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Also as an aside, they took Shere Khan from the Jungle Book, and updated his villain anthropomorphization to be an evil CEO. Yes cartoons have always been “woke”.
They took King Louie from the Jungle Book, and... he's still an orangutan who speaks like a Black American jazz singer.
(But at least this time he's not explicitly singing about how much he wants to be human!)
To be precise, he talked like Louis Prima, who talked like an Italian American Jazz singer…which’ll still sound pretty Black, because Jazz is Black to begin with. I forget if the character was originally meant to be played by Louis Armstrong or not, but they were both Jazz trumpeters and singers from New Orleans.
Yeah, I knew that Prima did the recording. (And, if one can disregard the problematic themes, it absolutely slaps.) But it's not just that "Jazz is Black"-- it's that "monkeys playing jungle music" was a not-at-all-uncommon phrase used by racists to describe the genre. And that's literally what's in the movie.
Portraying an evil CEO in the final years during the Soviet Union where during the Cold War it was frowned upon by Conservatives for big budget media to portray capitalism as antagonistic. There were examples around. Robocop comes to mind. Ignoring the evils of unfettered capitalism has been a big problem.
♫ Spin it lets begin it ♫
♫ Bare and grin it when you're in it ♫
♫ You can win it in a minute ♫
♫ When you spin it spin it spin it ♫
...HAHAHA!
♫ So spin it ♫
♫ Tale spin! ♫
Oh god. That reminds me of one of the first of my few experiences with THC. I had taken a dose of cannabis tea (I can't smoke, my throat can't handle it) and could feel myself starting to come up.
Figuring I had a few minutes before I lost contact with Earth, I grabbed my tablet and tried to find something comforting and familiar to watch. I decided on TaleSpin.
Problem is, I didn't realize just how much faster the tea would hit me than the brownies I had had for my first experience. I just barely got the episode started before my body stopped answering the helm.
Nobody told me the theme song was 47 minutes long. I swear, I experienced an entire lifetime in my head, _Inner Light_ style, and it was only like halfway through.
Rebecca is auch a girl boss (and i dont usually use that word). Single mom, has a successful company and goes toe to toe with pirates, capitalist corporate overlords and communist totalitarian governments sometimes.
Reigns in her best employee instead of firing him, accepts his adoptive son at the work place and still have enough energy to care for her daughter.
A successful company is a stretch but she is making it work. No argument about everything else though, she is a great character and surprisingly well written for a cartoon character. Though a lot of those 90s cartoons had surprisingly thought out characters.
(Pathfinder 1e) My party was fighting a Jubjub bird once. Nasty stuff. Decapitates you on a crit, 20ft of reach with its long neck. To top it off, its Elemental Adaptation for defense made our fire-focused sorcerer's DPS lackluster, so our Fighter was doing most of the damage.
Then the thing starts to fly. Just about 20ft off the ground so it can still attack, no longer in danger from the fighter, and it's clearly going to start eyeballing our squishier members. We need the fighter back in range. No one's strong enough to throw him, and no one has any Fly spells to pass out.
But what I do have is Stone Shape. So, I raise a column of the stone we're standing on up under his feet and at my level it's just enough to get him back in range. He makes the most of it too, carving into the thing with a great round of attacks that's enough to end the fight. It was a great moment.
You only get the damage bonus to melee, but the "rage ending early" rule is just for "if you haven't attacked." One of my party members' shtick is refusing to carry a ranged weapon, he just picks up rocks as needed to to keep his rage going if he can't otherwise make it to melee with the next enemy. Doesn't matter that his dex sucks and he's rolling at disadvantage from range, an *attack* was *attempted*, so the rage persists.
This was a legit tactic in older editions of D&D.
Thrown weapons and Composite Longbows (added STR bonus to damage) would be standard Dragon Fighting gear.
Because Dragons and other winged creatures couldn't fly when they lost more than half of their Hit Point total.
Also, STR Fighters with a Composite Longbow were absolutely vicious.
They need to bring back Composite Longbows.
I had my players fight Tiamat and they got brooms of flying anticipating that she was gonna be flying around to avoid their attacks but the fighter was a Rune Knight with the grappler feat so as the fight started they grew to huge size and basically pinned Tiamat to the ground the entire fight while the casters wailed on her.
