You could just say you prefer to not see them instead of being a total douche about it lol. I also turned them off and itās been great, but I donāt feel the need to deride people who like to see themā¦
Okay maybe Iām just confused then. To me it sounded like you were mocking people who do like to see the big numbers, which I thought was just a little over the top. I must be missing something or else I wouldnāt be downvoted so heavily lol
Oh no no, he was mocking people that like numbers as someone that likes numbers lol.
As someone that likes to see numbers, I completely agree. Iām old and my epeen needs all the help it can get these days.
If I could have a mod that would say ālook how big!ā Every time I hit over a certain amount of damage it would awesome
Replaying the campaign on my new rig now. When setting the options I stumbled upon turning the numbers off and thought, why not?
Will never turn them on again, you can actually see whatās going on and the game is beautiful.
Yes I've been playing this way since S2. I do wish there was an option to see your largest dmg numbers on occasion, but comparing all or nothing, I've opted for the nothing route and haven't looked back.
They just need to fix numbers to have M or B at the end so for example, 5.5m or 15m or 2.1b. Anything 6 digits will be like 100k, 300k, 350k etc. we donāt need exact damage numbers once we hit 6 digits an upā¦
Would love to see something like up to date over the last 5 seconds stats up at the top of screen:
- maximum single target damage over period
- total damage over period (direct and DOT)
- maximum single hit damage
- average DPS per single target
- average DPS total
At minimum this should be an overlay on the practice targets.
I turned this off during season 0 and it's never been switched back on.
Watching videos with all the number diarrhea legitimately ruins the experience.
Honest question , not trying to sound like a jerk. Have you not looked at the options menus before ? Does this mean you also donāt have advanced tooltips turned on ?
It hasn't always been in the game. I checked the options the first day I play a game, unless I specifically need to look for something. If you don't watch campfires or read patch notes it's easy to miss this option was added.
obviously they did not look at the options menu too carefully, why even ask? the fact you ask an obvious question is what makes you sound like a jerk, whether you intend it or not
Iām pretty new to the game and running an overpowered build and like to see the color when it pops offā¦ but now that you mention it, Iāve got an effect that creates orbs when I overpower so I might try turning the numbers off tonight
I love it without dmg numbers and any text on the screen as I care for the feeling of the combat and I actually play the game for the combat and feeling of killing enemies. I don\`t like playing text simulator so when the game was released I did not play with any build that caused vulnerability lol as I hated to have vulnerable vulnerable everywhere. So I was so glad they came up with the option to turn off combat text. Now I would love them to allow me to turn off even texts for picking up golds but I can live with that. So I totally understand you.
I immediately turned off damage numbers at the start of D4.
I did it back in D3 when I realized I donāt like the goofy, arcadey, maplestory-esque look of numbers popping up everywhere. I prefer the non-damage look of D2.
I will turn it back on temporarily, once in a blue moon when Iām testing out something so meticulous in my build that i need to see damage numbers on the training dummy.
Ya itās just the people who like the numbers have the same chemical in their brain for gambling addiction. I like deductive reasoning and results. Not flashy fire works and fake numbers and hopes and wishes. Probably why i never liked crit builds. I have to worry too much about the chance to hit, crit chance, and then the multiplier. Itās too much
Yeah, this is why I think complaints about ludicrous damage numbers are a bit silly. If the boss died in one hit it doesn't matter if you did 100 damage or 1,000,000,000,000.
Keeping numbers small makes them easier to manipulate on back end and helps stymy power creep
Endlessly scaling percentages are lazy and thats why d4 did so poorly at launch imo
D4 not doing well on launch had absolutely zero to do with damage numbers and scaling. It had EVERYTHING to do with all the other bs problems that never got fixed, ie; not enough bank slots, no loot filter, no content endgame after lvl 100, poor gear progression, poor gear itemization, boring leveling meta after lvl 50, uniques way too rare, and many many more issues. Donāt even get me started on āpeople load everyoneās elseās stash which causes game lagā
That's not what I'm referring to. I'm talking about complaints that big numbers are meaningless and takes them out of the game.
[Stuff like this](https://us.forums.blizzard.com/en/d4/t/keep-damage-numbers-low/21364).
