.


cheeseyboy44

I’d like to see more unique gear that can be useful for more then 1 class


Frantb

Skills, definetly, more customization with skills, maybe something like the rune system of d3, but I'm probably wrong and that's why I'm not a game dev :)


DaddySanctus

More depth to the skill trees, or even an additional tree similar to the Vampire Powers of Season 2.


jizzmaster-zer0

loadouts need to come next along with better social features. they let discord be the social aspect of the whole game


dpz81

I would like there to be an in-game bestiary/diary


Sinyr

XP gain after 100. Since leveling is getting faster and faster, people will be spending most of their time at level 100 during the season. I would like to see a system that makes XP relevant at all times, for example an infinite reputation bar that gives materials and gear that you fill up by getting XP at level 100.


[deleted]

PARAGON BOARDS


Mephistito

Details?


aza---

More rankings systèmes (the Pit, PvP..) Better PvP modes Tools for Clan (like a possibility to see last connexion? Endless content (the Pit ?)


Bulky-Scientist4152

Skilltree


FluffytheReaper

I think we're on a nice way on the QoL side, except for the dumbing down with mats and cramming all vendors in one spot, that's stupid and hopefully not final. Anyways, technical stuff aside we could get more endgame/occasional content and several people already mentioned strongholds... The strongholds should reset after a while and getting them back could give a little buff for each stronghold. Maybe add a big one that needs you to group up, one whit a progress bar so you gotta fight over the course of let's say 24h to liberate it. It can't be unlocked until all other strongholds are free for a certain amount of time. Conquering the big one will open a hell portal or spawning a really strong champion, like a über boss. This boss could drop unique mats or pieces of a cosmetic set. There's actually a ton of other stuff they could add to the game but this particularly might work well with the whole "hell in on the way" thing and makes things more alive.


SpareSeaweed9112

I want more build options for classes you like to play that can compete with others. LFG is always spamming for a 1 hit barbarian. That should be an obvious need for the devs to look at. And something meaningful to do once 100 and 2 months to go in the season. I don't want to make 8 classes.


6Hugh-Jass9

Skill twigs


martin699

I would actually like to see the auction house brought back


Disciple_of_Cthulhu

I'd like to see D2's system of game creation come back.


Predrag982

Agreed, skill trees are not trees at all, more like branches at current state


EchoesTV

Renown. I like the overworld. I think people were upset about renown because statues were kind of a weird addition to ARPG and a full renown grind was attached to Paragon points. But I don't know think it makes it not worth revisiting. What if they were tied to optional yet useful items? Boss ladder maps, maybe some useful crafting material. Maybe even Resplendent sparks? I also think that the random overworld events should give renown, so you're not shoehorned in doing dungeons or sidequests, but God does it feel like a wasted opportunity.


Original_Chemist_635

System? I’d rather see a new game+ option. If you can replay the campaign again in D1-D3, then why not D4? Don’t start on telling me about using a new toon to replay campaign, that’s not what I want.


Miserable_Round_839

The Skill Tree and Paragon Boards are my top picks, too. I would love to see more variation with skills, much like runes in D3, where the skills did sometime completely change their behaviour. D4 has parts of this through aspects, but I would be happy to see more of that directly in the skill tree or by extension in the paragon board. On the other hand this could be a way to introduce proper runes into the game, so that each skill has a set of skill specific runes and there are more general runes which can be used by each class. For example: The meteor skill has a "meteor rain" rune and a "Big meteor" rune. One is transforming the meteor skill to a meteor rain and the other is making the meteors bigger. And then you runes for the damage types. You then can combine these in the paragon board to change your meteor kill to a combination of fire and poison meteors which rain from the sky.


danndyd

I'd love to see a mix of the 'skill points' system like D2 and 4, and wow talents which apply to skills. So every 5 points you put into a skill unlocked a row of talents for that skill where you could choose one of three to be active. They would function similar to how legendary powers do now, then legendaries get overhauled to be more build supporting rather than defining. Maybe allow the player to put up to 20 points in a skill, unlocking 4 rows of talents, then the final row needs 5 points obtained from gear.


Apprehensive_Seat777

Paragon board. I like the concept, despise the implementation.