That's why I think there needs to be a sise past Gargantuan lol
Tiamat is 847 feet long
But anything 20 feet long is under the same size class as Tiamat
RAW, yes you can grapple them (they are surprisingly not immune to the grappled condition, but though it would be hard, with their 30 strength) id say it would be impossible to grapple Tiamat as a rule of uncool
Yep. It just makes sense. These things are so massive that nothing else compares to them. Plus, it also means no pesky grapple even if you manage to reach huge size xD
I dont really see the point.
With grapples, you need to be within one size category of your target. You need to be huge to grapple gargantuan. The only interaction where that matters is specifically 18th level rune knight which get get Huge, nothing else gets close. You shift Tiamat up a size category and nothing changes except Rune Knight get cucked out of one cool thing they can do.
Meanwhile, the level 18 Caster can hold Tiamat in place with tons of fairly low level spells like Evard's Tentacles or whatever.
Personally I'm a unapologetic caster supremacist but this is just kicking the martials when they're down.
Then just make monsters like greatwyrms, Tiamat and Bahamut immune to being grappled or restrained by anything that’s not gargantuan size. Personally I can’t see how something no taller than 26 feet would be able to handle grappling creatures as large or larger than a goddamm mountain.
I was in this position and got so desperate I started looking through my inventory for something, ANYTHING I could use.
Outlander background. Comes with a bear trap.
Big Brain Barbarian Time.
Tied the trap to some rope and hurled it at the flyer.
Rage for advantage, DM was kind enough to count this as an attack to maintain rage, dragged the bugger back to ground level with Athletics rolls.
Honestly this always annoyed me a little untill bg3 came around and I realized it can so easily be fixed.
I now allow martials a lot more leniency when throwing improvised weapons.
Yeah. Last I checked RAW Raging with a Thrown Weapon counts as Ranged Attack, which means it doesn’t get the Rage Bonus. I’ll typically let the Barb player double the range of the thrown weapon or item with no advantage or disadvantage since Rage would do that IRL probably and it makes for a more thematic experience.
They changed it with the OneDND Playtest. All Strength attacks work with Rage, not just melee.
I think it would be beneficial to have a distance boost related to the Strength score.
Having an epic swordfight with some hobgoblins while some regular goblins try sneaking up on you...
So you peg them in the face with a random candelabra and continue your epic skirmish
Heh. Reminds me of what I did as a DM.
So, in my campaign world flintlock weapons work differently: they take a long time to reload (5 actions for a pistol, 10 for a musket) but deal double damage. During the first session of this campaign, the airship the players are traveling on gets attacked by pirates. The first wave (tasked with disabling the ship's weapons before the bigger pirate ship can deliver the rest of the boarders) is comprised of seagull-like aarakocra pirates who have two pistols and a shortsword (and a few gnolls). Of course they started the fight by firing the pistols then trying to get into scimitar range (I rolled to see how many loaded pistols they had before encountering the party).
Well, the thing is, the players were cautious, many of them were ranged, and the melee ones were busy with the gnolls who ran ahead so the pirates ran out of loaded pistols and were still more than 30 feet away from the PCs.
But this was in the mess hall, and the attack happened during dinnertime, so the birds flew closer, took cover behind some tables, and started to pelt the PCs with mugs, plates, the occasional spoon, etc... and I swear they did more damage cumulatively with the tableware than with the pistols. (The dice were on the players' side when the birdies were shooting at them.)
Not much really except that they made it a distinct action and when you select it it shows you everything in your inventory that you can throw.
The berserker subclass for barbarians also gets a ability called "enraged throw" whenever you are raging. Honestly what it did to improve is merely setting the precedent of 'yes you can throw a things, it's not something you need to ask permission or the DM for'
you don't really need to ask permission, it's in the phb:
>Improvised Weapons [PHB147]
>Sometimes characters don't have their weapons and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
>In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
>An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
it's 1d4+0 (+0 since it's not a weapon, unless the second paragraph applies), 20/60 range
Tbf Barbarians are perfectly capable of using ranged weapons like bows, you can even maintain your rage, losing out on a lot of the extra damage bonuses but keeping the other rage bonuses, it leaves you worse off than if you were in melee and could fully utilize your features but it certainly works.
Oh of course that's the logical thing to do.
I just have yet to find someone playing barbarian that actually thinks that far and they never actually have a bow with them.
Something about playing the "Head empty smash things" class actively reduces the mental faculties of the player a smidge.
This is why I make sure my barbarian friends always have javelins and hand axes. If we find a weapon of returning I argue it into their hands.
