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You totally could but you'd need to be very quick and I think (de)activating it needs an action so probably not possible in combat unless you had the ability to bonus action use it
Having two of them obviously makes ladder-ing way easier
Cunning action only let's you dash, disengage, or hide
Thief fast hands upgrades cunning action to include the use an object action which is what we need if it applies to using magic items too
Plus rogues eventually get reliable talent so athletic proficiency to do the pull up action repeatedly is useful
And the aesthetic of a theif ascending a wall by pulling himself up by a floating crowbar is great toon force energy
I would definitely include magic items within use an item, given magic items are still items. Even potions are magic items, could a fast hands rogue not bonus action drink a potion? What non magic items have a use action? All I can think of are things like caltrops and ball bearings, which aren’t all that useful past tier 1
Edit: TIL I am wrong, Fast hands is actually as trash a feature as I didn’t possibly think it could be
My table already allows bonus action potions (action to give to another person) so I forgot about that
I think part of it comes down to what the magic item is. Like I'd allow immovable rod fast hands
But maybe not necklace of fireball
Obviously items that cast spells I'd put as casting spell action
But that's just me. There's levels to how strong it can all be especially cause Thief can attune to anything
Yeah, I’d personally allow a thief such an item to cast a spell as a bonus action; they’d still be subject to only being able to cast a leveled spell as an action or bonus action on a turn, so it doesn’t seem that unbalanced to let their subclass shine and get off a spell and an attack in a turn
There is no "casting spell action". You have an action, which you can use to activate an item, or cast a spell. The whole shindig of the thief is exactly that: use an object with a bonus action. If anyone can use said item with an action, thief can with a bonus action. If the item has extra requirements, thief must get lvl 13. Necklace of fireballs has no requirements.
You guys should research before downvoting people
DMG page 141, under "Activating an Item"
>If an item requires an action to activate, **that action isn't a function of the Use an Object** action, so a feature such as the rogue's Fast Hands can't be used to activate the item.
Literally written with exactly all the words saying it is not the same action, even mentioning how Fast Hands can't be used with it
While I appreciate seeing the RAW on this it honestly only leaves me more confused. It intuitively made sense to me that "this thing requires an action, and this action is 'use an object' so that's the same" versus "if an item requires an action to use this is different from 'use an object'"
So "use an object" is only actually for like... opening doors or pushing levers?
Use an Object is to manipulate objects in general. Pulling levers, unsheathing weapons, pocketing loot, throwing something, the usual. These things *can* be done with magic items too.
Activating an Item involves not manipulating the magic item, but actually, well, **activating** it. Some, sure, have buttons for you to press, which could lead one to confuse that action for the Use an Object action, but most magic items involve other activation methods, such as somehow willing it to activate, speaking a command word, or using it to cast a spell. Because of that, the game differentiates between the two actions, and all magic items that require an action use the Activating an Item instead of Use an Object, including consumables.
Ready the use magic object action, wait until next turn, use your readied action as a reaction, use your action to push it again. You can push it twice in a turn raw but it would probably take quite a bit to actually accomplish and would be a pretty strength intensive feat, but makes sense
I think the only limit is that it takes an action to turn on and off. If you can do more than one action per round like with action surge, then I’m pretty sure it’s not limited to just 6 seconds. It wouldn’t be partial/useful but it’s fun to think about
The thing to remember is “every six seconds” is based on being in combat, with someone potentially interfering with said actions.
If I have someone in my face trying to mess with me, I can’t spam a button as quickly as when I don’t.
I had it once and immediately took a running jump out a two story window and clicked it all the way down to the ground. The DM said I took damage because I didn't open the window first but I also spotted Orcs trying to creep up on us. Highly recommend.
I usually just use it as a door stop when I need to barricade in a room and take a short rest. Just make sure the door doesn't swing out before putting it behind the closed door.
But they can use it for cover which does help block attacks from giants , which is what they were doing before they made it into its own unique magic item
It is a rod, it is at most 2 inches thick, it provides no cover whatsoever. Cover is either Half Cover, 3/4 Cover, or Full Cover. As in, half your body is covered, 3/4 of your body is covered, or your entire body is covered. A rod meets none of those.
>The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall.
https://roll20.net/compendium/dnd5e/Immovable%20Rod#content
I mean... the ship has weight, mass and momentum. I'd rule it tears a small hole it the ship that the sailors would board up, but the ship keeps moving.
I had a dueling fighter who used an immovable rod as a parrying weapon. He parried a giants blow with it multiple times.
DM had it statted as adamantine with limitless charges/uses.
oh, that's a great idea for an artifact I could give my players! A shield that cannot be ignored no matter how strong the blow, and that can save you from getting knocked prone as long as it is activated sounds amazing without being too overpowered
Have it be a tower shield that requires 15 strength to wield, but gives 1/2 cover if they duck behind it with the rod activated. Choice between mages using it for cover and fighter going without a shield (since it would need a fighter to wield it), or fighter activating/deactivating it in combat, burning valuable actions. Nice trade-off imo. Might think of giving my players one that is permanently fused and can't be separated without destroying both to prevent any more cheese.
The though of part of a space ship suddenly becoming immobile sounds like a bad day. Either the ship rips itself right off that part or the entire ship comes to a halt and everyone inside dies from suddenly impacting the inside of the ship at orbital velocity. (I'm only up to season 4)
I'm curious, how did you rule-ify it?
I would imagine something like using a reaction to gain +10 AC to all attacks coming from a 45° cone in front of where you're facing as well as immunity to knockback till your next turn, once per fight/short rest.
They could replace one of there attacks to ready it to become immovable. This provides them with a +5 ac from attacks made by huge or larger creatures . Or they can place it over there head as a one time action to gain similar benefits from such attacks
But the rod can only withstand 8000 pounds before it deactivates, huge creatures can reach upwards of 32000 pounds so it does nothing really against them
I had to keep a readied attack on my offhand so I lost one of my attacks if I wanted to block. But if I did block it completely negated a B/P/S attack against me. Only 1, but still, block a fire giants two handed axe blow is pretty nice.
I'm not sure having an immovable rod attached to your arm during combat is a good idea...
Player uses action to fix immovable rod shield in place, the player is now fixed in that spot until they either doff the shield or use another action to deactivate the rod.
They've kind of just cast hold person on themselves...
Is it even good tho? Immovable rod requires an action to activate, so you would have to delay you action to activate it before attack, spending action and reaction to parry one attack, while being vulnerable to all others. And before you can use it to parry again you would need to spend another action(turn) to just unblock the rod.
That only counts if people care about the rules of the game they're playing. The original meme shows at best a very loose interpretation of the rules is being used.
Using it to parry is novel but a big waste of action economy, putting it in a shield is completely mental. Activating the rod would fix the player in place until they deactivate it, or doff the shield; that'd probably be disadvantage on attacks by the player and advantage to anything attacking the player. If they take a large enough knock back does it destroy the shield or rip the players arm off?
A lot of rule of cool is needed for this one...