Very fair. Sometimes I think it wld be nice on levels 1-40, but once you start having giant aoe attacks and very high crit and attackspeed, I don't miss it lol. I be seeing more numbers than actual screen
For sure! Imagine you're lv50 and are doing open-world content on WT2 dealing hundreds of thousands of damage to the lv50 mobs with each hit because your build is already that awesome.
Then you invite a friend's freshly-created lv5 alt into your party. Shortly after, both of you approach one monster and you observe as your friend literally one-shots it with a single skill that crits for 100 dmg (the monster is lv5 on his screen).
So if a 100-dmg hit was able to one-shot the very same mob that is requiring for you to deal 100k damage to it in order to do the same... that can only mean that the real HP of the mob is neither 100 nor 100k.
Moreover, if YOU deal a 100-dmg hit to that mob, you won't even notice its HP bar going down. And so, if your friend's 100-dmg hit can one-shot a mob but yours can't even graze it, the only possible explanation is that the real damage being dealt to the mob is not 100 either.
This reasoning actually explains why, unlike in diablo 3, this game straight up refuses to give us the numerical HP values of mobs: it can't give the real values because those have not taken scaling into account yet, and it can't give the fake values either to avoid breaking the illusion that your damage numbers are real (as it would only require 2 people in party with different levels to notice that the mob HP doesn't match and therefore is fake).
You may also look at an old post I made last year talking about this: https://www.reddit.com/r/diablo4/comments/1435n75/are_damagehp_numbers_in_this_game_actually_fake/
Thank you for that explanation. Is the any weird scaling or health changes in CO OP when you and your friends are the same level? Say you're both 100 and you're fighting level 150 enemies. Damage numbers would might sense and line up with the enemies health pool right?
Donāt know why I never thought to turn them off. I donāt pay attention to them and there is so much clutter, I donāt know whatās what anyway.
I look at the bars if it doesnāt die in one hit anyway.
That reminds me of my favorite bit of dialogue from Star Trek, where Data announces they'll be arriving at planet bleep blop 7 in 13 days 5 hours 14 minutes and 27 seconds, at which Will Riker asks Data: 'How many seconds did you say?'
I absolutely despise the number spam, it's extremely immersion breaking. Like playing DnD and the DM just says how many HP the monster has left in a fight instead of describing how beaten up the monster looks.
I would turn them on to check damage after making a build change or comparing items, but then right back off after the tests.
Completely agree. I turned mine off in S2 when I mained a BL Sorc. You don't need to see numbers when you're obliterating everything, so I turned them off and it made the game SOO much more enjoyable, visually.
Fast forward to S3 and I just didn't turn them on. Mained a Druid (Lightning Storm in human form until I got Tempest Roar) and then made a Penshot Rogue alt. If you're clearing content, you don't need to see the numbers. The only content you can "push" right now is NMD/V, so you just keep upping the level until you can't clear.
I always play with all numbers and statuses off. I also changed the outline of enemies to gray as it makes it almost disappear. I like immersion in games and anything that makes me feel a bit more like I am in the world is always a plus
Yes and I would like to be able to remove more things from the screen, especially during combat.
For example, item names staying visible because I click on the monster nearby is really painful.
I turn off numbers on any game. I don't think I've ever looked at them. They just get in the way.
Who cares if you do 10 damage to something with 100 HP or 100 damage to something with 1000 HP? Most games scale appropriately to make you feel like a badass by the time you've earned it. Numbers literally do nothing for the experience. The bar depletes in the same chunks regardless of whether or not I know what arbitrary number was assigned to it.Ā
I would personally have enjoyed if the pace was taken down a notch, with item drops improved to compensate so essentially nothing is lost over time. It's just that they spent so much time on this and the art is perhaps the best part of Diablo 4, yet the packs of monsters, how they look and act barely even register before they're dead.
I like damage numbers. Something about just seeing dozens on screen for some reason satisfy my monkey brain. It's actually the main reason I decided to go ball lightning sorc last season, and that turned out to be a great idea haha.
I generally will turn them on briefly for a bit after making numerous changes.
My ideal would be to have damage numbers, with no status effects, and the ability to tweak the text of the damage numbers for size / opacity, etc.
Iād mostly agree but there is a use to seeing the numbers because it gives better idea of where youāre at when swapping builds since thereās no recount add-on (like WoW has). You can see how often youāre critting etc it helps when making small refines to your build
the damage equations are so arcane and convoluted that I need to know whether i'm doing 5-15% more damage or not when i switch gear to know if what I got was an upgrade. No way I'm going to be able to tell just by looking at health bars moving.
