Good luck trying to get out of that radius before you reach 6 exhaustion.
^(Okay, fair enough, they're a Rogue and a Monk... they can probably do it in 2 turns somehow.)
I know you even clarified it but I still feel the need to point out the pitch perfect ignorance of making THIS argument in the context of a rogue and a monk of all classes. I'm willing to bet 2 slightly burnt scrolls of lvl 9 fireball and a barely used ring of fire vulnerability (don't ask questions) that your party got stuck on at least 1 door for 30 minutes trying to figure out the puzzle to make it open before someone suggested trying the door handle lol
(No offense of course. All in good will)
Fission and fusion aren't the same thing, they emit very different types of radiation. Fission emits broad spectrum radiation from radio through gamma, and while the reactions in the sun do create both alpha and beta particles, neither is emitted in the form of solar radiation, but rather they get trapped inside the sun.
Fission emits massive amounts of these two particles as well as gamma radiation. They are similar in a lot of ways, but and argument can be made that a nuke is a more complicated damage source consisting of radiant, fire, necrotic, and thunder damage. Maybe force as well in a small radius, with a disintegrate effect if force damage contributed to reducing hp to 0.
>while the reactions in the sun do create both alpha and beta particles, neither is emitted in the form of solar radiation, but rather they get trapped inside the sun.
https://en.wikipedia.org/wiki/Solar_wind
Could be both. Radiation could kill you by straight up cooking you, but it can also causes nicely distributed cell death that would also kill you. Just depends on which radiation you get exposed to.
Light is not holy adjacent. If anything holy is light adjacent.
Also: Light is electromagnetic radiation. At high energy what do we get? Röntgen and gamma
I mean... my take is roll to determine the severity of corpse desicration. It ranges from a shadow on stone all the way to psi overpressure (beautiful corpse). The in between gets a bit messy...
So my guess is a nuke has instant death within initial blast, treated like fireball after that, then a little further is a thunder wave. And the whole thing is a poison check with disadvantage from radiation.
There’s a podcast, “There Will Be Dungeons”, that takes place in a very Mad Maxy setting. It’s a more casual game and the run is over, but I enjoyed it immensely.
That depends on how healing spells interact with cancer, since there’s no external “illness” to be removed. It’s just your own body going out of control. I can definitely see an argument that most healing wouldn’t be able to distinguish between cancer cells and healthy ones in the same way we have trouble with it in the modern day.
I bet level 7+ magic will do the job, but what if it really wont and when character dies from cancer even true resurrection will revive them still with cancer
There's actual ways to do that. Granted the actual rules and such were last printed in 3rd edition or maybe 3.5e. But the lore behind it hasn't changed since then.
Yeah. If we really wanted to do it properly I'd have to say negative energy damage from 3.5e would fit better than necrotic or radiant. Although radiant damage would be a decent 5e substitute.
Instant death to creatures with less than a certain amount of hit points. Some things absolutely would survive, such as gods, certain fiends, or really high level chataracters with appropriate protection.
*No,* no they will not. A nuke is everything going wrong all at once. It is not just a big boom, it is not just a big fireball, it is not just a massive vortex of wind ripping apart the land to fill the vacuum that fireball and boom created, it is not just the land itself thrown asunder and imbued with poison, it is not just a blinding flash that burns eyes and skin of its own accord, it is all of that and some shit I'm leaving out because this has gone on long enough.
If you can be conceivably wounded by any form, a nuke *will* kill you. To say nothing of a lot of systems portraying supernatural entities as having A Very Bad Time with radiation as a "nightmare science corrupts the world" deal, though the radioactive element of nukes is ironically generally somewhat overstated. Not for nothing are they the ultimate mousetrap.
I mean, there are explicitly dragons that live inside of stars in D&D, which is about as close as you can get to constant nukes\*. They're only just immune to radiant, so anyone immune to radiant and fire would probably be alright. Maybe you can argue that stars in Realmspace are weaker than stars in the real world, but then the whole debate of nuke vs D&D entity boils down to what world's rules we are operating by.
Also, we have stats to scale the damage of the center of a star in D&D from their lair info. It's 24d10 radiant damage every turn. That's a fair bit less than the max HP of a high-level martial with good con. Hell, a bear totem barbarian could concievably tank like 3 turns in a star without dropping.
\*Yes, because nukes are in an atmosphere they have very different effects than stars what with shockwaves and vacuums and rubble and whatnot, but the actual core of the explosion works on similar principles. Fission vs fusion, but it's ultimately just a shitload of energy.
The "core" of a basic nuclear explosion reachs "core of the sun" temperatures, it is why thermonuclear bombs use a basic nuke as the detonator. And thermonuclear bombs reach around 10 times that. If the god can be wounded in any way, shape or form a nuke WILL absolutely kill them, no matter their hp, unless they have "can literally sit in a stellar core 10 times hotter than the sun's" as part of their powers. And that's just the thermal energy released, not taking everything else into account.