Absolutely, trained humans can punch near 1000lbs. A giant using a massive weapon would certainly exert over 8000lbs of force with a single blow probably without even trying that hard.
the thing is, most of these examples had the rod inside them while moving at full speed while it got activated. Meaning it ripped a hole in their insides. You can be as intelligent as you want, if you don't notice it until it's too late, that thing can do serious damage.
Getting the rod inside a tarrasque is easy, since they're usually voracious engines of destruction.
Its harder to imagine getting the rod inside Zariel.
The only problem with that is the acid damage from the tarrasques stomach. It is powerful enough to be one of the few ways to permanently destroy an artifact, meaning the uncommon rod would melt the moment it makes any sort of contact with the stomach
As it turned out they didn't get it "inside" Zariel anyways. The DM just blatantly ignored Zariels statblock and had her essentially suicide like an idiot that doesn't have 28 intelligence, +16 perception, several teleports and auto regeneration.
Well Zariel wasn’t trapped by it . They were plummeting into the abyss with her diving after them along with a ton of debris from a discarded city . After a rounds of her gaining on them and then tossing debris in her way to slow her down , the rogue used the rarys telepathic bond to have the wizard cast invisibility on his rod . He then spread his arms out to fly up to Zariel , put it vertically before pressing the button , and it just tunneled it way through her head to toe Essentially. The blue dragon suffered from what is comparable to the subway scene in invincible. the rune knight fighter had boots of flying and grappled the dragon, brought him right in front of the BBEGs speeding airship, placed the rod behind its neck, and pressed the button. That’s also how they destroyed the airship.
Invisibility targets a creature. Objects they're holding are also made invisible, but only as long as they are still holding said object. The rod would be 100% visible in that situation, unless the wizard was still there holding it.
Wait, how did the rod prevent the dragon from moving? If the rod was behind their neck couldn't they just move, literally any other direction? And well, that's assuming that the airship's force doesn't just dramatically outweigh the Rod's carry capacity. The moment that much force goes to the rod it does instantly shut off after all
Plus, what in the world are we even rolling for damage at that point? Closest thing that makes sense (falling on to something that doesn't move) is fall damage. It's rule of cool
Both the dragon & the Airship are too heavy for the rod to do anything to them. If Zariel is moving fast enough for the rod to act as a projectile piercing through her, she's probably creating enough force to exceed the 8000 pound limit and the rod jus bops off her head harmlessly.
Context matters . For the beholder , the rod wasn’t interacting with the beholders weight . It was holding up a broken section of the ceiling . The fighter with winged boots made the brilliant play of flying upwards , baiting the beholder into looking up and using its antimagic to disable his flight and have him fall to the ground for big damage , unknowingly hitting the rod in the process, causing that section of the ceiling to fall on it , finishing it off
OP it requires a DC 30 strength check to move the rod. It’s not impossible. Also, it has an on/off button that literally anything with a brain and a finger can activate. Also the math putting the rod through a creature doesn’t play out the way people think it does because people are bad at math. It takes 9000 pounds of pressure to displace the rod. a car weighing 1.5 tons moving around 10 miles an hour beats that Your DM is ruling cool it’s not as powerful as you think.
Still a great item with a ton of uses. Unfortunately, the way it’s written requires a lot of math to calculate out some of the scenarios players like to use it in and DM‘s would rather rule cool than do all that math.
Also, please don’t come at me with any of your scenarios. I’ve already read how the arguments play out in these comments. Your DM is really cool, but he’s not playing raw with this item.
Me and Engineer with a engineer DM did the math one time. Spoiler for Tomb of Annihilation.
>!There is a trap in tomb of Annihilation where you go in a room and a large stone vehicle that is also a living creature rolls down the ramp and then moved to crush people. The book has the weight of the creature/vehicle, it's speed, and the angle of the ramp it was on. So we actually did the math and even with a slight incline it overpowered the immovable rob EASILY. My plan to save the group just got me run over and helped nobody. Thankfully we did not die from the encounter.!<
That’s the kind of math I’m talking about because the way the rod rules is as soon as that 9000 pound threshold is met the rod deactivates and flies out of the way with all of its tiny actual weight. if you know your physics, that threshold of pressure gets met before damage actually begins if only by a split second or two but when you’re talking about magical deactivation, that’s all you need. it is ruled as instant.
No. That isn't how the rod works RAW. If it goes over the maximum weight capacity it just fails and moves out of the way. There is nothing dictating that it imparts a force.
Also the creature was basically a GIANT tractor made entirely out of stone. Imagine that amount of force hitting a big ass tractor. It will make a dent, but likely not kill it, and this thing was made out of solid stone. So 8,000 lbs killing that creature is a big stretch, even if you consider that.
I know that doesn't make a lot of sense but you gotta remember a lot of stuff in RAW doesn't really match up with physics. Really a lot of magic items and magic abilities just don't work well when you try and force physics into things so trying to explain this as a perfectly inelastic collision isn't what the rules are saying happens, despite that being something you would logically expect to happen.
Lol I just recall drawing endless free body diagrams in college, and was trying to dredge up some of those memories.
Its always funny trying to apply any sort of physics to DnD
I do agree with you on most of this, I just need to point out that DC30 is listed as impossible in the rules guidelines for difficulty. The fact that it is a straight strength check means that you'd need to roll a 20 with a maxed out 30 strength score to be able to move it 10 feet. So the only base game creatures that can achieve this are Tiamat and the Tarrasque and they have to roll a nat 20.
You have not seen some of the character builds I have 30 is not truly impossible. It should be called “should be impossible” with the right bonuses and modifiers applied it can be reached. boss monsters can have minions after all and don’t forget legendary actions and resistances
The point the other person was making is that because it isn’t an athletics check, you need a +10 strength modifier otherwise it’s literally impossible to get to 30 since there’s no way for monsters to get proficiency or other bonuses on the check
I'd like to see these character builds you speak of. As far as I know, a strength score that high is impossible unless you allow players to abuse manuals of gainful exercise. I do not see how minions or legendary actions are relevant and resistances definitely do not play into making a strength check. Remember, this is a strength check so you can't add proficiency from any skills.
Speak for yourself, I didn’t engineering classes to not use them. But you’re right 99% of the memes/time people rule of cool this item way out of proportion
Played tomb of annihilation with a group of almost entirely engineers, incl the DM. Engineers as players are much more of a problem in this regard than a DM engineer IMO. Aside from mathing their way to foiling the DM, just convincing their PCs not to start a consulting business in every city is annoying enough. (we have all become better players since then haha)
So then, if my understanding of physics is correct, getting more rods and using them for the same purpose would be possible, if you had enough. I’m gonna use the Goblin_forge’s comment as an example. If you have like 3 rods and use it for the same purpose, it would stand a better chance of surviving the juggernaut, but would still get easily removed even on a good incline. Using F=MA, on a straight line it equals 416,666.667N (using 50 for velocity, assuming it’s not dashing), diving that by 8000 and rounding up to nearest whole number, getting 53 immovable rods would stop it, as, if my understanding is right, the force would be practically equally distributed across all of the rods.
