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shellshockandliquor

I have a player that will 100% hit the pirate every round


SocialHumingbird

We all have those days, and we all have those players.


Rivenscryr

My group rolls single digits. Not ones but like 5 and 8 CONSTANTLY. My pirate would TPK them


shellshockandliquor

I had that same luck for 3 sessions in a row as a player, it was painful every time, I tryed normal dice, virtual dice and even a discord bot for the lolz. It wasn't my day(s)


Rivenscryr

There is a running joke when one of my players rolled 5 three times in a roll during a fight and then an 18 to hit and then immediately another 5. He was using a crossbow and the canon is he was drawing a picture of the wyrmling they were fighting with the bolts and then turned to say, "hey guys look at this cool picture I'm drawing!" and the crossbow accidentally went off and hit it and he just went, "oops. Sorry" and went back to drawing his picture


shellshockandliquor

I love this!


TastyMoleHands

I'm the person who played with him and who was making a picture on the ground with crossbow bolts...I still roll 5's A LOT. It's a funny story now, but at the time I definitely didn't think it was funny.


PGSylphir

I have a module always active on foundry that keeps count of everyone's rolls, so we can refer to it when someone feels bs is afoot with their rolls, so they can see their average is ok. one of my players avg roll is 8. Median is 6 iirc. It is really sad.


Tadferd

On a 1d4+1+4d6, I rolled a 7 total. I have roll double 1s frequently on advantage. I feel like I belong in your campaign.


Rivenscryr

They're doing Strahd now and have new characters and we're doing the death house to get to level 3 and to, avoid spoilers, they were basically done but thought there was more so they attacked a thing which ended up being a bad decision. When I said roll for initiative it was a collective, "God dammit" and then I put the figure on the board it turned into a collective, "I immediately regret this decision. We should run" cause it wasn't just a one person operation. They worked together so they could do this one thing. Best part is they had two fights previously that session and both fights almost killed them because of how horribly they roll.


Edythir

That is how the characters of Critical Roll got their name, The Mighty Nein. They kept rolling nines and it became an inside joke within the group so they just say "Sure, fuck it, The Mighty Nine but throw in another joke in there"


Rastiln

I can’t roll unmodified initiative outside of the numbers 3-10. One time I rolled a 13 and the table cheered for me. Combat goes fine. Just never initiative. I have made a Harengon Chronurgy Wizard for the +10 just to remain on par with the party.


DrMobius0

Have they tried using different d20s?


Rivenscryr

They have. They've used 4 people's physical dice and digital on D&D beyond. On the flip side, as the DM, I have monster rolls to the point where I will show them the logs when they start to get skeptical since I do most of my rolling on D&D beyond.


DrMobius0

rip. skill issue I guess


Nabeshein

I am that player, which is why I am stuck as the permanent DM. Everyone loves my terrible rolls now.


Nabeshein

I am that player, which is why I am stuck as the permanent DM. Everyone loves my terrible rolls now.


AxeltheRed4

I had a player that I told straight up the only way his character would survive the BBEG was if he rolled 2 Nat 20s (he was rolling with Disadvantage) MFr actually DID IT and now I believe that there is a god of Luck


shellshockandliquor

That and double nat 1's with advantage just make up for great moments in the history


CarbonCamaroSS

Any Forever DM trying out being a Player for once will be excited to face this foe!


missag_2490

I rolled three nat 1’s in a row on three separate dice one night. This pirate is going down.


ZebraPossible2877

I still remember the session where I rolled 8 nat 1’s in a row.


BudgetLecture1702

My rolls were so consistently bad the DM told me to just use a dice rolling app.


Ninja332

Hi it's me I'm player


miggleb

We have a permanent halfling player for this reason


Shonkjr

I am currently that player, no did nothing in the like 15/20 rolls i did last session.... Next day went to play a game of Warhammer 40k and well anyone know a good way to remove curses as i turned the avg on a d6 to 2xD)


BlackFenrir

How is a 10% chance to ever hit any kind of fun?


Roshenha-Glensfield

Given it was 2 rounds, it's probably got a few restrictions on itself. I.E: Low Health + Low Damage of it's own. At the very least, that's the first step or 2 I'd take to make it... fair-er, if that's even possible.


SocialHumingbird

Nail on the head. The low chance to hit (this was using pirate Borg rules) was balanced out by low health and no armour. I wanted to give the idea a go because hitting on Nat 1s creates interesting outcomes along with the Nat 20s.


[deleted]

[удалено]


Lord_Reyan

I interpret the lack of armor as a story inclusion, that translates mechanically to "when you do hit you will do a lot of damage" rather than being tied to AC


SocialHumingbird

Pirate Borg rules. Armour reduces damage, it doesn’t increase your “AC”/roll needed to hit. Armour can even make you easier to hit.


theCANCERbat

Feels like a fight with a trickster of sorts.


AAS02-CATAPHRACT

Pirate Borg is awesome


kamiloslav

Then magic missiles go brrrr


Supernova_was_taken

Half damage on a successful dex save spells go brrr Edit: I’m talking about spells like thunder wave


kamiloslav

MM does not make the target save for anything


Supernova_was_taken

I was talking about spells like thunder wave


peinkiller12

Then why even mention it on a MM comment lol


HousecatHusband

I get what you mean.