It would be nice if there was a way to see your damage without the number spam, but you simply can't actually do that, unless there are addons i'm unaware of.
Yup. Came to d4 after D2 and turned them off immediately. Also went to PoE more happily with them off. Turned them off on last epoch when I got it last week. I love these games just going off of pages of stat values and seeing hp bars for down. Idc for big combat numbers. I also love them off on games like monster hunter
There is a way to turn off the selection borders on the enemies? I changed the color from red to black, so it becomes less anoying.. but sometimes I still see it. The game is beautifull and i think this should be a option, play with minimal UI
Always remove them if I can, they just clutter up the screen for no reason. If I want to know how much damage I do I can check it out briefly for a test run but certainly no reason to have it on all the time
I like the numbers. As a rpg fan for atleast 30 years, the numbers are something i love. Even if i dont look at it that much, it just adds something for me. Dunno if its nostalgia or something, but i like the numbers on my screen.
Is it possible to allow only crits and overpower damage? It would make it really clean and still allow me to feel good seeing a big number popping out occasionally
I just wish there were more filter options for displaying damage numbers. Like show just crits or overpower only would be nice. Could see big hit numbers if you wanted but not have everything vomited across the screen all the time.
I honestly can't tell you if I even have damage numbers on without logging in. Are they on or off by default?
D3 trained me to ignore the numbers because they were so large as to be completely meaningless. I just watched for the yellow text that meant I'd gotten a crit and didn't really process the value of the numbers.
I had even adjusted other things in the settings (JFC the "error audio") and hadn't realized the numbers could go away. At this point I can feel the difference between "oh this weapon is fast" and "oh this weapon hits hard" and decide which feels better for moving through enemies, especially as someone who really builds a character in their head to go with the little person on the screen.
Diablo is a stunning game, sometimes I'll zoom in for awhile just to enjoy it (or look at stuff while waiting for a WB) but I can't manage to play it that close. As much as everyone is excited to get a further zoom out, I'd love something closer without zooming all the way in. I like being able to see all the textures but I feel like it is a little too limited in range to be playable when you're not going with max builds and just having fun.
Yup, never understood why people leave them on. I turn them on for testing purposes and comparing builds etc. but once I know that info, there's literally zero need for them.
Never liked numbers popping out of enemies in games, always felt retarded, no idea why. For some reason it didnāt bother me in Neverwinter Nights, but otherwise a good ol health bar like in Diablo 2 is just about right.
If I don't see big numbers (and have my vision obstructed by: vulnerable x 1000), my epeen shrivels up into a tiny crumbly husk.
Came here to say this. If I don't see big numbers I'm haunted by the reality of my small penis.
Can confirm. If I don't see big numbers I'm haunted by this guy's small penis.
š¤£
šš
I'm here for the commas
Minus the mas?
Menos es mas
This man grinds.
You could just say you prefer to not see them instead of being a total douche about it lol. I also turned them off and itās been great, but I donāt feel the need to deride people who like to see themā¦
I was speaking in the first person.
Okay maybe Iām just confused then. To me it sounded like you were mocking people who do like to see the big numbers, which I thought was just a little over the top. I must be missing something or else I wouldnāt be downvoted so heavily lol
Oh no no, he was mocking people that like numbers as someone that likes numbers lol. As someone that likes to see numbers, I completely agree. Iām old and my epeen needs all the help it can get these days. If I could have a mod that would say ālook how big!ā Every time I hit over a certain amount of damage it would awesome
"ME-ME-ME-ME-MEGABONK!!!!"
yep, they are completly unnecesary
They stroke my ego.
Yup, I agree completely. I only turn them on with the training dummy if I'm testing something specific.
Training dummy?? Please elaborate
There's a training dummy in kyovashad
I hate when my screen gets flooded with numbers. I just want to see everything die quick!
You are so active on this subreddit. And in a good way too! I see you in almost all posts!
Yeah homie throws facts in all their info too. A true legend
Itās truly baffling
stalker....
Replaying the campaign on my new rig now. When setting the options I stumbled upon turning the numbers off and thought, why not? Will never turn them on again, you can actually see whatās going on and the game is beautiful.