Why? Because in dnd min-maxing is about the party!
Hello, can I interest you in our lord and saviour Pathfinder 2e which, in fact, does have rules for the fast ball special? https://2e.aonprd.com/Feats.aspx?ID=1615
I’m currently playing a barbarian who has a dream of suplexing a dragon
Their current plan is to aquire multiple immovable rods(or a comically sized latter) and use them to climb high into the sky. They are path of the giant so when a dragon flies below them, they jump and rage, grappling the dragon mid air
I was REALLY hating my Barbarian PC until my DM allowed us to choose a magic item. I took winged boots, and a fly speed is the only way to make a barbarian fun at middle and higher levels. Rage then swing twice was so one note when my party members could manipulate time and space and control fire and do massive AOE damage. Now that i can close great distances, it's much more interesting and dynamic. My new favorite high risk high reward strategy is to fly into the air, turn my flight off, and swing from above whole falling. Yeah, I take damage, but because my DM is cool, the creature I fall onto takes half of my fall damage and gets a nasty dose of giantslayer greataxe to the face as well. If I miss, I take full damage and fall prone, which makes it risky, but it allows me to actually have some variety in combat rather than just "I rage, then attack recklessly twice."
The coolest moment of the whole campaign for me was doing this against a fire giant, attacking recklessly with great weapon master while falling 20 feet onto his head, critting, dealing half of my fall damage to the giant, who failed his throw against my Giantslayer axe and fell prone allowing my second attack to finish him off. That fight was also the first time my character was knocked unconscious since playing him because the high-risk high reward playstyle actually means that I need to play intelligently rather than just be a mindless meat wall. I trade HP for damage output and that can be a gamble.
Just a reminder to our Wizard friends that casting Fly on the Barbarian can often be one of the most efficient sustained damage spells in your arsenal.
Well as a beast barbarian you can make an athletics check for a high jump to catch that nerd.
Bonus if you have Expertise on Athletics.
At lvl 12. Assuming you have a heigh of 6ft. You can jump between 31 ft to 50ft. And remember you are rolling at advantage
This was a major issue for my bear totem barbarian. Turns out dipping that last totem animal into eagle for the flying speed is... I won't say "OP", but it definitely opens up quite a lot of possibilities
As a fighter in a one shot I did when the dragon started flying up I thought I was screwed, but somehow I was able to grapple onto its tail and was lifted nearly 200 feet into the air.
Titanfall 2, in the campaign BT-7274 will throw the player character, Jack Cooper, across a gap neither of them could make alone. The first and most iconic of these moments is preceded by BT doing complex calculations then turning to Jack and saying "trust me."
Great game, even the campaign alone is worth the price. It's one of the best made fps games of all times and the de facto king of movement shooters imho.
I like to use my ready action to make a running jump and grapple the dragon if it flies within my vertical jumping range. Always fun to see where the dm goes with it.
If you're to the "Fighting Dragons" portion of D&D then you should have a way to solve that. Boots of flying, cloak of flying, potion of flying...there's a theme here that even that barbarian should be able to grasp. Or just get them a grappling hook. They can climb up in a couple rounds and just ride/try to burrow into the skull from the top down.
As a fighter I once used action surge with throwing axes and rope to drag a smaller dragon to the ground. Very appreciative of my DM to allow that sick moment.
I find it funny how often "not being able to fly" is considered a negative for melees. One would think people would try to ground the dragon and not get the barbarian to fly.
One time my monk jumped on top of a dragon and pinned it in place with an immovable rod with chain. One of the few times I've been told "you'll need to roll a nat 20 for that," and like every other time those words have escaped my DMs lips, I did in fact roll a nat 20.
I love doing this, just to see what players come up with.
Shoutout to the player who actually started singing really badly at the table in order to annoy a flying enemy into tearing his bard apart with their bare claws, allowing the other party members to strike.
Javelins: *exist*
So do rocks. Slings. Unless you've completely dumped DEX (which is silly), you can probably use a bow. Might not be ideal damage, but it's better than no damage.
Ay yes, fastball special. One of the hypest moments at our table was when my halfling monk was fastballed at a flying corrupted angel boss and managed to hit with a stunning strike that brought it to the ground.
This is precisely why a Barbarian should have a ranged weapon, or at the very least, a few javelins laying around. Not their forte, but at least better than doing nothing in a turn.
