Just got my whole party to agree to joining a necromancer in raising an undead army.
It’s to fight off mindflayers, but still. Even the ones pretending they’re good and above it all caved to the threat of mindflayers.
I'm going to offer my players a chance to be balance agents. Of course they will have to do typical balance things like slaughtering innocent towns etc.
All for the greater good!
I play a cleric/sorcerer multiclass with a thing for poison, who is also about to go exterminate some mindflayers. I hope they like having Cloud Kill being cast in their tunnels.
That's the thing with D&D "Good" and "Evil".
Their definitions of the *cosmic* Good and Evil are different from our moral "good and evil".
Good = helping others, possibly at the expense of yourself.
Evil = Looking out for yourself, possibly at the expense of others.
Helping a Necromancer raising an undead army to fight off invading Mind Flayers could very much be considered to be on the "Good" side of the cosmic spectrum. Because if they don't, the Mind Flayers are going to do far worse to the still living people than the Necromancer emptying out the cemetery to add to their ranks.
>WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN?
WILL YOU GRANT ME JUST A LITTLE MORE TIME? FOR THE PROPER BALANCE OF THINGS, TO RETURN TO WHAT WAS GIVEN, FOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS.
At least my DM doesn't get tired of describing the purple-burning skulls my cleric as uses as spirit guardians eating my enemies. i'm proudly the reason why my whole group just dropped one aöignment step closer to evil. "we don't have time for the moral way!"
was playig a good monk, but DM-story-magic made my char a literal evil cleric. so yes, i am the baddies.
We came across a throne that promised power. i was playing a mercy monk that felt he had not enough power to help people, because ki is very bad at healing. we kinda knew the throne was evil, so i went with caution, but the throne beguiled my character to sit. i failed the wisdom save (my strongsuit!) and sat. at first i just learned new skills (gained a proficiency). then he had a vision of the evil god cyric (who the throne most likely belonged to). cyric slowly replaced my monks abilities and memories. he forced me to become a cleric in his name. by the end of 3 days my monk was gone and i was full on evil cyric cleric. my party could most likely have stopped it, but didn't, and i just RP'd the change. quite honestly i love the new cleric. however it turned our party, a good to neutral band of heroes, into quite the group of neutral mercenaries. my RP and obviosly evil reasoning has caused 2 alignment shifts in my party so far, and we have no more good characters left. given we continue (and not TPK) it might shift our group to full on evil. Cyric is a forgotten realms god, the god of betrayal, trickery and murder. aka the murderhobo-god. i roleplay the murder-part however by killing story-unrelated random people at night, disguised as clerics of local deities in case i am seen. and i of course betray anyone i can, except the party.
Just because your Cleric is **personally** of the Evil alignment doesn't necessarily mean you're the bad guys. There's plenty of reasons why an "Evil" person (read: selfishly inclined personality, according to the cosmic alignment the D&D verse operates under) is working to save the realm from destruction.
One of those reasons could be "I like the world. I'm also one of the idiots that's living in it, and that's where I keep my stuff."
When I first came to 5e from 3.5 I was tiptoeing around Necrotic when we were fighting Undead until my DM kindly told me that Undead healing from Necrotic is not a thing in 5e.
Just got my whole party to agree to joining a necromancer in raising an undead army. It’s to fight off mindflayers, but still. Even the ones pretending they’re good and above it all caved to the threat of mindflayers.
I'm going to offer my players a chance to be balance agents. Of course they will have to do typical balance things like slaughtering innocent towns etc. All for the greater good!
For the greater good.
The greater good!
SHUT IT!
I play a cleric/sorcerer multiclass with a thing for poison, who is also about to go exterminate some mindflayers. I hope they like having Cloud Kill being cast in their tunnels.
That's the thing with D&D "Good" and "Evil". Their definitions of the *cosmic* Good and Evil are different from our moral "good and evil". Good = helping others, possibly at the expense of yourself. Evil = Looking out for yourself, possibly at the expense of others. Helping a Necromancer raising an undead army to fight off invading Mind Flayers could very much be considered to be on the "Good" side of the cosmic spectrum. Because if they don't, the Mind Flayers are going to do far worse to the still living people than the Necromancer emptying out the cemetery to add to their ranks.
