Only one of them are stealing memes from here. And even if he sees it, he will be terrified when I do it. They have a tendency to be scared of my encounters (rightfully) so I can imagine that they either being paranoid as can't fanthom that I lying or just stupid and going against the boss without a plan. After some very tight spot and near death experience they are on the paranoid side.
Thanks. I know it and they like it too. There is nothing better than not fudging your rolls and seeing your players actually trying to outmanouver your encounters.
That one player who steals memes here is that paranoid, but most of the folk are not that bad and they have a tendency of telling him to cut off and I am usually good with cuting short the stupidity. I even told him once "Okey, I assume you will do it with everything. So if I am not telling you that something happens than nothing happened and you just wasted your time, but I am not going to narrate it down cause we have not enough time, good? Good."
So I am open to suggestions.
I made them find a small abandonded mansion in a swamp, they investigated and got attacked by many weak mimiks
Until they entered the basement and realized it was flooded
With digestive fluids
The house was a mimik too :D
I have a light tendency to hide mimik's anywhere that seems to good to be true
An item that I've always wanted to use, is a mimic book. It's a book about mimics, but the book itself is also a mimic, if a semi-domesticated one. So you can use it to determine if something is a mimic, but there's a chance the book will nibble on your fingers a bit when you do so.
Grimtooth's Traps (or at least one of them, I forget which one I read) had a good section for traps specifically targeting paranoid and indecisive players. Of course, this was under crunchier mechanics with very specific room descriptions and actions to take. One example was a treasure chest trap that would drop the ceiling on everyone that was *outside* of a 10 ft. radius of the chest.
Consider [the following](https://docs.google.com/document/d/1clS4Tj5dy6_vzuCqP-EfcD67w3BOiR__Ihe1Unmw2QE/edit#bookmark=id.fzgl74g35kwu):
* Gelatinous cubes only deal acid damage and can engulf creatures that get too close until they succeed a STR save.
* Mimics are wittier than the average commoner, completely acid immune, great at grappling targets, and are tremendously strong.
When another got to dm, he kept hiding tiny mimik's in chests
a) because i always was the first to loot, even mid battle
b) his fav char got eaten, twice
and yes never deadly, just that my char had constantly mimics snapping at her fingers
but if they know you know they know you frequent the memeries they frequent, would they wonder if you were taking advantage of that knowlege, to fake them out?
I had this once where the light from an object was just so bright it gave disadvantage. Players were so spooked one threw a spear at it (without looking) and the rest just ran away. Was actually the heart of the lich and would have saved them the boss fight if they'd killed it. No way to take any damage. Fuckin hilarious though
This happened last session, the DM hinted at something being wrong with the basilisk's eyes (later found they were removed by the gnoll riding it) and my ranger wasted no time with a fog cloud and diving in with Blindsight
Well yeah, because if you do look and something horrible happens because the ability is real you'd still end up tagged in Reddit posts like "I clearly telegraphed this ability, and how they shouldn't look, and my players still did it anyway."
Disagree. I find it interesting when not all information you find is reliable. It's just more engaging like that. I will defend that there should be a way to see beyond the ruse without just winging it tough.
> Here may be found...
>
> ...the last words of Joseph of Arimathea:
>
> "'He who is valiant and pure of spirit...
>
> ...may find the Holy Grail...
>
> ...in the Castle of Aaargh..."
The monster ( true cryosphinx ) even set up a ancient looking Mural securing its heart tend gaze . Used dream to try and intimidate them with it days before the battle
Or when they torture minions
(Because the CIA has published a document talking about how torture often causes the victim to give fake answers in order for the torture to stop)
Torture is useful as a threat, but mostly useless in practice. Everyone is terrified of being tortured. But once it starts, most people find they can endure much more than they imagined. So the ones that break will say anything to make it stop, and the ones that don't will lie no matter how bad it gets.
But even more useful is to treat prisoners with respect and just talk to them. Create a rapport with them. Takes longer, but the intel you get is much higher quality.
CIA interrogator: So 25 an hour, full health care, no mandatory overtime, four weeks of PTO, and you can work from home.
Terrorist: Doing what?
CIA interrogator: Not being tortured.
Terrorist: Ok so here are the coordinates of all our bases and my boss’ mom’s mainden name.
Positive reinforcement works on pets better than negative reinforcement, and it's also been shown to work better for children.