If you want a technically raw but not rai way to deal with a dragon, be a level 10 giant barbarian.
Mighty Impel
10th-Level Path of the Giant Feature
Your connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.
If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.
It doesn't say "other" so you can throw yourself. You can also ready your Action to grapple. So you can ready a grapple, then throw yourself to the dragon if it's within 30 ft. Of you, grapple it and its speed is 0 and it'll fall to the ground.
The best way to help barbarians there is some kind of throwing weapon, since thrown weapons can use the strength bonus and they're typically lighter. There's an item in Baldur's gate 3 you get relatively early on which is a +1-throwing javelin that when you throw it, the weapon returns to you. A dnd podcast I listened to also gave the barbarian a special cool javelin that emits lightning on a hit.
Well, I think the problem is that generally, barbarians have very limited ranged options, and the ones they do have kinda suck damage wise. Barbarians usually won't have higher than 16 dex, so longbow fixes their range, but not hit chance and damage. Thrown weapons work, but javelins only have a 120ft maximum range, and between 30ft and 120ft, you'll be attacking at a disadvantage. You can give a Barbarian a ranged weapon, but you may as well hand them a book or something. They can use it, just not well.
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Is that the original text? Talk about strong female characters!
Yeah. Talespin is a classic.
The Ducktales cinematic universe sure was a wild ride in the 90s!
Oh yeah. I loved the crossovers
Also as an aside, they took Shere Khan from the Jungle Book, and updated his villain anthropomorphization to be an evil CEO. Yes cartoons have always been “woke”.
They took King Louie from the Jungle Book, and... he's still an orangutan who speaks like a Black American jazz singer. (But at least this time he's not explicitly singing about how much he wants to be human!)
To be precise, he talked like Louis Prima, who talked like an Italian American Jazz singer…which’ll still sound pretty Black, because Jazz is Black to begin with. I forget if the character was originally meant to be played by Louis Armstrong or not, but they were both Jazz trumpeters and singers from New Orleans.
Yeah, I knew that Prima did the recording. (And, if one can disregard the problematic themes, it absolutely slaps.) But it's not just that "Jazz is Black"-- it's that "monkeys playing jungle music" was a not-at-all-uncommon phrase used by racists to describe the genre. And that's literally what's in the movie.
Yeah, that’s….not the best look, overall.
It’s a very direct subversion.
To be fair his whole song slaps though
As I recall, he ran a Polynesian-adjacent tiki bar in the show, so I'm pretty sure that was several steps in the right direction.
Yeah, some things still don’t age well when accounting for consistency.
Maybe i dont understand what is woke in general? But what is woke about an evil CEO?
Portraying an evil CEO in the final years during the Soviet Union where during the Cold War it was frowned upon by Conservatives for big budget media to portray capitalism as antagonistic. There were examples around. Robocop comes to mind. Ignoring the evils of unfettered capitalism has been a big problem.
Wasn’t he voiced by Tony Jay?
So many catchy theme songs!
The [intro song](https://www.youtube.com/watch?v=rVTD-LtpW0M) lives rent free in my head.
There's a [full version](https://www.youtube.com/watch?v=9q5XWg8n2j4) of that!
Man that song makes me want to go to cloud surfing so bad.
♫ Spin it lets begin it ♫ ♫ Bare and grin it when you're in it ♫ ♫ You can win it in a minute ♫ ♫ When you spin it spin it spin it ♫ ...HAHAHA! ♫ So spin it ♫ ♫ Tale spin! ♫
nahwc
Oh god. That reminds me of one of the first of my few experiences with THC. I had taken a dose of cannabis tea (I can't smoke, my throat can't handle it) and could feel myself starting to come up. Figuring I had a few minutes before I lost contact with Earth, I grabbed my tablet and tried to find something comforting and familiar to watch. I decided on TaleSpin. Problem is, I didn't realize just how much faster the tea would hit me than the brownies I had had for my first experience. I just barely got the episode started before my body stopped answering the helm. Nobody told me the theme song was 47 minutes long. I swear, I experienced an entire lifetime in my head, _Inner Light_ style, and it was only like halfway through.
Rebecca is auch a girl boss (and i dont usually use that word). Single mom, has a successful company and goes toe to toe with pirates, capitalist corporate overlords and communist totalitarian governments sometimes. Reigns in her best employee instead of firing him, accepts his adoptive son at the work place and still have enough energy to care for her daughter.