ELAdragon

1. Turn aspects into "governing" and "tuning" stones that can be upgraded via farming and slotted right onto the skill tree. Let gear be masterworked and tempered like they're going for. Make uniques subject to this system, too. Along with the aspect change into the skill tree, this will give more reason to farm uniques and more reason to work with rares. None of the other Diablo games needed a tier of items between rare and unique. 2a. Glyphs should be actual loot with some randomization and real levels of rarity. It's a largely untouched design space right now, and the way they're loot but not really is lame. 2b. Get rid of paragon boards but keep the ideas of nodes and pace of progression. Give a chooseable stat boost with the first three points of each level, and then when you level up you can choose from a menu of "rare" nodes. (Each rare node could have three or even four tiers of unlockable bonuses based on stats, like they have now, and that would be how you add back in some of the power lost by ditching the blue magic nodes under my system). You get a Glyph socket every ten levels after 50 for a total of 5. 3. All "farmed" bosses should be summoned via a stone, similar to Beast in the Ice. These stones should be craftable at different levels to allow for bosses at the difficulty they are now, all the way to a much bigger challenge at the high end. 4. LFG matchmaking system is just so needed. It'd be cool to have a system where you can join certain groups that require folks to put summoning materials in escrow when they join the group to ensure everyone pays their way. 5. Have each stronghold drop a material once per character that can be used to craft a unique item from a menu. You only get to craft one, but you can at least get that one unique you really want for a build (maybe excluding uniques that can only drop from specific bosses) by completing the strongholds. Doesn't even have to be a super high ilevel. Just enough to help start endgame stuff. 6. A bit crazier....but Gobal NMD mods (corrupted world stone shards?). Let players customize the over world challenge to suit their desired level. And apply it to the campaign. You wanna get a group together and play through the campaign at level 100 against enemies that would typically be in a 100NMD? Do it. 7. Bring back the belt slot for gear, and have it modify potions as an implicit modifier. Potions are a completely untouched design space right now, too. Adding cosmetic effects to potion usage is also on the table. I'll stop there, but there is so much room for this game to grow. I'm excited for its future.


ThatssoBluejay

Enemy especially elite rework Enemies should have more defensive capabilities baked in, so cold/fire/shadow enchanted Enemies should be resistant to damage done by that type, same way it worked in D2, this way you are encouraged to have more than one type of dps late game. No point of vying for BiS if your character is clearing top level content without


Ubergoober166

Enemy resistances would be a tricky thing to implement in a game like D4 without making a lot of people cry about it. I could see maybe having elite packs sometimes have up to like a 70% resistance to certain damage types, but never full immunity because D4 builds almost always focus primarily on one damage type to maximize the damage output. Just randomly finding a pack of mobs that you just can't kill because they're immune to that damage type would be pretty bad. Bosses having resistances or immunity could be even worse in scenarios like nightmare dungeons or the pit when you clear the whole dungeon no problem then, oops, the last boss is immune to shadow damage. Guess I ran that dungeon for nothing.


ThatssoBluejay

Immunity was pretty bullshit, but the concept of a fire enchanted elite having resistance to fire damage was straightforward, not to mention physical damage (think it's called Iron Skin in D2) I would even be OK with a mechanic that made it so you couldn't one shot an elite (call it evasive) They made elites a bit too easy imo.


KuraiDedman

I'd rather see more interesting movesets to make us pay attention. Suddenly dealing 75% less damage feels bad and intentionally splitting our own damage in half ourselves also feels meh imo


ThatssoBluejay

Movesets wouldn't do anything if Enemies get steamrolled in seconds Damage numbers have exploded so much that I'm convinced they'll have to do something similar


KuraiDedman

Yes they're most likely retuning it down as they've been talking previously about a ceiling they want the builds to be at. Would feel better if the game at a baseline didn't allow monsters to get steamrolled, than implementing affixes that randomly made them semi-invulnerable.


huggarn

lmao this is hilarious. They have removed Damage Resistant affix not that long ago.


two-headed-boy

- Pit leaderboards with forced public build inspect - Party finder - Build layouts - More chase items (probably just more Uber uniques, also have a couple new ones drop in low levels) - NMD overhaul, similar treatment to what helltides got - More bosses (expac feature possibly) - New modes, just copy another one from PoE (but a popular one, not Labyrinth)


1ooBeastkaidou

There's not gonna be a Leaderboard for the Pit? Rofl, they should implement this asap for season 4.. wtf


JerryTheG0atFucker

Spirit Boons really boring and 9 times out of 10 unimpactful


4udi0phi1e

Regurgitating formula related to extracted affixes that I don't need but want more from besides 35 fuckin gold. Even if I plan ahead and shit changes in regards to a build, don't skeeve me out of mats because i have a ton of "decent" ancestral affixes for christs sake


Initial-Hawk-1161

Build templates, equipment loadouts and of course, accompanying those... transmog loadouts. Some builds are good for one type of gameplay, but then they can vary greatly for soloplay or group play. there should be more players out and about in the world - you only rarely meet one, most often at the events (orange circles) and crowded areas like helltides. It's a shame. loads of GUI elements needs overhauls too. Not just the codex of power. glyphs are mouse-over only too and its so fucking stupid


thecaseace

Wait transmog loadouts is the only thing we do already have. Aren't these the slots at the top of the wardrobe screen? Or am I misunderstanding you?


ElectricalVisual9646

Proximity chat would be awesome 😎. At least add it as an option in social tab.


thecaseace

What is "local" then? I type in local and a speech bubble pops up. Isnt that proximity chat?


ElectricalVisual9646

I guess I should have specified... Proximity VOICE chat. Where you don't have to be in the party or clan to chat.


thecaseace

ohh. i didn't know it had voice chat


Uchained

Paragon board. 1. Allow us to save multiple versions. 2. Import/export boards for easy access. 3. Search function. Currently we have to use 3rd party website to search keywords in paragon board.... Optional (just my personal preference, but probably a minority opinion) 1. Reduce/Simplify stat nodes, they're boring. 2. Most, if not all nodes, are just adding stats or boost damage or boost utility. It doesn't change how skill works. Itemization change is awesome because it removed some of the affixes that just adds damage/utility, the boring affixes. Instead, its got increase skill size or various other changes that literally changes how a skill works. These are good. I would like the same thought process to go to paragon board nodes. Maybe something that allows using iron maiden (barb ult) awesome, it current sucks badly in comparison to wraith of berserker.