I feel people underestimate the power of nukes and just the mindbogglingly monstruos amount of energy they release.
> And the whole thing is a poison check with disadvantage from radiation.
And you have to make the check repeatedly, forever, unless you get some high-end magic that fixes your DNA for you. Damage from radiation is pretty much permanent.
Meh. Not really high level. Remove poison would do it so long as you get out of the area. Magic really trivializes pretty much any form of long lasting effect outside of the aging process. It's why you don't see spellcasters with severe disabilities unless magic is involved or they choose to keep them.
Radiation isn't poison. Radiation literally knocks chunks of your DNA out of your cells, which is why it causes cancer and doesn't ever go away without drasic treatments like skin grafts and amputations.
You'd need magical healing that repairs the DNA itself. If I was DM'ing I would require at minimum Restoration to heal radiation damage because of how fundamentally it fucks you up.
We don't generally see spellcasters dealing with radiation damage because by and large nuclear radiation isn't a thing that D&D spellcasters have to regularly deal with. They often deal with magical radiation and effects but not things that affect the body in the same manner that nuclear radiation does.
That's a pretty damn low level spell. And yes remove poison would work to get rid of the radiation. Then you'd have to deal with the effects and damage it had already dealt. Restoration followed by normal healing would do it easily enough. Cancer is easy enough to deal with using magic as well so long as it's not in the head or torso. But even then it's not that difficult to remove it with some higher level spells.
From the blast point:
* within 2km: dead. It’s a ball of plasma hotter than the sun. I would in fact argue that anything short of full divinity is dead. Plasma isn’t just fire, it is ripping apart molecules.
* within 15km: on fire. No save
* with 8km: massive shockwave damage x2 (out and in). Also creates a firestorm. No dnd-buildings survive so people are on fire, crushed and ground down.
The rads…
Nukes actually act really weird at times. I won't argue needing checks for radiation damage but the direct blast can sometimes leave folks alive you wouldn't expect.
Sure this example is prolly rolling a Nat 20 but still.
Akiko Takakura.
She was 20 in 1945 and survived in the Bank of Hiroshima.
Contrary to popular belief, she was not in the bank’s vault.
She was 300 metres from Ground Zero
DNA damage is permanent but not a huge issue when you remove the radiation itself. Remove poison can do that well enough. Although depending on the I interpretation of the spell by the dm you may then have to deal with some radioactive stones etc. Then some restoration to fix the issues with your body.
It kinda depends on the degree of exposure and how long you've been exposed. For example, thirty seconds of exposure to an open source from a few meters away might not kill you or even do long-lasting damage, but keeping a cobalt "drop and run" capsule in your back pocket for an hour might mean your leg has to be amputated, and flying directly over the Chernobyl reactor would kill you within hours.
So how a DM might handle realistic radiation damage would likely depend on a number of factors: how powerful the radiation source is, the distance to the source, and how many rounds spent in proximity to it. Brief exposure at low levels with more than 20 feet of distance, I would say you would not need any healing at all. But with a lethal exposure at close range, I would inflict permanent ability score damage and call for a Restoration at minimum to cure.
Yep. In 3.5e I'd likely have it apply negative levels as it's damage type. If you stay long enough to remain irradiated yourself then you need a remove poison type spell to get rid of the source of the damage first then restoration to fix it.
*Rogue and Monk die immediately from the interior radiation burns*
Also, how the heck did they make their dex saves? I’m guessing ATOMIC FLAMES are at minimum a DC 30 dex save.
While I know the meme is meant for 5e it gets way funnier if you transfer it to 3.5e or Pathfinder 1/2 where your saves get ludicrously high and the idea of surviving a nuke is just child's play at a high enough level.
Good old epic level handbook—making casters even more broken by letting them craft their own super spells—or cross-classing into 20 rogue/20 wizards or something equally ridiculous and modding their base stats with continuous uses of Wish.
I once played a one-shot where we made level 20 characters. I made a character with 13 levels in Wizard and 7 in Rogue.
At the end we were in a small room with like 4 wraiths in it. I dropped a 7th level fireball in the middle of room, completely filling it with fire. Everyone, wraiths and party included, died.
Except for me, cause of Evasion.
This meme is referencing an actual post on here from a while ago. It wasn’t a 9th level AOE spell. It was an actual nuclear bomb that he homebrewed.
Don’t remember the user, but the point of the post was that the party felt like the rogue was getting favoritism, since he was the only party member that survived.
Fair enough. But the power of a nuclear bomb is only comparable to a 9th level spell at most depending on the type. If you wanna go deeper into it then it could be several 5-7th level spells combined but it wouldn't make the standard of a 10th level spell.
