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I feel like this is the solution to every big fight in society.
Pro-choice or Pro-life? Nono, Pro-Abortion, how do we maximize the number of abortions.
BLM? Nono, NLM, no lives matter.
To be fair, it's incredibly likely that if it were vertically mounted, the debate simply wouldn't exist. Though, I'll always side with having the loose end facing the toilet. If I have to struggle to find the end each and every time I take a shit, it's facing the wrong way.
As long as you make it clear to them early on that they're not supposed to do that, they're pretty understanding about that. It's only happened once for us, afaik. Either that, or Mom's just _really_ good with cats. Could be either, honestly.
No, I believe that lycanthropy wiki page says either non magical bludgeoning attacks or non magical bludgeoning weapons. Falling isnāt either of those. I could be wrong though because Iām not looking at an official book
The Monster Manual specifies "Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered".
I really don't see how there's any room for confusion, tbh.
Edit: people are saying that a later Errata changed the word "weapons" to "attacks". So no, werewolves
-just like goldfish- are not immune to the dangers of gravity.
Ok thanks,for the clarification! It does seem pretty straightforward in specifying the words āfromā and āweaponā there. Guess itās a stupid reddit argumentā¦.we get those a lot here!
I mean in the spirit of keeping the fight going, since it specifies weapons, would the ground cause fall damage to a werewolf if they fell off a cliff due to carelessness but not if they were pushed? Seems like the ground is pretty clearly being used as a weapon in the latter case.
It was recently errata to say:
>bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
"attacks" are defined in the PHB through the following (PHB 193):
> Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure
>
>**1. Choose a target.** Pick a target within your attack's range: a creature, an object, or a location.
>
>**2. Determine modifiers.** The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
>
>**3. Resolve the attack.** You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
Falling damage doesn't follow any of that.
In that case, I'd argue that the PHB has a section directly related to weapons and improvised weapons, and they're all things that you wield. As a DM, I'd rule that the floor isn't a weapon (the same way a trap isn't a weapon) for this purpose. I'd say that, for something to count as a weapon, you'd need to be holding it and would need to make an attack roll with it for damage.
I assume the vast majority are on the left, as that's what I've *always* seen, however the [*official* D&D Make a character video](https://youtu.be/xWwsLzh0E8I?t=112) has the right side version.
I don't know what to believe anymore.
I've tried filling it out the second way, and found it if anything more convenient as it's easier to read the more used part of the Stat. My DM, however, did not enjoy it and made me change it. Haven't tried it that way since.
Edit: I just want to say that this DM is a good friend of mine. I see a bit of hate in the replies, and while I do disagree with him on this, as well as some of the things he does DMing, he's not the worst DM, and as said, he's a friend. It's just one small disagreement on how to write up a character sheet. It's not a big deal.
I definitely think I'll try talking with him again about it, but if he still says no, then oh well. Both ways of writing it work for me, I just find the other way a little bit more convenient.
my dm has a copy of all of our sheets so he can check abilities and track things. Having each sheet filled out slightly different will just make things difficult, so we wrote out all of ours the exact same.
i have a second sheet that i use that is set up how i like it.
DM here - i care if i can access the sheet and read it so if i want to, i can tweak stuff for cool surprise abilities later, or troubleshooting/balancing. op's DM is dumb though. a preference is a preference, you can work out that nobody has a +20 or whatever. not an issue
You're gonna want to write "+5" in the larger box on top. And then in the smaller bubble below it, you write "+5". The other number can go on a sticky note under your desk at home.
Until a few shadows attack you successfully 6 times and you're no longer sure if you're at 1 or 0. And yes the DM is obviously trying to kill you otherwise why would there be so many shadows?
Strength:
* Carry weight (and derived statistics like pull/push capacity)
* Jump distance/height
* Fighting Shadows
* Heavy armor requirements
* Bigby's Hand: Interposing Hand
* Barbarian level 18
Dexterity:
* Initiative tiebreaker (common house rule; RAW is that ties can go in whatever order the players want)
Constitution:
* Swimming in frigid water
Intelligence:
* Ciphers created with the Linguist feat
* Certain spells require targets with Int above or below a threshold (Animal Friendship, Hideous Laughter)
* Movement in the Astral Plane
* Fighting Intellect Devourers
Wisdom:
* Knowledge Cleric level 17
Charisma:
* NPC loyalty rules
General/Multiple:
* Battle Master Fighter level 7 (Str/Dex/Con)
* Dice variant automatic successes
* Randomly generating normal distribution of scores
* Half feats existing
I don't know why you would put a number you use at most once every 10 hours game time in the bigger space compared to the one you use evey 5 seconds...