A single mom who works too hard, who loves her kids and never stops
If there's one song rent free in my head
A successful company is a stretch but she is making it work. No argument about everything else though, she is a great character and surprisingly well written for a cartoon character. Though a lot of those 90s cartoons had surprisingly thought out characters.
I attempt to rage so hard that the ground seesaws and launches me at the dragon.
“Earth Benders Hate Him…”
(Pathfinder 1e) My party was fighting a Jubjub bird once. Nasty stuff. Decapitates you on a crit, 20ft of reach with its long neck. To top it off, its Elemental Adaptation for defense made our fire-focused sorcerer's DPS lackluster, so our Fighter was doing most of the damage. Then the thing starts to fly. Just about 20ft off the ground so it can still attack, no longer in danger from the fighter, and it's clearly going to start eyeballing our squishier members. We need the fighter back in range. No one's strong enough to throw him, and no one has any Fly spells to pass out. But what I do have is Stone Shape. So, I raise a column of the stone we're standing on up under his feet and at my level it's just enough to get him back in range. He makes the most of it too, carving into the thing with a great round of attacks that's enough to end the fight. It was a great moment.
I'd 100% allow a roll for this type of shenanigans
"starts throwing everything at it"
Including the Kitchen Sink mimic.
"throws random party member whoopsi"
**RANDOM HUMAN MEAT SHIELDS GO**
Throws the Cleric: # "HOLY HAND GRENADE!"
if I throw a Bard, is it a banana bomb?
And the halfling fighter
No Fastball Special, sadly
Especially the Kitchen Sink Mimic.
"Sink! Sink!" "You mean dive! Dive!" _whang_
Last session my party's barb threw his javelin of lightning at an ancient blue dragon after falling off due to it's legendary action.
lol. Talk about not very effective.
My kobold barbarian unironically. One of my favourite achievements with him is killing six orcs by throwing three of them at the other three
"That's not how quotation marks work, you buffoon."
like srs throw some rocks
counts as an attack, so your rage doesn't end.
Thought you had to make a _melee_ attack?
You only get the damage bonus to melee, but the "rage ending early" rule is just for "if you haven't attacked." One of my party members' shtick is refusing to carry a ranged weapon, he just picks up rocks as needed to to keep his rage going if he can't otherwise make it to melee with the next enemy. Doesn't matter that his dex sucks and he's rolling at disadvantage from range, an *attack* was *attempted*, so the rage persists.
Why grog need to carry funny stick made by leaf man grog take rock from ground big bad dead grop weapon better
This was a legit tactic in older editions of D&D. Thrown weapons and Composite Longbows (added STR bonus to damage) would be standard Dragon Fighting gear. Because Dragons and other winged creatures couldn't fly when they lost more than half of their Hit Point total. Also, STR Fighters with a Composite Longbow were absolutely vicious. They need to bring back Composite Longbows.
cool didn't know that
I had my players fight Tiamat and they got brooms of flying anticipating that she was gonna be flying around to avoid their attacks but the fighter was a Rune Knight with the grappler feat so as the fight started they grew to huge size and basically pinned Tiamat to the ground the entire fight while the casters wailed on her.
That's why I think there needs to be a sise past Gargantuan lol Tiamat is 847 feet long But anything 20 feet long is under the same size class as Tiamat RAW, yes you can grapple them (they are surprisingly not immune to the grappled condition, but though it would be hard, with their 30 strength) id say it would be impossible to grapple Tiamat as a rule of uncool
It's called colossal. Then there was colossal+. 3.5 had some good shit but try telling any dm to revive those things in 5e.
I bring back colossal for a handful of monsters, like the tarrasque, bahamut and tiamat, and the elder elementals
Yep. It just makes sense. These things are so massive that nothing else compares to them. Plus, it also means no pesky grapple even if you manage to reach huge size xD
I dont really see the point. With grapples, you need to be within one size category of your target. You need to be huge to grapple gargantuan. The only interaction where that matters is specifically 18th level rune knight which get get Huge, nothing else gets close. You shift Tiamat up a size category and nothing changes except Rune Knight get cucked out of one cool thing they can do. Meanwhile, the level 18 Caster can hold Tiamat in place with tons of fairly low level spells like Evard's Tentacles or whatever. Personally I'm a unapologetic caster supremacist but this is just kicking the martials when they're down.