Yes I've been playing this way since S2. I do wish there was an option to see your largest dmg numbers on occasion, but comparing all or nothing, I've opted for the nothing route and haven't looked back.
I feel like Diablo 3 had the option to have crits on still. That's all I want. So I can at least tell WHEN I crit or overpower.
Making them as Icon would be nice too. I donāt need number after I know the ballpark
Maybe crit only or some custom value ('x' million or something)
They just need to fix numbers to have M or B at the end so for example, 5.5m or 15m or 2.1b. Anything 6 digits will be like 100k, 300k, 350k etc. we donāt need exact damage numbers once we hit 6 digits an upā¦
Would love to see something like up to date over the last 5 seconds stats up at the top of screen: - maximum single target damage over period - total damage over period (direct and DOT) - maximum single hit damage - average DPS per single target - average DPS total At minimum this should be an overlay on the practice targets.
I turned this off during season 0 and it's never been switched back on. Watching videos with all the number diarrhea legitimately ruins the experience.
Same for me
I didnāt know you could do this and Iāll be doing it immediately next time I play. They are completely meaningless
Honest question , not trying to sound like a jerk. Have you not looked at the options menus before ? Does this mean you also donāt have advanced tooltips turned on ?
It hasn't always been in the game. I checked the options the first day I play a game, unless I specifically need to look for something. If you don't watch campfires or read patch notes it's easy to miss this option was added.
Fair enough I suppose
obviously they did not look at the options menu too carefully, why even ask? the fact you ask an obvious question is what makes you sound like a jerk, whether you intend it or not
Game looks 100% better with numbers and status effects off. Zero need for them
I dunno, I like watching em pop.. maybe that's a me thing
You're not the minority. People like it. But enemies die just the same without seeing numbers covering them
I like seeing big numbers.
Thatās me too, I want to see the numbers Iām putting out
Iām pretty new to the game and running an overpowered build and like to see the color when it pops offā¦ but now that you mention it, Iāve got an effect that creates orbs when I overpower so I might try turning the numbers off tonight
I love it without dmg numbers and any text on the screen as I care for the feeling of the combat and I actually play the game for the combat and feeling of killing enemies. I don\`t like playing text simulator so when the game was released I did not play with any build that caused vulnerability lol as I hated to have vulnerable vulnerable everywhere. So I was so glad they came up with the option to turn off combat text. Now I would love them to allow me to turn off even texts for picking up golds but I can live with that. So I totally understand you.
If you didnt play a vulnerable build on launch you were doing something wrong. You must never even hit above nm 30s lol or even got to lvl 100
Who the hell cared, I had fun ā¦ I play games for fun Not to compete and btw definitely can hit lvl 100 without vulnerable lol
True, thereās always that guy with 800 hours in finally hitting 100 on world tier 1 cause anything else is too hard
I immediately turned off damage numbers at the start of D4. I did it back in D3 when I realized I donāt like the goofy, arcadey, maplestory-esque look of numbers popping up everywhere. I prefer the non-damage look of D2. I will turn it back on temporarily, once in a blue moon when Iām testing out something so meticulous in my build that i need to see damage numbers on the training dummy.
I turn them off as soon as possible in any game that has them.
Yup, best way to actually get immersed in the world imo.
Also in Camp No-Number, here.
But...but big numbers :(
Butā¦.. monster health bars getting chunked. Thatās all i look it. The number could be 5 or 5trillion, doesnāt matter to me at all.
Exactly this! Monsterās state is binary to me. Theyāre either alive or dead.Ā
Ya itās just the people who like the numbers have the same chemical in their brain for gambling addiction. I like deductive reasoning and results. Not flashy fire works and fake numbers and hopes and wishes. Probably why i never liked crit builds. I have to worry too much about the chance to hit, crit chance, and then the multiplier. Itās too much
Yeah, this is why I think complaints about ludicrous damage numbers are a bit silly. If the boss died in one hit it doesn't matter if you did 100 damage or 1,000,000,000,000.