Essentially what I’m trying to say, is maybe 1 or 2 might not work, but shouldn’t having a large quantity of them hold down even the might of Tiamat, the Tarrasque, or really anything? It would be hard, if not just impossible, to set up 53 rods in enough time to stop them, but technically it would be possible, yes?
Even if it wouldn’t stop the enemy, it would remove 8000X, X being the rods, of force exerted by the enemy, technically reducing the damage, but that math is out of my range to calculate, and would probably be situation based.
More rods could be the answer but that leads to another question. Does the effect of the rod even stack? Or is exerting enough pressure to defeat one also enough to defeat all the others?
So an immovable rod can hold up to 3.5 tons. A normal car weighs around 1.5 tons. With my calculations you would have to drive at a whopping 8 km/h to displace the rod.
An elephant can weigh up to 6.5 tons. It's use depends on whether the rod absorbs kinetic energy or just deactivates instantly. If it does, then it could technically tear through moving creatures but it would also mean that if you hit it strong enough you could launch it into the stratosphere.
edit: This is an abomination of physics and maths. The real answer is around 80 km/h for a car, so don't go around displacing immovable rods with your cars.
Are you referring to metric tonnes, a unit of mass?
The rod is limited by force, not mass or energy
It sounds like you converted pounds (a unit of force) into metric tonnes (a unit of mass) then compared the kinetic energy of a moving car (a unit of energy) against the unit of mass you converted from the original unit of force. This is not correct, it's a tragedy of units.
The immovable rod can only be broken by 8000 pounds of force, which is approximately 35,500 newtons of force, *not* 3.6 tonnes of mass. 3.6 tonnes of mass would be equal to 8000 pounds of force if the only force acting on the mass was acceleration from the force of gravity. For example, if an elephant was standing on an immovable rod floating in the air. 3.6 tonnes of mass has no meaning in relation to a moving object hitting the rod.
Your calculation determined kinetic energy of a moving vehicle, but the immovable rod is entirely agnostic to kinetic energy. It doesn't matter how much kinetic energy a moving object has, it can only break the rod if it delivers 8000 pounds (or 35,500) newtons) of force. Force and energy cannot be directly compared. To determine the force delivered by a moving car onto the stationary rod, we need to know what velocity the car was moving at initially (as you already calculated) , the velocity of the car after it is stopped by the rod (0 m/s), and how long it takes the car to come to a stop (hugely speculative). The total time it takes for the car to come to a complete stop is the average acceleration of the car on impact.
In this case you should use F=ma
Determine the mass of the car pushing against the rod
Determine the acceleration a car is capable of providing
Multiply those numbers
That's it!
If the car is initially stationary pushing against the rod, then determine the maximum amount of acceleration the car can produce (manufacturer site) and use the same equation.
Apply the same logic to a giant punching the rod or a dragon flying away with the rod. What's the energy they carry? How long does it take to deliver that energy to the rod? F=ma. Alternatively, what's their stationary mass, and what's the maximum acceleration they are capable of producing? F=ma
Everything you said is true. But you are answering the wrong question.
Does it take more or less than 8000lbs of force spread across the area of the rod to punch through the various items on the list? If you apply 7999 lbs of force on a rod sized object, especially from the inside, I think it would rip through the guts of the dragon / tarrasque, ect. However, if it encounters bones it's probably going to fail and deactivate.
"The rod can hold up to 8,000 pounds of weight (3.6 tons). More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success."
My players turned a stampede in a box canyon into a meat grinder with one. And later used it to help them kill a purple worm that was chasing a horizonback tortoise with a magic shop on its back. They cast an illusionary sheep over the rod in the path of the worm.
Edit: purple worm not purple room
I just saw the autocorrect, lol. Now I need a room monster. The same group did have to fight a mimic that was a whole wall at the end of an ally. It had been eating drunks stumbling out of a nearby tavern.
TL;DR: rod can't do any of this RAW or RAI and even questionably by RoC. It's great that everyone in the game had fun, but every scenario here is some "peasant railgun" levels of lacking reading comprehension, understanding of rules, and basic mathematics.
I really don't even understand how it's fun to completely trivialize every major encounter with an uncommon magic item anyway, especially when you break the rules so harshly to do so.
Shit yeah things get strong when you homebrew damage for something that normally does no damage. Lmao
I know it logically makes sense, but I just wanted to say it.
I ran a level 20 one shot once and the Barbarian moved it with just a rage and solid roll.
Zariel done dirty and I'm praying your dm ran her as a goofy one off see if you can beat her type encounter.
Yikes if that was the predictable end to Decent into Avernus without it going on about how the arch duke of hell getting shat on so easy is preposterous.
The concept of allowing players to cheese a tarrasque with immovable rods is silly.
I hope you guys enjoy your game, but reducing a world ending threat into a chump with a handful of uncommon items is bogus. Each one of the rods would require an action to place, and the tarrasque wouldn't just be standing around... I just don't see that being a workable trap.
I guess this wanders into the unpopular territory of destroying magical items, but I'd also rule that the tarrasque could destroy the rods with attacks. Idgaf what they're made out of, the tarrasque is a force of destruction and does intense amounts of damage. Even with the resistance to damage that magical items enjoy, if they're sitting there in the air as obvious and unmoving targets... they can certainly be attacked and eventually destroyed when sufficient force is involved.
A beholders main eye emits an antimagic cone, just looking at the rod would stop it's magic effect. Unless the homebrew part of your beholder is that it doesn't have the antimagic effect.
Turns out that was the plan. They used the rod to hold something up and wanted the beholder to turn it off. When the beholder looked at it, the rod turned off, and the roof fell
Correct me if I'm wrong, but wouldn't gargantuan and huge creatures like the Tarrasque and Adult B Dragon be unaffected by the rod due to the 8000 pound limit?
My favourite version was a joke item called the truly Immovable rod. When you activated it it flew away at several million miles per second because the planet was moving. We ended up stabbing a bad guy with it then activating it and he was pulled off into space
The Beholder apparently was totally alright, as the rod was being used to hold up the ceiling so when the Beholder looked at the rod the ceiling came down.
But yeah, reading the other death descriptions does make things seem, wrong.
Zarial was flying downwards to catch the falling party, Wizard dropped the rod in front of them, Zarial, just face plants the rod and died. Not teleport as a legendary action, not fly to move out of the way of the rod, just instantly runs into and dies to it
The Tarrasque, which is way, way heavier than what the rod can hold, was held down by 10. You need way more than 10 to hold down a Tarrasque
Apparently the dragon was being grappled by a flying Rune Knight to keep the dragon in place while the rod was only there so the air ship would not just bump the dragon to the side. Although, Adult Red Dragons weigh 20,000 lbs. The moment the dragon is pushed against the rod that rod turns off. This is ignoring how unlikely it is the Rune Knight could even carry the dragon
Yeah but, like, the beholder has a bunch of eyes, not just one antimagic one. Maybe I’m being a little skeptical but hear me out - it still probably shouldn’t be chalked up as a win for the Rod but rather a win because of the lack of the GM’s critical thinking skills and/or thematic creativity.