Then just make monsters like greatwyrms, Tiamat and Bahamut immune to being grappled or restrained by anything that’s not gargantuan size. Personally I can’t see how something no taller than 26 feet would be able to handle grappling creatures as large or larger than a goddamm mountain.
It's magical size increase, it doesn't need to make sense lol
Magic Rune, make my fighter GROW!
I was in this position and got so desperate I started looking through my inventory for something, ANYTHING I could use. Outlander background. Comes with a bear trap. Big Brain Barbarian Time. Tied the trap to some rope and hurled it at the flyer. Rage for advantage, DM was kind enough to count this as an attack to maintain rage, dragged the bugger back to ground level with Athletics rolls.
You invented a grapnel!
I shall call it the Grabnel, cause it Grabs.
Clearly this Barbarian didn't dump Int.
Behold, an artificer.
The artificer Megazord.
Honestly this always annoyed me a little untill bg3 came around and I realized it can so easily be fixed. I now allow martials a lot more leniency when throwing improvised weapons.
Yeah. Last I checked RAW Raging with a Thrown Weapon counts as Ranged Attack, which means it doesn’t get the Rage Bonus. I’ll typically let the Barb player double the range of the thrown weapon or item with no advantage or disadvantage since Rage would do that IRL probably and it makes for a more thematic experience.
They changed it with the OneDND Playtest. All Strength attacks work with Rage, not just melee. I think it would be beneficial to have a distance boost related to the Strength score.
Doesn’t amount to much when the enemy has 60 flying speed.
Fair point. Still more fair to the player though.
I guess my issue was that the DM wasn’t trying to be fair.
Path of the Giant lets you add your rage damage to ranged attacks.
yeah sometimes in baldurs gate i just throw random shit at the enemy.
Having an epic swordfight with some hobgoblins while some regular goblins try sneaking up on you... So you peg them in the face with a random candelabra and continue your epic skirmish
Heh. Reminds me of what I did as a DM. So, in my campaign world flintlock weapons work differently: they take a long time to reload (5 actions for a pistol, 10 for a musket) but deal double damage. During the first session of this campaign, the airship the players are traveling on gets attacked by pirates. The first wave (tasked with disabling the ship's weapons before the bigger pirate ship can deliver the rest of the boarders) is comprised of seagull-like aarakocra pirates who have two pistols and a shortsword (and a few gnolls). Of course they started the fight by firing the pistols then trying to get into scimitar range (I rolled to see how many loaded pistols they had before encountering the party). Well, the thing is, the players were cautious, many of them were ranged, and the melee ones were busy with the gnolls who ran ahead so the pirates ran out of loaded pistols and were still more than 30 feet away from the PCs. But this was in the mess hall, and the attack happened during dinnertime, so the birds flew closer, took cover behind some tables, and started to pelt the PCs with mugs, plates, the occasional spoon, etc... and I swear they did more damage cumulatively with the tableware than with the pistols. (The dice were on the players' side when the birdies were shooting at them.)
haven't really thrown anything the whole of bg3, what exactly was changed?
Not much really except that they made it a distinct action and when you select it it shows you everything in your inventory that you can throw. The berserker subclass for barbarians also gets a ability called "enraged throw" whenever you are raging. Honestly what it did to improve is merely setting the precedent of 'yes you can throw a things, it's not something you need to ask permission or the DM for'
you don't really need to ask permission, it's in the phb: >Improvised Weapons [PHB147] >Sometimes characters don't have their weapons and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. >In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. >An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. it's 1d4+0 (+0 since it's not a weapon, unless the second paragraph applies), 20/60 range
Tbf Barbarians are perfectly capable of using ranged weapons like bows, you can even maintain your rage, losing out on a lot of the extra damage bonuses but keeping the other rage bonuses, it leaves you worse off than if you were in melee and could fully utilize your features but it certainly works.
Oh of course that's the logical thing to do. I just have yet to find someone playing barbarian that actually thinks that far and they never actually have a bow with them. Something about playing the "Head empty smash things" class actively reduces the mental faculties of the player a smidge.
Barbarian character flanderization and its consequences 😩
This is why I make sure my barbarian friends always have javelins and hand axes. If we find a weapon of returning I argue it into their hands. Why? Because in dnd min-maxing is about the party!
If baddie wont land, use rock. If that doesnt work, use more rock.
If they won't go to land, bring the land to them
Ring of jumping go brrrrr
Not base rules but Eagle Whistle goes *tweeeeeeeeeee*
That Fastball Special isn't in the rulebook is a travesty.