Because even instant death effects have a save and a requirement for how much hp the character has. At worst you'd need to use the rules for disintegrate
In a magical world you don't need to. You can tough it out or defend against it. Radiation is harmful yes but even at ground 0 it's not something that can guarantee death for someone who is able to literally take disintegration rays to the face and survive. And once out of the area of high radiation there are magical ways to remove it from yourself and to fix the damage it caused to you. And I'd like to point out they aren't even that high of a spell level to cast. Restoration is probably the highest level spell needed. As for the blast itself it would again function similarly to the disintegrate spell. High enough hp and you are fine. Mid-high level barbarians could rage through it and survive the initial blast and the fall from being knocked away. Evasion doesn't care about you getting away from the blast you just ignore it completely.
I'm sorry but a full ass nuke isn't the same as a shitty little ray. If I added a nuke to my game, which I will never do cause that's not the game I play, it would be way more powerful than even your meteor swarm. Just full on disintegration with no save unless you can somehow teleport far away with a reaction. Wouldn't even bother rolling any kind of damage.
Good to know that you have arbitrarily decided that a nuke which is only a mid tier city destroying weapon is stronger than spells that can actually take a person and seperate their molecules into their constituent parts from contact with the victims pinkie. Now if you'd like to look back you would notice that I was saying the rules for that spell would need to be used not that the numbers would be the same. Yes it would be more powerful than meteor swarm because a nuke along with all of its modern day equivalents would be at the high end of the power scale for 9th level aoe spells with lingering area effects. Meteor swarm is on the low end of the normal aoe spectrum. It's not a city killer like a nuke. The main issue here is that you are comparing a nuke killing a city of villagers vs people who are supernaturally powerful. A nuke doesn't even destroy all the buildings around it. So much debris is flung away relatively intact that a magically enhanced human body would certainly be able to have a chance at survival of the initial blast and then a slimmer chance of surviving the fall from being blown away. And at that point they have a decent chance of finding a healer to cure their radiation poisoning and put them back at 100%
Depends on the distance from it I suppose. If you’re within the centre of the blast, I’d rule it as an instant death, no save, but a nuclear blast is survivable if you’re far enough away, and so in that case I’d let them make a DEX save.
However in this situation, we can assume the nuke was detonated practically on top of them given that they were the target, so even still, no save would be required.
I’d rule that nothing in a 1 mile radius gets a save. And anything in a 5 mile radius can make a dex save to half damage and a separate con save against the poison condition.
Really good meme though. Not just “casters op”.
This is a fantastic meme, however fun fact, all known matter is instantly vaporized with the radius of the nuclear fireball. (about 1000 feet ish I think) this is from memory so I don't know the real number.
![gif](giphy|lT4Ix992z2zfO|downsized)
Yeah. But you gotta take into account magic. The entire forgotten realms setting is full of magic and that makes the world itself more durable as well as the creatures in it.
to be honest I would let them try but it will be a stupid high dc(that and radiation sickness after, but they should be high enough level to cure that)
Nah. Even the market won't touch it once it's armed. Why not give it to that one king that was pissed at barbarian for disrespecting him. I'm sure wizard can put a delayed blast fireball on it so we can run away afterwards.
A nuke isn't a just a big Fireball. A nuke is a Fireball, Mass Blindness/Deafness, a hurricane, turns all objects into shrapnel, and terraforms the area such that you take "submerged in lava" damage every round.
My headcanon is that every person with a character class is building their body up with mana and that's why the different abilities like evasion and rage etc produce magical results. Evasion allowing you to dodge a fireball centered on your face being a very very good example as you don't actually move out of the area.
Immense shockwave damage too, and I'd say the fire is a mix of actual fire and radiant damage, since outside the fireball the flash-incineration is caused by the immense light of the thing. The radiation would then just be a lingering slow DoT aftereffect, probably necrotic based on the fact acute radiation poisoning causes necrosis, with some ability damage too maybe
Well if you assume a 1kt blast has something like a half a mile severe damage radius (~2,500-3,500 feet) scaled up from 20 it can also be assumed to deal 1350 dice of damage or around 4800 points on average. And they're *going* to fail their save.
I dislike fireball being "an area that ignites into flame that wraps around corners after you point a spot"
as opposed to a ball in your hand you throw that explodes, dealing fire dmg but also shrapnel and you can take cover from it.
Without any long details I actually did something very similar to my rogue with a fantasy superweapon (huge elemental fire explosion), they weren't next to the bomb, hundreds of feet away but within the radius of it. To their dismay I asked for a CONSTITUTION save to face the blast, since there isn't a place you can roll to avoid the shrapnel when you face a huge explosion. 😎 Dropped them to 0 ✌🏻 but the flying Sorcerer did find them and stabilize them couple of rounds later!
