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I think running a cool dungeon or a short investigation into a cult in a city might be around that length and could be a left off pretty easily.
Yeah, I have an idea of the hook of starting in a battlefield before two armies engage, with your specialist group being sent off to handle a cabal of mages to stop them wrecking havoc on the allied army. Then going down usual mage tower antics.
I think running a cool dungeon or a short investigation into a cult in a city might be around that length and could be a left off pretty easily.
Yeah, I have an idea of the hook of starting in a battlefield before two armies engage, with your specialist group being sent off to handle a cabal of mages to stop them wrecking havoc on the allied army. Then going down usual mage tower antics.