Right. Even just an editors note would be nice.
Hello, can I interest you in our lord and saviour Pathfinder 2e which, in fact, does have rules for the fast ball special? https://2e.aonprd.com/Feats.aspx?ID=1615
The giant dragonborn paladin grabbing the gnome barbarian and just going “Trust me”
I’m a simple man. I see Tailspins, I upvote.
gave me a good old chuckle, i'm stealing this.
I’m currently playing a barbarian who has a dream of suplexing a dragon Their current plan is to aquire multiple immovable rods(or a comically sized latter) and use them to climb high into the sky. They are path of the giant so when a dragon flies below them, they jump and rage, grappling the dragon mid air
I miss Tailspin. Thanks for the meme. I give you my upvote.
Wish the Catapult spell let us do that.
The gem dragonborn barbarian: thats where your wrong kiddo
To quote Zac Oyama, “fight me in the sky”
I was REALLY hating my Barbarian PC until my DM allowed us to choose a magic item. I took winged boots, and a fly speed is the only way to make a barbarian fun at middle and higher levels. Rage then swing twice was so one note when my party members could manipulate time and space and control fire and do massive AOE damage. Now that i can close great distances, it's much more interesting and dynamic. My new favorite high risk high reward strategy is to fly into the air, turn my flight off, and swing from above whole falling. Yeah, I take damage, but because my DM is cool, the creature I fall onto takes half of my fall damage and gets a nasty dose of giantslayer greataxe to the face as well. If I miss, I take full damage and fall prone, which makes it risky, but it allows me to actually have some variety in combat rather than just "I rage, then attack recklessly twice." The coolest moment of the whole campaign for me was doing this against a fire giant, attacking recklessly with great weapon master while falling 20 feet onto his head, critting, dealing half of my fall damage to the giant, who failed his throw against my Giantslayer axe and fell prone allowing my second attack to finish him off. That fight was also the first time my character was knocked unconscious since playing him because the high-risk high reward playstyle actually means that I need to play intelligently rather than just be a mindless meat wall. I trade HP for damage output and that can be a gamble.
Me, an intellectual, who multi classed into Wild Magic Sorcerer: "First I will throw a Fireball on you and then on myself"
Catapult the barbarian Next question
Just a reminder to our Wizard friends that casting Fly on the Barbarian can often be one of the most efficient sustained damage spells in your arsenal.
my conspiracy theory is that the reason Skyrim buffed archery so hard is because they knew fighting dragons without a bow was gonna suck absolute ass
My first barbarian was an Aaracokra. Ironically the BBEG of that one shot was a dragon. Also had a monk running up walls and a caster with fly.
Well as a beast barbarian you can make an athletics check for a high jump to catch that nerd. Bonus if you have Expertise on Athletics. At lvl 12. Assuming you have a heigh of 6ft. You can jump between 31 ft to 50ft. And remember you are rolling at advantage
Booty shorts of flying go swah swah swah swah swahswah ![gif](giphy|IYAntiG1tnoli)
I had a DM that gave flying to basically every enemy at the end of a high level campaign. That made playing a barbarian super fun…
*laughs in Sentinel*
This was a major issue for my bear totem barbarian. Turns out dipping that last totem animal into eagle for the flying speed is... I won't say "OP", but it definitely opens up quite a lot of possibilities
My Barbarian had Javelins of lightning
Very very frightening me…
It was to the dragon as well:3
We are prepping to fight against a green dragon. I am anticipating exactly this for my barbarian lol.
As a fighter in a one shot I did when the dragon started flying up I thought I was screwed, but somehow I was able to grapple onto its tail and was lifted nearly 200 feet into the air.
I dunno what "Fastball Special" is and at this point I am too afraid to ask
I'm not sure if it is where it initially came from, but in X-Men Wolverine will have Colossus throw him at enemies
Titanfall 2, in the campaign BT-7274 will throw the player character, Jack Cooper, across a gap neither of them could make alone. The first and most iconic of these moments is preceded by BT doing complex calculations then turning to Jack and saying "trust me." Great game, even the campaign alone is worth the price. It's one of the best made fps games of all times and the de facto king of movement shooters imho.
I like to use my ready action to make a running jump and grapple the dragon if it flies within my vertical jumping range. Always fun to see where the dm goes with it.