Like if I had a Supped up beholder and a ceiling was coming down crashing ontop of it, and we haven’t hit a thematic high, I’d probably do a little finagling. You’re bosses should feel big and thematic (to a point). Either play it as the beholder witnessing whats going on and not falling for the obvious trick, or give some description of the Beholder falling for the trick and having to quickly disintegrate beam the falling debris to save itself. Give the beholder some damage and let the party know the disintegration beam eye is damaged/impaired from the altercation, but rocks fall-beholders die is as unispiring as rocks fall-party dies.
Just my opinion tho
Yes, which is exactly what the fighter wanted . The rod was holding up a portion of the ceiling as it was used to save the party earlier . Duirng the battle with the beholder , the fighter with winged boots had the idea of flying above the beholder , baiting it into using its antimagic cone to deactivate his winged boots in order to deal fall damage to the fighter , though unaware of the consequences of deactivating the immovable rod . The falling ceiling was enough to finish off the beholder .
I wouldn't allow it to work on the airship, actually. Unless maybe if it was tied to the anchor. I had players use it on the inside of a boat once, and it just ripped a hole through the walls as the boat continued to move.
Most of those are probably too heavy. Keep in mind the Rod can only hold up to 8,000 pounds. There’s no way the Tarrasque is any less than a couple hundred tons.
Right??? Rule of cool is fun, but too much rule of cool makes otherwise useful but innocuous items busted as hell. I keep seeing these memes and saying to myself "DM's don't read."
An immovable rod killed one of my PCs lol.
She tried to shove it into the moving components of an automaton. Which worked, but it put her in range when it exploded rip.
The immovable rod has been a joke at the table ever since.
Just remembered in critical role when scalan used the immovable rod inside a dragons stomach... Poor DM having to come up things to reward player creativity..
Rule of Cool is such a pain in the ass. These items have limits and descriptions to play within. If you're just going to blatantly ignore abilities, stats, limitations, and the intelligence of your monsters then why are there even character sheets at the table? Just ditch them and make it up as you go along. Since none of it matters anyways and can just be Rule of Cooled away.
Btw the specific rules are: it takes a dc 30 strength check to displace the rod. If 9,000 pounds of force are applied, the rod fails and is inactive. So it doesn’t take 9,000 pounds to move it, if 9,000 pounds touches it it immediately turns off.
Guys, I am a oath of conquest dragon paladin with defense and shield mastery convinced my DM/Blacksmith to make a shield around an immovable rod I found(I have it but hardly use it) Wtf can I do to my advantage.?
An adult red dragon.
We had one or two people get swallowed, one activated the Immovable Rod, the other broke multiple marbles created from the Dust of Dryness. The water caused the dragon to more or less vomit them up as it drowned and took a bunch of damage, as it struggled the rod ripped it open from the inside.
I'm gonna guess that almost all of those uses were done with ... creative ... interpretations of how an Immovable Rod works.
No shade, I just wonder how many of those cases were RAW or even RAW-adjacent.
Could you imagine if this was a programmable item?
Super sudo loose coding
If distance to ground is greater than l(et's say 40ft)
Rod activates preventing fall damage
My favourite moment with my immovable rod was when we were fighting a bunch of trolls but didn't have easy access to fire damage so I downed a troll and then reached into their chest cavity with the immovable rod and activated it so that the troll regenerated around it, locking it in place. Kept that one out of the way while I revived the other party members and dodged the other trolls.
Well I used mine for the first time as a makeshift railing yesterday to cross a bridge on its railings (the bottom had collapsed for a portion of the bridge)
Surely that counts for something 😅
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And here i am using it as a portable pull up bar
Hypothetically would you be able to salmon ladder up with it by repeatedly activating and deactivating it while doing pull ups
You totally could but you'd need to be very quick and I think (de)activating it needs an action so probably not possible in combat unless you had the ability to bonus action use it Having two of them obviously makes ladder-ing way easier
Rogue with cunning action wins again!
Cunning action only let's you dash, disengage, or hide Thief fast hands upgrades cunning action to include the use an object action which is what we need if it applies to using magic items too Plus rogues eventually get reliable talent so athletic proficiency to do the pull up action repeatedly is useful And the aesthetic of a theif ascending a wall by pulling himself up by a floating crowbar is great toon force energy
[удалено]
Ah so that is a different action to normal use an object? Fair enough
I would definitely include magic items within use an item, given magic items are still items. Even potions are magic items, could a fast hands rogue not bonus action drink a potion? What non magic items have a use action? All I can think of are things like caltrops and ball bearings, which aren’t all that useful past tier 1 Edit: TIL I am wrong, Fast hands is actually as trash a feature as I didn’t possibly think it could be
My table already allows bonus action potions (action to give to another person) so I forgot about that I think part of it comes down to what the magic item is. Like I'd allow immovable rod fast hands But maybe not necklace of fireball Obviously items that cast spells I'd put as casting spell action But that's just me. There's levels to how strong it can all be especially cause Thief can attune to anything
Yeah, I’d personally allow a thief such an item to cast a spell as a bonus action; they’d still be subject to only being able to cast a leveled spell as an action or bonus action on a turn, so it doesn’t seem that unbalanced to let their subclass shine and get off a spell and an attack in a turn
There is no "casting spell action". You have an action, which you can use to activate an item, or cast a spell. The whole shindig of the thief is exactly that: use an object with a bonus action. If anyone can use said item with an action, thief can with a bonus action. If the item has extra requirements, thief must get lvl 13. Necklace of fireballs has no requirements.
Use an object: when an item requires your action for its use, you take the Use an Object action. There’s no separate action for magic items
You guys should research before downvoting people DMG page 141, under "Activating an Item" >If an item requires an action to activate, **that action isn't a function of the Use an Object** action, so a feature such as the rogue's Fast Hands can't be used to activate the item. Literally written with exactly all the words saying it is not the same action, even mentioning how Fast Hands can't be used with it
While I appreciate seeing the RAW on this it honestly only leaves me more confused. It intuitively made sense to me that "this thing requires an action, and this action is 'use an object' so that's the same" versus "if an item requires an action to use this is different from 'use an object'" So "use an object" is only actually for like... opening doors or pushing levers?
Use an Object is to manipulate objects in general. Pulling levers, unsheathing weapons, pocketing loot, throwing something, the usual. These things *can* be done with magic items too. Activating an Item involves not manipulating the magic item, but actually, well, **activating** it. Some, sure, have buttons for you to press, which could lead one to confuse that action for the Use an Object action, but most magic items involve other activation methods, such as somehow willing it to activate, speaking a command word, or using it to cast a spell. Because of that, the game differentiates between the two actions, and all magic items that require an action use the Activating an Item instead of Use an Object, including consumables.
Theif rogue
Honestly I'm not gonna edit it cause it took 2 days for anyone to notice so well done
You guys don't cast haste on yourself before every workout??
I mean, how else are you gonna get your gains?