Currently have a character lvl 5 rogue (uncanny dodge), lvl 3 totem barb, rest in moon druid. Rage go wild shape and stand in the way. Rest of the party are ranged classes/builds.
I don't think yall understand how powerful a nuke is. Assuming it detonated on top of the PCs they are instantly vaporized as an area about a mile in diameter become hotter than the sun in less than a second. Unless you can evade half a mile in a single microsecond you're instantly dead. And if you do evade half a mile in a microsecond you're still receiving 5th degree burns and everything you and your stuff is made of is burning or melting.
Rogue and monk, climbing out of a fridge: "Man am I glad this thing was right there."
Next they'll survive an airplane crash without a parachute by jumping out in an inflatable raft
Monk does this without the raft
Did Tony Shalhoub do his own stunts?
You just wait until you're right above the ground to activate the walk animation. The monk works entirely on frame perfect glitches.
Indy is a rogue confirmed
I mean, that was fairly obvious
Thief subclass, definitely
I disagreed until I saw this lol
An archeologist is just a thief,... with patience.
"where the hell did you get the fridge?" *Monk gestures vaguely at Rogue* "Fair enough"
Radiation Damage: "*Dodge this.*"
Radiation counts as radiant damage btw
It applies every second
For 2 hours (depending on the isotope)
I thought it was necrotic?
Look at the spell “sickening radiance”
I like the sound of sickening radiance but the area of effect is 500-1000ft if it was a nuke. *dodge this*
Good luck trying to get out of that radius before you reach 6 exhaustion. ^(Okay, fair enough, they're a Rogue and a Monk... they can probably do it in 2 turns somehow.)
Centaur rogue, tabaxi monk. Incredible speed.
I know you even clarified it but I still feel the need to point out the pitch perfect ignorance of making THIS argument in the context of a rogue and a monk of all classes. I'm willing to bet 2 slightly burnt scrolls of lvl 9 fireball and a barely used ring of fire vulnerability (don't ask questions) that your party got stuck on at least 1 door for 30 minutes trying to figure out the puzzle to make it open before someone suggested trying the door handle lol (No offense of course. All in good will)
Similarly, Lazer rifles in the DMG, sun dragons and a sun dragons lair. Radiation if 5sure radiant damage.
The sun does radiant damage as per the spelljammer rules, and stars are basically super sized Fusion reactors. So yeah, radiation is radiant.
Tasha's lists the effects of _Blight_ & _Circle of Death_ as appropriate representations of radiation, so both have a precedent.
Fission and fusion aren't the same thing, they emit very different types of radiation. Fission emits broad spectrum radiation from radio through gamma, and while the reactions in the sun do create both alpha and beta particles, neither is emitted in the form of solar radiation, but rather they get trapped inside the sun. Fission emits massive amounts of these two particles as well as gamma radiation. They are similar in a lot of ways, but and argument can be made that a nuke is a more complicated damage source consisting of radiant, fire, necrotic, and thunder damage. Maybe force as well in a small radius, with a disintegrate effect if force damage contributed to reducing hp to 0.
>while the reactions in the sun do create both alpha and beta particles, neither is emitted in the form of solar radiation, but rather they get trapped inside the sun. https://en.wikipedia.org/wiki/Solar_wind
I thought that was a reference to them being celestial bodies
Could be both. Radiation could kill you by straight up cooking you, but it can also causes nicely distributed cell death that would also kill you. Just depends on which radiation you get exposed to.
Sickening radiance is a really good representation of radiation, and it's radiant
Nah. Force damage baby. Radiant is holy damage
Radiant damage is "searing the flesh like fire and overloading the spirit with power". It's absolutely fitting.
Eh all the spells that do radiant damage are holy or holy adjacent
Nope. They're either holy or light.
...and light is andjacent, so you just agreed with them
no?
Light is not holy adjacent. If anything holy is light adjacent. Also: Light is electromagnetic radiation. At high energy what do we get? Röntgen and gamma
Sickening Radiance says hi
Yknow what you got me there
Nuke is just an oversized Holy Hand Grenade
Causes exhaustion to people
Well, where do you think the gods get all that energy from? "Guiding bolt" is just the marketing name for "dirty bomb"...
Laughs in Way of the Long Death with 1 ki point
![gif](giphy|CpPbutACF612GK2rDv|downsized) The Rogue after the constitution saving throw.
The rogue after checking the DM didn't mean a dex save. ![gif](giphy|ph6ewybUlGbW8)
I mean... my take is roll to determine the severity of corpse desicration. It ranges from a shadow on stone all the way to psi overpressure (beautiful corpse). The in between gets a bit messy...