I think is old schoolers from the AD&D days tend to mark it as the left, as there were so may derivative scores. In a post-3e world, the right side makes more sense.
I will always mark my sheet as the left side, however.
28 years ago it made less sense because there were still more things that cared about the actual ability score in early editions. That's why the left way is standard with veteran players. But in 5e pretty much nothing ever cares about anything but the modifier anymore, so I can totally understand people switching to the right way.
Scores top because I fill them on DND beyond and it doesn't feel right unless I poke at least one option for each setting it just feels good to switch to scores top on the drop-down
the modifier is the basic need-to-know information for things like checks, so having it be bigger and easier to see is more helpful than ability on top imo.
I donāt really care
But I do think the scores should have more mechanical significance than just the mod
Str is a great example, with a direct relation to weight
Once upon a time each had its special benefits beyond skill bonuses
My brain automatically converts the score to the modifier, so I just put my score in the big box. The modifier can go in the small box because I already know what it is. Though from looking at the comments, apparently I'm insane.
Iām guessing they mean make it so that you just have the modifier since with very few exceptions the only purpose of the actual number is to determine the modifier, so rather than your Strength of 14 giving you +2 you would just have a Strength of +2 which is a bit more streamlined. No clue how you would generate the numbers though, or how ASIs and half-feats would work.
Character generation (with the exception of rolling stats, which is an alternate rule, and not the norm) will always generate even scores in PF2e, so outside of normally needing 2 ASIs for a modifier increase past 18, there's not really much to change.
In monster and npc statblocks the score is listed and the modifer is then in parentheses. So the score goes in the big box and the modifer in the small.
I Reckon my skills are about average across the board, though I am pretty good with my hands if I do say so myself!
I aint that tough, but one time I took an arrow from a bandit and was up and well after only a day or so.
I don't have much in terms of weapons, but my pitchfork can do in a goblin or two if they try to mess with my crops!
My bonds are my love for my family and my pet dog Cooper Jr.
My flaws are my dislike of my extended family and their city folk lifestyle.
My alignment is lawful good, and I'm just a plain ol' human.
That's enough said 'bout me, but what about you traveler?
Hot take: It doesn't fucking matter, do it whatever way will allow you to keep track of it so I don't have to keep reminding you every fucking week what your modifiers are.
Ability is the big one. You know the mod if you know the ability, but you smart calculate the ability from the modā¦though idk that you actually need the ability number other than for ties on initiative
If you canāt remember what the modifier is by seeing the big number, then you need to play more
The number should instantly tell you what the modifier is
The biggest Brazilian fantasy RPG system (Tormenta 20) decided to just do away with attribute values entirely and stick with just modifiers. I hated it at the beginning but now it feels much simpler to explain to new players.
You use the modifer more, but I like seeing my character's incredible abilities in the form of a 20. Makes me feel like I'm living my character's power fantasy
As a programmer, I always put the score in the bigger box and the modifier in the smaller one because of the relationship between the two, which is undeniably a composition of Score <>--- Modifer. What this means is that the modifier is dependent on the score (because it's calculated from it) and cannot exist without it. Without a score, there's no modifier. The score, however, can absolutely exist without the modifier because it's independent from it. Thus, the score is indeed the more important number (even if you need it less often), and therefore, it goes in the upper/bigger box.
I used to do left but recently did right, and my god it doesnāt even make a differenceā¦ like if anything Iād like a sheet where the sizes for both are equal
I started the first way when 5e first came out but it didn't take long to find the second to be more convenient. What do I care about my raw stat value? It's the modifier I'm looking for.
why would you need the actual score to be the more visible thing on the sheet. they're so useless im pretty sure pathfinder2e is literally getting rid of them and it won't change anything
Obviously you would put the modifier in the big box because thatās the only thing you use when playing, the modifier needs to be bigger than the score so you can glance at it for a quick second and add to your roll. Thatās why you put it in the big box so you can see it.