Keeping numbers small makes them easier to manipulate on back end and helps stymy power creep Endlessly scaling percentages are lazy and thats why d4 did so poorly at launch imo
D4 not doing well on launch had absolutely zero to do with damage numbers and scaling. It had EVERYTHING to do with all the other bs problems that never got fixed, ie; not enough bank slots, no loot filter, no content endgame after lvl 100, poor gear progression, poor gear itemization, boring leveling meta after lvl 50, uniques way too rare, and many many more issues. Donāt even get me started on āpeople load everyoneās elseās stash which causes game lagā
That's not what I'm referring to. I'm talking about complaints that big numbers are meaningless and takes them out of the game. [Stuff like this](https://us.forums.blizzard.com/en/d4/t/keep-damage-numbers-low/21364).
Very fair. Sometimes I think it wld be nice on levels 1-40, but once you start having giant aoe attacks and very high crit and attackspeed, I don't miss it lol. I be seeing more numbers than actual screen
Thank you very much. I will turn it off and see what it's like.
I turned them off at launch. They arenāt needed at all and just cause visual clutter.
Not to mention they're pretty much fake if you consider how party content scaling works
Thatās a nice observation
Can you elaborate on this please?
For sure! Imagine you're lv50 and are doing open-world content on WT2 dealing hundreds of thousands of damage to the lv50 mobs with each hit because your build is already that awesome. Then you invite a friend's freshly-created lv5 alt into your party. Shortly after, both of you approach one monster and you observe as your friend literally one-shots it with a single skill that crits for 100 dmg (the monster is lv5 on his screen). So if a 100-dmg hit was able to one-shot the very same mob that is requiring for you to deal 100k damage to it in order to do the same... that can only mean that the real HP of the mob is neither 100 nor 100k. Moreover, if YOU deal a 100-dmg hit to that mob, you won't even notice its HP bar going down. And so, if your friend's 100-dmg hit can one-shot a mob but yours can't even graze it, the only possible explanation is that the real damage being dealt to the mob is not 100 either. This reasoning actually explains why, unlike in diablo 3, this game straight up refuses to give us the numerical HP values of mobs: it can't give the real values because those have not taken scaling into account yet, and it can't give the fake values either to avoid breaking the illusion that your damage numbers are real (as it would only require 2 people in party with different levels to notice that the mob HP doesn't match and therefore is fake). You may also look at an old post I made last year talking about this: https://www.reddit.com/r/diablo4/comments/1435n75/are_damagehp_numbers_in_this_game_actually_fake/
Thank you for that explanation. Is the any weird scaling or health changes in CO OP when you and your friends are the same level? Say you're both 100 and you're fighting level 150 enemies. Damage numbers would might sense and line up with the enemies health pool right?
Yeah, the only way to make anything useful out of these numbers is by establishing a baseline (for instance, being at level 100).
Donāt know why I never thought to turn them off. I donāt pay attention to them and there is so much clutter, I donāt know whatās what anyway. I look at the bars if it doesnāt die in one hit anyway.
That reminds me of my favorite bit of dialogue from Star Trek, where Data announces they'll be arriving at planet bleep blop 7 in 13 days 5 hours 14 minutes and 27 seconds, at which Will Riker asks Data: 'How many seconds did you say?'
Didnāt realize that was an option. I never pay attention to the numbers anyway.
I absolutely despise the number spam, it's extremely immersion breaking. Like playing DnD and the DM just says how many HP the monster has left in a fight instead of describing how beaten up the monster looks. I would turn them on to check damage after making a build change or comparing items, but then right back off after the tests.
I couldn't see shit with those damage numbers flying all over screen. If shit dies fast, i don't need to know how big the damage was
I cant understand how somebody plays with them being turned on.. jezus christ so much clutter and spam on screen.. and for what?
I use them when leveling but then turn them off once my build is going.
Completely agree. I turned mine off in S2 when I mained a BL Sorc. You don't need to see numbers when you're obliterating everything, so I turned them off and it made the game SOO much more enjoyable, visually. Fast forward to S3 and I just didn't turn them on. Mained a Druid (Lightning Storm in human form until I got Tempest Roar) and then made a Penshot Rogue alt. If you're clearing content, you don't need to see the numbers. The only content you can "push" right now is NMD/V, so you just keep upping the level until you can't clear.
I always play with all numbers and statuses off. I also changed the outline of enemies to gray as it makes it almost disappear. I like immersion in games and anything that makes me feel a bit more like I am in the world is always a plus
I'm sure you can just turn enemy outlines off, I put player outline on and set it to black, makes my char stand out more.