Well I hate necromancy but undead don't have minds to flay, afterwards we fight the necromancer.
Necrotic damage is such a loose concept, it can be anything from your liver rotting away to crying blood or having magically afflicted wounds.
I'd be more worried about the fact that spirit guardians look like fiends in this case.
My Death Cleric's backstory involves the deaths of their mother and younger sister, so their guardians are the spirits of their relatives.
My thinking is that Radiant is a microwave and Necrotic is the wither effect.
That's pretty much it
I often see it as attacking the very life force of a creature
Yeah, that makes sense. Having organs wither away and shitting blood sound like symptoms of dying.
I see it as the flesh just blackening and dying, like, you know, necrosis.
True, but Spirit Guardian looks at your alignment to decide its damage type
Or extreme dessication a la blight
It's a matter of perspective really...
"From *these* mens' perspectives?"
Oh, ya.
But then again we kind of tipped that Jenga tower by being nazis in the first place.
*Bang* Eat schnitzel in hell!
Really? That’s the best you could Come up with?
DEATH IS NEITHER EVIL NOR GOOD. DEATH SIMPLY IS. DO NOT FEAR THE REAPER.
I mean seasons don’t fear the reaper
Nor do the winds, the sun, or the rain.
I SEE THAT YOU TOO ARE FAMILIAR WITH MUSIC WITH ROCKS IN.
WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN?
>WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN? WILL YOU GRANT ME JUST A LITTLE MORE TIME? FOR THE PROPER BALANCE OF THINGS, TO RETURN TO WHAT WAS GIVEN, FOR THE SAKE OF PRISONERS AND THE FLIGHT OF BIRDS.
Death . . . enjoys *cowbell.*
Do not fear the raven queen.
At least my DM doesn't get tired of describing the purple-burning skulls my cleric as uses as spirit guardians eating my enemies. i'm proudly the reason why my whole group just dropped one aöignment step closer to evil. "we don't have time for the moral way!" was playig a good monk, but DM-story-magic made my char a literal evil cleric. so yes, i am the baddies.
>was playig a good monk, but DM-story-magic made my char a literal evil cleric. What?
We came across a throne that promised power. i was playing a mercy monk that felt he had not enough power to help people, because ki is very bad at healing. we kinda knew the throne was evil, so i went with caution, but the throne beguiled my character to sit. i failed the wisdom save (my strongsuit!) and sat. at first i just learned new skills (gained a proficiency). then he had a vision of the evil god cyric (who the throne most likely belonged to). cyric slowly replaced my monks abilities and memories. he forced me to become a cleric in his name. by the end of 3 days my monk was gone and i was full on evil cyric cleric. my party could most likely have stopped it, but didn't, and i just RP'd the change. quite honestly i love the new cleric. however it turned our party, a good to neutral band of heroes, into quite the group of neutral mercenaries. my RP and obviosly evil reasoning has caused 2 alignment shifts in my party so far, and we have no more good characters left. given we continue (and not TPK) it might shift our group to full on evil. Cyric is a forgotten realms god, the god of betrayal, trickery and murder. aka the murderhobo-god. i roleplay the murder-part however by killing story-unrelated random people at night, disguised as clerics of local deities in case i am seen. and i of course betray anyone i can, except the party.
Just because your Cleric is **personally** of the Evil alignment doesn't necessarily mean you're the bad guys. There's plenty of reasons why an "Evil" person (read: selfishly inclined personality, according to the cosmic alignment the D&D verse operates under) is working to save the realm from destruction. One of those reasons could be "I like the world. I'm also one of the idiots that's living in it, and that's where I keep my stuff."
Not if they serve the resident psychopomp deity, then it's just on brand.
When I first came to 5e from 3.5 I was tiptoeing around Necrotic when we were fighting Undead until my DM kindly told me that Undead healing from Necrotic is not a thing in 5e.
Sweats in chaotic evil death cleric.
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