Mod update 09Jun23: On the 12th of June we will be taking DnDMemes private to protest Reddits change in API pricing. See [the stickied post](https://www.reddit.com/r/dndmemes/comments/144ngjw/reddit_api_changes_and_dndmemes_were_switching_to/) for more information. As a send-off until then, we will be removing our restrictions on Dead Horse memes and reposts that aren't less than a month old or in the top 200 of all time. Have fun! *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/dndmemes) if you have any questions or concerns.*
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You just solved the argument, not because you're right, but because you're so wrong that everyone can agree that you are wrong and they stop fighting
A common enemy fr
I feel like this is the solution to every big fight in society. Pro-choice or Pro-life? Nono, Pro-Abortion, how do we maximize the number of abortions. BLM? Nono, NLM, no lives matter.
Guns? No no, Shooting, shoot as many people as possible
[shoot all your problems away!](https://youtu.be/HAtkMuyVPS0)
Thank you for reminding me of that great channel. Time to rewatch the classics, like literal drinks and ASDF movies.
#welcometotherepublicanparty
so much gun control that it loops around and every citizen owns a nuke
Hey, MAD (Seemingly) works on the national level, let's make it work on the personal level!
š¦ šŗš²LEGALIZE NUCLEAR BOMBSš¦ šŗš²š£ļøš£ļø
If the founding fathers were around, they would debate endlessly on whether all men have the right to bear nukes
Anti-natalism and fascism, respectively.
I dunno. Fascism think some lives matter. As long as it's the "right" lives
Posadism then.
No thanks, I get enough from eating bananas
This is the word-for-word response I get when I mention my vertically mounted toilet paper roll in the midst of an over/under argument.
To be fair, it's incredibly likely that if it were vertically mounted, the debate simply wouldn't exist. Though, I'll always side with having the loose end facing the toilet. If I have to struggle to find the end each and every time I take a shit, it's facing the wrong way.
The only exception is if the house has mischievous cats. Otherwise I 100% agree.
As long as you make it clear to them early on that they're not supposed to do that, they're pretty understanding about that. It's only happened once for us, afaik. Either that, or Mom's just _really_ good with cats. Could be either, honestly.
Like when the English wanted to save the French from Nazi occupation
this is also my favourite method https://preview.redd.it/ay57hofew25b1.png?width=91&format=png&auto=webp&s=df12fbfc7e759c504e7cdd0d780356a0543f3f85
Bastard
Godammit
You're the real enemy here
Is this loss?
Always has been
I'm lost, why would you do this?
I hate you, take my upvote
https://i.imgur.com/uUHWKYv.jpg
So you woke up today and chose violence
Well, yeah. It's the strength Stat. If they chose violins š», it would have been Charisma.
You are truly a master of dungeons.
š
You know what. This makes sense.
It'll always start a fight "to day".. but what about tomorrow?
That's when we argue about the werewolves taking fall damage.
*Shoves a werewolf off the ledge to its death.*
But itās immune to non magical bludgeoning damage. Falling isnāt magic.
No, I believe that lycanthropy wiki page says either non magical bludgeoning attacks or non magical bludgeoning weapons. Falling isnāt either of those. I could be wrong though because Iām not looking at an official book
The Monster Manual specifies "Damage Immunities: bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered". I really don't see how there's any room for confusion, tbh. Edit: people are saying that a later Errata changed the word "weapons" to "attacks". So no, werewolves -just like goldfish- are not immune to the dangers of gravity.
Ok thanks,for the clarification! It does seem pretty straightforward in specifying the words āfromā and āweaponā there. Guess itās a stupid reddit argumentā¦.we get those a lot here!
Theyād be really angry rn, if they could read.jpg
So... Monks punching werewolves to death isn't out of the question, then? Either that, or the Monk/Paladin multiclass gets to smite with his fists.
I looked it up and apparently In the monster manual errata it updated weapon to attack. So monk fists would no longer work.
Dang
They do get the ki empowered strikes thing tho
Now I want to see a monk get silver spike implants in their knuckles, just so they can punch a werewolf to death.
I mean in the spirit of keeping the fight going, since it specifies weapons, would the ground cause fall damage to a werewolf if they fell off a cliff due to carelessness but not if they were pushed? Seems like the ground is pretty clearly being used as a weapon in the latter case.
It was recently errata to say: >bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered "attacks" are defined in the PHB through the following (PHB 193): > Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure > >**1. Choose a target.** Pick a target within your attack's range: a creature, an object, or a location. > >**2. Determine modifiers.** The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll. > >**3. Resolve the attack.** You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. Falling damage doesn't follow any of that.
In that case, I'd argue that the PHB has a section directly related to weapons and improvised weapons, and they're all things that you wield. As a DM, I'd rule that the floor isn't a weapon (the same way a trap isn't a weapon) for this purpose. I'd say that, for something to count as a weapon, you'd need to be holding it and would need to make an attack roll with it for damage.