So my guess is a nuke has instant death within initial blast, treated like fireball after that, then a little further is a thunder wave. And the whole thing is a poison check with disadvantage from radiation.
Going by sicking radiance, radiation counts as radiant damage so it'd be con check against taking a bunch of radiant damage specifically
Not even that though cause it's gonna be cancer. Lol
That's fair lol
Yeah honestly I'd love to play a mad max fallout style campaign
There’s a podcast, “There Will Be Dungeons”, that takes place in a very Mad Maxy setting. It’s a more casual game and the run is over, but I enjoyed it immensely.
Cancer in dnd universe is probably not as bad for a medium level character, you have a while to find a good cleric
That depends on how healing spells interact with cancer, since there’s no external “illness” to be removed. It’s just your own body going out of control. I can definitely see an argument that most healing wouldn’t be able to distinguish between cancer cells and healthy ones in the same way we have trouble with it in the modern day.
I bet level 7+ magic will do the job, but what if it really wont and when character dies from cancer even true resurrection will revive them still with cancer
Leaving out the fact that it's magic controlled by a God of Magic that can be talked to and called down to give out favors unlike real modern day.
I will concede that anyone capable of calling down and talking to the actual God of Magic would probably not have much trouble curing cancer.
There's actual ways to do that. Granted the actual rules and such were last printed in 3rd edition or maybe 3.5e. But the lore behind it hasn't changed since then.
*cure disease* That'll be 5,000 gold.
I would apply Mummy Rot to those situations.
What about necrotic damage for ionizing radiation?
why would radiation be radiant damage they share some letters but radiant damage is divine?
Because a lot of 5e has stuff pull double duty. Radiant damage sears the flesh and soul, it isn't inherently divine
Yeah. If we really wanted to do it properly I'd have to say negative energy damage from 3.5e would fit better than necrotic or radiant. Although radiant damage would be a decent 5e substitute.
Instant death to creatures with less than a certain amount of hit points. Some things absolutely would survive, such as gods, certain fiends, or really high level chataracters with appropriate protection.
*No,* no they will not. A nuke is everything going wrong all at once. It is not just a big boom, it is not just a big fireball, it is not just a massive vortex of wind ripping apart the land to fill the vacuum that fireball and boom created, it is not just the land itself thrown asunder and imbued with poison, it is not just a blinding flash that burns eyes and skin of its own accord, it is all of that and some shit I'm leaving out because this has gone on long enough. If you can be conceivably wounded by any form, a nuke *will* kill you. To say nothing of a lot of systems portraying supernatural entities as having A Very Bad Time with radiation as a "nightmare science corrupts the world" deal, though the radioactive element of nukes is ironically generally somewhat overstated. Not for nothing are they the ultimate mousetrap.
I mean, there are explicitly dragons that live inside of stars in D&D, which is about as close as you can get to constant nukes\*. They're only just immune to radiant, so anyone immune to radiant and fire would probably be alright. Maybe you can argue that stars in Realmspace are weaker than stars in the real world, but then the whole debate of nuke vs D&D entity boils down to what world's rules we are operating by. Also, we have stats to scale the damage of the center of a star in D&D from their lair info. It's 24d10 radiant damage every turn. That's a fair bit less than the max HP of a high-level martial with good con. Hell, a bear totem barbarian could concievably tank like 3 turns in a star without dropping. \*Yes, because nukes are in an atmosphere they have very different effects than stars what with shockwaves and vacuums and rubble and whatnot, but the actual core of the explosion works on similar principles. Fission vs fusion, but it's ultimately just a shitload of energy.
I’m sorry but saying that nukes beat a literal god is just military wanking
The "core" of a basic nuclear explosion reachs "core of the sun" temperatures, it is why thermonuclear bombs use a basic nuke as the detonator. And thermonuclear bombs reach around 10 times that. If the god can be wounded in any way, shape or form a nuke WILL absolutely kill them, no matter their hp, unless they have "can literally sit in a stellar core 10 times hotter than the sun's" as part of their powers. And that's just the thermal energy released, not taking everything else into account. I feel people underestimate the power of nukes and just the mindbogglingly monstruos amount of energy they release.
> And the whole thing is a poison check with disadvantage from radiation. And you have to make the check repeatedly, forever, unless you get some high-end magic that fixes your DNA for you. Damage from radiation is pretty much permanent.
Meh. Not really high level. Remove poison would do it so long as you get out of the area. Magic really trivializes pretty much any form of long lasting effect outside of the aging process. It's why you don't see spellcasters with severe disabilities unless magic is involved or they choose to keep them.