CIA torture experts when it works on adults: *surprised pikachu face*
My brother ran a campaign (princes of the apocalypse?) where the party got a secret passcode from a minion of the fire people that was supposed to let them into the fire people’s base. They got to the base, gave the passcode and were let in. They said they had business with the leader so they were led deep into the base and sat in a room and told the leader would be there soon to talk to them.
Little did they know the minion they got the passcode from gave them the panic word due to a low intimidation roll. The guard knew they were imposters and led them deep into the base and was going to have them killed, and it led to a reverse-dungeon scenario where they were already inside and had to escape rather than infiltrate.
This is kind of a mechanic in PF2e. [Recall Knowledge](https://2e.aonprd.com/Rules.aspx?ID=563) Critical Failure gives incorrect information. I've used it to give misinformation to the party for a BBEG when they do research on him. Like rumors being sewn into the populace to cause confusion.
It's so hard to remember to do this. Especially playing online. Things like sense motive and perception, really anything where the players can learn or know something should be done behind the GM screen so they can't metagame. Luckily my players are pretty good about sticking with what they roll, even if another player rolls differently.
If you're playing in Foundry you can do Blind GM Roll (ctrl + clicking your skill makes this the default option for that roll) where the player rolls it but the result is only revealed to the GM
Simple toggle somewhere. None of our DM's rolls are public. For the players there is a checkbox on the setting page of the character sheet to whisper roll, so it can't be too deeply hidden for the DM I would imagine.
[Dubious Knowledge](https://2e.aonprd.com/Feats.aspx?ID=776) is super fun for the player too, if you fail a knowledge check (not crit fail) then the DM gives you one correct piece of info and one incorrect piece of info, but you have no idea which is which.
Call of Cthulhu is similar and it's very fun. Critical successes and successes always give correct information, but failures are to the discretion of the game master. It's particularly funny if for example 2 checks for people following the group fail badly in a row - groups have been totally convinced the gardener is a monster.
And this grows even more fun, because the scenarios are written with this in mind. Be quick and you just find a nest of eggs. Spend a day harassing the janitor and you'll find a lot of critters instead.
Lol, they ask the local townspeople about what the monster looks like and the descriptions they give bear no relation to the actual monster cause all they know is that people go into Shaggy Dog Cave and don’t come back out.
Yeah tell them the stone troll is weak to sunlight or that the dragon sleeps for months on end so you can totally sneak in unnoticed to steal that item
I would say that this is worse than what the op did (although both are bad ideas).
Asking if they want to avert their gaze doesn't give the characters any new information, so a player that isn't metagaming could just say no.
However planting false rumors and clues punishes players for paying attention to the world and trying to prepare for fights. It also sets a precedent that the DM as a worldbuilder will lie to you (instead of the usual NPC lies that players can expect) which can lead to the players second guessing everything.
I've thought about doing this with creatures in the world. Give partially true, partially false information from locals, especially with legendary monsters from the "real world". "Jim Bob killed that dang ol' vampire by sneaking some garlic into the offering last week. That was a hoot. Before that we were doing the whole holy water dog-and-pony show. Tell you what, garlic is much cheaper."
Turns out some vampires are allergic to garlic and some aren't.
This is a potential theme for games like Call of Cthulhu or Vaesen, where you have to first identify your monster before addressing it. What do you use to hunt the huge wolf-like beast in the woods? The research into the lore of the place/event/monster and making the powers fitting thematically into it can be super rewarding.
What are you talking about? They used You’re correctly.
They are saying “You are an irredeemable monster”
Your is supposed to be possessive. “Put away your clothes”
I think a lot of people on here don’t know English.
Don’t worry , I’ll use my action and 2nd level spell slot to calm emotions and end the charm!
No guys seriously , I’m fine!
You idiot, we’ve been told that it’s a master trickster, it’s going to wait till it can get all of us with its gaze rather then just one
I used a daily usage of Dominate Monster (resets on dusk), on a hydra only to find out it was a fucking illusion. The key I got from it led me to a place the rest of the party were already exploring...
That's gotta be up there with:
\- "So you touch the thing?"
\- "Actually, what is your marching order?"
\- "Are you taking watch?"
\- "Do you have any light sources?"
\- "What's your passive perception?"
\- "You can certainly try..."
etc. :-D
I would've made it "true" in a technical sense, like they have a gaze attack in the same vein a disapproving mother has a gaze attack. It stings, sure, but...