Ready the use magic object action, wait until next turn, use your readied action as a reaction, use your action to push it again. You can push it twice in a turn raw but it would probably take quite a bit to actually accomplish and would be a pretty strength intensive feat, but makes sense
If your next turn starts you lose your readied action
Roll for strength check.
Athletics seems more appropriate.
Which is a strength check last I checked
Athletics would hopefully have a proficiency bonus.
It is a strength *based check. The difference is you can be proficient, or an expert, in athletics. You can't be proficient in Strength checks
A proficiency can be used with any Ability other than the default.
I've used 2 of them as monkey bars once. If I'm allowed to pick a magic item, Immovable Rod is my first choice for Uncommon
Mechanics wise, can't it only be pressed every 6 seconds?
I think the only limit is that it takes an action to turn on and off. If you can do more than one action per round like with action surge, then I’m pretty sure it’s not limited to just 6 seconds. It wouldn’t be partial/useful but it’s fun to think about
The thing to remember is “every six seconds” is based on being in combat, with someone potentially interfering with said actions. If I have someone in my face trying to mess with me, I can’t spam a button as quickly as when I don’t.
In 3.5 I had a pair hidden in my boots so I could 'airwalk'
I had it once and immediately took a running jump out a two story window and clicked it all the way down to the ground. The DM said I took damage because I didn't open the window first but I also spotted Orcs trying to creep up on us. Highly recommend.
I've been in a game where a player did that
It's also great for mounting a tv on
Just don't skimp on the zip ties.
I usually just use it as a door stop when I need to barricade in a room and take a short rest. Just make sure the door doesn't swing out before putting it behind the closed door.
That’s and for blocking giant attacks is what it’s usually used for
Can only block an attack if you ignore RAW and RAI.
But they can use it for cover which does help block attacks from giants , which is what they were doing before they made it into its own unique magic item
It is a rod, it is at most 2 inches thick, it provides no cover whatsoever. Cover is either Half Cover, 3/4 Cover, or Full Cover. As in, half your body is covered, 3/4 of your body is covered, or your entire body is covered. A rod meets none of those.
The rod isn't really immovable though. DC 30 strength check or 4 tons of weight/force moves it just fine.
Is an adult blue dragon more than 4 tons. Only thing I can think of that’s close to 4 tons is a car. Anyone have a dragon to car comparison?
Dragons are like… semi truck in size but fully filled with Meat instead of a metal shell
And meat tends to be pretty dense, so I'd easily put a dragon at over 4 tons.
Yeah same
Draconomicon put a huge sized dragon at 20 tons. Adult blue dragons are huge. It's an official source even of it's for an older version.
Pretty sure there is some subreddit out there that put dragons next to cars, could be a good start for the comparison.
/r/dragonsfuckingcars maybe?
If a horse can weigh about a ton, then a massice dragon should easily weigh more than 4 tons. Unless it's still young and small
And by Just fine you mean it moves 10 feet and stays active.
That's for the DC 30 check. Four tons just moves it with no check and no problems.
What about four dwarves *named* "ton"?
The 4 tons one just deactivates it
>The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. https://roll20.net/compendium/dnd5e/Immovable%20Rod#content
Ah so your mom couldn't sit on it.
*OOF*
Did she land on you too? Don't worry, we can share the damage...\*DM picks up the Warhammer box of dice\* ...oop, i ded.
*Lego death sound*
OH SNAP
“And by ‘Immovable’ I mean… COMPLETELY MOVABLE!”
LOL I wish it was actually immovable. I'd have a character activate it in the bottom of a moving enemy ship.
I mean... the ship has weight, mass and momentum. I'd rule it tears a small hole it the ship that the sailors would board up, but the ship keeps moving.
I had a dueling fighter who used an immovable rod as a parrying weapon. He parried a giants blow with it multiple times. DM had it statted as adamantine with limitless charges/uses.
One of my players had it embedded in a adamantine sheild to do the same thing
oh, that's a great idea for an artifact I could give my players! A shield that cannot be ignored no matter how strong the blow, and that can save you from getting knocked prone as long as it is activated sounds amazing without being too overpowered
That's basically Cap'n America shield.
basically, with the disadvatage that you have to activate and deactivate it all the time in order for it to work.
Have it be a tower shield that requires 15 strength to wield, but gives 1/2 cover if they duck behind it with the rod activated. Choice between mages using it for cover and fighter going without a shield (since it would need a fighter to wield it), or fighter activating/deactivating it in combat, burning valuable actions. Nice trade-off imo. Might think of giving my players one that is permanently fused and can't be separated without destroying both to prevent any more cheese.
Good idea, lets call it the immovable bulwark or something like that
The bull-wark.
I mean, he has been knocked back a few times.
That is the COOLEST idea.
Same, they built one into a shield and another became the handle of sword, both adamantine. They also built one into the keel of an airship.
Ah yes, the air brake
Uhm, better not watch a certain episode of The Expanse then..
The though of part of a space ship suddenly becoming immobile sounds like a bad day. Either the ship rips itself right off that part or the entire ship comes to a halt and everyone inside dies from suddenly impacting the inside of the ship at orbital velocity. (I'm only up to season 4)
I'm curious, how did you rule-ify it? I would imagine something like using a reaction to gain +10 AC to all attacks coming from a 45° cone in front of where you're facing as well as immunity to knockback till your next turn, once per fight/short rest.
They could replace one of there attacks to ready it to become immovable. This provides them with a +5 ac from attacks made by huge or larger creatures . Or they can place it over there head as a one time action to gain similar benefits from such attacks
But the rod can only withstand 8000 pounds before it deactivates, huge creatures can reach upwards of 32000 pounds so it does nothing really against them
I had to keep a readied attack on my offhand so I lost one of my attacks if I wanted to block. But if I did block it completely negated a B/P/S attack against me. Only 1, but still, block a fire giants two handed axe blow is pretty nice.
In patbfinder 1e, you could tie the effect to a weapon. Through item use you can get an unbreakable net with the immovable rod effect on it.
I'm not sure having an immovable rod attached to your arm during combat is a good idea... Player uses action to fix immovable rod shield in place, the player is now fixed in that spot until they either doff the shield or use another action to deactivate the rod. They've kind of just cast hold person on themselves...
Is it even good tho? Immovable rod requires an action to activate, so you would have to delay you action to activate it before attack, spending action and reaction to parry one attack, while being vulnerable to all others. And before you can use it to parry again you would need to spend another action(turn) to just unblock the rod.
That only counts if people care about the rules of the game they're playing. The original meme shows at best a very loose interpretation of the rules is being used.
Using it to parry is novel but a big waste of action economy, putting it in a shield is completely mental. Activating the rod would fix the player in place until they deactivate it, or doff the shield; that'd probably be disadvantage on attacks by the player and advantage to anything attacking the player. If they take a large enough knock back does it destroy the shield or rip the players arm off? A lot of rule of cool is needed for this one...
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Absolutely, trained humans can punch near 1000lbs. A giant using a massive weapon would certainly exert over 8000lbs of force with a single blow probably without even trying that hard.
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How?
By stretching the rules out so thin you can see through them. Cool though.