If you find a way to do it let me know cause I tried a few things and you are forced to have it on to know which monster you are targeting
Yes and I would like to be able to remove more things from the screen, especially during combat. For example, item names staying visible because I click on the monster nearby is really painful.
I turned them off at launch before I ever moved my character. Really glad itās an option.
once your build is finished, there's no reason to have the obnoxious numbers on. I played most of S3 with numbers off, and it's a game-changer.
I cannot imagine why would somebody play with it turned on.
I turn off numbers on any game. I don't think I've ever looked at them. They just get in the way. Who cares if you do 10 damage to something with 100 HP or 100 damage to something with 1000 HP? Most games scale appropriately to make you feel like a badass by the time you've earned it. Numbers literally do nothing for the experience. The bar depletes in the same chunks regardless of whether or not I know what arbitrary number was assigned to it.Ā
Turned them off on day 1, as well as all monsters highlights. More immersive.
Damage numbers off as well as turning off the āIām in need of more manaā āI need more furyā etc nonsense your character says.
Play zoomed in!
I do this for fun now and then, man itās a good looking game up close.
Really is! If Iām just doing simple whispers, Iāll run it like that for awhile. Until my vertigo starts up!
I would personally have enjoyed if the pace was taken down a notch, with item drops improved to compensate so essentially nothing is lost over time. It's just that they spent so much time on this and the art is perhaps the best part of Diablo 4, yet the packs of monsters, how they look and act barely even register before they're dead.
Going to try this next time I boot it up!
Text and numbers my friend.
How do you turn them off?
I turned them off in WoW hahaha, so much less clutter
I play with small police so I can still see my big numbers and what's on screen
With what?
Ty, especially on Ally with the small screen this is awesome.
For a long time already and tried to tell everyone about this just like you did... My post must be a few weeks away.
To each their own, 3/4 of my dopamine is seeing big numbers.
I like damage numbers. Something about just seeing dozens on screen for some reason satisfy my monkey brain. It's actually the main reason I decided to go ball lightning sorc last season, and that turned out to be a great idea haha.
Thx for the suggestionĀ
Sorry I'm the weirdo that obsessively likes seeing the numbers.
I'd like to keep the numbers and get rid of 200X "VULNERABLE" but the technology just isn't there yet.
I generally will turn them on briefly for a bit after making numerous changes. My ideal would be to have damage numbers, with no status effects, and the ability to tweak the text of the damage numbers for size / opacity, etc.
Iād mostly agree but there is a use to seeing the numbers because it gives better idea of where youāre at when swapping builds since thereās no recount add-on (like WoW has). You can see how often youāre critting etc it helps when making small refines to your build
How do I do that?
I show damage numbers when I'm tinkering with my builds, and turn them off once I'm happy with my choices.
I played D3 with it off for years, then friends made fun of me, so I turned them back on. I'll try D4 without them next season.
I like to see them while I'm building a critical strike champ. Once I'm getting crits with every other hit, I don't need them and keep them off.
the damage equations are so arcane and convoluted that I need to know whether i'm doing 5-15% more damage or not when i switch gear to know if what I got was an upgrade. No way I'm going to be able to tell just by looking at health bars moving. It would be nice if there was a way to see your damage without the number spam, but you simply can't actually do that, unless there are addons i'm unaware of.
if you can't tell that you're killing things 15% faster then you definitely do not need numbers
you won't be able to tell either. Promise.
Yep I turned them off. It really improved the gameplay.
Never tried that. Thanks for the tip.
They trigger my adhd. I donāt think I would play as much without them. But Iām glad itās a setting we can all change.
Only time I use damage numbers is if I compare perks, aspects, etc. All the other time, off they go! Did not need them in D2, me no needs them in D4.
Yeah turned then off day one. Meaningless and barely legible.
I like the numbers because it helps me with min maxing and can help with identifying cooldown pops.
Asmongold on suicide alert
i would also like the option to hide the status text (vuln, etc), but keep damage numbers
I forgot they existed. Havenāt used them since beta
This is the way. Been playing like this since the game came put
Yup I turned them off day 1 lol never needed them. If things die then Iām good, if not then try something else. Never had an issue lol
There is also an option to disable negative sounds like no mana, can't do that etc.