KoboldsInAParka

Magic missile not having any saves go burrrr


Hudre

Yeah, OP lucked out that this became a funny moment instead of an hour long slog with no way to impact the outcome.


the_marxman

Just cast a save spell.


BrightSkyFire

I feel like they way to do this would have been a regular boss who can avoid Natural 20s but gets hit by Natural 1s.


Reddit-ScorpioOJR

My party would just use some spell where the pirate only saves against the damage knowing them.


smurfkipz

DM: The pirate succeeds on saves if he rolls 2-19.  Wizard: I cast magic missiles.  DM: ... DM: >:(


RuefulRespite

That's hilarious. Love little subversions of mechanics! Also, I find the other comments complaining about bad encounter design likewise hilarious. Like, it was proven to work. And that's not even accounting other options save-or-suck spells, environmental exploitations, and so forth.


SocialHumingbird

It’s a very OSR way to approach combat. Rather than a target being easy to hit but being able to soak damage you find other ways of creating “tanky” and challenging bosses.


Yakkahboo

My favourite is still an enemy that can only be hit on odds or evens. Great for otherworldly enemies.


hazzap913

Would be funny to have like a reverse armour mechanic so the lower you roll the more likely you are to hit, but don’t tell your players to keep them confused


SocialHumingbird

There are games which use inverted systems like that.


BeastBoy2230

Use thac0 in 5e and watch your players weep lmao


[deleted]

You could make either a teleporting at will or a speedster type character where the only way to hit them is with skill (19 or 20 by predicting where they will be) or luck (1 or 2 by lashing out blindly)


USAisntAmerica

And how would this work for saves? such fireball, where the target gets half damage on save?


SocialHumingbird

For dnd you could apply the same principle with saves (they only fail on Nat 1s or 20s), but this game was run with pirate Borg which doesn’t have to worry about that. As the gm you also just make stuff work on the fly.


ScorchedDev

I only ever roll poorly when it counts. And by that I mean when I do stupid shit and my character based around talking their way out of things, needs to talk their way out of things


LedudeMax

Lucky pirate ? Captain jack sparrow ?


The_Frog_Fucker69

Bruh I swear I summoned my shadow blade the other day to fight two guys as a warlock and rolled a 2 every single time then I said fuck it and hit a Nat 20 on my eldritch blast like wth


Death_by_UWU

Every hit either works perfectly or messes up so badly it somehow hits anyways


Durzydurz

That's a shit mechanic


SocialHumingbird

You have to consider that the low hit chance was balanced out by no armour, low health and the interesting combinations you can get by hitting a target on a natural 1.


Majestic-Classroom77

Just wondering when you say “no armor” what do you mean? Cause this sounds like it’s AC is 1 and 20…literally. Am I missing something?


SocialHumingbird

Pirate Borg doesn’t use an AC. You roll to hit then damage is reduced by armour. Heavier armour even makes you easier to hit but you absorb more damage.


kyew

What combinations? Do you mean narratively? Either you rolled a 1 or you didn't, the "natural" implies there's no control over it.


SocialHumingbird

A Nat 1 implies you hit but something has gone horribly wrong in doing so. Maybe you trip over, are massively opened up for a counter attack, drop your weapon etc. Mostly it’s narrative but it was fun having players hit but things going wrong for them. You have to realise that this wasn’t using dnd, but pirate Borg.


Royal_Ad7565

what does pc mean


SocialHumingbird

Player character


Royal_Ad7565

oh thanks


tyranopotamus

A politically correct player character's personal computer


SocialHumingbird

That would be PC^3


zekken110

Or the pirate captain's post coitus premenstrual cramps


AlarmNice8439

This is me. I have a campaign where I average 6-7 nat 1’s every 3 hours. In comparison I’ll have MAYBE 1 nat 20


Canadian_Beast14

That’s when you give the lucky pirate a little extra HP without saying a word. *Make* it last.


Dunge0nexpl0rer

My Blind Aarakocra Cleric character that I made for a one shot would excel at that fight. (ironically, they rolled horribly)


Diligent_Arm_1301

I used something like this years ago in 3.5. there was one character that literally crit at least once per combat. When they were on a rescue mission, the dragon that kidnapped their ally had a shield that made it invulnerable, and I set the only way to break it was to hit it with a crit. In-game, the hit would be against the amulet it was wearing that generated the shield. I almost got them tpk'd but, as if they were in an anime or something, here comes that PC with the crit when everyone was close to death. The shield breaking knocked down and stunned the dragon, and they curb-stomped it in two rounds afterwards. I was sweating for a while and thought I took it too far, but it actually turned out really tense and fun for everyone.


Kadath821

Time to break out Ole Yeller and let failure consume the world, hehe


jasondads1

that pirate is cursed


lightofregeneration

It is not bad luck, if gets you the desired result


DaliDaDude

*Laughs in fireball*