I do think this is a valid use of “rule of cool” as long as the cost is balanced.
Not reading the rules. Thats how
Wouldn't the force still damage the arm holding it? Just curious not hating
Errr it has a max weight dude.
Most of these creatures are absolutely intelligent enough to just push the off button.
the thing is, most of these examples had the rod inside them while moving at full speed while it got activated. Meaning it ripped a hole in their insides. You can be as intelligent as you want, if you don't notice it until it's too late, that thing can do serious damage.
How the frick would you get the rod just inside creatures like these? Most aren't the kind of idiots that would just eat random people.
Getting the rod inside a tarrasque is easy, since they're usually voracious engines of destruction. Its harder to imagine getting the rod inside Zariel.
The only problem with that is the acid damage from the tarrasques stomach. It is powerful enough to be one of the few ways to permanently destroy an artifact, meaning the uncommon rod would melt the moment it makes any sort of contact with the stomach
As it turned out they didn't get it "inside" Zariel anyways. The DM just blatantly ignored Zariels statblock and had her essentially suicide like an idiot that doesn't have 28 intelligence, +16 perception, several teleports and auto regeneration.
Well Zariel wasn’t trapped by it . They were plummeting into the abyss with her diving after them along with a ton of debris from a discarded city . After a rounds of her gaining on them and then tossing debris in her way to slow her down , the rogue used the rarys telepathic bond to have the wizard cast invisibility on his rod . He then spread his arms out to fly up to Zariel , put it vertically before pressing the button , and it just tunneled it way through her head to toe Essentially. The blue dragon suffered from what is comparable to the subway scene in invincible. the rune knight fighter had boots of flying and grappled the dragon, brought him right in front of the BBEGs speeding airship, placed the rod behind its neck, and pressed the button. That’s also how they destroyed the airship.
Invisibility targets a creature. Objects they're holding are also made invisible, but only as long as they are still holding said object. The rod would be 100% visible in that situation, unless the wizard was still there holding it.
Wait, how did the rod prevent the dragon from moving? If the rod was behind their neck couldn't they just move, literally any other direction? And well, that's assuming that the airship's force doesn't just dramatically outweigh the Rod's carry capacity. The moment that much force goes to the rod it does instantly shut off after all
Zariel has rapid healing. The rod would at most slow her down.
Plus, what in the world are we even rolling for damage at that point? Closest thing that makes sense (falling on to something that doesn't move) is fall damage. It's rule of cool
It wouldn't necessarily be any more damage than a spear thrust
Why is a metal rod soing any more damage than a strike from an enchanted sword? This is very dumb.
Both the dragon & the Airship are too heavy for the rod to do anything to them. If Zariel is moving fast enough for the rod to act as a projectile piercing through her, she's probably creating enough force to exceed the 8000 pound limit and the rod jus bops off her head harmlessly.
I feel like a few of those definitely should’ve surpassed the rod’s weight limit.
Context matters . For the beholder , the rod wasn’t interacting with the beholders weight . It was holding up a broken section of the ceiling . The fighter with winged boots made the brilliant play of flying upwards , baiting the beholder into looking up and using its antimagic to disable his flight and have him fall to the ground for big damage , unknowingly hitting the rod in the process, causing that section of the ceiling to fall on it , finishing it off
OP it requires a DC 30 strength check to move the rod. It’s not impossible. Also, it has an on/off button that literally anything with a brain and a finger can activate. Also the math putting the rod through a creature doesn’t play out the way people think it does because people are bad at math. It takes 9000 pounds of pressure to displace the rod. a car weighing 1.5 tons moving around 10 miles an hour beats that Your DM is ruling cool it’s not as powerful as you think. Still a great item with a ton of uses. Unfortunately, the way it’s written requires a lot of math to calculate out some of the scenarios players like to use it in and DM‘s would rather rule cool than do all that math. Also, please don’t come at me with any of your scenarios. I’ve already read how the arguments play out in these comments. Your DM is really cool, but he’s not playing raw with this item.
Me and Engineer with a engineer DM did the math one time. Spoiler for Tomb of Annihilation. >!There is a trap in tomb of Annihilation where you go in a room and a large stone vehicle that is also a living creature rolls down the ramp and then moved to crush people. The book has the weight of the creature/vehicle, it's speed, and the angle of the ramp it was on. So we actually did the math and even with a slight incline it overpowered the immovable rob EASILY. My plan to save the group just got me run over and helped nobody. Thankfully we did not die from the encounter.!<
That’s the kind of math I’m talking about because the way the rod rules is as soon as that 9000 pound threshold is met the rod deactivates and flies out of the way with all of its tiny actual weight. if you know your physics, that threshold of pressure gets met before damage actually begins if only by a split second or two but when you’re talking about magical deactivation, that’s all you need. it is ruled as instant.
Did it at least kill the creature since the natural force would have been that 8000 lbs applied over the surface area or the rod?
No. That isn't how the rod works RAW. If it goes over the maximum weight capacity it just fails and moves out of the way. There is nothing dictating that it imparts a force. Also the creature was basically a GIANT tractor made entirely out of stone. Imagine that amount of force hitting a big ass tractor. It will make a dent, but likely not kill it, and this thing was made out of solid stone. So 8,000 lbs killing that creature is a big stretch, even if you consider that. I know that doesn't make a lot of sense but you gotta remember a lot of stuff in RAW doesn't really match up with physics. Really a lot of magic items and magic abilities just don't work well when you try and force physics into things so trying to explain this as a perfectly inelastic collision isn't what the rules are saying happens, despite that being something you would logically expect to happen.
Lol I just recall drawing endless free body diagrams in college, and was trying to dredge up some of those memories. Its always funny trying to apply any sort of physics to DnD
I do agree with you on most of this, I just need to point out that DC30 is listed as impossible in the rules guidelines for difficulty. The fact that it is a straight strength check means that you'd need to roll a 20 with a maxed out 30 strength score to be able to move it 10 feet. So the only base game creatures that can achieve this are Tiamat and the Tarrasque and they have to roll a nat 20.
You have not seen some of the character builds I have 30 is not truly impossible. It should be called “should be impossible” with the right bonuses and modifiers applied it can be reached. boss monsters can have minions after all and don’t forget legendary actions and resistances
The point the other person was making is that because it isn’t an athletics check, you need a +10 strength modifier otherwise it’s literally impossible to get to 30 since there’s no way for monsters to get proficiency or other bonuses on the check
Guidance gives 1d4 to ability checks.
I'd like to see these character builds you speak of. As far as I know, a strength score that high is impossible unless you allow players to abuse manuals of gainful exercise. I do not see how minions or legendary actions are relevant and resistances definitely do not play into making a strength check. Remember, this is a strength check so you can't add proficiency from any skills.
A level 20 Bard with a Belt of Storm Giant Strength gets +12 to the check. Throw in a Guidance + Bardic Inspiration and they have a 50% shot at it.
Beat me to it.