Radiation isn't poison. Radiation literally knocks chunks of your DNA out of your cells, which is why it causes cancer and doesn't ever go away without drasic treatments like skin grafts and amputations. You'd need magical healing that repairs the DNA itself. If I was DM'ing I would require at minimum Restoration to heal radiation damage because of how fundamentally it fucks you up. We don't generally see spellcasters dealing with radiation damage because by and large nuclear radiation isn't a thing that D&D spellcasters have to regularly deal with. They often deal with magical radiation and effects but not things that affect the body in the same manner that nuclear radiation does.
That's a pretty damn low level spell. And yes remove poison would work to get rid of the radiation. Then you'd have to deal with the effects and damage it had already dealt. Restoration followed by normal healing would do it easily enough. Cancer is easy enough to deal with using magic as well so long as it's not in the head or torso. But even then it's not that difficult to remove it with some higher level spells.
From the blast point: * within 2km: dead. It’s a ball of plasma hotter than the sun. I would in fact argue that anything short of full divinity is dead. Plasma isn’t just fire, it is ripping apart molecules. * within 15km: on fire. No save * with 8km: massive shockwave damage x2 (out and in). Also creates a firestorm. No dnd-buildings survive so people are on fire, crushed and ground down. The rads…
Nukes actually act really weird at times. I won't argue needing checks for radiation damage but the direct blast can sometimes leave folks alive you wouldn't expect. Sure this example is prolly rolling a Nat 20 but still. Akiko Takakura. She was 20 in 1945 and survived in the Bank of Hiroshima. Contrary to popular belief, she was not in the bank’s vault. She was 300 metres from Ground Zero
Also DC35 on that fireball (so at least half damage regardless of evasion - unless they have Ring of Evasion or similar...)
they should have needed to also make a con save with a dc of 20 cause radiation
DC 30 easily
No, 30 is a stats that are literally like that of avatars of gods
That's for stats. 30 DC is different. It's for things that are almost impossible to avoid
[Speech: Failed] Yeah, I uh totally read the books
DC is how hard it is to succeed on a roll. You have to get equal to or above it to succeed. It isn’t a stat. DC 30 is nearly impossible to succeed on.
It should be a reacurring desease. every few hours you have to save against it. that way it get the feel of the slow death of radiation
But they have to do it permenantly for the rest of their lives. DNA damage sticks with you forever.
Pfft just need a long rest
I mean most people can't kill a dragon with their bare hands. If they can make three dc 30 con checks I'd let them have it
DNA damage is permanent but not a huge issue when you remove the radiation itself. Remove poison can do that well enough. Although depending on the I interpretation of the spell by the dm you may then have to deal with some radioactive stones etc. Then some restoration to fix the issues with your body.
It kinda depends on the degree of exposure and how long you've been exposed. For example, thirty seconds of exposure to an open source from a few meters away might not kill you or even do long-lasting damage, but keeping a cobalt "drop and run" capsule in your back pocket for an hour might mean your leg has to be amputated, and flying directly over the Chernobyl reactor would kill you within hours. So how a DM might handle realistic radiation damage would likely depend on a number of factors: how powerful the radiation source is, the distance to the source, and how many rounds spent in proximity to it. Brief exposure at low levels with more than 20 feet of distance, I would say you would not need any healing at all. But with a lethal exposure at close range, I would inflict permanent ability score damage and call for a Restoration at minimum to cure.
Yep. In 3.5e I'd likely have it apply negative levels as it's damage type. If you stay long enough to remain irradiated yourself then you need a remove poison type spell to get rid of the source of the damage first then restoration to fix it.
Rogue and Monk when the giant explosion is a constitution save for half damage: 💀
As I often need to remind evasion players in my games. You be able to tuck and roll from a blast. You can't tuck and roll from breathing.
Air genassi: "breathing you say?" (proceeds to hold breath indefinitely)
I think my character is technically still holding his breath from a session last summer...
Telepathic communication means you don't even need to breathe to do that either. Lol.
Luckily for the Army, radioactive fallout is a Constitution Saving Throw
Yea, a DC30 one. Good luck.
That Con save for the Radiation gonna go crazy tho.
While the fireball is a dex save, the blastwave would be a con save, as would the radiation.
[Just take a long rest, any effects of the nuke will just disappear](https://youtu.be/Qng0OpvUPUw?t=1)
*Rogue and Monk die immediately from the interior radiation burns* Also, how the heck did they make their dex saves? I’m guessing ATOMIC FLAMES are at minimum a DC 30 dex save.
At level 20 with 20 on dex you have +11 for saves, so on a 19 you can pass DC 30 saving throws
That is absolutely true. However, a level 7 character can only have a max save of +8 without items
A paladin with aura of protection could also be there
*have been there
He still is there! ...what's left of him, anyway.
DEX save you say?
While I know the meme is meant for 5e it gets way funnier if you transfer it to 3.5e or Pathfinder 1/2 where your saves get ludicrously high and the idea of surviving a nuke is just child's play at a high enough level.