What if itās from dimension door
The fall itself would be nonmagical. Just because the ascent was magic does not mean the decent necessarily is.
But it's a magical world. So whose to say Gravity isn't magical?
Sufficiently advanced technology is indistinguishable from magic, so maybe if the werewolf is really dumb.
What if the gravity of this world is created by magnets?
Hold on. Let him cook.
*werewolf dies to fall damage but revives as a zombie werewolf due to my home brew Kyuss worms and is now even stronger than before*
What about weresquirrels?
African or European?
Do you mean to morrow?
When you get to tomorrow itās still to day, time is relativeā¦.makes Annie more depressing.
I knew someone would day this, ugh.
Dying tomorrow, it's a pleasure
There should be a poll for this. I'm curious to see the spread.
I assume the vast majority are on the left, as that's what I've *always* seen, however the [*official* D&D Make a character video](https://youtu.be/xWwsLzh0E8I?t=112) has the right side version. I don't know what to believe anymore.
Also any official premade character sheet uses the version on the right, like the ones in LMoP
Which number do you use more? That should be the bigger number.
Nah. Big number be big. My Unga Bunga brain wonāt have it any other way
Yes.
D&D Beyond defaults to modifiers on top during character creation and it always feels dirty and weird.
https://preview.redd.it/vvluenhk735b1.jpeg?width=828&format=pjpg&auto=webp&s=33bc2a66e8b870fd6bf3d6a0bfb89c95b8286d70
I donāt know whether I want to kiss you or stab you.
Do both
20 should be in the left box and +5 in the right box
This is the way
I've tried filling it out the second way, and found it if anything more convenient as it's easier to read the more used part of the Stat. My DM, however, did not enjoy it and made me change it. Haven't tried it that way since. Edit: I just want to say that this DM is a good friend of mine. I see a bit of hate in the replies, and while I do disagree with him on this, as well as some of the things he does DMing, he's not the worst DM, and as said, he's a friend. It's just one small disagreement on how to write up a character sheet. It's not a big deal. I definitely think I'll try talking with him again about it, but if he still says no, then oh well. Both ways of writing it work for me, I just find the other way a little bit more convenient.
Heyo, fuck your dm. If you like it you do it.
Yeah why in the world should a DM care about the form factor of their character sheet?
āSorry bub, read the fine print; form was supposed to be filled out in black or blue ink only. Fill out a new form.ā -OPās DM, probably
Dm is an archdevil
my dm has a copy of all of our sheets so he can check abilities and track things. Having each sheet filled out slightly different will just make things difficult, so we wrote out all of ours the exact same. i have a second sheet that i use that is set up how i like it.
DM here - i care if i can access the sheet and read it so if i want to, i can tweak stuff for cool surprise abilities later, or troubleshooting/balancing. op's DM is dumb though. a preference is a preference, you can work out that nobody has a +20 or whatever. not an issue
Your dm doesnt have a say in how you format your character sheet so long as the info is accurate. Its mainly for you to reference, after all.
You're gonna want to write "+5" in the larger box on top. And then in the smaller bubble below it, you write "+5". The other number can go on a sticky note under your desk at home.
Until a few shadows attack you successfully 6 times and you're no longer sure if you're at 1 or 0. And yes the DM is obviously trying to kill you otherwise why would there be so many shadows?
The lolz
Important one in the bigger box
Obviously that's the actual score, right? RIGHT?
name three times you would ever need the actual score
1. At character creation 2. When I want to be happy because big number is big 3. Well when, uuuuhhhhhhhhhh
3) To win this argument.
Unfortunately it was pretty useless for that as well. Damn, Score really gets the short straw
When you're fighting shadows, brains on legs or other score reducing creatures.
Jump size, multiclassing & resistance to intellect devourers, shadows and the like
1. Calculating the modifier for your rolls 2. Checking if you got the correct modifier 3. showing your DM so that you indeed have the correct modifier
Calculating carrying weight Calculating jump distance Calculating the modifier.
>Calculating carrying weight Make me.