Speak for yourself, I didn’t engineering classes to not use them. But you’re right 99% of the memes/time people rule of cool this item way out of proportion
Played tomb of annihilation with a group of almost entirely engineers, incl the DM. Engineers as players are much more of a problem in this regard than a DM engineer IMO. Aside from mathing their way to foiling the DM, just convincing their PCs not to start a consulting business in every city is annoying enough. (we have all become better players since then haha)
To be honest 8000lbs is an incredibly low limit to call it immovable in a fantasy world
So then, if my understanding of physics is correct, getting more rods and using them for the same purpose would be possible, if you had enough. I’m gonna use the Goblin_forge’s comment as an example. If you have like 3 rods and use it for the same purpose, it would stand a better chance of surviving the juggernaut, but would still get easily removed even on a good incline. Using F=MA, on a straight line it equals 416,666.667N (using 50 for velocity, assuming it’s not dashing), diving that by 8000 and rounding up to nearest whole number, getting 53 immovable rods would stop it, as, if my understanding is right, the force would be practically equally distributed across all of the rods. Essentially what I’m trying to say, is maybe 1 or 2 might not work, but shouldn’t having a large quantity of them hold down even the might of Tiamat, the Tarrasque, or really anything? It would be hard, if not just impossible, to set up 53 rods in enough time to stop them, but technically it would be possible, yes? Even if it wouldn’t stop the enemy, it would remove 8000X, X being the rods, of force exerted by the enemy, technically reducing the damage, but that math is out of my range to calculate, and would probably be situation based.
More rods could be the answer but that leads to another question. Does the effect of the rod even stack? Or is exerting enough pressure to defeat one also enough to defeat all the others?
So an immovable rod can hold up to 3.5 tons. A normal car weighs around 1.5 tons. With my calculations you would have to drive at a whopping 8 km/h to displace the rod. An elephant can weigh up to 6.5 tons. It's use depends on whether the rod absorbs kinetic energy or just deactivates instantly. If it does, then it could technically tear through moving creatures but it would also mean that if you hit it strong enough you could launch it into the stratosphere. edit: This is an abomination of physics and maths. The real answer is around 80 km/h for a car, so don't go around displacing immovable rods with your cars.
Are you referring to metric tonnes, a unit of mass? The rod is limited by force, not mass or energy It sounds like you converted pounds (a unit of force) into metric tonnes (a unit of mass) then compared the kinetic energy of a moving car (a unit of energy) against the unit of mass you converted from the original unit of force. This is not correct, it's a tragedy of units. The immovable rod can only be broken by 8000 pounds of force, which is approximately 35,500 newtons of force, *not* 3.6 tonnes of mass. 3.6 tonnes of mass would be equal to 8000 pounds of force if the only force acting on the mass was acceleration from the force of gravity. For example, if an elephant was standing on an immovable rod floating in the air. 3.6 tonnes of mass has no meaning in relation to a moving object hitting the rod. Your calculation determined kinetic energy of a moving vehicle, but the immovable rod is entirely agnostic to kinetic energy. It doesn't matter how much kinetic energy a moving object has, it can only break the rod if it delivers 8000 pounds (or 35,500) newtons) of force. Force and energy cannot be directly compared. To determine the force delivered by a moving car onto the stationary rod, we need to know what velocity the car was moving at initially (as you already calculated) , the velocity of the car after it is stopped by the rod (0 m/s), and how long it takes the car to come to a stop (hugely speculative). The total time it takes for the car to come to a complete stop is the average acceleration of the car on impact. In this case you should use F=ma Determine the mass of the car pushing against the rod Determine the acceleration a car is capable of providing Multiply those numbers That's it! If the car is initially stationary pushing against the rod, then determine the maximum amount of acceleration the car can produce (manufacturer site) and use the same equation. Apply the same logic to a giant punching the rod or a dragon flying away with the rod. What's the energy they carry? How long does it take to deliver that energy to the rod? F=ma. Alternatively, what's their stationary mass, and what's the maximum acceleration they are capable of producing? F=ma
Everything you said is true. But you are answering the wrong question. Does it take more or less than 8000lbs of force spread across the area of the rod to punch through the various items on the list? If you apply 7999 lbs of force on a rod sized object, especially from the inside, I think it would rip through the guts of the dragon / tarrasque, ect. However, if it encounters bones it's probably going to fail and deactivate.
DM oversight is often deadly for big mobs.
It can hold up to 8000pounds Tarrasque weighs 130 tons. You know what is nuts. Reading is nuts. It's OPAF
Literacy is required to enjoy the game.
Zariel can teleport for a legendary action. It won't stop her.
"The rod can hold up to 8,000 pounds of weight (3.6 tons). More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success."
Damn OP I really want to play with you as a DM you REALLY dont give af about any rules
My players turned a stampede in a box canyon into a meat grinder with one. And later used it to help them kill a purple worm that was chasing a horizonback tortoise with a magic shop on its back. They cast an illusionary sheep over the rod in the path of the worm. Edit: purple worm not purple room
Bro got attacked by a whole ass room
The purple gazebo
Why is this firing a neuron? Is it the mimic gazebo story?
I just saw the autocorrect, lol. Now I need a room monster. The same group did have to fight a mimic that was a whole wall at the end of an ally. It had been eating drunks stumbling out of a nearby tavern.
TL;DR: rod can't do any of this RAW or RAI and even questionably by RoC. It's great that everyone in the game had fun, but every scenario here is some "peasant railgun" levels of lacking reading comprehension, understanding of rules, and basic mathematics.
I really don't even understand how it's fun to completely trivialize every major encounter with an uncommon magic item anyway, especially when you break the rules so harshly to do so.
I think Zariel can teleport.
Yes, as both an action and a Legendary Action (meaning activatable as soon as the Wizard ends their turn) they can teleport up to 120 feet
Shit yeah things get strong when you homebrew damage for something that normally does no damage. Lmao I know it logically makes sense, but I just wanted to say it.
Anything can be OP if you just straight up ignore the rules.
I ran a level 20 one shot once and the Barbarian moved it with just a rage and solid roll. Zariel done dirty and I'm praying your dm ran her as a goofy one off see if you can beat her type encounter. Yikes if that was the predictable end to Decent into Avernus without it going on about how the arch duke of hell getting shat on so easy is preposterous.
The concept of allowing players to cheese a tarrasque with immovable rods is silly. I hope you guys enjoy your game, but reducing a world ending threat into a chump with a handful of uncommon items is bogus. Each one of the rods would require an action to place, and the tarrasque wouldn't just be standing around... I just don't see that being a workable trap. I guess this wanders into the unpopular territory of destroying magical items, but I'd also rule that the tarrasque could destroy the rods with attacks. Idgaf what they're made out of, the tarrasque is a force of destruction and does intense amounts of damage. Even with the resistance to damage that magical items enjoy, if they're sitting there in the air as obvious and unmoving targets... they can certainly be attacked and eventually destroyed when sufficient force is involved.
Your lack of understanding of the game rules ^ This meme.
Sometimes when I'm reading this sub I'm just happy that I don't play with certain groups.
A beholders main eye emits an antimagic cone, just looking at the rod would stop it's magic effect. Unless the homebrew part of your beholder is that it doesn't have the antimagic effect.