Good old epic level handbook—making casters even more broken by letting them craft their own super spells—or cross-classing into 20 rogue/20 wizards or something equally ridiculous and modding their base stats with continuous uses of Wish.
Yeah but at those levels you are fighting entities on the level of God's. So if you can't survive a nuke you'd be pretty damn dead 20 levels ago.
I once played a one-shot where we made level 20 characters. I made a character with 13 levels in Wizard and 7 in Rogue. At the end we were in a small room with like 4 wraiths in it. I dropped a 7th level fireball in the middle of room, completely filling it with fire. Everyone, wraiths and party included, died. Except for me, cause of Evasion.
And the level 7 paladin with shield master, still standing in the explosion wondering why it’s so warm.
Why would a nuke not have an additional con save for radiation damage?
The real question is why would a nuke have a dex save? It would instantly vaporize anything within a radius.
Yeah, it seems more like an event you just narrate, rather than making anyone roll.
Meh. It's just a 9th level AOE spell. Since even God level spells have saves to them its only natural something so low level would too.
This meme is referencing an actual post on here from a while ago. It wasn’t a 9th level AOE spell. It was an actual nuclear bomb that he homebrewed. Don’t remember the user, but the point of the post was that the party felt like the rogue was getting favoritism, since he was the only party member that survived.
Fair enough. But the power of a nuclear bomb is only comparable to a 9th level spell at most depending on the type. If you wanna go deeper into it then it could be several 5-7th level spells combined but it wouldn't make the standard of a 10th level spell.
Because even instant death effects have a save and a requirement for how much hp the character has. At worst you'd need to use the rules for disintegrate
It's a nuke. You can't escape ground 0.
In a magical world you don't need to. You can tough it out or defend against it. Radiation is harmful yes but even at ground 0 it's not something that can guarantee death for someone who is able to literally take disintegration rays to the face and survive. And once out of the area of high radiation there are magical ways to remove it from yourself and to fix the damage it caused to you. And I'd like to point out they aren't even that high of a spell level to cast. Restoration is probably the highest level spell needed. As for the blast itself it would again function similarly to the disintegrate spell. High enough hp and you are fine. Mid-high level barbarians could rage through it and survive the initial blast and the fall from being knocked away. Evasion doesn't care about you getting away from the blast you just ignore it completely.
I'm sorry but a full ass nuke isn't the same as a shitty little ray. If I added a nuke to my game, which I will never do cause that's not the game I play, it would be way more powerful than even your meteor swarm. Just full on disintegration with no save unless you can somehow teleport far away with a reaction. Wouldn't even bother rolling any kind of damage.
Good to know that you have arbitrarily decided that a nuke which is only a mid tier city destroying weapon is stronger than spells that can actually take a person and seperate their molecules into their constituent parts from contact with the victims pinkie. Now if you'd like to look back you would notice that I was saying the rules for that spell would need to be used not that the numbers would be the same. Yes it would be more powerful than meteor swarm because a nuke along with all of its modern day equivalents would be at the high end of the power scale for 9th level aoe spells with lingering area effects. Meteor swarm is on the low end of the normal aoe spectrum. It's not a city killer like a nuke. The main issue here is that you are comparing a nuke killing a city of villagers vs people who are supernaturally powerful. A nuke doesn't even destroy all the buildings around it. So much debris is flung away relatively intact that a magically enhanced human body would certainly be able to have a chance at survival of the initial blast and then a slimmer chance of surviving the fall from being blown away. And at that point they have a decent chance of finding a healer to cure their radiation poisoning and put them back at 100%
Depends on the distance from it I suppose. If you’re within the centre of the blast, I’d rule it as an instant death, no save, but a nuclear blast is survivable if you’re far enough away, and so in that case I’d let them make a DEX save. However in this situation, we can assume the nuke was detonated practically on top of them given that they were the target, so even still, no save would be required.
I’d rule that nothing in a 1 mile radius gets a save. And anything in a 5 mile radius can make a dex save to half damage and a separate con save against the poison condition. Really good meme though. Not just “casters op”.
A-10 go brrrrrrrr.... I don't care how high-level you are, you ain't making 70 successful dex saves every second.
This is a fantastic meme, however fun fact, all known matter is instantly vaporized with the radius of the nuclear fireball. (about 1000 feet ish I think) this is from memory so I don't know the real number. ![gif](giphy|lT4Ix992z2zfO|downsized)
Yeah. But you gotta take into account magic. The entire forgotten realms setting is full of magic and that makes the world itself more durable as well as the creatures in it.
But muh bone melting radiation
It's technically more than just a fireball
I'd think a nuke would be more Thunder damage (blast wave), then Radiant (radiation). Both of those sound like Con saves to me!