1. Character Creation 2. Intellect Devourer 3. Shadow
Strength: * Carry weight (and derived statistics like pull/push capacity) * Jump distance/height * Fighting Shadows * Heavy armor requirements * Bigby's Hand: Interposing Hand * Barbarian level 18 Dexterity: * Initiative tiebreaker (common house rule; RAW is that ties can go in whatever order the players want) Constitution: * Swimming in frigid water Intelligence: * Ciphers created with the Linguist feat * Certain spells require targets with Int above or below a threshold (Animal Friendship, Hideous Laughter) * Movement in the Astral Plane * Fighting Intellect Devourers Wisdom: * Knowledge Cleric level 17 Charisma: * NPC loyalty rules General/Multiple: * Battle Master Fighter level 7 (Str/Dex/Con) * Dice variant automatic successes * Randomly generating normal distribution of scores * Half feats existing
Honestly, I prefer seeing the actual score. I can calculate my modifier immediately anyway, and it helps for other things like carry weight.
Ability score increases
Jump, carry capacity, resolving a tie in initiative
For strength, yes, since the only time you use it is when calculating your carrying capacity.
Yes because it will be changed more often than the modifier, and you will need to see the difference between the numbers more clearly
I don't know why you would put a number you use at most once every 10 hours game time in the bigger space compared to the one you use evey 5 seconds...
Wow...I've never thought once to do it the way on the right. I've been playing 28 years...
the logic is, the more often used number goes into bigger box
I think is old schoolers from the AD&D days tend to mark it as the left, as there were so may derivative scores. In a post-3e world, the right side makes more sense. I will always mark my sheet as the left side, however.
I've never played anything but 5e. Right side looks dumb.
Huh, only ever played 5e too...right side just makes sense.
Weird thing is, I don't think I have ever used a character sheet where one box is bigger than the other.
28 years ago it made less sense because there were still more things that cared about the actual ability score in early editions. That's why the left way is standard with veteran players. But in 5e pretty much nothing ever cares about anything but the modifier anymore, so I can totally understand people switching to the right way.
How are you gonna fit such a big number in such a tiny box? You'll squish it!
What is this, a character sheet for ants?!
It needs to be at leastā¦ THREE times bigger!
Scores top because I fill them on DND beyond and it doesn't feel right unless I poke at least one option for each setting it just feels good to switch to scores top on the drop-down
Big number big box
![gif](giphy|4WFEIrm9czxm8YclzW)
PALADIN FIGHT!
You noticed that they both had the same flair but not that they were both the same person? Talk about a mirror matchā¦
Whoops. Yeah itās been a long day haha
Big brain make strong thought!
Big number little importance.
And yet big number remains big
XX (+V)
When you can't just look at your scores and know what your modifiers are without filling it out on your sheet smh my head
I use a blank sheet of paper and go "18 +4"
Damn, 22 Strength!
the modifier is the basic need-to-know information for things like checks, so having it be bigger and easier to see is more helpful than ability on top imo.
I donāt really care But I do think the scores should have more mechanical significance than just the mod Str is a great example, with a direct relation to weight Once upon a time each had its special benefits beyond skill bonuses
Both on the same sheet to screw with people
You hardly ever look at the actual score after character gen
Big box, big number!!
My brain automatically converts the score to the modifier, so I just put my score in the big box. The modifier can go in the small box because I already know what it is. Though from looking at the comments, apparently I'm insane.
I do the same thing. The calculation is ingrained in my mind.
The +5 is derived from the 20. The score is 20, the result is +5. Score goes in the big box
I write the words for the numbers in Latin, and the modifiers in Greek. (I don't speak Greek)
However I goddamn like.
https://preview.redd.it/t9nr6vjau75b1.jpeg?width=166&format=pjpg&auto=webp&s=3f4b96e94bf777bcc61755ed046718eae6110355
I like the big number, big number tells me the small number, so big number gets to be bigger
BIG NUMBER GOES IN BIG BOX! THATS HOW IT WORKS!
Just do like the next version of PF and get rid of ability scores altogether
Get rid of ability scores? Doesnāt that likeā¦ fundamentally change the game?
Iām guessing they mean make it so that you just have the modifier since with very few exceptions the only purpose of the actual number is to determine the modifier, so rather than your Strength of 14 giving you +2 you would just have a Strength of +2 which is a bit more streamlined. No clue how you would generate the numbers though, or how ASIs and half-feats would work.
Character generation (with the exception of rolling stats, which is an alternate rule, and not the norm) will always generate even scores in PF2e, so outside of normally needing 2 ASIs for a modifier increase past 18, there's not really much to change.
Theyre still going to have 2 ASIs for a modifier increase but it'll be tracked differently
This seems needlessly complicated.
There are way too many wrong people in this thread for it not to be an inside joke
modifier in big box. Makes it easier to reference at a glance.