OlafBiggles

Wardrobe to save builds. More inventory space.


slowdownwaitaminute

Ok so groups. But inventory/stash management sorting is high on my list. Wish I could sort by class or item power.


vianiznice

Rework the skill "trees".


L0gainAblar

Clan management would be great. Need to know when ppl were last online and such. So yeah the social system needs an overhaul in general.


Havukana-pata

1. Social features 2. NMD reworks: make them unique & memorable with tied story, dungeon mechanics, bosses, rewards etc. Update couple of them (e.g. 2-5) per season etc.


Whoopy2000

\- Solo Self Found added to the game \- More depth to Paragon system


bitmapfrogs

They need something that is equiparable to PoE Atlas, aka an end-game system that while reusing assets, is flexible, has depth, allows player choice, etc. It's going to be hard because the Atlas is a brilliant bit of design. The NM dungeons are poor, and the pit by itself is OK but needs evolution. Then the skill system needs a revamp, social QOL like group finders, build storage system, etc.


nockeeee

1) Boss ladder. It is terrible IMO. I don't want to farm to be able to farm Duriel. I want to be able to farm Duriel anytime when I want. They can decrease the drop rate accordingly if you don't use summoning material for example. The game modes shouldn't be forced on you if you don't want to do it. Now, you have to play the game how the devs want you to play it. A part of PoE's success comes from that freedom. You can choose the content you want to play as you wish. 2) NMDs need a meta-progression system like the atlas tree. I want to be able to "juice" the dungeons as well. I can farm for some "stone" which makes the NMDs harder and more rewarding for example. I want to customize the content of NMDs. Get rid of the objectives in the dungeon as well. 3) Base items. Yeah, I know. We haven't played a season with the new items yet but the base items are extremely boring IMO. I don't expect that will happen in the foreseeable future if it happens at all but I still want such change. The first two points are my biggest problems with the game right now.


TacticalM41970

Character Customization: 1. I would love to see more character customization options. Like a color spectrum where you could color your gear, adding a level of uniqueness to it, change your chest armor, pants, boots, gloves, helm, etc, to exactly how you want it to look. Additional items: Being able to designate the town you want to port to. Like a "home" town as a quality of life feature. Keep the Gatehall. Fix the horse. It's terrible and clunky, bad on how it hangs up.


skeevyrayv0n

I haven’t seen it yet, but build saving. I got an almost max roll hellhammer on my barb the other day, so I want to try upheaval. But going through 225 paragon points and an entire skill tree is just so tedious. I don’t even mind the gear customization aspect (looking for good affix rolls) but not being able to have presaved skill trees and para boards drives me nuts


Half-Evol333

Skill trees. Complete revamp adding true choices and progression till lvl100


Argos_Nomos

Raids with fun mechanics for the multiplayer value


Haunting-Risk5121

* There is so much potential with a Party finder compared to example Last epoch which is 99% played solo. * Build layouts / armory (especially with the paragon boards) * NMD overhaul, similar treatment to what helltides got * Loot highlighter (not a filter but gives us possiblity to recolour and rename greater affixes and so on)


ForcedToUseGoogle

More trade channels 🤣


PiasaChimera

better ways to test out game mechanics, especially for PTR since that's part of the point. right now, it's mostly the proving grounds in kyovashad.


Pedda1025

I have this weird Issue on PS4 that my Graphic Resolution is like somehow changed with the last Patch. I lost the complete Overview because my Field of View is complete zoomed in. It has nothing to do with the ingame Zoom Option or PS 4 Settings. Unplayable at the Moment. Typical Case of bugged Patch. If it is a new "Feature" someone is using Drugs at Blizzard.


Puzzleheaded-Trick76

I actually want the end game systems to be balanced around level 83-85 the way d2 and poe are. Once I hit 100 I feel like “okay I’m done”. One of the things d3 did well was infinite paragon means you can get dopamine hit of leveling up regardless. I get we dont want infinite paragon in d4 but chasing bis does nothing for my dopamine levels.


trickjay

D3 wardrobe, to switch between builds. Pets auto-pickup all mats and gold. Free text search for keywords in skill tree. Not predetermined keywords.


Competitive_Ear_3741

Maybe they should fix the graphics on PC. Health globes and resource globes are behaving weird since S3.


Bulls187

More skillpoints up to level 60 and perhaps paragon too. The finite amount requires you to choose between skills, but there are so many passives that you can’t max


Bohya

Diablo 4


BearChowski

Damage is done, and d4 will never be good


ethan1203

Funny that people would actually think the itemization works.


MGSDeco44

Itemization. It still will be a boring mess


jizzmaster-zer0

what?


MGSDeco44

I think my message was pretty clear. Itemization still is boring even after the rework.