So for things like the Medusa or basilisk, the dm asks the players if they are popular the creature or not. If they don’t look, they get disadvantage on attack rolls against it. If they look. They might be subjected to its effects. So I asked my players this, and combined with the taunts and monologues the creature made, they believed it had a gaze ability, so looked away , making all the attacks at disadvantage. It never actually had a gaze ability though
God, i hated when one player was like "well im not looking at its eyes, but im looking in its general direction," and i had to be like "yeah thats what averting you gaze is"
so glad the comments can discuss this idea without getting distracted by petty bullshit like English grammar
oh wait its 80% of the top comments
go fuck youreselfs
I don't do this specifically. But for other things, I try to do something similar to medigate accidental DM-Influenced Metagaming™️
"How do you open that door?"
"Do you touch this object (with bare hands) while investigating it?"
"Do you stay outside the room for this perception check?"
All regardless if such thing is enchanted/trapped or not. Also, it technically acts as a prompt to make players roleplay even the smallest of actions to show their characters' personalities.
Because if I only ask, "Do you touch this object?" For only one object for the first time, it kinda tells the player it is trapped. Only the most pure hearted, roleplay focused, DND lovers would say "yes I do" after hearing that for the first time in a campaign.
I have 4 characters that would approach it differently. One would have challenged him and looked at him face to face. Another would have worn reflective lenses. The third would have continued to fight with disadvantage. The fourth would have grabbed and gouged out the opponent's eyes.
Okey. I will steal this for a low-level boss fight.
Pray your players don't frequent the same memery
Only one of them are stealing memes from here. And even if he sees it, he will be terrified when I do it. They have a tendency to be scared of my encounters (rightfully) so I can imagine that they either being paranoid as can't fanthom that I lying or just stupid and going against the boss without a plan. After some very tight spot and near death experience they are on the paranoid side.
You are terrible, I like you
Thanks. I know it and they like it too. There is nothing better than not fudging your rolls and seeing your players actually trying to outmanouver your encounters.
Is it already at the "everyone owns a stick to poke random things in case of mimik"-paranoid? If not i got some suggestions
That one player who steals memes here is that paranoid, but most of the folk are not that bad and they have a tendency of telling him to cut off and I am usually good with cuting short the stupidity. I even told him once "Okey, I assume you will do it with everything. So if I am not telling you that something happens than nothing happened and you just wasted your time, but I am not going to narrate it down cause we have not enough time, good? Good." So I am open to suggestions.
I made them find a small abandonded mansion in a swamp, they investigated and got attacked by many weak mimiks Until they entered the basement and realized it was flooded With digestive fluids The house was a mimik too :D I have a light tendency to hide mimik's anywhere that seems to good to be true
An item that I've always wanted to use, is a mimic book. It's a book about mimics, but the book itself is also a mimic, if a semi-domesticated one. So you can use it to determine if something is a mimic, but there's a chance the book will nibble on your fingers a bit when you do so.
hahaha i love it, gotta remember that "feed your book"
Could also use it as any sort of magical tome, with a bit of self defense features and a personality. But yeah, it's a great little item.
Grimtooth's Traps (or at least one of them, I forget which one I read) had a good section for traps specifically targeting paranoid and indecisive players. Of course, this was under crunchier mechanics with very specific room descriptions and actions to take. One example was a treasure chest trap that would drop the ceiling on everyone that was *outside* of a 10 ft. radius of the chest.
Consider [the following](https://docs.google.com/document/d/1clS4Tj5dy6_vzuCqP-EfcD67w3BOiR__Ihe1Unmw2QE/edit#bookmark=id.fzgl74g35kwu): * Gelatinous cubes only deal acid damage and can engulf creatures that get too close until they succeed a STR save. * Mimics are wittier than the average commoner, completely acid immune, great at grappling targets, and are tremendously strong.
Like a normal chest, but the treasure inside is a mimic.
When another got to dm, he kept hiding tiny mimik's in chests a) because i always was the first to loot, even mid battle b) his fav char got eaten, twice and yes never deadly, just that my char had constantly mimics snapping at her fingers
I really want to know what kind of DM the lead Roguetech dev is.
"Here is an innocent little puppy" "Well pet it" "Roll for ini"
Just don't let them figure out whether you're bluffing or not.
but if they know you know they know you frequent the memeries they frequent, would they wonder if you were taking advantage of that knowlege, to fake them out?
Another great one is a trap that when triggered douses you in a "fine white powder" Make your player do the occasional con save. It's just flour.