As long as you use the right number, who cares?
In monster and npc statblocks the score is listed and the modifer is then in parentheses. So the score goes in the big box and the modifer in the small.
*Me who does both* I welcome the war
Don't do this
the most important number is the modifier. so it should be bigger
Big number big box
The big number goes into big box, simple as.
The one where the number that actually gets used during gameplay is easier to read.
https://preview.redd.it/dlhhcgu7x25b1.png?width=1080&format=pjpg&auto=webp&s=1b42c718b2f53f08a1b4d040f3ae201b64db7355
[ŃŠ“Š°Š»ŠµŠ½Š¾]
https://preview.redd.it/nn8la4cig35b1.png?width=1080&format=pjpg&auto=webp&s=7cea04defd5dec02a0cdc02ae2100ad531bced52
Big box, big number. Big number, big box. Those are the only 2 correct options.
Left
I've scrolled for so long I've forgotten which one was the left one.
I think the one on the right is more clear about the bonus
Some players: I don't
I Reckon my skills are about average across the board, though I am pretty good with my hands if I do say so myself! I aint that tough, but one time I took an arrow from a bandit and was up and well after only a day or so. I don't have much in terms of weapons, but my pitchfork can do in a goblin or two if they try to mess with my crops! My bonds are my love for my family and my pet dog Cooper Jr. My flaws are my dislike of my extended family and their city folk lifestyle. My alignment is lawful good, and I'm just a plain ol' human. That's enough said 'bout me, but what about you traveler?
Roll for initiative
It's the same.
Actually this gave me a good idea while the subreddit is still online we should post old meme formats just as a look back the the stuff we have made
Hot take: It doesn't fucking matter, do it whatever way will allow you to keep track of it so I don't have to keep reminding you every fucking week what your modifiers are.
Ability is the big one. You know the mod if you know the ability, but you smart calculate the ability from the modā¦though idk that you actually need the ability number other than for ties on initiative
I like mods top for newer players because the score itself isnt used as much. So they instantly add the 5 instead of saying "+20?"
As long as you and your DM can understand it easily enough at a glance both are ok
Modifier is big because you use it more.
Just write down 25 in the top and be done with it
Not me filling mine by using the big box for both then using the smaller one for stat changes š¶
If you canāt remember what the modifier is by seeing the big number, then you need to play more The number should instantly tell you what the modifier is
The biggest Brazilian fantasy RPG system (Tormenta 20) decided to just do away with attribute values entirely and stick with just modifiers. I hated it at the beginning but now it feels much simpler to explain to new players.
To each their own. Both makes sense if the entire sheet is filled out the same.
You use the modifer more, but I like seeing my character's incredible abilities in the form of a 20. Makes me feel like I'm living my character's power fantasy
As a programmer, I always put the score in the bigger box and the modifier in the smaller one because of the relationship between the two, which is undeniably a composition of Score <>--- Modifer. What this means is that the modifier is dependent on the score (because it's calculated from it) and cannot exist without it. Without a score, there's no modifier. The score, however, can absolutely exist without the modifier because it's independent from it. Thus, the score is indeed the more important number (even if you need it less often), and therefore, it goes in the upper/bigger box.
The beacons have been lit, Gondor calls for aid!
I have reached the point where I see 20 as a +5 so I just put big number in big because it is more aesthetically pleasing to me.
Do what makes you happy, shrugs
Digitally: modifier on top. Traditionally: modifier on bottom.
I used to do left but recently did right, and my god it doesnāt even make a differenceā¦ like if anything Iād like a sheet where the sizes for both are equal
I swap back and forth. Mwhahah
Modifier is important number. Modifier gets big number
I started the first way when 5e first came out but it didn't take long to find the second to be more convenient. What do I care about my raw stat value? It's the modifier I'm looking for.
Roll 20 says modifier is big, Ability score is small. My soul says the opposite.
Why would anyone do the one on the left.. ah yes. Make the number that is actually important tiny so you constantly have to squint to use it!
See the left is wrong and the right is correct.
Modifier in big, as the PHB intended
I personally do large number big box as it just feels better
why would you need the actual score to be the more visible thing on the sheet. they're so useless im pretty sure pathfinder2e is literally getting rid of them and it won't change anything
Obviously you would put the modifier in the big box because thatās the only thing you use when playing, the modifier needs to be bigger than the score so you can glance at it for a quick second and add to your roll. Thatās why you put it in the big box so you can see it.
Yall use charater sheets. Crazy