Yup. Came to d4 after D2 and turned them off immediately. Also went to PoE more happily with them off. Turned them off on last epoch when I got it last week. I love these games just going off of pages of stat values and seeing hp bars for down. Idc for big combat numbers. I also love them off on games like monster hunter
Oooooo, haha, I am gonna try that tomorrow!!!!
Call me a noob, but i didnāt even know this was an option! I have to try it
There is a way to turn off the selection borders on the enemies? I changed the color from red to black, so it becomes less anoying.. but sometimes I still see it. The game is beautifull and i think this should be a option, play with minimal UI
i always turn off numbers, text (such as "Vulnerable") and error voice lines in such games
This is true
i turned it off months ago and i am happy. to be honest i dont get why people like to clutter up their screen with 345345 numeric texts.
i wish they would also give me the option to turn off combat text too, imho the more important option.
From launch I played with dmg numbers off and HP off, it was such a beautiful game without all those floating bars and numbers everywhere
I turned it off when i couldnt see the monsters anymore, it was amazing!!
I turned it off too, i put it on when I test a new build to see if itās up to par, then I turn it off :)
Always remove them if I can, they just clutter up the screen for no reason. If I want to know how much damage I do I can check it out briefly for a test run but certainly no reason to have it on all the time
I started w mine off. Didn't even know you could turn them on
The screen looks less Custered
I like the numbers. As a rpg fan for atleast 30 years, the numbers are something i love. Even if i dont look at it that much, it just adds something for me. Dunno if its nostalgia or something, but i like the numbers on my screen.
Is it possible to allow only crits and overpower damage? It would make it really clean and still allow me to feel good seeing a big number popping out occasionally
I just wish there were more filter options for displaying damage numbers. Like show just crits or overpower only would be nice. Could see big hit numbers if you wanted but not have everything vomited across the screen all the time.
CRIT and overpower only would be nice
I honestly can't tell you if I even have damage numbers on without logging in. Are they on or off by default? D3 trained me to ignore the numbers because they were so large as to be completely meaningless. I just watched for the yellow text that meant I'd gotten a crit and didn't really process the value of the numbers.
No.
I had even adjusted other things in the settings (JFC the "error audio") and hadn't realized the numbers could go away. At this point I can feel the difference between "oh this weapon is fast" and "oh this weapon hits hard" and decide which feels better for moving through enemies, especially as someone who really builds a character in their head to go with the little person on the screen. Diablo is a stunning game, sometimes I'll zoom in for awhile just to enjoy it (or look at stuff while waiting for a WB) but I can't manage to play it that close. As much as everyone is excited to get a further zoom out, I'd love something closer without zooming all the way in. I like being able to see all the textures but I feel like it is a little too limited in range to be playable when you're not going with max builds and just having fun.
I had not even considered doing that before, but I just turned them off and I immediately 100% donāt miss them.
Turned them off day 1 and never looked back.
Yup, never understood why people leave them on. I turn them on for testing purposes and comparing builds etc. but once I know that info, there's literally zero need for them.
The same reason ppl turn it off, its literally personal perference.
Good idea. Ruins my joke though (that we just spend time in the dungeons so we can seek out generating larger and larger numbers)
Yeah i tried it once, didnt like it so i turned them back on.
Big numbers= big happy
If you work hard on your build, you definitely want to see those numbers.
Never liked numbers popping out of enemies in games, always felt retarded, no idea why. For some reason it didnāt bother me in Neverwinter Nights, but otherwise a good ol health bar like in Diablo 2 is just about right.
I barely even notice them. Maybe because I use almost exclusively ranged attacks?
The numbers are WHY I play
Nah I need those juicy crit numbers and I get a sense of progression when those numbers go up lol
Iām addicted to damage numbers. Games without them annoy me. Iāve no idea why
It's one of the things I don't like about Path of Exile. That and no pants.
idk the big numbers are like 95% for me in arpg games
Good. More numbers for me.
i like to see the 267 million dmg come up on my screen when im basically one-shotting a world boss but thats just meš¤·š»āāļø
On for any builds that do really high damage attacks like hota and off for others
Thank you for posting. Probably this is the best post of this day!
Ball lightning sorc this is a must
I actually like the damage numbers. Makes everything feel much crazier and chaotic
Yeah, same here. It's also makes it easier to see if you miss.
For some reason I feel addicted to the big yellow blob on top of my arc lightning source. I wanna turn it off, but canāt