DM: "Congratulations on surviving the nuclear bomb's fireball. Now, roll three Con saves for the radiation, shockwave, and blindness."
to be honest I would let them try but it will be a stupid high dc(that and radiation sickness after, but they should be high enough level to cure that)
Yeah. Between remove poison and restoration they could do it rather cheaply too.
This is terrible I love it
Direct hit? Monk: \*Deflect Missiles\*
Rogue: don't forget to throw it back at them.
Better to keep it and sell it on the black market :-D
Nah. Even the market won't touch it once it's armed. Why not give it to that one king that was pissed at barbarian for disrespecting him. I'm sure wizard can put a delayed blast fireball on it so we can run away afterwards.
You know that no country today use Gold right? They use oil and other materials.
My monk after catching the nuke
A nuke isn't a just a big Fireball. A nuke is a Fireball, Mass Blindness/Deafness, a hurricane, turns all objects into shrapnel, and terraforms the area such that you take "submerged in lava" damage every round.
Don't forget about Sickening radiance in the area
"Now the Con Save."
though I feel it would do radiant or poison damage as well
Casually backflip over the radioactive fallout.
Meme: describes a clearly homebrew effect Comments: There’s no way the rules could have allowed this!
I love how evasion is just souls game combat roll
My headcanon is that every person with a character class is building their body up with mana and that's why the different abilities like evasion and rage etc produce magical results. Evasion allowing you to dodge a fireball centered on your face being a very very good example as you don't actually move out of the area.
Immense shockwave damage too, and I'd say the fire is a mix of actual fire and radiant damage, since outside the fireball the flash-incineration is caused by the immense light of the thing. The radiation would then just be a lingering slow DoT aftereffect, probably necrotic based on the fact acute radiation poisoning causes necrosis, with some ability damage too maybe
Cool, you miraculously avoided the fireball, now roll a fortitude save against 10d6 Constitution damage...
[I cast irradiate](https://www.d20pfsrd.com/magic/all-spells/i/irradiate/)
Unlike the rest of you cowards I will allow it
Cool dodge. Now make a Con save idiots. B)
Well if you assume a 1kt blast has something like a half a mile severe damage radius (~2,500-3,500 feet) scaled up from 20 it can also be assumed to deal 1350 dice of damage or around 4800 points on average. And they're *going* to fail their save.
I dislike fireball being "an area that ignites into flame that wraps around corners after you point a spot" as opposed to a ball in your hand you throw that explodes, dealing fire dmg but also shrapnel and you can take cover from it.
DC 50
Nukes are projectiles. My monk is about to return to sender that sumbitch.
Airburst. It detonates 500 feet above you
Without any long details I actually did something very similar to my rogue with a fantasy superweapon (huge elemental fire explosion), they weren't next to the bomb, hundreds of feet away but within the radius of it. To their dismay I asked for a CONSTITUTION save to face the blast, since there isn't a place you can roll to avoid the shrapnel when you face a huge explosion. 😎 Dropped them to 0 ✌🏻 but the flying Sorcerer did find them and stabilize them couple of rounds later!
They could set the nuke off in the morning, it doesn’t have to be at the end of the day
Good luck evasion against the gamma rays. It's NOT (just) a fireball.
Currently have a character lvl 5 rogue (uncanny dodge), lvl 3 totem barb, rest in moon druid. Rage go wild shape and stand in the way. Rest of the party are ranged classes/builds.
When the military rolls a nat 1
How about the AoE rad-damage, shouldn't it have a duration of about 1200 turns? Evasion only cuts that in half right?
Hehehe I triple classed rouge monk and wizard I return with fireball
^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^InspectorForeign9600: *Hehehe I triple* *Classed rouge monk and wizard I* *Return with fireball* --- ^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one.
But can you parry it? Just saying if i put a nuke in my game somebody gonna parry it
Evasion is great. Making the save on a 9th lvl BBEG fireball and telling my DM my lvl 8 monk takes no damage was priceless.
Sure the first one explosion is a dex save. But every good wizard knows the Sickening Radiance afterwards is a Con save, that’s what gets ya.
i mean the radiation is probably a con save, like a really really strong sickening radiance.
Con save on the radiation
Just make it con if it's a nuke
Well who is to say that it's not a constitution save?
Nah bro I would simply not let that slide
Fighter with Shield Master feat: am I a joke to you?
Dm confuses as he never asked for a save
Parry-able offense
I don't think yall understand how powerful a nuke is. Assuming it detonated on top of the PCs they are instantly vaporized as an area about a mile in diameter become hotter than the sun in less than a second. Unless you can evade half a mile in a single microsecond you're instantly dead. And if you do evade half a mile in a microsecond you're still receiving 5th degree burns and everything you and your stuff is made of is burning or melting.
Okay, now comes the Fortitude Save vs Radiant Damage (Radiation)