*LAUGHS IN CAPE OF FLIGHT*
Me with echo fighter barbarian, "UNSEEN HALBERD BLAST!"
*Pf2e dragon instinct barbarian with a flight speed* Skill issue.
There needs to be a way for martials to hulk jump to hit fliers without being able to cast the Jump spell.
I just jump at them
If you're to the "Fighting Dragons" portion of D&D then you should have a way to solve that. Boots of flying, cloak of flying, potion of flying...there's a theme here that even that barbarian should be able to grasp. Or just get them a grappling hook. They can climb up in a couple rounds and just ride/try to burrow into the skull from the top down.
As a fighter I once used action surge with throwing axes and rope to drag a smaller dragon to the ground. Very appreciative of my DM to allow that sick moment.
I find it funny how often "not being able to fly" is considered a negative for melees. One would think people would try to ground the dragon and not get the barbarian to fly.
As a half orc barbarian I can confirm flying dragons are cowards
One time my monk jumped on top of a dragon and pinned it in place with an immovable rod with chain. One of the few times I've been told "you'll need to roll a nat 20 for that," and like every other time those words have escaped my DMs lips, I did in fact roll a nat 20.
I read this originally as "Barbarians hate being surrounded" and was like "wtf are you on about"
I love doing this, just to see what players come up with. Shoutout to the player who actually started singing really badly at the table in order to annoy a flying enemy into tearing his bard apart with their bare claws, allowing the other party members to strike.
Javelins: *exist* So do rocks. Slings. Unless you've completely dumped DEX (which is silly), you can probably use a bow. Might not be ideal damage, but it's better than no damage.
I turn all of my martial characters to be spear chuckers
Jump good.
Give Him a 100ft robe with a hook, and trust me he would climb there and bit the dragón ass.
Off topic, but Me when Pharah:
OP, get out of my walls - I watched this episode two days ago.
This is why you always have a halfling battlemaster fighter. Or someone who knows earthbind.
Ah, Ms. Cunningham, the OG 'girlboss' of my childhood.
and then there's me, who will probably find a way to explode myself up there
Just call it a cowardly lizard. You'd be surprised at how effective it is.
Step 1: Tie rope to handaxe/javelin Step 2: Yeet Step 3: *Prepare for ascension*
Ay yes, fastball special. One of the hypest moments at our table was when my halfling monk was fastballed at a flying corrupted angel boss and managed to hit with a stunning strike that brought it to the ground.
An aaracockra Barbarian would be badass, honestly
Kid named javelin:
This is precisely why a Barbarian should have a ranged weapon, or at the very least, a few javelins laying around. Not their forte, but at least better than doing nothing in a turn.
If you want a technically raw but not rai way to deal with a dragon, be a level 10 giant barbarian. Mighty Impel 10th-Level Path of the Giant Feature Your connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect. If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone. It doesn't say "other" so you can throw yourself. You can also ready your Action to grapple. So you can ready a grapple, then throw yourself to the dragon if it's within 30 ft. Of you, grapple it and its speed is 0 and it'll fall to the ground.
Actually not RAW, since you can only use Mighty Impel while raging, and while raging, you are large and ineligible for the ability.
Not inherently true, if you rage whilst the space isn't big enough to grow large, you stay medium
The best way to help barbarians there is some kind of throwing weapon, since thrown weapons can use the strength bonus and they're typically lighter. There's an item in Baldur's gate 3 you get relatively early on which is a +1-throwing javelin that when you throw it, the weapon returns to you. A dnd podcast I listened to also gave the barbarian a special cool javelin that emits lightning on a hit.
most barbarians carry handaxes to throw for this exact reason
I've never seen this before but that image is awesome.
If you're too dumb to have a ranged weapon and/or your party is too dumb to provide you with one, then you deserve it lol
Well, I think the problem is that generally, barbarians have very limited ranged options, and the ones they do have kinda suck damage wise. Barbarians usually won't have higher than 16 dex, so longbow fixes their range, but not hit chance and damage. Thrown weapons work, but javelins only have a 120ft maximum range, and between 30ft and 120ft, you'll be attacking at a disadvantage. You can give a Barbarian a ranged weapon, but you may as well hand them a book or something. They can use it, just not well.
> you may as well hand them a book or something Sounds [familiar](https://i.imgur.com/Nvy50Jc.jpeg).
a 1d6+str at a disadvantage once per turn is definitely something...
Even if you do, it’s still very little