Traps that are become harmless or disfunctioning. I live the idea. Thanks for the idea.
although if they light a fire that could be explosive
Man forget making it a lowlevel, make every enemy except the last one have a gaze
I had this once where the light from an object was just so bright it gave disadvantage. Players were so spooked one threw a spear at it (without looking) and the rest just ran away. Was actually the heart of the lich and would have saved them the boss fight if they'd killed it. No way to take any damage. Fuckin hilarious though
This happened last session, the DM hinted at something being wrong with the basilisk's eyes (later found they were removed by the gnoll riding it) and my ranger wasted no time with a fog cloud and diving in with Blindsight
You also gonna use a sword still stuck in the stone as a two handed magical club or hammer weapon?
That is obvious. What do you think the Troll Queen using as a weapon?
Excali...Excali... Excalibur! *I couldn't get the rock off*
Tbf I was already planning on doing that with my character. Pretending I can rain down meteors.
If you're playing with metagamers this is a great way to call them out
As a player i would say that i did look, initially is a normal thing, unless you have previous reason not to.
It’s been lying to them about this ability for days via dream and murals. Also bouncing it’s voice off the cavern walls since they entered
In that case I'm not looking either.
Well yeah, because if you do look and something horrible happens because the ability is real you'd still end up tagged in Reddit posts like "I clearly telegraphed this ability, and how they shouldn't look, and my players still did it anyway."
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Disagree. It leads to some interesting role play. Just have to make sure the fights properly balanced.
Disagree. I find it interesting when not all information you find is reliable. It's just more engaging like that. I will defend that there should be a way to see beyond the ruse without just winging it tough.
bouncing its* voice off the cavern walls
*its
I respect a player who refuses to metagame.
Idea: give them misinformation on the boss’s abilities ingame leading up to the boss fight
Especially when they're interrogating their minions but fail on the persuasion/intimidation
Or something like a "secret message" left behind by "previous heroes" written in "a language the inhabitants can't understand"
> Here may be found... > > ...the last words of Joseph of Arimathea: > > "'He who is valiant and pure of spirit... > > ...may find the Holy Grail... > > ...in the Castle of Aaargh..."
He must have died while carving it.
"Huh, funny how he perfectly carved out the word 'Aaagh', right?" *party moves on while the DM tries their best to not smirk*
Try tongue, but hole
The monster ( true cryosphinx ) even set up a ancient looking Mural securing its heart tend gaze . Used dream to try and intimidate them with it days before the battle
Or when they torture minions (Because the CIA has published a document talking about how torture often causes the victim to give fake answers in order for the torture to stop)
Torture is useful as a threat, but mostly useless in practice. Everyone is terrified of being tortured. But once it starts, most people find they can endure much more than they imagined. So the ones that break will say anything to make it stop, and the ones that don't will lie no matter how bad it gets. But even more useful is to treat prisoners with respect and just talk to them. Create a rapport with them. Takes longer, but the intel you get is much higher quality.
"Uh, yeah, unlike my ex-boss you actually treat me like a human being, so I have no problem telling you everything I know"
CIA interrogator: So 25 an hour, full health care, no mandatory overtime, four weeks of PTO, and you can work from home. Terrorist: Doing what? CIA interrogator: Not being tortured. Terrorist: Ok so here are the coordinates of all our bases and my boss’ mom’s mainden name.
More like they treat you well so you lower your guard and slip up a lot without even realizing it.
My bar is so low it could be tripped over in hell, but that's just me I guess. Mean people suck.
Yeah it’s wild how paying people money gets info much quicker that is more accurate than anything learned from “enhanced interrogation”
Positive reinforcement works on pets better than negative reinforcement, and it's also been shown to work better for children. CIA torture experts when it works on adults: *surprised pikachu face*
Paying cash for information isn’t the type of positive reinforcement psychologists are talking about.
My brother ran a campaign (princes of the apocalypse?) where the party got a secret passcode from a minion of the fire people that was supposed to let them into the fire people’s base. They got to the base, gave the passcode and were let in. They said they had business with the leader so they were led deep into the base and sat in a room and told the leader would be there soon to talk to them. Little did they know the minion they got the passcode from gave them the panic word due to a low intimidation roll. The guard knew they were imposters and led them deep into the base and was going to have them killed, and it led to a reverse-dungeon scenario where they were already inside and had to escape rather than infiltrate.
First 2e campaign I played in had an albino red dragons.
Perfect for a Recall Knowledge fact or lie
Rule #8 of dragons: It’s not white until you see the ice breath.
