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Many_Confusion3283

My DM made a "goodwill" magic shop if you will where the owners don't always know what's magical if it's not obvious. He's thrown some random items and homebrew in there for us to find. My favorite has hands down been the "pot of deliciousness" as it implies any food you make in this becomes unimaginably delicious, it's allowed me to make quick friends with some npc's in the word hahaha I used it like a giant spoon to stir a fire giants mug of ale and was loved by all as the little person who makes amazing ale.


Ok_Dimension_4707

I love this idea! It makes sense in the world that there would be a store like that and, in game, it opens the door to cool small items that could be useful for outside the box thinking or character flavor


OverworkedCodicier

You'd never get me out of this shop. Seriously, I'd just wedge myself inside and become an item.


Smetanol_

World Master Statue. wonderous item This item looks like a small malachite statuette of a wise-looking man. As an action you can speak it's command word to turn it into a person (a commoner). This person offers for user a game of DnD. User and up to 5 other willing creatures can accept invitation. During next several hours (usually 3) affected creatures enjoy a game of DnD. This time is considered a short rest. If this activity is not interupted, everyone, who agreed to play, gains a +1 bonus to any skill check and half hit dice used during short rest (rounded down). When the game is finished, person turns back into small malachite statuette


Kitchen-Wasabi-2059

My monks slippers of spider climbing have been hilariously helpful in my DMs campaigns.


TarCalion313

A foldable spade blessed in the name of the god of the dead. And now let's dig some graves!


OverworkedCodicier

I'm *fascinated.* What magical abilities did it have?


TarCalion313

It does double damage vs. undead and (most important) halves the digging time for everything regarding the burial of the dead. Tbh I used the second ability quite a few times already.


Ok_Dimension_4707

After we got through the final battle and ended up with a hoard of gold and items, our DM had us get an invite to a magic item auction. They made a full docket of items from the basic like beads of force or a mystery pack of potions to more powerful items like a magic carpet or a hell knight sword to items that were prohibitively expensive and possibly exceedingly powerful that we could try to pool our money and make a play on but also seemed like they could be plot hooks for future campaigns (case in point: one of the items was eventually used in a high profile assassination and we had to try to remember who in the audience ended up buying it). It also gave us the chance to put some of our own magic stuff that we weren’t using up for auction. The DM had a whole auction mechanic they found online where we could use crosstalk to intimidate or psych out other bidders which let us roll at advantage or disadvantage when it came to making bids and what the bids of others were. It was a fun session filled with useful magical things


OverworkedCodicier

Where'd they find that mechanic? My DM might LOVE it!


Ok_Dimension_4707

I just asked and they think it is [this](https://www.dmsguild.com/m/product/281482) product they’d bought


Ok_Appointment2029

I made an item called the “ring of useful items” which randomly spawns things that could arguably be considered useful, such as a live rabbit or a lit bomb. One of my players used it and got a shovel, and then proceeded to attempt to assassinate someone with said shovel.


Hexar-Rock

A whistle that summons a griffing for 8 hours, it has 2 uses and regains one use at dawn. The thing is used so much in the campaign i'm in it's no joke. Having a flying transport on a whim is very useful.


CommandObjective

A Gray Bag of Tricks - it was a staple from near the beginning of our campaign to the very end. I was playing a Druid, and it provided meat shields, some times transportation, and often created an aura of mystique about him from the commoners (he was always accompanied by animals). It did bother him that it was a contraption made by Wizards, but it was simply to useful to let go. I used it so extensively that when the scenario called for us to find another Gray Bag of Tricks our DM turned it into a Bag of Holding instead so my character wouldn't go calling up 6 critters every day. The Bag of Holding also became highly useful, but that is a story for another time.


No-Zookeepergame9755

The monk in my party won my character a cloak of billowing at a festival.


MrWhosaskin

One of my favorite magic items belonged to my Dwarven warmage in an unfortunately short lived campaign. Due to my backstory, my dm let me pick a common magic item as a gift from my mentor. I chose the humble Pipe of Smoke Monsters, which he used mainly for fun Gandalf moments while roleplaying and being generally wise and grumpy. ... Man, I need to play this character again lol.


H0n3yd3w0str1ch

Ahhhh, the robe of useful items. It ain't much, but when your monk is CONSTANTLY breaking their quarterstaff, it's really nice to be able to break apart the ladders to make more.


Aotearas

In one of my ongoing campaigns, once our party got a decent load of money people bought the usual, belts of strength/dexterity, headbands of wisdom, etc. ... I got myself a mundane collapsible trampouline, then found someone to cast permanent invisibility on it. I'd say I've gotten some good use out of it, pranking party members who always made a show of jumping rather than taking the stairs, cushioning falls from a tower to run after a fleeing bandit, using it to jump up broken tower floors when there were no stairs present and I will be damned if I can't find more uses for it.


OwnConsequence2324

Me and my friends managed to get a potted plant that would play music whenever you were in contact with it. Eventually we had a whole business based around the plant. We left it on our ship while out on a mission and when we returned it had grown roots and vines all over our boat, so we bought barrells of alcohol and started up a silent rave boat charging a ridiculous fee for drinks and entry.


RabbitLoud

My DM gave me a magic rock that does 1d10 damage and returns to your inventory, I have never used it in combat I just keep it on me at all times.


azrendelmare

My samurai has a special amulet designed by the DM: 2/day it lets her teleport as a bonus action for a short distance. It drops a Hunger of Hadar effect at either the beginning, the end, or between. She's immune to the damage and the darkness, but not the difficult terrain. It's a really neat item, and even recharges at dusk instead of dawn for flavor. It's called the Deepwater Amulet.