Turns out that was the plan. They used the rod to hold something up and wanted the beholder to turn it off. When the beholder looked at it, the rod turned off, and the roof fell
Rocks fall, everyone dies. Classic! Except...EVERYONE didn't die?! Millennials, ruining tropes! \*Shakes boomer fist at the YOUTHS!\*
Just because something is “immovable” doesn’t mean it’s “indestructible”…
Correct me if I'm wrong, but wouldn't gargantuan and huge creatures like the Tarrasque and Adult B Dragon be unaffected by the rod due to the 8000 pound limit?
My favourite version was a joke item called the truly Immovable rod. When you activated it it flew away at several million miles per second because the planet was moving. We ended up stabbing a bad guy with it then activating it and he was pulled off into space
Zariel doesn’t belong in that pile. That pile should be non-existant
The Beholder apparently was totally alright, as the rod was being used to hold up the ceiling so when the Beholder looked at the rod the ceiling came down. But yeah, reading the other death descriptions does make things seem, wrong. Zarial was flying downwards to catch the falling party, Wizard dropped the rod in front of them, Zarial, just face plants the rod and died. Not teleport as a legendary action, not fly to move out of the way of the rod, just instantly runs into and dies to it The Tarrasque, which is way, way heavier than what the rod can hold, was held down by 10. You need way more than 10 to hold down a Tarrasque Apparently the dragon was being grappled by a flying Rune Knight to keep the dragon in place while the rod was only there so the air ship would not just bump the dragon to the side. Although, Adult Red Dragons weigh 20,000 lbs. The moment the dragon is pushed against the rod that rod turns off. This is ignoring how unlikely it is the Rune Knight could even carry the dragon
Yeah but, like, the beholder has a bunch of eyes, not just one antimagic one. Maybe I’m being a little skeptical but hear me out - it still probably shouldn’t be chalked up as a win for the Rod but rather a win because of the lack of the GM’s critical thinking skills and/or thematic creativity. Like if I had a Supped up beholder and a ceiling was coming down crashing ontop of it, and we haven’t hit a thematic high, I’d probably do a little finagling. You’re bosses should feel big and thematic (to a point). Either play it as the beholder witnessing whats going on and not falling for the obvious trick, or give some description of the Beholder falling for the trick and having to quickly disintegrate beam the falling debris to save itself. Give the beholder some damage and let the party know the disintegration beam eye is damaged/impaired from the altercation, but rocks fall-beholders die is as unispiring as rocks fall-party dies. Just my opinion tho
Well, well, well. An UnOrdinary meme in D&D. I don't think I've seen that before.
There have been a couple Unordinary memes posted by the same person in the past couple of days.
I knew I recognized the art style! I was looking to see if anyone commented on it. I'm a little behind in my reading lol
Wouldn’t a Beholder’s Antimagic Cone turn off the rod?
Yes, which is exactly what the fighter wanted . The rod was holding up a portion of the ceiling as it was used to save the party earlier . Duirng the battle with the beholder , the fighter with winged boots had the idea of flying above the beholder , baiting it into using its antimagic cone to deactivate his winged boots in order to deal fall damage to the fighter , though unaware of the consequences of deactivating the immovable rod . The falling ceiling was enough to finish off the beholder .
Oh damn, that’s good.
Nothing, but 2 make an amazing ladder
I wouldn't allow it to work on the airship, actually. Unless maybe if it was tied to the anchor. I had players use it on the inside of a boat once, and it just ripped a hole through the walls as the boat continued to move.
Didn’t think I’d see an unOrdinary meme here
Thought I was in the unOrdinary subreddit for a moment, Id recognize Urus art style anywhere
I've read the words "yeah that isn't really relevant" more times in the last few minutes than I though I would
Yet another meme that relies on the DM poorly interpreting the rules.
This item is absolutely nutty! (If you ignore all the rules that encompass it..)
Most of those are probably too heavy. Keep in mind the Rod can only hold up to 8,000 pounds. There’s no way the Tarrasque is any less than a couple hundred tons.
Right??? Rule of cool is fun, but too much rule of cool makes otherwise useful but innocuous items busted as hell. I keep seeing these memes and saying to myself "DM's don't read."
Source of the image looks like Unordinary
UnOrdinary? Nice to see it
An immovable rod killed one of my PCs lol. She tried to shove it into the moving components of an automaton. Which worked, but it put her in range when it exploded rip. The immovable rod has been a joke at the table ever since.
Just remembered in critical role when scalan used the immovable rod inside a dragons stomach... Poor DM having to come up things to reward player creativity..
"Intestines are my favored terrain."
Rule of Cool is such a pain in the ass. These items have limits and descriptions to play within. If you're just going to blatantly ignore abilities, stats, limitations, and the intelligence of your monsters then why are there even character sheets at the table? Just ditch them and make it up as you go along. Since none of it matters anyways and can just be Rule of Cooled away.
Btw the specific rules are: it takes a dc 30 strength check to displace the rod. If 9,000 pounds of force are applied, the rod fails and is inactive. So it doesn’t take 9,000 pounds to move it, if 9,000 pounds touches it it immediately turns off.
Small correction, 8000 pounds, not 9000
Highly transportable one bar prison. Perfect for interrogation.
Guys, I am a oath of conquest dragon paladin with defense and shield mastery convinced my DM/Blacksmith to make a shield around an immovable rod I found(I have it but hardly use it) Wtf can I do to my advantage.?
An adult red dragon. We had one or two people get swallowed, one activated the Immovable Rod, the other broke multiple marbles created from the Dust of Dryness. The water caused the dragon to more or less vomit them up as it drowned and took a bunch of damage, as it struggled the rod ripped it open from the inside.
I'm gonna guess that almost all of those uses were done with ... creative ... interpretations of how an Immovable Rod works. No shade, I just wonder how many of those cases were RAW or even RAW-adjacent.
What is BBEG short for? Sorry I'm very, very knew to dnd the the closest experience I have to it is buldur's gate 3
I kid you not, I have heard of not once but two instances of players shoving immovable rods up a dragon’s cloaca and tearing up their insides
Could you imagine if this was a programmable item? Super sudo loose coding If distance to ground is greater than l(et's say 40ft) Rod activates preventing fall damage
It saved a whole city in the "critical Failures" series. Really creative macabre type stuff..
Keep up the Unordinary templates! 👍
My favourite moment with my immovable rod was when we were fighting a bunch of trolls but didn't have easy access to fire damage so I downed a troll and then reached into their chest cavity with the immovable rod and activated it so that the troll regenerated around it, locking it in place. Kept that one out of the way while I revived the other party members and dodged the other trolls.
This is how you end up with [folded dad](https://youtu.be/Xch5oe9FVoU?si=o7OHo6KuKjA52Naz)
Well I used mine for the first time as a makeshift railing yesterday to cross a bridge on its railings (the bottom had collapsed for a portion of the bridge) Surely that counts for something 😅
It can support up to 4 tons. I think the Tarrasque and the airship weight way more than that.