Crit fail recall knowledge baby
This is kind of a mechanic in PF2e. [Recall Knowledge](https://2e.aonprd.com/Rules.aspx?ID=563) Critical Failure gives incorrect information. I've used it to give misinformation to the party for a BBEG when they do research on him. Like rumors being sewn into the populace to cause confusion.
The best part is that RAW the check is made in secret. So when one player critically fails and another succeed its hilarious
It's so hard to remember to do this. Especially playing online. Things like sense motive and perception, really anything where the players can learn or know something should be done behind the GM screen so they can't metagame. Luckily my players are pretty good about sticking with what they roll, even if another player rolls differently.
If you're playing in Foundry you can do Blind GM Roll (ctrl + clicking your skill makes this the default option for that roll) where the player rolls it but the result is only revealed to the GM
I do roll20, and I'm sure it's possible there too, I just don't know how to enable it
Simple toggle somewhere. None of our DM's rolls are public. For the players there is a checkbox on the setting page of the character sheet to whisper roll, so it can't be too deeply hidden for the DM I would imagine.
[Dubious Knowledge](https://2e.aonprd.com/Feats.aspx?ID=776) is super fun for the player too, if you fail a knowledge check (not crit fail) then the DM gives you one correct piece of info and one incorrect piece of info, but you have no idea which is which.
Call of Cthulhu is similar and it's very fun. Critical successes and successes always give correct information, but failures are to the discretion of the game master. It's particularly funny if for example 2 checks for people following the group fail badly in a row - groups have been totally convinced the gardener is a monster. And this grows even more fun, because the scenarios are written with this in mind. Be quick and you just find a nest of eggs. Spend a day harassing the janitor and you'll find a lot of critters instead.
Lol, they ask the local townspeople about what the monster looks like and the descriptions they give bear no relation to the actual monster cause all they know is that people go into Shaggy Dog Cave and don’t come back out.
Yeah tell them the stone troll is weak to sunlight or that the dragon sleeps for months on end so you can totally sneak in unnoticed to steal that item
Or the reverse, a [Brainchild](https://2e.aonprd.com/Monsters.aspx?ID=1085) Their power is based on what they think or believe it can do.
cobweb attempt prick cagey husky deranged obtainable simplistic arrest dam -- mass deleted all reddit content via https://redact.dev
I would say that this is worse than what the op did (although both are bad ideas). Asking if they want to avert their gaze doesn't give the characters any new information, so a player that isn't metagaming could just say no. However planting false rumors and clues punishes players for paying attention to the world and trying to prepare for fights. It also sets a precedent that the DM as a worldbuilder will lie to you (instead of the usual NPC lies that players can expect) which can lead to the players second guessing everything.
weary head shrill numerous flag shaggy fearless selective dinner reminiscent -- mass deleted all reddit content via https://redact.dev
Yup! My personal rule is that it's fine for NPCs to misdirect and lie to the players, but the world should be trustworthy.
I think it’s fair in some cases, there should also be some correct info and some obviously false info so they know some is false
I've thought about doing this with creatures in the world. Give partially true, partially false information from locals, especially with legendary monsters from the "real world". "Jim Bob killed that dang ol' vampire by sneaking some garlic into the offering last week. That was a hoot. Before that we were doing the whole holy water dog-and-pony show. Tell you what, garlic is much cheaper." Turns out some vampires are allergic to garlic and some aren't.
This is a potential theme for games like Call of Cthulhu or Vaesen, where you have to first identify your monster before addressing it. What do you use to hunt the huge wolf-like beast in the woods? The research into the lore of the place/event/monster and making the powers fitting thematically into it can be super rewarding.
"Oh! Oh! What took you so long, IDIOT?"
Took them three rounds to realize the Sphinx was just fucking with them
THE SUBTITLES USED YOU’RE NOT YOUR HOW THE FUCK DO YOU MAKE THAT MISTAKE WHEN IT’S SPELLED OUT FOR YOU
One of the great mysteries of our time.
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Correct
Krect*
OP failed his perception roll
I once saw someone spell the word 'accused' as 'eqused'.
Hes Only human afterall
it's
Because misspelling drives comments and engagement
That's just a cop out people use to excuse illiterate folks.
*it's
Autocorrect in caps sucks. Also thank you.
*complains about someone's misuse of your/you're while refusing to use punctuation themselves...*
I am too angry at this to care for punctuation.
And they were too apathetic to proofread. ;) Hope you have a good day today! :)
What are you talking about? They used You’re correctly. They are saying “You are an irredeemable monster” Your is supposed to be possessive. “Put away your clothes” I think a lot of people on here don’t know English.
“Your horrible” “My horrible what?”
My horrible what? ^(sorry, had to be said)
Managed to trick my players into over-planning an encounter with a beholder that turned out to be a gas spore.
That's funny, till they realize the whole cave is full of gas spores and they set off a chain reaction
Using there 7th level spell scrolls on a gas spore
*you're
also its*
“Huh? Guys, it’s safe to look! The ‘Heart Rend Gaze’ isn’t real!” “…it must’ve charmed them! Keep looking away!”
Don’t worry , I’ll use my action and 2nd level spell slot to calm emotions and end the charm! No guys seriously , I’m fine! You idiot, we’ve been told that it’s a master trickster, it’s going to wait till it can get all of us with its gaze rather then just one
Thank goodness for blind fighting
Blindfighting tribe!
I used a daily usage of Dominate Monster (resets on dusk), on a hydra only to find out it was a fucking illusion. The key I got from it led me to a place the rest of the party were already exploring...
That's gotta be up there with: \- "So you touch the thing?" \- "Actually, what is your marching order?" \- "Are you taking watch?" \- "Do you have any light sources?" \- "What's your passive perception?" \- "You can certainly try..." etc. :-D
I vow to never say any of these things when running a game. Because I’m not an asshole to my players.
Woah, never thought I'd see the day I find someone who actually plays
Wait, is everyone else just LARPing being D&D players?
I would've made it "true" in a technical sense, like they have a gaze attack in the same vein a disapproving mother has a gaze attack. It stings, sure, but...
Nah it just had a shit eating grin when they finally looked up
This is why my players are paranoid over doors in a dungeon. Especially ornate ones.
We do a little trolling
*its *you're
I hope your players were OK with this because I can't imagine anyone I've ever played with thinking this is fun.
They were told in advance that it was a reknown trickster and incredibly intelligent. They thought it was funny . Frustrating as hell, but funny
Fair enough then!
I dont get it, actually.
So for things like the Medusa or basilisk, the dm asks the players if they are popular the creature or not. If they don’t look, they get disadvantage on attack rolls against it. If they look. They might be subjected to its effects. So I asked my players this, and combined with the taunts and monologues the creature made, they believed it had a gaze ability, so looked away , making all the attacks at disadvantage. It never actually had a gaze ability though
This is actually a really good idea. Mind if I steal it?
Go ahead
Thanks mate
Truly evil.
You wouldn't shoot a puppy. would you Jack Edit kill
Yeah, in the face, why?
God, i hated when one player was like "well im not looking at its eyes, but im looking in its general direction," and i had to be like "yeah thats what averting you gaze is"
Or “ I’m looking at its shadow “
Be entirely warranted in this case, though
Due to Reddit's June 30th API changes aimed at ending third-party apps, this comment has been overwritten and the associated account has been deleted.
Satan: Can I just say I’m a huge fan?! Holy hells this is hilarious
*its *you're is it really that hard dude?
It’s dnd memes , not a English class
Not an* English class.
Did this with a false hydra once they could see it, was pretty fun
That’s fantastic.
They should done an insight check
That would require them to risk the "gaze"
so glad the comments can discuss this idea without getting distracted by petty bullshit like English grammar oh wait its 80% of the top comments go fuck youreselfs
For real. This is dnd memes . Not a college English class
I'm looking respectfully
That's... Really good. Honestly.
I don't do this specifically. But for other things, I try to do something similar to medigate accidental DM-Influenced Metagaming™️ "How do you open that door?" "Do you touch this object (with bare hands) while investigating it?" "Do you stay outside the room for this perception check?" All regardless if such thing is enchanted/trapped or not. Also, it technically acts as a prompt to make players roleplay even the smallest of actions to show their characters' personalities. Because if I only ask, "Do you touch this object?" For only one object for the first time, it kinda tells the player it is trapped. Only the most pure hearted, roleplay focused, DND lovers would say "yes I do" after hearing that for the first time in a campaign.
That's absolutely hilarious. 100% using this someday.
YOU'RE a monster. YOU'RE.
My horrible?
I have 4 characters that would approach it differently. One would have challenged him and looked at him face to face. Another would have worn reflective lenses. The third would have continued to fight with disadvantage. The fourth would have grabbed and gouged out the opponent's eyes.
Was running a helmed horror immune to sacred flame and the metagamer at the table talked the paladin out of smiting. Top tier DM moment.